Files
shinespark/src/menus/scaling.rs
2026-09-12 17:01:15 +02:00

55 lines
1.5 KiB
Rust

use bevy::prelude::*;
use bevy::window::WindowResized;
fn compute_ui_scale(window_size: Vec2) -> f32 {
const BASE_SIZE: Vec2 = Vec2::new(1920.0, 1080.0);
const BASE_ASPECT_RATIO: f32 = BASE_SIZE.x / BASE_SIZE.y;
let new_aspect_ratio = window_size.x / window_size.y;
if new_aspect_ratio > BASE_ASPECT_RATIO {
window_size.y / BASE_SIZE.y
} else {
window_size.x / BASE_SIZE.x
}
}
pub fn ui_update_scale_on_startup(window: Single<&Window>, mut ui_scale: ResMut<UiScale>) {
ui_scale.0 = compute_ui_scale(window.size());
}
pub fn ui_scaling_system(
mut resize_reader: MessageReader<WindowResized>,
mut ui_scale: ResMut<UiScale>,
) {
for event in resize_reader.read() {
let dimensions = Vec2::new(event.width, event.height);
*ui_scale = UiScale(compute_ui_scale(dimensions));
break;
}
}
pub fn world_to_ui_position(
pos: Vec2,
camera: &Camera,
camera_transform: &GlobalTransform,
ui_scale: &UiScale,
) -> Vec2 {
let viewport_position = camera
.world_to_viewport(camera_transform, Vec3::new(pos.x, pos.y, 0.0))
.unwrap();
let viewport_rect = camera.logical_viewport_rect().unwrap();
let ui_position = (viewport_position - viewport_rect.min) / ui_scale.0;
ui_position
}
pub fn logical_to_ui_position(pos: Vec2, camera: &Camera, ui_scale: &UiScale) -> Vec2 {
let viewport_rect = camera.logical_viewport_rect().unwrap();
let ui_position = (pos - viewport_rect.min) / ui_scale.0;
ui_position
}