Implement land from below, fix attacks not lifting fighters off the ground #96
+216
-12
@@ -48,6 +48,14 @@ pub struct AirCollisionWithStageResult {
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pub hit_normal: FGVec2,
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}
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#[derive(Clone, Copy, Debug, Default)]
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pub struct AirCollisionOptions {
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/// Allow downward input to disable collision with pass-through platforms.
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pub can_pass_through_soft_platforms: bool,
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/// Treat an upward crossing of a pass-through platform by the ECB bottom as a landing.
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pub land_on_soft_platforms_from_below: bool,
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}
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#[cfg(test)]
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fn air_collide_with_stage(
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prev_translation: &FighterPreviousTranslation,
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@@ -56,7 +64,7 @@ fn air_collide_with_stage(
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ecb: &FighterECB,
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stage_collision: &StageCollision,
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ignored_polys: &[usize],
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can_ignore_soft_platforms: bool,
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options: AirCollisionOptions,
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) -> Option<AirCollisionWithStageResult> {
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let mut translation = *translation;
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let mut velocity = FighterVelocity::default();
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@@ -73,7 +81,7 @@ fn air_collide_with_stage(
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&FighterDesiredECB::from(*ecb),
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stage_collision,
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ignored_polys,
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can_ignore_soft_platforms,
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options,
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)
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}
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@@ -101,7 +109,7 @@ pub fn air_collide_with_stage_substepped(
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desired: &FighterDesiredECB,
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stage_collision: &StageCollision,
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ignored_polys: &[usize],
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can_ignore_soft_platforms: bool,
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options: AirCollisionOptions,
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) -> Option<AirCollisionWithStageResult> {
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let requested_translation = translation.0;
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let movement = requested_translation - prev_translation.0;
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@@ -151,7 +159,7 @@ pub fn air_collide_with_stage_substepped(
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&lower_edges,
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StagePolyLineSegmentType::Floor,
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ignored_polys,
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can_ignore_soft_platforms,
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options.can_pass_through_soft_platforms,
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) {
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*ecb = current_ecb;
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translation.0 = current_position + result.correction;
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@@ -193,6 +201,26 @@ pub fn air_collide_with_stage_substepped(
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velocity.0 -= velocity.0.project_onto_normalized(contact.hit_normal);
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}
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if options.land_on_soft_platforms_from_below
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&& let Some(result) = sweep_bottom_point_through_platforms(
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stage_collision,
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previous_position + previous_ecb.bottom,
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current_position + current_ecb.bottom,
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ignored_polys,
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)
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{
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*ecb = current_ecb;
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translation.0 = current_position + result.correction;
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velocity.0 -= velocity.0.project_onto_normalized(result.hit_normal);
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let bottom_contact = translation.0 + current_ecb.bottom;
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return Some(AirCollisionWithStageResult {
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line_id: result.line_id,
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hit_position: bottom_contact,
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resolved_translation: translation.0,
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hit_normal: result.hit_normal,
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});
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}
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let side_edges = [
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(
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previous_ecb.bottom,
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@@ -245,6 +273,59 @@ struct PointSweepResult {
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correction: FGVec2,
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}
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fn sweep_bottom_point_through_platforms(
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stage_collision: &StageCollision,
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previous_bottom: FGVec2,
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current_bottom: FGVec2,
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ignored_polys: &[usize],
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) -> Option<PointSweepResult> {
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let bottom_sweep = FGSegment2d::new(previous_bottom, current_bottom);
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stage_collision
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.stage_polys
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.iter()
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.enumerate()
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.filter(|(poly_idx, poly)| {
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!ignored_polys.contains(poly_idx) && matches!(poly.poly_type, StagePolyType::Platform)
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})
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.flat_map(|(poly_idx, poly)| {
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poly.segments
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.iter()
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.enumerate()
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.filter(|(_, segment)| {
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matches!(segment.segment_type, StagePolyLineSegmentType::Floor)
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})
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.filter_map(move |(segment_idx, segment)| {
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let previous_distance = segment
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.normal
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.dot(previous_bottom - segment.segment.point1());
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let current_distance = segment
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.normal
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.dot(current_bottom - segment.segment.point1());
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if previous_distance >= crate::math::int::FGWide::ZERO
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|| current_distance < crate::math::int::FGWide::ZERO
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{
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return None;
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}
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let hit_position = segment.segment.segment_intersection(&bottom_sweep)?;
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Some((
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PointSweepResult {
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line_id: StageLineID {
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polygon: poly_idx,
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segment: segment_idx,
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},
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hit_normal: segment.normal,
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correction: hit_position - current_bottom,
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},
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hit_position.distance_squared(previous_bottom),
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))
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})
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})
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.min_by_key(|(_, distance)| *distance)
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.map(|(result, _)| result)
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}
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fn sweep_edges(
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stage_collision: &StageCollision,
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previous_position: FGVec2,
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@@ -442,7 +523,7 @@ mod tests {
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&desired,
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&stage_collision,
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&[],
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false,
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Default::default(),
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)
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.expect("the floor should be hit");
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@@ -482,7 +563,7 @@ mod tests {
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&desired,
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&stage_collision,
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&[],
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false,
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Default::default(),
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)
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.is_none());
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assert_eq!(translation.0, FGVec2::lit("3", "0"));
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@@ -518,7 +599,7 @@ mod tests {
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&desired,
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&stage_collision,
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&[],
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false,
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Default::default(),
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)
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.is_none());
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assert_eq!(translation.0.x, FGi32::lit("3"));
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@@ -554,7 +635,7 @@ mod tests {
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&desired,
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&stage_collision,
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&[],
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false,
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Default::default(),
