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3
Commits
spawn
...
e02dff58e5
| Author | SHA1 | Date | |
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e02dff58e5 | ||
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6f1d8a7706 | ||
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bb238d2cbc |
+17
-4
@@ -111,6 +111,7 @@ enum DebugFlag {
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Ecb,
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BlastZones,
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StageCollision,
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SpawnPositions,
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AnimationBones,
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AttackHitboxes,
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Hurtboxes,
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@@ -151,10 +152,6 @@ const FIGHTER_MENU: &[DebugMenuEntry] = &[
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label: "ECB",
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flag: DebugFlag::Ecb,
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},
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DebugMenuEntry::Toggle {
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label: "Blast Zones",
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flag: DebugFlag::BlastZones,
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},
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DebugMenuEntry::Toggle {
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label: "Animation bones",
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flag: DebugFlag::AnimationBones,
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@@ -178,6 +175,14 @@ const WORLD_MENU: &[DebugMenuEntry] = &[
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label: "Stage collision",
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flag: DebugFlag::StageCollision,
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},
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DebugMenuEntry::Toggle {
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label: "Blast zones",
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flag: DebugFlag::BlastZones,
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},
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DebugMenuEntry::Toggle {
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label: "Spawn points",
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flag: DebugFlag::SpawnPositions,
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},
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DebugMenuEntry::GameSpeed {
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label: "Game speed",
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},
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@@ -250,6 +255,7 @@ pub struct DebugSettings {
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pub ecb: bool,
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pub blast_zones: bool,
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pub stage_collision: bool,
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pub spawn_positions: bool,
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pub animation_bones: bool,
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pub attack_hitboxes: bool,
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pub hurtboxes: bool,
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@@ -272,6 +278,7 @@ impl Default for DebugSettings {
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ecb: false,
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blast_zones: false,
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stage_collision: false,
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spawn_positions: false,
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animation_bones: false,
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attack_hitboxes: false,
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hurtboxes: false,
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@@ -336,6 +343,7 @@ impl DebugSettings {
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DebugFlag::Network => self.network,
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DebugFlag::Ecb => self.ecb,
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DebugFlag::BlastZones => self.blast_zones,
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DebugFlag::SpawnPositions => self.spawn_positions,
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DebugFlag::StageCollision => self.stage_collision,
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DebugFlag::AnimationBones => self.animation_bones,
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DebugFlag::AttackHitboxes => self.attack_hitboxes,
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@@ -352,6 +360,7 @@ impl DebugSettings {
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DebugFlag::Ecb => self.ecb = !self.ecb,
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DebugFlag::BlastZones => self.blast_zones = !self.blast_zones,
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DebugFlag::StageCollision => self.stage_collision = !self.stage_collision,
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DebugFlag::SpawnPositions => self.spawn_positions = !self.spawn_positions,
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DebugFlag::AnimationBones => self.animation_bones = !self.animation_bones,
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DebugFlag::AttackHitboxes => self.attack_hitboxes = !self.attack_hitboxes,
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DebugFlag::Hurtboxes => self.hurtboxes = !self.hurtboxes,
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@@ -897,6 +906,10 @@ pub fn blast_zones_enabled(settings: Res<DebugSettings>) -> bool {
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settings.blast_zones
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}
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pub fn spawn_positions_enabled(settings: Res<DebugSettings>) -> bool {
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settings.spawn_positions
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}
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pub fn animation_bones_enabled(settings: Res<DebugSettings>) -> bool {
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settings.animation_bones
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}
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@@ -1,22 +1,12 @@
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use bevy::prelude::*;
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use crate::{
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camera::MatchCamera,
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fighter::{
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FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake,
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FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState,
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FighterTranslation, FighterVelocity,
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animation::FighterAnimationFrame,
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attack::{
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camera::MatchCamera, fighter::{
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FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterPendingRespawn, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity, animation::FighterAnimationFrame, attack::{
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FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
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FighterSolvedHurtboxes, FighterStaleMoveQueue,
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},
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baked_animation::FighterBoneMatrices,
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state::FighterState,
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},
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input::FighterInput,
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player::Player,
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stage::line::StageCollision,
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}, baked_animation::FighterBoneMatrices, state::FighterState,
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}, input::FighterInput, match_runtime::MatchState, player::Player, stage::line::StageCollision,
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};
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#[derive(Resource, Default)]
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@@ -29,6 +19,7 @@ struct Checkpoint {
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fighters: Vec<FighterCheckpoint>,
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stage_collision: StageCollision,
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pending_hits: FighterPendingHits,
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match_state: MatchState,
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}
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#[derive(Clone)]
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@@ -55,6 +46,7 @@ struct FighterCheckpoint {
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solved_hurtboxes: FighterSolvedHurtboxes,
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bone_matrices: FighterBoneMatrices,
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surface: FighterSurfaceState,
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pending_respawn: FighterPendingRespawn,
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}
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pub(super) fn save_or_restore(world: &mut World) {
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@@ -99,10 +91,12 @@ pub(super) fn save_or_restore(world: &mut World) {
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checkpoint_fighters.push(checkpoint);
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}
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let pending_hits = world.resource::<FighterPendingHits>().clone();
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let match_state = world.resource::<MatchState>().clone();
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world.resource_mut::<DebugSaveState>().checkpoint = Some(Checkpoint {
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fighters: checkpoint_fighters,
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stage_collision,
