Stop using manual hashing for dash state #31
@@ -11,18 +11,12 @@ use crate::fighter::state::fall::FallState;
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use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
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use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight};
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone, Hash)]
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pub struct DashState {
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direction: FighterFacingDirection,
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pub ground_common: GroundedStateCommon,
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}
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impl std::hash::Hash for DashState {
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fn hash<H: Hasher>(&self, state: &mut H) {
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self.direction.hash(state);
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}
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}
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impl DashState {
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pub fn new(direction: FighterFacingDirection, ground_common: GroundedStateCommon) -> Self {
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Self {
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