Compare commits
1
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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|
37b5d2f974 |
@@ -50,94 +50,3 @@ jobs:
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|||||||
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||||||
- name: Run unit tests
|
- name: Run unit tests
|
||||||
run: cargo test --locked --lib -j 4
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run: cargo test --locked --lib -j 4
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||||||
|
|
||||||
production-build:
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|
||||||
runs-on: ubuntu-latest
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||||||
timeout-minutes: 45
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|
||||||
steps:
|
|
||||||
- name: Check out source
|
|
||||||
uses: actions/checkout@v4
|
|
||||||
|
|
||||||
- name: Install Rust toolchain
|
|
||||||
run: |
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|
||||||
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \
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|
||||||
sh -s -- -y --profile minimal
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||||||
echo "$HOME/.cargo/bin" >> "$GITHUB_PATH"
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||||||
"$HOME/.cargo/bin/rustup" toolchain install nightly-2026-09-14 --profile minimal
|
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||||||
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||||||
- name: Install Windows build tooling
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||||||
run: |
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||||||
"$HOME/.cargo/bin/rustup" target add x86_64-pc-windows-msvc --toolchain nightly-2026-09-14
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||||||
"$HOME/.cargo/bin/cargo" install cargo-xwin --locked
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||||||
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|
||||||
- name: Cache production Rust dependencies and build artifacts
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|
||||||
uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
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||||||
with:
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|
||||||
prefix-key: v2-rust
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||||||
shared-key: linux-nightly-production
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cache-bin: false
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||||||
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||||||
- name: Install Linux dependencies
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|
||||||
run: |
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|
||||||
sudo apt-get update
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||||||
sudo apt-get install --no-install-recommends -y \
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||||||
clang-19 \
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|
||||||
libasound2-dev \
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|
||||||
libudev-dev \
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|
||||||
libusb-1.0-0-dev \
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|
||||||
libwayland-dev \
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|
||||||
libx11-dev \
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|
||||||
libxkbcommon-dev \
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|
||||||
libxkbcommon-x11-0 \
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|
||||||
lld-19 \
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||||||
llvm-19 \
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||||||
mesa-vulkan-drivers \
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|
||||||
mold \
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||||||
pkg-config
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|
||||||
sudo update-alternatives --install /usr/bin/clang clang /usr/bin/clang-19 100
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|
||||||
sudo update-alternatives --install /usr/bin/clang++ clang++ /usr/bin/clang++-19 100
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|
||||||
echo "/usr/lib/llvm-19/bin" >> "$GITHUB_PATH"
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|
||||||
rm -f "$HOME/.cache/cargo-xwin/clang-cl"
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|
||||||
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|
||||||
- name: Preprocess assets
|
|
||||||
run: cargo run --locked --bin process-assets --no-default-features --features debug_features -j 4
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|
||||||
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|
||||||
- name: Build production binary
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|
||||||
run: cargo build --locked --profile production --no-default-features --features debug_features -j 4
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||||||
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||||||
- name: Build Windows production binary
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||||||
run: |
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|
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clang --version
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cargo xwin build --locked --target x86_64-pc-windows-msvc --profile production --no-default-features --features debug_features -j 4 --bin shinespark
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||||||
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||||||
- name: Verify production binary is not Bevy/Rust dynamically linked
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|
||||||
run: |
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! readelf -d target/production/shinespark | grep -E 'libbevy_dylib|libstd-.*\.so'
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||||||
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||||||
- name: Package Linux Steam depot
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|
||||||
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
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|
||||||
run: |
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|
||||||
mkdir -p build/game
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cp target/production/shinespark build/game/shinespark
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cp target/x86_64-pc-windows-msvc/production/shinespark.exe build/game/shinespark.exe
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||||||
cp -R imported_assets build/game/imported_assets
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||||||
|
|
||||||
- if: github.event_name == 'push' && github.ref == 'refs/heads/master'
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|
||||||
uses: CyberAndrii/steam-totp@v1
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|
||||||
name: Generate Steam TOTP
|
|
||||||
id: steam-totp
|
|
||||||
with:
|
|
||||||
shared_secret: ${{ secrets.STEAM_SHARED_SECRET }}
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|
||||||
|
|
||||||
- name: Deploy Linux build to Steam
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|
||||||
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
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|
||||||
uses: game-ci/steam-deploy@v3
|
|
||||||
with:
|
|
||||||
username: ${{ secrets.STEAM_USERNAME }}
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|
||||||
password: ${{ secrets.STEAM_PASSWORD }}
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|
||||||
totp: ${{ steps.steam-totp.outputs.code }}
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|
||||||
appId: 3409670
|
|
||||||
buildDescription: ${{ github.sha }}
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|
||||||
rootPath: build
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|
||||||
depot1Path: game
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|
||||||
releaseBranch: master
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|
||||||
|
|||||||
Generated
+118
-7
@@ -94,6 +94,12 @@ version = "2.0.1"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "320119579fcad9c21884f5c4861d16174d0e06250625266f50fe6898340abefa"
|
checksum = "320119579fcad9c21884f5c4861d16174d0e06250625266f50fe6898340abefa"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "adler32"
|
||||||
|
version = "1.2.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "aae1277d39aeec15cb388266ecc24b11c80469deae6067e17a1a7aa9e5c1f234"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "ahash"
|
name = "ahash"
|
||||||
version = "0.8.12"
|
version = "0.8.12"
|
||||||
@@ -2090,6 +2096,14 @@ dependencies = [
|
|||||||
"thread_local",
|
"thread_local",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "bevy_wind_waker_shader"
|
||||||
|
version = "0.6.0"
|
||||||
|
source = "git+https://github.com/lavaeater/bevy_wind_waker_shader.git#1b017c3ef6a4fbdaff115df9ec5ae4954b2fb6ba"
|
||||||
|
dependencies = [
|
||||||
|
"bevy",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "bevy_window"
|
name = "bevy_window"
|
||||||
version = "0.19.0"
|
version = "0.19.0"
|
||||||
@@ -2218,6 +2232,32 @@ dependencies = [
|
|||||||
"varinteger",
|
"varinteger",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "bitfields"
|
||||||
|
version = "3.0.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "ca5a55e8cbc3b75d1f002a3b62261ab67954755f7e7866f079b8aa63a409b549"
|
||||||
|
dependencies = [
|
||||||
|
"bitfields-impl",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "bitfields-impl"
|
||||||
|
version = "3.0.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "797cb6b6e8d5e8c2ecbb5ef52b7c273596d58ce1ab79ef2a6c38fa8dca0817c5"
|
||||||
|
dependencies = [
|
||||||
|
"derive_more",
|
||||||
|
"getset",
|
||||||
|
"proc-macro2",
|
||||||
|
"quote",
|
||||||
|
"rustversion",
|
||||||
|
"strum",
|
||||||
|
"strum_macros",
|
||||||
|
"syn 2.0.119",
|
||||||
|
"thiserror 2.0.19",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "bitflags"
|
name = "bitflags"
|
||||||
version = "1.3.2"
|
version = "1.3.2"
|
||||||
@@ -3202,6 +3242,16 @@ dependencies = [
|
|||||||
"windows-sys 0.60.2",
|
"windows-sys 0.60.2",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "filetime"
|
||||||
|
version = "0.2.29"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "5c287a33c7f0a620c38e641e7f60827713987b3c0f26e8ddc9462cc69cf75759"
|
||||||
|
dependencies = [
|
||||||
|
"cfg-if",
|
||||||
|
"libc",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "find-msvc-tools"
|
name = "find-msvc-tools"
|
||||||
version = "0.1.9"
|
version = "0.1.9"
|
||||||
@@ -3418,9 +3468,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "gc-adapter-neo"
|
name = "gc-adapter-neo"
|
||||||
version = "1.1.1"
|
version = "1.1.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "a8d3e10c6c4b928cb559f641765ebaa40f5f099bf51bc0227af7431859f8bd84"
|
checksum = "120a5b3858ae854c4674ae41a38173e8ea04b814fb3212fd3bdd1b04d414a9d7"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"binread",
|
"binread",
|
||||||
"modular-bitfield",
|
"modular-bitfield",
|
||||||
@@ -3473,6 +3523,17 @@ dependencies = [
|
|||||||
"wasm-bindgen",
|
"wasm-bindgen",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "getset"
|
||||||
|
version = "0.1.7"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "6cf442baaabe4213ce7d1239afc26c039180b6456da2cededa316ae2c8a77a77"
|
||||||
|
dependencies = [
|
||||||
|
"proc-macro2",
|
||||||
|
"quote",
|
||||||
|
"syn 2.0.119",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "ggrs"
|
name = "ggrs"
|
||||||
version = "0.13.0"
|
version = "0.13.0"
|
||||||
@@ -4250,6 +4311,26 @@ version = "0.2.189"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "3eaf3ede3fee6db1a4c2ee091bf8a8b4dccdc6d17f656fb07896ee72867612f2"
|
checksum = "3eaf3ede3fee6db1a4c2ee091bf8a8b4dccdc6d17f656fb07896ee72867612f2"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "libflate"
|
||||||
|
version = "1.4.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "5ff4ae71b685bbad2f2f391fe74f6b7659a34871c08b210fdc039e43bee07d18"
|
||||||
|
dependencies = [
|
||||||
|
"adler32",
|
||||||
|
"crc32fast",
|
||||||
|
"libflate_lz77",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "libflate_lz77"
|
||||||
|
version = "1.2.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "a52d3a8bfc85f250440e4424db7d857e241a3aebbbe301f3eb606ab15c39acbf"
|
||||||
|
dependencies = [
|
||||||
|
"rle-decode-fast",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "libloading"
|
name = "libloading"
|
||||||
version = "0.8.9"
|
version = "0.8.9"
|
||||||
@@ -4290,13 +4371,15 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "libusb1-sys"
|
name = "libusb1-sys"
|
||||||
version = "0.7.0"
|
version = "0.4.4"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "da050ade7ac4ff1ba5379af847a10a10a8e284181e060105bf8d86960ce9ce0f"
|
checksum = "be241693102a24766d0b8526c8988771edac2842630d7e730f8e9fbc014f3703"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"cc",
|
"cc",
|
||||||
"libc",
|
"libc",
|
||||||
|
"libflate",
|
||||||
"pkg-config",
|
"pkg-config",
|
||||||
|
"tar",
|
||||||
"vcpkg",
|
"vcpkg",
|
||||||
]
|
]
|
||||||
|
|
||||||
@@ -5802,6 +5885,12 @@ dependencies = [
|
|||||||
"syn 2.0.119",
|
"syn 2.0.119",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rle-decode-fast"
|
||||||
|
version = "1.0.3"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "3582f63211428f83597b51b2ddb88e2a91a9d52d12831f9d08f5e624e8977422"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "robust"
|
name = "robust"
|
||||||
version = "1.2.0"
|
version = "1.2.0"
|
||||||
@@ -5872,9 +5961,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "rusb"
|
name = "rusb"
|
||||||
version = "0.9.4"
|
version = "0.6.5"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "ab9f9ff05b63a786553a4c02943b74b34a988448671001e9a27e2f0565cc05a4"
|
checksum = "f6f32cd45962594f9f8cd4547b5757132715600e2c8840aa9ccd3d1a9ed6fdc6"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"libc",
|
"libc",
|
||||||
"libusb1-sys",
|
"libusb1-sys",
|
||||||
@@ -6081,8 +6170,9 @@ dependencies = [
|
|||||||
"bevy_asset_loader",
|
"bevy_asset_loader",
|
||||||
"bevy_egui",
|
"bevy_egui",
|
||||||
"bevy_ggrs",
|
"bevy_ggrs",
|
||||||
|
"bevy_wind_waker_shader",
|
||||||
"bincode",
|
"bincode",
|
||||||
"blake3",
|
"bitfields",
|
||||||
"clap",
|
"clap",
|
||||||
"enum_cycling",
|
"enum_cycling",
|
||||||
"enum_cycling_derive",
|
"enum_cycling_derive",
|
||||||
@@ -6452,6 +6542,17 @@ dependencies = [
|
|||||||
"slotmap",
|
"slotmap",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "tar"
|
||||||
|
version = "0.4.46"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "3f6221d9a6003c78398e3b239969f352578258df48c8eb051caadae0015bc840"
|
||||||
|
dependencies = [
|
||||||
|
"filetime",
|
||||||
|
"libc",
|
||||||
|
"xattr",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "termcolor"
|
name = "termcolor"
|
||||||
version = "1.4.1"
|
version = "1.4.1"
|
||||||
@@ -7857,6 +7958,16 @@ version = "0.13.2"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "ea6fc2961e4ef194dcbfe56bb845534d0dc8098940c7e5c012a258bfec6701bd"
|
checksum = "ea6fc2961e4ef194dcbfe56bb845534d0dc8098940c7e5c012a258bfec6701bd"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "xattr"
|
||||||
|
version = "1.6.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "32e45ad4206f6d2479085147f02bc2ef834ac85886624a23575ae137c8aa8156"
|
||||||
|
dependencies = [
|
||||||
|
"libc",
|
||||||
|
"rustix 1.1.4",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "xcursor"
|
name = "xcursor"
|
||||||
version = "0.3.11"
|
version = "0.3.11"
|
||||||
|
|||||||
+4
-14
@@ -6,17 +6,11 @@ authors = [""]
|
|||||||
|
|
||||||
[workspace]
|
[workspace]
|
||||||
|
|
||||||
[features]
|
|
||||||
default = ["development", "debug_features"]
|
|
||||||
development = ["bevy/dynamic_linking", "bevy/file_watcher"]
|
|
||||||
debug_features = ["bevy/free_camera"]
|
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "bevy_settings"] }
|
bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "dynamic_linking", "free_camera", "file_watcher", "bevy_settings"] }
