//! Deterministic input recording and playback. use std::{collections::BTreeMap, fs, path::{Path, PathBuf}}; use bevy::prelude::*; use bevy_ggrs::{prelude::*, PlayerInputs, RollbackFrameCount, SaveWorld}; use clap::ValueEnum; use serde::{Deserialize, Serialize}; use crate::{args::Args, input::FighterInputFrame, match_loading::{MatchPlayer, PendingMatch}, netcode::GGRSCfg, schedule::GameplaySet, AppState}; const MAGIC: &[u8; 8] = b"SPRPLY01"; pub const REPLAY_VERSION: u32 = 1; #[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)] pub enum ReplayFormat { #[default] Binary, Json, } #[derive(Debug, Clone, Serialize, Deserialize, PartialEq)] pub struct Replay { pub replay_version: u32, pub game_version: String, pub match_config: ReplayMatch, pub frames: Vec, pub checksums: Vec, } #[derive(Debug, Clone, Serialize, Deserialize, PartialEq)] pub struct ReplayMatch { pub stage: crate::stage::manifest::StageId, pub players: Vec, } #[derive(Debug, Clone, Serialize, Deserialize, PartialEq)] pub struct ReplayFrame { pub frame: i32, pub inputs: Vec, } #[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq)] pub struct ReplayChecksum { pub frame: i32, pub checksum: u128, } #[derive(Resource)] pub struct LoadedReplay(pub Replay); #[derive(Resource)] pub struct ReplayComplete; #[derive(Resource, Default)] pub struct StopReplayRecording; enum ReplayMode { Record { path: PathBuf, format: ReplayFormat }, Playback { replay: Replay, mismatch: bool }, } #[derive(Resource)] struct ReplayRuntime { mode: ReplayMode, frames: BTreeMap>, checksums: BTreeMap, finished: bool, } pub struct ReplayPlugin; impl Plugin for ReplayPlugin { fn build(&self, app: &mut App) { app.add_systems(OnEnter(AppState::InMatch), start_replay) .add_systems( GgrsSchedule, replay_inputs .in_set(GameplaySet::Input) .before(crate::input::buffer::postprocess_input), ) .add_systems(SaveWorld, record_checksum.after(SaveWorldSystems::Checksum).before(SaveWorldSystems::Snapshot)) .add_systems(OnExit(AppState::InMatch), finish_recording) .add_systems(Update, stop_recording.run_if(in_state(AppState::InMatch))) .add_systems(Update, finish_playback.run_if(in_state(AppState::InMatch))); } } pub fn load(path: &Path) -> Result { let bytes = fs::read(path).map_err(|error| format!("cannot read replay {}: {error}", path.display()))?; let replay = if bytes.starts_with(MAGIC) { if bytes.len() < MAGIC.len() + 4 { return Err("replay binary header is truncated".into()); } let version = u32::from_le_bytes(bytes[8..12].try_into().unwrap()); if version != REPLAY_VERSION { return Err(format!("unsupported replay version {version}")); } bincode::deserialize(&bytes[12..]).map_err(|error| format!("invalid binary replay: {error}"))? } else { serde_json::from_slice(&bytes).map_err(|error| format!("invalid JSON replay: {error}"))? }; validate(&replay)?; Ok(replay) } pub fn save(path: &Path, format: ReplayFormat, replay: &Replay) -> Result<(), String> { validate(replay)?; let bytes = match format { ReplayFormat::Binary => { let mut bytes = MAGIC.to_vec(); bytes.extend(REPLAY_VERSION.to_le_bytes()); bytes.extend(bincode::serialize(replay).map_err(|error| format!("cannot encode replay: {error}"))?); bytes } ReplayFormat::Json => serde_json::to_vec_pretty(replay).map_err(|error| format!("cannot encode replay JSON: {error}"))?, }; let temporary = path.with_extension("replay.tmp"); fs::write(&temporary, bytes).map_err(|error| format!("cannot write replay: {error}"))?; fs::rename(&temporary, path).map_err(|error| format!("cannot finalize replay: {error}")) } fn validate(replay: &Replay) -> Result<(), String> { if replay.replay_version != REPLAY_VERSION { return Err(format!("unsupported replay version {}", replay.replay_version)); } if replay.players_are_invalid() { return Err("replay player handles must cover 0..player_count".into()); } if replay.frames.is_empty() { return Err("replay must contain at least one frame".into()); } if replay.frames.windows(2).any(|frames| frames[0].frame >= frames[1].frame) { return Err("replay frames must be strictly ordered".into()); } if replay.frames.iter().any(|frame| frame.inputs.len() != replay.match_config.players.len()) { return Err("replay frame input count does not match player count".into()); } Ok(()) } impl Replay { fn players_are_invalid(&self) -> bool { let mut handles: Vec<_> = self.match_config.players.iter().map(|player| player.handle).collect(); handles.sort_unstable(); handles != (0..handles.len()).collect::>() } } fn start_replay(mut commands: Commands, args: Res, loaded: Option>) { let mode = if let Some(replay) = loaded { ReplayMode::Playback { replay: replay.0.clone(), mismatch: false } } else if let Some(path) = args.record_replay.clone() { ReplayMode::Record { path, format: args.replay_format } } else { return; }; commands.insert_resource(ReplayRuntime { mode, frames: BTreeMap::new(), checksums: BTreeMap::new(), finished: false }); } fn replay_inputs(mut inputs: ResMut>, frame: Res, runtime: Option>) { let Some(mut runtime) = runtime else { return }; match &mut runtime.mode { ReplayMode::Record { .. } => { runtime.frames.insert(frame.0, inputs.iter().map(|(input, _)| *input).collect()); } ReplayMode::Playback { replay, mismatch } if !