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spawn
...
02d444f749
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02d444f749 | ||
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aca3886113 | ||
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47f7ae1e69 | ||
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adf83ba03f | ||
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88ad9ed951 | ||
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3af36c4bc8 | ||
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ccf2657d29 | ||
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e02dff58e5 | ||
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6f1d8a7706 | ||
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bb238d2cbc |
+6
-3
@@ -7,9 +7,10 @@ authors = [""]
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[workspace]
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[features]
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default = ["development", "debug_features"]
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development = ["bevy/dynamic_linking", "bevy/file_watcher"]
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default = ["development", "debug_features", "gamecube-adapter"]
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development = ["bevy/dynamic_linking", "bevy/file_watcher", "bevy/embedded_watcher"]
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debug_features = ["bevy/free_camera"]
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gamecube-adapter = ["dep:gc-adapter-neo"]
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[dependencies]
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bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "compressed_image_saver", "bevy_settings"] }
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@@ -34,7 +35,6 @@ strum = "0.28.0"
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strum_macros = "0.28.0"
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bevy_asset_loader = "0.27.0"
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ron_asset_manager = "0.9.0"
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gc-adapter-neo = { version = "1.1.1", features = ["libusb"] }
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rhai = "1.26.0"
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enum_cycling = "0.2.1"
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enum_cycling_derive = "0.2.1"
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@@ -49,3 +49,6 @@ inherits = "release"
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lto = "thin"
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codegen-units = 1
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strip = "symbols"
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[target.'cfg(not(target_os = "windows"))'.dependencies]
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gc-adapter-neo = { version = "1.1.1", features = ["libusb"], optional = true }
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+17
-4
@@ -111,6 +111,7 @@ enum DebugFlag {
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Ecb,
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BlastZones,
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StageCollision,
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SpawnPositions,
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AnimationBones,
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AttackHitboxes,
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Hurtboxes,
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@@ -151,10 +152,6 @@ const FIGHTER_MENU: &[DebugMenuEntry] = &[
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label: "ECB",
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flag: DebugFlag::Ecb,
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},
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DebugMenuEntry::Toggle {
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label: "Blast Zones",
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flag: DebugFlag::BlastZones,
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},
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DebugMenuEntry::Toggle {
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label: "Animation bones",
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flag: DebugFlag::AnimationBones,
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@@ -178,6 +175,14 @@ const WORLD_MENU: &[DebugMenuEntry] = &[
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label: "Stage collision",
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flag: DebugFlag::StageCollision,
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},
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DebugMenuEntry::Toggle {
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label: "Blast zones",
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flag: DebugFlag::BlastZones,
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},
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DebugMenuEntry::Toggle {
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label: "Spawn points",
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flag: DebugFlag::SpawnPositions,
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},
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DebugMenuEntry::GameSpeed {
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label: "Game speed",
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},
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@@ -250,6 +255,7 @@ pub struct DebugSettings {
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pub ecb: bool,
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pub blast_zones: bool,
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pub stage_collision: bool,
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pub spawn_positions: bool,
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pub animation_bones: bool,
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pub attack_hitboxes: bool,
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pub hurtboxes: bool,
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@@ -272,6 +278,7 @@ impl Default for DebugSettings {
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ecb: false,
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blast_zones: false,
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stage_collision: false,
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spawn_positions: false,
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animation_bones: false,
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attack_hitboxes: false,
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hurtboxes: false,
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@@ -336,6 +343,7 @@ impl DebugSettings {
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DebugFlag::Network => self.network,
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DebugFlag::Ecb => self.ecb,
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DebugFlag::BlastZones => self.blast_zones,
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DebugFlag::SpawnPositions => self.spawn_positions,
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DebugFlag::StageCollision => self.stage_collision,
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DebugFlag::AnimationBones => self.animation_bones,
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DebugFlag::AttackHitboxes => self.attack_hitboxes,
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@@ -352,6 +360,7 @@ impl DebugSettings {
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DebugFlag::Ecb => self.ecb = !self.ecb,
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DebugFlag::BlastZones => self.blast_zones = !self.blast_zones,
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DebugFlag::StageCollision => self.stage_collision = !self.stage_collision,
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DebugFlag::SpawnPositions => self.spawn_positions = !self.spawn_positions,
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DebugFlag::AnimationBones => self.animation_bones = !self.animation_bones,
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DebugFlag::AttackHitboxes => self.attack_hitboxes = !self.attack_hitboxes,
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DebugFlag::Hurtboxes => self.hurtboxes = !self.hurtboxes,
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@@ -897,6 +906,10 @@ pub fn blast_zones_enabled(settings: Res<DebugSettings>) -> bool {
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settings.blast_zones
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}
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pub fn spawn_positions_enabled(settings: Res<DebugSettings>) -> bool {
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settings.spawn_positions
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}
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pub fn animation_bones_enabled(settings: Res<DebugSettings>) -> bool {
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settings.animation_bones
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}
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@@ -1,22 +1,12 @@
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use bevy::prelude::*;
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use crate::{
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camera::MatchCamera,
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fighter::{
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FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake,
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FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState,
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FighterTranslation, FighterVelocity,
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animation::FighterAnimationFrame,
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attack::{
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camera::MatchCamera, fighter::{
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FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterInvulnerabilityState, FighterPendingRespawn, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity, animation::FighterAnimationFrame, attack::{
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FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
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FighterSolvedHurtboxes, FighterStaleMoveQueue,
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},
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baked_animation::FighterBoneMatrices,
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state::FighterState,
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},
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input::FighterInput,
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player::Player,
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stage::line::StageCollision,
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}, baked_animation::FighterBoneMatrices, state::FighterState,
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}, input::FighterInput, match_runtime::MatchState, player::Player, stage::line::StageCollision,
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};
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#[derive(Resource, Default)]
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@@ -29,6 +19,7 @@ struct Checkpoint {
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fighters: Vec<FighterCheckpoint>,
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stage_collision: StageCollision,
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pending_hits: FighterPendingHits,
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match_state: MatchState,
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}
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#[derive(Clone)]
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@@ -55,6 +46,8 @@ struct FighterCheckpoint {
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solved_hurtboxes: FighterSolvedHurtboxes,
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bone_matrices: FighterBoneMatrices,
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surface: FighterSurfaceState,
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pending_respawn: FighterPendingRespawn,
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invulnerability_state: FighterInvulnerabilityState,
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}
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pub(super) fn save_or_restore(world: &mut World) {
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@@ -99,10 +92,12 @@ pub(super) fn save_or_restore(world: &mut World) {
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checkpoint_fighters.push(checkpoint);
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}
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let pending_hits = world.resource::<FighterPendingHits>().clone();
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let match_state = world.resource::<MatchState>().clone();
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world.resource_mut::<DebugSaveState>().checkpoint = Some(Checkpoint {
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fighters: checkpoint_fighters,
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stage_collision,
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pending_hits,
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match_state,
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});
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info!("Saved debug game state");
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return;
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@@ -154,9 +149,12 @@ pub(super) fn save_or_restore(world: &mut World) {
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entity.insert(saved.solved_hurtboxes.clone());
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entity.insert(saved.bone_matrices.clone());
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entity.insert(saved.surface.clone());
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entity.insert(saved.pending_respawn.clone());
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entity.insert(saved.invulnerability_state.clone());
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}
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world.insert_resource(checkpoint.pending_hits.clone());
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world.insert_resource(checkpoint.stage_collision);
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world.insert_resource(checkpoint.match_state);
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for mut match_camera in world.query::<&mut MatchCamera>().iter_mut(world) {
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match_camera.needs_snap = true;
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}
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@@ -188,6 +186,8 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
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solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
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bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
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surface: fighter.get::<FighterSurfaceState>()?.clone(),
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pending_respawn: fighter.get::<FighterPendingRespawn>()?.clone(),
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invulnerability_state: fighter.get::<FighterInvulnerabilityState>()?.clone(),
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})
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}
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@@ -98,4 +98,5 @@ pub enum AnimKind {
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AttackUpTilt,
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AttackForwardTilt,
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AttackDownTilt,
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AttackNeutralAir,
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}
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@@ -8,6 +8,7 @@ use bevy::prelude::*;
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use bevy_ggrs::{Rollback, RollbackApp, prelude::GgrsSchedule};
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use serde::{Deserialize, Serialize};
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use crate::fighter::FighterInvulnerabilityState;
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use crate::{
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fighter::{
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Fighter, FighterAttributes, FighterFacingDirection, FighterHitboxes,
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@@ -112,7 +113,7 @@ impl KnockbackType {
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}
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}
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#[derive(Debug, Default, Clone, Serialize, Deserialize)]
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#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize)]
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pub struct Knockback(FGi32);
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impl Knockback {
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@@ -157,6 +158,23 @@ impl AttackAngle {
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pub fn make_sakurai() -> Self {
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Self::Sakurai
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}
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pub fn get_angle(&self, knockback: &Knockback, is_receiver_grounded: bool, game_settings: &GameSettings) -> FGi32 {
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match self {
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AttackAngle::Normal(angle) => {
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*angle
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},
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AttackAngle::Sakurai => {
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if !is_receiver_grounded {
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game_settings.fighter_common.sakurai_angle_aerial_angle
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} else if knockback.0 > game_settings.fighter_common.sakurai_angle_knockback_threshold {
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game_settings.fighter_common.sakurai_angle_high_knockback_angle
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} else {
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game_settings.fighter_common.sakurai_angle_low_knockback_angle
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}
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},
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}
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}
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}
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#[derive(Serialize, Deserialize, Reflect, PartialEq, Eq, Hash, Clone, Debug, Default, Copy)]
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@@ -179,7 +197,7 @@ pub enum AttackKind {
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impl AttackKind {
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pub fn get_animation(&self) -> AnimKind {
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match self {
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AttackKind::NeutralAir => AnimKind::AttackJab1,
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AttackKind::NeutralAir => AnimKind::AttackNeutralAir,
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AttackKind::Jab => AnimKind::AttackJab1,
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AttackKind::UpTilt => AnimKind::AttackUpTilt,
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AttackKind::ForwardAir => AnimKind::AttackUpTilt,
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@@ -526,21 +544,27 @@ pub fn intersect_attacks_with_hurtboxes(
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&Player,
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&FighterStaleMoveQueue,
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)>,
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query_attacked: Query<(Entity, &FighterSolvedHurtboxes)>,
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query_attacked: Query<(Entity, &FighterSolvedHurtboxes, &FighterInvulnerabilityState)>,
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mut pending_hits: ResMut<FighterPendingHits>,
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attack_scripts: Res<Assets<FighterAttackScript>>,
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) {
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pending_hits.0.clear();
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for &entity_receiving in &roster.0 {
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let Ok((_, hurtboxes)) = query_attacked.get(entity_receiving) else {
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let Ok((_, hurtboxes, invuln_state)) = query_attacked.get(entity_receiving) else {
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continue;
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};
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if matches!(*invuln_state, FighterInvulnerabilityState::Intangible { .. }) {
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continue;
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}
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for &entity_hurting in &roster.0 {
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if entity_hurting == entity_receiving {
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continue;
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}
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let Ok((_, mut hitboxes, _, _, _)) = query_attacker.get_mut(entity_hurting) else {
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continue;
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};
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@@ -581,8 +605,7 @@ pub fn intersect_attacks_with_hurtboxes(
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attack_kind: active_attack.kind,
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hitbox_index: hitting_hitbox_idx,
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});
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info!("Hit by hitbox {}!!!!", hitting_hitbox_idx);
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active_attack.hit_fighters.push(entity_receiving);
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}
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}
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@@ -4,8 +4,16 @@ use bevy_ggrs::prelude::GgrsSchedule;
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use super::*;
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use crate::{
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fighter::{
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Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors, manifest::FighterManifest, state::FighterState,
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}, game_settings::GameSettings, math::{int::FGi32}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript,
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Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake,
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FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction,
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FighterStaleMoveQueue, FighterSurfaceState, errors::FighterErrors,
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manifest::FighterManifest, state::FighterState,
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},
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game_settings::GameSettings,
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math::int::FGi32,
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player::Player,
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schedule::GameplaySet,
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scripting::FighterAttackScript,
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};
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pub fn resolve_fighter_hits(
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@@ -18,7 +26,14 @@ pub fn resolve_fighter_hits(
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&mut FighterHitstop,
|
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&mut FighterHitstopShake,
|
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)>,
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mut receiver: Query<(&mut FighterDamage, &Fighter, &mut FighterPendingHitReaction, &FighterState)>,
|
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mut receiver: Query<(
|
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&mut FighterDamage,
|
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&Fighter,
|
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&mut FighterPendingHitReaction,
|
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&FighterState,
|
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&FighterInvulnerabilityState,
|
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&FighterSurfaceState,
|
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)>,
|
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attack_scripts: Res<Assets<FighterAttackScript>>,
|
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game_settings: Res<GameSettings>,
|
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fighter_manifests: Res<Assets<FighterManifest>>,
|
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@@ -33,7 +48,14 @@ pub fn resolve_fighter_hits(
|
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.position(|hit| hit.defender != defender)
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.map_or(hits.len(), |offset| hit_offset + offset);
|
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|
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let Ok((mut receiver_damage, fighter, mut pending_reaction, receiver_state)) = receiver.get_mut(defender)
|
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let Ok((
|
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mut receiver_damage,
|
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fighter,
|
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mut pending_reaction,
|
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receiver_state,
|
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invuln_state,
|
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receiver_surface_state,
|
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)) = receiver.get_mut(defender)
|
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else {
|
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hit_offset = next_defender;
|
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continue;
|
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@@ -79,10 +101,12 @@ pub fn resolve_fighter_hits(
|
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false,
|
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false,
|
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);
|
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let angle = match &hitbox.angle {
|
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AttackAngle::Normal(angle) => *angle,
|
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AttackAngle::Sakurai => FGi32::lit("32.0"),
|
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};
|
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let angle = hitbox.angle.get_angle(
|
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&knockback,
|
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receiver_surface_state.is_grounded(),
|
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&game_settings,
|
||||
);
|
||||
dbg!(knockback, angle);
|
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let launch_angle = if facing_left {
|
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FGi32::lit("180.0") - angle
|
||||
} else {
|
||||
@@ -100,15 +124,21 @@ pub fn resolve_fighter_hits(
|
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hitstun_frames: knockback.get_hitstun_frames(&game_settings),
|
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hitstop_frames: hitstop,
|
||||
kind: HitReactionKind::Flinch,
|
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damage: FighterDamage(attack_damage)
|
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damage: FighterDamage(attack_damage),
|
||||
},
|
||||
));
|
||||
}
|
||||
|
||||
receiver_damage.0 += total_damage_received_this_frame;
|
||||
match invuln_state {
|
||||
FighterInvulnerabilityState::Vulnerable => {
|
||||
receiver_damage.0 += total_damage_received_this_frame
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
|
||||
for (attacker_entity, _, reaction) in &reactions {
|
||||
let Ok((.., _, mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
|
||||
let Ok((.., _, mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity)
|
||||
else {
|
||||
continue;
|
||||
};
|
||||
|
||||
@@ -119,7 +149,9 @@ pub fn resolve_fighter_hits(
|
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FighterHitstopShakeKind::Vertical
|
||||
};
|
||||
hitstop.remaining_frames = reaction.hitstop_frames.0;
|
||||
let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
|
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let shake_frames = reaction
|
||||
.hitstop_frames
|
||||
.calculate_shake_frames(&game_settings);
|
||||
hitstop_shake.total_frames = shake_frames;
|
||||
hitstop_shake.remaining_frames = shake_frames;
|
||||
hitstop_shake.kind = shake_kind;
|
||||
@@ -127,16 +159,23 @@ pub fn resolve_fighter_hits(
|
||||
}
|
||||
}
|
||||
|
||||
pending_reaction.0 = reactions
|
||||
.into_iter()
|
||||
.min_by(|(_, port_a, _), (_, port_b, _)| port_a.cmp(port_b))
|
||||
.map(|(_, _, reaction)| reaction);
|
||||
match invuln_state {
|
||||
FighterInvulnerabilityState::Vulnerable => {
|
||||
pending_reaction.0 = reactions
|
||||
.into_iter()
|
||||
.min_by(|(_, port_a, _), (_, port_b, _)| port_a.cmp(port_b))
|
||||
.map(|(_, _, reaction)| reaction);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
|
||||
hit_offset = next_defender;
|
||||
}
|
||||
|
||||
for hit in hits {
|
||||
let Ok((mut stale_move_queue, _facing_direction, mut hitboxes, ..)) = attacker.get_mut(hit.attacker) else {
|
||||
let Ok((mut stale_move_queue, _facing_direction, mut hitboxes, ..)) =
|
||||
attacker.get_mut(hit.attacker)
|
||||
else {
|
||||
continue;
|
||||
};
|
||||
|
||||
|
||||
@@ -44,6 +44,9 @@ pub struct FighterAttributes {
|
||||
pub air_dodge_duration: u32,
|
||||
pub air_dodge_velocity: FGi32,
|
||||
pub air_dodge_decay: FGi32,
|
||||
|
||||
pub air_dodge_intangible_duration: u32,
|
||||
pub air_dodge_intangible_start: u32,
|
||||
}
|
||||
|
||||
impl FighterAttributes {
|
||||
|
||||
@@ -8,7 +8,7 @@ pub use crate::math::fixed_transform::FixedMat4;
|
||||
pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
|
||||
pub use runtime::{
|
||||
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
|
||||
update_fighter_bone_matrices,
|
||||
resample_fighter_bone_matrices, update_fighter_bone_matrices,
|
||||
};
|
||||
|
||||
pub const BAKED_ANIMATION_FPS: u32 = 60;
|
||||
@@ -275,6 +275,31 @@ mod tests {
|
||||
assert_eq!(capacities, matrices.buffer_capacities());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn same_frame_resample_preserves_previous_gameplay_pose() {
|
||||
let names = ["root".into()];
|
||||
let parents = [None];
|
||||
let mut pose_a = FixedMat4::IDENTITY;
|
||||
pose_a.translate(FGVec3::lit("1", "0", "0"));
|
||||
let mut pose_b = FixedMat4::IDENTITY;
|
||||
pose_b.translate(FGVec3::lit("2", "0", "0"));
|
||||
let mut snapped_pose = FixedMat4::IDENTITY;
|
||||
snapped_pose.translate(FGVec3::lit("3", "0", "0"));
|
||||
let mut matrices = FighterBoneMatrices::default();
|
||||
|
||||
matrices.set_pose(AnimKind::Wait, &names, &parents, &[pose_a], FGi32::ONE);
|
||||
matrices.set_pose(AnimKind::Wait, &names, &parents, &[pose_b], FGi32::ONE);
|
||||
matrices.resample_pose(
|
||||
AnimKind::Landing,
|
||||
&names,
|
||||
&parents,
|
||||
&[snapped_pose],
|
||||
FGi32::ONE,
|
||||
);
|
||||
|
||||
assert_eq!(matrices.get_index(0), Some((pose_a, snapped_pose)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn model_scale_affects_gameplay_bones_without_changing_visual_locals() {
|
||||
let mut root = FixedMat4::IDENTITY;
|
||||
|
||||
@@ -144,6 +144,27 @@ impl FighterBoneMatrices {
|
||||
parents: &[Option<usize>],
|
||||
local: &[FixedMat4],
|
||||
model_scale: FGi32,
|
||||
) {
|
||||
self.sample_pose(kind, bone_names, parents, local, model_scale, true);
|
||||
}
|
||||
pub(super) fn resample_pose(
|
||||
&mut self,
|
||||
kind: AnimKind,
|
||||
bone_names: &[String],
|
||||
parents: &[Option<usize>],
|
||||
local: &[FixedMat4],
|
||||
model_scale: FGi32,
|
||||
) {
|
||||
self.sample_pose(kind, bone_names, parents, local, model_scale, false);
|
||||
}
|
||||
fn sample_pose(
|
||||
&mut self,
|
||||
kind: AnimKind,
|
||||
bone_names: &[String],
|
||||
parents: &[Option<usize>],
|
||||
local: &[FixedMat4],
|
||||
model_scale: FGi32,
|
||||
advance_history: bool,
|
||||
) {
|
||||
assert_eq!(
|
||||
bone_names.len(),
|
||||
@@ -167,9 +188,11 @@ impl FighterBoneMatrices {
|
||||
self.local_matrices.reserve(local.len());
|
||||
self.previous_local_matrices.reserve(local.len());
|
||||
self.model_matrices.reserve(local.len());
|
||||
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
|
||||
if advance_history {
|
||||
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
|
||||
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
|
||||
}
|
||||
let animation_changed = self.presentation_kind != Some(kind);
|
||||
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
|
||||
self.local_matrices.clear();
|
||||
self.local_matrices.extend_from_slice(local);
|
||||
self.model_matrices.resize(local.len(), None);
|
||||
@@ -215,19 +238,70 @@ pub fn update_fighter_bone_matrices(
|
||||
manifests: Res<Assets<FighterManifest>>,
|
||||
) {
|
||||
for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
|
||||
let baked = baked_assets
|
||||
.get(&animations.baked)
|
||||
.expect("fighter baked animation asset should be loaded before the match starts");
|
||||
assert_eq!(
|
||||
baked.frame_rate, BAKED_ANIMATION_FPS,
|
||||
"fighter baked animation rate does not match the simulation rate"
|
||||
sample_fighter_bone_matrices(
|
||||
frame,
|
||||
animations,
|
||||
fighter,
|
||||
&mut matrices,
|
||||
&mut bone_indices,
|
||||
&baked_assets,
|
||||
&manifests,
|
||||
true,
|
||||
);
|
||||
let pose = baked
|
||||
.sample_pose(frame)
|
||||
.expect("fighter animation frame should select a baked pose");
|
||||
let manifest = manifests
|
||||
.get(&fighter.manifest)
|
||||
.expect("fighter manifest should be loaded before the match starts");
|
||||
}
|
||||
}
|
||||
|
||||
/// Resamples the current pose after collision-driven state transitions without
|
||||
/// advancing the previous-frame pose used for swept gameplay volumes.
