Compare commits
1
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
9b393e1369 |
+2
-2
@@ -1,7 +1,7 @@
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# for Linux
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[target.x86_64-unknown-linux-gnu]
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linker = "clang"
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rustflags = ["-C", "link-arg=-fuse-ld=/usr/bin/mold", "-Zshare-generics=y", "-D", "warnings", ]
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rustflags = ["-C", "link-arg=-fuse-ld=/usr/bin/mold", "-Zshare-generics=y", ]
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[unstable]
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codegen-backend = true
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@@ -10,4 +10,4 @@ codegen-backend = true
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codegen-backend = "llvm"
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[profile.dev.package."*"]
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codegen-backend = "llvm"
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codegen-backend = "llvm"
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@@ -25,7 +25,6 @@ jobs:
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- name: Cache Rust dependencies and build artifacts
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uses: Swatinem/rust-cache@779680da715d629ac1d338a641029a2f4372abb5 # v2.8.2
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with:
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prefix-key: v1-rust
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shared-key: linux-nightly
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cache-bin: false
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@@ -46,7 +45,7 @@ jobs:
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pkg-config
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- name: Build
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run: cargo build --locked -j 4
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run: RUSTFLAGS="-D warnings" cargo build --locked -j 4
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- name: Run unit tests
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run: cargo test --locked --lib -j 4
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@@ -1,6 +1,3 @@
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use crate::fighter::state::ground::GroundedStateCommon;
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use crate::fighter::state::land::{LandingState, LandingType};
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use crate::fighter::state::{CollisionContext, FighterState};
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use crate::fighter::*;
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pub fn integrate_gravity(velocity: &mut FighterVelocity, attributes: &FighterAttributes) {
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@@ -56,27 +53,6 @@ pub fn apply_air_motion(
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translation.0 += velocity.0;
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}
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pub fn update_standard_motion(ctx: &mut crate::fighter::state::UpdateContext) {
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integrate_gravity(ctx.velocity, ctx.fighter_attributes);
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apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
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apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
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}
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pub fn collision_interrupt(
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ctx: &mut CollisionContext,
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landing_type: LandingType,
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) -> Option<FighterState> {
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let res = ctx.air_collide_with_stage()?;
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ctx.translation.0 = res.hit_position - ctx.ecb.get_bottom_point();
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let grounded_common = GroundedStateCommon {
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current_line_id: res.line_id,
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};
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Some(FighterState::Land(LandingState::create(
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grounded_common,
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landing_type,
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)))
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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@@ -3,7 +3,10 @@ use crate::{
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animation::AnimKind,
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state::{
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CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
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UpdateContext, air, fall::FallState, land::LandingType,
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UpdateContext, air,
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fall::FallState,
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ground::GroundedStateCommon,
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land::{LandingState, LandingType},
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},
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},
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input,
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@@ -40,7 +43,19 @@ impl FighterStateImpl for AirDodgeState {
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&mut self,
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state_context: &mut CollisionContext,
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) -> Option<FighterState> {
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air::collision_interrupt(state_context, LandingType::Special)
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if let Some(res) = state_context.air_collide_with_stage() {
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// Adjust translation
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state_context.translation.0 = res.hit_position - state_context.ecb.get_bottom_point();
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let grounded_common = GroundedStateCommon {
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current_line_id: res.line_id,
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};
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Some(FighterState::Land(LandingState {
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grounded_common,
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landing_type: LandingType::Special,
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}))
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} else {
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None
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}
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}
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fn on_enter(&mut self, state_context: &mut EnterContext) {
