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Author SHA1 Message Date
EIREXE 819c680a79 Fix GameCube poll thread shutdown and backoff
CI / build-and-test (pull_request) Successful in 1m36s
CI / production-build (pull_request) Successful in 9m24s
2026-09-21 16:17:04 +02:00
EIREXE f7bb8cc345 Remove UI multi cam setup (#54)
CI / build-and-test (push) Successful in 1m19s
CI / production-build (push) Successful in 9m38s
Reviewed-on: #54
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-20 17:34:11 +00:00
EIREXE 85236c4e0f Optimize rollback hot paths (#53)
CI / build-and-test (push) Successful in 1m16s
CI / production-build (push) Successful in 9m36s
## Summary

Fixes #20.

- Reuse fighter animation scratch and output buffers across rollback frames.
- Select air-collision hits in one pass without candidate allocations or sorting.
- Index contiguous replay input frames directly and binary-search checksums.
- Add regression tests for buffer reuse and replay lookup/validation.

Reviewed-on: #53
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-20 12:41:13 +00:00
EIREXE bcf1e114ef Add script to debug fixed point numbers in lldb
CI / build-and-test (push) Successful in 1m33s
CI / production-build (push) Successful in 9m46s
2026-09-20 13:35:43 +02:00
EIREXE 15f07edaaf Add stocks UI (#52)
CI / build-and-test (push) Successful in 1m16s
CI / production-build (push) Successful in 9m38s
Reviewed-on: #52
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-20 11:34:45 +00:00
12 changed files with 428 additions and 91 deletions
+4
View File
@@ -10,3 +10,7 @@ imported_assets
*_old.glb
/replay.json
*.replay.tmp
# Python debugger formatter tests
__pycache__/
*.pyc
+9 -9
View File
@@ -2,6 +2,15 @@
Fancy heavily advanced platform fighting game
## Debugging fixed-point values with lldb
If using CodeLLDB:
```json
"preRunCommands": [
"command script import ${workspaceFolder}/tools/lldb_fixed.py"
]
```
## Direct P2P Debugging
```text
@@ -16,18 +25,9 @@ cargo run -- --debug-match --players 2 --local-port 7001 \
## Production Build
Production builds use the `production` Cargo profile and do not dynamically
link Bevy or Rust. Development builds retain Bevy dynamic linking for faster
iteration. Cargo stores the production profile under `target/production`,
separate from development artifacts under `target/debug`.
```sh
cargo run --locked \
--bin process-assets --no-default-features --features debug_features
cargo build --locked \
--profile production --no-default-features --features debug_features
```
The asset preprocessing command must be run from the repository root. It
populates `imported_assets/Default`, which is then consumed by the production
game without running the asset processor at startup.
+15 -1
View File
@@ -4,8 +4,8 @@ mod asset_baking;
mod runtime;
mod visual_binding;
pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
pub use crate::math::fixed_transform::FixedMat4;
pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
pub use runtime::{
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
update_fighter_bone_matrices,
@@ -164,6 +164,20 @@ mod tests {
);
}
#[test]
fn repeated_pose_updates_reuse_scratch_and_output_buffers() {
let mut matrices = FighterBoneMatrices::default();
let names = ["root".into(), "hand".into()];
let parents = [None, Some(0)];
let pose = [FixedMat4::IDENTITY, FixedMat4::IDENTITY];
matrices.set_pose(&names, &parents, &pose, FGi32::ONE);
let capacities = matrices.buffer_capacities();
matrices.set_pose(&names, &parents, &pose, FGi32::ONE);
assert_eq!(capacities, matrices.buffer_capacities());
}
#[test]
fn model_scale_affects_gameplay_bones_without_changing_visual_locals() {
let mut root = FixedMat4::IDENTITY;
+28 -8
View File
@@ -3,7 +3,7 @@ use std::collections::HashMap;
