# Shinespark Fancy heavily advanced platform fighting game ## Direct P2P Debugging ```text # Process 1 owns player 0 and listens on 7000. cargo run -- --debug-match --players 2 --local-port 7000 \ --net-player 0=local --net-player 1=127.0.0.1:7001 # Process 2 owns player 1 and listens on 7001. cargo run -- --debug-match --players 2 --local-port 7001 \ --net-player 0=127.0.0.1:7000 --net-player 1=local ``` ## Production Build Production builds use the `production` Cargo profile and do not dynamically link Bevy or Rust. Development builds retain Bevy dynamic linking for faster iteration. Cargo stores the production profile under `target/production`, separate from development artifacts under `target/debug`. ```sh cargo run --locked \ --bin process-assets --no-default-features --features debug_features cargo build --locked \ --profile production --no-default-features --features debug_features ``` The asset preprocessing command must be run from the repository root. It populates `imported_assets/Default`, which is then consumed by the production game without running the asset processor at startup.