|
||||||
# Loads the scenes you author in the editor (assets/*.bsn) and builds
|
# Loads the scenes you author in the editor (assets/*.bsn) and builds
|
||||||
# physics colliders from them. An ordinary dependency; remove it if you
|
# physics colliders from them. An ordinary dependency; remove it if you
|
||||||
# stop using authored scenes.
|
# stop using authored scenes.
|
||||||
blake3 = { version = "1.8.5", features = [ "pure" ] }
|
|
||||||
thiserror = "2"
|
thiserror = "2"
|
||||||
avian3d = "0.7"
|
avian3d = "0.7"
|
||||||
arrayvec = "0.7.8"
|
arrayvec = "0.7.8"
|
||||||
@@ -28,13 +22,15 @@ serde_json = "1.0.145"
|
|||||||
bincode = "1.3.3"
|
bincode = "1.3.3"
|
||||||
gltf = "1.4.1"
|
gltf = "1.4.1"
|
||||||
ron = "0.12.0"
|
ron = "0.12.0"
|
||||||
|
bitfields = "3.0.0"
|
||||||
clap = { version = "4.6.6", features = ["derive"] }
|
clap = { version = "4.6.6", features = ["derive"] }
|
||||||
|
bevy_wind_waker_shader = { git = "https://github.com/lavaeater/bevy_wind_waker_shader.git" }
|
||||||
fixed = { version = "1.31.0", features = ["serde", "serde-str"] }
|
fixed = { version = "1.31.0", features = ["serde", "serde-str"] }
|
||||||
strum = "0.28.0"
|
strum = "0.28.0"
|
||||||
strum_macros = "0.28.0"
|
strum_macros = "0.28.0"
|
||||||
bevy_asset_loader = "0.27.0"
|
bevy_asset_loader = "0.27.0"
|
||||||
ron_asset_manager = "0.9.0"
|
ron_asset_manager = "0.9.0"
|
||||||
gc-adapter-neo = { version = "1.1.1", features = ["libusb"] }
|
gc-adapter-neo = { version = "1.1.0", features = ["libusb"] }
|
||||||
rhai = "1.26.0"
|
rhai = "1.26.0"
|
||||||
enum_cycling = "0.2.1"
|
enum_cycling = "0.2.1"
|
||||||
enum_cycling_derive = "0.2.1"
|
enum_cycling_derive = "0.2.1"
|
||||||
@@ -43,9 +39,3 @@ fixed_math = "0.4.1"
|
|||||||
# Enable a large amount of optimization in the dev profile for dependencies.
|
# Enable a large amount of optimization in the dev profile for dependencies.
|
||||||
[profile.dev.package."*"]
|
[profile.dev.package."*"]
|
||||||
opt-level = 3
|
opt-level = 3
|
||||||
|
|
||||||
[profile.production]
|
|
||||||
inherits = "release"
|
|
||||||
lto = "thin"
|
|
||||||
codegen-units = 1
|
|
||||||
strip = "symbols"
|
|
||||||
|
|||||||
@@ -13,21 +13,3 @@ cargo run -- --debug-match --players 2 --local-port 7000 \
|
|||||||
cargo run -- --debug-match --players 2 --local-port 7001 \
|
cargo run -- --debug-match --players 2 --local-port 7001 \
|
||||||
--net-player 0=127.0.0.1:7000 --net-player 1=local
|
--net-player 0=127.0.0.1:7000 --net-player 1=local
|
||||||
```
|
```
|
||||||
|
|
||||||
## Production Build
|
|
||||||
|
|
||||||
Production builds use the `production` Cargo profile and do not dynamically
|
|
||||||
link Bevy or Rust. Development builds retain Bevy dynamic linking for faster
|
|
||||||
iteration. Cargo stores the production profile under `target/production`,
|
|
||||||
separate from development artifacts under `target/debug`.
|
|
||||||
|
|
||||||
```sh
|
|
||||||
cargo run --locked \
|
|
||||||
--bin process-assets --no-default-features --features debug_features
|
|
||||||
cargo build --locked \
|
|
||||||
--profile production --no-default-features --features debug_features
|
|
||||||
```
|
|
||||||
|
|
||||||
The asset preprocessing command must be run from the repository root. It
|
|
||||||
populates `imported_assets/Default`, which is then consumed by the production
|
|
||||||
game without running the asset processor at startup.
|
|
||||||
|
|||||||
@@ -22,8 +22,7 @@
|
|||||||
air_jump_horizontal_velocity: "0.96",
|
air_jump_horizontal_velocity: "0.96",
|
||||||
air_jump_multiplier: "1.0",
|
air_jump_multiplier: "1.0",
|
||||||
dash_initial_velocity: "1.4",
|
dash_initial_velocity: "1.4",
|
||||||
terminal_velocity: "3.0",
|
terminal_velocity: "1.6",
|
||||||
fast_fall_speed: "3.5",
|
|
||||||
gravity: "0.084",
|
gravity: "0.084",
|
||||||
weight: "100.0",
|
weight: "100.0",
|
||||||
jumpsquat_duration: 5,
|
jumpsquat_duration: 5,
|
||||||
|
|||||||
@@ -24,8 +24,7 @@
|
|||||||
visual_shake_table: [
|
visual_shake_table: [
|
||||||
-3.0, -1.5, 1.5, 3.0
|
-3.0, -1.5, 1.5, 3.0
|
||||||
],
|
],
|
||||||
attacker_visual_shake_multiplier: 0.4,
|
attacker_visual_shake_multiplier: 0.4
|
||||||
di_max_angle: "18.0"
|
|
||||||
),
|
),
|
||||||
stage_manifest_paths: [
|
stage_manifest_paths: [
|
||||||
"stages/battlefield/test.stage.ron"
|
"stages/battlefield/test.stage.ron"
|
||||||
|
|||||||
Binary file not shown.
|
Before Width: | Height: | Size: 42 KiB |
@@ -1,36 +0,0 @@
|
|||||||
use bevy::{
|
|
||||||
app::ScheduleRunnerPlugin,
|
|
||||||
asset::{AssetMode, AssetPlugin, processor::AssetProcessor, processor::ProcessorState},
|
|
||||||
gltf::GltfPlugin,
|
|
||||||
image::{CompressedImageFormats, ImageLoader, ImagePlugin},
|
|
||||||
prelude::*,
|
|
||||||
tasks::block_on,
|
|
||||||
text::TextPlugin,
|
|
||||||
};
|
|
||||||
use shinespark::AssetProcessingPlugin;
|
|
||||||
use std::{process::ExitCode, time::Duration};
|
|
||||||
|
|
||||||
fn main() -> ExitCode {
|
|
||||||
let mut app = App::new();
|
|
||||||
app.add_plugins(MinimalPlugins.set(ScheduleRunnerPlugin::run_loop(Duration::from_millis(50))))
|
|
||||||
.add_plugins(AssetPlugin {
|
|
||||||
mode: AssetMode::Processed,
|
|
||||||
use_asset_processor_override: Some(true),
|
|
||||||
..default()
|
|
||||||
})
|
|
||||||
.add_plugins((ImagePlugin::default(), TextPlugin, GltfPlugin::default()))
|
|
||||||
.register_asset_loader(ImageLoader::new(CompressedImageFormats::NONE))
|
|
||||||
.add_plugins(AssetProcessingPlugin)
|
|
||||||
.add_systems(Update, finish_when_processed);
|
|
||||||
|
|
||||||
app.run();
|
|
||||||
ExitCode::SUCCESS
|
|
||||||
}
|
|
||||||
|
|
||||||
fn finish_when_processed(processor: Option<Res<AssetProcessor>>, mut exit: MessageWriter<AppExit>) {
|
|
||||||
if processor
|
|
||||||
.is_some_and(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
|
|
||||||
{
|
|
||||||
exit.write(AppExit::Success);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,69 +0,0 @@
|
|||||||
use fixed::traits::ToFixed;
|
|
||||||
use fixed_math::SinCos;
|
|
||||||
|
|
||||||
use crate::math::{
|
|
||||||
int::{FGWide, FGi32},
|
|
||||||
vec::FGVec2,
|
|
||||||
};
|
|
||||||
|
|
||||||
/// Applies DI to a given attack direction
|
|
||||||
pub fn apply_directional_influence(
|
|
||||||
receiver_stick: FGVec2,
|
|
||||||
attack_angle: FGi32,
|
|
||||||
di_max_angle: FGi32,
|
|
||||||
) -> FGVec2 {
|
|
||||||
let (sin, cos) = attack_angle.sin_cos();
|
|
||||||
let base_launch_direction = FGVec2::new(cos, sin);
|
|
||||||
|
|
||||||
let Some(base_launch_direction) = base_launch_direction.normalize() else {
|
|
||||||
return FGVec2::ZERO;
|
|
||||||
};
|
|
||||||
|
|
||||||
if receiver_stick.length_squared().is_zero() {
|
|
||||||
return base_launch_direction;
|
|
||||||
}
|
|
||||||
|
|
||||||
let normal = FGVec2::new(-base_launch_direction.y, base_launch_direction.x);
|
|
||||||
let di_amount = receiver_stick.dot(normal);
|
|
||||||
let angle_change = di_amount * di_max_angle.to_fixed::<FGWide>();
|
|
||||||
let angle_change = angle_change.clamp(
|
|
||||||
-di_max_angle.to_fixed::<FGWide>(),
|
|
||||||
di_max_angle.to_fixed::<FGWide>(),
|
|
||||||
);
|
|
||||||
let (sin, cos) = (attack_angle + angle_change.to_fixed::<FGi32>()).sin_cos();
|
|
||||||
FGVec2::new(cos, sin).normalize_or_zero()
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(test)]
|
|
||||||
mod test {
|
|
||||||
use crate::{
|
|
||||||
fighter::attack::directional_influence::apply_directional_influence,
|
|
||||||
math::{int::FGi32, vec::FGVec2},
|
|
||||||
};
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn di_zero_passes_unmodified() {
|
|
||||||
let di = apply_directional_influence(FGVec2::ZERO, FGi32::lit("0.0"), FGi32::lit("18.0"));
|
|
||||||
const EPSILON: FGi32 = FGi32::from_bits(4);
|
|
||||||
assert!(di.x.abs_diff(FGi32::ONE) < EPSILON);
|
|
||||||
assert!(di.y.abs_diff(FGi32::ZERO) < EPSILON);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn di_applies_on_the_correct_side() {
|
|
||||||
let di = apply_directional_influence(
|
|
||||||
FGVec2::lit("0.0", "1.0"),
|
|
||||||
FGi32::lit("0.0"),
|
|
||||||
FGi32::lit("18.0"),
|
|
||||||
);
|
|
||||||
assert!(di.x > FGi32::ZERO);
|
|
||||||
assert!(di.y > FGi32::ZERO);
|
|
||||||
let di = apply_directional_influence(
|
|
||||||
FGVec2::lit("0.0", "-1.0"),
|
|
||||||
FGi32::lit("0.0"),
|
|
||||||
FGi32::lit("18.0"),
|
|
||||||
);
|
|
||||||
assert!(di.x > FGi32::ZERO);
|
|
||||||
assert!(di.y < FGi32::ZERO);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,7 +1,6 @@
|
|||||||
use std::collections::{HashMap, VecDeque};
|
use std::collections::{HashMap, VecDeque};
|
||||||
|
|
||||||
mod reaction;
|
mod reaction;
|
||||||
pub mod directional_influence;
|
|
||||||
|
|
||||||
use bevy::ecs::entity::{EntityMapper, MapEntities};
|
use bevy::ecs::entity::{EntityMapper, MapEntities};
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
@@ -32,15 +31,9 @@ use crate::{
|
|||||||
#[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)]
|
#[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)]
|
||||||
pub struct FighterKnockbackVelocity(pub FGVec2);
|
pub struct FighterKnockbackVelocity(pub FGVec2);
|
||||||
|
|
||||||
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash, PartialEq)]
|
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash)]
|
||||||
pub struct FighterDamage(FGi32);
|
pub struct FighterDamage(FGi32);
|
||||||
|
|
||||||
impl std::fmt::Display for FighterDamage {
|
|
||||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
|
||||||
write!(f, "{:.2}", self.0)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug, Hash, Clone)]
|
#[derive(Debug, Hash, Clone)]
|
||||||
pub enum HitReactionKind {
|
pub enum HitReactionKind {
|
||||||
Flinch,
|
Flinch,
|
||||||
@@ -49,12 +42,11 @@ pub enum HitReactionKind {
|
|||||||
|
|
||||||
#[derive(Debug, Hash, Clone)]
|
#[derive(Debug, Hash, Clone)]
|
||||||
pub struct FighterHitReaction {
|
pub struct FighterHitReaction {
|
||||||
pub launch_velocity: FGi32,
|
pub launch_velocity: FGVec2,
|
||||||
pub launch_angle: FGi32,
|
pub launch_angle: FGi32,
|
||||||
pub hitstop_frames: HitStop,
|
pub hitstop_frames: HitStop,
|
||||||
pub hitstun_frames: u32,
|
pub hitstun_frames: u32,
|
||||||
pub kind: HitReactionKind,
|
pub kind: HitReactionKind,
|
||||||
pub damage: FighterDamage,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone)]
|
#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone)]
|
||||||
|
|||||||
@@ -1,19 +1,20 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy_ggrs::prelude::GgrsSchedule;
|
use bevy_ggrs::prelude::GgrsSchedule;
|
||||||
|
use fixed_math::SinCos;
|
||||||
|
|
||||||
use super::*;
|
use super::*;
|
||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors, manifest::FighterManifest, state::FighterState,
|
Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors, manifest::FighterManifest, state::FighterState,
|
||||||
}, game_settings::GameSettings, math::{int::FGi32}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript,
|
}, game_settings::GameSettings, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub fn resolve_fighter_hits(
|
pub fn resolve_fighter_hits(
|
||||||
mut pending_hits: ResMut<FighterPendingHits>,
|
mut pending_hits: ResMut<FighterPendingHits>,
|
||||||
mut attacker: Query<(
|
mut attacker: Query<(
|
||||||
&mut FighterStaleMoveQueue,
|
&FighterStaleMoveQueue,
|
||||||
&FighterFacingDirection,
|
&FighterFacingDirection,
|
||||||
&mut FighterHitboxes,
|
&FighterHitboxes,
