Files
shinespark/src/game_settings.rs
T

50 lines
1.5 KiB
Rust

use bevy::prelude::*;
use bevy_asset_loader::asset_collection::AssetCollection;
use serde::{Deserialize, Serialize};
use crate::math::int::FGi32;
#[derive(Reflect, Serialize, Deserialize, Clone)]
#[reflect(opaque)]
pub struct FighterSettingsCommon {
pub walk_speed_ease: FGi32,
pub ground_max_horizontal_velocity: FGi32,
pub ground_friction_over_walk_speed_multiplier: FGi32,
}
#[derive(Reflect, Serialize, Deserialize, Clone)]
#[reflect(opaque)]
pub struct InputSettingsCommon {
pub stick_deadzone: FGi32,
pub trigger_deadzone: FGi32,
pub smash_input_reset_axis_threshold: FGi32,
pub smash_input_axis_threshold: FGi32,
pub run_stick_threshold: FGi32,
pub smash_input_frame_threshold: u8,
pub input_buffer_size: u8,
}
#[derive(Reflect, Serialize, Deserialize, Resource, Asset, Clone)]
pub struct GameSettings {
pub fighter_common: FighterSettingsCommon,
pub input_common: InputSettingsCommon,
pub fighter_manifest_paths: Vec<String>,
pub stage_manifest_paths: Vec<String>,
}
#[derive(AssetCollection, Resource)]
pub struct CommonAssets {
#[asset(path = "game_settings.ron")]
game_settings: Handle<GameSettings>,
}
impl FromWorld for GameSettings {
fn from_world(world: &mut World) -> Self {
let game_settings_handle = world.resource::<CommonAssets>().game_settings.clone();
world
.resource::<Assets<GameSettings>>()
.get(&game_settings_handle)
.expect("GameSettings should already be loaded! Bug?")
.clone()
}
}