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pending_hits,
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match_state,
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});
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info!("Saved debug game state");
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return;
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@@ -154,9 +148,11 @@ pub(super) fn save_or_restore(world: &mut World) {
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entity.insert(saved.solved_hurtboxes.clone());
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entity.insert(saved.bone_matrices.clone());
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entity.insert(saved.surface.clone());
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entity.insert(saved.pending_respawn.clone());
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}
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world.insert_resource(checkpoint.pending_hits.clone());
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world.insert_resource(checkpoint.stage_collision);
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world.insert_resource(checkpoint.match_state);
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for mut match_camera in world.query::<&mut MatchCamera>().iter_mut(world) {
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match_camera.needs_snap = true;
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}
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@@ -188,6 +184,7 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
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solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
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bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
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surface: fighter.get::<FighterSurfaceState>()?.clone(),
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pending_respawn: fighter.get::<FighterPendingRespawn>()?.clone(),
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})
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}
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@@ -8,7 +8,7 @@ pub use crate::math::fixed_transform::FixedMat4;
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pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
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pub use runtime::{
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BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
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update_fighter_bone_matrices,
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resample_fighter_bone_matrices, update_fighter_bone_matrices,
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};
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pub const BAKED_ANIMATION_FPS: u32 = 60;
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@@ -275,6 +275,31 @@ mod tests {
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assert_eq!(capacities, matrices.buffer_capacities());
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}
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#[test]
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fn same_frame_resample_preserves_previous_gameplay_pose() {
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let names = ["root".into()];
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let parents = [None];
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let mut pose_a = FixedMat4::IDENTITY;
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pose_a.translate(FGVec3::lit("1", "0", "0"));
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let mut pose_b = FixedMat4::IDENTITY;
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pose_b.translate(FGVec3::lit("2", "0", "0"));
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let mut snapped_pose = FixedMat4::IDENTITY;
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snapped_pose.translate(FGVec3::lit("3", "0", "0"));
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let mut matrices = FighterBoneMatrices::default();
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matrices.set_pose(AnimKind::Wait, &names, &parents, &[pose_a], FGi32::ONE);
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matrices.set_pose(AnimKind::Wait, &names, &parents, &[pose_b], FGi32::ONE);
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matrices.resample_pose(
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AnimKind::Landing,
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&names,
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&parents,
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&[snapped_pose],
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FGi32::ONE,
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);
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assert_eq!(matrices.get_index(0), Some((pose_a, snapped_pose)));
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}
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#[test]
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fn model_scale_affects_gameplay_bones_without_changing_visual_locals() {
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let mut root = FixedMat4::IDENTITY;
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@@ -144,6 +144,27 @@ impl FighterBoneMatrices {
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parents: &[Option<usize>],
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local: &[FixedMat4],
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model_scale: FGi32,
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) {
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self.sample_pose(kind, bone_names, parents, local, model_scale, true);
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}
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pub(super) fn resample_pose(
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&mut self,
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kind: AnimKind,
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bone_names: &[String],
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parents: &[Option<usize>],
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local: &[FixedMat4],
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model_scale: FGi32,
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) {
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self.sample_pose(kind, bone_names, parents, local, model_scale, false);
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}
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fn sample_pose(
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&mut self,
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kind: AnimKind,
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bone_names: &[String],
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parents: &[Option<usize>],
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local: &[FixedMat4],
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model_scale: FGi32,
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advance_history: bool,
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) {
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assert_eq!(
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bone_names.len(),
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@@ -167,9 +188,11 @@ impl FighterBoneMatrices {
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self.local_matrices.reserve(local.len());
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self.previous_local_matrices.reserve(local.len());
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self.model_matrices.reserve(local.len());
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if advance_history {
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std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
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let animation_changed = self.presentation_kind != Some(kind);
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std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
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}
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let animation_changed = self.presentation_kind != Some(kind);
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self.local_matrices.clear();
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self.local_matrices.extend_from_slice(local);
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self.model_matrices.resize(local.len(), None);
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@@ -215,6 +238,56 @@ pub fn update_fighter_bone_matrices(
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manifests: Res<Assets<FighterManifest>>,
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) {
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for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
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sample_fighter_bone_matrices(
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frame,
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animations,
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fighter,
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&mut matrices,
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&mut bone_indices,
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&baked_assets,
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&manifests,
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true,
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);
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}
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}
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/// Resamples the current pose after collision-driven state transitions without
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/// advancing the previous-frame pose used for swept gameplay volumes.
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pub fn resample_fighter_bone_matrices(
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mut fighters: Query<(
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&FighterAnimationFrame,
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&FighterAnimations,
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&Fighter,
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&mut FighterBoneMatrices,
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&mut FighterBoneIndexMap,
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)>,