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)
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.is_none());
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assert_eq!(translation.0, FGVec2::lit("0", "1"));
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@@ -589,7 +670,7 @@ mod tests {
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&ecb,
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&stage_collision,
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&[1],
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false,
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Default::default(),
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)
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.expect("the non-ignored platform should still be collidable");
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@@ -626,7 +707,10 @@ mod tests {
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&ecb,
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&stage_collision,
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&[],
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true,
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AirCollisionOptions {
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can_pass_through_soft_platforms: true,
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..Default::default()
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},
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)
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.is_none()
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);
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@@ -639,7 +723,7 @@ mod tests {
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&ecb,
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&stage_collision,
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&[],
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false,
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Default::default(),
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)
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.expect("air dodges still collide with soft platforms")
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.hit_position,
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@@ -675,11 +759,131 @@ mod tests {
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&ecb,
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&stage_collision,
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&[],
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true,
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AirCollisionOptions {
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can_pass_through_soft_platforms: true,
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..Default::default()
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},
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)
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.expect("solid floors remain collidable while passing down");
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assert_eq!(collision.line_id.polygon, 0);
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assert_eq!(collision.hit_position, FGVec2::lit("0", "0"));
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}
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#[test]
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fn upward_bottom_crossing_can_land_on_soft_platform() {
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let stage_collision = StageCollision {
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stage_polys: vec![horizontal_platform("0")],
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..Default::default()
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};
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let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "-1"));
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let mut translation = FighterTranslation(FGVec2::lit("0", "1"));
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let mut velocity = FighterVelocity(FGVec2::lit("0", "2"));
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let mut ecb = FighterECB::default();
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let desired = FighterDesiredECB::from(ecb);
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let collision = air_collide_with_stage_substepped(
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&previous_translation,
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&mut translation,
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&mut velocity,
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&mut ecb,
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&desired,
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&stage_collision,
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&[],
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AirCollisionOptions {
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land_on_soft_platforms_from_below: true,
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..Default::default()
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},
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)
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.expect("the upward bottom-point crossing should land on the platform");
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assert_eq!(collision.hit_position, FGVec2::ZERO);
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assert_eq!(collision.line_id, StageLineID { polygon: 0, segment: 0 });
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assert_eq!(translation.0, FGVec2::ZERO);
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assert_eq!(velocity.y, FGi32::ZERO);
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}
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#[test]
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fn upward_platform_landing_requires_crossing_and_opt_in() {
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let stage_collision = StageCollision {
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stage_polys: vec![horizontal_platform("0")],
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..Default::default()
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};
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let previous_ecb = FighterPreviousECB::default();
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let ecb = FighterECB::default();
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let options = AirCollisionOptions {
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land_on_soft_platforms_from_below: true,
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..Default::default()
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};
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assert!(
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air_collide_with_stage(
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&FighterPreviousTranslation(FGVec2::lit("0", "-2")),
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&FighterTranslation(FGVec2::lit("0", "-1")),
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&previous_ecb,
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&ecb,
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&stage_collision,
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&[],
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options,
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)
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.is_none()
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);
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assert!(
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air_collide_with_stage(
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&FighterPreviousTranslation(FGVec2::lit("0", "-1")),
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&FighterTranslation(FGVec2::lit("0", "1")),
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&previous_ecb,
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&ecb,
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&stage_collision,
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&[],
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Default::default(),
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)
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.is_none()
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);
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}
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#[test]
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fn upward_crossing_does_not_land_on_solid_or_ignored_platforms() {
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let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "-1"));
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let translation = FighterTranslation(FGVec2::lit("0", "1"));
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let previous_ecb = FighterPreviousECB::default();
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let ecb = FighterECB::default();
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let options = AirCollisionOptions {
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land_on_soft_platforms_from_below: true,
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..Default::default()
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};
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let solid_stage = StageCollision {
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stage_polys: vec![solid_floor()],
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..Default::default()
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};
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let platform_stage = StageCollision {
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stage_polys: vec![horizontal_platform("0")],
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..Default::default()
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};
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assert!(
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air_collide_with_stage(
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&previous_translation,
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&translation,
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&previous_ecb,
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&ecb,
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&solid_stage,
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&[],
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options,
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)
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.is_none()
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);
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assert!(
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air_collide_with_stage(
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&previous_translation,
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&translation,
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&previous_ecb,
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&ecb,
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&platform_stage,
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&[0],
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options,
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)
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.is_none()
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);
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}
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}
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+2
-1
@@ -245,7 +245,6 @@ impl Plugin for FighterPlugin {
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GgrsSchedule,
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(
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state::state_update_system,
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decay_hitstop,
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decay_invulnerability,
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)
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.chain()
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@@ -265,6 +264,8 @@ impl Plugin for FighterPlugin {
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ecb::decrement_ecb_lockout,
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ecb::update_ecb,
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state::state_collision_interrupt_system,
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// Every gameplay phase must observe the same hitstop value.
