Compare commits
1
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
9684974298 |
+6
-97
@@ -15,27 +15,6 @@ jobs:
|
||||
- name: Check out source
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Install Lore CLI
|
||||
run: |
|
||||
scripts/install-lore.sh "$RUNNER_TEMP/lore-bin"
|
||||
echo "$RUNNER_TEMP/lore-bin" >> "$GITHUB_PATH"
|
||||
|
||||
- name: Select Lore asset branch
|
||||
run: |
|
||||
branch=main
|
||||
if [[ "$GITHUB_EVENT_NAME" == pull_request ]]; then
|
||||
branch="$(python3 -c 'import json, os; e=json.load(open(os.environ["GITHUB_EVENT_PATH"], encoding="utf-8")); p=e["pull_request"]; print(p["head"]["ref"] if p["head"]["repo"]["full_name"] == os.environ["GITHUB_REPOSITORY"] else "main")')"
|
||||
fi
|
||||
echo "LORE_BRANCH=$branch" >> "$GITHUB_ENV"
|
||||
echo "Using Lore branch: $branch"
|
||||
|
||||
- name: Fetch assets from Lore
|
||||
env:
|
||||
LORE_CI_USERNAME: ${{ secrets.LORE_CI_USERNAME }}
|
||||
LORE_CI_PASSWORD: ${{ secrets.LORE_CI_PASSWORD }}
|
||||
LORE_AUTH_URL: https://auth.eirexe.moe
|
||||
run: scripts/update-assets.sh "$LORE_BRANCH"
|
||||
|
||||
- name: Install Rust toolchain
|
||||
run: |
|
||||
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \
|
||||
@@ -79,27 +58,6 @@ jobs:
|
||||
- name: Check out source
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Install Lore CLI
|
||||
run: |
|
||||
scripts/install-lore.sh "$RUNNER_TEMP/lore-bin"
|
||||
echo "$RUNNER_TEMP/lore-bin" >> "$GITHUB_PATH"
|
||||
|
||||
- name: Select Lore asset branch
|
||||
run: |
|
||||
branch=main
|
||||
if [[ "$GITHUB_EVENT_NAME" == pull_request ]]; then
|
||||
branch="$(python3 -c 'import json, os; e=json.load(open(os.environ["GITHUB_EVENT_PATH"], encoding="utf-8")); p=e["pull_request"]; print(p["head"]["ref"] if p["head"]["repo"]["full_name"] == os.environ["GITHUB_REPOSITORY"] else "main")')"
|
||||
fi
|
||||
echo "LORE_BRANCH=$branch" >> "$GITHUB_ENV"
|
||||
echo "Using Lore branch: $branch"
|
||||
|
||||
- name: Fetch assets from Lore
|
||||
env:
|
||||
LORE_CI_USERNAME: ${{ secrets.LORE_CI_USERNAME }}
|
||||
LORE_CI_PASSWORD: ${{ secrets.LORE_CI_PASSWORD }}
|
||||
LORE_AUTH_URL: https://auth.eirexe.moe
|
||||
run: scripts/update-assets.sh "$LORE_BRANCH"
|
||||
|
||||
- name: Install Rust toolchain
|
||||
run: |
|
||||
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \
|
||||
@@ -107,11 +65,6 @@ jobs:
|
||||
echo "$HOME/.cargo/bin" >> "$GITHUB_PATH"
|
||||
"$HOME/.cargo/bin/rustup" toolchain install nightly-2026-09-14 --profile minimal
|
||||
|
||||
- name: Install Windows build tooling
|
||||
run: |
|
||||
"$HOME/.cargo/bin/rustup" target add x86_64-pc-windows-msvc --toolchain nightly-2026-09-14
|
||||
"$HOME/.cargo/bin/cargo" install cargo-xwin --locked
|
||||
|
||||
- name: Cache production Rust dependencies and build artifacts
|
||||
uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
|
||||
with:
|
||||
@@ -123,68 +76,24 @@ jobs:
|
||||
run: |
|
||||
sudo apt-get update
|
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sudo apt-get install --no-install-recommends -y \
|
||||
clang-19 \
|
||||
clang \
|
||||
libasound2-dev \
|
||||
libudev-dev \
|
||||
libusb-1.0-0-dev \
|
||||
libwayland-dev \
|
||||
libx11-dev \
|
||||
libxfixes3 \
|
||||
libxi6 \
|
||||
libxkbcommon-dev \
|
||||
libxkbcommon-x11-0 \
|
||||
blender \
|
||||
lld-19 \
|
||||
llvm-19 \
|
||||
mesa-vulkan-drivers \