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@@ -1,3 +1,5 @@
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use std::hash::Hasher;
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use super::{
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CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext, ground, run,
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wait, walk,
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@@ -5,15 +7,22 @@ use super::{
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use crate::fighter::FighterFacingDirection;
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use crate::fighter::animation::AnimKind;
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use crate::fighter::state::FighterState;
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use crate::fighter::state::ground::GroundedStateCommon;
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use crate::fighter::state::fall::FallState;
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use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
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use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight};
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#[derive(Debug, Clone, Hash)]
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#[derive(Debug, Clone)]
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pub struct DashState {
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direction: FighterFacingDirection,
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pub ground_common: GroundedStateCommon,
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}
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impl std::hash::Hash for DashState {
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fn hash<H: Hasher>(&self, state: &mut H) {
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self.direction.hash(state);
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}
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}
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impl DashState {
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pub fn new(direction: FighterFacingDirection, ground_common: GroundedStateCommon) -> Self {
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Self {
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@@ -106,7 +115,13 @@ impl FighterStateImpl for DashState {
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&mut self,
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state_context: &mut CollisionContext,
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) -> Option<FighterState> {
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ground::collision_interrupt(state_context, &mut self.ground_common, true)
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if let GroundedMotionResult::InAir =
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ground::collide_with_stage_grounded(state_context, &mut self.ground_common, true)
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{
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Some(FighterState::Fall(FallState))
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} else {
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None
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}
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}
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}
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@@ -1,5 +1,7 @@
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use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
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use crate::fighter::animation::AnimKind;
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use crate::fighter::state::ground::GroundedStateCommon;
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use crate::fighter::state::land::{LandingState, LandingType};
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use crate::fighter::state::{FighterState, air, jump};
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#[derive(Debug, Clone, Copy, Hash)]
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@@ -16,17 +18,36 @@ impl FighterStateImpl for FallState {
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}
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fn update(&mut self, state_context: &mut UpdateContext) {
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air::update_standard_motion(state_context);
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air::integrate_gravity(state_context.velocity, state_context.fighter_attributes);
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air::apply_air_drift(
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state_context.velocity,
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state_context.fighter_attributes,
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state_context.input,
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);
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air::apply_air_motion(
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state_context.velocity,
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state_context.translation,
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state_context.prev_translation,
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);
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}
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fn check_collision_interrupt(
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&mut self,
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state_context: &mut CollisionContext,
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) -> Option<FighterState> {
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air::collision_interrupt(
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state_context,
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crate::fighter::state::land::LandingType::Normal,
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)
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if let Some(res) = state_context.air_collide_with_stage() {
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// Adjust translation
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state_context.translation.0 = res.hit_position - state_context.ecb.get_bottom_point();
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let grounded_common = GroundedStateCommon {
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current_line_id: res.line_id,
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};
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Some(FighterState::Land(LandingState::create(
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grounded_common,
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LandingType::Normal,
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)))
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} else {
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None
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}
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}
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}
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@@ -3,7 +3,7 @@
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//! bit-for-bit deterministic for rollback.
