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shinespark/src/debug_tools.rs
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EIREXE 6b7f1db9fe
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Initial work on ledge & improved baking of root motion.
2026-10-12 22:24:10 +02:00

1016 lines
33 KiB
Rust

//! Local developer overlays and their controller-driven palette.
use std::{collections::HashMap, time::Duration};
use bevy::{
camera::{CameraOutputMode, visibility::RenderLayers}, input::InputSystems, prelude::*, render::render_resource::BlendState, settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup},
};
use bevy_egui::{EguiContexts, EguiGlobalSettings, EguiPrimaryContextPass, PrimaryEguiContext, egui};
use bevy_ggrs::{RollbackFrameRate, RunGgrsSystems};
use enum_cycling::EnumCycle;
use enum_cycling_derive::EnumCycle;
use crate::{AppState, player::Player, replay::StopReplayRecording};
mod save_state;
pub const PLAYER_DEBUG_ROW_COUNT: usize = 6;
#[derive(Clone, Copy, Debug, PartialEq, Eq, Reflect)]
pub enum FighterDebugRowKind {
None,
CurrentState,
Velocity,
Input,
Position,
Facing,
}
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Reflect)]
pub enum PresentationMotionMode {
#[default]
Interpolation,
Extrapolation,
}
impl PresentationMotionMode {
pub const fn label(self) -> &'static str {
match self {
Self::Interpolation => "Interpolation",
Self::Extrapolation => "Extrapolation",
}
}
fn cycle(&mut self) {
*self = match self {
Self::Interpolation => Self::Extrapolation,
Self::Extrapolation => Self::Interpolation,
};
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, EnumCycle, Reflect)]
pub enum GameSpeedDebug {
Full,
Half,
Quarter,
}
impl GameSpeedDebug {
pub const fn label(&self) -> &'static str {
match self {
GameSpeedDebug::Full => "1.0x",
GameSpeedDebug::Half => "0.5x",
GameSpeedDebug::Quarter => "0.25x",
}
}
pub fn frame_rate(&self) -> usize {
match self {
GameSpeedDebug::Full => 60,
GameSpeedDebug::Half => 30,
GameSpeedDebug::Quarter => 15,
}
}
}
impl FighterDebugRowKind {
const ALL: [Self; 6] = [
Self::None,
Self::CurrentState,
Self::Velocity,
Self::Input,
Self::Position,
Self::Facing,
];
pub const fn label(self) -> &'static str {
match self {
Self::None => "None",
Self::CurrentState => "Current state",
Self::Velocity => "Velocity",
Self::Input => "Input",
Self::Position => "Position",
Self::Facing => "Facing",
}
}
fn cycle(self, direction: i8) -> Self {
let index = Self::ALL
.iter()
.position(|kind| *kind == self)
.expect("all row kinds must be listed") as i8;
let index = (index + direction).rem_euclid(Self::ALL.len() as i8) as usize;
Self::ALL[index]
}
}
#[derive(Clone, Copy)]
enum DebugFlag {
Network,
Ecb,
BlastZones,
StageCollision,
SpawnPositions,
AnimationBones,
AttackHitboxes,
Hurtboxes,
Camera,
LedgeGrab,
DrawThroughGeometry,
FrameStepping,
}
#[derive(Clone, Copy)]
enum DebugMenuEntry {
StopRecording {
label: &'static str,
},
Toggle {
label: &'static str,
flag: DebugFlag,
},
Submenu {
label: &'static str,
entries: &'static [DebugMenuEntry],
},
PlayerSlots {
label: &'static str,
},
MotionSampling {
label: &'static str,
},
GameSpeed {
label: &'static str,
},
}
const FIGHTER_MENU: &[DebugMenuEntry] = &[
DebugMenuEntry::PlayerSlots {
label: "Player windows",
},
DebugMenuEntry::Toggle {
label: "ECB",
flag: DebugFlag::Ecb,
},
DebugMenuEntry::Toggle {
label: "Animation bones",
