66 lines
2.2 KiB
Rust
66 lines
2.2 KiB
Rust
use super::{FighterStateContext, FighterStateImpl};
|
|
use crate::fighter::animation::AnimKind;
|
|
use crate::fighter::collision;
|
|
use crate::fighter::state::ground::GroundedStateCommon;
|
|
use crate::fighter::state::land::{LandingState, LandingType};
|
|
use crate::fighter::state::{FighterState, air, jump};
|
|
|
|
#[derive(Debug, Clone, Copy, Hash)]
|
|
pub struct FallState;
|
|
|
|
impl FighterStateImpl for FallState {
|
|
const NAME: &'static str = "Fall";
|
|
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
|
jump::check_input_double_jump(state_context)
|
|
}
|
|
|
|
fn on_enter(&mut self, state_context: &mut super::FighterStateContext) {
|
|
state_context.play_animation(AnimKind::Fall, true);
|
|
}
|
|
|
|
fn update(&mut self, state_context: &mut super::FighterStateContext) {
|
|
air::integrate_gravity(
|
|
state_context.velocity,
|
|
&state_context.fighter_manifest.attributes,
|
|
);
|
|
air::apply_air_drift(
|
|
state_context.velocity,
|
|
&state_context.fighter_manifest.attributes,
|
|
state_context.input,
|
|
);
|
|
air::apply_air_motion(
|
|
state_context.velocity,
|
|
state_context.translation,
|
|
state_context.prev_translation,
|
|
);
|
|
}
|
|
|
|
fn check_collision_interrupt(
|
|
&mut self,
|
|
state_context: &mut FighterStateContext,
|
|
) -> Option<FighterState> {
|
|
if let Some(res) = collision::air_collide_with_stage(state_context) {
|
|
// Adjust translation
|
|
state_context.translation.0 = res.hit_position - state_context.ecb.get_bottom_point();
|
|
let grounded_common = GroundedStateCommon {
|
|
current_line_id: res.line_id,
|
|
};
|
|
Some(FighterState::Land(LandingState::create(
|
|
grounded_common,
|
|
LandingType::Normal,
|
|
)))
|
|
} else {
|
|
None
|
|
}
|
|
}
|
|
}
|
|
|
|
pub fn check_input(state_context: &FighterStateContext) -> Option<FighterState> {
|
|
let input_frame = state_context.input.get_last_frame();
|
|
|
|
if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone {
|
|
return Some(FighterState::Fall(FallState));
|
|
}
|
|
None
|
|
}
|