|
||||||
&Player,
|
&Player,
|
||||||
&mut FighterHitstop,
|
&mut FighterHitstop,
|
||||||
&mut FighterHitstopShake,
|
&mut FighterHitstopShake,
|
||||||
@@ -42,7 +43,7 @@ pub fn resolve_fighter_hits(
|
|||||||
let damage_data = hits[hit_offset..next_defender]
|
let damage_data = hits[hit_offset..next_defender]
|
||||||
.iter()
|
.iter()
|
||||||
.filter_map(|hit| {
|
.filter_map(|hit| {
|
||||||
let Ok((stale_move_queue, facing_dir, _, player, _, _)) =
|
let Ok((stale_move_queue, facing_dir, _hitboxes, player, _, _)) =
|
||||||
attacker.get(hit.attacker)
|
attacker.get(hit.attacker)
|
||||||
else {
|
else {
|
||||||
return None;
|
return None;
|
||||||
@@ -52,6 +53,7 @@ pub fn resolve_fighter_hits(
|
|||||||
let damage_received = stale_move_queue
|
let damage_received = stale_move_queue
|
||||||
.get_attack_damage_multiplier(hit.attack_kind)
|
.get_attack_damage_multiplier(hit.attack_kind)
|
||||||
* hitbox.damage.0;
|
* hitbox.damage.0;
|
||||||
|
|
||||||
Some((
|
Some((
|
||||||
hit.attacker,
|
hit.attacker,
|
||||||
damage_received,
|
damage_received,
|
||||||
@@ -88,19 +90,18 @@ pub fn resolve_fighter_hits(
|
|||||||
} else {
|
} else {
|
||||||
angle
|
angle
|
||||||
};
|
};
|
||||||
|
let (sin, cos) = launch_angle.sin_cos();
|
||||||
// Attacker hitstop and data
|
let launch_direction = FGVec2::new(cos, sin);
|
||||||
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
|
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
|
||||||
reactions.push((
|
reactions.push((
|
||||||
attacker_entity,
|
attacker_entity,
|
||||||
attacker_slot,
|
attacker_slot,
|
||||||
FighterHitReaction {
|
FighterHitReaction {
|
||||||
launch_velocity: knockback.get_launch_speed(&game_settings),
|
launch_velocity: launch_direction * knockback.get_launch_speed(&game_settings),
|
||||||
launch_angle,
|
launch_angle,
|
||||||
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
|
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
|
||||||
hitstop_frames: hitstop,
|
hitstop_frames: hitstop,
|
||||||
kind: HitReactionKind::Flinch,
|
kind: HitReactionKind::Flinch,
|
||||||
damage: FighterDamage(attack_damage)
|
|
||||||
},
|
},
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
@@ -108,7 +109,7 @@ pub fn resolve_fighter_hits(
|
|||||||
receiver_damage.0 += total_damage_received_this_frame;
|
receiver_damage.0 += total_damage_received_this_frame;
|
||||||
|
|
||||||
for (attacker_entity, _, reaction) in &reactions {
|
for (attacker_entity, _, reaction) in &reactions {
|
||||||
let Ok((.., _, mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
|
let Ok((.., mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
|
||||||
continue;
|
continue;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -135,19 +136,6 @@ pub fn resolve_fighter_hits(
|
|||||||
hit_offset = next_defender;
|
hit_offset = next_defender;
|
||||||
}
|
}
|
||||||
|
|
||||||
for hit in hits {
|
|
||||||
let Ok((mut stale_move_queue, _facing_direction, mut hitboxes, ..)) = attacker.get_mut(hit.attacker) else {
|
|
||||||
continue;
|
|
||||||
};
|
|
||||||
|
|
||||||
if let Some(ref mut hitbox) = hitboxes.0 {
|
|
||||||
if !hitbox.stalled {
|
|
||||||
hitbox.stalled = true;
|
|
||||||
stale_move_queue.push(hitbox.kind);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -37,7 +37,6 @@ pub struct FighterAttributes {
|
|||||||
pub ground_friction: FGi32,
|
pub ground_friction: FGi32,
|
||||||
pub terminal_velocity: FGi32,
|
pub terminal_velocity: FGi32,
|
||||||
pub gravity: FGi32,
|
pub gravity: FGi32,
|
||||||
pub fast_fall_speed: FGi32,
|
|
||||||
pub weight: FGi32,
|
pub weight: FGi32,
|
||||||
pub air_friction: FGi32,
|
pub air_friction: FGi32,
|
||||||
|
|
||||||
|
|||||||
@@ -151,10 +151,7 @@ type FighterBakeProcessor = LoadTransformAndSave<
|
|||||||
>;
|
>;
|
||||||
|
|
||||||
pub struct BakedAnimationPlugin;
|
pub struct BakedAnimationPlugin;
|
||||||
|
impl Plugin for BakedAnimationPlugin {
|
||||||
pub struct BakedAnimationAssetProcessingPlugin;
|
|
||||||
|
|
||||||
impl Plugin for BakedAnimationAssetProcessingPlugin {
|
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.init_asset::<BakedFighterAnimations>()
|
app.init_asset::<BakedFighterAnimations>()
|
||||||
.register_asset_loader(FighterBakeSourceLoader)
|
.register_asset_loader(FighterBakeSourceLoader)
|
||||||
@@ -163,13 +160,7 @@ impl Plugin for BakedAnimationAssetProcessingPlugin {
|
|||||||
FighterBakeTransformer,
|
FighterBakeTransformer,
|
||||||
BakedFighterAnimationsSaver,
|
BakedFighterAnimationsSaver,
|
||||||
))
|
))
|
||||||
.set_default_asset_processor::<FighterBakeProcessor>("fighterbake");
|
.set_default_asset_processor::<FighterBakeProcessor>("fighterbake")
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Plugin for BakedAnimationPlugin {
|
|
||||||
fn build(&self, app: &mut App) {
|
|
||||||
app.add_plugins(BakedAnimationAssetProcessingPlugin)
|
|
||||||
.add_systems(
|
.add_systems(
|
||||||
bevy_ggrs::prelude::GgrsSchedule,
|
bevy_ggrs::prelude::GgrsSchedule,
|
||||||
super::runtime::update_fighter_bone_matrices
|
super::runtime::update_fighter_bone_matrices
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ mod asset_baking;
|
|||||||
mod runtime;
|
mod runtime;
|
||||||
mod visual_binding;
|
mod visual_binding;
|
||||||
|
|
||||||
pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
|
pub use asset_baking::BakedAnimationPlugin;
|
||||||
pub use crate::math::fixed_transform::FixedMat4;
|
pub use crate::math::fixed_transform::FixedMat4;
|
||||||
pub use runtime::{
|
pub use runtime::{
|
||||||
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
|
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
|
||||||
|
|||||||
+5
-11
@@ -9,7 +9,7 @@ use bevy_egui::{EguiContexts, egui};
|
|||||||
use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
|
use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
|
||||||
use crate::fighter::animation::FighterAnimationFrame;
|
use crate::fighter::animation::FighterAnimationFrame;
|
||||||
use crate::fighter::attack::{
|
use crate::fighter::attack::{
|
||||||
self, FighterKnockbackVelocity, FighterLastAttackDebug, FighterPendingHitReaction,
|
FighterKnockbackVelocity, FighterLastAttackDebug, FighterPendingHitReaction,
|
||||||
FighterSolvedHurtboxes,
|
FighterSolvedHurtboxes,
|
||||||
};
|
};
|
||||||
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
|
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
|
||||||
@@ -382,14 +382,14 @@ pub fn attack_debug_gather(
|
|||||||
&FighterPendingHitReaction,
|
&FighterPendingHitReaction,
|
||||||
&FighterTranslation,
|
&FighterTranslation,
|
||||||
&Fighter,
|
&Fighter,
|
||||||
&FighterInput,
|
|
||||||
)>,
|
)>,
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
manifests: Res<Assets<FighterManifest>>,
|
manifests: Res<Assets<FighterManifest>>,
|
||||||
game_settings: Res<GameSettings>,
|
game_settings: Res<GameSettings>,
|
||||||
) -> Result {
|
) -> Result {
|
||||||
for (entity, reaction, translation, fighter, input) in query {
|
for (entity, reaction, translation, fighter) in query {
|
||||||
let Some(ref hit) = reaction.0 else {
|
let Some(ref hit) = reaction.0 else {
|
||||||
|
commands.entity(entity).remove::<FighterLastAttackDebug>();
|
||||||
continue;
|
continue;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -397,13 +397,7 @@ pub fn attack_debug_gather(
|
|||||||
.get(&fighter.manifest)
|
.get(&fighter.manifest)
|
||||||
.ok_or(FighterErrors::FighterManifestNotFound)?;
|
.ok_or(FighterErrors::FighterManifestNotFound)?;
|
||||||
|
|
||||||
let launch_dir = attack::directional_influence::apply_directional_influence(
|
let mut knockback_vel = FighterKnockbackVelocity(hit.launch_velocity);
|
||||||
input.get_last_frame().movement,
|
|
||||||
hit.launch_angle,
|
|
||||||
game_settings.fighter_common.di_max_angle,
|
|
||||||
);
|
|
||||||
|
|
||||||
let mut knockback_vel = FighterKnockbackVelocity(launch_dir * hit.launch_velocity);
|
|
||||||
let mut fighter_vel = FighterVelocity(FGVec2::ZERO);
|
let mut fighter_vel = FighterVelocity(FGVec2::ZERO);
|
||||||
let mut translation = Vec3::new(translation.x.to_num(), translation.y.to_num(), 0.0);
|
let mut translation = Vec3::new(translation.x.to_num(), translation.y.to_num(), 0.0);
|
||||||
|
|
||||||
@@ -412,7 +406,7 @@ pub fn attack_debug_gather(
|
|||||||
points.reserve(hit.hitstun_frames as usize);
|
points.reserve(hit.hitstun_frames as usize);
|
||||||
|
|
||||||
for _ in 1..hit.hitstun_frames {
|
for _ in 1..hit.hitstun_frames {
|
||||||
air::integrate_gravity(&mut fighter_vel, &manifest.attributes, false);
|
air::integrate_gravity(&mut fighter_vel, &manifest.attributes);
|
||||||
|
|
||||||
let vel = knockback_vel.length();
|
let vel = knockback_vel.length();
|
||||||
let new_vel = vel
|
let new_vel = vel
|
||||||
|
|||||||
+2
-3
@@ -38,7 +38,7 @@ use crate::{
|
|||||||
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
||||||
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
||||||
FighterStaleMoveQueue,
|
FighterStaleMoveQueue,
|
||||||
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
|
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, fall::FallState}, visual::FighterAnimations,
|
||||||
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
||||||
};
|
};
|
||||||
use state::state_interrupt_system;
|
use state::state_interrupt_system;
|
||||||
@@ -259,7 +259,6 @@ pub struct FighterActiveAttack {
|
|||||||
pub active_hitboxes: Vec<usize>,
|
pub active_hitboxes: Vec<usize>,
|
||||||
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
|
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
|
||||||
pub hit_fighters: Vec<Entity>,
|
pub hit_fighters: Vec<Entity>,
|
||||||
pub stalled: bool
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, Clone, Debug, Default, Hash)]
|
#[derive(Component, Clone, Debug, Default, Hash)]
|
||||||
@@ -300,7 +299,7 @@ pub fn spawn_fighter(
|
|||||||
visual_root,
|
visual_root,
|
||||||
animations,
|
animations,
|
||||||
attack_scripts,
|
attack_scripts,
|
||||||
FighterState::Fall(FallState::new(AirborneStateCommon::default())),
|
FighterState::Fall(FallState),
|
||||||
animation::FighterAnimationFrame::new(animation::AnimKind::Wait, true),
|
animation::FighterAnimationFrame::new(animation::AnimKind::Wait, true),
|
||||||
(
|
(
|
||||||
baked_animation::FighterBoneMatrices::default(),
|
baked_animation::FighterBoneMatrices::default(),
|
||||||
|
|||||||
@@ -2,44 +2,10 @@ use crate::fighter::state::ground::GroundedStateCommon;
|
|||||||
use crate::fighter::state::land::{LandingState, LandingType};
|
use crate::fighter::state::land::{LandingState, LandingType};
|
||||||
use crate::fighter::state::{CollisionContext, FighterState};
|
use crate::fighter::state::{CollisionContext, FighterState};
|
||||||
use crate::fighter::*;
|
use crate::fighter::*;
|
||||||
use crate::input::FighterCommands;
|
|
||||||
|
|
||||||
#[derive(Default, Debug, Clone, Copy, Hash)]
|
pub fn integrate_gravity(velocity: &mut FighterVelocity, attributes: &FighterAttributes) {
|
||||||
pub struct AirborneStateCommon {
|
|
||||||
pub is_fast_falling: bool,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn process_fast_fall(
|
|
||||||
airborne_state_common: &mut AirborneStateCommon,
|
|
||||||
input: &mut FighterInput,
|
|
||||||
velocity: &mut FighterVelocity,
|
|
||||||
attributes: &FighterAttributes,
|
|
||||||
) {
|
|
||||||
if velocity.y.is_negative() {
|
|
||||||
if input.has_command(FighterCommands::SmashMoveDown) {
|
|
||||||
airborne_state_common.is_fast_falling = true;
|
|
