use bevy_egui::egui::Color32; pub trait ColorToEgui { fn to_egui(&self) -> Color32; } impl ColorToEgui for bevy::color::Srgba { fn to_egui(&self) -> Color32 { Color32::from_rgba_unmultiplied( (self.red * 255.0) as u8, (self.green * 255.0) as u8, (self.blue * 255.0) as u8, (self.alpha * 255.0) as u8, ) } }