Fix match state remaining mutable after and of match and implement initial work on aerials #77
+112
-10
@@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
use bevy::input::InputSystems;
|
use bevy::input::InputSystems;
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy_ggrs::{RunGgrsSystems, prelude::*};
|
use bevy_ggrs::{ConfirmedFrameCount, RollbackFrameCount, RunGgrsSystems, prelude::*};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
AppState,
|
AppState,
|
||||||
@@ -15,6 +15,8 @@ pub struct MatchState {
|
|||||||
pub elapsed_frames: u32,
|
pub elapsed_frames: u32,
|
||||||
/// Indexed by the player's session handle.
|
/// Indexed by the player's session handle.
|
||||||
pub players: Vec<PlayerMatchState>,
|
pub players: Vec<PlayerMatchState>,
|
||||||
|
/// The rollback frame on which the match first finished.
|
||||||
|
pub finished_at_frame: Option<i32>,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
|
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
|
||||||
@@ -47,6 +49,7 @@ impl MatchState {
|
|||||||
deaths: 0,
|
deaths: 0,
|
||||||
})
|
})
|
||||||
.collect(),
|
.collect(),
|
||||||
|
finished_at_frame: None,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -65,10 +68,11 @@ impl MatchState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if let MatchRules::Stock {
|
if config.players.len() > 1
|
||||||
starting_stocks: _,
|
&& let MatchRules::Stock {
|
||||||
time_limit_frames: _,
|
starting_stocks: _,
|
||||||
} = config.rules
|
time_limit_frames: _,
|
||||||
|
} = config.rules
|
||||||
{
|
{
|
||||||
let alive_fighter_count = self
|
let alive_fighter_count = self
|
||||||
.players
|
.players
|
||||||
@@ -88,6 +92,19 @@ impl MatchState {
|
|||||||
|
|
||||||
false
|
false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn advance_frame(&mut self, config: &MatchConfig, frame: i32) {
|
||||||
|
self.elapsed_frames = self.elapsed_frames.saturating_add(1);
|
||||||
|
|
||||||
|
if self.finished_at_frame.is_none() && self.is_match_finished(config) {
|
||||||
|
self.finished_at_frame = Some(frame);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn finish_is_confirmed(&self, confirmed_frame: i32) -> bool {
|
||||||
|
self.finished_at_frame
|
||||||
|
.is_some_and(|finished_at| confirmed_frame >= finished_at)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct MatchRuntimePlugin;
|
pub struct MatchRuntimePlugin;
|
||||||
@@ -100,13 +117,20 @@ impl Plugin for MatchRuntimePlugin {
|
|||||||
.configure_sets(PreUpdate, RunGgrsSystems.run_if(ggrs_should_run))
|
.configure_sets(PreUpdate, RunGgrsSystems.run_if(ggrs_should_run))
|
||||||
.add_systems(OnEnter(AppState::InMatch), reset_pause)
|
.add_systems(OnEnter(AppState::InMatch), reset_pause)
|
||||||
.add_systems(OnExit(AppState::InMatch), reset_pause)
|
.add_systems(OnExit(AppState::InMatch), reset_pause)
|
||||||
|
.add_systems(
|
||||||
|
GgrsSchedule,
|
||||||
|
update_match_rules.in_set(crate::schedule::GameplaySet::MatchRules),
|
||||||
|
)
|
||||||
.add_systems(
|
.add_systems(
|
||||||
PreUpdate,
|
PreUpdate,
|
||||||
(toggle_pause, check_match_finished)
|
toggle_pause
|
||||||
.chain()
|
|
||||||
.after(InputSystems)
|
.after(InputSystems)
|
||||||
.before(RunGgrsSystems)
|
.before(RunGgrsSystems)
|
||||||
.run_if(in_state(AppState::InMatch)),
|
.run_if(in_state(AppState::InMatch)),
|
||||||
|
)
|
||||||
|
.add_systems(
|
||||||
|
Update,
|
||||||
|
transition_after_confirmed_finish.run_if(in_state(AppState::InMatch)),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -143,12 +167,20 @@ fn reset_pause(mut pause: ResMut<PauseState>, mut virtual_time: ResMut<Time<Virt
|
|||||||
virtual_time.unpause();
|
virtual_time.unpause();
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_match_finished(
|
fn update_match_rules(
|
||||||
match_state: Res<MatchState>,
|
mut match_state: ResMut<MatchState>,
|
||||||
match_config: Res<MatchConfig>,
|
match_config: Res<MatchConfig>,
|
||||||
|
frame: Res<RollbackFrameCount>,
|
||||||
|
) {
|
||||||
|
match_state.advance_frame(&match_config, frame.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn transition_after_confirmed_finish(
|
||||||
|
match_state: Res<MatchState>,
|
||||||
|
confirmed_frame: Res<ConfirmedFrameCount>,
|
||||||
mut next_state: ResMut<NextState<AppState>>,
|
mut next_state: ResMut<NextState<AppState>>,
|
||||||
) {
|
) {
|
||||||
if match_state.is_match_finished(&match_config) {
|
if match_state.finish_is_confirmed(confirmed_frame.0) {