|
||||
pub fn resample_fighter_bone_matrices(
|
||||
mut fighters: Query<(
|
||||
&FighterAnimationFrame,
|
||||
&FighterAnimations,
|
||||
&Fighter,
|
||||
&mut FighterBoneMatrices,
|
||||
&mut FighterBoneIndexMap,
|
||||
)>,
|
||||
baked_assets: Res<Assets<BakedFighterAnimations>>,
|
||||
manifests: Res<Assets<FighterManifest>>,
|
||||
) {
|
||||
for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
|
||||
sample_fighter_bone_matrices(
|
||||
frame,
|
||||
animations,
|
||||
fighter,
|
||||
&mut matrices,
|
||||
&mut bone_indices,
|
||||
&baked_assets,
|
||||
&manifests,
|
||||
false,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
fn sample_fighter_bone_matrices(
|
||||
frame: &FighterAnimationFrame,
|
||||
animations: &FighterAnimations,
|
||||
fighter: &Fighter,
|
||||
matrices: &mut FighterBoneMatrices,
|
||||
bone_indices: &mut FighterBoneIndexMap,
|
||||
baked_assets: &Assets<BakedFighterAnimations>,
|
||||
manifests: &Assets<FighterManifest>,
|
||||
advance_history: bool,
|
||||
) {
|
||||
let baked = baked_assets
|
||||
.get(&animations.baked)
|
||||
.expect("fighter baked animation asset should be loaded before the match starts");
|
||||
assert_eq!(
|
||||
baked.frame_rate, BAKED_ANIMATION_FPS,
|
||||
"fighter baked animation rate does not match the simulation rate"
|
||||
);
|
||||
let pose = baked
|
||||
.sample_pose(frame)
|
||||
.expect("fighter animation frame should select a baked pose");
|
||||
let manifest = manifests
|
||||
.get(&fighter.manifest)
|
||||
.expect("fighter manifest should be loaded before the match starts");
|
||||
if advance_history {
|
||||
matrices.set_pose(
|
||||
frame.kind,
|
||||
&baked.bone_names,
|
||||
@@ -235,15 +309,23 @@ pub fn update_fighter_bone_matrices(
|
||||
pose,
|
||||
manifest.model_scale,
|
||||
);
|
||||
if bone_indices.0.is_empty() {
|
||||
bone_indices.0.extend(
|
||||
baked
|
||||
.bone_names
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(index, name)| (name.clone(), index)),
|
||||
);
|
||||
}
|
||||
} else {
|
||||
matrices.resample_pose(
|
||||
frame.kind,
|
||||
&baked.bone_names,
|
||||
&baked.parents,
|
||||
pose,
|
||||
manifest.model_scale,
|
||||
);
|
||||
}
|
||||
if bone_indices.0.is_empty() {
|
||||
bone_indices.0.extend(
|
||||
baked
|
||||
.bone_names
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(index, name)| (name.clone(), index)),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
//! Various interactions with the blast zones
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::{fighter::{FighterPendingRespawn, FighterTranslation, state::FighterState}, match_loading::MatchConfig, stage::manifest::{StageManifest, StageManifestRegistry}};
|
||||
|
||||
pub fn apply_blast_zones(
|
||||
stage_registry: Res<StageManifestRegistry>,
|
||||
stage_manifests: Res<Assets<StageManifest>>,
|
||||
match_config: Res<MatchConfig>,
|
||||
fighters: Query<(&FighterTranslation, &mut FighterPendingRespawn, &FighterState)>
|
||||
) {
|
||||
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
||||
return;
|
||||
};
|
||||
|
||||
for (translation, mut pending_respawn, state) in fighters {
|
||||
let is_off_the_left = translation.x < stage_manifest.blast_zone_top_left.x;
|
||||
let is_off_the_right = translation.x > stage_manifest.blast_zone_bottom_right.x;
|
||||
let is_off_the_top = translation.y > stage_manifest.blast_zone_top_left.y;
|
||||
let is_off_the_bottom = translation.y < stage_manifest.blast_zone_bottom_right.y;
|
||||
|
||||
if is_off_the_left || is_off_the_bottom || is_off_the_right {
|
||||
pending_respawn.0 = true;
|
||||
} else if is_off_the_top {
|
||||
let is_in_hitstun = matches!(state, FighterState::Hitstun(..));
|
||||
if is_in_hitstun {
|
||||
pending_respawn.0 = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -45,7 +45,7 @@ pub fn air_collide_with_stage(
|
||||
ecb: &FighterECB,
|
||||
stage_collision: &StageCollision,
|
||||
ignored_polys: &[usize],
|
||||
ignore_soft_platforms: bool,
|
||||
can_ignore_soft_platforms: bool,
|
||||
) -> Option<AirCollisionWithStageResult> {
|
||||
let ray_segment = FGSegment2d::new(
|
||||
prev_translation.0 + prev_ecb.get_bottom_point(),
|
||||
@@ -58,7 +58,7 @@ pub fn air_collide_with_stage(
|
||||
.enumerate()
|
||||
.filter(|(poly_idx, poly)| {
|
||||
!ignored_polys.contains(poly_idx)
|
||||
&& !(ignore_soft_platforms && matches!(poly.poly_type, StagePolyType::Platform))
|
||||
&& !(can_ignore_soft_platforms && matches!(poly.poly_type, StagePolyType::Platform))
|
||||
})
|
||||
.filter_map(|(poly_idx, poly)| {
|
||||
poly.intersect_ray(ray_segment).map(|intersect_result| {
|
||||
@@ -176,6 +176,21 @@ mod tests {
|
||||
true,
|
||||
)
|
||||
.is_none());
|
||||
|
||||
assert_eq!(
|
||||
air_collide_with_stage(
|
||||
&previous_translation,
|
||||
&translation,
|
||||
&previous_ecb,
|
||||
&ecb,
|
||||
&stage_collision,
|
||||
&[],
|
||||
false,
|
||||
)
|
||||
.expect("air dodges still collide with soft platforms")
|
||||
.hit_position,
|
||||
FGVec2::lit("0", "0")
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
+61
-6
@@ -20,6 +20,7 @@ pub mod motion;
|
||||
pub mod state;
|
||||
pub mod surface;
|
||||
pub mod visual;
|
||||
pub mod blast_zones;
|
||||
|
||||
// The fighter components are re-exported so the rest of the crate can say
|
||||
// `fighter::FighterVelocity` without caring which file it lives in. Named
|
||||
@@ -40,8 +41,8 @@ use crate::{
|
||||
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
||||
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
||||
FighterStaleMoveQueue,
|
||||
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, ecb::FighterECBBoneIndices, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
|
||||
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
||||
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, ecb::FighterECBBoneIndices, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::{FighterAnimations, FighterInvulnerabilityVisualState},
|
||||
}, game_settings::GameSettings, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
||||
};
|
||||
use state::state_interrupt_system;
|
||||
|
||||
@@ -84,6 +85,14 @@ pub struct FighterHitstop {
|
||||
pub remaining_frames: u32,
|
||||
}
|
||||
|
||||
#[derive(Component, Default, Copy, Clone, Hash)]
|
||||
pub enum FighterInvulnerabilityState {
|
||||
#[default]
|
||||
Vulnerable,
|
||||
Invulnerable { frames_remaining: Option<u32> },
|
||||
Intangible { frames_remaining: Option<u32> }
|
||||
}
|
||||
|
||||
impl FighterFacingDirection {
|
||||
fn reverse(&self) -> Self {
|
||||
match self {
|
||||
@@ -128,14 +137,20 @@ impl FighterFacingDirection {
|
||||
#[require(Transform)]
|
||||
pub struct FighterVisual;
|
||||
|
||||
#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone, Copy)]
|
||||
pub struct FighterPendingRespawn(bool);
|
||||
|
||||
#[derive(Component)]
|
||||
#[require(
|
||||
FighterStaleMoveQueue,
|
||||
FighterDamage,
|
||||
FighterPendingHitReaction,
|
||||
FighterPendingRespawn,
|
||||
FighterHitstop,
|
||||
FighterKnockbackVelocity,
|
||||
FighterTranslation
|
||||
FighterTranslation,
|
||||
FighterInvulnerabilityState,
|
||||
FighterInvulnerabilityVisualState,
|
||||
)]
|
||||
pub struct Fighter {
|
||||
pub manifest: Handle<FighterManifest>,
|
||||
@@ -164,7 +179,7 @@ impl Plugin for FighterPlugin {
|
||||
)
|
||||
.add_systems(
|
||||
GgrsSchedule,
|
||||
(state::state_update_system, decay_hitstop)
|
||||
(state::state_update_system, decay_hitstop, decay_invulnerability)
|
||||
.chain()
|
||||
.in_set(GameplaySet::StateUpdate),
|
||||
)
|
||||
@@ -177,8 +192,8 @@ impl Plugin for FighterPlugin {
|
||||
.add_systems(
|
||||
GgrsSchedule,
|
||||
(
|
||||
(ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
|
||||
baked_animation::update_fighter_bone_matrices,
|
||||
(blast_zones::apply_blast_zones, ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
|
||||
baked_animation::resample_fighter_bone_matrices,
|
||||
)
|
||||
.chain()
|
||||
.in_set(GameplaySet::Collision),
|
||||
@@ -220,8 +235,12 @@ impl Plugin for FighterPlugin {
|
||||
.checksum_component_with_hash::<FighterDamage>()
|
||||
.rollback_component_with_clone::<FighterPendingHitReaction>()
|
||||
.checksum_component_with_hash::<FighterPendingHitReaction>()
|
||||
.rollback_component_with_copy::<FighterPendingRespawn>()
|
||||
.checksum_component_with_hash::<FighterPendingRespawn>()
|
||||
.rollback_component_with_copy::<FighterHitstop>()
|
||||
.checksum_component_with_hash::<FighterHitstop>()
|
||||
.rollback_component_with_copy::<FighterInvulnerabilityState>()
|
||||
.checksum_component_with_hash::<FighterInvulnerabilityState>()
|
||||
.rollback_component_with_copy::<FighterKnockbackVelocity>()
|
||||
.checksum_component_with_hash::<FighterKnockbackVelocity>()
|
||||
.rollback_resource_with_reflect::<StageCollision>()
|
||||
@@ -249,6 +268,9 @@ impl Plugin for FighterPlugin {
|
||||
.run_if(crate::debug_tools::attack_hitboxes_enabled)
|
||||
.run_if(in_state(AppState::InMatch)),
|
||||
)
|
||||
.add_systems(FixedPostUpdate,
|
||||
visual::update_status_colors.run_if(resource_exists::<GameSettings>)
|
||||
)
|
||||
.add_systems(
|
||||
FixedPostUpdate,
|
||||
debug::hurtbox_debug.run_if(crate::debug_tools::hurtboxes_enabled),
|
||||
@@ -281,6 +303,7 @@ pub struct FighterHitboxes(pub Option<FighterActiveAttack>);
|
||||
pub fn spawn_fighter(
|
||||
commands: &mut Commands,
|
||||
player_handle: usize,
|
||||
controller_port: usize,
|
||||
spawn_position: FGVec2,
|
||||
manifest: Handle<FighterManifest>,
|
||||
model_scale: FGi32,
|
||||
@@ -294,6 +317,7 @@ pub fn spawn_fighter(
|
||||
Name(format!("Fighter {player_handle}").into()),
|
||||
Player {
|
||||
handle: player_handle,
|
||||
controller_port,
|
||||
},
|
||||
Fighter { manifest: manifest },
|
||||
FighterFacingDirection::Right,
|
||||
@@ -336,3 +360,34 @@ pub fn decay_hitstop(query: Query<(&mut FighterHitstop, &mut FighterHitstopShake
|
||||
hitstop_shake.remaining_frames = hitstop_shake.remaining_frames.saturating_sub(1);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn decay_invulnerability(query: Query<&mut FighterInvulnerabilityState>) {
|
||||
for invuln_state in query {
|
||||
let invuln_state = invuln_state.into_inner();
|
||||
let frames_remaining = match invuln_state {
|
||||
FighterInvulnerabilityState::Vulnerable => None,
|
||||
FighterInvulnerabilityState::Invulnerable { frames_remaining } => {
|
||||
if let Some(frames_remaining) = frames_remaining {
|
||||
*frames_remaining = frames_remaining.saturating_sub(1);
|
||||
Some(*frames_remaining)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
},
|
||||
FighterInvulnerabilityState::Intangible { frames_remaining } => {
|
||||
if let Some(frames_remaining) = frames_remaining {
|
||||
*frames_remaining = frames_remaining.saturating_sub(1);
|
||||
Some(*frames_remaining)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
if let Some(frames_remaining) = frames_remaining {
|
||||
if frames_remaining == 0 {
|
||||
*invuln_state = FighterInvulnerabilityState::Vulnerable;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
use crate::fighter::state::jump::{JumpState, JumpType};
|
||||
use crate::fighter::state::land::{LandingState, LandingType};
|
||||
use crate::fighter::state::{CollisionContext, FighterState};
|
||||
use crate::fighter::state::{CollisionContext, FighterState, InterruptContext, air_attack, air_dodge};
|
||||
use crate::fighter::*;
|
||||
use crate::input::FighterCommands;
|
||||
|
||||
@@ -112,11 +113,23 @@ pub fn update_standard_motion(
|
||||
);
|
||||
}
|
||||
|
||||
pub fn air_interrupts_common(ctx: &mut InterruptContext, airborne_state_common: &AirborneStateCommon) -> Option<FighterState> {
|
||||
if ctx.input.has_command(FighterCommands::Jump) {
|
||||
Some(FighterState::Jump(JumpState {
|
||||
jump_type: JumpType::DoubleJump,
|
||||
airborne_state_common: AirborneStateCommon::default(),
|
||||
}))
|
||||
} else {
|
||||
air_dodge::check_input(ctx).or_else(|| air_attack::check_interrupt(ctx, airborne_state_common))
|
||||
}
|
||||
}
|
||||
|
||||
pub fn collision_interrupt(
|
||||
ctx: &mut CollisionContext,
|
||||
landing_type: LandingType,
|
||||
can_ignore_soft_platforms: bool,
|
||||
) -> Option<FighterState> {
|
||||
let res = ctx.air_collide_with_stage()?;
|
||||
let res = ctx.air_collide_with_stage(can_ignore_soft_platforms)?;
|
||||
let diff = res.hit_position - ctx.translation.0;
|
||||
ctx.ecb.bottom -= diff;
|
||||
ctx.ecb.top -= diff;
|
||||
@@ -168,6 +181,8 @@ mod tests {
|
||||
air_dodge_duration: 0,
|
||||
air_dodge_velocity: FGi32::ZERO,
|
||||
air_dodge_decay: FGi32::ZERO,
|
||||
air_dodge_intangible_duration: 29,
|
||||
air_dodge_intangible_start: 4,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,127 @@
|
||||
use bevy::log::error;
|
||||
|
||||
use crate::fighter::{
|
||||
attack::{AttackKind, FighterAttackScriptAssets, update_active_hitbox_list}, state::{
|
||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState,
|
||||
},
|
||||
};
|
||||
|
||||
#[derive(Clone, Debug, Hash)]
|
||||
pub struct AirAttackState {
|
||||
pub attack_kind: AttackKind,
|
||||
pub airborne_state_common: AirborneStateCommon
|
||||
}
|
||||
|
||||
impl FighterStateImpl for AirAttackState {
|
||||
const NAME: &'static str = "AirAttack";
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if state_context.is_current_animation_finished() {
|
||||
Some(FighterState::Fall(FallState::new(self.airborne_state_common)))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
let animation_frame = state_context.get_current_animation_frame();
|
||||
let script = state_context
|
||||
.attack_scripts
|
||||
.get(&state_context.attack_script_assets.scripts[&self.attack_kind]);
|
||||
if let Some(script) = script {
|
||||
update_active_hitbox_list(
|
||||
script,
|
||||
&mut state_context
|
||||
.hitboxes
|
||||
.0
|
||||
.as_mut()
|
||||
.expect("ground attack must have active hitboxes")
|
||||
.active_hitboxes,
|
||||
animation_frame,
|
||||
);
|
||||
}
|
||||
|
||||
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context
|
||||
.input
|
||||
.consume_command(crate::input::FighterCommands::Attack);
|
||||
state_context.play_animation(self.attack_kind.get_animation(), false);
|
||||
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
||||
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
|
||||
kind: self.attack_kind,
|
||||
script,
|
||||
active_hitboxes: Vec::new(),
|
||||
solved_hitboxes: Vec::new(),
|
||||
hit_fighters: Vec::new(),
|
||||
stalled: false,
|
||||
});
|
||||
}
|
||||
|
||||
fn on_exit(&mut self, state_context: &mut ExitContext) {
|
||||
state_context.hitboxes.0 = None;
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
air::collision_interrupt(
|
||||
state_context,
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
false,
|
||||
)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(thiserror::Error, Debug)]
|
||||
pub enum AirAttackStateCreateError {
|
||||
#[error("Attack script: {attack:?} not found")]
|
||||
AttackScriptNotFound{attack: AttackKind},
|
||||
}
|
||||
|
||||
impl AirAttackState {
|
||||
pub fn create(attack_kind: AttackKind, attack_script_assets: &FighterAttackScriptAssets, airborne_state_common: &AirborneStateCommon) -> Result<Self, AirAttackStateCreateError> {
|
||||
if attack_script_assets.scripts.contains_key(&attack_kind) {
|
||||
Ok(AirAttackState {
|
||||
airborne_state_common: airborne_state_common.clone(),
|
||||
attack_kind
|
||||
})
|
||||
} else {
|
||||
Err(AirAttackStateCreateError::AttackScriptNotFound { attack: attack_kind })
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
pub fn check_interrupt(state_context: &InterruptContext, airborne_state_common: &AirborneStateCommon) -> Option<FighterState> {
|
||||
if state_context
|
||||
.input
|
||||
.has_command(crate::input::FighterCommands::Attack)
|
||||
{
|
||||
let attack_kind = state_context
|
||||
.input
|
||||
.get_attack_command_type()
|
||||
.to_attack_kind_airborne(state_context.facing_direction);
|
||||
let state = AirAttackState::create(attack_kind, state_context.attack_script_assets, airborne_state_common);
|
||||
|
||||
match state {
|
||||
Ok(state) => {
|
||||
Some(FighterState::AirAttack(state))
|
||||
},
|
||||
Err(create_error) => {
|
||||
error!("{}", create_error);
|
||||
None
|
||||
},
|
||||
}
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
use crate::{
|
||||
fighter::{
|
||||
FighterInvulnerabilityState,
|
||||
animation::AnimKind,
|
||||
state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||
@@ -32,6 +33,12 @@ impl FighterStateImpl for AirDodgeState {
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
let airdodge_intangible_end = state_context.fighter_attributes.air_dodge_intangible_start + state_context.fighter_attributes.air_dodge_intangible_duration;
|
||||
if state_context.animation_frame == state_context.fighter_attributes.air_dodge_intangible_start {
|
||||
*state_context.vulnerability = FighterInvulnerabilityState::Intangible { frames_remaining: Some(state_context.fighter_attributes.air_dodge_intangible_duration) };
|
||||
} else if state_context.animation_frame >= airdodge_intangible_end {
|
||||
*state_context.vulnerability = FighterInvulnerabilityState::Vulnerable;
|
||||
}
|
||||
state_context.velocity.0 *= state_context.fighter_attributes.air_dodge_decay;
|
||||
|
||||
air::apply_air_motion(
|
||||
@@ -45,12 +52,19 @@ impl FighterStateImpl for AirDodgeState {
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
air::collision_interrupt(state_context, LandingType::Special)
|
||||
air::collision_interrupt(state_context, LandingType::Special, false)
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context.play_animation(AnimKind::AirDodge, false);
|
||||
|
||||
state_context
|
||||
.input
|
||||
.clear_command(input::FighterCommands::Shield);
|
||||
state_context
|
||||
.input
|
||||
.clear_command(input::FighterCommands::GuardHold);
|
||||
|
||||
state_context.velocity.0 =
|
||||
self.direction * state_context.fighter_attributes.air_dodge_velocity;
|
||||
}
|
||||
@@ -62,13 +76,28 @@ impl FighterStateImpl for AirDodgeState {
|
||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
||||
}
|
||||
|
||||
fn on_exit(&mut self, state_context: &mut super::ExitContext) {
|
||||
*state_context.vulnerability = FighterInvulnerabilityState::Vulnerable;
|
||||
}
|
||||
|
||||
fn name(&self) -> String {
|
||||
Self::NAME.to_owned()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
state_context
|
||||
.input
|
||||
.has_command(input::FighterCommands::Shield)
|
||||
.then(|| {
|
||||
.then_some(())
|
||||
.or_else(|| {
|
||||
state_context
|
||||
.input
|
||||
.has_command(input::FighterCommands::GuardHold)
|
||||
.then_some(())
|
||||
})
|
||||
.map(|_| {
|
||||
FighterState::AirDodge(AirDodgeState {
|
||||
direction: state_context
|
||||
.input
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
use crate::{fighter::{FighterInvulnerabilityState, animation::AnimKind, state::{FighterState, FighterStateImpl, air::AirborneStateCommon, fall::FallState}}, math::vec::FGVec2};
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct AngelState {
|
||||
frames_remaining: u32
|
||||
}
|
||||
|
||||
impl AngelState {
|
||||
