Fix match state remaining mutable after and of match and implement initial work on aerials #77
@@ -1,8 +1,8 @@
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use bevy::log::error;
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use crate::fighter::{
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FighterId, attack::{AttackKind, FighterAttackScriptAssets, update_active_hitbox_list}, state::{
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CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState, wait::WaitState,
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attack::{AttackKind, FighterAttackScriptAssets, update_active_hitbox_list}, state::{
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CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState,
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},
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};
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@@ -7,7 +7,7 @@ use crate::{
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CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
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UpdateContext,
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air::{self, AirborneStateCommon},
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air_dodge::{self, AirDodgeState},
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air_dodge::AirDodgeState,
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ground,
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},
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},
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