use bevy::prelude::*;
use serde::{Deserialize, Serialize};
use super::{BAKED_ANIMATION_FPS};
use super::BAKED_ANIMATION_FPS;
use crate::{
fighter::{
@@ -12,8 +12,8 @@ use crate::{
manifest::FighterManifest,
visual::FighterAnimations,
},
math::fixed_transform::FixedMat4,
math::int::FGi32,
math::fixed_transform::FixedMat4
};
#[derive(Clone, Debug, Serialize, Deserialize)]
@@ -70,12 +70,24 @@ pub struct FighterBoneMatrices {
previous_frame_matrices: Vec<FixedMat4>,
local_matrices: Vec<FixedMat4>,
previous_local_matrices: Vec<FixedMat4>,
model_matrices: Vec<Option<FixedMat4>>,
}
#[derive(Component, Clone, Debug, Default)]
pub struct FighterBoneIndexMap(pub HashMap<String, usize>);
impl FighterBoneMatrices {
#[cfg(test)]
pub(super) fn buffer_capacities(&self) -> [usize; 5] {
[
self.matrices.capacity(),
self.local_matrices.capacity(),
self.previous_frame_matrices.capacity(),
self.previous_local_matrices.capacity(),
self.model_matrices.capacity(),
]
}
pub fn get(&self, bone: &str) -> Option<(FixedMat4, FixedMat4)> {
let index = self.bone_names.iter().position(|name| name == bone)?;
Some((
@@ -142,13 +154,19 @@ impl FighterBoneMatrices {
assert_eq!(self.bone_names, bone_names, "baked bone names changed");
assert_eq!(self.parents, parents, "baked bone parents changed");
}
self.matrices.reserve(local.len());
self.previous_frame_matrices.reserve(local.len());
self.local_matrices.reserve(local.len());
self.previous_local_matrices.reserve(local.len());
self.model_matrices.reserve(local.len());
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
self.local_matrices.clear();
self.local_matrices.extend_from_slice(local);
let mut model = vec![None; local.len()];
self.model_matrices.resize(local.len(), None);
self.model_matrices.fill(None);
for index in 0..local.len() {
resolve_model_transform(index, parents, local, &mut model)
resolve_model_transform(index, parents, local, &mut self.model_matrices)
.expect("baked bone hierarchy should be valid");
}
let model_scale = FixedMat4 {
@@ -159,10 +177,12 @@ impl FighterBoneMatrices {
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
],
};
self.matrices = model
.into_iter()
.map(|matrix| model_scale.mul(matrix.expect("baked bone hierarchy should be valid")))
.collect();
self.matrices.clear();
self.matrices.extend(
self.model_matrices.iter().map(|matrix| {
model_scale.mul(matrix.expect("baked bone hierarchy should be valid"))
}),
);
}
}
+12 -14
View File
@@ -50,11 +50,13 @@ pub fn air_collide_with_stage(
translation.0 + ecb.get_bottom_point(),
);
let mut intersect_results = vec![];
for (poly_idx, poly) in stage_collision.stage_polys.iter().enumerate() {
if let Some(intersect_result) = poly.intersect_ray(ray_segment) {
intersect_results.push((
stage_collision
.stage_polys
.iter()
.enumerate()
.filter_map(|(poly_idx, poly)| {
poly.intersect_ray(ray_segment).map(|intersect_result| {
(
AirCollisionWithStageResult {
line_id: {
StageLineID {
@@ -68,13 +70,9 @@ pub fn air_collide_with_stage(
intersect_result
.position
.distance_squared(ray_segment.point2()),
));
}
}
intersect_results.sort_by(|(_, a), (_, b)| a.cmp(b));
intersect_results
.iter()
.last()
.map(|(val, _)| val.to_owned().clone())
)
})
})
.max_by(|(_, a), (_, b)| a.cmp(b))
.map(|(result, _)| result)
}
+74 -10
View File
@@ -1,6 +1,8 @@
use std::panic::{self, AssertUnwindSafe};
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::{Arc, Mutex};
use std::thread::JoinHandle;
use std::time::{Duration, Instant};
use bevy::prelude::*;
use gc_adapter_neo::{Controller, GcAdapter};
@@ -55,10 +57,11 @@ impl GcPortState {
/// Shared, `Send + Sync` handle to the latest snapshot from the poll
/// thread. Safe to store as an ordinary [`Resource`] (no `NonSend` needed)
/// because the `GcAdapter` itself never leaves its thread.