flag: DebugFlag::AnimationBones,
},
DebugMenuEntry::Toggle {
label: "Camera",
flag: DebugFlag::Camera,
},
DebugMenuEntry::Toggle {
label: "Attack hitboxes",
flag: DebugFlag::AttackHitboxes,
},
DebugMenuEntry::Toggle {
label: "Ledge grab",
flag: DebugFlag::LedgeGrab,
},
DebugMenuEntry::Toggle {
label: "Hurtboxes",
flag: DebugFlag::Hurtboxes,
},
];
const WORLD_MENU: &[DebugMenuEntry] = &[
DebugMenuEntry::Toggle {
label: "Stage collision",
flag: DebugFlag::StageCollision,
},
DebugMenuEntry::Toggle {
label: "Blast zones",
flag: DebugFlag::BlastZones,
},
DebugMenuEntry::Toggle {
label: "Spawn points",
flag: DebugFlag::SpawnPositions,
},
DebugMenuEntry::GameSpeed {
label: "Game speed",
},
DebugMenuEntry::Toggle {
label: "Frame stepping",
flag: DebugFlag::FrameStepping,
},
];
const DIAGNOSTICS_MENU: &[DebugMenuEntry] = &[DebugMenuEntry::Toggle {
label: "Network stats",
flag: DebugFlag::Network,
}];
const RENDERING_MENU: &[DebugMenuEntry] = &[
DebugMenuEntry::MotionSampling {
label: "Motion sampling",
},
DebugMenuEntry::Toggle {
label: "Draw through geometry",
flag: DebugFlag::DrawThroughGeometry,
},
];
const ROOT_MENU: &[DebugMenuEntry] = &[
DebugMenuEntry::StopRecording {
label: "Stop replay recording",
},
DebugMenuEntry::Submenu {
label: "Fighter",
entries: FIGHTER_MENU,
},
DebugMenuEntry::Submenu {
label: "World",
entries: WORLD_MENU,
},
DebugMenuEntry::Submenu {
label: "Diagnostics",
entries: DIAGNOSTICS_MENU,
},
DebugMenuEntry::Submenu {
label: "Rendering",
entries: RENDERING_MENU,
},
];
#[derive(Clone, Copy)]
enum DebugMenuPage {
Static(&'static [DebugMenuEntry]),
PlayerList,
PlayerRows(usize),
}
#[derive(Resource, SettingsGroup, Reflect)]
#[reflect(Resource, SettingsGroup, Default)]
pub struct DebugSettings {
#[reflect(ignore)]
pub menu_open: bool,
#[reflect(ignore)]
controller: Option<Entity>,
#[reflect(ignore)]
pages: Vec<DebugMenuPage>,
#[reflect(ignore)]
selections: Vec<usize>,
#[reflect(ignore)]
pub player_rows: HashMap<usize, [FighterDebugRowKind; PLAYER_DEBUG_ROW_COUNT]>,
#[reflect(ignore)]
pub frame_stepping: bool,
pub network: bool,
pub ecb: bool,
pub blast_zones: bool,
pub stage_collision: bool,
pub spawn_positions: bool,
pub animation_bones: bool,
pub attack_hitboxes: bool,
pub hurtboxes: bool,
pub camera: bool,
pub ledge_grab: bool,
pub draw_through_geometry: bool,
pub motion_sampling: PresentationMotionMode,
pub game_speed: GameSpeedDebug,
}
impl Default for DebugSettings {
fn default() -> Self {
Self {
menu_open: false,
controller: None,
pages: vec![DebugMenuPage::Static(ROOT_MENU)],
selections: vec![0],
player_rows: HashMap::new(),
frame_stepping: false,
network: false,
ecb: false,
blast_zones: false,
stage_collision: false,
spawn_positions: false,
animation_bones: false,
attack_hitboxes: false,
hurtboxes: false,
camera: false,
ledge_grab: false,
draw_through_geometry: false,
motion_sampling: PresentationMotionMode::default(),
game_speed: GameSpeedDebug::Full,
}
}
}
impl DebugSettings {
pub fn player_rows(
&self,
handle: usize,
) -> Option<&[FighterDebugRowKind; PLAYER_DEBUG_ROW_COUNT]> {
self.player_rows.get(&handle)
}
fn reset_navigation(&mut self) {
self.pages.truncate(1);
self.selections.truncate(1);
self.selections[0] = 0;
}
fn page(&self) -> DebugMenuPage {
*self
.pages
.last()
.expect("debug menu always has a root page")
}
fn selected(&self) -> usize {
*self
.selections
.last()