pub fn new(duration: u32) -> Self {
|
||||
Self {
|
||||
frames_remaining: duration
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterStateImpl for AngelState {
|
||||
const NAME: &'static str = "Angel";
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut super::InterruptContext) -> Option<super::FighterState> {
|
||||
let moved_sideways = !state_context.input.get_last_frame().movement.x.is_zero();
|
||||
let moved_vertically = !state_context.input.get_last_frame().movement.y.is_zero();
|
||||
|
||||
if self.frames_remaining == 0 || moved_sideways || moved_vertically {
|
||||
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, _state_context: &mut super::UpdateContext) {
|
||||
self.frames_remaining = self.frames_remaining.saturating_sub(1);
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
false
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut super::EnterContext) {
|
||||
state_context.play_animation(AnimKind::Wait, true);
|
||||
state_context.velocity.0 = FGVec2::ZERO;
|
||||
*state_context.vulnerability = FighterInvulnerabilityState::Invulnerable { frames_remaining: Some(state_context.game_settings.fighter_common.angel_platform_invulnerability_duration) };
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
_state_context: &mut super::CollisionContext,
|
||||
) -> Option<super::FighterState> {
|
||||
None
|
||||
}
|
||||
|
||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::Clear)
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::air::AirborneStateCommon;
|
||||
use crate::fighter::state::{FighterState, air, jump};
|
||||
use crate::fighter::state::{FighterState, air, air_attack, jump};
|
||||
|
||||
#[derive(Debug, Clone, Copy, Hash, Default)]
|
||||
pub struct FallState {
|
||||
@@ -20,7 +20,7 @@ impl FighterStateImpl for FallState {
|
||||
const NAME: &'static str = "Fall";
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
jump::check_input_double_jump(state_context)
|
||||
jump::check_input_double_jump(state_context).or_else(|| air_attack::check_interrupt(state_context, &self.airborne_state_common))
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
@@ -38,6 +38,7 @@ impl FighterStateImpl for FallState {
|
||||
air::collision_interrupt(
|
||||
state_context,
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
true,
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
@@ -42,6 +42,9 @@ impl FighterStateImpl for GroundAttackState {
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context
|
||||
.input
|
||||
.consume_command(crate::input::FighterCommands::Attack);
|
||||
state_context.play_animation(self.attack_kind.get_animation(), false);
|
||||
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
||||
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
|
||||
|
||||
@@ -11,8 +11,7 @@ use crate::{
|
||||
land::LandingType,
|
||||
wait::WaitState,
|
||||
},
|
||||
},
|
||||
math::int::FGi32,
|
||||
}, math::{int::FGi32, vec::FGVec2},
|
||||
};
|
||||
|
||||
#[derive(Clone, Debug, Hash)]
|
||||
@@ -103,6 +102,7 @@ impl FighterStateImpl for HitstunState {
|
||||
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
||||
};
|
||||
state_context.play_animation(animation, false);
|
||||
state_context.velocity.0 = FGVec2::ZERO;
|
||||
}
|
||||
|
||||
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
|
||||
@@ -114,7 +114,7 @@ impl FighterStateImpl for HitstunState {
|
||||
match &mut self.hitstop_kind {
|
||||
HitstopStateKind::Grounded => collision_interrupt(state_context, true),
|
||||
HitstopStateKind::Airborne => {
|
||||
air::collision_interrupt(state_context, LandingType::Normal)
|
||||
air::collision_interrupt(state_context, LandingType::Normal, false)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+23
-14
@@ -7,11 +7,11 @@ use crate::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||
UpdateContext,
|
||||
air::{self, AirborneStateCommon},
|
||||
air_dodge::{self, AirDodgeState},
|
||||
air_dodge::AirDodgeState,
|
||||
ground,
|
||||
},
|
||||
},
|
||||
input::FighterCommands,
|
||||
input::{DigitalAction, FighterCommands},
|
||||
math::{int::FGi32, vec::FGVec2},
|
||||
};
|
||||
#[derive(Debug, Hash, Clone, Copy)]
|
||||
@@ -23,8 +23,8 @@ pub enum JumpType {
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct JumpState {
|
||||
jump_type: JumpType,
|
||||
airborne_state_common: AirborneStateCommon,
|
||||
pub jump_type: JumpType,
|
||||
pub airborne_state_common: AirborneStateCommon,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
@@ -68,8 +68,18 @@ impl FighterStateImpl for JumpSquatState {
|
||||
direction: wavedash_dir.normalize_or_zero(),
|
||||
}))
|
||||
} else if self.duration_counter >= state_context.fighter_attributes.jumpsquat_duration {
|
||||
info!("Jump {}", state_context.input.get_last_frame().jump);
|
||||
let jump_type = if state_context.input.get_last_frame().jump {
|
||||
info!(
|
||||
"Jump {}",
|
||||
state_context
|
||||
.input
|
||||
.get_last_frame()
|
||||
.is_held(DigitalAction::Jump)
|
||||
);
|
||||
let jump_type = if state_context
|
||||
.input
|
||||
.get_last_frame()
|
||||
.is_held(DigitalAction::Jump)
|
||||
{
|
||||
JumpType::LongJump
|
||||
} else {
|
||||
JumpType::ShortHop
|
||||
@@ -97,9 +107,14 @@ impl FighterStateImpl for JumpSquatState {
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context.play_animation(AnimKind::JumpSquat, false);
|
||||
state_context.input.enable_hold_all(10);
|
||||
state_context.input.clear_command(FighterCommands::Jump);
|
||||
}
|
||||
|
||||
fn on_exit(&mut self, state_context: &mut crate::fighter::state::ExitContext) {
|
||||
state_context.input.disable_hold_all();
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
true
|
||||
}
|
||||
@@ -108,14 +123,7 @@ impl FighterStateImpl for JumpSquatState {
|
||||
impl FighterStateImpl for JumpState {
|
||||
const NAME: &'static str = "Jump";
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if state_context.input.has_command(FighterCommands::Jump) {
|
||||
Some(FighterState::Jump(JumpState {
|
||||
jump_type: JumpType::DoubleJump,
|
||||
airborne_state_common: AirborneStateCommon::default(),
|
||||
}))
|
||||
} else {
|
||||
air_dodge::check_input(state_context)
|
||||
}
|
||||
air::air_interrupts_common(state_context, &self.airborne_state_common)
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
@@ -180,6 +188,7 @@ impl FighterStateImpl for JumpState {
|
||||
air::collision_interrupt(
|
||||
state_context,
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
true,
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
+116
-17
@@ -15,22 +15,30 @@ use crate::fighter::baked_animation::BakedFighterAnimations;
|
||||
use crate::fighter::ecb::FighterPreviousECB;
|
||||
use crate::fighter::manifest::FighterManifest;
|
||||
use crate::fighter::state::hitstun::HitstunState;
|
||||
use crate::fighter::surface::EcbLockPolicy;
|
||||
use crate::fighter::visual::FighterAnimations;
|
||||
use crate::fighter::{
|
||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
||||
Fighter, FighterDamage, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
||||
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
|
||||
FighterInvulnerabilityState, FighterPendingRespawn, FighterPresentationSnap,
|
||||
FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
|
||||
FighterPresentationSnap,
|
||||
};
|
||||
use crate::fighter::surface::EcbLockPolicy;
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::input::FighterInput;
|
||||
use crate::match_loading::MatchConfig;
|
||||
use crate::match_runtime::MatchState;
|
||||
use crate::math::int::FGi32;
|
||||
use crate::math::vec::FGVec2;
|
||||
use crate::player::Player;
|
||||
use crate::scripting::FighterAttackScript;
|
||||
use crate::stage::line::StageCollision;
|
||||
use crate::stage::manifest::{StageManifest, StageManifestRegistry};
|
||||
|
||||
pub mod air;
|
||||
pub mod air_attack;
|
||||
pub mod air_dodge;
|
||||
pub mod angel;
|
||||
pub mod crouch;
|
||||
pub mod dash;
|
||||
pub mod fall;
|
||||
pub mod ground;
|
||||
@@ -38,12 +46,11 @@ pub mod ground_attack;
|
||||
pub mod hitstun;
|
||||
pub mod jump;
|
||||
pub mod land;
|
||||
pub mod platform_pass;
|
||||
pub mod run;
|
||||
pub mod turn;
|
||||
pub mod wait;
|
||||
pub mod walk;
|
||||
pub mod crouch;
|
||||
pub mod platform_pass;
|
||||
|
||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
||||
pub enum SurfacePolicy {
|
||||
@@ -132,6 +139,7 @@ pub struct InterruptContext<'a> {
|
||||
pub surface: &'a FighterSurfaceState,
|
||||
pub animation: AnimationStatus,
|
||||
pub stage_collision: &'a StageCollision,
|
||||
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
||||
}
|
||||
|
||||
impl InterruptContext<'_> {
|
||||
@@ -153,6 +161,7 @@ pub struct EnterContext<'a> {
|
||||
pub facing_direction: &'a mut FighterFacingDirection,
|
||||
pub animation_frame: &'a mut FighterAnimationFrame,
|
||||
pub surface: &'a mut FighterSurfaceState,
|
||||
pub vulnerability: &'a mut FighterInvulnerabilityState,
|
||||
pub fighter_attributes: &'a FighterAttributes,
|
||||
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
||||
pub game_settings: &'a GameSettings,
|
||||
@@ -165,8 +174,10 @@ impl EnterContext<'_> {
|
||||
}
|
||||
|
||||
pub struct ExitContext<'a> {
|
||||
pub input: &'a mut FighterInput,
|
||||
pub hitboxes: &'a mut FighterHitboxes,
|
||||
pub surface: &'a mut FighterSurfaceState,
|
||||
pub vulnerability: &'a mut FighterInvulnerabilityState,
|
||||
}
|
||||
|
||||
pub struct UpdateContext<'a> {
|
||||
@@ -177,6 +188,7 @@ pub struct UpdateContext<'a> {
|
||||
pub velocity: &'a mut FighterVelocity,
|
||||
pub surface: &'a mut FighterSurfaceState,
|
||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||
pub vulnerability: &'a mut FighterInvulnerabilityState,
|
||||
pub game_settings: &'a GameSettings,
|
||||
pub animation_frame: u32,
|
||||
pub fighter_attributes: &'a FighterAttributes,
|
||||
@@ -208,10 +220,11 @@ pub struct CollisionContext<'a> {
|
||||
impl CollisionContext<'_> {
|
||||
pub fn air_collide_with_stage(
|
||||
&self,
|
||||
can_ignore_soft_platforms: bool,
|
||||
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
|
||||
let ignored_polys = self.surface.ignored_polygon_ids();
|
||||
let ignore_soft_platforms = self.input.get_last_frame().movement.y
|
||||
<= -self.downward_stick_threshold;
|
||||
let ignore_soft_platforms = can_ignore_soft_platforms
|
||||
&& self.input.get_last_frame().movement.y <= -self.downward_stick_threshold;
|
||||
crate::fighter::collision::air_collide_with_stage(
|
||||
self.prev_translation,
|
||||
self.translation,
|
||||
@@ -239,6 +252,8 @@ fighter_states! {
|
||||
Turn => turn::TurnState,
|
||||
GroundAttack => ground_attack::GroundAttackState,
|
||||
Hitstun => hitstun::HitstunState,
|
||||
Angel => angel::AngelState,
|
||||
AirAttack => air_attack::AirAttackState,
|
||||
}
|
||||
|
||||
#[derive(QueryData)]
|
||||
@@ -257,6 +272,7 @@ pub struct FighterFrameQuery {
|
||||
pub prev_ecb: &'static FighterPreviousECB,
|
||||
pub facing_direction: &'static mut FighterFacingDirection,
|
||||
pub animation_frame: &'static mut FighterAnimationFrame,
|
||||
pub vulnerability: &'static mut FighterInvulnerabilityState,
|
||||
pub fighter: &'static Fighter,
|
||||
}
|
||||
|
||||
@@ -284,6 +300,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
baked_animations: &'a Assets<BakedFighterAnimations>,
|
||||
attributes: &'a FighterAttributes,
|
||||
stage_collision: &'a StageCollision,
|
||||
attack_script_assets: &'a FighterAttackScriptAssets,
|
||||
) -> InterruptContext<'a> {
|
||||
let animation = self.animation_status(animations, baked_animations);
|
||||
InterruptContext {
|
||||
@@ -294,6 +311,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
animation,
|
||||
surface: &self.surface,
|
||||
stage_collision,
|
||||
attack_script_assets: attack_script_assets,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -312,16 +330,19 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
facing_direction: &mut self.facing_direction,
|
||||
animation_frame: &mut self.animation_frame,
|
||||
surface: &mut self.surface,
|
||||
vulnerability: &mut self.vulnerability,
|
||||
fighter_attributes: attributes,
|
||||
attack_script_assets,
|
||||
game_settings
|
||||
game_settings,
|
||||
}
|
||||
}
|
||||
|
||||
fn exit_context(&mut self) -> ExitContext<'_> {
|
||||
ExitContext {
|
||||
input: &mut self.input,
|
||||
hitboxes: &mut self.hitboxes,
|
||||
surface: &mut self.surface,
|
||||
vulnerability: &mut self.vulnerability,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -342,6 +363,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
knockback_velocity: &mut self.knockback_velocity,
|
||||
game_settings,
|
||||
animation_frame: self.animation_frame.frame,
|
||||
vulnerability: &mut self.vulnerability,
|
||||
fighter_attributes: attributes,
|
||||
attack_scripts,
|
||||
attack_script_assets,
|
||||
@@ -364,7 +386,9 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
ecb: &mut self.ecb,
|
||||
prev_ecb: &self.prev_ecb,
|
||||
stage_collision,
|
||||
leave_ground_ecb_lock_duration: game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
|
||||
leave_ground_ecb_lock_duration: game_settings
|
||||
.fighter_common
|
||||
.leave_ground_ecb_frame_lock_duration,
|
||||
downward_stick_threshold: game_settings.input_common.run_stick_threshold,
|
||||
}
|
||||
}
|
||||
@@ -378,9 +402,12 @@ pub struct StatefulFighterQuery {
|
||||
pub animations: &'static FighterAnimations,
|
||||
pub fighter: &'static Fighter,
|
||||
pub attack_script_assets: &'static FighterAttackScriptAssets,
|
||||
pub player: &'static Player,
|
||||
pub pending_hit_reaction: &'static mut FighterPendingHitReaction,
|
||||
pub hitstop: &'static mut FighterHitstop,
|
||||
pub hitstop_shake: &'static mut FighterHitstopShake,
|
||||
pub pending_respawn: &'static mut FighterPendingRespawn,
|
||||
pub damage: &'static mut FighterDamage,
|
||||
}
|
||||
|
||||
pub fn state_update_system(
|
||||
@@ -429,7 +456,9 @@ fn transition_state(
|
||||
if let SurfacePolicy::Airborne(lock_policy) = next.surface_policy() {
|
||||
frame.surface.apply_airborne_policy(
|
||||
lock_policy,
|
||||
game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
|
||||
game_settings
|
||||
.fighter_common
|
||||
.leave_ground_ecb_frame_lock_duration,
|
||||
);
|
||||
}
|
||||
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets, game_settings));
|
||||
@@ -454,6 +483,7 @@ pub fn state_interrupt_system(
|
||||
mut pending_hit_reaction,
|
||||
mut hitstop,
|
||||
mut hitstop_shake,
|
||||
..
|
||||
} = fighter;
|
||||
let manifest = fighter_manifests
|
||||
.get(&fighter.manifest)
|
||||
@@ -516,7 +546,8 @@ pub fn state_interrupt_system(
|
||||
animations,
|
||||
&baked_animations,
|
||||
&manifest.attributes,
|
||||
&stage_collision
|
||||
&stage_collision,
|
||||
attack_script_assets,
|
||||
))
|
||||
};
|
||||
|
||||
@@ -538,25 +569,93 @@ pub fn state_collision_interrupt_system(
|
||||
stage_collision: Res<StageCollision>,
|
||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||
game_settings: Res<GameSettings>,
|
||||
match_config: Res<MatchConfig>,
|
||||
mut match_state: ResMut<MatchState>,
|
||||
stage_registry: Res<StageManifestRegistry>,
|
||||
stage_manifests: Res<Assets<StageManifest>>,
|
||||
) {
|
||||
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
||||
return;
|
||||
};
|
||||
|
||||
for fighter in &mut query {
|
||||
let StatefulFighterQueryItem {
|
||||
mut state,
|
||||
mut frame,
|
||||
fighter,
|
||||
attack_script_assets,
|
||||
hitstop,
|
||||
mut hitstop,
|
||||
mut pending_respawn,
|
||||
player,
|
||||
mut damage,
|
||||
..
|
||||
} = fighter;
|
||||
if hitstop.remaining_frames > 0 {
|
||||
continue;
|
||||
}
|
||||
|
||||
let manifest = fighter_manifests
|
||||
.get(&fighter.manifest)
|
||||
.expect("Fighter manifest should be valid");
|
||||
let new_state =
|
||||
state.check_collision_interrupt(&mut frame.collision_context(&stage_collision, &game_settings));
|
||||
|
||||
if pending_respawn.0 {
|
||||
**pending_respawn = false;
|
||||
let respawn_state = FighterState::Angel(angel::AngelState::new(
|
||||
game_settings
|
||||
.fighter_common
|
||||
.angel_platform_invulnerability_duration,
|
||||
));
|
||||
|
||||
// Find the angel platform position
|
||||
let respawn_point = stage_manifest
|
||||
.respawn_points
|
||||
.get(player.controller_port % stage_manifest.respawn_points.len());
|
||||
|
||||
if let None = respawn_point {
|
||||
error!("Couldn't get a respawn point, falling back to the world origin");
|
||||
}
|
||||
|
||||
let respawn_point = respawn_point.copied().unwrap_or(FGVec2::ZERO);
|
||||
|
||||
frame.translation.0 = respawn_point;
|
||||
frame.presentation_snap.0 = true;
|
||||
|
||||
// Clear hitstop
|
||||
hitstop.remaining_frames = 0;
|
||||
|
||||
// subtract one stock
|
||||
|
||||
let player_state = match_state.players.get_mut(player.handle).expect(&format!(
|
||||
"Failed to get fighter for GGRS slot {} (controller port {})",
|
||||
player.handle, player.controller_port
|
||||
));
|
||||
|
||||
if let Some(stocks_remaining) = &mut player_state.stocks_remaining {
|
||||
*stocks_remaining = stocks_remaining.saturating_sub(1);
|
||||
}
|
||||
|
||||
// reset percentage
|
||||
*damage = FighterDamage::default();
|
||||
|
||||
transition_state(
|
||||
&mut state,
|
||||
respawn_state,
|
||||
&mut frame,
|
||||
&manifest.attributes,
|
||||
attack_script_assets,
|
||||
&game_settings,
|
||||
);
|
||||
continue;
|
||||
}
|
||||
|
||||
if hitstop.remaining_frames > 0 {
|
||||
continue;
|
||||
}
|
||||
|
||||
let new_state = state.check_collision_interrupt(
|
||||
&mut frame.collision_context(&stage_collision, &game_settings),
|
||||
);
|
||||
if let Some(new_state) = new_state {
|
||||
transition_state(
|
||||
&mut state,
|
||||
|
||||
@@ -46,6 +46,7 @@ impl FighterStateImpl for PlatformPassState {
|
||||
air::collision_interrupt(
|
||||
state_context,
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
true,
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ use super::{
|
||||
ground, wait,
|
||||
};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::FighterState;
|
||||
use crate::fighter::state::{self, FighterState};
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct WalkState;
|
||||
@@ -14,7 +14,7 @@ impl FighterStateImpl for WalkState {
|
||||
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
|
||||
return Some(state);
|
||||
}
|
||||
wait::check_input(state_context).or_else(|| dash::check_input(state_context))
|
||||
wait::check_input(state_context).or_else(|| dash::check_input(state_context)).or_else(|| state::ground_attack::check_interrupt(state_context))
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
|
||||
+84
-1
@@ -1,4 +1,8 @@
|
||||
use crate::fighter::baked_animation::BakedFighterAnimations;
|
||||
use crate::{
|
||||
fighter::{FighterInvulnerabilityState, baked_animation::BakedFighterAnimations},
|
||||
game_settings::GameSettings,
|
||||
materials::fighter_material::{FighterMaterial, FighterMesh},
|
||||
};
|
||||
use bevy::prelude::*;
|
||||
|
||||
#[derive(Component, Clone)]
|
||||
@@ -6,3 +10,82 @@ pub struct FighterAnimations {
|
||||
/// The single animation source for gameplay and the visual skeleton.