#[derive(Resource, Clone)]
#[derive(Resource)]
pub struct GcAdapterSnapshot {
ports: Arc<Mutex<[GcPortState; 4]>>,
shutdown: Arc<AtomicBool>,
poll_thread: Option<JoinHandle<()>>,
}
impl GcAdapterSnapshot {
@@ -69,13 +72,37 @@ impl GcAdapterSnapshot {
impl Drop for GcAdapterSnapshot {
fn drop(&mut self) {
// Only actually signals shutdown once the last clone (this resource
// is never cloned in practice, but be defensive) is dropped.
if Arc::strong_count(&self.shutdown) <= 1 {
self.shutdown.store(true, Ordering::Relaxed);
self.shutdown.store(true, Ordering::Release);
if let Some(poll_thread) = self.poll_thread.take() {
if let Err(payload) = poll_thread.join() {
error!(
"GameCube Controller Adapter poll thread panicked during shutdown: {payload:?}"
);
}
}
}
}
const INITIAL_ERROR_BACKOFF: Duration = Duration::from_millis(1);
const MAX_ERROR_BACKOFF: Duration = Duration::from_millis(100);
fn next_error_backoff(backoff: Duration) -> Duration {
backoff.saturating_mul(2).min(MAX_ERROR_BACKOFF)
}
/// Wait for a retry while still allowing the owner to shut the poll thread down promptly.
fn wait_for_retry(shutdown: &AtomicBool, delay: Duration) -> bool {
let deadline = Instant::now() + delay;
while !shutdown.load(Ordering::Acquire) {
let remaining = deadline.saturating_duration_since(Instant::now());
if remaining.is_zero() {
return true;
}
std::thread::sleep(remaining.min(Duration::from_millis(10)));
}
false
}
/// Connects to the first GameCube adapter found on the USB bus and starts
/// polling it on a dedicated thread. Returns `None` (after logging a
@@ -94,7 +121,7 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
let thread_ports = ports.clone();
let thread_shutdown = shutdown.clone();
std::thread::Builder::new()
let poll_thread = std::thread::Builder::new()
.name("gc-adapter-poll".into())
.spawn(move || {
// Flush whatever the adapter had buffered before we started
@@ -107,17 +134,27 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
let mut rate_window_start = std::time::Instant::now();
#[cfg(debug_assertions)]
let mut rate_window_count: u32 = 0;
let mut error_backoff = INITIAL_ERROR_BACKOFF;
while !thread_shutdown.load(Ordering::Relaxed) {
while !thread_shutdown.load(Ordering::Acquire) {
let result = panic::catch_unwind(AssertUnwindSafe(|| adapter.read_controllers()));
let controllers = match result {
Ok(Ok(controllers)) => controllers,
Ok(Ok(controllers)) => {
error_backoff = INITIAL_ERROR_BACKOFF;
controllers
}
// Ignore this, for some reason we get a bunch of these when we start reading
Ok(Err(
gc_adapter_neo::AdapterError::Parse(_)
| gc_adapter_neo::AdapterError::ShortRead(_),
)) => continue,
)) => {
if !wait_for_retry(&thread_shutdown, error_backoff) {
break;
}
error_backoff = next_error_backoff(error_backoff);
continue;
}
Ok(Err(gc_adapter_neo::AdapterError::Usb(err))) => {
error!(
"GameCube Controller Adapter USB read failed ({err:?}); stopping \
@@ -160,5 +197,32 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
})
.expect("failed to spawn gc-adapter poll thread");
Ok(GcAdapterSnapshot { ports, shutdown })
Ok(GcAdapterSnapshot {
ports,
shutdown,
poll_thread: Some(poll_thread),
})
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn error_backoff_is_capped() {
let mut backoff = INITIAL_ERROR_BACKOFF;
for _ in 0..16 {
backoff = next_error_backoff(backoff);
}
assert_eq!(backoff, MAX_ERROR_BACKOFF);
assert_eq!(next_error_backoff(MAX_ERROR_BACKOFF), MAX_ERROR_BACKOFF);
}
#[test]
fn retry_wait_stops_when_shutdown_is_requested() {
let shutdown = AtomicBool::new(true);
assert!(!wait_for_retry(&shutdown, Duration::from_secs(1)));
}
}
+1 -1
View File