.expect("debug menu always has a root selection")
}
fn selected_mut(&mut self) -> &mut usize {
self.selections
.last_mut()
.expect("debug menu always has a root selection")
}
fn push_page(&mut self, page: DebugMenuPage) {
self.pages.push(page);
self.selections.push(0);
}
fn pop_page(&mut self) -> bool {
if self.pages.len() == 1 {
return false;
}
self.pages.pop();
self.selections.pop();
true
}
fn flag(&self, flag: DebugFlag) -> bool {
match flag {
DebugFlag::Network => self.network,
DebugFlag::Ecb => self.ecb,
DebugFlag::BlastZones => self.blast_zones,
DebugFlag::SpawnPositions => self.spawn_positions,
DebugFlag::StageCollision => self.stage_collision,
DebugFlag::AnimationBones => self.animation_bones,
DebugFlag::AttackHitboxes => self.attack_hitboxes,
DebugFlag::Hurtboxes => self.hurtboxes,
DebugFlag::DrawThroughGeometry => self.draw_through_geometry,
DebugFlag::Camera => self.camera,
DebugFlag::LedgeGrab => self.ledge_grab,
DebugFlag::FrameStepping => self.frame_stepping,
}
}
fn toggle_flag(&mut self, flag: DebugFlag) {
match flag {
DebugFlag::Network => self.network = !self.network,
DebugFlag::Ecb => self.ecb = !self.ecb,
DebugFlag::BlastZones => self.blast_zones = !self.blast_zones,
DebugFlag::StageCollision => self.stage_collision = !self.stage_collision,
DebugFlag::SpawnPositions => self.spawn_positions = !self.spawn_positions,
DebugFlag::AnimationBones => self.animation_bones = !self.animation_bones,
DebugFlag::AttackHitboxes => self.attack_hitboxes = !self.attack_hitboxes,
DebugFlag::Hurtboxes => self.hurtboxes = !self.hurtboxes,
DebugFlag::DrawThroughGeometry => {
self.draw_through_geometry = !self.draw_through_geometry
}
DebugFlag::Camera => self.camera = !self.camera,
DebugFlag::LedgeGrab => self.ledge_grab = !self.ledge_grab,
DebugFlag::FrameStepping => self.frame_stepping = !self.frame_stepping,
}
}
fn cycle_motion_sampling(&mut self) {
self.motion_sampling.cycle();
}
fn rows_mut(&mut self, handle: usize) -> &mut [FighterDebugRowKind; PLAYER_DEBUG_ROW_COUNT] {
self.player_rows
.entry(handle)
.or_insert([FighterDebugRowKind::None; PLAYER_DEBUG_ROW_COUNT])
}
}
pub struct DebugToolsPlugin;
#[derive(Resource, Default)]
struct FrameStepState {
requested: bool,
time_backup: Option<Time>,
last_step_time: Time
}
impl Plugin for DebugToolsPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<DebugSettings>()
.init_resource::<FrameStepState>()
.init_resource::<save_state::DebugSaveState>()
.add_systems(OnEnter(AppState::InMatch), save_state::clear)
.add_systems(OnExit(AppState::InMatch), save_state::clear)
.add_systems(
PreUpdate,
prepare_frame_step
.after(InputSystems)
.before(RunGgrsSystems)
.run_if(in_state(AppState::InMatch)),
)
.add_systems(
PreUpdate,
save_state::save_or_restore
.after(InputSystems)
.before(RunGgrsSystems)
.run_if(in_state(AppState::InMatch)),
)
.add_systems(Startup, spawn_egui_camera)
.add_systems(PreUpdate, restore_frame_step_time.after(RunGgrsSystems))
.add_systems(
Update,
(handle_palette_input, sync_gizmo_depth_bias)
.chain()
.run_if(in_state(AppState::InMatch)),
)
.add_systems(EguiPrimaryContextPass, draw_palette);
}
}
pub fn spawn_egui_camera(mut commands: Commands, mut egui_global_settings: ResMut<EguiGlobalSettings>,) {
egui_global_settings.auto_create_primary_context = false;
commands.spawn((
// The `PrimaryEguiContext` component requires everything needed to render a primary context.
