Implement fast falling #44
@@ -22,7 +22,8 @@
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air_jump_horizontal_velocity: "0.96",
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air_jump_multiplier: "1.0",
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dash_initial_velocity: "1.4",
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terminal_velocity: "1.6",
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terminal_velocity: "3.0",
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fast_fall_speed: "3.5",
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gravity: "0.084",
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weight: "100.0",
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jumpsquat_duration: 5,
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@@ -37,6 +37,7 @@ pub struct FighterAttributes {
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pub ground_friction: FGi32,
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pub terminal_velocity: FGi32,
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pub gravity: FGi32,
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pub fast_fall_speed: FGi32,
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pub weight: FGi32,
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pub air_friction: FGi32,
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@@ -412,7 +412,7 @@ pub fn attack_debug_gather(
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points.reserve(hit.hitstun_frames as usize);
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for _ in 1..hit.hitstun_frames {
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air::integrate_gravity(&mut fighter_vel, &manifest.attributes);
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air::integrate_gravity(&mut fighter_vel, &manifest.attributes, false);
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let vel = knockback_vel.length();
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let new_vel = vel
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+2
-2
@@ -38,7 +38,7 @@ use crate::{
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AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
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FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
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FighterStaleMoveQueue,
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}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, fall::FallState}, visual::FighterAnimations,
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}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
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}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
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};
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use state::state_interrupt_system;
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@@ -299,7 +299,7 @@ pub fn spawn_fighter(
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visual_root,
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animations,
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attack_scripts,
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FighterState::Fall(FallState),
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FighterState::Fall(FallState::new(AirborneStateCommon::default())),
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animation::FighterAnimationFrame::new(animation::AnimKind::Wait, true),
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(
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baked_animation::FighterBoneMatrices::default(),
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@@ -2,10 +2,44 @@ use crate::fighter::state::ground::GroundedStateCommon;
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use crate::fighter::state::land::{LandingState, LandingType};
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use crate::fighter::state::{CollisionContext, FighterState};
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use crate::fighter::*;
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use crate::input::FighterCommands;
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pub fn integrate_gravity(velocity: &mut FighterVelocity, attributes: &FighterAttributes) {
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#[derive(Default, Debug, Clone, Copy, Hash)]
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pub struct AirborneStateCommon {
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pub is_fast_falling: bool,
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}
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pub fn process_fast_fall(
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airborne_state_common: &mut AirborneStateCommon,
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input: &mut FighterInput,
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velocity: &mut FighterVelocity,
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attributes: &FighterAttributes,
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) {
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if velocity.y.is_negative() {
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if input.has_command(FighterCommands::SmashMoveDown) {
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airborne_state_common.is_fast_falling = true;
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}
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input.clear_command(FighterCommands::SmashMoveDown);
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}
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if airborne_state_common.is_fast_falling {
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velocity.y = -attributes.fast_fall_speed;
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}
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}
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pub fn integrate_gravity(
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velocity: &mut FighterVelocity,
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attributes: &FighterAttributes,
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fast_fall: bool
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) {
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velocity.y -= attributes.gravity;
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velocity.y = velocity.y.max(-attributes.terminal_velocity);
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let terminal_vel = if fast_fall {
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-attributes.fast_fall_speed
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} else {
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-attributes.terminal_velocity