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use crate::fighter::state::{
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CollisionContext, FighterState, InterruptContext, dash, fall, ground_attack, turn, wait, walk,
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CollisionContext, FighterState, InterruptContext, dash, ground_attack, turn, wait, walk,
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};
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use crate::fighter::{
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FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
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@@ -163,22 +163,6 @@ pub fn apply_grounded_motion(
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translation.0 += FGVec2::new(velocity.0.x, FGi32::ZERO);
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}
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pub fn update_friction_motion(ctx: &mut crate::fighter::state::UpdateContext) {
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let friction = if ctx.velocity.x.abs() > ctx.fighter_attributes.max_walk_vel {
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ctx.fighter_attributes.ground_friction
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* ctx
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.game_settings
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.fighter_common
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.ground_friction_over_walk_speed_multiplier
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} else {
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ctx.fighter_attributes.ground_friction
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};
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let ground_velocity = ctx.velocity.x;
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ctx.velocity.x += apply_grounded_friction(friction, ground_velocity);
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apply_grounded_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
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}
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pub fn collide_with_stage_grounded(
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state_context: &mut CollisionContext,
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ground_common: &mut GroundedStateCommon,
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@@ -226,17 +210,6 @@ pub fn collide_with_stage_grounded(
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}
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}
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pub fn collision_interrupt(
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ctx: &mut CollisionContext,
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common: &mut GroundedStateCommon,
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can_walk_off: bool,
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) -> Option<FighterState> {
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match collide_with_stage_grounded(ctx, common, can_walk_off) {
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GroundedMotionResult::InGround => None,
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GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState)),
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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@@ -6,8 +6,8 @@ use crate::{
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CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
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InterruptContext, UpdateContext, air,
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fall::FallState,
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ground::{GroundedStateCommon, collision_interrupt},
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land::LandingType,
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ground::{GroundedMotionResult, GroundedStateCommon, collide_with_stage_grounded},
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land::{LandingState, LandingType},
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wait::WaitState,
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},
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},
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@@ -88,10 +88,29 @@ impl FighterStateImpl for HitstunState {
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) -> Option<FighterState> {
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match &mut self.hitstop_kind {
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HitstopStateKind::Grounded(grounded_state_common) => {
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collision_interrupt(state_context, grounded_state_common, true)
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if let GroundedMotionResult::InAir =
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collide_with_stage_grounded(state_context, grounded_state_common, true)
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{
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Some(FighterState::Fall(FallState {}))
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} else {
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None
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}
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}
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HitstopStateKind::Airborne => {
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air::collision_interrupt(state_context, LandingType::Normal)
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if let Some(res) = state_context.air_collide_with_stage() {
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// Adjust translation
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state_context.translation.0 =
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res.hit_position - state_context.ecb.get_bottom_point();
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let grounded_common = GroundedStateCommon {
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current_line_id: res.line_id,
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};
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Some(FighterState::Land(LandingState::create(
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grounded_common,
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LandingType::Normal,
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)))
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} else {
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None
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}
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}
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}
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}