||||||
}
|
|
||||||
input.clear_command(FighterCommands::SmashMoveDown);
|
|
||||||
}
|
|
||||||
|
|
||||||
if airborne_state_common.is_fast_falling {
|
|
||||||
velocity.y = -attributes.fast_fall_speed;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn integrate_gravity(
|
|
||||||
velocity: &mut FighterVelocity,
|
|
||||||
attributes: &FighterAttributes,
|
|
||||||
fast_fall: bool
|
|
||||||
) {
|
|
||||||
velocity.y -= attributes.gravity;
|
velocity.y -= attributes.gravity;
|
||||||
|
velocity.y = velocity.y.max(-attributes.terminal_velocity);
|
||||||
let terminal_vel = if fast_fall {
|
|
||||||
-attributes.fast_fall_speed
|
|
||||||
} else {
|
|
||||||
-attributes.terminal_velocity
|
|
||||||
};
|
|
||||||
velocity.y = velocity.y.max(terminal_vel);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn apply_air_drift(
|
pub fn apply_air_drift(
|
||||||
@@ -90,12 +56,8 @@ pub fn apply_air_motion(
|
|||||||
translation.0 += velocity.0;
|
translation.0 += velocity.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn update_standard_motion(
|
pub fn update_standard_motion(ctx: &mut crate::fighter::state::UpdateContext) {
|
||||||
ctx: &mut crate::fighter::state::UpdateContext,
|
integrate_gravity(ctx.velocity, ctx.fighter_attributes);
|
||||||
airborne_common: &mut AirborneStateCommon,
|
|
||||||
) {
|
|
||||||
process_fast_fall(airborne_common, ctx.input, &mut ctx.velocity, ctx.fighter_attributes);
|
|
||||||
integrate_gravity(ctx.velocity, ctx.fighter_attributes, airborne_common.is_fast_falling);
|
|
||||||
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
|
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
|
||||||
apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
|
apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
|
||||||
}
|
}
|
||||||
@@ -148,7 +110,6 @@ mod tests {
|
|||||||
air_drift_max: FGi32::lit("1.2"),
|
air_drift_max: FGi32::lit("1.2"),
|
||||||
ground_friction: FGi32::ZERO,
|
ground_friction: FGi32::ZERO,
|
||||||
terminal_velocity: FGi32::ZERO,
|
terminal_velocity: FGi32::ZERO,
|
||||||
fast_fall_speed: FGi32::ZERO,
|
|
||||||
gravity: FGi32::ZERO,
|
gravity: FGi32::ZERO,
|
||||||
weight: FGi32::lit("1"),
|
weight: FGi32::lit("1"),
|
||||||
air_friction: FGi32::lit("0.001"),
|
air_friction: FGi32::lit("0.001"),
|
||||||
|
|||||||
@@ -1,9 +1,13 @@
|
|||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
animation::AnimKind, state::{
|
animation::AnimKind,
|
||||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState, land::LandingType,
|
state::{
|
||||||
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||||
|
UpdateContext, air, fall::FallState, land::LandingType,
|
||||||
},
|
},
|
||||||
}, input, math::vec::FGVec2,
|
},
|
||||||
|
input,
|
||||||
|
math::vec::FGVec2,
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
@@ -16,7 +20,7 @@ impl FighterStateImpl for AirDodgeState {
|
|||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if state_context.is_current_animation_finished() {
|
if state_context.is_current_animation_finished() {
|
||||||
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
Some(FighterState::Fall(FallState))
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|||||||
+11
-15
@@ -1,24 +1,12 @@
|
|||||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::air::AirborneStateCommon;
|
|
||||||
use crate::fighter::state::{FighterState, air, jump};
|
use crate::fighter::state::{FighterState, air, jump};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, Hash, Default)]
|
#[derive(Debug, Clone, Copy, Hash)]
|
||||||
pub struct FallState {
|
pub struct FallState;
|
||||||
airborne_state_common: AirborneStateCommon
|
|
||||||
}
|
|
||||||
|
|
||||||
impl FallState {
|
|
||||||
pub fn new(airborne_state_common: AirborneStateCommon) -> Self {
|
|
||||||
Self {
|
|
||||||
airborne_state_common
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl FighterStateImpl for FallState {
|
impl FighterStateImpl for FallState {
|
||||||
const NAME: &'static str = "Fall";
|
const NAME: &'static str = "Fall";
|
||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
jump::check_input_double_jump(state_context)
|
jump::check_input_double_jump(state_context)
|
||||||
}
|
}
|
||||||
@@ -28,7 +16,7 @@ impl FighterStateImpl for FallState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
air::update_standard_motion(state_context);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn check_collision_interrupt(
|
fn check_collision_interrupt(
|
||||||
@@ -48,3 +36,11 @@ impl FighterStateImpl for FallState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
|
let input_frame = state_context.input.get_last_frame();
|
||||||
|
|
||||||
|
if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone {
|
||||||
|
return Some(FighterState::Fall(FallState));
|
||||||
|
}
|
||||||
|
None
|
||||||
|
}
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
//! bit-for-bit deterministic for rollback.
|
//! bit-for-bit deterministic for rollback.
|
||||||
|
|
||||||
use crate::fighter::state::{
|
use crate::fighter::state::{
|
||||||
CollisionContext, FighterState, InterruptContext, air, dash, fall, ground_attack, turn, wait, walk,
|
CollisionContext, FighterState, InterruptContext, dash, fall, ground_attack, turn, wait, walk,
|
||||||
};
|
};
|
||||||
use crate::fighter::{
|
use crate::fighter::{
|
||||||
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||||
@@ -233,7 +233,7 @@ pub fn collision_interrupt(
|
|||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
match collide_with_stage_grounded(ctx, common, can_walk_off) {
|
match collide_with_stage_grounded(ctx, common, can_walk_off) {
|
||||||
GroundedMotionResult::InGround => None,
|
GroundedMotionResult::InGround => None,
|
||||||
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState::new(air::AirborneStateCommon::default()))),
|
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState)),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -47,13 +47,13 @@ impl FighterStateImpl for GroundAttackState {
|
|||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
state_context.play_animation(self.attack_kind.get_animation(), false);
|
state_context.play_animation(self.attack_kind.get_animation(), false);
|
||||||
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
||||||
|
state_context.stale_move_queue.push(self.attack_kind);
|
||||||
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
|
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
|
||||||
kind: self.attack_kind,
|
kind: self.attack_kind,
|
||||||
script,
|
script,
|
||||||
active_hitboxes: Vec::new(),
|
active_hitboxes: Vec::new(),
|
||||||
solved_hitboxes: Vec::new(),
|
solved_hitboxes: Vec::new(),
|
||||||
hit_fighters: Vec::new(),
|
hit_fighters: Vec::new(),
|
||||||
stalled: false
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,11 +1,10 @@
|
|||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
animation::AnimKind,
|
animation::AnimKind,
|
||||||
attack::{self, FighterHitReaction},
|
attack::FighterHitReaction,
|
||||||
state::{
|
state::{
|
||||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
||||||
InterruptContext, UpdateContext,
|
InterruptContext, UpdateContext, air,
|
||||||
air::{self, AirborneStateCommon},
|
|
||||||
fall::FallState,
|
fall::FallState,
|
||||||
ground::{GroundedStateCommon, collision_interrupt},
|
ground::{GroundedStateCommon, collision_interrupt},
|
||||||
land::LandingType,
|
land::LandingType,
|
||||||
@@ -25,17 +24,6 @@ pub enum HitstopStateKind {
|
|||||||
pub struct HitstunState {
|
pub struct HitstunState {
|
||||||
pub hit_reaction: FighterHitReaction,
|
pub hit_reaction: FighterHitReaction,
|
||||||
pub hitstop_kind: HitstopStateKind,
|
pub hitstop_kind: HitstopStateKind,
|
||||||
knockback_applied: bool,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl HitstunState {
|
|
||||||
pub fn new(hit_reaction: FighterHitReaction, hitstop_kind: HitstopStateKind) -> Self {
|
|
||||||
Self {
|
|
||||||
hit_reaction,
|
|
||||||
hitstop_kind,
|
|
||||||
knockback_applied: false,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl FighterStateImpl for HitstunState {
|
impl FighterStateImpl for HitstunState {
|
||||||
@@ -63,9 +51,7 @@ impl FighterStateImpl for HitstunState {
|
|||||||
grounded_common: grounded_state_common.clone(),
|
grounded_common: grounded_state_common.clone(),
|
||||||
}))
|
}))
|
||||||
}
|
}
|
||||||
HitstopStateKind::Airborne => {
|
HitstopStateKind::Airborne => Some(FighterState::Fall(FallState)),
|
||||||
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
@@ -73,23 +59,7 @@ impl FighterStateImpl for HitstunState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, ctx: &mut UpdateContext) {
|
fn update(&mut self, ctx: &mut UpdateContext) {
|
||||||
if !self.knockback_applied {
|
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes);
|
||||||
let launch_direction = attack::directional_influence::apply_directional_influence(
|
|
||||||
ctx.input.get_last_frame().movement,
|
|
||||||
self.hit_reaction.launch_angle,
|
|
||||||
ctx.game_settings.fighter_common.di_max_angle,
|
|
||||||
);
|
|
||||||
|
|
||||||
ctx.knockback_velocity.0 = launch_direction * self.hit_reaction.launch_velocity;
|
|
||||||
self.knockback_applied = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
match self.hitstop_kind {
|
|
||||||
HitstopStateKind::Grounded(_) => {}
|
|
||||||
HitstopStateKind::Airborne => {
|
|
||||||
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
let speed = ctx.knockback_velocity.length();
|
let speed = ctx.knockback_velocity.length();
|
||||||
let next_speed = speed
|
let next_speed = speed
|
||||||
@@ -107,6 +77,7 @@ impl FighterStateImpl for HitstunState {
|
|||||||
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
||||||
};
|
};
|
||||||
state_context.play_animation(animation, false);
|
state_context.play_animation(animation, false);
|
||||||
|
state_context.knockback_velocity.0 = self.hit_reaction.launch_velocity;
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
|
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
|
||||||
@@ -125,7 +96,9 @@ impl FighterStateImpl for HitstunState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
match self.hitstop_kind {
|
match self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded(_) => true,
|
HitstopStateKind::Grounded(_) => true,
|
||||||
HitstopStateKind::Airborne => false,
|
HitstopStateKind::Airborne => false,
|
||||||
|
|||||||
@@ -2,10 +2,16 @@ use bevy::prelude::*;
|
|||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
animation::AnimKind, state::{
|
animation::AnimKind,
|
||||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, air_dodge::{self, AirDodgeState}, ground::{self, GroundedStateCommon},
|
state::{
|
||||||
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||||
|
UpdateContext, air,
|
||||||
|
air_dodge::{self, AirDodgeState},
|
||||||
|
ground::{self, GroundedStateCommon},
|
||||||
},
|
},
|
||||||
}, input::FighterCommands, math::{int::FGi32, vec::FGVec2},
|
},
|
||||||
|
input::FighterCommands,
|
||||||
|
math::{int::FGi32, vec::FGVec2},
|
||||||
};
|
};
|
||||||
#[derive(Debug, Hash, Clone, Copy)]
|
#[derive(Debug, Hash, Clone, Copy)]
|
||||||
pub enum JumpType {
|
pub enum JumpType {
|
||||||
@@ -17,7 +23,6 @@ pub enum JumpType {
|
|||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct JumpState {
|
pub struct JumpState {
|
||||||
jump_type: JumpType,
|
jump_type: JumpType,
|
||||||
airborne_state_common: AirborneStateCommon,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
