Implement tap jump and clean some fluff #83
@@ -1,4 +1,4 @@
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use crate::fighter::state::jump::{self, JumpState, JumpType};
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use crate::fighter::state::jump::{self};
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use crate::fighter::state::land::{LandingState, LandingType};
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use crate::fighter::state::land::{LandingState, LandingType};
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use crate::fighter::state::{
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use crate::fighter::state::{
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CollisionContext, FighterState, InterruptContext, air_attack, air_dodge,
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CollisionContext, FighterState, InterruptContext, air_attack, air_dodge,
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@@ -1,4 +1,3 @@
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use bevy::prelude::*;
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use crate::{
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use crate::{
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fighter::{
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fighter::{
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