Fix match state remaining mutable after and of match and implement initial work on aerials #77

Merged
EIREXE merged 4 commits from schedule_fix_end_of_match into master 2026-09-29 12:40:14 +00:00
2 changed files with 3 additions and 3 deletions
Showing only changes of commit a0a26ee1b5 - Show all commits
+2 -2
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@@ -1,8 +1,8 @@
use bevy::log::error;
use crate::fighter::{
FighterId, attack::{AttackKind, FighterAttackScriptAssets, update_active_hitbox_list}, state::{
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState, wait::WaitState,
attack::{AttackKind, FighterAttackScriptAssets, update_active_hitbox_list}, state::{
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState,
},
};
+1 -1
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@@ -7,7 +7,7 @@ use crate::{
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
UpdateContext,
air::{self, AirborneStateCommon},
air_dodge::{self, AirDodgeState},
air_dodge::AirDodgeState,
ground,
},
},