@@ -69,7 +74,7 @@ impl FighterStateImpl for JumpSquatState {
|
|||||||
} else {
|
} else {
|
||||||
JumpType::ShortHop
|
JumpType::ShortHop
|
||||||
};
|
};
|
||||||
Some(FighterState::Jump(JumpState { jump_type, airborne_state_common: AirborneStateCommon::default() }))
|
Some(FighterState::Jump(JumpState { jump_type }))
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
@@ -105,7 +110,6 @@ impl FighterStateImpl for JumpState {
|
|||||||
if state_context.input.has_command(FighterCommands::Jump) {
|
if state_context.input.has_command(FighterCommands::Jump) {
|
||||||
Some(FighterState::Jump(JumpState {
|
Some(FighterState::Jump(JumpState {
|
||||||
jump_type: JumpType::DoubleJump,
|
jump_type: JumpType::DoubleJump,
|
||||||
airborne_state_common: AirborneStateCommon::default()
|
|
||||||
}))
|
}))
|
||||||
} else {
|
} else {
|
||||||
air_dodge::check_input(state_context)
|
air_dodge::check_input(state_context)
|
||||||
@@ -113,7 +117,7 @@ impl FighterStateImpl for JumpState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
air::update_standard_motion(state_context);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
@@ -201,7 +205,6 @@ pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<Fight
|
|||||||
.then(|| {
|
.then(|| {
|
||||||
FighterState::Jump(JumpState {
|
FighterState::Jump(JumpState {
|
||||||
jump_type: JumpType::DoubleJump,
|
jump_type: JumpType::DoubleJump,
|
||||||
airborne_state_common: AirborneStateCommon::default()
|
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -148,7 +148,7 @@ pub struct ExitContext<'a> {
|
|||||||
pub struct UpdateContext<'a> {
|
pub struct UpdateContext<'a> {
|
||||||
pub translation: &'a mut FighterTranslation,
|
pub translation: &'a mut FighterTranslation,
|
||||||
pub prev_translation: &'a mut FighterPreviousTranslation,
|
pub prev_translation: &'a mut FighterPreviousTranslation,
|
||||||
pub input: &'a mut FighterInput,
|
pub input: &'a FighterInput,
|
||||||
pub hitboxes: &'a mut FighterHitboxes,
|
pub hitboxes: &'a mut FighterHitboxes,
|
||||||
pub velocity: &'a mut FighterVelocity,
|
pub velocity: &'a mut FighterVelocity,
|
||||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||||
@@ -289,7 +289,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
UpdateContext {
|
UpdateContext {
|
||||||
translation: &mut self.translation,
|
translation: &mut self.translation,
|
||||||
prev_translation: &mut self.prev_translation,
|
prev_translation: &mut self.prev_translation,
|
||||||
input: &mut self.input,
|
input: &self.input,
|
||||||
hitboxes: &mut self.hitboxes,
|
hitboxes: &mut self.hitboxes,
|
||||||
velocity: &mut self.velocity,
|
velocity: &mut self.velocity,
|
||||||
knockback_velocity: &mut self.knockback_velocity,
|
knockback_velocity: &mut self.knockback_velocity,
|
||||||
@@ -451,10 +451,10 @@ pub fn state_interrupt_system(
|
|||||||
}
|
}
|
||||||
|
|
||||||
info!("Entering hitstop kind: {:?}", hitstop_kind);
|
info!("Entering hitstop kind: {:?}", hitstop_kind);
|
||||||
Some(FighterState::Hitstun(HitstunState::new(
|
Some(FighterState::Hitstun(HitstunState {
|
||||||
reaction,
|
hit_reaction: reaction,
|
||||||
hitstop_kind,
|
hitstop_kind,
|
||||||
)))
|
}))
|
||||||
} else if hitstop.remaining_frames > 0 {
|
} else if hitstop.remaining_frames > 0 {
|
||||||
None
|
None
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
@@ -36,9 +36,6 @@ pub struct FighterSettingsCommon {
|
|||||||
pub visual_shake_table: Vec<f32>,
|
pub visual_shake_table: Vec<f32>,
|
||||||
/// The attacker will always get less hitstop
|
/// The attacker will always get less hitstop
|
||||||
pub attacker_visual_shake_multiplier: f32,
|
pub attacker_visual_shake_multiplier: f32,
|
||||||
|
|
||||||
/// Maximum angle changed caused by directional influence
|
|
||||||
pub di_max_angle: FGi32,
|
|
||||||
}
|
}
|
||||||
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
||||||
#[reflect(opaque)]
|
#[reflect(opaque)]
|
||||||
|
|||||||
@@ -20,8 +20,6 @@ pub enum FighterCommands {
|
|||||||
Jump,
|
Jump,
|
||||||
Shield,
|
Shield,
|
||||||
Attack,
|
Attack,
|
||||||
SmashMoveUp,
|
|
||||||
SmashMoveDown,
|
|
||||||
SmashMoveLeft,
|
SmashMoveLeft,
|
||||||
SmashMoveRight,
|
SmashMoveRight,
|
||||||
}
|
}
|
||||||
@@ -62,8 +60,6 @@ impl FighterAttackCommandType {
|
|||||||
pub struct FighterCommandLifetimes {
|
pub struct FighterCommandLifetimes {
|
||||||
smash_move_left: u8,
|
smash_move_left: u8,
|
||||||
smash_move_right: u8,
|
smash_move_right: u8,
|
||||||
smash_move_down: u8,
|
|
||||||
smash_move_up: u8,
|
|
||||||
jump: u8,
|
jump: u8,
|
||||||
shield: u8,
|
shield: u8,
|
||||||
attack: u8,
|
attack: u8,
|
||||||
@@ -76,8 +72,6 @@ impl Index<FighterCommands> for FighterCommandLifetimes {
|
|||||||
match command {
|
match command {
|
||||||
FighterCommands::SmashMoveLeft => &self.smash_move_left,
|
FighterCommands::SmashMoveLeft => &self.smash_move_left,
|
||||||
FighterCommands::SmashMoveRight => &self.smash_move_right,
|
FighterCommands::SmashMoveRight => &self.smash_move_right,
|
||||||
FighterCommands::SmashMoveDown => &self.smash_move_down,
|
|
||||||
FighterCommands::SmashMoveUp => &self.smash_move_up,
|
|
||||||
FighterCommands::Jump => &self.jump,
|
FighterCommands::Jump => &self.jump,
|
||||||
FighterCommands::Shield => &self.shield,
|
FighterCommands::Shield => &self.shield,
|
||||||
FighterCommands::Attack => &self.attack,
|
FighterCommands::Attack => &self.attack,
|
||||||
@@ -90,8 +84,6 @@ impl IndexMut<FighterCommands> for FighterCommandLifetimes {
|
|||||||
match command {
|
match command {
|
||||||
FighterCommands::SmashMoveLeft => &mut self.smash_move_left,
|
FighterCommands::SmashMoveLeft => &mut self.smash_move_left,
|
||||||
FighterCommands::SmashMoveRight => &mut self.smash_move_right,
|
FighterCommands::SmashMoveRight => &mut self.smash_move_right,
|
||||||
FighterCommands::SmashMoveDown => &mut self.smash_move_down,
|
|
||||||
FighterCommands::SmashMoveUp => &mut self.smash_move_up,
|
|
||||||
FighterCommands::Jump => &mut self.jump,
|
FighterCommands::Jump => &mut self.jump,
|
||||||
FighterCommands::Shield => &mut self.shield,
|
FighterCommands::Shield => &mut self.shield,
|
||||||
FighterCommands::Attack => &mut self.attack,
|
FighterCommands::Attack => &mut self.attack,
|
||||||
@@ -229,19 +221,6 @@ pub fn postprocess_input(
|
|||||||
let mut x_flick_detected =
|
let mut x_flick_detected =
|
||||||
x_abs >= axis_threshold && input.frames_in_x_flick_deadzone <= frame_threshold;
|
x_abs >= axis_threshold && input.frames_in_x_flick_deadzone <= frame_threshold;
|
||||||
|
|
||||||
if y_flick_detected {
|
|
||||||
input.clear_command(FighterCommands::SmashMoveUp);
|
|
||||||
input.clear_command(FighterCommands::SmashMoveDown);
|
|
||||||
|
|
||||||
let command_to_set = if input.current_frame.movement.y > 0.0 {
|
|
||||||
FighterCommands::SmashMoveUp
|
|
||||||
} else {
|
|
||||||
FighterCommands::SmashMoveDown
|
|
||||||
};
|
|
||||||
|
|
||||||
input.set_lifetime(command_to_set, game_settings.input_common.input_buffer_size);
|
|
||||||
}
|
|
||||||
|
|
||||||
// if both flicks are detected, only one wins
|
// if both flicks are detected, only one wins
|
||||||
|
|
||||||
if x_flick_detected && y_flick_detected {
|
if x_flick_detected && y_flick_detected {
|
||||||
|
|||||||
+7
-38
@@ -28,13 +28,13 @@ use bevy::{
|
|||||||
tasks::block_on,
|
tasks::block_on,
|
||||||
};
|
};
|
||||||
use bevy_asset_loader::prelude::*;
|
use bevy_asset_loader::prelude::*;
|
||||||
|
use bevy_wind_waker_shader::prelude::*;
|
||||||
use clap::Parser;
|
use clap::Parser;
|
||||||
use ron_asset_manager::RonAssetPlugin;
|
use ron_asset_manager::RonAssetPlugin;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
|
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
|
||||||
match_runtime::MatchRuntimePlugin, menus::style::FGUiStyle, schedule::GameplaySchedulePlugin,
|
schedule::GameplaySchedulePlugin, stage::manifest::StageManifest,
|
||||||
stage::manifest::StageManifest, ui::InGameUIPlugin,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
mod args;
|
mod args;
|
||||||
@@ -44,7 +44,6 @@ pub mod fighter;
|
|||||||
pub mod game_settings;
|
pub mod game_settings;
|
||||||
pub mod input;
|
pub mod input;
|
||||||
pub mod match_loading;
|
pub mod match_loading;
|
||||||
pub mod match_runtime;
|
|
||||||
mod math;
|
mod math;
|
||||||
pub mod menus;
|
pub mod menus;
|
||||||
pub mod netcode;
|
pub mod netcode;
|
||||||
@@ -54,7 +53,6 @@ pub mod schedule;
|
|||||||
pub mod scripting;
|
pub mod scripting;
|
||||||
pub mod stage;
|
pub mod stage;
|
||||||
pub mod texture_reference;
|
pub mod texture_reference;
|
||||||
pub mod ui;
|
|
||||||
|
|
||||||
#[derive(States, Debug, Clone, Copy, Eq, PartialEq, Hash, Default)]
|
#[derive(States, Debug, Clone, Copy, Eq, PartialEq, Hash, Default)]
|
||||||
pub enum AppState {
|
pub enum AppState {
|
||||||
@@ -83,20 +81,6 @@ pub enum AppState {
|
|||||||
#[derive(Default)]
|
#[derive(Default)]
|
||||||
pub struct GamePlugin;
|
pub struct GamePlugin;
|
||||||
|
|
||||||
/// Registers every custom asset loader used by the game and asset processor.
|
|
||||||
pub struct GameAssetPlugin;
|
|
||||||
|
|
||||||
impl Plugin for GameAssetPlugin {
|
|
||||||
fn build(&self, app: &mut App) {
|
|
||||||
app.add_plugins((
|
|
||||||
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
|
|
||||||
RonAssetPlugin::<StageManifest>::create("stage.ron"),
|
|
||||||
RonAssetPlugin::<GameSettings>::create("ron"),
|
|
||||||
RonAssetPlugin::<FGUiStyle>::create("stylesheet.ron"),
|
|
||||||
));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Plugin for GamePlugin {
|
impl Plugin for GamePlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
// Each module owns its own systems, rollback registrations and
|
// Each module owns its own systems, rollback registrations and
|
||||||
@@ -105,10 +89,10 @@ impl Plugin for GamePlugin {
|
|||||||
app.init_state::<AppState>()
|
app.init_state::<AppState>()
|
||||||
.add_plugins((
|
.add_plugins((
|
||||||
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
|
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
|
||||||
|
WindWakerShaderPlugin::default(),
|
||||||
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
||||||
netcode::FighterNetcodePlugin::default(),
|
netcode::FighterNetcodePlugin::default(),
|
||||||
GameplaySchedulePlugin,
|
GameplaySchedulePlugin,
|
||||||
MatchRuntimePlugin,
|
|
||||||
input::FighterInputPlugin,
|
input::FighterInputPlugin,
|
||||||
replay::ReplayPlugin,
|
replay::ReplayPlugin,
|
||||||
debug_tools::DebugToolsPlugin,
|
debug_tools::DebugToolsPlugin,
|
||||||
@@ -117,8 +101,9 @@ impl Plugin for GamePlugin {
|
|||||||
scripting::importer::FighterScriptImportPlugin,
|
scripting::importer::FighterScriptImportPlugin,
|
||||||
stage::StagePlugin,
|
stage::StagePlugin,
|
||||||
MatchCameraPlugin,
|
MatchCameraPlugin,
|
||||||
GameAssetPlugin,
|
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
|
||||||
InGameUIPlugin,
|
RonAssetPlugin::<StageManifest>::create("stage.ron"),
|
||||||
|
RonAssetPlugin::<GameSettings>::create("ron"),
|
||||||
))
|
))
|
||||||
.add_plugins(menus::MenuPlugin)
|
.add_plugins(menus::MenuPlugin)
|
||||||
.add_loading_state(
|
.add_loading_state(
|
||||||
@@ -171,27 +156,11 @@ impl Plugin for GamePlugin {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Registers the custom asset loaders and processors used by CI and release
|
|
||||||
/// builds. The processing binary adds this plugin without starting the game.