@@ -241,7 +241,7 @@ pub fn copy_cursor_transform_to_token(
character_boxes: Query<(&CharacterBox, &ComputedNode, &UiGlobalTransform)>,
match_config: Res<MenuMatchConfig>,
cursors: Query<&UiGlobalTransform, With<FGMenuCursor>>,
cam: Single<&Camera, With<IsDefaultUiCamera>>,
cam: Single<&Camera>,
ui_scale: Res<UiScale>,
) -> Result {
let camera = cam.into_inner();
+1 -1
View File
@@ -181,7 +181,7 @@ pub fn cursor_input(
}
pub fn update_cursor_transform(
camera: Single<&Camera, With<IsDefaultUiCamera>>,
camera: Single<&Camera>,
query: Query<(&mut Node, &PointerLocation), With<FGMenuCursor>>,
ui_scale: Res<UiScale>,
) {
+14 -14
View File
@@ -25,6 +25,8 @@ pub mod style;
#[derive(Component, Clone, Default)]
pub struct MenuMarker {}
#[derive(Component, Clone, Default)]
pub struct MenuCameraMarker {}
pub struct MenuPlugin;
@@ -38,6 +40,7 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
bsn! {
#MenuRoot
MenuMarker
Transform
Node {
width: percent(100),
height: percent(100),
@@ -46,6 +49,11 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
flex_direction: FlexDirection::Column,
}
Children [
(
#MenuCamera
Camera
Camera2d
),
(
#MenuContainer
Node {
@@ -65,15 +73,18 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
pub fn despawn_menu(
existing_menu: Option<Single<Entity, With<MenuMarker>>>,
existing_menu_camera: Option<Single<Entity, With<MenuCameraMarker>>>,
mut commands: Commands,
) {
if let Some(entity) = existing_menu {
commands
.entity(entity.into_inner())
.remove::<Camera2d>()
.remove::<Camera>()
.despawn();
}
if let Some(menu_cam) = existing_menu_camera {
commands.entity(*menu_cam).despawn();
}
}
pub fn spawn_menu(
@@ -84,8 +95,6 @@ pub fn spawn_menu(
if let Some(entity) = existing_menu {
commands
.entity(entity.into_inner())
.remove::<Camera2d>()
.remove::<Camera>()
.despawn();
}
commands.queue_spawn_scene(wrap_menu(menu));
@@ -113,16 +122,7 @@ impl Plugin for MenuPlugin {
fn build(&self, app: &mut App) {
app.add_systems(
OnEnter(AppState::MainMenu),
(build_menu::<MainMenu>, |mut commands: Commands| {
commands.spawn((Camera2d, IsDefaultUiCamera));
commands.spawn((
Camera2d,
Camera {
order: 1,
..default()
},
));
}),
build_menu::<MainMenu>,
)
.add_message::<character_select::PlayerSlotAssigned>()
.init_resource::<navigation::UINavigationActionState>()
+70 -14
View File
@@ -152,6 +152,20 @@ fn validate(replay: &Replay) -> Result<(), String> {
{
return Err("replay frames must be strictly ordered".into());
}
if replay
.frames
.windows(2)
.any(|frames| frames[0].frame.checked_add(1) != Some(frames[1].frame))
{
return Err("replay frames must be contiguous".into());
}
if replay
.checksums
.windows(2)
.any(|checksums| checksums[0].frame >= checksums[1].frame)
{
return Err("replay checksums must be strictly ordered".into());
}
if replay
.frames
.iter()
@@ -173,6 +187,21 @@ impl Replay {
handles.sort_unstable();
handles != (0..handles.len()).collect::<Vec<_>>()
}
fn frame(&self, frame: i32) -> Option<&ReplayFrame> {
let first_frame = self.frames.first()?.frame;
let index = frame.checked_sub(first_frame)? as usize;
self.frames
.get(index)
.filter(|recorded| recorded.frame == frame)
}
fn checksum(&self, frame: i32) -> Option<u128> {
self.checksums
.binary_search_by_key(&frame, |checksum| checksum.frame)
.ok()
.map(|index| self.checksums[index].checksum)
}
}
fn start_replay(mut commands: Commands, args: Res<Args>, loaded: Option<Res<LoadedReplay>>) {
@@ -210,11 +239,7 @@ fn replay_inputs(
.insert(frame.0, inputs.iter().map(|(input, _)| *input).collect());
}
ReplayMode::Playback { replay, mismatch } if !*mismatch => {
let Some(recorded) = replay
.frames
.iter()
.find(|recorded| recorded.frame == frame.0)