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baked_assets: Res<Assets<BakedFighterAnimations>>,
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manifests: Res<Assets<FighterManifest>>,
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) {
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for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
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sample_fighter_bone_matrices(
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frame,
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animations,
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fighter,
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&mut matrices,
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&mut bone_indices,
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&baked_assets,
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&manifests,
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false,
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);
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}
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}
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fn sample_fighter_bone_matrices(
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frame: &FighterAnimationFrame,
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animations: &FighterAnimations,
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fighter: &Fighter,
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matrices: &mut FighterBoneMatrices,
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bone_indices: &mut FighterBoneIndexMap,
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baked_assets: &Assets<BakedFighterAnimations>,
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manifests: &Assets<FighterManifest>,
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advance_history: bool,
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) {
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let baked = baked_assets
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.get(&animations.baked)
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.expect("fighter baked animation asset should be loaded before the match starts");
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@@ -228,6 +301,7 @@ pub fn update_fighter_bone_matrices(
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let manifest = manifests
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.get(&fighter.manifest)
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.expect("fighter manifest should be loaded before the match starts");
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if advance_history {
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matrices.set_pose(
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frame.kind,
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&baked.bone_names,
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@@ -235,6 +309,15 @@ pub fn update_fighter_bone_matrices(
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pose,
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manifest.model_scale,
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);
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} else {
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matrices.resample_pose(
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frame.kind,
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&baked.bone_names,
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&baked.parents,
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pose,
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manifest.model_scale,
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);
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}
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if bone_indices.0.is_empty() {
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bone_indices.0.extend(
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baked
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@@ -245,7 +328,6 @@ pub fn update_fighter_bone_matrices(
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);
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}
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}
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}
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fn resolve_model_transform(
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index: usize,
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@@ -0,0 +1,36 @@
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//! Various interactions with the blast zones
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use bevy::prelude::*;
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use crate::{fighter::{FighterPendingRespawn, FighterTranslation, state::FighterState}, match_loading::MatchConfig, stage::manifest::{StageManifest, StageManifestRegistry}};
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pub fn apply_blast_zones(
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stage_registry: Res<StageManifestRegistry>,
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stage_manifests: Res<Assets<StageManifest>>,
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match_config: Res<MatchConfig>,
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fighters: Query<(&FighterTranslation, &mut FighterPendingRespawn, &FighterState)>
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) {
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let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
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return;
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};
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let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
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return;
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};
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for (translation, mut pending_respawn, state) in fighters {
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let is_off_the_left = translation.x < stage_manifest.blast_zone_top_left.x;
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let is_off_the_right = translation.x > stage_manifest.blast_zone_bottom_right.x;
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let is_off_the_top = translation.y > stage_manifest.blast_zone_top_left.y;
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let is_off_the_bottom = translation.y < stage_manifest.blast_zone_bottom_right.y;
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if is_off_the_left || is_off_the_bottom || is_off_the_right {
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pending_respawn.0 = true;
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} else if is_off_the_top {
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let is_in_hitstun = matches!(state, FighterState::Hitstun(..));
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if is_in_hitstun {
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pending_respawn.0 = true;
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}
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}
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}
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}
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+11
-2
@@ -20,6 +20,7 @@ pub mod motion;
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pub mod state;
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pub mod surface;
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pub mod visual;
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pub mod blast_zones;
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// The fighter components are re-exported so the rest of the crate can say
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// `fighter::FighterVelocity` without caring which file it lives in. Named
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@@ -128,11 +129,15 @@ impl FighterFacingDirection {
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#[require(Transform)]
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pub struct FighterVisual;
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#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone, Copy)]
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pub struct FighterPendingRespawn(bool);
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#[derive(Component)]
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#[require(
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FighterStaleMoveQueue,
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FighterDamage,
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FighterPendingHitReaction,
|
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FighterPendingRespawn,
|
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FighterHitstop,
|
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FighterKnockbackVelocity,
|
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FighterTranslation
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@@ -177,8 +182,8 @@ impl Plugin for FighterPlugin {
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.add_systems(
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GgrsSchedule,
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(
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(ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
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baked_animation::update_fighter_bone_matrices,
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(blast_zones::apply_blast_zones, ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
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baked_animation::resample_fighter_bone_matrices,
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)
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.chain()
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.in_set(GameplaySet::Collision),
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@@ -220,6 +225,8 @@ impl Plugin for FighterPlugin {
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.checksum_component_with_hash::<FighterDamage>()
|
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.rollback_component_with_clone::<FighterPendingHitReaction>()
|
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.checksum_component_with_hash::<FighterPendingHitReaction>()
|
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.rollback_component_with_copy::<FighterPendingRespawn>()
|
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.checksum_component_with_hash::<FighterPendingRespawn>()
