[package] name = "game-test" version = "0.1.0" edition = "2024" authors = [""] # A normal Bevy project. jackdaw builds its own editor artifacts in # .jackdaw/ and never changes this manifest; `cargo run` works with or # without the editor installed. # Stand this project on its own even when it is created inside another # cargo workspace, which would otherwise adopt it and refuse to build # ("current package believes it's in a workspace when it's not"). # Delete this to make it a member of the surrounding workspace instead. [workspace] [dependencies] bevy = { version = "0.19", features = ["dynamic_linking", "free_camera"] } # Loads the scenes you author in the editor (assets/*.bsn) and builds # physics colliders from them. An ordinary dependency; remove it if you # stop using authored scenes. jackdaw_runtime = { version = "0.19", features = ["physics"], path="../jackdaw/crates/jackdaw_runtime" } avian3d = "0.7" arrayvec = "0.7.8" bevy-inspector-egui = "0.37.0" bevy_egui = "0.40.0" bevy_ggrs = { git = "https://github.com/gschup/bevy_ggrs" } serde = "1.0.229" bitfields = "3.0.0" clap = { version = "4.6.6", features = ["derive"] } bevy_wind_waker_shader = { git = "https://github.com/lavaeater/bevy_wind_waker_shader.git" } fixed = { version = "1.31.0", features = ["serde", "serde-str"] } strum = "0.28.0" strum_macros = "0.28.0" bevy_common_assets = { version = "0.17.0", features = ["ron"] } bevy_asset_loader = "0.27.0" gc-adapter-neo = { version = "1.0.0", features = ["libusb"] } # Enable a large amount of optimization in the dev profile for dependencies. [profile.dev.package."*"] opt-level = 3