Implement damage UI, damage and stale moves. #45

Merged
EIREXE merged 6 commits from damage_ui into master 2026-09-19 15:40:44 +00:00
11 changed files with 178 additions and 60 deletions
Generated
-47
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@@ -2096,14 +2096,6 @@ dependencies = [
"thread_local", "thread_local",
] ]
[[package]]
name = "bevy_wind_waker_shader"
version = "0.6.0"
source = "git+https://github.com/lavaeater/bevy_wind_waker_shader.git#1b017c3ef6a4fbdaff115df9ec5ae4954b2fb6ba"
dependencies = [
"bevy",
]
[[package]] [[package]]
name = "bevy_window" name = "bevy_window"
version = "0.19.0" version = "0.19.0"
@@ -2232,32 +2224,6 @@ dependencies = [
"varinteger", "varinteger",
] ]
[[package]]
name = "bitfields"
version = "3.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ca5a55e8cbc3b75d1f002a3b62261ab67954755f7e7866f079b8aa63a409b549"
dependencies = [
"bitfields-impl",
]
[[package]]
name = "bitfields-impl"
version = "3.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "797cb6b6e8d5e8c2ecbb5ef52b7c273596d58ce1ab79ef2a6c38fa8dca0817c5"
dependencies = [
"derive_more",
"getset",
"proc-macro2",
"quote",
"rustversion",
"strum",
"strum_macros",
"syn 2.0.119",
"thiserror 2.0.19",
]
[[package]] [[package]]
name = "bitflags" name = "bitflags"
version = "1.3.2" version = "1.3.2"
@@ -3523,17 +3489,6 @@ dependencies = [
"wasm-bindgen", "wasm-bindgen",
] ]
[[package]]
name = "getset"
version = "0.1.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6cf442baaabe4213ce7d1239afc26c039180b6456da2cededa316ae2c8a77a77"
dependencies = [
"proc-macro2",
"quote",
"syn 2.0.119",
]
[[package]] [[package]]
name = "ggrs" name = "ggrs"
version = "0.13.0" version = "0.13.0"
@@ -6170,9 +6125,7 @@ dependencies = [
"bevy_asset_loader", "bevy_asset_loader",
"bevy_egui", "bevy_egui",
"bevy_ggrs", "bevy_ggrs",
"bevy_wind_waker_shader",
"bincode", "bincode",
"bitfields",
"clap", "clap",
"enum_cycling", "enum_cycling",
"enum_cycling_derive", "enum_cycling_derive",
-2
View File
@@ -22,9 +22,7 @@ serde_json = "1.0.145"
bincode = "1.3.3" bincode = "1.3.3"
gltf = "1.4.1" gltf = "1.4.1"
ron = "0.12.0" ron = "0.12.0"
bitfields = "3.0.0"
clap = { version = "4.6.6", features = ["derive"] } clap = { version = "4.6.6", features = ["derive"] }
bevy_wind_waker_shader = { git = "https://github.com/lavaeater/bevy_wind_waker_shader.git" }
fixed = { version = "1.31.0", features = ["serde", "serde-str"] } fixed = { version = "1.31.0", features = ["serde", "serde-str"] }
strum = "0.28.0" strum = "0.28.0"
strum_macros = "0.28.0" strum_macros = "0.28.0"
+8 -1
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@@ -32,9 +32,15 @@ use crate::{
#[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)] #[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)]
pub struct FighterKnockbackVelocity(pub FGVec2); pub struct FighterKnockbackVelocity(pub FGVec2);
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash)] #[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash, PartialEq)]
pub struct FighterDamage(FGi32); pub struct FighterDamage(FGi32);
impl std::fmt::Display for FighterDamage {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{:.2}", self.0)
}
}
#[derive(Debug, Hash, Clone)] #[derive(Debug, Hash, Clone)]
pub enum HitReactionKind { pub enum HitReactionKind {
Flinch, Flinch,
@@ -48,6 +54,7 @@ pub struct FighterHitReaction {
pub hitstop_frames: HitStop, pub hitstop_frames: HitStop,
pub hitstun_frames: u32, pub hitstun_frames: u32,
pub kind: HitReactionKind, pub kind: HitReactionKind,
pub damage: FighterDamage,
} }
#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone)] #[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone)]
+19 -5
View File
@@ -11,9 +11,9 @@ use crate::{
pub fn resolve_fighter_hits( pub fn resolve_fighter_hits(
mut pending_hits: ResMut<FighterPendingHits>, mut pending_hits: ResMut<FighterPendingHits>,
mut attacker: Query<( mut attacker: Query<(
&FighterStaleMoveQueue, &mut FighterStaleMoveQueue,
&FighterFacingDirection, &FighterFacingDirection,
&FighterHitboxes, &mut FighterHitboxes,
&Player, &Player,
&mut FighterHitstop, &mut FighterHitstop,
&mut FighterHitstopShake, &mut FighterHitstopShake,
@@ -42,7 +42,7 @@ pub fn resolve_fighter_hits(
let damage_data = hits[hit_offset..next_defender] let damage_data = hits[hit_offset..next_defender]
.iter() .iter()
.filter_map(|hit| { .filter_map(|hit| {
let Ok((stale_move_queue, facing_dir, _hitboxes, player, _, _)) = let Ok((stale_move_queue, facing_dir, _, player, _, _)) =