|
||||
pub baked: Handle<BakedFighterAnimations>,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Default, PartialEq)]
|
||||
pub enum LastKnownInvulnerabilityState {
|
||||
#[default]
|
||||
Vulnerable,
|
||||
Intangible,
|
||||
Invulnerable,
|
||||
}
|
||||
|
||||
impl From<&FighterInvulnerabilityState> for LastKnownInvulnerabilityState {
|
||||
fn from(value: &FighterInvulnerabilityState) -> Self {
|
||||
match value {
|
||||
FighterInvulnerabilityState::Vulnerable => Self::Vulnerable,
|
||||
FighterInvulnerabilityState::Invulnerable { .. } => Self::Invulnerable,
|
||||
FighterInvulnerabilityState::Intangible { .. } => Self::Intangible,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component, Clone, Default)]
|
||||
pub struct FighterInvulnerabilityVisualState {
|
||||
pub last_known_state: LastKnownInvulnerabilityState,
|
||||
pub frames_in_state: u32,
|
||||
}
|
||||
|
||||
pub fn update_status_colors(
|
||||
mut fighters: Query<(
|
||||
&FighterInvulnerabilityState,
|
||||
&mut FighterInvulnerabilityVisualState,
|
||||
)>,
|
||||
meshes: Query<(&FighterMesh, &MeshMaterial3d<FighterMaterial>)>,
|
||||
mut materials: ResMut<Assets<FighterMaterial>>,
|
||||
game_settings: Res<GameSettings>,
|
||||
) {
|
||||
for (invuln_state, mut invuln_state_visual) in &mut fighters {
|
||||
let curr_state = invuln_state.into();
|
||||
let last_known_state = invuln_state_visual.last_known_state;
|
||||
if curr_state != last_known_state {
|
||||
invuln_state_visual.last_known_state = curr_state;
|
||||
invuln_state_visual.frames_in_state = 0;
|
||||
}
|
||||
}
|
||||
for (mesh, mat) in meshes {
|
||||
let (_, invuln_state_visual) = fighters
|
||||
.get(mesh.fighter)
|
||||
.expect("Material should have relevant fighter available");
|
||||
|
||||
let status_color = match invuln_state_visual.last_known_state {
|
||||
LastKnownInvulnerabilityState::Vulnerable => bevy::color::palettes::css::WHITE.into(),
|
||||
LastKnownInvulnerabilityState::Invulnerable => {
|
||||
game_settings.fighter_common.intangible_color
|
||||
}
|
||||
LastKnownInvulnerabilityState::Intangible => {
|
||||
game_settings.fighter_common.intangible_color
|
||||
}
|
||||
};
|
||||
|
||||
let intensity = match invuln_state_visual.last_known_state {
|
||||
LastKnownInvulnerabilityState::Vulnerable => 0.0,
|
||||
LastKnownInvulnerabilityState::Invulnerable | LastKnownInvulnerabilityState::Intangible => {
|
||||
let cycle_frames = invuln_state_visual.frames_in_state
|
||||
% game_settings.fighter_common.intangible_pulse_duration;
|
||||
1.0 - cycle_frames as f32
|
||||
/ ((game_settings.fighter_common.intangible_pulse_duration) as f32)
|
||||
}
|
||||
};
|
||||
|
||||
let mut material = materials
|
||||
.get_mut(mat.id())
|
||||
.expect("Material should exist here...");
|
||||
material
|
||||
.extension
|
||||
.update_status_color(status_color.into(), intensity);
|
||||
}
|
||||
|
||||
for (_, mut invuln_state_visual) in fighters {
|
||||
invuln_state_visual.frames_in_state = invuln_state_visual.frames_in_state.saturating_add(1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -42,6 +42,20 @@ pub struct FighterSettingsCommon {
|
||||
pub leave_ground_ecb_frame_lock_duration: u32,
|
||||
pub platform_pass_platform_ignore_duration_frames: u32,
|
||||
pub platform_pass_initial_downwards_velocity: FGi32,
|
||||
|
||||
pub intangible_color: Color,
|
||||
pub intangible_pulse_duration: u32,
|
||||
|
||||
pub angel_platform_invulnerability_duration: u32,
|
||||
|
||||
/// When hit while the receiver is in the air, use this angle
|
||||
pub sakurai_angle_aerial_angle: FGi32,
|
||||
/// When hit while the receiver is in the ground and at low knockback, use this angle
|
||||
pub sakurai_angle_low_knockback_angle: FGi32,
|
||||
/// When hit while the receiver is in the ground and at high knockback, use this angle
|
||||
pub sakurai_angle_high_knockback_angle: FGi32,
|
||||
/// past this threshold, the knockback is considered high, so it will use [sakurai_angle_high_knockback_angle]
|
||||
pub sakurai_angle_knockback_threshold: FGi32,
|
||||
}
|
||||
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
||||
#[reflect(opaque)]
|
||||
|
||||
+504
-127
@@ -1,24 +1,22 @@
|
||||
//! Per-fighter input state: the current and previous frame, plus the buffered
|
||||
//! commands (smash inputs and friends) that states query when deciding whether
|
||||
//! to interrupt.
|
||||
|
||||
use std::ops::{Index, IndexMut};
|
||||
//! Rollback-safe input history and command buffering.
|
||||
|
||||
use bevy::prelude::*;
|
||||
use bevy_ggrs::{PlayerInputs, Rollback};
|
||||
use strum::IntoEnumIterator;
|
||||
use strum_macros::EnumIter;
|
||||
|
||||
use crate::fighter::FighterFacingDirection;
|
||||
use crate::fighter::attack::AttackKind;
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::input::FighterInputFrame;
|
||||
use crate::input::{DigitalAction, FighterInputFrame};
|
||||
use crate::netcode::GGRSCfg;
|
||||
use crate::player::Player;
|
||||
|
||||
#[derive(Clone, Copy, EnumIter, Debug)]
|
||||
#[derive(Clone, Copy, EnumIter, Debug, PartialEq, Eq, Hash)]
|
||||
pub enum FighterCommands {
|
||||
Jump,
|
||||
Shield,
|
||||
GuardHold,
|
||||
Attack,
|
||||
SmashMoveUp,
|
||||
SmashMoveDown,
|
||||
@@ -26,7 +24,31 @@ pub enum FighterCommands {
|
||||
SmashMoveRight,
|
||||
}
|
||||
|
||||
#[derive(Default, Clone, Hash, Copy)]
|
||||
pub(crate) fn second_binding_pressed(
|
||||
current: crate::input::ActionBindingMask,
|
||||
previous: crate::input::ActionBindingMask,
|
||||
) -> bool {
|
||||
current.count() >= 2 && current.pressed_since(previous).0 != 0
|
||||
}
|
||||
|
||||
impl FighterCommands {
|
||||
pub const COUNT: usize = 8;
|
||||
|
||||
pub const fn index(self) -> usize {
|
||||
match self {
|
||||
Self::Jump => 0,
|
||||
Self::Shield => 1,
|
||||
Self::GuardHold => 2,
|
||||
Self::Attack => 3,
|
||||
Self::SmashMoveUp => 4,
|
||||
Self::SmashMoveDown => 5,
|
||||
Self::SmashMoveLeft => 6,
|
||||
Self::SmashMoveRight => 7,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default, Clone, Hash, Copy, Debug)]
|
||||
pub enum FighterAttackCommandType {
|
||||
#[default]
|
||||
Neutral,
|
||||
@@ -43,66 +65,140 @@ pub enum FighterAttackCommandType {
|
||||
impl FighterAttackCommandType {
|
||||
pub fn to_attack_kind_grounded(&self) -> AttackKind {
|
||||
match self {
|
||||
FighterAttackCommandType::Neutral => AttackKind::Jab,
|
||||
FighterAttackCommandType::SmashAttackUp => AttackKind::UpSmash,
|
||||
FighterAttackCommandType::SmashAttackDown => AttackKind::DownSmash,
|
||||
FighterAttackCommandType::SmashAttackLeft => AttackKind::ForwardSmash,
|
||||
FighterAttackCommandType::SmashAttackRight => AttackKind::ForwardSmash,
|
||||
FighterAttackCommandType::TiltAttackUp => AttackKind::UpTilt,
|
||||
FighterAttackCommandType::TiltAttackDown => AttackKind::DownTilt,
|
||||
FighterAttackCommandType::TiltAttackLeft => AttackKind::ForwardTilt,
|
||||
FighterAttackCommandType::TiltAttackRight => AttackKind::ForwardTilt,
|
||||
Self::Neutral => AttackKind::Jab,
|
||||
Self::SmashAttackUp => AttackKind::UpSmash,
|
||||
Self::SmashAttackDown => AttackKind::DownSmash,
|
||||
Self::SmashAttackLeft | Self::SmashAttackRight => AttackKind::ForwardSmash,
|
||||
Self::TiltAttackUp => AttackKind::UpTilt,
|
||||
Self::TiltAttackDown => AttackKind::DownTilt,
|
||||
Self::TiltAttackLeft | Self::TiltAttackRight => AttackKind::ForwardTilt,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn to_attack_kind_airborne(&self, facing_direction: &FighterFacingDirection) -> AttackKind {
|
||||
match self {
|
||||
Self::Neutral => AttackKind::NeutralAir,
|
||||
Self::SmashAttackUp | Self::TiltAttackUp => AttackKind::UpAir,
|
||||
Self::SmashAttackDown | Self::TiltAttackDown => AttackKind::DownAir,
|
||||
Self::SmashAttackLeft | Self::TiltAttackLeft => match facing_direction {
|
||||
FighterFacingDirection::Left => AttackKind::ForwardAir,
|
||||
FighterFacingDirection::Right => AttackKind::BackAir,
|
||||
},
|
||||
Self::SmashAttackRight | Self::TiltAttackRight => match facing_direction {
|
||||
FighterFacingDirection::Left => AttackKind::BackAir,
|
||||
FighterFacingDirection::Right => AttackKind::ForwardAir,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Frames of life remaining for each buffered command. Indexed by
|
||||
/// [`FighterCommands`] so adding a command is a two-line change here.
|
||||
#[derive(Default, Clone, Copy, Hash)]
|
||||
pub struct FighterCommandLifetimes {
|
||||
smash_move_left: u8,
|
||||
smash_move_right: u8,
|
||||
smash_move_down: u8,
|
||||
smash_move_up: u8,
|
||||
jump: u8,
|
||||
shield: u8,
|
||||
attack: u8,
|
||||
#[derive(Clone, Copy, Debug, Hash)]
|
||||
struct CommandSlot {
|
||||
lifetime: u8,
|
||||
age: u16,
|
||||
hold_remaining: HoldLimit,
|
||||
consumed: bool,
|
||||
}
|
||||
|
||||
impl Index<FighterCommands> for FighterCommandLifetimes {
|
||||
type Output = u8;
|
||||
|
||||
fn index(&self, command: FighterCommands) -> &Self::Output {
|
||||
match command {
|
||||
FighterCommands::SmashMoveLeft => &self.smash_move_left,
|
||||
FighterCommands::SmashMoveRight => &self.smash_move_right,
|
||||
FighterCommands::SmashMoveDown => &self.smash_move_down,
|
||||
FighterCommands::SmashMoveUp => &self.smash_move_up,
|
||||
FighterCommands::Jump => &self.jump,
|
||||
FighterCommands::Shield => &self.shield,
|
||||
FighterCommands::Attack => &self.attack,
|
||||
impl Default for CommandSlot {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
lifetime: 0,
|
||||
age: 0,
|
||||
hold_remaining: HoldLimit::Disabled,
|
||||
consumed: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl IndexMut<FighterCommands> for FighterCommandLifetimes {
|
||||
fn index_mut(&mut self, command: FighterCommands) -> &mut Self::Output {
|
||||
match command {
|
||||
FighterCommands::SmashMoveLeft => &mut self.smash_move_left,
|
||||
FighterCommands::SmashMoveRight => &mut self.smash_move_right,
|
||||
FighterCommands::SmashMoveDown => &mut self.smash_move_down,
|
||||
FighterCommands::SmashMoveUp => &mut self.smash_move_up,
|
||||
FighterCommands::Jump => &mut self.jump,
|
||||
FighterCommands::Shield => &mut self.shield,
|
||||
FighterCommands::Attack => &mut self.attack,
|
||||
#[derive(Clone, Copy, Debug, Default, Hash, PartialEq, Eq)]
|
||||
enum HoldLimit {
|
||||
#[default]
|
||||
Disabled,
|
||||
Frames(u16),
|
||||
Infinite,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default, Hash, PartialEq, Eq)]
|
||||
enum HoldOverride {
|
||||
#[default]
|
||||
Inherit,
|
||||
Disabled,
|
||||
Frames(u16),
|
||||
Infinite,
|
||||
}
|
||||
|
||||
impl HoldOverride {
|
||||
fn from_max_frames(max_frames: u16) -> Self {
|
||||
if max_frames == 0 {
|
||||
Self::Infinite
|
||||
} else {
|
||||
Self::Frames(max_frames)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component, Default, Clone, Copy, Hash)]
|
||||
impl HoldLimit {
|
||||
fn from_max_frames(max_frames: u16) -> Self {
|
||||
if max_frames == 0 {
|
||||
Self::Infinite
|
||||
} else {
|
||||
Self::Frames(max_frames)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Hash)]
|
||||
struct ButtonHistory {
|
||||
trigger_age: u16,
|
||||
release_age: u16,
|
||||
held_frames: u16,
|
||||
secondary_trigger_age: u16,
|
||||
}
|
||||
|
||||
impl Default for ButtonHistory {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
trigger_age: u16::MAX,
|
||||
release_age: u16::MAX,
|
||||
held_frames: 0,
|
||||
secondary_trigger_age: u16::MAX,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ButtonHistory {
|
||||
fn update(&mut self, current: u16, previous: u16) {
|
||||
let pressed = current & !previous;
|
||||
let released = previous & !current;
|
||||
self.trigger_age = self.trigger_age.saturating_add(1);
|
||||
self.release_age = self.release_age.saturating_add(1);
|
||||
self.secondary_trigger_age = self.secondary_trigger_age.saturating_add(1);
|
||||
if pressed != 0 {
|
||||
self.trigger_age = 0;
|
||||
}
|
||||
if released != 0 {
|
||||
self.release_age = 0;
|
||||
}
|
||||
if current != 0 {
|
||||
self.held_frames = self.held_frames.saturating_add(1);
|
||||
} else {
|
||||
self.held_frames = 0;
|
||||
}
|
||||
if current.count_ones() >= 2 && (pressed != 0 || previous.count_ones() < 2) {
|
||||
self.secondary_trigger_age = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Per-fighter input state. Every field is deterministic rollback state.
|
||||
#[derive(Component, Clone, Copy, Hash)]
|
||||
#[require(Rollback)]
|
||||
pub struct FighterInput {
|
||||
command_lifetimes: FighterCommandLifetimes,
|
||||
command_slots: [CommandSlot; FighterCommands::COUNT],
|
||||
hold_limits: [HoldOverride; FighterCommands::COUNT],
|
||||
hold_all: HoldLimit,
|
||||
button_history: [ButtonHistory; 3],
|
||||
prev_frame: FighterInputFrame,
|
||||
current_frame: FighterInputFrame,
|
||||
frames_in_x_flick_deadzone: u8,
|
||||
@@ -110,6 +206,22 @@ pub struct FighterInput {
|
||||
attack_command: FighterAttackCommandType,
|
||||
}
|
||||
|
||||
impl Default for FighterInput {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
command_slots: [CommandSlot::default(); FighterCommands::COUNT],
|
||||
hold_limits: [HoldOverride::default(); FighterCommands::COUNT],
|
||||
hold_all: HoldLimit::default(),
|
||||
button_history: [ButtonHistory::default(); 3],
|
||||
prev_frame: FighterInputFrame::default(),
|
||||
current_frame: FighterInputFrame::default(),
|
||||
frames_in_x_flick_deadzone: 0xFE,
|
||||
frames_in_y_flick_deadzone: 0xFE,
|
||||
attack_command: FighterAttackCommandType::Neutral,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterInput {
|
||||
pub fn get_last_frame(&self) -> FighterInputFrame {
|
||||
self.current_frame
|
||||
@@ -121,40 +233,188 @@ impl FighterInput {
|
||||
}
|
||||
|
||||
pub fn clear_buffer(&mut self) {
|
||||
self.command_lifetimes = FighterCommandLifetimes::default()
|
||||
self.command_slots = [CommandSlot::default(); FighterCommands::COUNT];
|
||||
}
|
||||
|
||||
pub fn clear_command(&mut self, command: FighterCommands) {
|
||||
self.command_lifetimes[command] = 0;
|
||||
let slot = &mut self.command_slots[command.index()];
|
||||
slot.lifetime = 0;
|
||||
slot.hold_remaining = HoldLimit::Disabled;
|
||||
slot.consumed = true;
|
||||
}
|
||||
|
||||
pub fn consume_command(&mut self, command: FighterCommands) -> bool {
|
||||
if self.has_command(command) {
|
||||
self.clear_command(command);
|
||||
true
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set_lifetime(&mut self, command: FighterCommands, lifetime: u8) {
|
||||
self.command_lifetimes[command] = lifetime;
|
||||
let slot = &mut self.command_slots[command.index()];
|
||||
slot.lifetime = lifetime;
|
||||
slot.age = 0;
|
||||
slot.hold_remaining = HoldLimit::Disabled;
|
||||
slot.consumed = false;
|
||||
self.latch_if_hold_enabled(command);
|
||||
}
|
||||
|
||||
pub fn has_command(&self, command: FighterCommands) -> bool {
|
||||
self.command_lifetimes[command] > 0
|
||||
self.command_slots[command.index()].lifetime > 0
|
||||
}
|
||||
|
||||
pub fn reduce_command_lifetime(&mut self, command: FighterCommands) {
|
||||
self.command_lifetimes[command] = self.command_lifetimes[command].saturating_sub(1);
|
||||
self.command_slots[command.index()].lifetime = self.command_slots[command.index()]
|
||||
.lifetime
|
||||
.saturating_sub(1);
|
||||
}
|
||||
|
||||
/// Holds all inputs for n frames
|
||||
pub fn enable_hold_all(&mut self, max_frames: u16) {
|
||||
self.hold_all = HoldLimit::from_max_frames(max_frames);
|
||||
self.latch_active_commands();
|
||||
}
|
||||
|
||||
pub fn disable_hold_all(&mut self) {
|
||||
self.hold_all = HoldLimit::Disabled;
|
||||
}
|
||||
|
||||
/// Stops global enrollment and immediately cancels every latched command.
|
||||
pub fn cancel_hold_all(&mut self) {
|
||||
self.disable_hold_all();
|
||||
for slot in &mut self.command_slots {
|
||||
slot.hold_remaining = HoldLimit::Disabled;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn enable_hold(&mut self, command: FighterCommands, max_frames: u16) {
|
||||
self.hold_limits[command.index()] = HoldOverride::from_max_frames(max_frames);
|
||||
if self.has_command(command) {
|
||||
self.latch_if_hold_enabled(command);
|
||||
}
|
||||
}
|
||||
|
||||
/// Explicitly prevents this command from using either command-specific or
|
||||
/// global hold buffering, while preserving an existing latch.
|
||||
pub fn disable_hold(&mut self, command: FighterCommands) {
|
||||
self.hold_limits[command.index()] = HoldOverride::Disabled;
|
||||
}
|
||||
|
||||
/// Removes the command-specific policy so this command inherits the
|
||||
/// global policy again.
|
||||
pub fn reset_hold_override(&mut self, command: FighterCommands) {
|
||||
self.hold_limits[command.index()] = HoldOverride::Inherit;
|
||||
}
|
||||
|
||||
/// Stops enrollment and immediately cancels this command's hold lifetime.
|
||||
pub fn cancel_hold(&mut self, command: FighterCommands) {
|
||||
self.disable_hold(command);
|
||||
self.command_slots[command.index()].hold_remaining = HoldLimit::Disabled;
|
||||
}
|
||||
|
||||
fn latch_if_hold_enabled(&mut self, command: FighterCommands) {
|
||||
let limit = self.hold_limit(command);
|
||||
let slot = &mut self.command_slots[command.index()];
|
||||
slot.hold_remaining = match limit {
|
||||
HoldLimit::Disabled => return,
|
||||
HoldLimit::Infinite => HoldLimit::Infinite,
|
||||
// The limit includes tap-buffer frames already elapsed.
|
||||
HoldLimit::Frames(max_frames) => {
|
||||
let remaining = max_frames.saturating_sub(slot.age);
|
||||
if remaining == 0 {
|
||||
return;
|
||||
}
|
||||
HoldLimit::Frames(remaining)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
fn latch_active_commands(&mut self) {
|
||||
for command in FighterCommands::iter() {
|
||||
if self.has_command(command) {
|
||||
self.latch_if_hold_enabled(command);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_pressed(&self, action: DigitalAction) -> bool {
|
||||
self.current_frame
|
||||
.bindings_for(action)
|
||||
.pressed_since(self.prev_frame.bindings_for(action))
|
||||
.0
|
||||
!= 0
|
||||
}
|
||||
|
||||
pub fn is_released(&self, action: DigitalAction) -> bool {
|
||||
self.current_frame
|
||||
.bindings_for(action)
|
||||
.released_since(self.prev_frame.bindings_for(action))
|
||||
.0
|
||||
!= 0
|
||||
}
|
||||
|
||||
pub fn pressed_bindings(&self, action: DigitalAction) -> u16 {
|
||||
self.current_frame
|
||||
.bindings_for(action)
|
||||
.pressed_since(self.prev_frame.bindings_for(action))
|
||||
.0
|
||||
}
|
||||
|
||||
pub fn binding_count(&self, action: DigitalAction) -> u32 {
|
||||
self.current_frame.bindings_for(action).count()
|
||||
}
|
||||
|
||||
pub fn get_frames_in_smash_move_deadzone(&self) -> u8 {
|
||||
self.frames_in_x_flick_deadzone
|
||||
}
|
||||
|
||||
pub fn set_attack_command_type(&mut self, command: FighterAttackCommandType) {
|
||||
self.attack_command = command;
|
||||
}
|
||||
|
||||
pub fn get_attack_command_type(&self) -> FighterAttackCommandType {
|
||||
self.attack_command
|
||||
}
|
||||
|
||||
fn hold_limit(&self, command: FighterCommands) -> HoldLimit {
|
||||
let specific = self.hold_limits[command.index()];
|
||||
match specific {
|
||||
HoldOverride::Inherit => self.hold_all,
|
||||
HoldOverride::Disabled => HoldLimit::Disabled,
|
||||
HoldOverride::Frames(frames) => HoldLimit::Frames(frames),
|
||||
HoldOverride::Infinite => HoldLimit::Infinite,
|
||||
}
|
||||
}
|
||||
|
||||
fn update_hold(&mut self, command: FighterCommands) {
|
||||
let index = command.index();
|
||||
let slot = &mut self.command_slots[index];
|
||||
slot.age = slot.age.saturating_add(1);
|
||||
match slot.hold_remaining {
|
||||
HoldLimit::Disabled => {}
|
||||
HoldLimit::Infinite => {
|
||||
if slot.lifetime == 0 {
|
||||
slot.lifetime = 1;
|
||||
}
|
||||
}
|
||||
HoldLimit::Frames(remaining) => {
|
||||
// This tick consumes one of the total persistent frames, but
|
||||
// the command remains active for the tick that consumes the
|
||||
// final frame.
|
||||
let remaining = remaining.saturating_sub(1);
|
||||
slot.hold_remaining = if remaining == 0 {
|
||||
HoldLimit::Disabled
|
||||
} else {
|
||||
HoldLimit::Frames(remaining)
|
||||
};
|
||||
if slot.lifetime == 0 {
|
||||
slot.lifetime = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Turns this frame's rolled-back inputs into per-fighter [`FighterInput`]
|
||||
/// state. Runs in `GameplaySet::Input`, before any state looks at it.