|
|
||||||
pub struct AssetProcessingPlugin;
|
|
||||||
|
|
||||||
impl Plugin for AssetProcessingPlugin {
|
|
||||||
fn build(&self, app: &mut App) {
|
|
||||||
app.add_plugins((
|
|
||||||
GameAssetPlugin,
|
|
||||||
scripting::importer::FighterScriptImportPlugin,
|
|
||||||
fighter::baked_animation::BakedAnimationAssetProcessingPlugin,
|
|
||||||
));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn wait_for_asset_processor(
|
fn wait_for_asset_processor(
|
||||||
processor: Option<Res<AssetProcessor>>,
|
processor: Option<Res<AssetProcessor>>,
|
||||||
mut next_state: ResMut<NextState<AppState>>,
|
mut next_state: ResMut<NextState<AppState>>,
|
||||||
) {
|
) {
|
||||||
if !cfg!(feature = "development")
|
if processor.is_none_or(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
|
||||||
|| processor
|
|
||||||
.is_none_or(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
|
|
||||||
{
|
{
|
||||||
next_state.set(AppState::LoadCommonAssets);
|
next_state.set(AppState::LoadCommonAssets);
|
||||||
}
|
}
|
||||||
|
|||||||
+7
-16
@@ -1,11 +1,8 @@
|
|||||||
use bevy::asset::AssetMode::Processed;
|
use bevy::asset::AssetMode::Processed;
|
||||||
#[cfg(feature = "debug_features")]
|
|
||||||
use bevy::camera_controller::free_camera::FreeCameraPlugin;
|
use bevy::camera_controller::free_camera::FreeCameraPlugin;
|
||||||
use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor};
|
use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor};
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
#[cfg(feature = "debug_features")]
|
|
||||||
use bevy_egui::EguiPlugin;
|
use bevy_egui::EguiPlugin;
|
||||||
#[cfg(feature = "debug_features")]
|
|
||||||
use bevy_inspector_egui::quick::WorldInspectorPlugin;
|
use bevy_inspector_egui::quick::WorldInspectorPlugin;
|
||||||
|
|
||||||
fn main() -> AppExit {
|
fn main() -> AppExit {
|
||||||
@@ -23,22 +20,16 @@ fn main() -> AppExit {
|
|||||||
})
|
})
|
||||||
.set(AssetPlugin {
|
.set(AssetPlugin {
|
||||||
mode: Processed,
|
mode: Processed,
|
||||||
use_asset_processor_override: Some(cfg!(feature = "development")),
|
|
||||||
..default()
|
..default()
|
||||||
});
|
});
|
||||||
|
|
||||||
let mut app = App::new();
|
App::new()
|
||||||
app.add_plugins(default_plugins)
|
.add_plugins(default_plugins)
|
||||||
.add_plugins(avian3d::prelude::PhysicsPlugins::default())
|
.add_plugins(avian3d::prelude::PhysicsPlugins::default())
|
||||||
.add_plugins(shinespark::GamePlugin)
|
.add_plugins(shinespark::GamePlugin)
|
||||||
.insert_resource(Time::<Fixed>::from_hz(60.0));
|
.add_plugins(FreeCameraPlugin)
|
||||||
|
.add_plugins(EguiPlugin::default())
|
||||||
#[cfg(feature = "debug_features")]
|
.add_plugins(WorldInspectorPlugin::default()) // adds default options and `InspectorEguiImpl`s
|
||||||
app.add_plugins((
|
.insert_resource(Time::<Fixed>::from_hz(60.0))
|
||||||
FreeCameraPlugin,
|
.run()
|
||||||
EguiPlugin::default(),
|
|
||||||
WorldInspectorPlugin::default(),
|
|
||||||
));
|
|
||||||
|
|
||||||
app.run()
|
|
||||||
}
|
}
|
||||||
|
|||||||
+33
-126
@@ -8,29 +8,28 @@ use bevy_ggrs::prelude::Session;
|
|||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
AppState,
|
|
||||||
args::Args,
|
args::Args,
|
||||||
fighter::{
|
fighter::{
|
||||||
FighterId, FighterRoster,
|
|
||||||
animation::AnimKind,
|
animation::AnimKind,
|
||||||
attack::{AttackKind, FighterAttackScriptAssets},
|
attack::{AttackKind, FighterAttackScriptAssets},
|
||||||
baked_animation::{BAKED_ANIMATION_FPS, BakedFighterAnimations},
|
baked_animation::{BakedFighterAnimations, BAKED_ANIMATION_FPS},
|
||||||
manifest::{FighterManifest, FighterManifestRegistry},
|
manifest::{FighterManifest, FighterManifestRegistry},
|
||||||
spawn_fighter,
|
spawn_fighter,
|
||||||
visual::FighterAnimations,
|
visual::FighterAnimations,
|
||||||
|
FighterId, FighterRoster,
|
||||||
},
|
},
|
||||||
input::{LocalInputAssignments, LocalInputSource},
|
input::{LocalInputAssignments, LocalInputSource},
|
||||||
match_runtime::MatchState,
|
|
||||||
math::{int::FGi32, vec::FGVec2},
|
math::{int::FGi32, vec::FGVec2},
|
||||||
netcode::{
|
netcode::{
|
||||||
|
session::{create_session, ConnectionStatus, SessionConfig},
|
||||||
GGRSCfg,
|
GGRSCfg,
|
||||||
session::{ConnectionStatus, SessionConfig, create_session},
|
|
||||||
},
|
},
|
||||||
scripting::FighterAttackScript,
|
scripting::FighterAttackScript,
|
||||||
stage::{
|
stage::{
|
||||||
self,
|
self,
|
||||||
manifest::{StageId, StageManifest, StageManifestRegistry},
|
manifest::{StageId, StageManifest, StageManifestRegistry},
|
||||||
},
|
},
|
||||||
|
AppState,
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||||
@@ -39,49 +38,10 @@ pub struct MatchPlayer {
|
|||||||
pub fighter: FighterId,
|
pub fighter: FighterId,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Resource, Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
#[derive(Resource, Debug, Clone, PartialEq, Eq)]
|
||||||
pub struct MatchConfig {
|
pub struct PendingMatch {
|
||||||
pub stage: StageId,
|
pub stage: StageId,
|
||||||
pub players: Vec<MatchPlayer>,
|
pub players: Vec<MatchPlayer>,
|
||||||
pub rules: MatchRules,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
|
||||||
pub enum MatchRules {
|
|
||||||
Stock {
|
|
||||||
starting_stocks: u8,
|
|
||||||
time_limit_frames: Option<u32>,
|
|
||||||
},
|
|
||||||
Timed {
|
|
||||||
time_limit_frames: u32,
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Default for MatchRules {
|
|
||||||
fn default() -> Self {
|
|
||||||
Self::Stock {
|
|
||||||
starting_stocks: 3,
|
|
||||||
time_limit_frames: None,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl MatchRules {
|
|
||||||
fn validate(&self) -> Result<(), &'static str> {
|
|
||||||
match self {
|
|
||||||
Self::Stock {
|
|
||||||
starting_stocks: 0, ..
|
|
||||||
} => Err("stock matches must start with at least one stock"),
|
|
||||||
Self::Stock {
|
|
||||||
time_limit_frames: Some(0),
|
|
||||||
..
|
|
||||||
} => Err("stock match time limits must be greater than zero frames"),
|
|
||||||
Self::Timed {
|
|
||||||
time_limit_frames: 0,
|
|
||||||
} => Err("timed match limits must be greater than zero frames"),
|
|
||||||
_ => Ok(()),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct SelectedFighterAssets {
|
pub struct SelectedFighterAssets {
|
||||||
@@ -99,7 +59,7 @@ pub struct MatchAssets {
|
|||||||
|
|
||||||
impl MatchAssets {
|
impl MatchAssets {
|
||||||
fn requested(world: &World) -> Self {
|
fn requested(world: &World) -> Self {
|
||||||
let config = world.resource::<MatchConfig>();
|
let request = world.resource::<PendingMatch>();
|
||||||
let asset_server = world.resource::<AssetServer>();
|
let asset_server = world.resource::<AssetServer>();
|
||||||
let registry = world.resource::<FighterManifestRegistry>();
|
let registry = world.resource::<FighterManifestRegistry>();
|
||||||
let stage_registry = world.resource::<StageManifestRegistry>();
|
let stage_registry = world.resource::<StageManifestRegistry>();
|
||||||
@@ -107,7 +67,7 @@ impl MatchAssets {
|
|||||||
let stage_manifests = world.resource::<Assets<StageManifest>>();
|
let stage_manifests = world.resource::<Assets<StageManifest>>();
|
||||||
|
|
||||||
let stage_handle = stage_registry
|
let stage_handle = stage_registry
|
||||||
.get(config.stage)
|
.get(request.stage)
|
||||||
.expect("Startup validation guarantees every stage has a manifest");
|
.expect("Startup validation guarantees every stage has a manifest");
|
||||||
let stage_manifest = stage_manifests
|
let stage_manifest = stage_manifests
|
||||||
.get(&stage_handle)
|
.get(&stage_handle)
|
||||||
@@ -115,7 +75,7 @@ impl MatchAssets {
|
|||||||
|
|
||||||
Self {
|
Self {
|
||||||
stage: asset_server.load(stage_manifest.model_path.clone()),
|
stage: asset_server.load(stage_manifest.model_path.clone()),
|
||||||
fighters: config
|
fighters: request
|
||||||
.players
|
.players
|
||||||
.iter()
|
.iter()
|
||||||
.map(|player| {
|
.map(|player| {
|
||||||
@@ -181,10 +141,10 @@ pub struct MatchRoot;
|
|||||||
pub fn initiate_match(
|
pub fn initiate_match(
|
||||||
commands: &mut Commands,
|
commands: &mut Commands,
|
||||||
next_state: &mut NextState<AppState>,
|
next_state: &mut NextState<AppState>,
|
||||||
config: MatchConfig,
|
request: PendingMatch,
|
||||||
) {
|
) {
|
||||||
commands.remove_resource::<crate::netcode::session::MatchDisconnected>();
|
commands.remove_resource::<crate::netcode::session::MatchDisconnected>();
|
||||||
commands.insert_resource(config);
|
commands.insert_resource(request);
|
||||||
next_state.set(AppState::LoadingMatch);
|
next_state.set(AppState::LoadingMatch);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -206,9 +166,12 @@ pub fn initiate_default_match(
|
|||||||
if let Some(path) = &args.play_replay {
|
if let Some(path) = &args.play_replay {
|
||||||
match crate::replay::load(path) {
|
match crate::replay::load(path) {
|
||||||
Ok(replay) => {
|
Ok(replay) => {
|
||||||
let config = replay.match_config.clone();
|
let request = PendingMatch {
|
||||||
|
stage: replay.match_config.stage,
|
||||||
|
players: replay.match_config.players.clone(),
|
||||||
|
};
|
||||||
commands.insert_resource(crate::replay::LoadedReplay(replay));
|
commands.insert_resource(crate::replay::LoadedReplay(replay));
|
||||||
initiate_match(&mut commands, &mut next_state, config);
|
initiate_match(&mut commands, &mut next_state, request);
|
||||||
}
|
}
|
||||||
Err(error) => {
|
Err(error) => {
|
||||||
error!("Replay load failed: {error}");
|
error!("Replay load failed: {error}");
|
||||||
@@ -252,17 +215,16 @@ pub fn initiate_default_match(
|
|||||||
initiate_match(
|
initiate_match(
|
||||||
&mut commands,
|
&mut commands,
|
||||||
&mut next_state,
|
&mut next_state,
|
||||||
MatchConfig {
|
PendingMatch {
|
||||||
stage: StageId::TestStage,
|
stage: StageId::TestStage,
|
||||||
players,
|
players,
|
||||||
rules: MatchRules::default(),
|
|
||||||
},
|
},
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn prepare_match(
|
pub fn prepare_match(
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
config: Res<MatchConfig>,
|
request: Res<PendingMatch>,
|
||||||
assets: Res<MatchAssets>,
|
assets: Res<MatchAssets>,
|
||||||
gltfs: Res<Assets<Gltf>>,
|
gltfs: Res<Assets<Gltf>>,
|
||||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||||
@@ -274,7 +236,7 @@ pub fn prepare_match(
|
|||||||
args: Res<Args>,
|
args: Res<Args>,
|
||||||
mut next_state: ResMut<NextState<AppState>>,
|
mut next_state: ResMut<NextState<AppState>>,
|
||||||
) {
|
) {
|
||||||
if !valid_player_handles(&config.players) {
|
if !valid_player_handles(&request.players) {
|
||||||
fail_match(
|
fail_match(
|
||||||
&mut next_state,
|
&mut next_state,
|
||||||
"player handles must be unique and cover 0..player_count",
|
"player handles must be unique and cover 0..player_count",
|
||||||
@@ -282,12 +244,7 @@ pub fn prepare_match(
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if let Err(error) = config.rules.validate() {
|
if assets.fighters.len() != request.players.len() {
|
||||||
fail_match(&mut next_state, error);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if assets.fighters.len() != config.players.len() {
|
|
||||||
fail_match(
|
fail_match(
|
||||||
&mut next_state,
|
&mut next_state,
|
||||||
"loaded character assets do not match the requested player slots",
|
"loaded character assets do not match the requested player slots",
|
||||||
@@ -439,7 +396,7 @@ pub fn prepare_match(
|
|||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
let session_config = match SessionConfig::from_args(&args, config.players.len()) {
|