|
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.rollback_component_with_copy::<FighterHitstop>()
|
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.checksum_component_with_hash::<FighterHitstop>()
|
||||
.rollback_component_with_copy::<FighterKnockbackVelocity>()
|
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@@ -281,6 +288,7 @@ pub struct FighterHitboxes(pub Option<FighterActiveAttack>);
|
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pub fn spawn_fighter(
|
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commands: &mut Commands,
|
||||
player_handle: usize,
|
||||
controller_port: usize,
|
||||
spawn_position: FGVec2,
|
||||
manifest: Handle<FighterManifest>,
|
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model_scale: FGi32,
|
||||
@@ -294,6 +302,7 @@ pub fn spawn_fighter(
|
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Name(format!("Fighter {player_handle}").into()),
|
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Player {
|
||||
handle: player_handle,
|
||||
controller_port,
|
||||
},
|
||||
Fighter { manifest: manifest },
|
||||
FighterFacingDirection::Right,
|
||||
|
||||
@@ -0,0 +1,53 @@
|
||||
use crate::{fighter::{animation::AnimKind, state::{FighterState, FighterStateImpl, air::AirborneStateCommon, fall::FallState}}, math::vec::FGVec2};
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct AngelState {
|
||||
frames_remaining: u32
|
||||
}
|
||||
|
||||
impl AngelState {
|
||||
pub fn new(duration: u32) -> Self {
|
||||
Self {
|
||||
frames_remaining: duration
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterStateImpl for AngelState {
|
||||
const NAME: &'static str = "Angel";
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut super::InterruptContext) -> Option<super::FighterState> {
|
||||
let moved_sideways = !state_context.input.get_last_frame().movement.x.is_zero();
|
||||
let moved_vertically = !state_context.input.get_last_frame().movement.y.is_zero();
|
||||
|
||||
if self.frames_remaining == 0 || moved_sideways || moved_vertically {
|
||||
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, _state_context: &mut super::UpdateContext) {
|
||||
self.frames_remaining = self.frames_remaining.saturating_sub(1);
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
false
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut super::EnterContext) {
|
||||
state_context.play_animation(AnimKind::Wait, true);
|
||||
state_context.velocity.0 = FGVec2::ZERO;
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
_state_context: &mut super::CollisionContext,
|
||||
) -> Option<super::FighterState> {
|
||||
None
|
||||
}
|
||||
|
||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::Clear)
|
||||
}
|
||||
}
|
||||
+97
-18
@@ -15,22 +15,29 @@ use crate::fighter::baked_animation::BakedFighterAnimations;
|
||||
use crate::fighter::ecb::FighterPreviousECB;
|
||||
use crate::fighter::manifest::FighterManifest;
|
||||
use crate::fighter::state::hitstun::HitstunState;
|
||||
use crate::fighter::surface::EcbLockPolicy;
|
||||
use crate::fighter::visual::FighterAnimations;
|
||||
use crate::fighter::{
|
||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
||||
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
|
||||
FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
|
||||
FighterPresentationSnap,
|
||||
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingRespawn,
|
||||
FighterPresentationSnap, FighterPreviousTranslation, FighterSurfaceState, FighterTranslation,
|
||||
FighterVelocity, FighterDamage,
|
||||
};
|
||||
use crate::fighter::surface::EcbLockPolicy;
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::input::FighterInput;
|
||||
use crate::match_loading::MatchConfig;
|
||||
use crate::match_runtime::MatchState;
|
||||
use crate::math::int::FGi32;
|
||||
use crate::math::vec::FGVec2;
|
||||
use crate::player::Player;
|
||||
use crate::scripting::FighterAttackScript;
|
||||
use crate::stage::line::StageCollision;
|
||||
use crate::stage::manifest::{StageManifest, StageManifestRegistry};
|
||||
|
||||
pub mod air;
|
||||
pub mod air_dodge;
|
||||
pub mod angel;
|
||||
pub mod crouch;
|
||||
pub mod dash;
|
||||
pub mod fall;
|
||||
pub mod ground;
|
||||
@@ -38,12 +45,11 @@ pub mod ground_attack;
|
||||
pub mod hitstun;
|
||||
pub mod jump;
|
||||
pub mod land;
|
||||
pub mod platform_pass;
|
||||
pub mod run;
|
||||
pub mod turn;
|
||||
pub mod wait;
|
||||
pub mod walk;
|
||||
pub mod crouch;
|
||||
pub mod platform_pass;
|
||||
|
||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
||||
pub enum SurfacePolicy {
|
||||
@@ -210,8 +216,8 @@ impl CollisionContext<'_> {
|
||||
&self,
|
||||
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
|
||||
let ignored_polys = self.surface.ignored_polygon_ids();
|
||||
let ignore_soft_platforms = self.input.get_last_frame().movement.y
|
||||
<= -self.downward_stick_threshold;
|
||||
let ignore_soft_platforms =
|
||||
self.input.get_last_frame().movement.y <= -self.downward_stick_threshold;
|
||||
crate::fighter::collision::air_collide_with_stage(
|
||||
self.prev_translation,
|
||||
self.translation,
|
||||
@@ -239,6 +245,7 @@ fighter_states! {
|
||||
Turn => turn::TurnState,
|
||||
GroundAttack => ground_attack::GroundAttackState,
|
||||
Hitstun => hitstun::HitstunState,
|
||||
Angel => angel::AngelState,
|
||||
}
|
||||
|
||||
#[derive(QueryData)]
|
||||
@@ -314,7 +321,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
surface: &mut self.surface,
|
||||
fighter_attributes: attributes,
|
||||
attack_script_assets,
|
||||
game_settings
|
||||
game_settings,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -364,7 +371,9 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
ecb: &mut self.ecb,
|
||||
prev_ecb: &self.prev_ecb,
|
||||
stage_collision,
|
||||
leave_ground_ecb_lock_duration: game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
|
||||
leave_ground_ecb_lock_duration: game_settings
|
||||
.fighter_common
|
||||
.leave_ground_ecb_frame_lock_duration,
|
||||
downward_stick_threshold: game_settings.input_common.run_stick_threshold,
|
||||
}
|
||||
}
|
||||
@@ -378,9 +387,12 @@ pub struct StatefulFighterQuery {
|
||||
pub animations: &'static FighterAnimations,
|
||||
pub fighter: &'static Fighter,
|
||||
pub attack_script_assets: &'static FighterAttackScriptAssets,
|
||||
pub player: &'static Player,
|
||||
pub pending_hit_reaction: &'static mut FighterPendingHitReaction,
|
||||
pub hitstop: &'static mut FighterHitstop,
|
||||
pub hitstop_shake: &'static mut FighterHitstopShake,
|
||||
pub pending_respawn: &'static mut FighterPendingRespawn,
|
||||
pub damage: &'static mut FighterDamage,
|
||||
}
|
||||
|
||||
pub fn state_update_system(
|
||||
@@ -429,7 +441,9 @@ fn transition_state(
|
||||
if let SurfacePolicy::Airborne(lock_policy) = next.surface_policy() {
|
||||
frame.surface.apply_airborne_policy(
|
||||
lock_policy,
|
||||
game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
|
||||
game_settings
|
||||
.fighter_common
|
||||
.leave_ground_ecb_frame_lock_duration,
|
||||
);
|
||||
}
|
||||
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets, game_settings));
|
||||
@@ -454,6 +468,7 @@ pub fn state_interrupt_system(
|
||||
mut pending_hit_reaction,
|
||||
mut hitstop,
|
||||
mut hitstop_shake,
|
||||
..
|
||||
} = fighter;
|
||||
let manifest = fighter_manifests
|
||||
.get(&fighter.manifest)
|
||||
@@ -516,7 +531,7 @@ pub fn state_interrupt_system(
|
||||
animations,
|
||||
&baked_animations,
|
||||
&manifest.attributes,
|
||||
&stage_collision
|
||||
&stage_collision,
|
||||
))
|
||||
};
|
||||
|
||||
@@ -538,25 +553,89 @@ pub fn state_collision_interrupt_system(
|
||||
stage_collision: Res<StageCollision>,
|
||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||
game_settings: Res<GameSettings>,
|
||||
match_config: Res<MatchConfig>,
|
||||
mut match_state: ResMut<MatchState>,
|
||||
stage_registry: Res<StageManifestRegistry>,
|
||||
stage_manifests: Res<Assets<StageManifest>>,
|
||||
) {
|
||||
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
||||
return;
|
||||
};
|
||||
|
||||
for fighter in &mut query {
|
||||
let StatefulFighterQueryItem {
|
||||
mut state,
|
||||
mut frame,
|
||||
fighter,
|
||||
attack_script_assets,
|
||||
hitstop,
|
||||
mut hitstop,
|
||||
mut pending_respawn,
|
||||
player,
|
||||
mut damage,
|
||||
..
|
||||
} = fighter;
|
||||
if hitstop.remaining_frames > 0 {
|
||||
continue;
|
||||
}
|
||||
|
||||
let manifest = fighter_manifests
|
||||
.get(&fighter.manifest)
|
||||
.expect("Fighter manifest should be valid");
|
||||
let new_state =
|
||||
state.check_collision_interrupt(&mut frame.collision_context(&stage_collision, &game_settings));
|
||||
|
||||
if pending_respawn.0 {
|
||||
**pending_respawn = false;
|
||||
let respawn_state = FighterState::Angel(angel::AngelState::new(60 * 3));
|
||||
|
||||
// Find the angel platform position
|
||||
let respawn_point = stage_manifest
|
||||
.respawn_points
|
||||
.get(player.controller_port % stage_manifest.respawn_points.len());
|
||||
|
||||
if let None = respawn_point {
|
||||
error!("Couldn't get a respawn point, falling back to the world origin");
|
||||
}
|
||||
|
||||
let respawn_point = respawn_point.copied().unwrap_or(FGVec2::ZERO);
|
||||
|
||||
frame.translation.0 = respawn_point;
|
||||
frame.presentation_snap.0 = true;
|
||||
|
||||
// Clear hitstop
|
||||
hitstop.remaining_frames = 0;
|
||||
|
||||
// subtract one stock
|
||||
|
||||
let player_state = match_state.players.get_mut(player.handle).expect(&format!(
|
||||
"Failed to get fighter for GGRS slot {} (controller port {})",
|
||||
player.handle, player.controller_port
|
||||
));
|
||||
|
||||
if let Some(stocks_remaining) = &mut player_state.stocks_remaining {
|
||||
*stocks_remaining = stocks_remaining.saturating_sub(1);
|
||||
}
|
||||
|
||||
// reset percentage
|
||||
*damage = FighterDamage::default();
|
||||
|
||||
transition_state(
|
||||
&mut state,
|
||||
respawn_state,
|
||||
&mut frame,
|
||||
&manifest.attributes,
|
||||
attack_script_assets,
|
||||
&game_settings,
|
||||
);
|
||||
continue;
|
||||
}
|
||||
|
||||
if hitstop.remaining_frames > 0 {
|
||||
continue;
|
||||
}
|
||||
|
||||
let new_state = state.check_collision_interrupt(
|
||||
&mut frame.collision_context(&stage_collision, &game_settings),
|
||||
);
|
||||
if let Some(new_state) = new_state {
|
||||
transition_state(
|
||||
&mut state,
|
||||
|
||||
+17
-10
@@ -28,7 +28,7 @@ pub enum LocalInputSource {
|
||||
Gamepad(Entity),
|
||||
}
|
||||
|
||||
/// Maps an input source to a player index
|
||||
/// Persistent mapping from physical/menu controller slots to input sources.