PrimaryEguiContext,
Camera2d,
// Setting RenderLayers to none makes sure we won't render anything apart from the UI.
RenderLayers::none(),
Camera {
order: 2,
output_mode: CameraOutputMode::Write {
blend_state: Some(BlendState::ALPHA_BLENDING),
clear_color: ClearColorConfig::None,
},
clear_color: ClearColorConfig::Custom(Color::NONE),
..default()
},
));
}
fn player_handles(players: &Query<&Player>) -> Vec<usize> {
let mut handles = players
.iter()
.map(|player| player.handle)
.collect::<Vec<_>>();
handles.sort_unstable();
handles.dedup();
handles
}
fn page_len(page: DebugMenuPage, player_handles: &[usize]) -> usize {
match page {
DebugMenuPage::Static(entries) => entries.len(),
DebugMenuPage::PlayerList => player_handles.len(),
DebugMenuPage::PlayerRows(_) => PLAYER_DEBUG_ROW_COUNT,
}
}
fn queue_settings_save(commands: &mut Commands) {
commands.queue(SaveSettingsDeferred(Duration::from_secs_f32(0.1)));
}
fn frame_step_duration(frame_rate: usize) -> Duration {
Duration::from_nanos(1_000_000_000u64 / frame_rate as u64)
}
fn prepare_frame_step(
settings: Res<DebugSettings>,
gamepads: Query<&Gamepad>,
key: Res<ButtonInput<KeyCode>>,
mut state: ResMut<FrameStepState>,
mut time: ResMut<Time>,
frame_rate: Res<RollbackFrameRate>,
) {
if !settings.frame_stepping {
state.requested = false;
return;
}
let pressed = gamepads
.iter()
.any(|gamepad| gamepad.pressed(GamepadButton::DPadDown));
let just_pressed = gamepads
.iter()
.any(|gamepad| gamepad.just_pressed(GamepadButton::DPadDown));
let just_pressed = key.just_pressed(KeyCode::F4) || just_pressed;
let pressed = key.pressed(KeyCode::F4) || pressed;
if just_pressed {
state.last_step_time = time.clone();
}
let can_repress = pressed && (time.elapsed() - state.last_step_time.elapsed()).as_millis() > 500;
if !settings.menu_open && (just_pressed || can_repress)
{
state.requested = true;
}
state.time_backup = Some(*time);
let delta = if state.requested {
frame_step_duration(**frame_rate)
} else {
Duration::ZERO
};
time.advance_by(delta);
}
fn restore_frame_step_time(mut state: ResMut<FrameStepState>, mut time: ResMut<Time>) {
if let Some(backup) = state.time_backup.take() {
*time = backup;
state.requested = false;
}
}
fn activate_selected(
settings: &mut DebugSettings,
page_len: usize,
player_handles: &[usize],
commands: &mut Commands,
) {
if page_len == 0 {
return;
}
match settings.page() {
DebugMenuPage::Static(entries) => match entries[settings.selected()] {
DebugMenuEntry::StopRecording { .. } => {
commands.insert_resource(StopReplayRecording);
}
DebugMenuEntry::Toggle { flag, .. } => {
settings.toggle_flag(flag);
if !matches!(flag, DebugFlag::FrameStepping) {
queue_settings_save(commands);
}
}
DebugMenuEntry::Submenu { entries, .. } => {
settings.push_page(DebugMenuPage::Static(entries));
}
DebugMenuEntry::PlayerSlots { .. } => settings.push_page(DebugMenuPage::PlayerList),
DebugMenuEntry::MotionSampling { .. } => {
settings.cycle_motion_sampling();
queue_settings_save(commands);
}
DebugMenuEntry::GameSpeed { .. } => {
commands.insert_resource(RollbackFrameRate(settings.game_speed.frame_rate()));
queue_settings_save(commands);
}
},
DebugMenuPage::PlayerList => {
let handle = player_handles[settings.selected()];
settings.rows_mut(handle);
settings.push_page(DebugMenuPage::PlayerRows(handle));
}
DebugMenuPage::PlayerRows(_) => {}
}
}
fn cycle_selected_value(settings: &mut DebugSettings, direction: i8, commands: &mut Commands) {
match settings.page() {
DebugMenuPage::Static(entries) => {