|
||||
mold \
|
||||
pkg-config
|
||||
sudo update-alternatives --install /usr/bin/clang clang /usr/bin/clang-19 100
|
||||
sudo update-alternatives --install /usr/bin/clang++ clang++ /usr/bin/clang++-19 100
|
||||
echo "/usr/lib/llvm-19/bin" >> "$GITHUB_PATH"
|
||||
rm -f "$HOME/.cache/cargo-xwin/clang-cl"
|
||||
|
||||
- name: Install pinned Blender
|
||||
run: |
|
||||
scripts/install-blender.sh "$RUNNER_TEMP/blender"
|
||||
echo "BLENDER=$RUNNER_TEMP/blender/blender" >> "$GITHUB_ENV"
|
||||
|
||||
- name: Preprocess assets
|
||||
run: cargo run --locked --bin process-assets --no-default-features --features debug_features -j 4
|
||||
|
||||
- name: Verify processed battlefield asset
|
||||
run: |
|
||||
python3 - <<'PY'
|
||||
import json
|
||||
import struct
|
||||
|
||||
path = "imported_assets/Default/stages/battlefield/bf2.blend"
|
||||
with open(path, "rb") as asset:
|
||||
header = asset.read(12)
|
||||
if len(header) != 12:
|
||||
raise SystemExit(f"processed asset is truncated: {path}")
|
||||
magic, version, length = struct.unpack("<4sII", header)
|
||||
if magic != b"glTF" or version != 2 or length != asset.seek(0, 2):
|
||||
raise SystemExit(f"processed asset is not a valid GLB: {path}")
|
||||
asset.seek(12)
|
||||
json_length, chunk_type = struct.unpack("<II", asset.read(8))
|
||||
if chunk_type != 0x4E4F534A:
|
||||
raise SystemExit(f"processed asset has no JSON chunk: {path}")
|
||||
document = json.loads(asset.read(json_length))
|
||||
meshes = document.get("meshes", [])
|
||||
if not meshes:
|
||||
raise SystemExit(f"processed asset contains no meshes: {path}")
|
||||
print(f"{path}: {len(meshes)} meshes, {length} bytes")
|
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PY
|
||||
|
||||
- name: Build production binary
|
||||
run: cargo build --locked --profile production --no-default-features --features debug_features -j 4
|
||||
|
||||
- name: Build Windows production binary
|
||||
run: |
|
||||
clang --version
|
||||
cargo xwin build --locked --target x86_64-pc-windows-msvc --profile production --no-default-features --features debug_features -j 4 --bin shinespark
|
||||
|
||||
- name: Verify production binary is not Bevy/Rust dynamically linked
|
||||
run: |
|
||||
! readelf -d target/production/shinespark | grep -E 'libbevy_dylib|libstd-.*\.so'
|
||||
@@ -192,10 +101,10 @@ jobs:
|
||||
- name: Package Linux Steam depot
|
||||
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
|
||||
run: |
|
||||
mkdir -p build/game
|
||||
cp target/production/shinespark build/game/shinespark
|
||||
cp target/x86_64-pc-windows-msvc/production/shinespark.exe build/game/shinespark.exe
|
||||
cp -R imported_assets build/game/imported_assets
|
||||
mkdir -p build/linux
|
||||
cp target/production/shinespark build/linux/shinespark
|
||||
cp -R assets build/linux/assets
|
||||
cp -R imported_assets build/linux/imported_assets
|
||||
|
||||
- if: github.event_name == 'push' && github.ref == 'refs/heads/master'
|
||||
uses: CyberAndrii/steam-totp@v1
|
||||
@@ -214,5 +123,5 @@ jobs:
|
||||
appId: 3409670
|
||||
buildDescription: ${{ github.sha }}
|
||||
rootPath: build
|
||||
depot1Path: game
|
||||
depot1Path: linux
|
||||
releaseBranch: master
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
/target
|
||||
/.jackdaw
|
||||
imported_assets
|
||||
/assets/
|
||||
|
||||
# Local editor configuration
|
||||
**/.vscode/
|