*mismatch => { let Some(recorded) = replay.frames.iter().find(|recorded| recorded.frame == frame.0) else { error!("Replay has no input for frame {}", frame.0); *mismatch = true; return; }; for ((input, _), recorded) in inputs.iter_mut().zip(&recorded.inputs) { *input = *recorded; } } ReplayMode::Playback { .. } => {} } } fn record_checksum(frame: Res, checksum: Res, runtime: Option>) { let Some(mut runtime) = runtime else { return }; if matches!(&runtime.mode, ReplayMode::Record { .. }) { runtime.checksums.insert(frame.0, checksum.0); } else if let ReplayMode::Playback { replay, mismatch } = &mut runtime.mode { if let Some(expected) = replay.checksums.iter().find(|value| value.frame == frame.0).map(|value| value.checksum) { if expected != checksum.0 { error!("Replay desync at frame {}: expected {:X}, got {:X}", frame.0, expected, checksum.0); *mismatch = true; } } } } fn stop_recording( mut commands: Commands, stop_request: Option>, runtime: Option>, request: Option>, ) { if stop_request.is_none() { return; } commands.remove_resource::(); finish_recording_inner(&mut commands, runtime, request); } fn finish_recording(mut commands: Commands, runtime: Option>, request: Option>) { finish_recording_inner(&mut commands, runtime, request); } fn finish_recording_inner( commands: &mut Commands, runtime: Option>, request: Option>, ) { let Some(mut runtime) = runtime else { return }; let ReplayMode::Record { path, format } = &runtime.mode else { return }; if runtime.finished || runtime.frames.is_empty() { return; } let Some(request) = request else { return }; let path = path.clone(); let format = *format; let replay = Replay { replay_version: REPLAY_VERSION, game_version: env!("CARGO_PKG_VERSION").into(), match_config: ReplayMatch { stage: request.stage, players: request.players.clone() }, frames: runtime.frames.iter().map(|(&frame, inputs)| ReplayFrame { frame, inputs: inputs.clone() }).collect(), checksums: runtime.checksums.iter().map(|(&frame, &checksum)| ReplayChecksum { frame, checksum }).collect(), }; if let Err(error) = save(&path, format, &replay) { error!("Failed to save replay: {error}"); } runtime.finished = true; commands.remove_resource::(); } fn finish_playback(mut commands: Commands, mut next_state: ResMut>, frame: Res, runtime: Option>) { let Some(runtime) = runtime else { return }; let ReplayMode::Playback { replay, mismatch } = &runtime.mode else { return }; if *mismatch || replay.frames.last().is_some_and(|last| frame.0 >= last.frame) { commands.remove_resource::(); commands.remove_resource::(); commands.insert_resource(ReplayComplete); next_state.set(AppState::Idle); } } #[cfg(test)] mod tests { use super::*; use crate::{fighter::FighterId, math::{int::FGi32, vec::FGVec2}, match_loading::MatchPlayer, stage::manifest::StageId}; fn sample() -> Replay { Replay { replay_version: REPLAY_VERSION, game_version: "test".into(), match_config: ReplayMatch { stage: StageId::TestStage, players: vec![MatchPlayer { handle: 0, fighter: FighterId::TestFighter }], }, frames: vec![ReplayFrame { frame: 1, inputs: vec![FighterInputFrame { movement: FGVec2::new(FGi32::from_num(1), FGi32::ZERO), ..default() }], }], checksums: vec![ReplayChecksum { frame: 1, checksum: 42 }], } } #[test] fn binary_and_json_round_trip() { let replay = sample(); let directory = std::env::temp_dir(); let binary = directory.join(format!("game-test-replay-{}.bin", std::process::id())); let json = directory.join(format!("game-test-replay-{}.json", std::process::id())); save(&binary, ReplayFormat::Binary, &replay).unwrap(); save(&json, ReplayFormat::Json, &replay).unwrap(); assert_eq!(load(&binary).unwrap(), replay); assert_eq!(load(&json).unwrap(), replay); let _ = fs::remove_file(binary); let _ = fs::remove_file(json); } #[test] fn malformed_frame_input_count_is_rejected() { let mut replay = sample(); replay.frames[0].inputs.clear(); assert!(validate(&replay).is_err()); } }