if let Some(entry) = entries.get(settings.selected()) {
match entry {
DebugMenuEntry::MotionSampling { .. } => {
settings.cycle_motion_sampling();
queue_settings_save(commands);
}
DebugMenuEntry::GameSpeed { .. } => {
settings.game_speed = if direction > 0 {
settings.game_speed.up()
} else {
settings.game_speed.down()
};
commands
.insert_resource(RollbackFrameRate(settings.game_speed.frame_rate()));
queue_settings_save(commands);
}
_ => {}
}
}
}
DebugMenuPage::PlayerRows(handle) => {
let selected = settings.selected();
let rows = settings.rows_mut(handle);
rows[selected] = rows[selected].cycle(direction);
queue_settings_save(commands);
}
DebugMenuPage::PlayerList => {}
}
}
fn handle_palette_input(
keyboard: Res<ButtonInput<KeyCode>>,
gamepads: Query<(Entity, &Gamepad)>,
players: Query<&Player>,
mut settings: ResMut<DebugSettings>,
mut commands: Commands,
) {
if keyboard.just_pressed(KeyCode::KeyT) {
settings.toggle_flag(DebugFlag::DrawThroughGeometry);
}
if keyboard.just_pressed(KeyCode::F3) {
settings.menu_open = !settings.menu_open;
settings.controller = None;
if settings.menu_open {
settings.reset_navigation();
}
return;
}
if !settings.menu_open {
for (entity, gamepad) in &gamepads {
if gamepad.just_pressed(GamepadButton::Start) && gamepad.pressed(GamepadButton::DPadUp)
{
settings.menu_open = true;
settings.controller = Some(entity);
settings.reset_navigation();
return;
}
}
return;
}
let gamepad = if let Some(controller) = settings.controller {
let Ok((_, gamepad)) = gamepads.get(controller) else {
settings.menu_open = false;
settings.controller = None;
return;
};
Some(gamepad)
} else {
None
};
let player_handles = player_handles(&players);
let page = settings.page();
let page_len = page_len(page, &player_handles);
if page_len != 0 && settings.selected() >= page_len {
*settings.selected_mut() = 0;
}
if (gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::DPadUp))
|| keyboard.just_pressed(KeyCode::ArrowUp)
|| keyboard.just_pressed(KeyCode::KeyW))
&& page_len != 0
{
let selected = settings.selected_mut();
*selected = selected.checked_sub(1).unwrap_or(page_len - 1);
}
if (gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::DPadDown))
|| keyboard.just_pressed(KeyCode::ArrowDown)
|| keyboard.just_pressed(KeyCode::KeyS))
&& page_len != 0
{
let selected = settings.selected_mut();
*selected = (*selected + 1) % page_len;
}
let direction = if gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::DPadLeft))
|| keyboard.just_pressed(KeyCode::ArrowLeft)
|| keyboard.just_pressed(KeyCode::KeyA)
{
Some(-1)
} else if gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::DPadRight))
|| keyboard.just_pressed(KeyCode::ArrowRight)
|| keyboard.just_pressed(KeyCode::KeyD)
{
Some(1)
} else {
None
};
if let Some(direction) = direction {
cycle_selected_value(&mut settings, direction, &mut commands);
}
if (gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::South))
|| keyboard.just_pressed(KeyCode::Enter)
|| keyboard.just_pressed(KeyCode::Space))
&& page_len != 0
{
activate_selected(&mut settings, page_len, &player_handles, &mut commands);
}
if (gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::West))
|| keyboard.just_pressed(KeyCode::Escape))
&& !settings.pop_page()
{
settings.menu_open = false;
settings.controller = None;
}
}
fn sync_gizmo_depth_bias(settings: Res<DebugSettings>, mut configs: ResMut<GizmoConfigStore>) {
if !settings.is_changed() {
return;
}
let depth_bias = if settings.draw_through_geometry {
