Add the ability to respawn and improve controller port mapping #72
@@ -6,7 +6,7 @@ use crate::{
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FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
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FighterSolvedHurtboxes, FighterStaleMoveQueue,
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}, baked_animation::FighterBoneMatrices, state::FighterState,
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}, input::FighterInput, player::Player, stage::line::StageCollision,
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}, input::FighterInput, match_runtime::MatchState, player::Player, stage::line::StageCollision,
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};
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#[derive(Resource, Default)]
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@@ -19,6 +19,7 @@ struct Checkpoint {
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fighters: Vec<FighterCheckpoint>,
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stage_collision: StageCollision,
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pending_hits: FighterPendingHits,
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match_state: MatchState,
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}
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#[derive(Clone)]
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@@ -90,10 +91,12 @@ pub(super) fn save_or_restore(world: &mut World) {
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checkpoint_fighters.push(checkpoint);
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}
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let pending_hits = world.resource::<FighterPendingHits>().clone();
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let match_state = world.resource::<MatchState>().clone();
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world.resource_mut::<DebugSaveState>().checkpoint = Some(Checkpoint {
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fighters: checkpoint_fighters,
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stage_collision,
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pending_hits,
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match_state,
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});
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info!("Saved debug game state");
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return;
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@@ -149,6 +152,7 @@ pub(super) fn save_or_restore(world: &mut World) {
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}
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world.insert_resource(checkpoint.pending_hits.clone());
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world.insert_resource(checkpoint.stage_collision);
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world.insert_resource(checkpoint.match_state);
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for mut match_camera in world.query::<&mut MatchCamera>().iter_mut(world) {
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match_camera.needs_snap = true;
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}
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+17
-10
@@ -28,7 +28,7 @@ pub enum LocalInputSource {
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Gamepad(Entity),
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}
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/// Maps an input source to a player index
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/// Persistent mapping from physical/menu controller slots to input sources.
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#[derive(Resource, Clone, Debug, Default, Deref, DerefMut)]
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pub struct LocalInputAssignments(pub Vec<(usize, LocalInputSource)>);
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@@ -50,6 +50,16 @@ impl LocalInputAssignments {
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}
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}
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/// Match-local mapping from dense GGRS handles to physical input sources.
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#[derive(Resource, Clone, Debug, Default, Deref, DerefMut)]
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pub struct MatchInputAssignments(pub Vec<Option<LocalInputSource>>);
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impl MatchInputAssignments {
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pub fn get_for_handle(&self, handle: usize) -> Option<LocalInputSource> {
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self.0.get(handle).copied().flatten()
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}
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}
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use crate::game_settings::GameSettings;
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use crate::math::int::FGi32;
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use crate::netcode::GGRSCfg;
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@@ -244,20 +254,17 @@ fn read_local_inputs(
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input_map: Res<BaseInputMap>,
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gc_ports: Res<gamecube::GcPorts>,
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gamepads: Query<&Gamepad>,
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assignments: Res<LocalInputAssignments>,
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assignments: Res<MatchInputAssignments>,
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local_players: Res<LocalPlayers>,
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game_settings: Res<GameSettings>,
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) {
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let mut local_inputs = HashMap::new();
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for handle in &local_players.0 {
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let assigned = assignments
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.0
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.iter()
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.find(|(player_handle, _)| player_handle == handle);
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let assigned = assignments.get_for_handle(*handle);
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let gamepad = match assigned {
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Some((_, LocalInputSource::Gamepad(entity))) => gamepads.get(*entity).ok(),
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Some((_, LocalInputSource::Keyboard)) => None,
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Some(LocalInputSource::Gamepad(entity)) => gamepads.get(entity).ok(),
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Some(LocalInputSource::Keyboard) => None,
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None => gc_ports
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.entities
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.get(*handle)
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@@ -267,8 +274,8 @@ fn read_local_inputs(
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};
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let mut input_frame = match assigned {
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Some((_, LocalInputSource::Keyboard)) => keyboard::sample_keyboard(&key, &input_map),
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Some((_, LocalInputSource::Gamepad(_))) => gamepad
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Some(LocalInputSource::Keyboard) => keyboard::sample_keyboard(&key, &input_map),
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Some(LocalInputSource::Gamepad(_)) => gamepad
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.map(|pad| gamepad::sample_gamepad(pad, &input_map))
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.unwrap_or_default(),
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None => FighterInputFrame::default(),
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+26
-18
@@ -19,7 +19,7 @@ use crate::{
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spawn_fighter,
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visual::FighterAnimations,
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},
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input::{LocalInputAssignments, LocalInputSource},
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input::{LocalInputAssignments, LocalInputSource, MatchInputAssignments},
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match_runtime::MatchState,
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netcode::{
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GGRSCfg,
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@@ -36,7 +36,7 @@ use crate::{
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pub struct MatchPlayer {
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/// Dense index used by GGRS and rollback-simulated player state.