else {
let Some(recorded) = replay.frame(frame.0) else {
error!("Replay has no input for frame {}", frame.0);
*mismatch = true;
return;
@@ -235,14 +260,10 @@ fn record_checksum(
let Some(mut runtime) = runtime else { return };
if matches!(&runtime.mode, ReplayMode::Record { .. }) {
runtime.checksums.insert(frame.0, checksum.0);
} else if let ReplayMode::Playback { replay, mismatch } = &mut runtime.mode {
if let Some(expected) = replay
.checksums
.iter()
.find(|value| value.frame == frame.0)
.map(|value| value.checksum)
} else if let ReplayMode::Playback { replay, mismatch } = &mut runtime.mode
&& let Some(expected) = replay.checksum(frame.0)
&& expected != checksum.0
{
if expected != checksum.0 {
error!(
"Replay desync at frame {}: expected {:X}, got {:X}",
frame.0, expected, checksum.0
@@ -250,8 +271,6 @@ fn record_checksum(
*mismatch = true;
}
}
}
}
fn stop_recording(
mut commands: Commands,
@@ -407,4 +426,41 @@ mod tests {
"unsupported replay version 1"
);
}
#[test]
fn playback_lookups_use_frame_offsets_and_support_sparse_checksums() {
let mut replay = sample();
replay.frames[0].frame = 10;
replay.frames.push(ReplayFrame {
frame: 11,
inputs: replay.frames[0].inputs.clone(),
});
replay.checksums.push(ReplayChecksum {
frame: 11,
checksum: 84,
});
replay.checksums[0].frame = 10;
validate(&replay).unwrap();
assert_eq!(replay.frame(10).unwrap().frame, 10);
assert_eq!(replay.frame(11).unwrap().frame, 11);
assert!(replay.frame(9).is_none());
assert_eq!(replay.checksum(10), Some(42));
assert_eq!(replay.checksum(11), Some(84));
assert_eq!(replay.checksum(12), None);
}
#[test]
fn noncontiguous_input_frames_are_rejected() {
let mut replay = sample();
replay.frames.push(ReplayFrame {
frame: 3,
inputs: replay.frames[0].inputs.clone(),
});
assert_eq!(
validate(&replay).unwrap_err(),
"replay frames must be contiguous"
);
}
}
+123
View File
@@ -0,0 +1,123 @@
"""LLDB summaries for Rust's `fixed` crate.
Load this file from LLDB with:
command script import /path/to/shinespark/tools/lldb_fixed.py
The implementation does not use floating-point arithmetic, so displayed values
are exact even for FixedI128/FixedU128 values.
"""
import re
try:
import lldb
except ImportError:
# Keep the pure parsing and formatting helpers testable without LLDB.
lldb = None
_FIXED_TYPE_RE = re.compile(r"(?:^|::)Fixed([IU])(8|16|32|64|128)<(.+)>$")
_DIRECT_TYPENUM_RE = re.compile(r"(?:^|::)U(\d+)$")
_TYPENUM_BIT_RE = re.compile(r"(?:^|::)B([01])(?=\s*[,>])")
def parse_fixed_type(type_name):
"""Return (signed, storage_bits, fractional_bits), or None."""
if not type_name:
return None
match = _FIXED_TYPE_RE.search(type_name.replace(" ", ""))
if match is None:
return None
signed = match.group(1) == "I"
storage_bits = int(match.group(2))
fractional_type = match.group(3)
direct = _DIRECT_TYPENUM_RE.search(fractional_type)
if direct is not None:
fractional_bits = int(direct.group(1))
else:
# typenum represents UInt<N, B> as a binary tree. Its textual Rust
# type lists the bits from most significant to least significant.
digits = _TYPENUM_BIT_RE.findall(fractional_type)
if not digits:
return None
fractional_bits = int("".join(digits), 2)
if fractional_bits > storage_bits:
return None
return signed, storage_bits, fractional_bits
def normalize_bits(raw_bits, signed, storage_bits):
"""Interpret a possibly unsigned LLDB integer using the fixed type's width."""
mask = (1 << storage_bits) - 1
raw_bits &= mask
if signed and raw_bits >= 1 << (storage_bits - 1):
raw_bits -= 1 << storage_bits
return raw_bits
def format_fixed(raw_bits, fractional_bits):
"""Format a scaled integer exactly as a decimal string."""
