#import bevy_pbr::mesh_functions::{get_world_from_local, mesh_position_local_to_clip} @group(#{MATERIAL_BIND_GROUP}) @binding(0) var material_color: vec4; struct Vertex { @builtin(instance_index) instance_index: u32, @location(0) position: vec3, @location(1) color: vec4, }; struct VertexOutput { @builtin(position) clip_position: vec4, @location(0) color: vec4, }; @vertex fn vertex(vertex: Vertex) -> VertexOutput { var output: VertexOutput; output.clip_position = mesh_position_local_to_clip( get_world_from_local(vertex.instance_index), vec4(vertex.position, 1.0), ); output.color = vertex.color; return output; } @fragment fn fragment(input: VertexOutput) -> @location(0) vec4 { return material_color * input.color; }