attacker.get(hit.attacker) attacker.get(hit.attacker)
else { else {
return None; return None;
@@ -52,7 +52,6 @@ pub fn resolve_fighter_hits(
let damage_received = stale_move_queue let damage_received = stale_move_queue
.get_attack_damage_multiplier(hit.attack_kind) .get_attack_damage_multiplier(hit.attack_kind)
* hitbox.damage.0; * hitbox.damage.0;
Some(( Some((
hit.attacker, hit.attacker,
damage_received, damage_received,
@@ -90,6 +89,7 @@ pub fn resolve_fighter_hits(
angle angle
}; };
// Attacker hitstop and data
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false); let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
reactions.push(( reactions.push((
attacker_entity, attacker_entity,
@@ -100,6 +100,7 @@ pub fn resolve_fighter_hits(
hitstun_frames: knockback.get_hitstun_frames(&game_settings), hitstun_frames: knockback.get_hitstun_frames(&game_settings),
hitstop_frames: hitstop, hitstop_frames: hitstop,
kind: HitReactionKind::Flinch, kind: HitReactionKind::Flinch,
damage: FighterDamage(attack_damage)
}, },
)); ));
} }
@@ -107,7 +108,7 @@ pub fn resolve_fighter_hits(
receiver_damage.0 += total_damage_received_this_frame; receiver_damage.0 += total_damage_received_this_frame;
for (attacker_entity, _, reaction) in &reactions { for (attacker_entity, _, reaction) in &reactions {
let Ok((.., mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else { let Ok((.., _, mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
continue; continue;
}; };
@@ -134,6 +135,19 @@ pub fn resolve_fighter_hits(
hit_offset = next_defender; hit_offset = next_defender;
} }
for hit in hits {
let Ok((mut stale_move_queue, _facing_direction, mut hitboxes, ..)) = attacker.get_mut(hit.attacker) else {
continue;
};
if let Some(ref mut hitbox) = hitboxes.0 {
if !hitbox.stalled {
hitbox.stalled = true;
stale_move_queue.push(hitbox.kind);
}
}
}
Ok(()) Ok(())
} }
+1
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@@ -259,6 +259,7 @@ pub struct FighterActiveAttack {
pub active_hitboxes: Vec<usize>, pub active_hitboxes: Vec<usize>,
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>, pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
pub hit_fighters: Vec<Entity>, pub hit_fighters: Vec<Entity>,
pub stalled: bool
} }
#[derive(Component, Clone, Debug, Default, Hash)] #[derive(Component, Clone, Debug, Default, Hash)]
+1 -1
View File
@@ -47,13 +47,13 @@ impl FighterStateImpl for GroundAttackState {
fn on_enter(&mut self, state_context: &mut EnterContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
state_context.play_animation(self.attack_kind.get_animation(), false); state_context.play_animation(self.attack_kind.get_animation(), false);
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone(); let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
state_context.stale_move_queue.push(self.attack_kind);
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack { state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
kind: self.attack_kind, kind: self.attack_kind,
script, script,
active_hitboxes: Vec::new(), active_hitboxes: Vec::new(),
solved_hitboxes: Vec::new(), solved_hitboxes: Vec::new(),
hit_fighters: Vec::new(), hit_fighters: Vec::new(),
stalled: false
}); });
} }
+3 -4
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@@ -28,13 +28,11 @@ use bevy::{
tasks::block_on, tasks::block_on,
}; };
use bevy_asset_loader::prelude::*; use bevy_asset_loader::prelude::*;
use bevy_wind_waker_shader::prelude::*;
use clap::Parser; use clap::Parser;
use ron_asset_manager::RonAssetPlugin; use ron_asset_manager::RonAssetPlugin;
use crate::{ use crate::{
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings, camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings, schedule::GameplaySchedulePlugin, stage::manifest::StageManifest, ui::InGameUIPlugin,
schedule::GameplaySchedulePlugin, stage::manifest::StageManifest,
}; };
mod args; mod args;
@@ -53,6 +51,7 @@ pub mod schedule;
pub mod scripting; pub mod scripting;
pub mod stage; pub mod stage;
pub mod texture_reference; pub mod texture_reference;
pub mod ui;
#[derive(States, Debug, Clone, Copy, Eq, PartialEq, Hash, Default)] #[derive(States, Debug, Clone, Copy, Eq, PartialEq, Hash, Default)]
pub enum AppState { pub enum AppState {
@@ -89,7 +88,6 @@ impl Plugin for GamePlugin {
app.init_state::<AppState>() app.init_state::<AppState>()
.add_plugins(( .add_plugins((
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"), SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
WindWakerShaderPlugin::default(),