|
||||
#[derive(Resource, Clone, Debug, Default, Deref, DerefMut)]
|
||||
pub struct LocalInputAssignments(pub Vec<(usize, LocalInputSource)>);
|
||||
|
||||
@@ -50,6 +50,16 @@ impl LocalInputAssignments {
|
||||
}
|
||||
}
|
||||
|
||||
/// Match-local mapping from dense GGRS handles to physical input sources.
|
||||
#[derive(Resource, Clone, Debug, Default, Deref, DerefMut)]
|
||||
pub struct MatchInputAssignments(pub Vec<Option<LocalInputSource>>);
|
||||
|
||||
impl MatchInputAssignments {
|
||||
pub fn get_for_handle(&self, handle: usize) -> Option<LocalInputSource> {
|
||||
self.0.get(handle).copied().flatten()
|
||||
}
|
||||
}
|
||||
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::math::int::FGi32;
|
||||
use crate::netcode::GGRSCfg;
|
||||
@@ -244,20 +254,17 @@ fn read_local_inputs(
|
||||
input_map: Res<BaseInputMap>,
|
||||
gc_ports: Res<gamecube::GcPorts>,
|
||||
gamepads: Query<&Gamepad>,
|
||||
assignments: Res<LocalInputAssignments>,
|
||||
assignments: Res<MatchInputAssignments>,
|
||||
local_players: Res<LocalPlayers>,
|
||||
game_settings: Res<GameSettings>,
|
||||
) {
|
||||
let mut local_inputs = HashMap::new();
|
||||
|
||||
for handle in &local_players.0 {
|
||||
let assigned = assignments
|
||||
.0
|
||||
.iter()
|
||||
.find(|(player_handle, _)| player_handle == handle);
|
||||
let assigned = assignments.get_for_handle(*handle);
|
||||
let gamepad = match assigned {
|
||||
Some((_, LocalInputSource::Gamepad(entity))) => gamepads.get(*entity).ok(),
|
||||
Some((_, LocalInputSource::Keyboard)) => None,
|
||||
Some(LocalInputSource::Gamepad(entity)) => gamepads.get(entity).ok(),
|
||||
Some(LocalInputSource::Keyboard) => None,
|
||||
None => gc_ports
|
||||
.entities
|
||||
.get(*handle)
|
||||
@@ -267,8 +274,8 @@ fn read_local_inputs(
|
||||
};
|
||||
|
||||
let mut input_frame = match assigned {
|
||||
Some((_, LocalInputSource::Keyboard)) => keyboard::sample_keyboard(&key, &input_map),
|
||||
Some((_, LocalInputSource::Gamepad(_))) => gamepad
|
||||
Some(LocalInputSource::Keyboard) => keyboard::sample_keyboard(&key, &input_map),
|
||||
Some(LocalInputSource::Gamepad(_)) => gamepad
|
||||
.map(|pad| gamepad::sample_gamepad(pad, &input_map))
|
||||
.unwrap_or_default(),
|
||||
None => FighterInputFrame::default(),
|
||||
|
||||
+162
-19
@@ -19,9 +19,8 @@ use crate::{
|
||||
spawn_fighter,
|
||||
visual::FighterAnimations,
|
||||
},
|
||||
input::{LocalInputAssignments, LocalInputSource},
|
||||
input::{LocalInputAssignments, LocalInputSource, MatchInputAssignments},
|
||||
match_runtime::MatchState,
|
||||
math::{int::FGi32, vec::FGVec2},
|
||||
netcode::{
|
||||
GGRSCfg,
|
||||
session::{ConnectionStatus, SessionConfig, create_session},
|
||||
@@ -35,7 +34,10 @@ use crate::{
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub struct MatchPlayer {
|
||||
/// Dense index used by GGRS and rollback-simulated player state.
|
||||
pub handle: usize,
|
||||
/// Physical controller port selected in the menu.
|
||||
pub controller_port: usize,
|
||||
pub fighter: FighterId,
|
||||
}
|
||||
|
||||
@@ -46,6 +48,22 @@ pub struct MatchConfig {
|
||||
pub rules: MatchRules,
|
||||
}
|
||||
|
||||
impl MatchConfig {
|
||||
/// Maps a GGRS handle to the controller port used by gameplay.
|
||||
///
|
||||
/// Multiplayer uses the stable, dense GGRS handle as the port. A
|
||||
/// single-player match preserves the physical controller port selected in
|
||||
/// the menu (for example, port 3 remains port 3).