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pub handle: usize,
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/// Physical controller port selected for a single-player match.
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/// Physical controller port selected in the menu.
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pub controller_port: usize,
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pub fighter: FighterId,
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}
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@@ -282,7 +282,7 @@ pub fn initiate_default_match(
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pub fn prepare_match(
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mut commands: Commands,
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config: Res<MatchConfig>,
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mut input_assignments: ResMut<LocalInputAssignments>,
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input_assignments: Res<LocalInputAssignments>,
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assets: Res<MatchAssets>,
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gltfs: Res<Assets<Gltf>>,
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baked_animations: Res<Assets<BakedFighterAnimations>>,
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@@ -505,7 +505,10 @@ pub fn prepare_match(
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}
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};
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remap_local_input_assignments(&mut input_assignments, &config.players);
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commands.insert_resource(create_match_input_assignments(
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&input_assignments,
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&config.players,
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));
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let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
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@@ -566,18 +569,17 @@ fn player_count_for_handles(players: &[MatchPlayer]) -> usize {
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players.len()
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}
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fn remap_local_input_assignments(
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assignments: &mut LocalInputAssignments,
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fn create_match_input_assignments(
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assignments: &LocalInputAssignments,
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players: &[MatchPlayer],
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) {
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for (assigned_port, _) in assignments.iter_mut() {
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if let Some(player) = players
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.iter()
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.find(|player| player.controller_port == *assigned_port)
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{
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*assigned_port = player.handle;
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}
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) -> MatchInputAssignments {
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let mut match_assignments = vec![None; players.len()];
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for player in players {
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match_assignments[player.handle] = assignments
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.get_from_slot(player.controller_port)
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.copied();
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}
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MatchInputAssignments(match_assignments)
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}
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pub fn cleanup_match(
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@@ -598,6 +600,7 @@ pub fn cleanup_match(
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commands.remove_resource::<MatchAssets>();
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commands.remove_resource::<MatchConfig>();
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commands.remove_resource::<MatchState>();
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commands.remove_resource::<MatchInputAssignments>();
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commands.remove_resource::<FighterRoster>();
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}
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@@ -701,7 +704,7 @@ mod tests {
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}
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#[test]
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fn input_assignments_are_remapped_from_ports_to_ggrs_handles() {
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fn match_input_assignments_map_ports_to_ggrs_handles_without_mutating_ports() {
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let players = [
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MatchPlayer {
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handle: 0,
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@@ -714,15 +717,20 @@ mod tests {
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fighter: FighterId::TestFighter,
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},
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];
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let mut assignments = LocalInputAssignments(vec![
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let assignments = LocalInputAssignments(vec![
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(0, LocalInputSource::Keyboard),
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(3, LocalInputSource::Gamepad(Entity::PLACEHOLDER)),
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]);
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remap_local_input_assignments(&mut assignments, &players);
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let match_assignments = create_match_input_assignments(&assignments, &players);
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assert_eq!(match_assignments.get_for_handle(0), Some(LocalInputSource::Keyboard));
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assert_eq!(
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match_assignments.get_for_handle(1),
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Some(LocalInputSource::Gamepad(Entity::PLACEHOLDER))
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);
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assert_eq!(assignments[0].0, 0);
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assert_eq!(assignments[1].0, 1);
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assert_eq!(assignments[1].0, 3);
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}
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#[test]
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@@ -232,6 +232,10 @@ impl StageManifest {
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return Err("no spawn points are configured".to_owned());
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}
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if self.respawn_points.is_empty() {
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return Err("no respawn points are configured".to_owned());
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}
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if self.neutral_spawn_point_sets.is_empty() {
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return Err("no neutral spawn layouts are configured".to_owned());
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}
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