|
||||||
next_state.set(AppState::MatchResults);
|
next_state.set(AppState::MatchResults);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -185,6 +217,7 @@ mod tests {
|
|||||||
}));
|
}));
|
||||||
|
|
||||||
assert_eq!(state.elapsed_frames, 0);
|
assert_eq!(state.elapsed_frames, 0);
|
||||||
|
assert_eq!(state.finished_at_frame, None);
|
||||||
assert_eq!(state.players.len(), 2);
|
assert_eq!(state.players.len(), 2);
|
||||||
assert!(state.players.iter().all(|player| {
|
assert!(state.players.iter().all(|player| {
|
||||||
player.stocks_remaining == Some(4) && player.score == 0 && player.deaths == 0
|
player.stocks_remaining == Some(4) && player.score == 0 && player.deaths == 0
|
||||||
@@ -204,4 +237,73 @@ mod tests {
|
|||||||
.all(|player| player.stocks_remaining.is_none())
|
.all(|player| player.stocks_remaining.is_none())
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn timed_match_finishes_on_its_rollback_frame() {
|
||||||
|
let config = config(MatchRules::Timed {
|
||||||
|
time_limit_frames: 2,
|
||||||
|
});
|
||||||
|
let mut state = MatchState::from_config(&config);
|
||||||
|
|
||||||
|
state.advance_frame(&config, 10);
|
||||||
|
assert_eq!(state.elapsed_frames, 1);
|
||||||
|
assert_eq!(state.finished_at_frame, None);
|
||||||
|
|
||||||
|
state.advance_frame(&config, 11);
|
||||||
|
assert_eq!(state.elapsed_frames, 2);
|
||||||
|
assert_eq!(state.finished_at_frame, Some(11));
|
||||||
|
assert!(!state.finish_is_confirmed(10));
|
||||||
|
assert!(state.finish_is_confirmed(11));
|
||||||
|
|
||||||
|
state.advance_frame(&config, 12);
|
||||||
|
assert_eq!(state.finished_at_frame, Some(11));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn corrected_rollback_state_does_not_keep_speculative_finish() {
|
||||||
|
let config = config(MatchRules::Stock {
|
||||||
|
starting_stocks: 1,
|
||||||
|
time_limit_frames: None,
|
||||||
|
});
|
||||||
|
let state_before_prediction = MatchState::from_config(&config);
|
||||||
|
let mut predicted_state = state_before_prediction.clone();
|
||||||
|
predicted_state.players[1].stocks_remaining = Some(0);
|
||||||
|
predicted_state.advance_frame(&config, 20);
|
||||||
|
assert_eq!(predicted_state.finished_at_frame, Some(20));
|
||||||
|
|
||||||
|
let mut corrected_state = state_before_prediction;
|
||||||
|
corrected_state.advance_frame(&config, 20);
|
||||||
|
assert_eq!(corrected_state.finished_at_frame, None);
|
||||||
|
assert!(!corrected_state.finish_is_confirmed(20));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn single_player_stock_match_does_not_finish_by_elimination() {
|
||||||
|
let mut config = config(MatchRules::Stock {
|
||||||
|
starting_stocks: 1,
|
||||||
|
time_limit_frames: None,
|
||||||
|
});
|
||||||
|
config.players.truncate(1);
|
||||||
|
let mut state = MatchState::from_config(&config);
|
||||||
|
|
||||||
|
state.advance_frame(&config, 1);
|
||||||
|
assert_eq!(state.finished_at_frame, None);
|
||||||
|
|
||||||
|
state.players[0].stocks_remaining = Some(0);
|
||||||
|
state.advance_frame(&config, 2);
|
||||||
|
assert_eq!(state.finished_at_frame, None);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn single_player_stock_match_can_finish_by_time_limit() {
|
||||||
|
let mut config = config(MatchRules::Stock {
|
||||||
|
starting_stocks: 1,
|
||||||
|
time_limit_frames: Some(1),
|
||||||
|
});
|
||||||
|
config.players.truncate(1);
|
||||||
|
let mut state = MatchState::from_config(&config);
|
||||||
|
|
||||||
|
state.advance_frame(&config, 7);
|
||||||
|
assert_eq!(state.finished_at_frame, Some(7));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -25,6 +25,8 @@ pub enum GameplaySet {
|
|||||||
Animation,
|
Animation,
|
||||||
/// Resolve attacks
|
/// Resolve attacks
|
||||||
Attacks,
|
Attacks,
|
||||||
|
/// Advance match rules and detect the end of the match.
|
||||||
|
MatchRules,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Declares the order of [`GameplaySet`] inside [`GgrsSchedule`]. Added by
|
/// Declares the order of [`GameplaySet`] inside [`GgrsSchedule`]. Added by
|
||||||
@@ -43,6 +45,7 @@ impl Plugin for GameplaySchedulePlugin {
|
|||||||
GameplaySet::Animation,
|
GameplaySet::Animation,
|
||||||
GameplaySet::Collision,
|
GameplaySet::Collision,
|
||||||
GameplaySet::Attacks,
|
GameplaySet::Attacks,
|
||||||
|
GameplaySet::MatchRules,
|
||||||
)
|
)
|
||||||
.chain(),
|
.chain(),
|
||||||
);
|
);
|
||||||
|
|||||||
Reference in New Issue
Block a user