Implement damage UI, damage and stale moves. #45

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EIREXE merged 6 commits from damage_ui into master 2026-09-19 15:40:44 +00:00
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@@ -53,11 +53,9 @@ pub fn resolve_fighter_hits(
}; };
let attack_script = attack_scripts.get(&hit.attack_script)?; let attack_script = attack_scripts.get(&hit.attack_script)?;
let hitbox = attack_script.hitboxes.get(hit.hitbox_index)?; let hitbox = attack_script.hitboxes.get(hit.hitbox_index)?;
dbg!(hitbox.damage.0);
let damage_received = stale_move_queue let damage_received = stale_move_queue
.get_attack_damage_multiplier(hit.attack_kind) .get_attack_damage_multiplier(hit.attack_kind)
* hitbox.damage.0; * hitbox.damage.0;
dbg!(damage_received);
Some(( Some((
hit.attacker, hit.attacker,
damage_received, damage_received,