||||
@@ -11,7 +10,3 @@ imported_assets
|
||||
*_old.glb
|
||||
/replay.json
|
||||
*.replay.tmp
|
||||
|
||||
# Python debugger formatter tests
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
Generated
+207
-394
File diff suppressed because it is too large
Load Diff
+7
-17
@@ -7,23 +7,20 @@ authors = [""]
|
||||
[workspace]
|
||||
|
||||
[features]
|
||||
default = ["development", "debug_features", "gamecube-adapter"]
|
||||
development = ["bevy/dynamic_linking", "bevy/file_watcher", "bevy/embedded_watcher", "hitbox-viewer"]
|
||||
tracy = ["bevy/trace_tracy"]
|
||||
default = ["development", "debug_features"]
|
||||
development = ["bevy/dynamic_linking", "bevy/file_watcher"]
|
||||
debug_features = ["bevy/free_camera"]
|
||||
gamecube-adapter = ["dep:gc-adapter-neo"]
|
||||
hitbox-viewer = ["bevy/bevy_dev_tools", "dep:egui_extras"]
|
||||
|
||||
[dependencies]
|
||||
bevy = { version = "0.19.1", features = ["asset_processor", "basis-universal", "compressed_image_saver", "bevy_settings"] }
|
||||
blake3 = { version = "1.8.5", features = [ "pure" ] }
|
||||
itertools = "0.15.0"
|
||||
bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "bevy_settings"] }
|
||||
# Loads the scenes you author in the editor (assets/*.bsn) and builds
|
||||
# physics colliders from them. An ordinary dependency; remove it if you
|
||||
# stop using authored scenes.
|
||||
thiserror = "2"
|
||||
avian3d = "0.7"
|
||||
arrayvec = "0.7.8"
|
||||
bevy-inspector-egui = "0.37.0"
|
||||
bevy_egui = "0.40.0"
|
||||
egui_extras = { version = "0.34.3", optional = true}
|
||||
bevy_ggrs = { git = "https://github.com/gschup/bevy_ggrs" }
|
||||
serde = "1.0.229"
|
||||
serde_json = "1.0.145"
|
||||
@@ -36,6 +33,7 @@ strum = "0.28.0"
|
||||
strum_macros = "0.28.0"
|
||||
bevy_asset_loader = "0.27.0"
|
||||
ron_asset_manager = "0.9.0"
|
||||
gc-adapter-neo = { version = "1.1.0", features = ["libusb"] }
|
||||
rhai = "1.26.0"
|
||||
enum_cycling = "0.2.1"
|
||||
enum_cycling_derive = "0.2.1"
|
||||
@@ -50,11 +48,3 @@ inherits = "release"
|
||||
lto = "thin"
|
||||
codegen-units = 1
|
||||
strip = "symbols"
|
||||
|
||||
[target.'cfg(not(target_os = "windows"))'.dependencies]
|
||||
gc-adapter-neo = { version = "1.1.1", features = ["libusb"], optional = true }
|
||||
|
||||
[[bin]]
|
||||
name = "hitbox-editor"
|
||||
path = "src/bin/hitbox-editor.rs"
|
||||
required-features = ["hitbox-viewer"]
|
||||
|
||||
@@ -2,15 +2,6 @@
|
||||
|
||||
Fancy heavily advanced platform fighting game
|
||||
|
||||
## Debugging fixed-point values with lldb
|
||||
|
||||
If using CodeLLDB:
|
||||
```json
|
||||
"preRunCommands": [
|
||||
"command script import ${workspaceFolder}/tools/lldb_fixed.py"
|
||||
]
|
||||
```
|
||||
|
||||
## Direct P2P Debugging
|
||||
|
||||
```text
|
||||
@@ -23,21 +14,13 @@ cargo run -- --debug-match --players 2 --local-port 7001 \
|
||||
--net-player 0=127.0.0.1:7000 --net-player 1=local
|
||||
```
|
||||
|
||||
## Hitbox viewer
|
||||
|
||||
Run the live attack-script previewer with a fighter manifest and attack:
|
||||
|
||||
```sh
|
||||
cargo run --bin hitbox-editor -- \
|
||||
--manifest fighters/test/test.fighter.ron --attack jab
|
||||
```
|
||||
|
||||
The timeline is read-only and refreshes through Bevy's asset hot reloading.
|
||||
Press Space to pause or resume, use the arrow keys to step, or click and drag
|
||||
the timeline to scrub.
