9 lines
266 B
Rust
9 lines
266 B
Rust
use crate::fighter::baked_animation::BakedFighterAnimations;
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use bevy::prelude::*;
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#[derive(Component, Clone)]
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pub struct FighterAnimations {
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/// The single animation source for gameplay and the visual skeleton.
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pub baked: Handle<BakedFighterAnimations>,
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}
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