Fix various minor issues #74
@@ -11,8 +11,7 @@ use crate::{
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land::LandingType,
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wait::WaitState,
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},
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},
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math::int::FGi32,
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}, math::{int::FGi32, vec::FGVec2},
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};
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#[derive(Clone, Debug, Hash)]
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@@ -103,6 +102,7 @@ impl FighterStateImpl for HitstunState {
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HitstopStateKind::Airborne => AnimKind::FlinchAir,
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};
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state_context.play_animation(animation, false);
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state_context.velocity.0 = FGVec2::ZERO;
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}
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fn on_exit(&mut self, _state_context: &mut ExitContext) {}
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