From 61c69f23080b1c7ccda02bdd1b635b5f3471531a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=C3=81lex=20Rom=C3=A1n=20N=C3=BA=C3=B1ez?= Date: Sat, 26 Sep 2026 13:28:36 +0200 Subject: [PATCH] Make triggers be bound to airdodge on non-gamecube controllers --- src/input/mod.rs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/input/mod.rs b/src/input/mod.rs index 2d577d3..b9b5a80 100644 --- a/src/input/mod.rs +++ b/src/input/mod.rs @@ -116,13 +116,12 @@ impl Plugin for FighterInputPlugin { binding: GamepadBinding::Button(GamepadButton::North), action: InputMapAction::Jump, }, - // shield/airdodge -- both shoulder buttons, Melee-style GamepadInputMapElement { - binding: GamepadBinding::Button(GamepadButton::LeftTrigger), + binding: GamepadBinding::Button(GamepadButton::LeftTrigger2), action: InputMapAction::Shield, }, GamepadInputMapElement { - binding: GamepadBinding::Button(GamepadButton::RightTrigger), + binding: GamepadBinding::Button(GamepadButton::RightTrigger2), action: InputMapAction::Shield, }, // attack -- 2.54.0