let session_config = match SessionConfig::from_args(&args, request.players.len()) {
|
||||||
Ok(config) => config,
|
Ok(config) => config,
|
||||||
Err(error) => {
|
Err(error) => {
|
||||||
fail_match(
|
fail_match(
|
||||||
@@ -449,7 +406,7 @@ pub fn prepare_match(
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
let session = match create_session(&args, config.players.len()) {
|
let session = match create_session(&args, request.players.len()) {
|
||||||
Ok(session) => session,
|
Ok(session) => session,
|
||||||
Err(error) => {
|
Err(error) => {
|
||||||
fail_match(
|
fail_match(
|
||||||
@@ -463,7 +420,7 @@ pub fn prepare_match(
|
|||||||
let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
|
let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
|
||||||
|
|
||||||
let stage_handle = stage_registry
|
let stage_handle = stage_registry
|
||||||
.get(config.stage)
|
.get(request.stage)
|
||||||
.expect("Initialization check should ensure all stages exist");
|
.expect("Initialization check should ensure all stages exist");
|
||||||
let stage_manifest = stage_manifests
|
let stage_manifest = stage_manifests
|
||||||
.get(&stage_handle)
|
.get(&stage_handle)
|
||||||
@@ -476,11 +433,11 @@ pub fn prepare_match(
|
|||||||
stage_manifest.camera.clone(),
|
stage_manifest.camera.clone(),
|
||||||
);
|
);
|
||||||
|
|
||||||
let mut fighter_roster = Vec::with_capacity(config.players.len());
|
let mut fighter_roster = Vec::with_capacity(request.players.len());
|
||||||
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale))) in
|
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale))) in
|
||||||
config.players.iter().zip(prepared).enumerate()
|
request.players.iter().zip(prepared).enumerate()
|
||||||
{
|
{
|
||||||
let spawn_x = (index as i32 * 2 + 1 - config.players.len() as i32) * 5;
|
let spawn_x = (index as i32 * 2 + 1 - request.players.len() as i32) * 5;
|
||||||
fighter_roster.push(spawn_fighter(
|
fighter_roster.push(spawn_fighter(
|
||||||
&mut commands,
|
&mut commands,
|
||||||
player.handle,
|
player.handle,
|
||||||
@@ -494,7 +451,6 @@ pub fn prepare_match(
|
|||||||
}
|
}
|
||||||
|
|
||||||
commands.insert_resource(FighterRoster(fighter_roster));
|
commands.insert_resource(FighterRoster(fighter_roster));
|
||||||
commands.insert_resource(MatchState::from_config(&config));
|
|
||||||
commands.insert_resource(session_config);
|
commands.insert_resource(session_config);
|
||||||
commands.insert_resource(ConnectionStatus::default());
|
commands.insert_resource(ConnectionStatus::default());
|
||||||
commands.insert_resource::<Session<GGRSCfg>>(session);
|
commands.insert_resource::<Session<GGRSCfg>>(session);
|
||||||
@@ -531,8 +487,7 @@ pub fn cleanup_match(
|
|||||||
commands.remove_resource::<ConnectionStatus>();
|
commands.remove_resource::<ConnectionStatus>();
|
||||||
commands.remove_resource::<stage::line::StageCollision>();
|
commands.remove_resource::<stage::line::StageCollision>();
|
||||||
commands.remove_resource::<MatchAssets>();
|
commands.remove_resource::<MatchAssets>();
|
||||||
commands.remove_resource::<MatchConfig>();
|
commands.remove_resource::<PendingMatch>();
|
||||||
commands.remove_resource::<MatchState>();
|
|
||||||
commands.remove_resource::<FighterRoster>();
|
commands.remove_resource::<FighterRoster>();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -541,8 +496,8 @@ mod tests {
|
|||||||
use super::*;
|
use super::*;
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn match_config_keeps_duplicate_fighter_slots() {
|
fn match_request_keeps_duplicate_fighter_slots() {
|
||||||
let config = MatchConfig {
|
let request = PendingMatch {
|
||||||
stage: StageId::TestStage,
|
stage: StageId::TestStage,
|
||||||
players: vec![
|
players: vec![
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
@@ -554,13 +509,12 @@ mod tests {
|
|||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
rules: MatchRules::default(),
|
|
||||||
};
|
};
|
||||||
|
|
||||||
assert_eq!(config.players.len(), 2);
|
assert_eq!(request.players.len(), 2);
|
||||||
assert_eq!(config.players[0].handle, 0);
|
assert_eq!(request.players[0].handle, 0);
|
||||||
assert_eq!(config.players[1].handle, 1);
|
assert_eq!(request.players[1].handle, 1);
|
||||||
assert!(valid_player_handles(&config.players));
|
assert!(valid_player_handles(&request.players));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -579,53 +533,6 @@ mod tests {
|
|||||||
assert!(!valid_player_handles(&players));
|
assert!(!valid_player_handles(&players));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn match_rules_reject_zero_limits() {
|
|
||||||
assert!(
|
|
||||||
MatchRules::Stock {
|
|
||||||
starting_stocks: 0,
|
|
||||||
time_limit_frames: None,
|
|
||||||
}
|
|
||||||
.validate()
|
|
||||||
.is_err()
|
|
||||||
);
|
|
||||||
assert!(
|
|
||||||
MatchRules::Stock {
|
|
||||||
starting_stocks: 3,
|
|
||||||
time_limit_frames: Some(0),
|
|
||||||
}
|
|
||||||
.validate()
|
|
||||||
.is_err()
|
|
||||||
);
|
|
||||||
assert!(
|
|
||||||
MatchRules::Timed {
|
|
||||||
time_limit_frames: 0,
|
|
||||||
}
|
|
||||||
.validate()
|
|
||||||
.is_err()
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn match_rules_accept_valid_modes() {
|
|
||||||
assert!(MatchRules::default().validate().is_ok());
|
|
||||||
assert!(
|
|
||||||
MatchRules::Stock {
|
|
||||||
starting_stocks: 3,
|
|
||||||
time_limit_frames: Some(60),
|
|
||||||
}
|
|
||||||
.validate()
|
|
||||||
.is_ok()
|
|
||||||
);
|
|
||||||
assert!(
|
|
||||||
MatchRules::Timed {
|
|
||||||
time_limit_frames: 60,
|
|
||||||
}
|
|
||||||
.validate()
|
|
||||||
.is_ok()
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn match_loading_waits_for_attack_scripts() {
|
fn match_loading_waits_for_attack_scripts() {
|
||||||
let mut attack_scripts = HashMap::new();
|
let mut attack_scripts = HashMap::new();
|
||||||
|
|||||||
@@ -1,102 +0,0 @@
|
|||||||
//! Rollback-simulated state for an active match.
|
|
||||||
|
|
||||||
use bevy::prelude::*;
|
|
||||||
use bevy_ggrs::prelude::*;
|
|
||||||
|
|
||||||
use crate::match_loading::{MatchConfig, MatchRules};
|
|
||||||
|
|
||||||
#[derive(Resource, Clone, Debug, Hash, PartialEq, Eq)]
|
|
||||||
pub struct MatchState {
|
|
||||||
pub elapsed_frames: u32,
|
|
||||||
/// Indexed by the player's session handle.
|
|
||||||
pub players: Vec<PlayerMatchState>,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
|
|
||||||
pub struct PlayerMatchState {
|
|
||||||
pub stocks_remaining: Option<u8>,
|
|
||||||
pub score: i32,
|
|
||||||
pub deaths: u32,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl MatchState {
|
|
||||||
pub fn from_config(config: &MatchConfig) -> Self {
|
|
||||||
let stocks_remaining = match &config.rules {
|
|
||||||
MatchRules::Stock {
|
|
||||||
starting_stocks, ..
|
|
||||||
} => Some(*starting_stocks),
|
|
||||||
MatchRules::Timed { .. } => None,
|
|
||||||
};
|
|
||||||
|
|
||||||
Self {
|
|
||||||
elapsed_frames: 0,
|
|
||||||
players: (0..config.players.len())
|
|
||||||
.map(|_| PlayerMatchState {
|
|
||||||
stocks_remaining,
|
|
||||||
score: 0,
|
|
||||||
deaths: 0,
|
|
||||||
})
|
|
||||||
.collect(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct MatchRuntimePlugin;
|
|
||||||
|
|
||||||
impl Plugin for MatchRuntimePlugin {
|
|
||||||
fn build(&self, app: &mut App) {
|
|
||||||
app.rollback_resource_with_clone::<MatchState>()
|
|
||||||
.checksum_resource_with_hash::<MatchState>();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(test)]
|
|
||||||
mod tests {
|
|
||||||
use super::*;
|
|
||||||
use crate::{fighter::FighterId, match_loading::MatchPlayer, stage::manifest::StageId};
|
|
||||||
|
|
||||||
fn config(rules: MatchRules) -> MatchConfig {
|
|
||||||
MatchConfig {
|
|
||||||
stage: StageId::TestStage,
|
|
||||||
players: vec![
|
|
||||||
MatchPlayer {
|
|
||||||
handle: 1,
|
|
||||||
fighter: FighterId::TestFighter,
|
|
||||||
},
|
|
||||||
MatchPlayer {
|
|
||||||
handle: 0,
|
|
||||||
fighter: FighterId::TestFighter,
|
|
||||||
},
|
|
||||||
],
|
|
||||||
rules,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn stock_state_starts_with_configured_stocks() {
|
|
||||||
let state = MatchState::from_config(&config(MatchRules::Stock {
|
|
||||||
starting_stocks: 4,
|
|
||||||
time_limit_frames: Some(60),
|
|
||||||
}));
|
|
||||||
|
|
||||||
assert_eq!(state.elapsed_frames, 0);
|
|
||||||
assert_eq!(state.players.len(), 2);
|
|
||||||
assert!(state.players.iter().all(|player| {
|
|
||||||
player.stocks_remaining == Some(4) && player.score == 0 && player.deaths == 0
|
|
||||||
}));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn timed_state_has_no_stock_counter() {
|
|
||||||
let state = MatchState::from_config(&config(MatchRules::Timed {
|
|
||||||
time_limit_frames: 60,
|
|
||||||
}));
|
|
||||||
|
|
||||||
assert!(
|
|
||||||
state
|
|
||||||
.players
|
|
||||||
.iter()
|
|
||||||
.all(|player| player.stocks_remaining.is_none())
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -3,7 +3,7 @@ use thiserror::Error;
|
|||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
fighter::FighterId,
|
fighter::FighterId,
|
||||||
match_loading::{MatchConfig, MatchPlayer, MatchRules},
|
match_loading::{MatchPlayer, PendingMatch},
|
||||||
stage::manifest::StageId,
|
stage::manifest::StageId,
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -60,7 +60,7 @@ impl MenuMatchConfig {
|
|||||||
!has_unselected_fighter
|
!has_unselected_fighter
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn to_match_config(&self) -> Result<MatchConfig, MenuMatchConfigErrors> {
|
pub fn to_pending_match(&self) -> Result<PendingMatch, MenuMatchConfigErrors> {
|
||||||
let mut match_players = vec![];
|
let mut match_players = vec![];
|
||||||
|
|
||||||
let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?;
|
let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?;
|
||||||
@@ -78,28 +78,9 @@ impl MenuMatchConfig {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
Ok(MatchConfig {
|
Ok(PendingMatch {
|
||||||
players: match_players,
|
players: match_players,
|
||||||
stage,
|
stage,
|
||||||
rules: MatchRules::default(),
|
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
|
||||||
mod tests {
|
|
||||||
use super::*;
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn menu_config_uses_default_match_rules() {
|
|
||||||
let menu = MenuMatchConfig {
|
|
||||||
stage: Some(StageId::TestStage),
|
|
||||||
players: vec![MenuMatchPlayerSlot {
|
|
||||||
slot: 0,
|
|
||||||
fighter: Some(FighterId::TestFighter),
|
|
||||||
}],
|
|
||||||
};
|
|
||||||
|
|
||||||
assert_eq!(menu.to_match_config().unwrap().rules, MatchRules::default());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
+4
-1
@@ -6,10 +6,12 @@ use bevy::{
|
|||||||
prelude::*,
|
prelude::*,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
use ron_asset_manager::RonAssetPlugin;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
AppState,
|
AppState,
|
||||||
game_settings::CommonAssets,
|
game_settings::CommonAssets,
|
||||||
menus::{character_select::CharacterSelectScreen, main_menu::MainMenu},
|
menus::{character_select::CharacterSelectScreen, main_menu::MainMenu, style::FGUiStyle},
|
||||||
};
|
};
|
||||||
pub mod button;
|
pub mod button;
|
||||||
pub mod character_select;
|
pub mod character_select;
|
||||||
@@ -220,6 +222,7 @@ impl Plugin for MenuPlugin {
|
|||||||
//---------
|
//---------
|
||||||
// STAGE SELECT END
|
// STAGE SELECT END
|
||||||
//---------
|
//---------
|
||||||
|
.add_plugins(RonAssetPlugin::<FGUiStyle>::create("stylesheet.ron"))
|
||||||
.add_systems(
|
.add_systems(
|
||||||
Update,
|
Update,
|
||||||
(
|
(
|
||||||
|
|||||||
@@ -77,7 +77,7 @@ pub fn stage_selected(
