Files
shinespark/src/fighter/manifest.rs
T

190 lines
5.3 KiB
Rust

use std::collections::HashMap;
use bevy::{asset::UntypedHandle, prelude::*};
use bevy_asset_loader::asset_collection::AssetCollection;
use ron_asset_manager::prelude::RonAsset;
use serde::{Deserialize, Serialize};
use strum::IntoEnumIterator;
use strum_macros::EnumIter;
use crate::{
AppState,
fighter::{FighterAttributes, FighterCameraProfile, animation::AnimKind, attack::AttackKind},
game_settings::GameSettings,
math::{int::FGi32, vec3::FGVec3},
texture_reference::TextureReference,
};
#[derive(
Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize, Reflect, EnumIter, Default,
)]
pub enum FighterId {
#[default]
TestFighter,
}
#[derive(Serialize, Deserialize, Clone, Asset, Reflect, Default)]
pub struct FighterHurtbox {
pub bone: String,
pub offset: FGVec3,
pub rotation: FGVec3,
#[reflect(ignore)]
pub half_length: FGi32,
#[reflect(ignore)]
pub radius: FGi32,
}
impl FighterHurtbox {
pub fn validate(&self) -> Result<(), String> {
if self.bone.trim().is_empty() {
return Err("bone name is empty".into());
}
if self.radius <= FGi32::ZERO {
return Err("radius must be positive".into());
}
if self.half_length < FGi32::ZERO {
return Err("half-length must be non-negative".into());
}
Ok(())
}
}
#[derive(Clone, Asset, Deserialize, Reflect, RonAsset)]
pub struct FighterManifest {
pub id: FighterId,
pub model_path: String,
#[reflect(ignore)]
pub model_scale: FGi32,
pub baked_animation_path: String,
#[asset]
#[dependency]
#[reflect(ignore)]
pub icon: TextureReference,
pub attributes: FighterAttributes,
pub camera: FighterCameraProfile,
pub animations: HashMap<AnimKind, String>,
pub attack_scripts: HashMap<AttackKind, String>,
pub hurtboxes: Vec<FighterHurtbox>,
}
#[derive(Resource)]
pub struct FighterManifestAssets(pub Vec<Handle<FighterManifest>>);
impl FighterManifestAssets {
fn requested(world: &World) -> Self {
let settings = world.resource::<GameSettings>();
let asset_server = world.resource::<AssetServer>();
Self(
settings
.fighter_manifest_paths
.iter()
.map(|path| asset_server.load(path.clone()))
.collect(),
)
}
}
impl AssetCollection for FighterManifestAssets {
fn create(world: &mut World) -> Self {
Self::requested(world)
}
fn load(world: &mut World) -> Vec<UntypedHandle> {
Self::requested(world)
.0
.into_iter()
.map(Handle::untyped)
.collect()
}
}
#[derive(Resource, Deref)]
pub struct FighterManifestRegistry(pub HashMap<FighterId, Handle<FighterManifest>>);
impl FighterManifestRegistry {
pub fn get(&self, fighter: FighterId) -> Option<&Handle<FighterManifest>> {
self.0.get(&fighter)
}
}
pub fn prepare_fighter_manifests(
mut commands: Commands,
handles: Res<FighterManifestAssets>,
manifests: Res<Assets<FighterManifest>>,
mut next_state: ResMut<NextState<AppState>>,
) {
let mut registry = HashMap::with_capacity(handles.0.len());
for handle in &handles.0 {
let Some(manifest) = manifests.get(handle) else {
fail(&mut next_state, "a loaded fighter manifest is unavailable");
return;
};
if manifest.model_path.is_empty() {
fail(
&mut next_state,
&format!("{:?} has an empty model path", manifest.id),
);
return;
}
if manifest.model_scale <= FGi32::ZERO {
fail(
&mut next_state,
&format!("{:?} has a non-positive model scale", manifest.id),
);
return;
}
if manifest.baked_animation_path.is_empty() {
fail(
&mut next_state,
&format!("{:?} has an empty baked animation path", manifest.id),
);
return;
}
for anim_kind in AnimKind::iter() {
if !manifest.animations.contains_key(&anim_kind) {
fail(
&mut next_state,
&format!("{:?} has no {:?} animation", manifest.id, anim_kind),
);
return;
}
}
if !manifest.camera.is_valid() {
fail(
&mut next_state,
&format!("{:?} has an invalid camera profile", manifest.id),
);
return;
}
if registry.insert(manifest.id, handle.clone()).is_some() {
fail(
&mut next_state,
&format!("duplicate manifest for {:?}", manifest.id),
);
return;
}
}
for fighter in FighterId::iter() {
if !registry.contains_key(&fighter) {
fail(
&mut next_state,
&format!("no manifest configured for {fighter:?}"),
);
return;
}
}
commands.insert_resource(FighterManifestRegistry(registry));
next_state.set(AppState::LoadStageManifests);
}
fn fail(next_state: &mut NextState<AppState>, message: &str) {
error!("Fighter manifest preparation failed: {message}");
next_state.set(AppState::CommonAssetLoadFailed);
}