|
||||
|
||||
## Production Build
|
||||
|
||||
Production builds use the `production` Cargo profile and do not dynamically
|
||||
link Bevy or Rust. Development builds retain Bevy dynamic linking for faster
|
||||
iteration. Cargo stores the production profile under `target/production`,
|
||||
separate from development artifacts under `target/debug`.
|
||||
|
||||
```sh
|
||||
cargo run --locked \
|
||||
--bin process-assets --no-default-features --features debug_features
|
||||
@@ -45,19 +28,6 @@ cargo build --locked \
|
||||
--profile production --no-default-features --features debug_features
|
||||
```
|
||||
|
||||
## Assets
|
||||
|
||||
Game assets are managed in Lore rather than Git. Install the Lore CLI, then
|
||||
bootstrap or update the local checkout with:
|
||||
|
||||
```sh
|
||||
scripts/install-lore.sh
|
||||
scripts/update-assets.sh
|
||||
```
|
||||
|
||||
The default Lore branch is `main`; pass another branch explicitly when testing
|
||||
coordinated code and asset changes:
|
||||
|
||||
```sh
|
||||
scripts/update-assets.sh my-feature-branch
|
||||
```
|
||||
The asset preprocessing command must be run from the repository root. It
|
||||
populates `imported_assets/Default`, which is then consumed by the production
|
||||
game without running the asset processor at startup.
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 31 KiB |
@@ -0,0 +1,12 @@
|
||||
frame(4);
|
||||
hitbox(0,
|
||||
"hand_l",
|
||||
damage("5.0"),
|
||||
vec3("0.0", "0.0", "0.0"),
|
||||
fg32("5.0"),
|
||||
angle_sakurai(),
|
||||
knockback_normal(),
|
||||
knockback("10.0"),
|
||||
fg32("1.0")
|
||||
);
|
||||
frame(8);
|
||||
@@ -0,0 +1,12 @@
|
||||
frame(3);
|
||||
hitbox(0,
|
||||
"hand_l",
|
||||
damage("5.0"),
|
||||
vec3("0.0", "0.0", "0.0"),
|
||||
fg32("5.0"),
|
||||
angle(fg32("45.0")),
|
||||
knockback_normal(),
|
||||
knockback("18.0"),
|
||||
fg32("140.0")
|
||||
);
|
||||
frame(8);
|
||||
@@ -0,0 +1,13 @@
|
||||
frame(9);
|
||||
hitbox(0,
|
||||
"hand_l",
|
||||
damage("5.0"),
|
||||
vec3("1.0", "0.0", "0.0"),
|
||||
fg32("7.0"),
|
||||
angle_sakurai(),
|
||||
knockback_normal(),
|
||||
knockback("10.0"),
|
||||
fg32("1.0")
|
||||
);
|
||||
|
||||
frame(15);
|
||||
@@ -0,0 +1,219 @@
|
||||
(
|
||||
id: TestFighter,
|
||||
model_path: "fighters/test/test_fighter.gltf",
|
||||
model_scale: "10.0",
|
||||
baked_animation_path: "fighters/test/test.fighterbake",
|
||||
icon: (
|
||||
path: "fighters/test/icon.png",
|
||||
),
|
||||
attributes: (
|
||||
base_walk_accel: "0.1",
|
||||
stick_walk_accel: "0.16",
|
||||
max_walk_vel: "1.0",
|
||||
ground_friction: "0.1",
|
||||
dash_acceleration_duration: 13,
|
||||
dash_duration: 24,
|
||||
base_dash_accel: "0.1",
|
||||
stick_dash_accel: "0.05",
|
||||
max_dash_vel: "2.0",
|
||||
short_hop_vertical_velocity: "1.45",
|
||||
full_jump_vertical_velocity: "2.0",
|
||||
jump_horizontal_velocity: "0.6",
|
||||
air_jump_horizontal_velocity: "0.96",
|
||||
air_jump_multiplier: "1.0",
|
||||
dash_initial_velocity: "1.4",
|
||||
terminal_velocity: "3.0",
|
||||
fast_fall_speed: "3.5",
|
||||
gravity: "0.084",
|
||||
weight: "100.0",
|
||||
jumpsquat_duration: 5,
|
||||
landing_iasa: 4,
|
||||
landing_duration: 30,
|
||||
|
||||
max_air_horizontal_velocity: "2.5",
|
||||
air_drift_max: "1.0",
|
||||
air_acceleration_base: "0.03",
|
||||