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};
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velocity.y = velocity.y.max(terminal_vel);
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}
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pub fn apply_air_drift(
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@@ -56,8 +90,12 @@ pub fn apply_air_motion(
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translation.0 += velocity.0;
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}
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pub fn update_standard_motion(ctx: &mut crate::fighter::state::UpdateContext) {
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integrate_gravity(ctx.velocity, ctx.fighter_attributes);
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pub fn update_standard_motion(
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ctx: &mut crate::fighter::state::UpdateContext,
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airborne_common: &mut AirborneStateCommon,
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) {
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process_fast_fall(airborne_common, ctx.input, &mut ctx.velocity, ctx.fighter_attributes);
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integrate_gravity(ctx.velocity, ctx.fighter_attributes, airborne_common.is_fast_falling);
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apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
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apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
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}
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@@ -110,6 +148,7 @@ mod tests {
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air_drift_max: FGi32::lit("1.2"),
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ground_friction: FGi32::ZERO,
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terminal_velocity: FGi32::ZERO,
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fast_fall_speed: FGi32::ZERO,
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gravity: FGi32::ZERO,
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weight: FGi32::lit("1"),
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air_friction: FGi32::lit("0.001"),
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@@ -1,13 +1,9 @@
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use crate::{
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fighter::{
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animation::AnimKind,
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state::{
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CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
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UpdateContext, air, fall::FallState, land::LandingType,
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animation::AnimKind, state::{
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CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState, land::LandingType,
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},
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},
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input,
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math::vec::FGVec2,
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}, input, math::vec::FGVec2,
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};
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#[derive(Debug, Clone, Hash)]
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@@ -20,7 +16,7 @@ impl FighterStateImpl for AirDodgeState {
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fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
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if state_context.is_current_animation_finished() {
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Some(FighterState::Fall(FallState))
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Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
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} else {
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None
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}
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+15
-11
@@ -1,12 +1,24 @@
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use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
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use crate::fighter::animation::AnimKind;
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use crate::fighter::state::air::AirborneStateCommon;
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use crate::fighter::state::{FighterState, air, jump};
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#[derive(Debug, Clone, Copy, Hash)]
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pub struct FallState;
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#[derive(Debug, Clone, Copy, Hash, Default)]
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pub struct FallState {
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airborne_state_common: AirborneStateCommon
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}
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impl FallState {
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pub fn new(airborne_state_common: AirborneStateCommon) -> Self {
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Self {
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airborne_state_common
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}
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}
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}
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impl FighterStateImpl for FallState {
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const NAME: &'static str = "Fall";
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fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
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jump::check_input_double_jump(state_context)
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}
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@@ -16,7 +28,7 @@ impl FighterStateImpl for FallState {
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}
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fn update(&mut self, state_context: &mut UpdateContext) {
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air::update_standard_motion(state_context);
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air::update_standard_motion(state_context, &mut self.airborne_state_common);
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}
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fn check_collision_interrupt(