|
||||
pub fn postprocess_input(
|
||||
query: Query<(&mut FighterInput, &Player)>,
|
||||
inputs: Res<PlayerInputs<GGRSCfg>>,
|
||||
@@ -166,95 +426,95 @@ pub fn postprocess_input(
|
||||
}
|
||||
|
||||
input.push_input_frame(inputs[player.handle].0);
|
||||
let current_bindings = input.current_frame.bindings;
|
||||
let previous_bindings = input.prev_frame.bindings;
|
||||
for (history, action) in input.button_history.iter_mut().zip([
|
||||
DigitalAction::Jump,
|
||||
DigitalAction::Shield,
|
||||
DigitalAction::Attack,
|
||||
]) {
|
||||
history.update(
|
||||
current_bindings.get(action).0,
|
||||
previous_bindings.get(action).0,
|
||||
);
|
||||
}
|
||||
|
||||
// Directional smash detection
|
||||
let x_abs = input.current_frame.movement.x.abs();
|
||||
let y_abs = input.current_frame.movement.y.abs();
|
||||
|
||||
let reset_deadzone = game_settings.input_common.smash_input_reset_axis_threshold;
|
||||
let axis_threshold = game_settings.input_common.smash_input_axis_threshold;
|
||||
let frame_threshold = game_settings.input_common.smash_input_frame_threshold;
|
||||
|
||||
if x_abs < reset_deadzone {
|
||||
input.frames_in_x_flick_deadzone = 0xFE;
|
||||
} else if input.prev_frame.movement.x.abs() < reset_deadzone
|
||||
|| input.prev_frame.movement.x.signum() != input.current_frame.movement.x.signum()
|
||||
{
|
||||
input.frames_in_x_flick_deadzone = 1;
|
||||
} else {
|
||||
let prev_x_abs = input.prev_frame.movement.x.abs();
|
||||
if prev_x_abs < reset_deadzone
|
||||
|| input.prev_frame.movement.x.signum() != input.current_frame.movement.x.signum()
|
||||
{
|
||||
input.frames_in_x_flick_deadzone = 1;
|
||||
} else {
|
||||
input.frames_in_x_flick_deadzone =
|
||||
input.frames_in_x_flick_deadzone.saturating_add(1);
|
||||
}
|
||||
input.frames_in_x_flick_deadzone = input.frames_in_x_flick_deadzone.saturating_add(1);
|
||||
}
|
||||
|
||||
if y_abs < reset_deadzone {
|
||||
input.frames_in_y_flick_deadzone = 0xFE;
|
||||
} else if input.prev_frame.movement.y.abs() < reset_deadzone
|
||||
|| input.prev_frame.movement.y.signum() != input.current_frame.movement.y.signum()
|
||||
{
|
||||
input.frames_in_y_flick_deadzone = 1;
|
||||
} else {
|
||||
let prev_y_abs = input.prev_frame.movement.y.abs();
|
||||
if prev_y_abs < reset_deadzone
|
||||
|| input.prev_frame.movement.y.signum() != input.current_frame.movement.y.signum()
|
||||
{
|
||||
input.frames_in_y_flick_deadzone = 1;
|
||||
} else {
|
||||
input.frames_in_y_flick_deadzone =
|
||||
input.frames_in_y_flick_deadzone.saturating_add(1);
|
||||
}
|
||||
input.frames_in_y_flick_deadzone = input.frames_in_y_flick_deadzone.saturating_add(1);
|
||||
}
|
||||
|
||||
if !input.prev_frame.jump && input.current_frame.jump {
|
||||
input.set_lifetime(
|
||||
FighterCommands::Jump,
|
||||
game_settings.input_common.input_buffer_size,
|
||||
);
|
||||
let tap = game_settings.input_common.input_buffer_size;
|
||||
let jump_pressed = input.is_pressed(DigitalAction::Jump);
|
||||
let shield_pressed = input.is_pressed(DigitalAction::Shield);
|
||||
let attack_pressed = input.is_pressed(DigitalAction::Attack);
|
||||
if jump_pressed {
|
||||
input.set_lifetime(FighterCommands::Jump, tap);
|
||||
}
|
||||
if shield_pressed {
|
||||
input.set_lifetime(FighterCommands::Shield, tap);
|
||||
}
|
||||
|
||||
if !input.prev_frame.shield && input.current_frame.shield {
|
||||
input.set_lifetime(
|
||||
FighterCommands::Shield,
|
||||
game_settings.input_common.input_buffer_size,
|
||||
);
|
||||
}
|
||||
|
||||
if !input.prev_frame.attack && input.current_frame.attack {
|
||||
input.set_lifetime(
|
||||
FighterCommands::Attack,
|
||||
game_settings.input_common.input_buffer_size,
|
||||
);
|
||||
let shield_now = input.current_frame.bindings_for(DigitalAction::Shield);
|
||||
let shield_previous = input.prev_frame.bindings_for(DigitalAction::Shield);
|
||||
let second_shield_pressed = second_binding_pressed(shield_now, shield_previous);
|
||||
if second_shield_pressed {
|
||||
input.set_lifetime(FighterCommands::GuardHold, tap);
|
||||
}
|
||||
|
||||
let mut y_flick_detected =
|
||||
y_abs >= axis_threshold && input.frames_in_y_flick_deadzone <= frame_threshold;
|
||||
let mut x_flick_detected =
|
||||
x_abs >= axis_threshold && input.frames_in_x_flick_deadzone <= frame_threshold;
|
||||
|
||||
if y_flick_detected {
|
||||
input.clear_command(FighterCommands::SmashMoveUp);
|
||||
input.clear_command(FighterCommands::SmashMoveDown);
|
||||
|
||||
input.frames_in_y_flick_deadzone = 0xFF;
|
||||
|
||||
let command_to_set = if input.current_frame.movement.y > 0.0 {
|
||||
let command = if input.current_frame.movement.y > 0.0 {
|
||||
FighterCommands::SmashMoveUp
|
||||
} else {
|
||||
FighterCommands::SmashMoveDown
|
||||
};
|
||||
|
||||
input.set_lifetime(command_to_set, game_settings.input_common.input_buffer_size);
|
||||
input.set_lifetime(command, tap);
|
||||
}
|
||||
if x_flick_detected {
|
||||
input.clear_command(FighterCommands::SmashMoveLeft);
|
||||
input.clear_command(FighterCommands::SmashMoveRight);
|
||||
input.frames_in_x_flick_deadzone = 0xFF;
|
||||
let command = if input.current_frame.movement.x > 0.0 {
|
||||
FighterCommands::SmashMoveRight
|
||||
} else {
|
||||
FighterCommands::SmashMoveLeft
|
||||
};
|
||||
input.set_lifetime(command, tap);
|
||||
}
|
||||
|
||||
// if both flicks are detected, only one wins
|
||||
|
||||
if x_flick_detected && y_flick_detected {
|
||||
x_flick_detected = x_abs > y_abs;
|
||||
y_flick_detected = !x_flick_detected;
|
||||
}
|
||||
|
||||
let attack_detected = input.current_frame.attack && !input.prev_frame.attack;
|
||||
|
||||
// Tilt/smash up/down
|
||||
if attack_detected {
|
||||
if attack_pressed {
|
||||
let attack_type = if y_flick_detected {
|
||||
if input.current_frame.movement.y > 0.0 {
|
||||
FighterAttackCommandType::SmashAttackUp
|
||||
@@ -282,25 +542,142 @@ pub fn postprocess_input(
|
||||
} else {
|
||||
FighterAttackCommandType::Neutral
|
||||
};
|
||||
|
||||
input.set_lifetime(
|
||||
FighterCommands::Attack,
|
||||
game_settings.input_common.input_buffer_size,
|
||||
);
|
||||
input.set_lifetime(FighterCommands::Attack, tap);
|
||||
input.set_attack_command_type(attack_type);
|
||||
}
|
||||
|
||||
if x_flick_detected {
|
||||
input.clear_command(FighterCommands::SmashMoveLeft);
|
||||
input.clear_command(FighterCommands::SmashMoveRight);
|
||||
|
||||
let command_to_set = if input.current_frame.movement.x > 0.0 {
|
||||
FighterCommands::SmashMoveRight
|
||||
} else {
|
||||
FighterCommands::SmashMoveLeft
|
||||
};
|
||||
|
||||
input.set_lifetime(command_to_set, game_settings.input_common.input_buffer_size);
|
||||
for command in FighterCommands::iter() {
|
||||
input.update_hold(command);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::input::ActionBindingMask;
|
||||
|
||||
fn advance_command(input: &mut FighterInput, command: FighterCommands) {
|
||||
input.reduce_command_lifetime(command);
|
||||
input.update_hold(command);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn second_binding_is_an_edge_not_a_level() {
|
||||
let first = ActionBindingMask(0b0001);
|
||||
let both = ActionBindingMask(0b0011);
|
||||
assert!(second_binding_pressed(both, first));
|
||||
assert!(!second_binding_pressed(both, both));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn replacing_a_binding_still_triggers_the_combination() {
|
||||
let previous = ActionBindingMask(0b0011);
|
||||
let current = ActionBindingMask(0b0101);
|
||||
assert!(second_binding_pressed(current, previous));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn command_can_be_consumed_without_erasing_raw_input() {
|
||||
let mut input = FighterInput::default();
|
||||
input.set_lifetime(FighterCommands::GuardHold, 3);
|
||||
assert!(input.consume_command(FighterCommands::GuardHold));
|
||||
assert!(!input.has_command(FighterCommands::GuardHold));
|
||||
assert_eq!(input.get_last_frame(), FighterInputFrame::default());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn hold_extension_does_not_resurrect_consumed_commands() {
|
||||
let mut input = FighterInput::default();
|
||||
input.enable_hold(FighterCommands::Shield, 10);
|
||||
input.set_lifetime(FighterCommands::Shield, 1);
|
||||
input.update_hold(FighterCommands::Shield);
|
||||
input.reduce_command_lifetime(FighterCommands::Shield);
|
||||
input.update_hold(FighterCommands::Shield);
|
||||
assert!(input.has_command(FighterCommands::Shield));
|
||||
input.consume_command(FighterCommands::Shield);
|
||||
input.update_hold(FighterCommands::Shield);
|
||||
assert!(!input.has_command(FighterCommands::Shield));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn hold_buffer_keeps_released_attack_through_jump_squat() {
|
||||
let mut input = FighterInput::default();
|
||||
input.set_lifetime(FighterCommands::Attack, 3);
|
||||
// Recognition happened before jump squat enabled persistence.
|
||||
input.update_hold(FighterCommands::Attack);
|
||||
input.enable_hold_all(10);
|
||||
|
||||
// Five simulation ticks cover the test fighter's jump squat. The
|
||||
// physical attack binding is released, but persistence belongs to the
|
||||
// recognized command rather than the binding's held state.
|
||||
for _ in 0..5 {
|
||||
advance_command(&mut input, FighterCommands::Attack);
|
||||
}
|
||||
|
||||
assert!(input.has_command(FighterCommands::Attack));
|
||||
// Jump-squat exit stops enrollment. The latch crosses into Jump and
|
||||
// remains visible on its first airborne interrupt frame.
|
||||
input.disable_hold_all();
|
||||
advance_command(&mut input, FighterCommands::Attack);
|
||||
assert!(input.has_command(FighterCommands::Attack));
|
||||
assert!(input.consume_command(FighterCommands::Attack));
|
||||
assert!(!input.has_command(FighterCommands::Attack));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn finite_hold_limit_includes_elapsed_tap_frames() {
|
||||
let mut input = FighterInput::default();
|
||||
input.set_lifetime(FighterCommands::Attack, 3);
|
||||
// The recognition frame has already elapsed when jump squat starts.
|
||||
input.update_hold(FighterCommands::Attack);
|
||||
input.enable_hold_all(10);
|
||||
|
||||
for _ in 0..9 {
|
||||
advance_command(&mut input, FighterCommands::Attack);
|
||||
assert!(input.has_command(FighterCommands::Attack));
|
||||
}
|
||||
advance_command(&mut input, FighterCommands::Attack);
|
||||
assert!(!input.has_command(FighterCommands::Attack));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn stopping_enrollment_and_cancelling_latches_are_distinct() {
|
||||
let mut input = FighterInput::default();
|
||||
input.enable_hold_all(10);
|
||||
input.set_lifetime(FighterCommands::Shield, 1);
|
||||
input.disable_hold_all();
|
||||
advance_command(&mut input, FighterCommands::Shield);
|
||||
assert!(input.has_command(FighterCommands::Shield));
|
||||
|
||||
input.cancel_hold_all();
|
||||
advance_command(&mut input, FighterCommands::Shield);
|
||||
assert!(!input.has_command(FighterCommands::Shield));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn command_override_can_disable_global_hold() {
|
||||
let mut input = FighterInput::default();
|
||||
input.enable_hold_all(10);
|
||||
input.disable_hold(FighterCommands::Attack);
|
||||
input.set_lifetime(FighterCommands::Attack, 1);
|
||||
advance_command(&mut input, FighterCommands::Attack);
|
||||
assert!(!input.has_command(FighterCommands::Attack));
|
||||
|
||||
input.reset_hold_override(FighterCommands::Attack);
|
||||
input.set_lifetime(FighterCommands::Attack, 1);
|
||||
advance_command(&mut input, FighterCommands::Attack);
|
||||
assert!(input.has_command(FighterCommands::Attack));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn infinite_hold_uses_an_explicit_state() {
|
||||
let mut input = FighterInput::default();
|
||||
input.enable_hold(FighterCommands::Shield, 0);
|
||||
input.set_lifetime(FighterCommands::Shield, 1);
|
||||
for _ in 0..u16::MAX as usize + 1 {
|
||||
advance_command(&mut input, FighterCommands::Shield);
|
||||
}
|
||||
assert!(input.has_command(FighterCommands::Shield));
|
||||
}
|
||||
}
|
||||
|
||||
+109
-3
@@ -2,13 +2,119 @@ use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::math::vec::FGVec2;
|
||||
|
||||
/// A fixed-width set of distinct bindings assigned to one logical action.
|
||||
/// Keeping binding identity in the rollback frame allows combinations such as
|
||||
/// pressing a second shield binding while the first one is still held.
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize, Default)]
|
||||
pub struct ActionBindingMask(pub u16);
|
||||
|
||||
impl ActionBindingMask {
|
||||
pub const fn empty() -> Self {
|
||||
Self(0)
|
||||
}
|
||||
|
||||
pub const fn from_slot(slot: u8) -> Self {
|
||||
Self(if slot < 16 { 1u16 << slot } else { 0 })
|
||||
}
|
||||
|
||||
pub const fn contains(self, other: Self) -> bool {
|
||||
self.0 & other.0 == other.0
|
||||
}
|
||||
|
||||
pub const fn intersects(self, other: Self) -> bool {
|
||||
self.0 & other.0 != 0
|
||||
}
|
||||
|
||||
pub const fn count(self) -> u32 {
|
||||
self.0.count_ones()
|
||||
}
|
||||
|
||||
pub const fn pressed_since(self, previous: Self) -> Self {
|
||||
Self(self.0 & !previous.0)
|
||||
}
|
||||
|
||||
pub const fn released_since(self, previous: Self) -> Self {
|
||||
Self(previous.0 & !self.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize, Default)]
|
||||
pub struct DigitalActionBindings {
|
||||
pub jump: ActionBindingMask,
|
||||
pub shield: ActionBindingMask,
|
||||
pub attack: ActionBindingMask,
|
||||
}
|
||||
|
||||
impl DigitalActionBindings {
|
||||
pub fn set(&mut self, action: DigitalAction, slot: u8, pressed: bool) {
|
||||
let mask = match action {
|
||||
DigitalAction::Jump => &mut self.jump,
|
||||
DigitalAction::Shield => &mut self.shield,
|
||||
DigitalAction::Attack => &mut self.attack,
|
||||
};
|
||||
let bit = ActionBindingMask::from_slot(slot).0;
|
||||
if pressed {
|
||||
mask.0 |= bit;
|
||||
} else {
|
||||
mask.0 &= !bit;
|
||||
}
|
||||
}
|
||||
|
||||
pub const fn get(self, action: DigitalAction) -> ActionBindingMask {
|
||||
match action {
|
||||
DigitalAction::Jump => self.jump,
|
||||
DigitalAction::Shield => self.shield,
|
||||
DigitalAction::Attack => self.attack,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
|
||||
pub enum DigitalAction {
|
||||
Jump,
|
||||
Shield,
|
||||
Attack,
|
||||
}
|
||||
|
||||
/// One frame of a player's raw input. This is the type GGRS serializes and
|
||||
/// sends over the wire, so keep it small and keep it `PartialEq`.
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Default, Serialize, Deserialize, Hash)]
|
||||
pub struct FighterInputFrame {
|
||||
pub movement: FGVec2,
|
||||
pub directional_attack: FGVec2,
|
||||
pub jump: bool,
|
||||
pub shield: bool,
|
||||
pub attack: bool,
|
||||
pub bindings: DigitalActionBindings,
|
||||
}
|
||||
|
||||
impl FighterInputFrame {
|
||||
pub const fn bindings_for(self, action: DigitalAction) -> ActionBindingMask {
|
||||
self.bindings.get(action)
|
||||
}
|
||||
|
||||
pub const fn is_held(self, action: DigitalAction) -> bool {
|
||||
self.bindings_for(action).0 != 0
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn binding_masks_preserve_distinct_same_action_bindings() {
|
||||
let mut bindings = DigitalActionBindings::default();
|
||||
bindings.set(DigitalAction::Shield, 0, true);
|
||||
bindings.set(DigitalAction::Shield, 1, true);
|
||||
assert_eq!(bindings.shield.0, 0b11);
|
||||
assert_eq!(bindings.shield.count(), 2);
|
||||
assert_eq!(bindings.shield.pressed_since(ActionBindingMask(1)).0, 0b10);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn clearing_one_binding_does_not_clear_the_other() {
|
||||
let mut bindings = DigitalActionBindings::default();
|
||||
bindings.set(DigitalAction::Shield, 0, true);
|
||||
bindings.set(DigitalAction::Shield, 1, true);
|
||||
bindings.set(DigitalAction::Shield, 0, false);
|
||||
assert_eq!(bindings.shield.0, 0b10);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,8 @@ use bevy::input::gamepad::{
|
||||
};
|
||||
use bevy::prelude::*;
|
||||
|
||||
use super::poll::{GcAdapterSnapshot, GcPortState};
|
||||
use super::GcPorts;
|
||||
use super::poll::GcAdapterSnapshot;
|
||||
|
||||
/// GameCube adapters report 4 ports.
|
||||
pub const GC_PORT_COUNT: usize = 4;
|
||||
@@ -23,15 +24,6 @@ const GC_ADAPTER_PID: u16 = 0x0337;
|
||||
#[derive(Component, Debug, Clone, Copy)]
|
||||
pub struct GcPort(pub u8);
|
||||
|
||||
/// Tracks which entity (if any) represents each of the 4 adapter ports,
|
||||
/// and the last snapshot seen, so both systems below can diff instead of
|
||||
/// re-deriving state every frame.
|
||||
#[derive(Resource, Default)]
|
||||
pub struct GcPorts {
|
||||
pub entities: [Option<Entity>; GC_PORT_COUNT],
|
||||
last: [GcPortState; GC_PORT_COUNT],
|
||||
}
|
||||
|
||||
fn passthrough_gamepad_settings() -> GamepadSettings {
|
||||
let mut settings = GamepadSettings::default();
|
||||
for axis in GamepadAxis::all() {
|
||||
|
||||
+32
-16
@@ -1,10 +1,23 @@
|
||||
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
||||
pub mod bridge;
|
||||
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
||||
pub mod poll;
|
||||
|
||||
pub use bridge::{GC_PORT_COUNT, GcPort, GcPorts};
|
||||
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
||||
pub use bridge::{GC_PORT_COUNT, GcPort};
|
||||
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
||||
pub use poll::{GcAdapterSnapshot, GcPortState};
|
||||
|
||||
#[derive(Resource, Default)]
|
||||
pub struct GcPorts {
|
||||
pub entities: [Option<Entity>; 4],
|
||||
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
||||
pub(super) last: [poll::GcPortState; 4],
|
||||
}
|
||||
|
||||
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
||||
use bevy::input::InputSystems;
|
||||
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
||||
use bevy::input::gamepad::{gamepad_connection_system, gamepad_event_processing_system};
|
||||
use bevy::prelude::*;
|
||||
|
||||
@@ -15,21 +28,24 @@ impl Plugin for GamecubeAdapterPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.init_resource::<GcPorts>();
|
||||
|
||||
let Ok(snapshot) = poll::spawn_poll_thread() else {
|
||||
// No adapter connected; leave GcPorts empty and skip wiring the
|
||||
// polling systems.
|
||||
return;
|
||||
};
|
||||
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
||||
{
|
||||
let Ok(snapshot) = poll::spawn_poll_thread() else {
|
||||
// No adapter connected; leave GcPorts empty and skip wiring the
|
||||
// polling systems.
|
||||
return;
|
||||
};
|
||||
|
||||
app.insert_resource(snapshot).add_systems(
|
||||
PreUpdate,
|
||||
(
|
||||
bridge::gc_connection_system.before(gamepad_connection_system),
|
||||
bridge::gc_event_system
|
||||
.after(gamepad_connection_system)
|
||||
.before(gamepad_event_processing_system),
|
||||
)
|
||||
.in_set(InputSystems),
|
||||
);
|
||||
app.insert_resource(snapshot).add_systems(
|
||||
PreUpdate,
|
||||
(
|
||||
bridge::gc_connection_system.before(gamepad_connection_system),
|
||||
bridge::gc_event_system
|
||||
.after(gamepad_connection_system)
|
||||
.before(gamepad_event_processing_system),
|
||||
)
|
||||
.in_set(InputSystems),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,10 +14,13 @@ pub fn sample_gamepad(pad: &Gamepad, input_map: &BaseInputMap) -> FighterInputFr
|
||||
match &gamepad_element.binding {
|
||||
GamepadBinding::Button(button) => {
|
||||
let pressed = pad.pressed(*button);
|
||||
if let Some(action) = gamepad_element.action.digital_action() {
|
||||
input_frame
|
||||
.bindings
|
||||
.set(action, gamepad_element.binding_slot, pressed);
|
||||
}
|
||||
match gamepad_element.action {
|
||||
InputMapAction::Jump => input_frame.jump |= pressed,
|
||||
InputMapAction::Shield => input_frame.shield |= pressed,
|
||||
InputMapAction::Attack => input_frame.attack |= pressed,
|
||||
InputMapAction::Jump | InputMapAction::Shield | InputMapAction::Attack => {}
|
||||
// Digital buttons driving movement isn't used by the
|
||||
// default bindings (the stick covers that), but stay
|
||||
// consistent with the keyboard backend if one is added.