air_acceleration_stick: "0.01",
|
||||
air_friction: "0.01",
|
||||
|
||||
air_dodge_duration: 49,
|
||||
air_dodge_velocity: "2.790",
|
||||
air_dodge_decay: "0.9",
|
||||
ecb_vertical_midpoint_offset: "0.0"
|
||||
),
|
||||
camera: (
|
||||
vertical_origin_offset: "8.0",
|
||||
forward_extent: "25.5",
|
||||
backward_extent: "8.5",
|
||||
upward_extent: "15.0",
|
||||
downward_extent: "5.0",
|
||||
visibility_radius: "5.0",
|
||||
),
|
||||
animations: {
|
||||
Wait: "Idle_Loop_Game",
|
||||
Walk: "Walk_Loop_IK_Game",
|
||||
Run: "Run_Game",
|
||||
Dash: "Dash_Game",
|
||||
JumpSquat: "Jump_Squat_Game",
|
||||
JumpForward: "Jump_Start_IK_Game",
|
||||
JumpBack: "JumpB_Game",
|
||||
LandingSpecial: "SpecialLand_Game",
|
||||
Landing: "Jump_Land_Game",
|
||||
AirDodge: "Idle_Loop_Game",
|
||||
DoubleJumpForward: "Jump_Start_IK_Game",
|
||||
DoubleJumpBack: "JumpB_Game",
|
||||
Fall: "Fall_Loop_Game",
|
||||
Turn: "Turn_Game",
|
||||
|
||||
FlinchGround: "Air_Hit_Game",
|
||||
FlinchAir: "Air_Hit_Game",
|
||||
|
||||
AttackJab1: "Punch_Jab_Game",
|
||||
AttackUpTilt: "Idle_Loop_Game",
|
||||
AttackForwardTilt: "Idle_Loop_Game",
|
||||
AttackDownTilt: "Idle_Loop_Game"
|
||||
},
|
||||
attack_scripts: {
|
||||
NeutralAir: "fighters/test/scripts/fair.attack.rhai",
|
||||
Jab: "fighters/test/scripts/jab.attack.rhai",
|
||||
UpTilt: "fighters/test/scripts/uptilt.attack.rhai",
|
||||
ForwardTilt: "fighters/test/scripts/uptilt.attack.rhai",
|
||||
DownTilt: "fighters/test/scripts/uptilt.attack.rhai",
|
||||
},
|
||||
hurtboxes: [
|
||||
// center one
|
||||
(
|
||||
bone: "spine_01",
|
||||
offset: (x: "0.0", y: "0.0", z: "0.0"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||
half_length: "0.05",
|
||||
radius: "0.15"
|
||||
),
|
||||
(
|
||||
bone: "spine_03",
|
||||
offset: (x: "0.0", y: "0.0", z: "0.0"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||
half_length: "0.05",
|
||||
radius: "0.15"
|
||||
),
|
||||
(
|
||||
bone: "Head",
|
||||
offset: (x: "0.0", y: "0.125", z: "0.0"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||
half_length: "0.05",
|
||||
radius: "0.1"
|
||||
),
|
||||
(
|
||||
bone: "thigh_r",
|
||||
offset: (x: "0.0", y: "0.15", z: "-0.01"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||
half_length: "0.2",
|
||||
radius: "0.07"
|
||||
),
|
||||
(
|
||||
bone: "thigh_l",
|
||||
offset: (x: "0.0", y: "0.15", z: "-0.01"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||
half_length: "0.2",
|
||||
radius: "0.07"
|
||||
),
|
||||
(
|
||||
bone: "calf_l",
|
||||
offset: (x: "0.0", y: "0.15", z: "-0.0"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||
half_length: "0.2",
|
||||
radius: "0.05"
|
||||
),
|
||||
(
|
||||
bone: "calf_r",
|
||||
offset: (x: "0.0", y: "0.15", z: "-0.0"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||
half_length: "0.2",
|
||||
radius: "0.05"
|
||||
),
|
||||
(
|
||||
bone: "foot_r",
|
||||
offset: (x: "0.0", y: "0.1", z: "0.01"),
|
||||
rotation: FGVec3(x: "-25.0", y: "0.0", z: "0.0"),
|
||||
half_length: "0.1",
|
||||
radius: "0.04"
|
||||
),
|
||||
(
|
||||
bone: "foot_l",
|
||||
offset: (x: "0.0", y: "0.1", z: "0.01"),
|
||||
rotation: FGVec3(x: "-25.0", y: "0.0", z: "0.0"),
|
||||
half_length: "0.1",
|
||||
radius: "0.04"
|
||||
),
|
||||
(
|
||||
bone: "upperarm_l",
|
||||