|
|||||||
initiate_match(
|
initiate_match(
|
||||||
&mut commands,
|
&mut commands,
|
||||||
&mut next_state,
|
&mut next_state,
|
||||||
match_config.to_match_config()?,
|
match_config.to_pending_match()?,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
Ok(())
|
Ok(())
|
||||||
|
|||||||
+25
-26
@@ -12,12 +12,16 @@ use clap::ValueEnum;
|
|||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
AppState, args::Args, input::FighterInputFrame, match_loading::MatchConfig, netcode::GGRSCfg,
|
AppState,
|
||||||
|
args::Args,
|
||||||
|
input::FighterInputFrame,
|
||||||
|
match_loading::{MatchPlayer, PendingMatch},
|
||||||
|
netcode::GGRSCfg,
|
||||||
schedule::GameplaySet,
|
schedule::GameplaySet,
|
||||||
};
|
};
|
||||||
|
|
||||||
const MAGIC: &[u8; 8] = b"SPRPLY01";
|
const MAGIC: &[u8; 8] = b"SPRPLY01";
|
||||||
pub const REPLAY_VERSION: u32 = 2;
|
pub const REPLAY_VERSION: u32 = 1;
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)]
|
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)]
|
||||||
pub enum ReplayFormat {
|
pub enum ReplayFormat {
|
||||||
@@ -30,11 +34,17 @@ pub enum ReplayFormat {
|
|||||||
pub struct Replay {
|
pub struct Replay {
|
||||||
pub replay_version: u32,
|
pub replay_version: u32,
|
||||||
pub game_version: String,
|
pub game_version: String,
|
||||||
pub match_config: MatchConfig,
|
pub match_config: ReplayMatch,
|
||||||
pub frames: Vec<ReplayFrame>,
|
pub frames: Vec<ReplayFrame>,
|
||||||
pub checksums: Vec<ReplayChecksum>,
|
pub checksums: Vec<ReplayChecksum>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
|
||||||
|
pub struct ReplayMatch {
|
||||||
|
pub stage: crate::stage::manifest::StageId,
|
||||||
|
pub players: Vec<MatchPlayer>,
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
|
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
|
||||||
pub struct ReplayFrame {
|
pub struct ReplayFrame {
|
||||||
pub frame: i32,
|
pub frame: i32,
|
||||||
@@ -257,27 +267,27 @@ fn stop_recording(
|
|||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
stop_request: Option<Res<StopReplayRecording>>,
|
stop_request: Option<Res<StopReplayRecording>>,
|
||||||
runtime: Option<ResMut<ReplayRuntime>>,
|
runtime: Option<ResMut<ReplayRuntime>>,
|
||||||
config: Option<Res<MatchConfig>>,
|
request: Option<Res<PendingMatch>>,
|
||||||
) {
|
) {
|
||||||
if stop_request.is_none() {
|
if stop_request.is_none() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
commands.remove_resource::<StopReplayRecording>();
|
commands.remove_resource::<StopReplayRecording>();
|
||||||
finish_recording_inner(&mut commands, runtime, config);
|
finish_recording_inner(&mut commands, runtime, request);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn finish_recording(
|
fn finish_recording(
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
runtime: Option<ResMut<ReplayRuntime>>,
|
runtime: Option<ResMut<ReplayRuntime>>,
|
||||||
config: Option<Res<MatchConfig>>,
|
request: Option<Res<PendingMatch>>,
|
||||||
) {
|
) {
|
||||||
finish_recording_inner(&mut commands, runtime, config);
|
finish_recording_inner(&mut commands, runtime, request);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn finish_recording_inner(
|
fn finish_recording_inner(
|
||||||
commands: &mut Commands,
|
commands: &mut Commands,
|
||||||
runtime: Option<ResMut<ReplayRuntime>>,
|
runtime: Option<ResMut<ReplayRuntime>>,
|
||||||
config: Option<Res<MatchConfig>>,
|
request: Option<Res<PendingMatch>>,
|
||||||
) {
|
) {
|
||||||
let Some(mut runtime) = runtime else { return };
|
let Some(mut runtime) = runtime else { return };
|
||||||
let ReplayMode::Record { path, format } = &runtime.mode else {
|
let ReplayMode::Record { path, format } = &runtime.mode else {
|
||||||
@@ -286,13 +296,16 @@ fn finish_recording_inner(
|
|||||||
if runtime.finished || runtime.frames.is_empty() {
|
if runtime.finished || runtime.frames.is_empty() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
let Some(config) = config else { return };
|
let Some(request) = request else { return };
|
||||||
let path = path.clone();
|
let path = path.clone();
|
||||||
let format = *format;
|
let format = *format;
|
||||||
let replay = Replay {
|
let replay = Replay {
|
||||||
replay_version: REPLAY_VERSION,
|
replay_version: REPLAY_VERSION,
|
||||||
game_version: env!("CARGO_PKG_VERSION").into(),
|
game_version: env!("CARGO_PKG_VERSION").into(),
|
||||||
match_config: config.as_ref().clone(),
|
match_config: ReplayMatch {
|
||||||
|
stage: request.stage,
|
||||||
|
players: request.players.clone(),
|
||||||
|
},
|
||||||
frames: runtime
|
frames: runtime
|
||||||
.frames
|
.frames
|
||||||
.iter()
|
.iter()
|
||||||
@@ -342,7 +355,7 @@ mod tests {
|
|||||||
use super::*;
|
use super::*;
|
||||||
use crate::{
|
use crate::{
|
||||||
fighter::FighterId,
|
fighter::FighterId,
|
||||||
match_loading::{MatchPlayer, MatchRules},
|
match_loading::MatchPlayer,
|
||||||
math::{int::FGi32, vec::FGVec2},
|
math::{int::FGi32, vec::FGVec2},
|
||||||
stage::manifest::StageId,
|
stage::manifest::StageId,
|
||||||
};
|
};
|
||||||
@@ -351,15 +364,12 @@ mod tests {
|
|||||||
Replay {
|
Replay {
|
||||||
replay_version: REPLAY_VERSION,
|
replay_version: REPLAY_VERSION,
|
||||||
game_version: "test".into(),
|
game_version: "test".into(),
|
||||||
match_config: MatchConfig {
|
match_config: ReplayMatch {
|
||||||
stage: StageId::TestStage,
|
stage: StageId::TestStage,
|
||||||
players: vec![MatchPlayer {
|
players: vec![MatchPlayer {
|
||||||
handle: 0,
|
handle: 0,
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
}],
|
}],
|
||||||
rules: MatchRules::Timed {
|
|
||||||
time_limit_frames: 21_600,
|
|
||||||
},
|
|
||||||
},
|
},
|
||||||
frames: vec![ReplayFrame {
|
frames: vec![ReplayFrame {
|
||||||
frame: 1,
|
frame: 1,
|
||||||
@@ -396,15 +406,4 @@ mod tests {
|
|||||||
replay.frames[0].inputs.clear();
|
replay.frames[0].inputs.clear();
|
||||||
assert!(validate(&replay).is_err());
|
assert!(validate(&replay).is_err());
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn unsupported_replay_version_is_rejected() {
|
|
||||||
let mut replay = sample();
|
|
||||||
replay.replay_version = 1;
|
|
||||||
|
|
||||||
assert_eq!(
|
|
||||||
validate(&replay).unwrap_err(),
|
|
||||||
"unsupported replay version 1"
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,66 +0,0 @@
|
|||||||
use bevy::prelude::*;
|
|
||||||
|
|
||||||
use crate::{
|
|
||||||
fighter::manifest::{FighterManifest, FighterManifestRegistry},
|
|
||||||
match_loading::MatchConfig,
|
|
||||||
ui::{errors::UIErrors, fighter_info::FighterInfoUI},
|
|
||||||
};
|
|
||||||
|
|
||||||
#[derive(Component, FromTemplate)]
|
|
||||||
pub struct BattleUI {}
|
|
||||||
|
|
||||||
pub fn spawn_battle_ui(
|
|
||||||
mut commands: Commands,
|
|
||||||
config: Res<MatchConfig>,
|
|
||||||
fighter_registry: Res<FighterManifestRegistry>,
|
|
||||||
manifests: Res<Assets<FighterManifest>>,
|
|
||||||
) -> Result {
|
|
||||||
let mut fighter_uis = vec![];
|
|
||||||
|
|
||||||
for player in &config.players {
|
|
||||||
let manifest = fighter_registry
|
|
||||||
.get(player.fighter)
|
|
||||||
.ok_or_else(|| UIErrors::FighterManifestHandleNotFound(player.fighter))?;
|
|
||||||
let manifest = manifests
|
|
||||||
.get(manifest)
|
|
||||||
.ok_or_else(|| UIErrors::FighterManifestNotFound(player.fighter))?;
|
|
||||||
|
|
||||||
fighter_uis.push(FighterInfoUI::build(manifest, player));
|
|
||||||
}
|
|
||||||
|
|
||||||
let scene = bsn! {
|
|
||||||
BattleUI {
|
|
||||||
}
|
|
||||||
Node {
|
|
||||||
width: percent(100),
|
|
||||||
height: percent(100),
|
|
||||||
flex_direction: FlexDirection::Column,
|
|
||||||
align_items: AlignItems::Center,
|
|
||||||
justify_content: JustifyContent::End,
|
|
||||||
}
|
|
||||||
Children [
|
|
||||||
(
|
|
||||||
#FighterInfos
|
|
||||||
Node {
|
|
||||||
width: percent(100),
|
|
||||||
flex_direction: FlexDirection::Row,
|
|
||||||
align_items: AlignItems::End,
|
|
||||||
justify_content: JustifyContent::SpaceEvenly,
|
|
||||||
}
|
|
||||||
Children [
|
|
||||||
{fighter_uis}
|
|
||||||
]
|
|
||||||
)
|
|
||||||
]
|
|
||||||
};
|
|
||||||
|
|
||||||
commands.spawn_scene(scene);
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn cleanup_battle_ui(mut commands: Commands, battle_ui: Query<Entity, With<BattleUI>>) {
|
|
||||||
for entity in battle_ui {
|
|
||||||
commands.entity(entity).despawn();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
use bevy::{scene::SpawnSceneError};
|
|
||||||
|
|
||||||
use crate::{fighter::FighterId};
|
|
||||||
|
|
||||||
#[derive(thiserror::Error, Debug)]
|
|
||||||
pub enum UIErrors {
|
|
||||||
#[error("Scene spawn failed: {0:?}")]
|
|
||||||
SceneSpawnFailed(#[from] SpawnSceneError),
|
|
||||||
#[error("Fighter manifest handle not found for fighter id {0:?}")]
|
|
||||||
FighterManifestHandleNotFound(FighterId),
|
|
||||||
|
|
||||||
#[error("Fighter manifest not found for fighter id {0:?}")]
|
|
||||||
FighterManifestNotFound(FighterId),
|
|
||||||
}
|
|
||||||
@@ -1,57 +0,0 @@
|
|||||||
use bevy::prelude::*;
|
|
||||||
|
|
||||||
use crate::{fighter::{attack::FighterDamage, manifest::{FighterManifest}}, match_loading::MatchPlayer, player::Player};
|
|
||||||
|
|
||||||
#[derive(Component, FromTemplate)]
|
|
||||||
pub struct FighterInfoUI {
|
|
||||||
percentage_text: Entity,
|
|
||||||
_name_text: Entity,
|
|
||||||
player_handle: usize,
|
|
||||||
visible_damage: FighterDamage,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl FighterInfoUI {
|
|
||||||
pub fn build(_manifest: &FighterManifest, match_player: &MatchPlayer) -> impl Scene {
|
|
||||||
let fighter_name = "El grande padre";
|
|
||||||
bsn! {
|
|
||||||
FighterInfoUI {
|
|
||||||
percentage_text: #PercentageText,
|
|
||||||
_name_text: #NameText,
|
|
||||||
player_handle: {match_player.handle}
|
|
||||||
}
|
|
||||||
Node {
|
|
||||||
flex_direction: FlexDirection::Column,
|
|
||||||
align_items: AlignItems::Center,
|
|
||||||
justify_content: JustifyContent::Center,
|
|
||||||
}
|
|
||||||
Children [
|
|
||||||
(
|
|
||||||
#PercentageText
|
|
||||||
Text("0.00%")
|
|
||||||
TextFont {
|
|
||||||
font_size: px(crate::menus::style::H2_SIZE),
|
|
||||||
}
|
|
||||||
),
|
|
||||||
(
|
|
||||||
#NameText
|
|
||||||
Text({fighter_name})
|
|
||||||
)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn update_fighter_info_damage(fighters: Query<(&Player, &FighterDamage)>, ui_elements: Query<&mut FighterInfoUI>, mut commands: Commands) {
|
|
||||||
for mut ui_element in ui_elements {
|
|
||||||
let Some((_, damage)) = fighters.iter().find(|(player, _)| {
|
|
||||||
player.handle == ui_element.player_handle
|
|
||||||
}) else {
|
|
||||||
continue;
|
|
||||||
};
|
|
||||||
|
|
||||||
if *damage != ui_element.visible_damage {
|
|
||||||
commands.entity(ui_element.percentage_text).insert(Text(format!("{}%", damage)));
|
|
||||||
ui_element.visible_damage = damage.clone();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
use bevy::prelude::*;
|
|
||||||
|
|
||||||
use crate::AppState;
|
|
||||||
|
|
||||||
pub mod battle_ui;
|
|
||||||
pub mod errors;
|
|
||||||
pub mod fighter_info;
|
|
||||||
|
|
||||||
#[derive(Default)]
|
|
||||||
pub struct InGameUIPlugin;
|
|
||||||
|
|
||||||
impl Plugin for InGameUIPlugin {
|
|
||||||
fn build(&self, app: &mut App) {
|
|
||||||
app.add_systems(OnEnter(AppState::InMatch), battle_ui::spawn_battle_ui)
|
|
||||||
.add_systems(OnExit(AppState::InMatch), battle_ui::cleanup_battle_ui)
|
|
||||||
.add_systems(PostUpdate, fighter_info::update_fighter_info_damage);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Reference in New Issue
Block a user