|
||||
|
||||
@@ -30,9 +30,15 @@ pub fn sample_keyboard(key: &ButtonInput<KeyCode>, input_map: &BaseInputMap) ->
|
||||
InputMapAction::MovementYDir(sign) => {
|
||||
input_frame.movement.y += (sign) * action_strength
|
||||
}
|
||||
InputMapAction::Jump => input_frame.jump = action_strength != FGi32::ZERO,
|
||||
InputMapAction::Shield => input_frame.shield = action_strength != FGi32::ZERO,
|
||||
InputMapAction::Attack => input_frame.attack = action_strength != FGi32::ZERO,
|
||||
InputMapAction::Jump | InputMapAction::Shield | InputMapAction::Attack => {
|
||||
if let Some(action) = keyboard_elment.action.digital_action() {
|
||||
input_frame.bindings.set(
|
||||
action,
|
||||
keyboard_elment.binding_slot,
|
||||
action_strength != FGi32::ZERO,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -19,6 +19,17 @@ pub enum InputMapAction {
|
||||
Attack,
|
||||
}
|
||||
|
||||
impl InputMapAction {
|
||||
pub const fn digital_action(&self) -> Option<crate::input::DigitalAction> {
|
||||
match self {
|
||||
Self::Jump => Some(crate::input::DigitalAction::Jump),
|
||||
Self::Shield => Some(crate::input::DigitalAction::Shield),
|
||||
Self::Attack => Some(crate::input::DigitalAction::Attack),
|
||||
Self::MovementXDir(_) | Self::MovementYDir(_) => None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum MenuInputMapAction {
|
||||
MovementXDir(i32),
|
||||
@@ -32,6 +43,7 @@ pub enum MenuInputMapAction {
|
||||
pub struct KeyboardInputMapElement {
|
||||
pub key: KeyCode,
|
||||
pub action: InputMapAction,
|
||||
pub binding_slot: u8,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
@@ -44,6 +56,7 @@ pub enum GamepadBinding {
|
||||
pub struct GamepadInputMapElement {
|
||||
pub binding: GamepadBinding,
|
||||
pub action: InputMapAction,
|
||||
pub binding_slot: u8,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
|
||||
+31
-11
@@ -15,7 +15,7 @@ pub mod keyboard;
|
||||
pub mod map;
|
||||
|
||||
pub use buffer::{FighterCommands, FighterInput};
|
||||
pub use frame::FighterInputFrame;
|
||||
pub use frame::{ActionBindingMask, DigitalAction, DigitalActionBindings, FighterInputFrame};
|
||||
pub use map::{
|
||||
BaseInputMap, GamepadBinding, GamepadInputMapElement, InputActionState, InputMapAction,
|
||||
KeyboardInputMapElement, MenuGamepadInputMapElement, MenuInputMap, MenuInputMapAction,
|
||||
@@ -28,7 +28,7 @@ pub enum LocalInputSource {
|
||||
Gamepad(Entity),
|
||||
}
|
||||
|
||||
/// Maps an input source to a player index
|
||||
/// Persistent mapping from physical/menu controller slots to input sources.
|
||||
#[derive(Resource, Clone, Debug, Default, Deref, DerefMut)]
|
||||
pub struct LocalInputAssignments(pub Vec<(usize, LocalInputSource)>);
|
||||
|
||||
@@ -50,6 +50,16 @@ impl LocalInputAssignments {
|
||||
}
|
||||
}
|
||||
|
||||
/// Match-local mapping from dense GGRS handles to physical input sources.
|
||||
#[derive(Resource, Clone, Debug, Default, Deref, DerefMut)]
|
||||
pub struct MatchInputAssignments(pub Vec<Option<LocalInputSource>>);
|
||||
|
||||
impl MatchInputAssignments {
|
||||
pub fn get_for_handle(&self, handle: usize) -> Option<LocalInputSource> {
|
||||
self.0.get(handle).copied().flatten()
|
||||
}
|
||||
}
|
||||
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::math::int::FGi32;
|
||||
use crate::netcode::GGRSCfg;
|
||||
@@ -68,36 +78,43 @@ impl Plugin for FighterInputPlugin {
|
||||
KeyboardInputMapElement {
|
||||
key: KeyCode::KeyD,
|
||||
action: InputMapAction::MovementXDir(1),
|
||||
binding_slot: 0,
|
||||
},
|
||||
// left
|
||||
KeyboardInputMapElement {
|
||||
key: KeyCode::KeyA,
|
||||
action: InputMapAction::MovementXDir(-1),
|
||||
binding_slot: 0,
|
||||
},
|
||||
// up
|
||||
KeyboardInputMapElement {
|
||||
key: KeyCode::KeyW,
|
||||
action: InputMapAction::MovementYDir(1),
|
||||
binding_slot: 0,
|
||||
},
|
||||
// down
|
||||
KeyboardInputMapElement {
|
||||
key: KeyCode::KeyS,
|
||||
action: InputMapAction::MovementYDir(-1),
|
||||
binding_slot: 0,
|
||||
},
|
||||
// jump
|
||||
KeyboardInputMapElement {
|
||||
key: KeyCode::Space,
|
||||
action: InputMapAction::Jump,
|
||||
binding_slot: 0,
|
||||
},
|
||||
// shield/airdodge
|
||||
KeyboardInputMapElement {
|
||||
key: KeyCode::ShiftLeft,
|
||||
action: InputMapAction::Shield,
|
||||
binding_slot: 0,
|
||||
},
|
||||
// attack
|
||||
KeyboardInputMapElement {
|
||||
key: KeyCode::KeyJ,
|
||||
action: InputMapAction::Attack,
|
||||
binding_slot: 0,
|
||||
},
|
||||
// Menu
|
||||
],
|
||||
@@ -106,28 +123,34 @@ impl Plugin for FighterInputPlugin {
|
||||
GamepadInputMapElement {
|
||||
binding: GamepadBinding::Axis(GamepadAxis::LeftStickX, 1),
|
||||
action: InputMapAction::MovementXDir(1),
|
||||
binding_slot: 0,
|
||||
},
|
||||
GamepadInputMapElement {
|
||||
binding: GamepadBinding::Axis(GamepadAxis::LeftStickY, 1),
|
||||
action: InputMapAction::MovementYDir(1),
|
||||
binding_slot: 0,
|
||||
},
|
||||
// jump
|
||||
GamepadInputMapElement {
|
||||
binding: GamepadBinding::Button(GamepadButton::North),
|
||||
action: InputMapAction::Jump,
|
||||
binding_slot: 0,
|
||||
},
|
||||
GamepadInputMapElement {
|
||||
binding: GamepadBinding::Button(GamepadButton::LeftTrigger2),
|
||||
action: InputMapAction::Shield,
|
||||
binding_slot: 0,
|
||||
},
|
||||
GamepadInputMapElement {
|
||||
binding: GamepadBinding::Button(GamepadButton::RightTrigger2),
|
||||
action: InputMapAction::Shield,
|
||||
binding_slot: 1,
|
||||
},
|
||||
// attack
|
||||
GamepadInputMapElement {
|
||||
binding: GamepadBinding::Button(GamepadButton::East),
|
||||
action: InputMapAction::Attack,
|
||||
binding_slot: 0,
|
||||
},
|
||||
],
|
||||
})
|
||||
@@ -244,20 +267,17 @@ fn read_local_inputs(
|
||||
input_map: Res<BaseInputMap>,
|
||||
gc_ports: Res<gamecube::GcPorts>,
|
||||
gamepads: Query<&Gamepad>,
|
||||
assignments: Res<LocalInputAssignments>,
|
||||
assignments: Res<MatchInputAssignments>,
|
||||
local_players: Res<LocalPlayers>,
|
||||
game_settings: Res<GameSettings>,
|
||||
) {
|
||||
let mut local_inputs = HashMap::new();
|
||||
|
||||
for handle in &local_players.0 {
|
||||
let assigned = assignments
|
||||
.0
|
||||
.iter()
|
||||
.find(|(player_handle, _)| player_handle == handle);
|
||||
let assigned = assignments.get_for_handle(*handle);
|
||||
let gamepad = match assigned {
|
||||
Some((_, LocalInputSource::Gamepad(entity))) => gamepads.get(*entity).ok(),
|
||||
Some((_, LocalInputSource::Keyboard)) => None,
|
||||
Some(LocalInputSource::Gamepad(entity)) => gamepads.get(entity).ok(),
|
||||
Some(LocalInputSource::Keyboard) => None,
|
||||
None => gc_ports
|
||||
.entities
|
||||
.get(*handle)
|
||||
@@ -267,8 +287,8 @@ fn read_local_inputs(
|
||||
};
|
||||
|
||||
let mut input_frame = match assigned {
|
||||
Some((_, LocalInputSource::Keyboard)) => keyboard::sample_keyboard(&key, &input_map),
|
||||
Some((_, LocalInputSource::Gamepad(_))) => gamepad
|
||||
Some(LocalInputSource::Keyboard) => keyboard::sample_keyboard(&key, &input_map),
|
||||
Some(LocalInputSource::Gamepad(_)) => gamepad
|
||||
.map(|pad| gamepad::sample_gamepad(pad, &input_map))
|
||||
.unwrap_or_default(),
|
||||
None => FighterInputFrame::default(),
|
||||
|
||||
+24
-18
@@ -35,8 +35,9 @@ use ron_asset_manager::RonAssetPlugin;
|
||||
|
||||
use crate::{
|
||||
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
|
||||
match_runtime::MatchRuntimePlugin, menus::style::FGUiStyle, schedule::GameplaySchedulePlugin,
|
||||
stage::manifest::StageManifest, ui::InGameUIPlugin,
|
||||
match_runtime::MatchRuntimePlugin, materials::ShinesparkMaterialPlugin,
|
||||
menus::style::FGUiStyle, schedule::GameplaySchedulePlugin, stage::manifest::StageManifest,
|
||||
ui::InGameUIPlugin,
|
||||
};
|
||||
|
||||
mod args;
|
||||
@@ -49,6 +50,7 @@ pub mod game_settings;
|
||||
pub mod input;
|
||||
pub mod match_loading;
|
||||
pub mod match_runtime;
|
||||
pub mod materials;
|
||||
mod math;
|
||||
pub mod menus;
|
||||
pub mod netcode;
|
||||
@@ -77,6 +79,7 @@ pub enum AppState {
|
||||
LoadingMatch,
|
||||
PreparingMatch,
|
||||
InMatch,
|
||||
MatchResults,
|
||||
MatchDisconnected,
|
||||
MatchLoadFailed,
|
||||
}
|
||||
@@ -109,22 +112,25 @@ impl Plugin for GamePlugin {
|
||||
// game-level content and configuration.
|
||||
app.init_state::<AppState>()
|
||||
.add_plugins((
|
||||
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
|
||||
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
||||
netcode::FighterNetcodePlugin::default(),
|
||||
GameplaySchedulePlugin,
|
||||
MatchRuntimePlugin,
|
||||
input::FighterInputPlugin,
|
||||
replay::ReplayPlugin,
|
||||
debug_tools::DebugToolsPlugin,
|
||||
filled_gizmos::FilledGizmosPlugin,
|
||||
fighter::FighterPlugin,
|
||||
fighter::baked_animation::BakedAnimationPlugin,
|
||||
scripting::importer::FighterScriptImportPlugin,
|
||||
stage::StagePlugin,
|
||||
MatchCameraPlugin,
|
||||
GameAssetPlugin,
|
||||
InGameUIPlugin,
|
||||
(
|
||||
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
|
||||
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
||||
netcode::FighterNetcodePlugin::default(),
|
||||
GameplaySchedulePlugin,
|
||||
MatchRuntimePlugin,
|
||||
input::FighterInputPlugin,
|
||||
replay::ReplayPlugin,
|
||||
debug_tools::DebugToolsPlugin,
|
||||
filled_gizmos::FilledGizmosPlugin,
|
||||
fighter::FighterPlugin,
|
||||
fighter::baked_animation::BakedAnimationPlugin,
|
||||
scripting::importer::FighterScriptImportPlugin,
|
||||
stage::StagePlugin,
|
||||
MatchCameraPlugin,
|
||||
GameAssetPlugin,
|
||||
InGameUIPlugin,
|
||||
),
|
||||
ShinesparkMaterialPlugin,
|
||||
))
|
||||
.add_plugins(menus::MenuPlugin)
|
||||
.add_loading_state(
|
||||
|
||||
+164
-28
@@ -8,9 +8,7 @@ use bevy_ggrs::prelude::Session;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
AppState,
|
||||
args::Args,
|
||||
fighter::{
|
||||
AppState, args::Args, fighter::{
|
||||
FighterId, FighterRoster,
|
||||
animation::AnimKind,
|
||||
attack::{AttackKind, FighterAttackScriptAssets},
|
||||
@@ -18,16 +16,10 @@ use crate::{
|
||||
manifest::{FighterManifest, FighterManifestRegistry},
|
||||
spawn_fighter,
|
||||
visual::FighterAnimations,
|
||||
},
|
||||
input::{LocalInputAssignments, LocalInputSource},
|
||||
match_runtime::MatchState,
|
||||
math::{int::FGi32, vec::FGVec2},
|
||||
netcode::{
|
||||
}, input::{LocalInputAssignments, LocalInputSource, MatchInputAssignments}, match_runtime::MatchState, netcode::{
|
||||
GGRSCfg,
|
||||
session::{ConnectionStatus, SessionConfig, create_session},
|
||||
},
|
||||
scripting::FighterAttackScript,
|
||||
stage::{
|
||||
}, scripting::FighterAttackScript, stage::{
|
||||
self,
|
||||
manifest::{StageId, StageManifest, StageManifestRegistry},
|
||||
},
|
||||
@@ -35,7 +27,10 @@ use crate::{
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub struct MatchPlayer {
|
||||
/// Dense index used by GGRS and rollback-simulated player state.
|
||||
pub handle: usize,
|
||||
/// Physical controller port selected in the menu.
|
||||
pub controller_port: usize,
|
||||
pub fighter: FighterId,
|
||||
}
|
||||
|
||||
@@ -46,6 +41,22 @@ pub struct MatchConfig {
|
||||
pub rules: MatchRules,
|
||||
}
|
||||
|
||||
impl MatchConfig {
|
||||
/// Maps a GGRS handle to the controller port used by gameplay.
|
||||
///
|
||||
/// Multiplayer uses the stable, dense GGRS handle as the port. A
|
||||
/// single-player match preserves the physical controller port selected in
|
||||
/// the menu (for example, port 3 remains port 3).
|
||||
pub fn controller_port_for_handle(&self, handle: usize) -> Option<usize> {
|
||||
let player = self.players.iter().find(|player| player.handle == handle)?;
|
||||
Some(if self.players.len() > 1 {
|
||||
handle
|
||||
} else {
|
||||
player.controller_port
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub enum MatchRules {
|
||||
Stock {
|
||||
@@ -228,6 +239,7 @@ pub fn initiate_default_match(
|
||||
let players = (0..args.players)
|
||||
.map(|handle| MatchPlayer {
|
||||
handle,
|
||||
controller_port: handle,
|
||||
fighter: FighterId::TestFighter,
|
||||
})
|
||||
.collect();
|
||||
@@ -263,6 +275,7 @@ pub fn initiate_default_match(
|
||||
pub fn prepare_match(
|
||||
mut commands: Commands,
|
||||
config: Res<MatchConfig>,
|
||||
input_assignments: Res<LocalInputAssignments>,
|
||||
assets: Res<MatchAssets>,
|
||||
gltfs: Res<Assets<Gltf>>,
|
||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||
@@ -277,7 +290,7 @@ pub fn prepare_match(
|
||||
if !valid_player_handles(&config.players) {
|
||||
fail_match(
|
||||
&mut next_state,
|
||||
"player handles must be unique and cover 0..player_count",
|
||||
"player handles must be dense, unique, and non-empty",
|
||||
);
|
||||
return;
|
||||
}
|
||||
@@ -287,6 +300,20 @@ pub fn prepare_match(
|
||||
return;
|
||||
}
|
||||
|
||||
let stage_handle = stage_registry
|
||||
.get(config.stage)
|
||||
.expect("Initialization check should ensure all stages exist");
|
||||
let stage_manifest = stage_manifests
|
||||
.get(&stage_handle)
|
||||
.expect("Initialization check should ensure stage manifests are kept alive");
|
||||
let spawn_positions = match stage_manifest.neutral_spawn_positions(config.players.len()) {
|
||||
Ok(positions) => positions,
|
||||
Err(error) => {
|
||||
fail_match(&mut next_state, &error);
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
if assets.fighters.len() != config.players.len() {
|
||||
fail_match(
|
||||
&mut next_state,
|
||||
@@ -449,7 +476,8 @@ pub fn prepare_match(
|
||||
));
|
||||
}
|
||||
|
||||
let session_config = match SessionConfig::from_args(&args, config.players.len()) {
|
||||
let session_player_count = player_count_for_handles(&config.players);
|
||||
let session_config = match SessionConfig::from_args(&args, session_player_count) {
|
||||
Ok(config) => config,
|
||||
Err(error) => {
|
||||
fail_match(
|
||||
@@ -459,7 +487,7 @@ pub fn prepare_match(
|
||||
return;
|
||||
}
|
||||
};
|
||||
let session = match create_session(&args, config.players.len()) {
|
||||
let session = match create_session(&args, session_player_count) {
|
||||
Ok(session) => session,
|
||||
Err(error) => {
|
||||
fail_match(
|
||||
@@ -470,14 +498,13 @@ pub fn prepare_match(
|
||||
}
|
||||
};
|
||||
|
||||
commands.insert_resource(create_match_input_assignments(
|
||||
&input_assignments,
|
||||
&config.players,
|
||||
));
|
||||
|
||||
let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
|
||||
|
||||
let stage_handle = stage_registry
|
||||
.get(config.stage)
|
||||
.expect("Initialization check should ensure all stages exist");
|
||||
let stage_manifest = stage_manifests
|
||||
.get(&stage_handle)
|
||||
.expect("Initialization check should ensure stage manifests are kept alive");
|
||||
stage::spawn_stage(
|
||||
&mut commands,
|
||||
root,
|
||||
@@ -487,14 +514,18 @@ pub fn prepare_match(
|
||||
);
|
||||
|
||||
let mut fighter_roster = Vec::with_capacity(config.players.len());
|
||||
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale, ecb_bone_indices))) in
|
||||
|
||||
for (spawn_index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale, ecb_bone_indices))) in
|
||||
config.players.iter().zip(prepared).enumerate()
|
||||
{
|
||||
let spawn_x = (index as i32 * 2 + 1 - config.players.len() as i32) * 5;
|
||||
let spawn_point = spawn_positions[spawn_index];
|
||||
fighter_roster.push(spawn_fighter(
|
||||
&mut commands,
|
||||
player.handle,
|
||||
FGVec2::new(FGi32::from_num(spawn_x), FGi32::lit("12.5")),
|
||||
config
|
||||
.controller_port_for_handle(player.handle)
|
||||
.expect("validated match config contains every player handle"),
|
||||
spawn_point,
|
||||
manifest_handle.clone(),
|
||||
model_scale,
|
||||
animations,
|
||||
@@ -518,12 +549,30 @@ fn fail_match(next_state: &mut NextState<AppState>, message: &str) {
|
||||
}
|
||||
|
||||
fn valid_player_handles(players: &[MatchPlayer]) -> bool {
|
||||
let mut handles = players
|
||||
.iter()
|
||||
.map(|player| player.handle)
|
||||
.collect::<Vec<_>>();
|
||||
if players.is_empty() {
|
||||
return false;
|
||||
}
|
||||
|
||||
let mut handles = players.iter().map(|player| player.handle).collect::<Vec<_>>();
|
||||
handles.sort_unstable();
|
||||
handles == (0..players.len()).collect::<Vec<_>>()
|
||||
handles.into_iter().eq(0..players.len())
|
||||
}
|
||||
|
||||
fn player_count_for_handles(players: &[MatchPlayer]) -> usize {
|
||||
players.len()
|
||||
}
|
||||
|
||||
fn create_match_input_assignments(
|
||||
assignments: &LocalInputAssignments,
|
||||
players: &[MatchPlayer],
|
||||
) -> MatchInputAssignments {
|
||||
let mut match_assignments = vec![None; players.len()];
|
||||
for player in players {
|
||||
match_assignments[player.handle] = assignments
|
||||
.get_from_slot(player.controller_port)
|
||||
.copied();
|
||||
}
|
||||
MatchInputAssignments(match_assignments)
|
||||
}
|
||||
|
||||
pub fn cleanup_match(
|
||||
@@ -544,6 +593,7 @@ pub fn cleanup_match(
|
||||
commands.remove_resource::<MatchAssets>();
|
||||
commands.remove_resource::<MatchConfig>();
|
||||
commands.remove_resource::<MatchState>();
|
||||
commands.remove_resource::<MatchInputAssignments>();
|
||||
commands.remove_resource::<FighterRoster>();
|
||||
}
|
||||
|
||||
@@ -558,10 +608,12 @@ mod tests {
|
||||
players: vec![
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 1,
|
||||
controller_port: 1,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
],
|
||||
@@ -579,10 +631,12 @@ mod tests {
|
||||
let players = [
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 1,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
];
|
||||
@@ -590,6 +644,88 @@ mod tests {
|
||||
assert!(!valid_player_handles(&players));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn player_handles_must_not_have_gaps() {
|
||||
let players = [
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 2,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
];
|
||||
|
||||
assert!(!valid_player_handles(&players));
|
||||
assert_eq!(player_count_for_handles(&players), 2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn controller_ports_use_ggrs_handles_only_in_multiplayer() {
|
||||
let single_player = MatchConfig {
|
||||
stage: StageId::TestStage,
|
||||
players: vec![MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
}],
|
||||
rules: MatchRules::default(),
|
||||
};
|
||||
assert_eq!(single_player.controller_port_for_handle(0), Some(3));
|
||||
|
||||
let multiplayer = MatchConfig {
|
||||
stage: StageId::TestStage,
|
||||
players: vec![
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 1,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
],
|
||||
rules: MatchRules::default(),
|
||||
};
|
||||
assert_eq!(multiplayer.controller_port_for_handle(0), Some(0));
|
||||
assert_eq!(multiplayer.controller_port_for_handle(1), Some(1));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn match_input_assignments_map_ports_to_ggrs_handles_without_mutating_ports() {
|
||||
let players = [
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 1,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
];
|
||||
let assignments = LocalInputAssignments(vec![
|
||||
(0, LocalInputSource::Keyboard),
|
||||
(3, LocalInputSource::Gamepad(Entity::PLACEHOLDER)),
|
||||
]);
|
||||
|
||||
let match_assignments = create_match_input_assignments(&assignments, &players);
|
||||
|
||||
assert_eq!(match_assignments.get_for_handle(0), Some(LocalInputSource::Keyboard));
|
||||
assert_eq!(
|
||||
match_assignments.get_for_handle(1),
|
||||
Some(LocalInputSource::Gamepad(Entity::PLACEHOLDER))
|
||||
);
|
||||
assert_eq!(assignments[0].0, 0);
|
||||
assert_eq!(assignments[1].0, 3);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn match_rules_reject_zero_limits() {
|
||||
assert!(
|
||||
|
||||
+165
-5
@@ -2,7 +2,7 @@
|
||||
|
||||
use bevy::input::InputSystems;
|
||||
use bevy::prelude::*;
|
||||
use bevy_ggrs::{RunGgrsSystems, prelude::*};
|
||||
use bevy_ggrs::{ConfirmedFrameCount, RollbackFrameCount, RunGgrsSystems, prelude::*};
|
||||
|
||||
use crate::{
|
||||
AppState,
|
||||
@@ -15,6 +15,8 @@ pub struct MatchState {
|
||||
pub elapsed_frames: u32,
|
||||
/// Indexed by the player's session handle.