|
||||
pub fn controller_port_for_handle(&self, handle: usize) -> Option<usize> {
|
||||
let player = self.players.iter().find(|player| player.handle == handle)?;
|
||||
Some(if self.players.len() > 1 {
|
||||
handle
|
||||
} else {
|
||||
player.controller_port
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub enum MatchRules {
|
||||
Stock {
|
||||
@@ -228,6 +246,7 @@ pub fn initiate_default_match(
|
||||
let players = (0..args.players)
|
||||
.map(|handle| MatchPlayer {
|
||||
handle,
|
||||
controller_port: handle,
|
||||
fighter: FighterId::TestFighter,
|
||||
})
|
||||
.collect();
|
||||
@@ -263,6 +282,7 @@ pub fn initiate_default_match(
|
||||
pub fn prepare_match(
|
||||
mut commands: Commands,
|
||||
config: Res<MatchConfig>,
|
||||
input_assignments: Res<LocalInputAssignments>,
|
||||
assets: Res<MatchAssets>,
|
||||
gltfs: Res<Assets<Gltf>>,
|
||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||
@@ -277,7 +297,7 @@ pub fn prepare_match(
|
||||
if !valid_player_handles(&config.players) {
|
||||
fail_match(
|
||||
&mut next_state,
|
||||
"player handles must be unique and cover 0..player_count",
|
||||
"player handles must be dense, unique, and non-empty",
|
||||
);
|
||||
return;
|
||||
}
|
||||
@@ -287,6 +307,20 @@ pub fn prepare_match(
|
||||
return;
|
||||
}
|
||||
|
||||
let stage_handle = stage_registry
|
||||
.get(config.stage)
|
||||
.expect("Initialization check should ensure all stages exist");
|
||||
let stage_manifest = stage_manifests
|
||||
.get(&stage_handle)
|
||||
.expect("Initialization check should ensure stage manifests are kept alive");
|
||||
let spawn_positions = match stage_manifest.neutral_spawn_positions(config.players.len()) {
|
||||
Ok(positions) => positions,
|
||||
Err(error) => {
|
||||
fail_match(&mut next_state, &error);
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
if assets.fighters.len() != config.players.len() {
|
||||
fail_match(
|
||||
&mut next_state,
|
||||
@@ -449,7 +483,8 @@ pub fn prepare_match(
|
||||
));
|
||||
}
|
||||
|
||||
let session_config = match SessionConfig::from_args(&args, config.players.len()) {
|
||||
let session_player_count = player_count_for_handles(&config.players);
|
||||
let session_config = match SessionConfig::from_args(&args, session_player_count) {
|
||||
Ok(config) => config,
|
||||
Err(error) => {
|
||||
fail_match(
|
||||
@@ -459,7 +494,7 @@ pub fn prepare_match(
|
||||
return;
|
||||
}
|
||||
};
|
||||
let session = match create_session(&args, config.players.len()) {
|
||||
let session = match create_session(&args, session_player_count) {
|
||||
Ok(session) => session,
|
||||
Err(error) => {
|
||||
fail_match(
|
||||
@@ -470,14 +505,13 @@ pub fn prepare_match(
|
||||
}
|
||||
};
|
||||
|
||||
commands.insert_resource(create_match_input_assignments(
|
||||
&input_assignments,
|
||||
&config.players,
|
||||
));
|
||||
|
||||
let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
|
||||
|
||||
let stage_handle = stage_registry
|
||||
.get(config.stage)
|
||||
.expect("Initialization check should ensure all stages exist");
|
||||
let stage_manifest = stage_manifests
|
||||
.get(&stage_handle)
|
||||
.expect("Initialization check should ensure stage manifests are kept alive");
|
||||
stage::spawn_stage(
|
||||
&mut commands,
|
||||
root,
|
||||
@@ -487,14 +521,18 @@ pub fn prepare_match(
|
||||
);
|
||||
|
||||
let mut fighter_roster = Vec::with_capacity(config.players.len());
|
||||
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale, ecb_bone_indices))) in
|
||||
|
||||
for (spawn_index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale, ecb_bone_indices))) in
|
||||
config.players.iter().zip(prepared).enumerate()
|
||||
{
|
||||
let spawn_x = (index as i32 * 2 + 1 - config.players.len() as i32) * 5;
|
||||
let spawn_point = spawn_positions[spawn_index];
|
||||
fighter_roster.push(spawn_fighter(
|
||||
&mut commands,
|
||||
player.handle,
|
||||
FGVec2::new(FGi32::from_num(spawn_x), FGi32::lit("12.5")),
|
||||
config
|
||||
.controller_port_for_handle(player.handle)
|
||||
.expect("validated match config contains every player handle"),
|
||||
spawn_point,
|
||||
manifest_handle.clone(),
|
||||
model_scale,
|
||||
animations,
|
||||
@@ -518,12 +556,30 @@ fn fail_match(next_state: &mut NextState<AppState>, message: &str) {
|
||||
}
|
||||
|
||||
fn valid_player_handles(players: &[MatchPlayer]) -> bool {
|
||||
let mut handles = players
|
||||
.iter()
|
||||
.map(|player| player.handle)
|
||||
.collect::<Vec<_>>();
|
||||
if players.is_empty() {
|
||||
return false;
|
||||
}
|
||||
|
||||
let mut handles = players.iter().map(|player| player.handle).collect::<Vec<_>>();
|
||||
handles.sort_unstable();
|
||||
handles == (0..players.len()).collect::<Vec<_>>()
|
||||
handles.into_iter().eq(0..players.len())
|
||||
}
|
||||
|
||||
fn player_count_for_handles(players: &[MatchPlayer]) -> usize {
|
||||
players.len()
|
||||
}
|
||||
|
||||
fn create_match_input_assignments(
|
||||
assignments: &LocalInputAssignments,
|
||||
players: &[MatchPlayer],
|
||||
) -> MatchInputAssignments {
|
||||
let mut match_assignments = vec![None; players.len()];