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@@ -7,7 +7,9 @@ use crate::{
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CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
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UpdateContext, air,
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air_dodge::{self, AirDodgeState},
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ground::{self, GroundedStateCommon},
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fall::FallState,
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ground::{self, GroundedMotionResult, GroundedStateCommon},
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land::{LandingState, LandingType},
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},
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},
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input::FighterCommands,
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@@ -82,14 +84,40 @@ impl FighterStateImpl for JumpSquatState {
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fn update(&mut self, state_context: &mut UpdateContext) {
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self.duration_counter += 1;
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ground::update_friction_motion(state_context);
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let friction =
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if state_context.velocity.x.abs() > state_context.fighter_attributes.max_walk_vel {
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state_context.fighter_attributes.ground_friction
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* state_context
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.game_settings
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.fighter_common
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.ground_friction_over_walk_speed_multiplier
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} else {
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state_context.fighter_attributes.ground_friction
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};
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let ground_velocity = state_context.velocity.x;
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state_context.velocity.x += ground::apply_grounded_friction(friction, ground_velocity);
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ground::apply_grounded_motion(
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state_context.velocity,
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state_context.translation,
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state_context.prev_translation,
|
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);
|
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}
|
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|
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fn check_collision_interrupt(
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&mut self,
|
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state_context: &mut CollisionContext,
|
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) -> Option<FighterState> {
|
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ground::collision_interrupt(state_context, &mut self.grounded_common, false)
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if let GroundedMotionResult::InAir =
|
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ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
|
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{
|
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Some(FighterState::Fall(FallState))
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} else {
|
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None
|
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}
|
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}
|
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|
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fn on_enter(&mut self, state_context: &mut EnterContext) {
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@@ -111,7 +139,17 @@ impl FighterStateImpl for JumpState {
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}
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fn update(&mut self, state_context: &mut UpdateContext) {
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air::update_standard_motion(state_context);
|
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air::integrate_gravity(state_context.velocity, state_context.fighter_attributes);
|
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air::apply_air_drift(
|
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state_context.velocity,
|
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state_context.fighter_attributes,
|
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state_context.input,
|
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);
|
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air::apply_air_motion(
|
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state_context.velocity,
|
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state_context.translation,
|
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state_context.prev_translation,
|
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);
|
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}
|
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|
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fn on_enter(&mut self, state_context: &mut EnterContext) {
|
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@@ -169,10 +207,19 @@ impl FighterStateImpl for JumpState {
|
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&mut self,
|
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state_context: &mut CollisionContext,
|
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) -> Option<FighterState> {
|
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air::collision_interrupt(
|
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state_context,
|
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crate::fighter::state::land::LandingType::Normal,
|
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)
|
||||
if let Some(res) = state_context.air_collide_with_stage() {
|
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// Adjust translation
|
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state_context.translation.0 = res.hit_position - state_context.ecb.get_bottom_point();
|
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let grounded_common = GroundedStateCommon {
|
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current_line_id: res.line_id,
|
||||
};
|
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Some(FighterState::Land(LandingState::create(
|
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grounded_common,