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decay_hitstop,
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decay_ledge_grab_lockout,
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)
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.chain(),
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@@ -125,7 +125,7 @@ pub fn air_interrupts_common(
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pub fn collision_interrupt(
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ctx: &mut CollisionContext,
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landing_type: LandingType,
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can_ignore_soft_platforms: bool,
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options: crate::fighter::collision::AirCollisionOptions,
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) -> Option<FighterState> {
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if ctx.velocity.y <= FGi32::ZERO {
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if let Some(ledge_result) = ctx.air_collide_with_ledges() {
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@@ -134,7 +134,7 @@ pub fn collision_interrupt(
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}
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}
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let res = ctx.air_collide_with_stage(can_ignore_soft_platforms)?;
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let res = ctx.air_collide_with_stage(options)?;
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ctx.translation.0 = res.resolved_translation;
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let bottom_offset = ctx.ecb.rebase_onto_bottom();
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ctx.translation.0 += bottom_offset;
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@@ -93,7 +93,7 @@ impl FighterStateImpl for AirAttackState {
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let coll_interrupt = air::collision_interrupt(
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state_context,
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crate::fighter::state::land::LandingType::Normal,
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false,
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Default::default(),
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);
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coll_interrupt.map(|state| {
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@@ -65,7 +65,14 @@ impl FighterStateImpl for AirDodgeState {
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}
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}
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air::collision_interrupt(state_context, LandingType::Special, false)
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air::collision_interrupt(
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state_context,
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LandingType::Special,
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crate::fighter::collision::AirCollisionOptions {
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land_on_soft_platforms_from_below: true,
|
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..Default::default()
|
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},
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)
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}
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fn on_enter(&mut self, state_context: &mut EnterContext) {
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@@ -39,7 +39,10 @@ impl FighterStateImpl for FallState {
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air::collision_interrupt(
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state_context,
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crate::fighter::state::land::LandingType::Normal,
|
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true,
|
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crate::fighter::collision::AirCollisionOptions {
|
||||
can_pass_through_soft_platforms: true,
|
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..Default::default()
|
||||
},
|
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)
|
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}
|
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|
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|
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@@ -1,8 +1,6 @@
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use crate::{
|
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fighter::{
|
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animation::AnimKind,
|
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attack::{self, FighterHitReaction},
|
||||
state::{
|
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FighterVelocity, animation::AnimKind, attack::{self, FighterHitReaction}, state::{
|
||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
||||
InterruptContext, UpdateContext,
|
||||
air::{self, AirborneStateCommon},
|
||||
@@ -40,6 +38,30 @@ impl HitstunState {
|
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impl FighterStateImpl for HitstunState {
|
