Attack system revamp #82
@@ -20,7 +20,6 @@ pub fn resolve_fighter_hits(
|
||||
mut pending_hits: ResMut<FighterPendingHits>,
|
||||
mut attacker: Query<(
|
||||
&mut FighterStaleMoveQueue,
|
||||
&FighterFacingDirection,
|
||||
&mut FighterHitboxes,
|
||||
&Player,
|
||||
&mut FighterHitstop,
|
||||
@@ -67,7 +66,7 @@ pub fn resolve_fighter_hits(
|
||||
let damage_data = hits[hit_offset..next_defender]
|
||||
.iter()
|
||||
.filter_map(|hit| {
|
||||
let Ok((stale_move_queue, facing_dir, _, player, _, _, attacker_translation)) =
|
||||
let Ok((stale_move_queue, _, player, _, _, attacker_translation)) =
|
||||
attacker.get(hit.attacker)
|
||||
else {
|
||||
return None;
|
||||
@@ -185,7 +184,7 @@ pub fn resolve_fighter_hits(
|
||||
}
|
||||
|
||||
for hit in hits {
|
||||
let Ok((mut stale_move_queue, _facing_direction, mut hitboxes, ..)) =
|
||||
let Ok((mut stale_move_queue, mut hitboxes, ..)) =
|
||||
attacker.get_mut(hit.attacker)
|
||||
else {
|
||||
continue;
|
||||
|
||||
Reference in New Issue
Block a user