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@@ -36,11 +48,3 @@ impl FighterStateImpl for FallState {
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}
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}
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pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
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let input_frame = state_context.input.get_last_frame();
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if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone {
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return Some(FighterState::Fall(FallState));
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}
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None
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}
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@@ -3,7 +3,7 @@
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//! bit-for-bit deterministic for rollback.
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use crate::fighter::state::{
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CollisionContext, FighterState, InterruptContext, dash, fall, ground_attack, turn, wait, walk,
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CollisionContext, FighterState, InterruptContext, air, dash, fall, ground_attack, turn, wait, walk,
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};
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use crate::fighter::{
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FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
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@@ -233,7 +233,7 @@ pub fn collision_interrupt(
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) -> Option<FighterState> {
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match collide_with_stage_grounded(ctx, common, can_walk_off) {
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GroundedMotionResult::InGround => None,
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GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState)),
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GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState::new(air::AirborneStateCommon::default()))),
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}
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}
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@@ -1,14 +1,18 @@
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use crate::{
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fighter::{
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animation::AnimKind, attack::{self, FighterHitReaction}, state::{
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animation::AnimKind,
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attack::{self, FighterHitReaction},
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state::{
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CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
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InterruptContext, UpdateContext, air,
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InterruptContext, UpdateContext,
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air::{self, AirborneStateCommon},
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fall::FallState,
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ground::{GroundedStateCommon, collision_interrupt},
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land::LandingType,
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wait::WaitState,
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},
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}, math::int::FGi32,
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},
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math::int::FGi32,
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};
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#[derive(Clone, Debug, Hash)]
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@@ -21,7 +25,7 @@ pub enum HitstopStateKind {
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pub struct HitstunState {
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pub hit_reaction: FighterHitReaction,
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pub hitstop_kind: HitstopStateKind,
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knockback_applied: bool
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knockback_applied: bool,
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}
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impl HitstunState {
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@@ -29,7 +33,7 @@ impl HitstunState {
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Self {
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hit_reaction,
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hitstop_kind,
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knockback_applied: false
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knockback_applied: false,
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}
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}
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}
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@@ -59,7 +63,9 @@ impl FighterStateImpl for HitstunState {
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grounded_common: grounded_state_common.clone(),
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}))
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}
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HitstopStateKind::Airborne => Some(FighterState::Fall(FallState)),
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HitstopStateKind::Airborne => {
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Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
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}
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}
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} else {
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None
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@@ -71,14 +77,19 @@ impl FighterStateImpl for HitstunState {
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let launch_direction = attack::directional_influence::apply_directional_influence(
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ctx.input.get_last_frame().movement,
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self.hit_reaction.launch_angle,
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ctx.game_settings.fighter_common.di_max_angle
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ctx.game_settings.fighter_common.di_max_angle,
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);