|
||||
pub players: Vec<PlayerMatchState>,
|
||||
/// The rollback frame on which the match first finished.
|
||||
pub finished_at_frame: Option<i32>,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
|
||||
@@ -47,8 +49,66 @@ impl MatchState {
|
||||
deaths: 0,
|
||||
})
|
||||
.collect(),
|
||||
finished_at_frame: None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_match_finished(&self, config: &MatchConfig) -> bool {
|
||||
let time_limit = match config.rules {
|
||||
MatchRules::Stock {
|
||||
starting_stocks: _,
|
||||
time_limit_frames,
|
||||
} => time_limit_frames,
|
||||
MatchRules::Timed { time_limit_frames } => Some(time_limit_frames),
|
||||
};
|
||||
|
||||
if let Some(time_limit) = time_limit {
|
||||
if self.elapsed_frames >= time_limit {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if config.players.len() > 1
|
||||
&& let MatchRules::Stock {
|
||||
starting_stocks: _,
|
||||
time_limit_frames: _,
|
||||
} = config.rules
|
||||
{
|
||||
let alive_fighter_count = self
|
||||
.players
|
||||
.iter()
|
||||
.filter(|fighter| {
|
||||
fighter
|
||||
.stocks_remaining
|
||||
.map(|stocks| stocks)
|
||||
.unwrap_or_default()
|
||||
> 0
|
||||
})
|
||||
.count();
|
||||
if alive_fighter_count <= 1 {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
|
||||
fn advance_frame(&mut self, config: &MatchConfig, frame: i32) {
|
||||
if self.finished_at_frame.is_some() {
|
||||
return;
|
||||
}
|
||||
|
||||
self.elapsed_frames = self.elapsed_frames.saturating_add(1);
|
||||
|
||||
if self.is_match_finished(config) {
|
||||
self.finished_at_frame = Some(frame);
|
||||
}
|
||||
}
|
||||
|
||||
fn finish_is_confirmed(&self, confirmed_frame: i32) -> bool {
|
||||
self.finished_at_frame
|
||||
.is_some_and(|finished_at| confirmed_frame >= finished_at)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct MatchRuntimePlugin;
|
||||
@@ -61,12 +121,20 @@ impl Plugin for MatchRuntimePlugin {
|
||||
.configure_sets(PreUpdate, RunGgrsSystems.run_if(ggrs_should_run))
|
||||
.add_systems(OnEnter(AppState::InMatch), reset_pause)
|
||||
.add_systems(OnExit(AppState::InMatch), reset_pause)
|
||||
.add_systems(
|
||||
GgrsSchedule,
|
||||
update_match_rules.in_set(crate::schedule::GameplaySet::MatchRules),
|
||||
)
|
||||
.add_systems(
|
||||
PreUpdate,
|
||||
toggle_pause
|
||||
.after(InputSystems)
|
||||
.before(RunGgrsSystems)
|
||||
.run_if(in_state(AppState::InMatch)),
|
||||
)
|
||||
.add_systems(
|
||||
Update,
|
||||
transition_after_confirmed_finish.run_if(in_state(AppState::InMatch)),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -75,6 +143,10 @@ pub fn ggrs_should_run(pause: Option<Res<PauseState>>) -> bool {
|
||||
!pause.is_some_and(|pause| pause.paused)
|
||||
}
|
||||
|
||||
pub(crate) fn match_is_ongoing(match_state: Option<Res<MatchState>>) -> bool {
|
||||
match_state.is_none_or(|match_state| match_state.finished_at_frame.is_none())
|
||||
}
|
||||
|
||||
fn toggle_pause(
|
||||
key: Res<ButtonInput<KeyCode>>,
|
||||
gamepads: Query<&Gamepad>,
|
||||
@@ -98,14 +170,29 @@ fn toggle_pause(
|
||||
virtual_time.toggle();
|
||||
}
|
||||
|
||||
fn reset_pause(
|
||||
mut pause: ResMut<PauseState>,
|
||||
mut virtual_time: ResMut<Time<Virtual>>,
|
||||
) {
|
||||
fn reset_pause(mut pause: ResMut<PauseState>, mut virtual_time: ResMut<Time<Virtual>>) {
|
||||
pause.paused = false;
|
||||
virtual_time.unpause();
|
||||
}
|
||||
|
||||
fn update_match_rules(
|
||||
mut match_state: ResMut<MatchState>,
|
||||
match_config: Res<MatchConfig>,
|
||||
frame: Res<RollbackFrameCount>,
|
||||
) {
|
||||
match_state.advance_frame(&match_config, frame.0);
|
||||
}
|
||||
|
||||
fn transition_after_confirmed_finish(
|
||||
match_state: Res<MatchState>,
|
||||
confirmed_frame: Res<ConfirmedFrameCount>,
|
||||
mut next_state: ResMut<NextState<AppState>>,
|
||||
) {
|
||||
if match_state.finish_is_confirmed(confirmed_frame.0) {
|
||||
next_state.set(AppState::MatchResults);
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
@@ -117,10 +204,12 @@ mod tests {
|
||||
players: vec![
|
||||
MatchPlayer {
|
||||
handle: 1,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
],
|
||||
@@ -136,6 +225,7 @@ mod tests {
|
||||
}));
|
||||
|
||||
assert_eq!(state.elapsed_frames, 0);
|
||||
assert_eq!(state.finished_at_frame, None);
|
||||
assert_eq!(state.players.len(), 2);
|
||||
assert!(state.players.iter().all(|player| {
|
||||
player.stocks_remaining == Some(4) && player.score == 0 && player.deaths == 0
|
||||
@@ -155,4 +245,74 @@ mod tests {
|
||||
.all(|player| player.stocks_remaining.is_none())
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn timed_match_finishes_on_its_rollback_frame() {
|
||||
let config = config(MatchRules::Timed {
|
||||
time_limit_frames: 2,
|
||||
});
|
||||
let mut state = MatchState::from_config(&config);
|
||||
|
||||
state.advance_frame(&config, 10);
|
||||
assert_eq!(state.elapsed_frames, 1);
|
||||
assert_eq!(state.finished_at_frame, None);
|
||||
|
||||
state.advance_frame(&config, 11);
|
||||
assert_eq!(state.elapsed_frames, 2);
|
||||
assert_eq!(state.finished_at_frame, Some(11));
|
||||
assert!(!state.finish_is_confirmed(10));
|
||||
assert!(state.finish_is_confirmed(11));
|
||||
|
||||
state.advance_frame(&config, 12);
|
||||
assert_eq!(state.finished_at_frame, Some(11));
|
||||
assert_eq!(state.elapsed_frames, 2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn corrected_rollback_state_does_not_keep_speculative_finish() {
|
||||
let config = config(MatchRules::Stock {
|
||||
starting_stocks: 1,
|
||||
time_limit_frames: None,
|
||||
});
|
||||
let state_before_prediction = MatchState::from_config(&config);
|
||||
let mut predicted_state = state_before_prediction.clone();
|
||||
predicted_state.players[1].stocks_remaining = Some(0);
|
||||
predicted_state.advance_frame(&config, 20);
|
||||
assert_eq!(predicted_state.finished_at_frame, Some(20));
|
||||
|
||||
let mut corrected_state = state_before_prediction;
|
||||
corrected_state.advance_frame(&config, 20);
|
||||
assert_eq!(corrected_state.finished_at_frame, None);
|
||||
assert!(!corrected_state.finish_is_confirmed(20));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn single_player_stock_match_does_not_finish_by_elimination() {
|
||||
let mut config = config(MatchRules::Stock {
|
||||
starting_stocks: 1,
|
||||
time_limit_frames: None,
|
||||
});
|
||||
config.players.truncate(1);
|
||||
let mut state = MatchState::from_config(&config);
|
||||
|
||||
state.advance_frame(&config, 1);
|
||||
assert_eq!(state.finished_at_frame, None);
|
||||
|
||||
state.players[0].stocks_remaining = Some(0);
|
||||
state.advance_frame(&config, 2);
|
||||
assert_eq!(state.finished_at_frame, None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn single_player_stock_match_can_finish_by_time_limit() {
|
||||
let mut config = config(MatchRules::Stock {
|
||||
starting_stocks: 1,
|
||||
time_limit_frames: Some(1),
|
||||
});
|
||||
config.players.truncate(1);
|
||||
let mut state = MatchState::from_config(&config);
|
||||
|
||||
state.advance_frame(&config, 7);
|
||||
assert_eq!(state.finished_at_frame, Some(7));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,77 @@
|
||||
use bevy::{gltf::GltfMaterialName, pbr::{ExtendedMaterial, MaterialExtension}, prelude::*, render::render_resource::AsBindGroup, shader::ShaderRef, world_serialization::WorldInstanceReady};
|
||||
|
||||
pub type FighterMaterial = ExtendedMaterial<StandardMaterial, FighterMaterialExtension>;
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct FighterMesh {
|
||||
pub fighter: Entity
|
||||
}
|
||||
|
||||
#[derive(Asset, AsBindGroup, Reflect, Debug, Clone, Default)]
|
||||
pub struct FighterMaterialExtension {
|
||||
#[uniform(100)]
|
||||
status_color: LinearRgba,
|
||||
#[uniform(100)]
|
||||
status_color_intensity: f32,
|
||||
}
|
||||
|
||||
const SHADER_ASSET_PATH: &str = "embedded://shinespark/shaders/fighter.wgsl";
|
||||
|
||||
impl FighterMaterialExtension {
|
||||
pub fn new(status_color: Color) -> Self {
|
||||
Self {
|
||||
status_color: status_color.into(),
|
||||
status_color_intensity: 0.0,
|
||||
..default()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update_status_color(&mut self, status_color: LinearRgba, intensity: f32) {
|
||||
self.status_color = status_color;
|
||||
self.status_color_intensity = intensity;
|
||||
}
|
||||
}
|
||||
|
||||
impl MaterialExtension for FighterMaterialExtension {
|
||||
fn fragment_shader() -> ShaderRef {
|
||||
SHADER_ASSET_PATH.into()
|
||||
}
|
||||
|
||||
fn deferred_fragment_shader() -> ShaderRef {
|
||||
SHADER_ASSET_PATH.into()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn bind_fighter_material(
|
||||
scene_ready: On<WorldInstanceReady>,
|
||||
mut commands: Commands,
|
||||
children: Query<&Children>,
|
||||
//color_override: Query<&ColorOverride>,
|
||||
mesh_materials: Query<(Entity, &MeshMaterial3d<StandardMaterial>, &GltfMaterialName)>,
|
||||
mut asset_materials: ResMut<Assets<FighterMaterial>>,
|
||||
original_materials: Res<Assets<StandardMaterial>>,
|
||||
) {
|
||||
for descendant in children.iter_descendants(scene_ready.entity) {
|
||||
let Ok((entity, id, material_name)) = mesh_materials.get(descendant) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
dbg!(material_name);
|
||||
|
||||
if !material_name.starts_with("Fighter_") {
|
||||
continue;
|
||||
}
|
||||
|
||||
let Some(original_material) = original_materials.get(id.id()) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
commands.entity(entity).insert((MeshMaterial3d(asset_materials.add(ExtendedMaterial {
|
||||
base: StandardMaterial {
|
||||
// can be used in forward or deferred mode
|
||||
..original_material.clone()
|
||||
},
|
||||
extension: FighterMaterialExtension::new(bevy::color::palettes::css::BLUE.into())
|
||||
})), FighterMesh { fighter: scene_ready.entity }));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
use bevy::{
|
||||
asset::embedded_asset, prelude::*,
|
||||
};
|
||||
|
||||
|
||||
|
||||
pub mod fighter_material;
|
||||
|
||||
pub struct ShinesparkMaterialPlugin;
|
||||
|
||||
pub fn startup_test(asset_server: Res<AssetServer>) {
|
||||
let test: Handle<Shader> = asset_server.load("embedded://shinespark/shaders/fighter.wgsl");
|
||||
dbg!(test);
|
||||
}
|
||||
|
||||
impl Plugin for ShinesparkMaterialPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
let omit_prefix = "";
|
||||
embedded_asset!(app, omit_prefix, "shaders/fighter.wgsl");
|
||||
app.add_systems(Startup, startup_test)
|
||||
.add_observer(fighter_material::bind_fighter_material)
|
||||
.add_plugins(MaterialPlugin::<fighter_material::FighterMaterial>::default());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
#import bevy_pbr::{
|
||||
pbr_fragment::pbr_input_from_standard_material,
|
||||
pbr_functions::alpha_discard,
|
||||
}
|
||||
|
||||
#ifdef PREPASS_PIPELINE
|
||||
#import bevy_pbr::{
|
||||
prepass_io::{VertexOutput, FragmentOutput},
|
||||
pbr_deferred_functions::deferred_output,
|
||||
}
|
||||
#else
|
||||
#import bevy_pbr::{
|
||||
forward_io::{VertexOutput, FragmentOutput},
|
||||
pbr_functions::{apply_pbr_lighting, main_pass_post_lighting_processing},
|
||||
}
|
||||
#endif
|
||||
|
||||
struct FighterExtendedMaterial {
|
||||
status_color: vec4<f32>,
|
||||
status_color_intensity: f32,
|
||||
#ifdef SIXTEEN_BYTE_ALIGNMENT
|
||||
// Web examples WebGL2 support: structs must be 16 byte aligned.
|
||||
_webgl2_padding_8b: u32,
|
||||
_webgl2_padding_12b: u32,
|
||||
_webgl2_padding_16b: u32,
|
||||
#endif
|
||||
}
|
||||
|
||||
@group(#{MATERIAL_BIND_GROUP}) @binding(100)
|
||||
var<uniform> fighter_material: FighterExtendedMaterial;
|
||||
|
||||
@fragment
|
||||
fn fragment(
|
||||
in: VertexOutput,
|
||||
@builtin(front_facing) is_front: bool,
|
||||
) -> FragmentOutput {
|
||||
// generate a PbrInput struct from the StandardMaterial bindings
|
||||
var pbr_input = pbr_input_from_standard_material(in, is_front);
|
||||
|
||||
// we can optionally modify the input before lighting and alpha_discard is applied
|
||||
//pbr_input.material.base_color.b = pbr_input.material.base_color.r;
|
||||
|
||||
// alpha discard
|
||||
pbr_input.material.base_color = alpha_discard(pbr_input.material, pbr_input.material.base_color);
|
||||
|
||||
#ifdef PREPASS_PIPELINE
|
||||
// in deferred mode we can't modify anything after that, as lighting is run in a separate fullscreen shader.
|
||||
let out = deferred_output(in, pbr_input);
|
||||
#else
|
||||
var out: FragmentOutput;
|
||||
// apply lighting
|
||||
out.color = apply_pbr_lighting(pbr_input);
|
||||
|
||||
// we can optionally modify the lit color before post-processing is applied
|
||||
var quantize_steps: i32 = 2;
|
||||
out.color = vec4<f32>(vec4<u32>(out.color * f32(quantize_steps))) / f32(quantize_steps);
|
||||
|
||||
// apply in-shader post processing (fog, alpha-premultiply, and also tonemapping, debanding if the camera is non-hdr)
|
||||
// note this does not include fullscreen postprocessing effects like bloom.
|
||||
out.color = main_pass_post_lighting_processing(pbr_input, out.color);
|
||||
|
||||
out.color = mix(out.color, fighter_material.status_color, fighter_material.status_color_intensity * 0.5);
|
||||
|
||||
#endif
|
||||
|
||||
return out;
|
||||
}
|
||||
@@ -65,7 +65,10 @@ impl MenuMatchConfig {
|
||||
|
||||
let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?;
|
||||
|
||||
for player in self.players.iter() {
|
||||
let mut players = self.players.iter().collect::<Vec<_>>();
|
||||
players.sort_unstable_by_key(|player| player.slot);
|
||||
|
||||
for (handle, player) in players.into_iter().enumerate() {
|
||||
let fighter_id =
|
||||
player
|
||||
.fighter
|
||||
@@ -74,7 +77,8 @@ impl MenuMatchConfig {
|
||||
))?;
|
||||
match_players.push(MatchPlayer {
|
||||
fighter: fighter_id,
|
||||
handle: player.slot,
|
||||
handle,
|
||||
controller_port: player.slot,
|
||||
});
|
||||
}
|
||||
|
||||
@@ -102,4 +106,27 @@ mod tests {
|
||||
|
||||
assert_eq!(menu.to_match_config().unwrap().rules, MatchRules::default());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn sparse_controller_ports_get_dense_ggrs_handles() {
|
||||
let menu = MenuMatchConfig {
|
||||
stage: Some(StageId::TestStage),
|
||||
players: vec![
|
||||
MenuMatchPlayerSlot {
|
||||
slot: 3,
|
||||
fighter: Some(FighterId::TestFighter),
|
||||
},
|
||||
MenuMatchPlayerSlot {
|
||||
slot: 0,
|
||||
fighter: Some(FighterId::TestFighter),
|
||||
},
|
||||
],
|
||||
};
|
||||
|
||||
let config = menu.to_match_config().unwrap();
|
||||
assert_eq!(config.players[0].handle, 0);
|
||||
assert_eq!(config.players[0].controller_port, 0);
|
||||
assert_eq!(config.players[1].handle, 1);
|
||||
assert_eq!(config.players[1].controller_port, 3);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
use bevy::{prelude::*, text::FontSourceTemplate};
|
||||
|
||||
use crate::{AppState, menus::{MenuMarker, spawn_menu}};
|
||||
|
||||
pub fn setup_post_match_menu(
|
||||
existing_menu: Option<Single<Entity, With<MenuMarker>>>,
|
||||
commands: Commands,
|
||||
) {
|
||||
let menu = bsn! {
|
||||
Node {
|
||||
flex_direction: FlexDirection::Column,
|
||||
width: percent(100),
|
||||
height: percent(100),
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::Center
|
||||
}
|
||||
Children [
|
||||
(
|
||||
Text("[Insert beautiful post-match screen here]")
|
||||
TextFont {
|
||||
font: FontSourceTemplate::Handle("fonts/roboto.ttf"),
|
||||
font_size: px(super::style::H1_SIZE),
|
||||
}
|
||||
TextColor(Color::srgb(0.9, 0.9, 0.9))
|
||||
),
|
||||
Text("Press any button/key to continue...")