-1.0
} else {
0.0
};
for (_, config, _) in configs.iter_mut() {
config.depth_bias = depth_bias;
}
}
fn draw_palette(
mut contexts: EguiContexts,
mut settings: ResMut<DebugSettings>,
players: Query<&Player>,
mut commands: Commands,
) -> Result {
if !settings.menu_open {
return Ok(());
}
let player_handles = player_handles(&players);
let page = settings.page();
let page_len = page_len(page, &player_handles);
egui::Window::new("Debug")
.anchor(egui::Align2::RIGHT_TOP, egui::vec2(-12.0, 12.0))
.resizable(false)
.show(contexts.ctx_mut()?, |ui| {
ui.style_mut().override_font_id = Some(egui::FontId::proportional(20.0));
match page {
DebugMenuPage::Static(entries) => {
for (index, entry) in entries.iter().enumerate() {
ui.horizontal(|ui| {
ui.label(if index == settings.selected() {
">"
} else {
" "
});
match entry {
DebugMenuEntry::StopRecording { label } => {
if ui.button(*label).clicked() {
*settings.selected_mut() = index;
activate_selected(
&mut settings,
page_len,
&player_handles,
&mut commands,
);
}
}
DebugMenuEntry::Toggle { label, flag } => {
let mut value = settings.flag(*flag);
if ui.checkbox(&mut value, *label).changed() {
settings.toggle_flag(*flag);
if !matches!(flag, DebugFlag::FrameStepping) {
queue_settings_save(&mut commands);
}
}
}
DebugMenuEntry::Submenu { label, .. }
| DebugMenuEntry::PlayerSlots { label } => {
if ui.button(format!("{label} >")).clicked() {
*settings.selected_mut() = index;
activate_selected(
&mut settings,
page_len,
&player_handles,
&mut commands,
);
}
}
DebugMenuEntry::MotionSampling { label } => {
let old = settings.motion_sampling;
egui::ComboBox::from_id_salt(("debug-motion", index))
.width(180.0)
.selected_text(format!("{label}: {}", old.label()))
.show_ui(ui, |ui| {
ui.selectable_value(
&mut settings.motion_sampling,
PresentationMotionMode::Interpolation,
"Interpolation",
);
ui.selectable_value(
&mut settings.motion_sampling,
PresentationMotionMode::Extrapolation,
"Extrapolation",
);
});
if settings.motion_sampling != old {
queue_settings_save(&mut commands);
}
}
DebugMenuEntry::GameSpeed { label } => {
let old = settings.game_speed;
egui::ComboBox::from_id_salt(("debug-speed", index))
.width(180.0)
.selected_text(format!("{label}: {}", old.label()))
.show_ui(ui, |ui| {
for speed in [
GameSpeedDebug::Full,
GameSpeedDebug::Half,
GameSpeedDebug::Quarter,
] {
ui.selectable_value(
&mut settings.game_speed,
speed,
speed.label(),
);
}
});
if settings.game_speed != old {
commands.insert_resource(RollbackFrameRate(
settings.game_speed.frame_rate(),
));
queue_settings_save(&mut commands);
}
}
}
});
}
}
DebugMenuPage::PlayerList => {
for (index, handle) in player_handles.iter().enumerate() {
ui.horizontal(|ui| {
ui.label(if index == settings.selected() {
">"
} else {
" "
});
if ui.button(format!("Player {} >", handle + 1)).clicked() {
*settings.selected_mut() = index;
activate_selected(
&mut settings,
page_len,
&player_handles,
&mut commands,
);
}
});
}
if player_handles.is_empty() {
ui.label("No players in match");
}
}
DebugMenuPage::PlayerRows(handle) => {
let rows = settings
.player_rows(handle)
.copied()
.unwrap_or([FighterDebugRowKind::None; PLAYER_DEBUG_ROW_COUNT]);
ui.label(format!("Player {}", handle + 1));
for (index, row) in rows.iter().enumerate() {
ui.horizontal(|ui| {
ui.label(if index == settings.selected() {
">"
} else {
" "
});
egui::ComboBox::from_id_salt(("debug-row", handle, index))
.width(180.0)
.selected_text(format!("Row {}: {}", index + 1, row.label()))