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first. // Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
netcode::FighterNetcodePlugin::default(), netcode::FighterNetcodePlugin::default(),
GameplaySchedulePlugin, GameplaySchedulePlugin,
@@ -104,6 +102,7 @@ impl Plugin for GamePlugin {
RonAssetPlugin::<FighterManifest>::create("fighter.ron"), RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
RonAssetPlugin::<StageManifest>::create("stage.ron"), RonAssetPlugin::<StageManifest>::create("stage.ron"),
RonAssetPlugin::<GameSettings>::create("ron"), RonAssetPlugin::<GameSettings>::create("ron"),
InGameUIPlugin,
)) ))
.add_plugins(menus::MenuPlugin) .add_plugins(menus::MenuPlugin)
.add_loading_state( .add_loading_state(
+57
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@@ -0,0 +1,57 @@
use bevy::prelude::*;
use crate::{
fighter::manifest::{FighterManifest, FighterManifestRegistry}, match_loading::{PendingMatch}, ui::{errors::UIErrors, fighter_info::FighterInfoUI},
};
#[derive(Component, FromTemplate)]
pub struct BattleUI {
}
pub fn spawn_battle_ui(mut commands: Commands, request: Res<PendingMatch>, fighter_registry: Res<FighterManifestRegistry>, manifests: Res<Assets<FighterManifest>>) -> Result {
let mut fighter_uis = vec![];
for player in &request.players {
let manifest = fighter_registry.get(player.fighter).ok_or_else(|| UIErrors::FighterManifestHandleNotFound(player.fighter))?;
let manifest = manifests.get(manifest).ok_or_else(|| UIErrors::FighterManifestNotFound(player.fighter))?;
fighter_uis.push(FighterInfoUI::build(manifest, player));
}
let scene = bsn! {
BattleUI {
}
Node {
width: percent(100),
height: percent(100),
flex_direction: FlexDirection::Column,
align_items: AlignItems::Center,
justify_content: JustifyContent::End,
}
Children [
(
#FighterInfos
Node {
width: percent(100),
flex_direction: FlexDirection::Row,
align_items: AlignItems::End,
justify_content: JustifyContent::SpaceEvenly,
}
Children [
{fighter_uis}
]
)
]
};
commands.spawn_scene(scene);
Ok(())
}
pub fn cleanup_battle_ui(mut commands: Commands, battle_ui: Query<Entity, With<BattleUI>>) {
for entity in battle_ui {
commands.entity(entity).despawn();
}
}
+14
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@@ -0,0 +1,14 @@
use bevy::{scene::SpawnSceneError};
use crate::{fighter::FighterId};
#[derive(thiserror::Error, Debug)]
pub enum UIErrors {
#[error("Scene spawn failed: {0:?}")]
SceneSpawnFailed(#[from] SpawnSceneError),
#[error("Fighter manifest handle not found for fighter id {0:?}")]
FighterManifestHandleNotFound(FighterId),
#[error("Fighter manifest not found for fighter id {0:?}")]
FighterManifestNotFound(FighterId),
}
+57
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@@ -0,0 +1,57 @@
use bevy::prelude::*;
use crate::{fighter::{attack::FighterDamage, manifest::{FighterManifest}}, match_loading::MatchPlayer, player::Player};
#[derive(Component, FromTemplate)]
pub struct FighterInfoUI {
percentage_text: Entity,
_name_text: Entity,
player_handle: usize,
visible_damage: FighterDamage,
}
impl FighterInfoUI {
pub fn build(_manifest: &FighterManifest, match_player: &MatchPlayer) -> impl Scene {
let fighter_name = "El grande padre";
bsn! {
FighterInfoUI {
percentage_text: #PercentageText,
_name_text: #NameText,
player_handle: {match_player.handle}
}
Node {
flex_direction: FlexDirection::Column,
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
}
Children [
(
#PercentageText
Text("0.00%")
TextFont {
font_size: px(crate::menus::style::H2_SIZE),
}
),
(
#NameText
Text({fighter_name})
)
]
}
}
}
pub fn update_fighter_info_damage(fighters: Query<(&Player, &FighterDamage)>, ui_elements: Query<&mut FighterInfoUI>, mut commands: Commands) {
for mut ui_element in ui_elements {
let Some((_, damage)) = fighters.iter().find(|(player, _)| {
player.handle == ui_element.player_handle
}) else {
continue;
};
if *damage != ui_element.visible_damage {
commands.entity(ui_element.percentage_text).insert(Text(format!("{}%", damage)));
ui_element.visible_damage = damage.clone();
}
}
}
+18
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@@ -0,0 +1,18 @@
use bevy::prelude::*;
use crate::AppState;
pub mod battle_ui;
pub mod errors;
pub mod fighter_info;
#[derive(Default)]
pub struct InGameUIPlugin;
impl Plugin for InGameUIPlugin {
fn build(&self, app: &mut App) {
app.add_systems(OnEnter(AppState::InMatch), battle_ui::spawn_battle_ui)
.add_systems(OnExit(AppState::InMatch), battle_ui::cleanup_battle_ui)
.add_systems(PostUpdate, fighter_info::update_fighter_info_damage);
}
}