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shinespark/src/stage/debug.rs
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EIREXE 5be69cab52
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Add waveland snapping
2026-10-13 22:49:56 +02:00

97 lines
3.9 KiB
Rust

use bevy::{color::palettes::css::RED, prelude::*};
use crate::{
game_settings::GameSettings, match_loading::MatchConfig, math::{int::FGi32, vec3::FGVec3}, stage::{
line::{StageCollision, StageLedgeSide, StagePolyLineSegmentType}, manifest::{StageManifest, StageManifestRegistry},
},
};
pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>, game_settings: Res<GameSettings>) {
for poly in stage_collision.stage_polys.iter() {
for (segment, next_segment) in poly.segments.iter().zip(poly.segments.iter().cycle().skip(1)) {
let wavedash_normal = ((next_segment.normal.to_vec2() + segment.normal.to_vec2()) * 0.5).normalize();
let from = segment.segment.point1().to_vec2();
let to = segment.segment.point2().to_vec2();
let from_3d = Vec3::new(from.x, from.y, 0.0);
let end_3d = Vec3::new(to.x, to.y, 0.0);
let normal_3d = Vec3::new(segment.normal.x.to_num(), segment.normal.y.to_num(), 0.0);
gizmos.line(from_3d, end_3d, RED);
let midpoint = (from_3d + end_3d) * 0.5;
gizmos.arrow(midpoint, midpoint + normal_3d, RED);
if matches!(segment.segment_type, StagePolyLineSegmentType::Floor) {
let radius = game_settings.fighter_common.waveland_snap_distance.to_num::<f32>();
let a = segment.segment.point1().to_vec2();
let a = Vec3::new(a.x, a.y, 0.0);
let b = segment.segment.point2().to_vec2();
let b = Vec3::new(b.x, b.y, 0.0);
let offset = Vec3::new(wavedash_normal.x, wavedash_normal.y, 0.0) * radius;
gizmos.line(a + offset, b + offset, bevy::color::palettes::css::HOT_PINK);
gizmos.line(a - offset, b - offset, bevy::color::palettes::css::HOT_PINK);
}
}
}
for ledge in &stage_collision.ledges {
let position = ledge.position.to_vec2().extend(0.0);
let direction = match ledge.hang_side {
StageLedgeSide::Left => Vec3::NEG_X,
StageLedgeSide::Right => Vec3::X,
};
gizmos.circle(position, 1.5, bevy::color::palettes::css::LIME);
gizmos.arrow(
position,
position + direction * 4.0,
bevy::color::palettes::css::LIME,
);
}
}
pub fn debug_draw_blast_zones(
mut gizmos: Gizmos,
stage_registry: Res<StageManifestRegistry>,
stage_manifests: Res<Assets<StageManifest>>,
match_config: Res<MatchConfig>,
) {
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
return;
};
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
return;
};
let top_left = stage_manifest.blast_zone_top_left.to_vec2();
let bottom_right = stage_manifest.blast_zone_bottom_right.to_vec2();
let center = (top_left + bottom_right) / 2.0;
let size = (bottom_right - top_left).abs();
gizmos.rect(
Vec3::new(center.x, center.y, 0.0),
size,
bevy::color::palettes::css::BLUE,
);
}
pub fn debug_draw_spawn_positions(
mut gizmos: Gizmos,
stage_registry: Res<StageManifestRegistry>,
stage_manifests: Res<Assets<StageManifest>>,
match_config: Res<MatchConfig>,
) {
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
return;
};
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
return;
};
for spawn_point in stage_manifest.spawn_points.iter() {
gizmos.cross(FGVec3::new(spawn_point.x, spawn_point.y, FGi32::ZERO).to_vec3(), 2.0, bevy::color::palettes::css::BLUE);
}
for respawn_point in stage_manifest.respawn_points.iter() {
gizmos.cross(FGVec3::new(respawn_point.x, respawn_point.y, FGi32::ZERO).to_vec3(), 2.0, bevy::color::palettes::css::HOT_PINK);
}
}