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const NAME: &'static str = "Hitstun";
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if state_context.get_current_animation_frame() > self.hit_reaction.hitstun_frames {
|
||||
match &self.hitstop_kind {
|
||||
HitstopStateKind::Grounded => Some(FighterState::Wait(WaitState)),
|
||||
HitstopStateKind::Airborne => Some(FighterState::Fall(FallState::new(
|
||||
AirborneStateCommon::default(),
|
||||
))),
|
||||
}
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
let animation = match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded => AnimKind::FlinchGround,
|
||||
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
||||
};
|
||||
state_context.play_animation(animation, false);
|
||||
state_context.velocity.0 = FGVec2::ZERO;
|
||||
}
|
||||
|
||||
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
|
||||
|
||||
fn name(&self) -> String {
|
||||
let hitstop_kind = match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded => "Grounded",
|
||||
@@ -54,19 +76,6 @@ impl FighterStateImpl for HitstunState {
|
||||
format!("Hitstun ({hitstop_kind}, {hit_reaction_type})")
|
||||
}
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if state_context.get_current_animation_frame() > self.hit_reaction.hitstun_frames {
|
||||
match &self.hitstop_kind {
|
||||
HitstopStateKind::Grounded => Some(FighterState::Wait(WaitState)),
|
||||
HitstopStateKind::Airborne => Some(FighterState::Fall(FallState::new(
|
||||
AirborneStateCommon::default(),
|
||||
))),
|
||||
}
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, ctx: &mut UpdateContext) {
|
||||
if !self.knockback_applied {
|
||||
let launch_direction = attack::directional_influence::apply_directional_influence(
|
||||
@@ -83,6 +92,8 @@ impl FighterStateImpl for HitstunState {
|
||||
HitstopStateKind::Grounded => {}
|
||||
HitstopStateKind::Airborne => {
|
||||
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
|
||||
let vel_with_kb = FighterVelocity(ctx.velocity.0 + ctx.knockback_velocity.0);
|
||||
air::apply_air_motion(&vel_with_kb, ctx.translation, ctx.prev_translation);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -92,21 +103,8 @@ impl FighterStateImpl for HitstunState {
|
||||
.max(FGi32::ZERO);
|
||||
|
||||
ctx.knockback_velocity.0 = ctx.knockback_velocity.normalize_or_zero() * next_speed;
|
||||
|
||||
ctx.translation.0 += ctx.velocity.0 + ctx.knockback_velocity.0;
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
let animation = match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded => AnimKind::FlinchGround,
|
||||
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
||||
};
|
||||
state_context.play_animation(animation, false);
|
||||
state_context.velocity.0 = FGVec2::ZERO;
|
||||
}
|
||||
|
||||
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
@@ -114,7 +112,7 @@ impl FighterStateImpl for HitstunState {
|
||||
match &mut self.hitstop_kind {
|
||||
HitstopStateKind::Grounded => collision_interrupt(state_context, true),
|
||||
HitstopStateKind::Airborne => {
|
||||
air::collision_interrupt(state_context, LandingType::Normal, false)
|
||||
air::collision_interrupt(state_context, LandingType::Normal, Default::default())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -99,6 +99,8 @@ impl FighterStateImpl for JumpSquatState {
|
||||
|
||||
fn on_exit(&mut self, state_context: &mut crate::fighter::state::ExitContext) {
|
||||
state_context.input.disable_hold_all();
|
||||
// We clear tap jump here, it may have weird interactions with air dodging up
|
||||
state_context.input.clear_command(FighterCommands::TapJump);
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
@@ -174,7 +176,10 @@ impl FighterStateImpl for JumpState {
|
||||
air::collision_interrupt(
|
||||
state_context,
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
true,
|
||||
crate::fighter::collision::AirCollisionOptions {
|
||||
can_pass_through_soft_platforms: true,
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
@@ -273,10 +273,10 @@ impl CollisionContext<'_> {
|
||||
|
||||
pub fn air_collide_with_stage(
|
||||
&mut self,
|
||||
can_ignore_soft_platforms: bool,
|
||||
mut options: crate::fighter::collision::AirCollisionOptions,
|
||||
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
|
||||
let ignored_polys = self.surface.ignored_polygon_ids();
|
||||
let ignore_soft_platforms = can_ignore_soft_platforms
|
||||
options.can_pass_through_soft_platforms = options.can_pass_through_soft_platforms
|
||||
&& self.input.get_last_frame().movement.y <= -self.downward_stick_threshold;
|
||||
crate::fighter::collision::air_collide_with_stage_substepped(
|
||||
self.prev_translation,
|
||||
@@ -286,7 +286,7 @@ impl CollisionContext<'_> {
|
||||
self.desired_ecb,
|
||||
self.stage_collision,
|
||||
&ignored_polys,
|
||||
ignore_soft_platforms,
|
||||
options,
|
||||
)
|
||||
}
|
||||
pub fn air_collide_with_ledges(
|
||||
|
||||
@@ -46,7 +46,10 @@ impl FighterStateImpl for PlatformPassState {
|
||||
air::collision_interrupt(
|
||||
state_context,
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
true,
|
||||
crate::fighter::collision::AirCollisionOptions {
|
||||
can_pass_through_soft_platforms: true,
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user