|
||||
LandingType::Normal,
|
||||
)))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,7 +3,11 @@ use crate::fighter::{
|
||||
state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||
UpdateContext, dash,
|
||||
ground::{self, GroundedStateCommon, grounded_movement_standstill_common_interrupts},
|
||||
fall::FallState,
|
||||
ground::{
|
||||
self, GroundedMotionResult, GroundedStateCommon,
|
||||
grounded_movement_standstill_common_interrupts,
|
||||
},
|
||||
walk,
|
||||
},
|
||||
};
|
||||
@@ -49,14 +53,39 @@ impl FighterStateImpl for LandingState {
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
ground::update_friction_motion(state_context);
|
||||
let friction =
|
||||
if state_context.velocity.x.abs() > state_context.fighter_attributes.max_walk_vel {
|
||||
state_context.fighter_attributes.ground_friction
|
||||
* state_context
|
||||
.game_settings
|
||||
.fighter_common
|
||||
.ground_friction_over_walk_speed_multiplier
|
||||
} else {
|
||||
state_context.fighter_attributes.ground_friction
|
||||
};
|
||||
|
||||
let ground_velocity = state_context.velocity.x;
|
||||
|
||||
state_context.velocity.x += ground::apply_grounded_friction(friction, ground_velocity);
|
||||
|
||||
ground::apply_grounded_motion(
|
||||
state_context.velocity,
|
||||
state_context.translation,
|
||||
state_context.prev_translation,
|
||||
);
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
|
||||
if let GroundedMotionResult::InAir =
|
||||
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, true)
|
||||
{
|
||||
Some(FighterState::Fall(FallState))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
|
||||
@@ -150,7 +150,6 @@ pub struct UpdateContext<'a> {
|
||||
pub fighter_attributes: &'a FighterAttributes,
|
||||
pub attack_scripts: &'a Assets<FighterAttackScript>,
|
||||
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
||||
pub facing_direction: &'a FighterFacingDirection,
|
||||
}
|
||||
|
||||
impl UpdateContext<'_> {
|
||||
@@ -291,7 +290,6 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
fighter_attributes: attributes,
|
||||
attack_scripts,
|
||||
attack_script_assets,
|
||||
facing_direction: &self.facing_direction
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -6,7 +6,9 @@ use super::{
|
||||
};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::FighterState;
|
||||
use crate::fighter::state::ground::GroundedStateCommon;
|
||||
use crate::fighter::state::fall::FallState;
|
||||
use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
|
||||
use crate::math::int::FGi32;
|
||||
|
||||
#[derive(Component, Debug, Clone, Hash)]
|
||||
pub struct RunState {
|
||||
@@ -41,7 +43,7 @@ impl FighterStateImpl for RunState {
|
||||
let last_frame = state_context.input.get_last_frame();
|
||||
let (accel, target_vel) = state_context
|
||||
.fighter_attributes
|
||||
.get_accel_and_target_dashrun(&last_frame, state_context.facing_direction.to_sign());
|
||||
.get_accel_and_target_dashrun(&last_frame, FGi32::ONE);
|
||||
let accel = ground::compute_ground_accel(
|
||||
accel,
|
||||
target_vel,
|
||||
@@ -62,7 +64,13 @@ impl FighterStateImpl for RunState {
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
|
||||
if let GroundedMotionResult::InAir =
|
||||
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
|
||||
{
|
||||
Some(FighterState::Fall(FallState))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::ground::{self, GroundedStateCommon};
|
||||
use crate::fighter::state::fall::FallState;
|
||||
use crate::fighter::state::ground::{self, GroundedMotionResult, GroundedStateCommon};
|
||||
use crate::fighter::state::{FighterState, dash, jump, wait, walk};
|
||||
use crate::input::FighterCommands;
|
||||
|
||||
@@ -47,14 +48,39 @@ impl FighterStateImpl for TurnState {
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
ground::update_friction_motion(state_context);
|
||||
let friction =
|
||||
if state_context.velocity.x.abs() > state_context.fighter_attributes.max_walk_vel {
|
||||
state_context.fighter_attributes.ground_friction
|
||||
* state_context
|
||||
.game_settings
|
||||
.fighter_common
|
||||
.ground_friction_over_walk_speed_multiplier
|
||||
} else {
|
||||
state_context.fighter_attributes.ground_friction
|
||||
};
|
||||
|
||||
let ground_velocity = state_context.velocity.x;
|
||||
|
||||
state_context.velocity.x += ground::apply_grounded_friction(friction, ground_velocity);
|
||||
|
||||
ground::apply_grounded_motion(
|
||||
state_context.velocity,
|
||||
state_context.translation,
|
||||
state_context.prev_translation,
|
||||
);
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||
if let GroundedMotionResult::InAir =
|
||||
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
|
||||
{
|
||||
Some(FighterState::Fall(FallState))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,7 +3,8 @@ use super::{
|
||||
};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::FighterState;
|
||||
use crate::fighter::state::ground::GroundedStateCommon;
|
||||
use crate::fighter::state::fall::FallState;
|
||||
use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct WaitState {
|
||||
@@ -37,14 +38,39 @@ impl FighterStateImpl for WaitState {
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
ground::update_friction_motion(state_context);
|
||||
let friction =
|
||||
if state_context.velocity.x.abs() > state_context.fighter_attributes.max_walk_vel {
|
||||
state_context.fighter_attributes.ground_friction
|
||||
* state_context
|
||||
.game_settings
|
||||
.fighter_common
|
||||
.ground_friction_over_walk_speed_multiplier
|
||||
} else {
|
||||
state_context.fighter_attributes.ground_friction
|
||||
};
|
||||
|
||||
let ground_velocity = state_context.velocity.x;
|
||||
|
||||
state_context.velocity.x += ground::apply_grounded_friction(friction, ground_velocity);
|
||||
|
||||
ground::apply_grounded_motion(
|
||||
state_context.velocity,
|
||||
state_context.translation,
|
||||
state_context.prev_translation,
|
||||
);
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||
if let GroundedMotionResult::InAir =
|
||||
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
|
||||
{
|
||||
Some(FighterState::Fall(FallState))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -4,7 +4,8 @@ use super::{
|
||||
};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::FighterState;
|
||||
use crate::fighter::state::ground::GroundedStateCommon;
|
||||
use crate::fighter::state::fall::FallState;
|
||||
use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct WalkState {
|
||||
@@ -54,7 +55,13 @@ impl FighterStateImpl for WalkState {
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||
if let GroundedMotionResult::InAir =
|
||||
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
|
||||
{
|
||||
Some(FighterState::Fall(FallState))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user