Add pulsing effect when invulnerable/intangible, make airdodge make the player intangible. #75
@@ -168,6 +168,8 @@ mod tests {
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air_dodge_duration: 0,
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air_dodge_velocity: FGi32::ZERO,
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air_dodge_decay: FGi32::ZERO,
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air_dodge_intangible_duration: 29,
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air_dodge_intangible_start: 4,
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}
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}
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@@ -32,7 +32,7 @@ impl FighterStateImpl for AirDodgeState {
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let airdodge_intangible_end = state_context.fighter_attributes.air_dodge_intangible_start + state_context.fighter_attributes.air_dodge_intangible_duration;
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if state_context.animation_frame == state_context.fighter_attributes.air_dodge_intangible_start {
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*state_context.vulnerability = FighterInvulnerabilityState::Intangible;
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} else if state_context.animation_frame > airdodge_intangible_end {
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} else if state_context.animation_frame >= airdodge_intangible_end {
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*state_context.vulnerability = FighterInvulnerabilityState::Vulnerable;
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}
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state_context.velocity.0 *= state_context.fighter_attributes.air_dodge_decay;
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