|
||||
for player in players {
|
||||
match_assignments[player.handle] = assignments
|
||||
.get_from_slot(player.controller_port)
|
||||
.copied();
|
||||
}
|
||||
MatchInputAssignments(match_assignments)
|
||||
}
|
||||
|
||||
pub fn cleanup_match(
|
||||
@@ -544,6 +600,7 @@ pub fn cleanup_match(
|
||||
commands.remove_resource::<MatchAssets>();
|
||||
commands.remove_resource::<MatchConfig>();
|
||||
commands.remove_resource::<MatchState>();
|
||||
commands.remove_resource::<MatchInputAssignments>();
|
||||
commands.remove_resource::<FighterRoster>();
|
||||
}
|
||||
|
||||
@@ -558,10 +615,12 @@ mod tests {
|
||||
players: vec![
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 1,
|
||||
controller_port: 1,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
],
|
||||
@@ -579,10 +638,12 @@ mod tests {
|
||||
let players = [
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 1,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
];
|
||||
@@ -590,6 +651,88 @@ mod tests {
|
||||
assert!(!valid_player_handles(&players));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn player_handles_must_not_have_gaps() {
|
||||
let players = [
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 2,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
];
|
||||
|
||||
assert!(!valid_player_handles(&players));
|
||||
assert_eq!(player_count_for_handles(&players), 2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn controller_ports_use_ggrs_handles_only_in_multiplayer() {
|
||||
let single_player = MatchConfig {
|
||||
stage: StageId::TestStage,
|
||||
players: vec![MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
}],
|
||||
rules: MatchRules::default(),
|
||||
};
|
||||
assert_eq!(single_player.controller_port_for_handle(0), Some(3));
|
||||
|
||||
let multiplayer = MatchConfig {
|
||||
stage: StageId::TestStage,
|
||||
players: vec![
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 1,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
],
|
||||
rules: MatchRules::default(),
|
||||
};
|
||||
assert_eq!(multiplayer.controller_port_for_handle(0), Some(0));
|
||||
assert_eq!(multiplayer.controller_port_for_handle(1), Some(1));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn match_input_assignments_map_ports_to_ggrs_handles_without_mutating_ports() {
|
||||
let players = [
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 1,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
];
|
||||
let assignments = LocalInputAssignments(vec![
|
||||
(0, LocalInputSource::Keyboard),
|
||||
(3, LocalInputSource::Gamepad(Entity::PLACEHOLDER)),
|
||||
]);
|
||||
|
||||
let match_assignments = create_match_input_assignments(&assignments, &players);
|
||||
|
||||
assert_eq!(match_assignments.get_for_handle(0), Some(LocalInputSource::Keyboard));
|
||||
assert_eq!(
|
||||
match_assignments.get_for_handle(1),
|
||||
Some(LocalInputSource::Gamepad(Entity::PLACEHOLDER))
|
||||
);
|
||||
assert_eq!(assignments[0].0, 0);
|
||||
assert_eq!(assignments[1].0, 3);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn match_rules_reject_zero_limits() {
|
||||
assert!(
|
||||
|
||||
@@ -117,10 +117,12 @@ mod tests {
|
||||
players: vec![
|
||||
MatchPlayer {
|
||||
handle: 1,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
],
|
||||
|
||||
@@ -65,7 +65,10 @@ impl MenuMatchConfig {
|
||||
|
||||
let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?;
|
||||
|
||||
for player in self.players.iter() {
|
||||
let mut players = self.players.iter().collect::<Vec<_>>();
|
||||
players.sort_unstable_by_key(|player| player.slot);
|
||||
|
||||
for (handle, player) in players.into_iter().enumerate() {
|
||||
let fighter_id =
|
||||
player
|
||||
.fighter
|
||||
@@ -74,7 +77,8 @@ impl MenuMatchConfig {
|
||||
))?;
|
||||
match_players.push(MatchPlayer {
|
||||
fighter: fighter_id,
|
||||
handle: player.slot,
|
||||
handle,
|
||||
controller_port: player.slot,
|
||||
});
|
||||
}
|
||||
|
||||
@@ -102,4 +106,27 @@ mod tests {
|
||||
|
||||
assert_eq!(menu.to_match_config().unwrap().rules, MatchRules::default());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn sparse_controller_ports_get_dense_ggrs_handles() {
|
||||
let menu = MenuMatchConfig {
|
||||
stage: Some(StageId::TestStage),
|
||||
players: vec![
|
||||
MenuMatchPlayerSlot {
|
||||
slot: 3,
|
||||
fighter: Some(FighterId::TestFighter),
|
||||
},
|
||||
MenuMatchPlayerSlot {
|
||||
slot: 0,
|
||||
fighter: Some(FighterId::TestFighter),
|
||||
},
|
||||
],
|
||||
};
|
||||
|
||||
let config = menu.to_match_config().unwrap();
|
||||
assert_eq!(config.players[0].handle, 0);
|
||||
assert_eq!(config.players[0].controller_port, 0);
|
||||
assert_eq!(config.players[1].handle, 1);
|
||||
assert_eq!(config.players[1].controller_port, 3);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,5 +10,8 @@ use bevy_ggrs::prelude::*;
|
||||
#[derive(Default, Component)]
|
||||
#[require(Rollback, Transform)]
|
||||
pub struct Player {
|
||||
/// Dense GGRS session index.
|
||||
pub handle: usize,
|
||||
/// Port used for port-dependent gameplay such as respawn placement.
