use bevy::camera::CameraProjection; use bevy::camera::Projection::Orthographic; use bevy::prelude::*; use bevy::window::WindowResized; fn compute_ui_scale(window_size: Vec2) -> f32 { const BASE_SIZE: Vec2 = Vec2::new(1920.0, 1080.0); const BASE_ASPECT_RATIO: f32 = BASE_SIZE.x / BASE_SIZE.y; let new_aspect_ratio = window_size.x / window_size.y; if new_aspect_ratio > BASE_ASPECT_RATIO { window_size.y / BASE_SIZE.y } else { window_size.x / BASE_SIZE.x } } pub fn ui_update_scale_on_startup(window: Single<&Window>, mut ui_scale: ResMut) { ui_scale.0 = compute_ui_scale(window.size()); } pub fn ui_scaling_system(mut resize_reader: MessageReader, mut ui_scale: ResMut) { for event in resize_reader.read() { let dimensions = Vec2::new(event.width, event.height); *ui_scale = UiScale(compute_ui_scale(dimensions)); break } }