if fractional_bits == 0:
return str(raw_bits)
negative = raw_bits < 0
magnitude = -raw_bits if negative else raw_bits
whole = magnitude >> fractional_bits
remainder = magnitude & ((1 << fractional_bits) - 1)
if remainder == 0:
result = str(whole)
else:
# remainder / 2^n == (remainder * 5^n) / 10^n, which gives a finite,
# exact decimal representation without converting through a float.
decimal = str(remainder * 5**fractional_bits).zfill(fractional_bits)
result = f"{whole}.{decimal.rstrip('0')}"
return f"-{result}" if negative else result
def _parse_lldb_integer(value):
text = value.GetValue()
if text is not None:
try:
return int(text, 0)
except ValueError:
pass
# GetValueAsUnsigned is also useful on LLDB versions that do not render
# primitive values through GetValue. It is sufficient for all <= 64-bit
# fixed types; current LLDB versions render i128/u128 through GetValue.
return value.GetValueAsUnsigned()
def fixed_summary(value, _internal_dict):
layout = parse_fixed_type(value.GetTypeName())
if layout is None:
return None
signed, storage_bits, fractional_bits = layout
bits = value.GetChildMemberWithName("bits")
if not bits.IsValid():
return None
raw_bits = _parse_lldb_integer(bits)
raw_bits = normalize_bits(raw_bits, signed, storage_bits)
return format_fixed(raw_bits, fractional_bits)
def __lldb_init_module(debugger, _internal_dict):
# LLDB's type-name regex sees the concrete fixed type rather than project
# aliases such as FGi32 and FGWide.
debugger.HandleCommand(
"type summary add --python-function lldb_fixed.fixed_summary "
"--category Shinespark --regex "
"'^fixed::Fixed(I|U)(8|16|32|64|128)<.+>$'"
)
# A dedicated category makes the formatter work even when CodeLLDB has not
# enabled rustc's standard `Rust` formatter category yet.
debugger.HandleCommand("type category enable Shinespark")
+58
View File
@@ -0,0 +1,58 @@
import unittest
import lldb_fixed
class ParseFixedTypeTests(unittest.TestCase):
def test_direct_typenum_alias(self):
self.assertEqual(
lldb_fixed.parse_fixed_type("fixed::FixedI32<typenum::uint::U16>"),
(True, 32, 16),
)
def test_expanded_typenum(self):
type_name = (
"fixed::FixedI32<"
"typenum::uint::UInt<"
"typenum::uint::UInt<"
"typenum::uint::UInt<"
"typenum::uint::UInt<"
"typenum::uint::UInt<typenum::uint::UTerm, typenum::bit::B1>, "
"typenum::bit::B0>, typenum::bit::B0>, typenum::bit::B0>, "
"typenum::bit::B0>>"
)
self.assertEqual(lldb_fixed.parse_fixed_type(type_name), (True, 32, 16))
def test_unsigned_type(self):
self.assertEqual(
lldb_fixed.parse_fixed_type("fixed::FixedU64<typenum::uint::U24>"),
(False, 64, 24),
)
def test_unrelated_type(self):
self.assertIsNone(lldb_fixed.parse_fixed_type("core::primitive::i32"))
class FormatFixedTests(unittest.TestCase):
def test_q16_16(self):
self.assertEqual(lldb_fixed.format_fixed(3 << 15, 16), "1.5")
self.assertEqual(lldb_fixed.format_fixed(-(3 << 15), 16), "-1.5")
self.assertEqual(lldb_fixed.format_fixed(1, 16), "0.0000152587890625")
def test_integer_value_has_no_decimal_suffix(self):
self.assertEqual(lldb_fixed.format_fixed(12 << 16, 16), "12")
def test_q96_32(self):
raw = (1 << 100) + (1 << 31)
self.assertEqual(
lldb_fixed.format_fixed(raw, 32),
"295147905179352825856.5",
)
def test_twos_complement_normalization(self):
self.assertEqual(lldb_fixed.normalize_bits(0xFFFF8000, True, 32), -32768)
self.assertEqual(lldb_fixed.normalize_bits(0xFFFF8000, False, 32), 0xFFFF8000)
if __name__ == "__main__":
unittest.main()