.show_ui(ui, |ui| {
let rows = settings.rows_mut(handle);
for kind in FighterDebugRowKind::ALL {
ui.selectable_value(&mut rows[index], kind, kind.label());
}
});
});
}
}
}
ui.separator();
let controls = if matches!(page, DebugMenuPage::PlayerRows(_)) {
"Arrows/WASD: select/change Escape/B: back"
} else {
"Arrows/WASD: select Enter/A: activate Escape/B: back"
};
ui.label(controls);
});
Ok(())
}
pub fn fighter_info_enabled(settings: Res<DebugSettings>) -> bool {
settings
.player_rows
.values()
.any(|rows| rows.iter().any(|row| *row != FighterDebugRowKind::None))
}
pub fn network_enabled(settings: Res<DebugSettings>) -> bool {
settings.network
}
pub fn ecb_enabled(settings: Res<DebugSettings>) -> bool {
settings.ecb
}
pub fn stage_collision_enabled(settings: Res<DebugSettings>) -> bool {
settings.stage_collision
}
pub fn blast_zones_enabled(settings: Res<DebugSettings>) -> bool {
settings.blast_zones
}
pub fn spawn_positions_enabled(settings: Res<DebugSettings>) -> bool {
settings.spawn_positions
}
pub fn animation_bones_enabled(settings: Res<DebugSettings>) -> bool {
settings.animation_bones
}
pub fn attack_hitboxes_enabled(settings: Res<DebugSettings>) -> bool {
settings.attack_hitboxes
}
pub fn hurtboxes_enabled(settings: Res<DebugSettings>) -> bool {
settings.hurtboxes
}
pub fn camera_debug_enabled(settings: Res<DebugSettings>) -> bool {
settings.camera
}
pub fn ledge_grab_enabled(settings: Res<DebugSettings>) -> bool {
settings.ledge_grab
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn player_rows_default_to_none_and_wrap() {
let mut settings = DebugSettings::default();
let rows = settings.rows_mut(2);
assert_eq!(*rows, [FighterDebugRowKind::None; PLAYER_DEBUG_ROW_COUNT]);
rows[0] = rows[0].cycle(-1);
assert_eq!(rows[0], FighterDebugRowKind::Facing);
rows[0] = rows[0].cycle(1);
assert_eq!(rows[0], FighterDebugRowKind::None);
}
#[test]
fn nested_navigation_preserves_parent_selection() {
let mut settings = DebugSettings::default();
*settings.selected_mut() = 2;
settings.push_page(DebugMenuPage::Static(DIAGNOSTICS_MENU));
assert!(settings.pop_page());
assert_eq!(settings.selected(), 2);
assert!(!settings.pop_page());
}
#[test]
fn player_row_configuration_is_slot_specific() {
let mut settings = DebugSettings::default();
settings.rows_mut(0)[0] = FighterDebugRowKind::CurrentState;
assert_eq!(
settings.player_rows(0).unwrap()[0],
FighterDebugRowKind::CurrentState
);
assert!(settings.player_rows(1).is_none());
}
#[test]
fn presentation_motion_mode_cycles_between_choices() {
let mut mode = PresentationMotionMode::Interpolation;
mode.cycle();
assert_eq!(mode, PresentationMotionMode::Extrapolation);
mode.cycle();
assert_eq!(mode, PresentationMotionMode::Interpolation);
}
#[test]
fn game_speed_has_expected_frame_rates() {
assert_eq!(GameSpeedDebug::Full.frame_rate(), 60);
assert_eq!(GameSpeedDebug::Half.frame_rate(), 30);
assert_eq!(GameSpeedDebug::Quarter.frame_rate(), 15);
}
#[test]
fn frame_stepping_is_disabled_by_default_and_uses_game_speed_timestep() {
let settings = DebugSettings::default();
assert!(!settings.frame_stepping);
assert_eq!(frame_step_duration(60), Duration::from_nanos(16_666_666));
assert_eq!(frame_step_duration(30), Duration::from_nanos(33_333_333));
}
#[test]
fn empty_player_list_does_not_activate() {
let mut settings = DebugSettings::default();
settings.push_page(DebugMenuPage::PlayerList);
assert_eq!(page_len(settings.page(), &[]), 0);
assert_eq!(settings.selected(), 0);
}
}