|
||||
TextFont {
|
||||
font: FontSourceTemplate::Handle("fonts/roboto.ttf"),
|
||||
font_size: px(super::style::H3_SIZE),
|
||||
}
|
||||
TextColor(Color::srgb(0.9, 0.9, 0.9))
|
||||
]
|
||||
};
|
||||
|
||||
spawn_menu(existing_menu, commands, menu);
|
||||
}
|
||||
|
||||
pub fn check_return_to_character_select(gamepads: Query<&Gamepad>, keyboard: Res<ButtonInput<KeyCode>>, mut next_state: ResMut<NextState<AppState>>) {
|
||||
let any_pressed = gamepads.iter().any(|gp| gp.get_just_pressed().count() > 0);
|
||||
let any_pressed = any_pressed || keyboard.get_just_pressed().count() > 0;
|
||||
if any_pressed {
|
||||
next_state.set(AppState::MainMenu);
|
||||
}
|
||||
}
|
||||
+121
-114
@@ -18,6 +18,7 @@ pub mod errors;
|
||||
pub mod input;
|
||||
pub mod main_menu;
|
||||
pub mod match_config;
|
||||
pub mod match_results;
|
||||
pub mod navigation;
|
||||
pub mod scaling;
|
||||
pub mod stage_select;
|
||||
@@ -77,11 +78,8 @@ pub fn despawn_menu(
|
||||
mut commands: Commands,
|
||||
) {
|
||||
if let Some(entity) = existing_menu {
|
||||
commands
|
||||
.entity(entity.into_inner())
|
||||
.despawn();
|
||||
commands.entity(entity.into_inner()).despawn();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
pub fn spawn_menu(
|
||||
@@ -90,9 +88,7 @@ pub fn spawn_menu(
|
||||
menu: impl Scene,
|
||||
) {
|
||||
if let Some(entity) = existing_menu {
|
||||
commands
|
||||
.entity(entity.into_inner())
|
||||
.despawn();
|
||||
commands.entity(entity.into_inner()).despawn();
|
||||
}
|
||||
commands.queue_spawn_scene(wrap_menu(menu));
|
||||
}
|
||||
@@ -117,115 +113,126 @@ where
|
||||
|
||||
impl Plugin for MenuPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(
|
||||
OnEnter(AppState::MainMenu),
|
||||
build_menu::<MainMenu>,
|
||||
)
|
||||
.add_message::<character_select::PlayerSlotAssigned>()
|
||||
.init_resource::<navigation::UINavigationActionState>()
|
||||
.init_resource::<navigation::UINavigationRepeat>()
|
||||
.init_resource::<input::MenuInputState>()
|
||||
.insert_resource(InputFocusVisible(true))
|
||||
.insert_resource(GlobalUiDebugOptions {
|
||||
enabled: true,
|
||||
..default()
|
||||
})
|
||||
// Configure auto-navigation behavior
|
||||
.insert_resource(AutoNavigationConfig {
|
||||
// Require at least 10% overlap in perpendicular axis for cardinal directions
|
||||
min_alignment_factor: 0.1,
|
||||
// Don't connect nodes more than 500 pixels apart between their closest edges
|
||||
max_search_distance: Some(500.0),
|
||||
// Prefer nodes that are well-aligned
|
||||
prefer_aligned: true,
|
||||
})
|
||||
.add_plugins(DirectionalNavigationPlugin)
|
||||
.add_systems(
|
||||
PreUpdate,
|
||||
(
|
||||
navigation::give_default_focus,
|
||||
scaling::ui_scaling_system,
|
||||
button::button_setup,
|
||||
button::button_style_system.after(bevy::picking::PickingSystems::Hover),
|
||||
button::button_focus_style_system,
|
||||
app.add_systems(OnEnter(AppState::MainMenu), build_menu::<MainMenu>)
|
||||
.add_message::<character_select::PlayerSlotAssigned>()
|
||||
.init_resource::<navigation::UINavigationActionState>()
|
||||
.init_resource::<navigation::UINavigationRepeat>()
|
||||
.init_resource::<input::MenuInputState>()
|
||||
.insert_resource(InputFocusVisible(true))
|
||||
.insert_resource(GlobalUiDebugOptions { ..default() })
|
||||
// Configure auto-navigation behavior
|
||||
.insert_resource(AutoNavigationConfig {
|
||||
// Require at least 10% overlap in perpendicular axis for cardinal directions
|
||||
min_alignment_factor: 0.1,
|
||||
// Don't connect nodes more than 500 pixels apart between their closest edges
|
||||
max_search_distance: Some(500.0),
|
||||
// Prefer nodes that are well-aligned
|
||||
prefer_aligned: true,
|
||||
})
|
||||
.add_plugins(DirectionalNavigationPlugin)
|
||||
.add_systems(
|
||||
PreUpdate,
|
||||
(
|
||||
navigation::give_default_focus,
|
||||
scaling::ui_scaling_system,
|
||||
button::button_setup,
|
||||
button::button_style_system.after(bevy::picking::PickingSystems::Hover),
|
||||
button::button_focus_style_system,
|
||||
)
|
||||
.run_if(resource_exists::<CommonAssets>),
|
||||
)
|
||||
.run_if(resource_exists::<CommonAssets>),
|
||||
)
|
||||
.add_systems(Startup, scaling::ui_update_scale_on_startup)
|
||||
// CURSOR
|
||||
.add_systems(
|
||||
PreUpdate,
|
||||
(cursor::cursor_input).before(bevy::picking::PickingSystems::ProcessInput),
|
||||
)
|
||||
.add_systems(
|
||||
Update,
|
||||
(cursor::copy_mouse_input, cursor::update_cursor_transform),
|
||||
)
|
||||
.add_systems(
|
||||
PreUpdate,
|
||||
input::sample_menu_inputs
|
||||
.before(cursor::cursor_input)
|
||||
.run_if(resource_exists::<crate::input::MenuInputMap>),
|
||||
)
|
||||
//---------
|
||||
// CHARACTER SELECT START
|
||||
//---------
|
||||
.add_systems(
|
||||
OnEnter(AppState::CharacterSelect),
|
||||
character_select::setup_character_select,
|
||||
)
|
||||
.add_systems(
|
||||
PostUpdate,
|
||||
character_select::copy_cursor_transform_to_token
|
||||
.run_if(in_state(AppState::CharacterSelect))
|
||||
.run_if(any_with_component::<CharacterSelectScreen>),
|
||||
)
|
||||
.add_systems(
|
||||
PreUpdate,
|
||||
(
|
||||
character_select::css_auto_assign_slots,
|
||||
character_select::handle_fighter_slot_addition,
|
||||
.add_systems(Startup, scaling::ui_update_scale_on_startup)
|
||||
// CURSOR
|
||||
.add_systems(
|
||||
PreUpdate,
|
||||
(cursor::cursor_input).before(bevy::picking::PickingSystems::ProcessInput),
|
||||
)
|
||||
.chain()
|
||||
.run_if(in_state(AppState::CharacterSelect))
|
||||
.run_if(any_with_component::<CharacterSelectScreen>),
|
||||
)
|
||||
.add_systems(
|
||||
OnExit(AppState::CharacterSelect),
|
||||
(cursor::despawn_cursors, character_select::despawn_tokens),
|
||||
)
|
||||
.add_observer(character_select::select_fighter.run_if(in_state(AppState::CharacterSelect)))
|
||||
.add_observer(
|
||||
character_select::update_start_banner_visibility
|
||||
.run_if(in_state(AppState::CharacterSelect)),
|
||||
)
|
||||
//---------
|
||||
// CHARACTER SELECT END
|
||||
//---------
|
||||
//---------
|
||||
// STAGE SELECT START
|
||||
//---------
|
||||
.add_systems(
|
||||
OnEnter(AppState::StageSelect),
|
||||
stage_select::setup_stage_select,
|
||||
)
|
||||
.add_observer(stage_select::stage_selected.run_if(in_state(AppState::StageSelect)))
|
||||
.add_systems(
|
||||
OnExit(AppState::StageSelect),
|
||||
(cursor::despawn_cursors, despawn_menu),
|
||||
)
|
||||
//---------
|
||||
// STAGE SELECT END
|
||||
//---------
|
||||
.add_systems(
|
||||
Update,
|
||||
(
|
||||
navigation::process_inputs,
|
||||
navigation::navigate,
|
||||
navigation::interact_with_focused_button,
|
||||
.add_systems(
|
||||
Update,
|
||||
(cursor::copy_mouse_input, cursor::update_cursor_transform),
|
||||
)
|
||||
.chain(),
|
||||
)
|
||||
.init_resource::<InputFocus>();
|
||||
.add_systems(
|
||||
PreUpdate,
|
||||
input::sample_menu_inputs
|
||||
.before(cursor::cursor_input)
|
||||
.run_if(resource_exists::<crate::input::MenuInputMap>),
|
||||
)
|
||||
//---------
|
||||
// CHARACTER SELECT START
|
||||
//---------
|
||||
.add_systems(
|
||||
OnEnter(AppState::CharacterSelect),
|
||||
character_select::setup_character_select,
|
||||
)
|
||||
.add_systems(
|
||||
PostUpdate,
|
||||
character_select::copy_cursor_transform_to_token
|
||||
.run_if(in_state(AppState::CharacterSelect))
|
||||
.run_if(any_with_component::<CharacterSelectScreen>),
|
||||
)
|
||||
.add_systems(
|
||||
PreUpdate,
|
||||
(
|
||||
character_select::css_auto_assign_slots,
|
||||
character_select::handle_fighter_slot_addition,
|
||||
)
|
||||
.chain()
|
||||
.run_if(in_state(AppState::CharacterSelect))
|
||||
.run_if(any_with_component::<CharacterSelectScreen>),
|
||||
)
|
||||
.add_systems(
|
||||
OnExit(AppState::CharacterSelect),
|
||||
(cursor::despawn_cursors, character_select::despawn_tokens),
|
||||
)
|
||||
.add_observer(
|
||||
character_select::select_fighter.run_if(in_state(AppState::CharacterSelect)),
|
||||
)
|
||||
.add_observer(
|
||||
character_select::update_start_banner_visibility
|
||||
.run_if(in_state(AppState::CharacterSelect)),
|
||||
)
|
||||
//---------
|
||||
// CHARACTER SELECT END
|
||||
//---------
|
||||
//---------
|
||||
// STAGE SELECT START
|
||||
//---------
|
||||
.add_systems(
|
||||
OnEnter(AppState::StageSelect),
|
||||
stage_select::setup_stage_select,
|
||||
)
|
||||
.add_observer(stage_select::stage_selected.run_if(in_state(AppState::StageSelect)))
|
||||
.add_systems(
|
||||
OnExit(AppState::StageSelect),
|
||||
(cursor::despawn_cursors, despawn_menu),
|
||||
)
|
||||
//---------
|
||||
// STAGE SELECT END
|
||||
//---------
|
||||
//---------
|
||||
// MATCH RESULT START
|
||||
//---------
|
||||
.add_systems(
|
||||
OnEnter(AppState::MatchResults),
|
||||
match_results::setup_post_match_menu,
|
||||
)
|
||||
.add_systems(
|
||||
PostUpdate,
|
||||
match_results::check_return_to_character_select
|
||||
.run_if(in_state(AppState::MatchResults)),
|
||||
)
|
||||
//---------
|
||||
// MATCH RESULT END
|
||||
//---------
|
||||
.add_systems(
|
||||
Update,
|
||||
(
|
||||
navigation::process_inputs,
|
||||
navigation::navigate,
|
||||
navigation::interact_with_focused_button,
|
||||
)
|
||||
.chain(),
|
||||
)
|
||||
.init_resource::<InputFocus>();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -102,7 +102,7 @@ pub fn process_inputs(
|
||||
.insert(DirectionalNavigationAction::Right);
|
||||
}
|
||||
}
|
||||
if input.accept.is_pressed() {
|
||||
if input.accept.is_just_pressed() {
|
||||
action_state
|
||||
.pressed_actions
|
||||
.insert(DirectionalNavigationAction::Select);
|
||||
|
||||
@@ -10,5 +10,8 @@ use bevy_ggrs::prelude::*;
|
||||
#[derive(Default, Component)]
|
||||
#[require(Rollback, Transform)]
|
||||
pub struct Player {
|
||||
/// Dense GGRS session index.
|
||||
pub handle: usize,
|
||||
/// Port used for port-dependent gameplay such as respawn placement.
|
||||
pub controller_port: usize,
|
||||
}
|
||||
|
||||
+4
-3
@@ -17,7 +17,7 @@ use crate::{
|
||||
};
|
||||
|
||||
const MAGIC: &[u8; 8] = b"SPRPLY01";
|
||||
pub const REPLAY_VERSION: u32 = 2;
|
||||
pub const REPLAY_VERSION: u32 = 3;
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)]
|
||||
pub enum ReplayFormat {
|
||||
@@ -140,7 +140,7 @@ fn validate(replay: &Replay) -> Result<(), String> {
|
||||
));
|
||||
}
|
||||
if replay.players_are_invalid() {
|
||||
return Err("replay player handles must cover 0..player_count".into());
|
||||
return Err("replay player handles must be unique".into());
|
||||
}
|
||||
if replay.frames.is_empty() {
|
||||
return Err("replay must contain at least one frame".into());
|
||||
@@ -185,7 +185,7 @@ impl Replay {
|
||||
.map(|player| player.handle)
|
||||
.collect();
|
||||
handles.sort_unstable();
|
||||
handles != (0..handles.len()).collect::<Vec<_>>()
|
||||
handles.is_empty() || !handles.into_iter().eq(0..self.match_config.players.len())
|
||||
}
|
||||
|
||||
fn frame(&self, frame: i32) -> Option<&ReplayFrame> {
|
||||
@@ -374,6 +374,7 @@ mod tests {
|
||||
stage: StageId::TestStage,
|
||||
players: vec![MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
}],
|
||||
rules: MatchRules::Timed {
|
||||
|
||||
+7
-1
@@ -9,6 +9,8 @@
|
||||
use bevy::prelude::*;
|
||||
use bevy_ggrs::prelude::*;
|
||||
|
||||
use crate::match_runtime::match_is_ongoing;
|
||||
|
||||
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
|
||||
pub enum GameplaySet {
|
||||
/// Turn this frame's netcode inputs into per-fighter input state.
|
||||
@@ -25,6 +27,8 @@ pub enum GameplaySet {
|
||||
Animation,
|
||||
/// Resolve attacks
|
||||
Attacks,
|
||||
/// Advance match rules and detect the end of the match.
|
||||
MatchRules,
|
||||
}
|
||||
|
||||
/// Declares the order of [`GameplaySet`] inside [`GgrsSchedule`]. Added by
|
||||
@@ -43,8 +47,10 @@ impl Plugin for GameplaySchedulePlugin {
|
||||
GameplaySet::Animation,
|
||||
GameplaySet::Collision,
|
||||
GameplaySet::Attacks,
|
||||
GameplaySet::MatchRules,
|
||||
)
|
||||
.chain(),
|
||||
.chain()
|
||||
.run_if(match_is_ongoing),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -117,7 +117,7 @@ pub fn register_common_types(engine: &mut rhai::Engine) {
|
||||
.register_fn("knockback_normal", KnockbackType::make_normal)
|
||||
.register_fn("knockback_fixed", KnockbackType::make_fixed)
|
||||
.register_type_with_name::<AttackAngle>("Angle")
|
||||
.register_fn("angle", AttackAngle::make_normal)
|
||||
.register_fn("angle", |str: &str| AttackAngle::make_normal(FGi32::lit(str)))
|
||||
.register_fn("angle_sakurai", AttackAngle::make_sakurai)
|
||||
.register_type_with_name::<Knockback>("Knockback")
|
||||
.register_fn("knockback", Knockback::lit)
|
||||
@@ -261,18 +261,18 @@ pub fn compile_script(text: &str) -> Result<FighterAttackScript, String> {
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
const HITBOX: &str = "hitbox(0, \"hand_l\", damage(\"1\"), vec3(\"0\", \"0\", \"0\"), fg32(\"1\"), angle(fg32(\"0\")), knockback_normal(), knockback(\"1\"), fg32(\"1\"));";
|
||||
const HITBOX: &str = "hitbox(0, \"hand_l\", damage(\"1\"), vec3(\"0\", \"0\", \"0\"), fg32(\"1\"), angle(\"0\"), knockback_normal(), knockback(\"1\"), fg32(\"1\"));";
|
||||
|
||||
#[test]
|
||||
fn compiled_hitboxes_are_sorted_by_authored_id() {
|
||||
let script = compile_script(
|
||||
r#"
|
||||
frame(1);
|
||||
hitbox(20, "hand_l", damage("1"), vec3("0", "0", "0"), fg32("1"), angle(fg32("0")), knockback_normal(), knockback("1"), fg32("1"));
|
||||
hitbox(20, "hand_l", damage("1"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1"));
|
||||
frame(2);
|
||||
hitbox(3, "hand_l", damage("2"), vec3("0", "0", "0"), fg32("1"), angle(fg32("0")), knockback_normal(), knockback("1"), fg32("1"));
|
||||
hitbox(3, "hand_l", damage("2"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1"));
|
||||
frame(3);
|
||||
hitbox(10, "hand_l", damage("3"), vec3("0", "0", "0"), fg32("1"), angle(fg32("0")), knockback_normal(), knockback("1"), fg32("1"));
|
||||
hitbox(10, "hand_l", damage("3"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1"));
|
||||
frame(4);
|
||||
"#,
|
||||
)
|
||||
|
||||
+29
-3
@@ -1,8 +1,7 @@
|
||||
use bevy::{color::palettes::css::RED, prelude::*};
|
||||
|
||||
use crate::{
|
||||
match_loading::MatchConfig,
|
||||
stage::{
|
||||
match_loading::MatchConfig, math::{int::FGi32, vec3::FGVec3}, stage::{
|
||||
line::StageCollision,
|
||||
manifest::{StageManifest, StageManifestRegistry},
|
||||
},
|
||||
@@ -42,5 +41,32 @@ pub fn debug_draw_blast_zones(
|
||||
let center = (top_left + bottom_right) / 2.0;
|
||||
let size = (bottom_right - top_left).abs();
|
||||
|
||||
gizmos.rect(Vec3::new(center.x, center.y, 0.0), size, bevy::color::palettes::css::BLUE);
|
||||
gizmos.rect(
|
||||
Vec3::new(center.x, center.y, 0.0),
|
||||
size,
|
||||
bevy::color::palettes::css::BLUE,
|
||||
);
|
||||
}
|
||||
|
||||
pub fn debug_draw_spawn_positions(
|
||||
mut gizmos: Gizmos,
|
||||
stage_registry: Res<StageManifestRegistry>,
|
||||
stage_manifests: Res<Assets<StageManifest>>,
|
||||
match_config: Res<MatchConfig>,
|
||||
) {
|
||||
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
||||
return;
|
||||
};
|
||||
|
||||
for spawn_point in stage_manifest.spawn_points.iter() {
|
||||
gizmos.cross(FGVec3::new(spawn_point.x, spawn_point.y, FGi32::ZERO).to_vec3(), 2.0, bevy::color::palettes::css::BLUE);
|
||||
}
|
||||
|
||||
for respawn_point in stage_manifest.respawn_points.iter() {
|
||||
gizmos.cross(FGVec3::new(respawn_point.x, respawn_point.y, FGi32::ZERO).to_vec3(), 2.0, bevy::color::palettes::css::HOT_PINK);
|
||||
}
|
||||
}
|
||||
|
||||
+81
-1
@@ -1,4 +1,4 @@
|
||||
use std::collections::HashMap;
|
||||
use std::collections::{HashMap, HashSet};
|
||||
|
||||
use bevy_asset_loader::asset_collection::AssetCollection;
|
||||
use ron_asset_manager::prelude::RonAsset;
|
||||
@@ -88,6 +88,12 @@ pub struct StageManifest {
|
||||
pub blast_zone_top_left: FGVec2,
|
||||
#[reflect(ignore)]
|
||||
pub blast_zone_bottom_right: FGVec2,
|
||||
|
||||
#[reflect(ignore)]
|
||||
pub spawn_points: Vec<FGVec2>,
|
||||
pub neutral_spawn_point_sets: Vec<Vec<usize>>,
|
||||
#[reflect(ignore)]
|
||||
pub respawn_points: Vec<FGVec2>,
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
@@ -163,6 +169,13 @@ pub fn prepare_stage_manifests(
|
||||
);
|
||||
return;
|
||||
}
|
||||
if let Err(error) = manifest.validate_spawn_points() {
|
||||
fail(
|
||||
&mut next_state,
|
||||
&format!("{:?} has invalid spawn points: {error}", manifest.id),
|
||||
);
|
||||
return;
|
||||
}
|
||||
if registry.insert(manifest.id, handle.clone()).is_some() {
|
||||
fail(
|
||||
&mut next_state,
|
||||
@@ -187,6 +200,73 @@ pub fn prepare_stage_manifests(
|
||||
}
|
||||
|
||||
impl StageManifest {
|
||||
pub fn neutral_spawn_positions(&self, player_count: usize) -> Result<Vec<FGVec2>, String> {
|
||||
if player_count == 0 {
|
||||
return Err("a match must contain at least one player".to_owned());
|
||||
}
|
||||
|
||||
let layout = self
|
||||
.neutral_spawn_point_sets
|
||||
.get(player_count - 1)
|
||||
.ok_or_else(|| format!("no spawn layout for {player_count} players"))?;
|
||||
|
||||
if layout.len() != player_count {
|
||||
return Err(format!(
|
||||
"the {player_count}-player layout contains {} positions",
|
||||
layout.len()
|
||||
));
|
||||
}
|
||||
|
||||
layout
|
||||
.iter()
|
||||
.map(|&index| {
|
||||
self.spawn_points.get(index).copied().ok_or_else(|| {
|
||||
format!("the {player_count}-player layout references spawn point {index}")
|
||||
})
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
fn validate_spawn_points(&self) -> Result<(), String> {
|
||||
if self.spawn_points.is_empty() {
|
||||
return Err("no spawn points are configured".to_owned());
|
||||
}
|
||||
|
||||
if self.respawn_points.is_empty() {
|
||||
return Err("no respawn points are configured".to_owned());
|
||||
}
|
||||
|
||||
if self.neutral_spawn_point_sets.is_empty() {
|
||||
return Err("no neutral spawn layouts are configured".to_owned());
|
||||
}
|
||||
|
||||
for (layout_index, layout) in self.neutral_spawn_point_sets.iter().enumerate() {
|
||||
let player_count = layout_index + 1;
|
||||
if layout.len() != player_count {
|
||||
return Err(format!(
|
||||
"the {player_count}-player layout contains {} positions",
|
||||
layout.len()
|
||||
));
|
||||
}
|
||||
|
||||
let mut unique_indices = HashSet::with_capacity(layout.len());
|
||||
for &spawn_point_index in layout {
|
||||
if spawn_point_index >= self.spawn_points.len() {
|
||||
return Err(format!(
|
||||
"the {player_count}-player layout references spawn point {spawn_point_index}"
|
||||
));
|
||||
}
|
||||
if !unique_indices.insert(spawn_point_index) {
|
||||
return Err(format!(
|
||||
"the {player_count}-player layout uses spawn point {spawn_point_index} more than once"
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn to_collision(&self) -> StageCollision {
|
||||
let stage_polys: Vec<StagePoly> = self
|
||||
.polygons
|
||||
|
||||
@@ -27,6 +27,9 @@ impl Plugin for StagePlugin {
|
||||
(debug::debug_draw_blast_zones
|
||||
.run_if(resource_exists::<MatchConfig>)
|
||||
.run_if(crate::debug_tools::blast_zones_enabled),),
|
||||
(debug::debug_draw_spawn_positions
|
||||
.run_if(resource_exists::<MatchConfig>)
|
||||
.run_if(crate::debug_tools::spawn_positions_enabled),),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user