|
||||
pub controller_port: usize,
|
||||
}
|
||||
|
||||
+4
-3
@@ -17,7 +17,7 @@ use crate::{
|
||||
};
|
||||
|
||||
const MAGIC: &[u8; 8] = b"SPRPLY01";
|
||||
pub const REPLAY_VERSION: u32 = 2;
|
||||
pub const REPLAY_VERSION: u32 = 3;
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)]
|
||||
pub enum ReplayFormat {
|
||||
@@ -140,7 +140,7 @@ fn validate(replay: &Replay) -> Result<(), String> {
|
||||
));
|
||||
}
|
||||
if replay.players_are_invalid() {
|
||||
return Err("replay player handles must cover 0..player_count".into());
|
||||
return Err("replay player handles must be unique".into());
|
||||
}
|
||||
if replay.frames.is_empty() {
|
||||
return Err("replay must contain at least one frame".into());
|
||||
@@ -185,7 +185,7 @@ impl Replay {
|
||||
.map(|player| player.handle)
|
||||
.collect();
|
||||
handles.sort_unstable();
|
||||
handles != (0..handles.len()).collect::<Vec<_>>()
|
||||
handles.is_empty() || !handles.into_iter().eq(0..self.match_config.players.len())
|
||||
}
|
||||
|
||||
fn frame(&self, frame: i32) -> Option<&ReplayFrame> {
|
||||
@@ -374,6 +374,7 @@ mod tests {
|
||||
stage: StageId::TestStage,
|
||||
players: vec![MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
}],
|
||||
rules: MatchRules::Timed {
|
||||
|
||||
+29
-3
@@ -1,8 +1,7 @@
|
||||
use bevy::{color::palettes::css::RED, prelude::*};
|
||||
|
||||
use crate::{
|
||||
match_loading::MatchConfig,
|
||||
stage::{
|
||||
match_loading::MatchConfig, math::{int::FGi32, vec3::FGVec3}, stage::{
|
||||
line::StageCollision,
|
||||
manifest::{StageManifest, StageManifestRegistry},
|
||||
},
|
||||
@@ -42,5 +41,32 @@ pub fn debug_draw_blast_zones(
|
||||
let center = (top_left + bottom_right) / 2.0;
|
||||
let size = (bottom_right - top_left).abs();
|
||||
|
||||
gizmos.rect(Vec3::new(center.x, center.y, 0.0), size, bevy::color::palettes::css::BLUE);
|
||||
gizmos.rect(
|
||||
Vec3::new(center.x, center.y, 0.0),
|
||||
size,
|
||||
bevy::color::palettes::css::BLUE,
|
||||
);
|
||||
}
|
||||
|
||||
pub fn debug_draw_spawn_positions(
|
||||
mut gizmos: Gizmos,
|
||||
stage_registry: Res<StageManifestRegistry>,
|
||||
stage_manifests: Res<Assets<StageManifest>>,
|
||||
match_config: Res<MatchConfig>,
|
||||
) {
|
||||
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
||||
return;
|
||||
};
|
||||
|
||||
for spawn_point in stage_manifest.spawn_points.iter() {
|
||||
gizmos.cross(FGVec3::new(spawn_point.x, spawn_point.y, FGi32::ZERO).to_vec3(), 2.0, bevy::color::palettes::css::BLUE);
|
||||
}
|
||||
|
||||
for respawn_point in stage_manifest.respawn_points.iter() {
|
||||
gizmos.cross(FGVec3::new(respawn_point.x, respawn_point.y, FGi32::ZERO).to_vec3(), 2.0, bevy::color::palettes::css::HOT_PINK);
|
||||
}
|
||||
}
|
||||
|
||||
+81
-1
@@ -1,4 +1,4 @@
|
||||
use std::collections::HashMap;
|
||||
use std::collections::{HashMap, HashSet};
|
||||
|
||||
use bevy_asset_loader::asset_collection::AssetCollection;
|
||||
use ron_asset_manager::prelude::RonAsset;
|
||||
@@ -88,6 +88,12 @@ pub struct StageManifest {
|
||||
pub blast_zone_top_left: FGVec2,
|
||||
#[reflect(ignore)]
|
||||
pub blast_zone_bottom_right: FGVec2,
|
||||
|
||||
#[reflect(ignore)]
|
||||
pub spawn_points: Vec<FGVec2>,
|
||||
pub neutral_spawn_point_sets: Vec<Vec<usize>>,
|
||||
#[reflect(ignore)]
|
||||
pub respawn_points: Vec<FGVec2>,
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
@@ -163,6 +169,13 @@ pub fn prepare_stage_manifests(
|
||||
);
|
||||
return;
|
||||
}
|
||||
if let Err(error) = manifest.validate_spawn_points() {
|
||||
fail(
|
||||
&mut next_state,
|
||||
&format!("{:?} has invalid spawn points: {error}", manifest.id),
|
||||
);
|
||||
return;
|
||||
}
|
||||
if registry.insert(manifest.id, handle.clone()).is_some() {
|
||||
fail(
|
||||
&mut next_state,
|
||||
@@ -187,6 +200,73 @@ pub fn prepare_stage_manifests(
|
||||
}
|
||||
|
||||
impl StageManifest {
|
||||
pub fn neutral_spawn_positions(&self, player_count: usize) -> Result<Vec<FGVec2>, String> {
|
||||
if player_count == 0 {
|
||||
return Err("a match must contain at least one player".to_owned());
|
||||
}
|
||||
|
||||
let layout = self
|
||||
.neutral_spawn_point_sets
|
||||
.get(player_count - 1)
|
||||
.ok_or_else(|| format!("no spawn layout for {player_count} players"))?;
|
||||
|
||||
if layout.len() != player_count {
|
||||
return Err(format!(
|
||||
"the {player_count}-player layout contains {} positions",
|
||||
layout.len()
|
||||
));
|
||||
}
|
||||
|
||||
layout
|
||||
.iter()
|
||||
.map(|&index| {
|
||||
self.spawn_points.get(index).copied().ok_or_else(|| {
|
||||
format!("the {player_count}-player layout references spawn point {index}")
|
||||
})
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
fn validate_spawn_points(&self) -> Result<(), String> {
|
||||
if self.spawn_points.is_empty() {
|
||||
return Err("no spawn points are configured".to_owned());
|
||||
}
|
||||
|
||||
if self.respawn_points.is_empty() {
|
||||
return Err("no respawn points are configured".to_owned());
|
||||
}
|
||||
|
||||
if self.neutral_spawn_point_sets.is_empty() {
|
||||
return Err("no neutral spawn layouts are configured".to_owned());
|
||||
}
|
||||
|
||||
for (layout_index, layout) in self.neutral_spawn_point_sets.iter().enumerate() {
|
||||
let player_count = layout_index + 1;
|
||||
if layout.len() != player_count {
|
||||
return Err(format!(
|
||||
"the {player_count}-player layout contains {} positions",
|
||||
layout.len()
|
||||
));
|
||||
}
|
||||
|
||||
let mut unique_indices = HashSet::with_capacity(layout.len());
|
||||
for &spawn_point_index in layout {
|
||||
if spawn_point_index >= self.spawn_points.len() {
|
||||
return Err(format!(
|
||||
"the {player_count}-player layout references spawn point {spawn_point_index}"
|
||||
));
|
||||
}
|
||||
if !unique_indices.insert(spawn_point_index) {
|
||||
return Err(format!(
|
||||
"the {player_count}-player layout uses spawn point {spawn_point_index} more than once"
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn to_collision(&self) -> StageCollision {
|
||||
let stage_polys: Vec<StagePoly> = self
|
||||
.polygons
|
||||
|
||||
@@ -27,6 +27,9 @@ impl Plugin for StagePlugin {
|
||||
(debug::debug_draw_blast_zones
|
||||
.run_if(resource_exists::<MatchConfig>)
|
||||
.run_if(crate::debug_tools::blast_zones_enabled),),
|
||||
(debug::debug_draw_spawn_positions
|
||||
.run_if(resource_exists::<MatchConfig>)
|
||||
.run_if(crate::debug_tools::spawn_positions_enabled),),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user