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ctx.knockback_velocity.0 = launch_direction * self.hit_reaction.launch_velocity;
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self.knockback_applied = true;
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}
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||||
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air::integrate_gravity(ctx.velocity, ctx.fighter_attributes);
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||||
match self.hitstop_kind {
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||||
HitstopStateKind::Grounded(_) => {}
|
||||
HitstopStateKind::Airborne => {
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||||
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
|
||||
}
|
||||
}
|
||||
|
||||
let speed = ctx.knockback_velocity.length();
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||||
let next_speed = speed
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@@ -114,9 +125,7 @@ impl FighterStateImpl for HitstunState {
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}
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}
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fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
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||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
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match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded(_) => true,
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||||
HitstopStateKind::Airborne => false,
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||||
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||||
@@ -2,16 +2,10 @@ use bevy::prelude::*;
|
||||
|
||||
use crate::{
|
||||
fighter::{
|
||||
animation::AnimKind,
|
||||
state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||
UpdateContext, air,
|
||||
air_dodge::{self, AirDodgeState},
|
||||
ground::{self, GroundedStateCommon},
|
||||
animation::AnimKind, state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, air_dodge::{self, AirDodgeState}, ground::{self, GroundedStateCommon},
|
||||
},
|
||||
},
|
||||
input::FighterCommands,
|
||||
math::{int::FGi32, vec::FGVec2},
|
||||
}, input::FighterCommands, math::{int::FGi32, vec::FGVec2},
|
||||
};
|
||||
#[derive(Debug, Hash, Clone, Copy)]
|
||||
pub enum JumpType {
|
||||
@@ -23,6 +17,7 @@ pub enum JumpType {
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct JumpState {
|
||||
jump_type: JumpType,
|
||||
airborne_state_common: AirborneStateCommon,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
@@ -74,7 +69,7 @@ impl FighterStateImpl for JumpSquatState {
|
||||
} else {
|
||||
JumpType::ShortHop
|
||||
};
|
||||
Some(FighterState::Jump(JumpState { jump_type }))
|
||||
Some(FighterState::Jump(JumpState { jump_type, airborne_state_common: AirborneStateCommon::default() }))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
@@ -110,6 +105,7 @@ impl FighterStateImpl for JumpState {
|
||||
if state_context.input.has_command(FighterCommands::Jump) {
|
||||
Some(FighterState::Jump(JumpState {
|
||||
jump_type: JumpType::DoubleJump,
|
||||
airborne_state_common: AirborneStateCommon::default()
|
||||
}))
|
||||
} else {
|
||||
air_dodge::check_input(state_context)
|
||||
@@ -117,7 +113,7 @@ impl FighterStateImpl for JumpState {
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
air::update_standard_motion(state_context);
|
||||
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
@@ -205,6 +201,7 @@ pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<Fight
|
||||
.then(|| {
|
||||
FighterState::Jump(JumpState {
|
||||
jump_type: JumpType::DoubleJump,
|
||||
airborne_state_common: AirborneStateCommon::default()
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
@@ -148,7 +148,7 @@ pub struct ExitContext<'a> {
|
||||
pub struct UpdateContext<'a> {
|
||||
pub translation: &'a mut FighterTranslation,
|
||||
pub prev_translation: &'a mut FighterPreviousTranslation,
|
||||
pub input: &'a FighterInput,
|
||||
pub input: &'a mut FighterInput,
|
||||
pub hitboxes: &'a mut FighterHitboxes,
|
||||
pub velocity: &'a mut FighterVelocity,
|
||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||
@@ -289,7 +289,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
UpdateContext {
|
||||
translation: &mut self.translation,
|
||||
prev_translation: &mut self.prev_translation,
|
||||
input: &self.input,
|
||||
input: &mut self.input,
|
||||
hitboxes: &mut self.hitboxes,
|
||||
velocity: &mut self.velocity,
|
||||
knockback_velocity: &mut self.knockback_velocity,
|
||||
|
||||
@@ -20,6 +20,8 @@ pub enum FighterCommands {
|
||||
Jump,
|
||||
Shield,
|
||||
Attack,
|
||||
SmashMoveUp,
|
||||
SmashMoveDown,
|
||||
SmashMoveLeft,
|
||||
SmashMoveRight,
|
||||
}
|
||||
@@ -60,6 +62,8 @@ impl FighterAttackCommandType {
|
||||
pub struct FighterCommandLifetimes {
|
||||
smash_move_left: u8,
|
||||
smash_move_right: u8,
|
||||
smash_move_down: u8,
|
||||
smash_move_up: u8,
|
||||
jump: u8,
|
||||
shield: u8,
|
||||
attack: u8,
|
||||
@@ -72,6 +76,8 @@ impl Index<FighterCommands> for FighterCommandLifetimes {
|
||||
match command {
|
||||
FighterCommands::SmashMoveLeft => &self.smash_move_left,
|
||||
FighterCommands::SmashMoveRight => &self.smash_move_right,
|
||||
FighterCommands::SmashMoveDown => &self.smash_move_down,
|
||||
FighterCommands::SmashMoveUp => &self.smash_move_up,
|
||||
FighterCommands::Jump => &self.jump,
|
||||
FighterCommands::Shield => &self.shield,
|
||||
FighterCommands::Attack => &self.attack,
|
||||
@@ -84,6 +90,8 @@ impl IndexMut<FighterCommands> for FighterCommandLifetimes {
|
||||
match command {
|
||||
FighterCommands::SmashMoveLeft => &mut self.smash_move_left,
|
||||
FighterCommands::SmashMoveRight => &mut self.smash_move_right,
|
||||
FighterCommands::SmashMoveDown => &mut self.smash_move_down,
|
||||
FighterCommands::SmashMoveUp => &mut self.smash_move_up,
|
||||
FighterCommands::Jump => &mut self.jump,
|
||||
FighterCommands::Shield => &mut self.shield,
|
||||
FighterCommands::Attack => &mut self.attack,
|
||||
@@ -221,6 +229,19 @@ pub fn postprocess_input(
|
||||
let mut x_flick_detected =
|
||||
x_abs >= axis_threshold && input.frames_in_x_flick_deadzone <= frame_threshold;
|
||||
|
||||
if y_flick_detected {
|
||||
input.clear_command(FighterCommands::SmashMoveUp);
|
||||
input.clear_command(FighterCommands::SmashMoveDown);
|
||||
|
||||
let command_to_set = if input.current_frame.movement.y > 0.0 {
|
||||
FighterCommands::SmashMoveUp
|
||||
} else {
|
||||
FighterCommands::SmashMoveDown
|
||||
};
|
||||
|
||||
input.set_lifetime(command_to_set, game_settings.input_common.input_buffer_size);
|
||||
}
|
||||
|
||||
// if both flicks are detected, only one wins
|
||||
|
||||
if x_flick_detected && y_flick_detected {
|
||||
|
||||
Reference in New Issue
Block a user