Add waveland snapping #95
@@ -129,6 +129,7 @@ pub fn collision_interrupt(
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) -> Option<FighterState> {
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if ctx.velocity.y <= FGi32::ZERO {
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if let Some(ledge_result) = ctx.air_collide_with_ledges() {
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ctx.apply_desired_ecb();
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return Some(FighterState::LedgeGrab(LedgeGrabState::new(ledge_result.ledge)));
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}
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}
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@@ -56,7 +56,7 @@ impl FighterStateImpl for AirDodgeState {
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let point_in_segment = segment.segment.closest_point(bottom_point);
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let dist_to_segment = point_in_segment.distance(bottom_point);
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if dist_to_segment <= state_context.waveland_snap_distance {
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state_context.ecb.bottom = point_in_segment;
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state_context.ecb.bottom = point_in_segment - state_context.translation.0;
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state_context.ecb.rebase_onto_bottom();
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state_context.surface.land(StageLineID { polygon: poly_idx, segment: segment_idx }, state_context.ledge_info);
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return Some(FighterState::Land(LandingState::create(LandingType::Special)));
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@@ -43,8 +43,9 @@ impl FighterStateImpl for AngelState {
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fn check_collision_interrupt(
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&mut self,
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_state_context: &mut super::CollisionContext,
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state_context: &mut super::CollisionContext,
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) -> Option<super::FighterState> {
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state_context.apply_desired_ecb();
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None
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}
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@@ -211,7 +211,6 @@ pub fn collide_with_stage_grounded(
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crate::fighter::surface::EcbLockPolicy::StartOnDetach,
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state_context.leave_ground_ecb_lock_duration,
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);
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state_context.ecb_advanced = true;
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return GroundedMotionResult::InAir;
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};
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match resolve_grounded_position(
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@@ -238,7 +237,6 @@ pub fn collide_with_stage_grounded(
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crate::fighter::surface::EcbLockPolicy::StartOnDetach,
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state_context.leave_ground_ecb_lock_duration,
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);
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state_context.ecb_advanced = true;
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return GroundedMotionResult::InAir;
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}
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}
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@@ -247,7 +245,6 @@ pub fn collide_with_stage_grounded(
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*state_context.ecb = current_ecb;
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state_context.translation.0 = current_position;
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state_context.surface.land(line_id, state_context.ledge_info);
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state_context.ecb_advanced = true;
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GroundedMotionResult::InGround
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}
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@@ -419,7 +416,7 @@ mod tests {
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origin: FGVec2::ZERO,
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end: FGVec2::ZERO,
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},
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ecb_advanced: false,
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waveland_snap_distance: FGi32::ZERO,
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};
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assert!(matches!(
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@@ -484,7 +481,7 @@ mod tests {
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origin: FGVec2::ZERO,
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end: FGVec2::ZERO,
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},
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ecb_advanced: false,
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waveland_snap_distance: FGi32::ZERO,
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};
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assert!(matches!(
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@@ -144,8 +144,9 @@ impl FighterStateImpl for LedgeActionState {
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fn check_collision_interrupt(
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&mut self,
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_state_context: &mut CollisionContext,
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state_context: &mut CollisionContext,
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) -> Option<FighterState> {
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state_context.apply_desired_ecb();
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None
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}
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@@ -102,8 +102,9 @@ impl FighterStateImpl for LedgeWaitState {
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fn check_collision_interrupt(
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&mut self,
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_state_context: &mut CollisionContext,
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state_context: &mut CollisionContext,
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) -> Option<FighterState> {
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state_context.apply_desired_ecb();
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None
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}
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@@ -120,8 +120,9 @@ pub trait FighterStateImpl: Sized {
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fn check_collision_interrupt(
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&mut self,
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_state_context: &mut CollisionContext,
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state_context: &mut CollisionContext,
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) -> Option<FighterState> {
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state_context.apply_desired_ecb();
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None
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}
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@@ -261,7 +262,6 @@ pub struct CollisionContext<'a> {
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pub fighter_ledge_collision_box: FGRect,
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pub downward_stick_threshold: FGi32,
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pub waveland_snap_distance: FGi32,
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pub(crate) ecb_advanced: bool,
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}
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impl CollisionContext<'_> {
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@@ -269,7 +269,6 @@ impl CollisionContext<'_> {
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/// substep resolver can later replace this with fractional steps.
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pub fn apply_desired_ecb(&mut self) {
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ecb::interpolate_ecb(self.ecb, *self.desired_ecb, FGi32::ONE);
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self.ecb_advanced = true;
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}
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pub fn air_collide_with_stage(
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@@ -279,7 +278,7 @@ impl CollisionContext<'_> {
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let ignored_polys = self.surface.ignored_polygon_ids();
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let ignore_soft_platforms = can_ignore_soft_platforms
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&& self.input.get_last_frame().movement.y <= -self.downward_stick_threshold;
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let result = crate::fighter::collision::air_collide_with_stage_substepped(
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crate::fighter::collision::air_collide_with_stage_substepped(
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self.prev_translation,
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self.translation,
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self.velocity,
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@@ -288,15 +287,7 @@ impl CollisionContext<'_> {
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self.stage_collision,
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&ignored_polys,
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ignore_soft_platforms,
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);
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self.ecb_advanced = true;
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result
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}
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fn finish_ecb_frame(&mut self) {
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if !self.ecb_advanced {
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self.apply_desired_ecb();
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}
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)
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}
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pub fn air_collide_with_ledges(
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&self,
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@@ -503,7 +494,6 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
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.leave_ground_ecb_frame_lock_duration,
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downward_stick_threshold: game_settings.input_common.run_stick_threshold,
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fighter_ledge_collision_box,
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ecb_advanced: false,
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waveland_snap_distance: game_settings.fighter_common.waveland_snap_distance,
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}
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}
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@@ -799,13 +789,9 @@ pub fn state_collision_interrupt_system(
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continue;
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}
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let new_state = {
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let mut collision_context =
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frame.collision_context(&stage_collision, manifest, &game_settings);
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let new_state = state.check_collision_interrupt(&mut collision_context);
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collision_context.finish_ecb_frame();
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new_state
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};
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let new_state = state.check_collision_interrupt(
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&mut frame.collision_context(&stage_collision, manifest, &game_settings),
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);
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if let Some(new_state) = new_state {
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transition_state(
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&mut state,
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@@ -874,7 +860,7 @@ mod tests {
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};
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let previous_ecb = FighterPreviousECB::from(ecb);
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let mut presentation_snap = FighterPresentationSnap::default();
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let mut context = CollisionContext {
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let context = CollisionContext {
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translation: &mut translation,
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prev_translation: &previous_translation,
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input: &input,
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@@ -892,7 +878,6 @@ mod tests {
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end: FGVec2::lit("1", "-1"),
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},
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downward_stick_threshold: FGi32::ONE,
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ecb_advanced: false,
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waveland_snap_distance: FGi32::ZERO,
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};
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@@ -902,7 +887,5 @@ mod tests {
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context.air_collide_with_ledges().map(|result| result.ledge),
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Some(ledge_id)
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);
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context.finish_ecb_frame();
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assert_eq!(context.ecb.top, FGVec2::lit("0", "2"));
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}
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}
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