use bevy::prelude::*; #[derive(Component)] pub struct FighterAttributes { pub base_walk_accel: f32, pub stick_walk_accel: f32, pub max_walk_vel: f32, pub dash_duration: u32, pub dash_initial_velocity: f32, pub base_dash_accel: f32, pub stick_dash_accel: f32, pub max_dash_vel: f32, pub ground_friction: f32, }