offset: (x: "0.0", y: "0.09", z: "-0.0"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||
half_length: "0.125",
|
||||
radius: "0.05"
|
||||
),
|
||||
(
|
||||
bone: "lowerarm_l",
|
||||
offset: (x: "0.0", y: "0.12", z: "-0.0"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||
half_length: "0.115",
|
||||
radius: "0.04"
|
||||
),
|
||||
(
|
||||
bone: "hand_l",
|
||||
offset: (x: "0.0", y: "0.05", z: "-0.0"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||
half_length: "0.01",
|
||||
radius: "0.04"
|
||||
),
|
||||
(
|
||||
bone: "upperarm_r",
|
||||
offset: (x: "0.0", y: "0.09", z: "-0.0"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||
half_length: "0.125",
|
||||
radius: "0.05"
|
||||
),
|
||||
(
|
||||
bone: "lowerarm_r",
|
||||
offset: (x: "0.0", y: "0.12", z: "-0.0"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||
half_length: "0.115",
|
||||
radius: "0.04"
|
||||
),
|
||||
(
|
||||
bone: "hand_r",
|
||||
offset: (x: "0.0", y: "0.05", z: "-0.0"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||
half_length: "0.01",
|
||||
radius: "0.04"
|
||||
),
|
||||
/*(
|
||||
bone: "RFootJA",
|
||||
offset: (x: "0.0", y: "0.5", z: "0.0"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "90.0"),
|
||||
half_length: "0.5",
|
||||
radius: "1.0"
|
||||
),
|
||||
(
|
||||
bone: "JOBJ_47",
|
||||
offset: (x: "0.0", y: "0.0", z: "0.0"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "90.0"),
|
||||
half_length: "0.5",
|
||||
radius: "1.0"
|
||||
),
|
||||
(
|
||||
bone: "LFootJA",
|
||||
offset: (x: "0.0", y: "0.5", z: "0.0"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "90.0"),
|
||||
half_length: "0.5",
|
||||
radius: "1.0"
|
||||
),
|
||||
(
|
||||
bone: "JOBJ_41",
|
||||
offset: (x: "0.0", y: "0.0", z: "0.0"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "90.0"),
|
||||
half_length: "0.5",
|
||||
radius: "1.0"
|
||||
),*/
|
||||
]
|
||||
)
|
||||
@@ -0,0 +1,3 @@
|
||||
(
|
||||
manifest_path: "fighters/test/test.fighter.ron",
|
||||
)
|
||||
Binary file not shown.
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@@ -0,0 +1,128 @@
|
||||
(
|
||||
cursor: (
|
||||
path: "ui/textures/cursor.png",
|
||||
sampling: Nearest
|
||||
),
|
||||
css_token: (
|
||||
path: "ui/textures/fighter_select_token.png",
|
||||
sampling: Linear
|
||||
),
|
||||
player_colors: [
|
||||
Srgba((red: 0.780, green: 0.420, blue: 0.933, alpha: 1.000)),
|
||||
Srgba((red: 0.843, green: 0.227, blue: 0.204, alpha: 1.000)),
|
||||
Srgba((red: 0.333, green: 0.804, blue: 0.078, alpha: 1.000)),
|
||||
Srgba((red: 0.075, green: 0.376, blue: 0.416, alpha: 1.000)),
|
||||
Srgba((red: 0.682, green: 0.878, blue: 0.914, alpha: 1.000))
|
||||
],
|
||||
button_styles: {
|
||||
MainMenu: (
|
||||
focus_outline_width_px: 4,
|
||||
focus_outline_offset_px: 2,
|
||||
focus_outline_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
|
||||
normal: (
|
||||
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
box_shadow: (),
|
||||
),
|
||||
press: (
|
||||
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
box_shadow: (),
|
||||
),
|
||||
hover: (
|
||||
background_color: Srgba((red: 0.0, green: 1.0, blue: 0.0, alpha: 1.0)),
|
||||
border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
box_shadow: (),
|
||||
)
|
||||
),
|
||||
CharacterSelectCharacter: (
|
||||
focus_outline_width_px: 10,
|
||||
focus_outline_offset_px: 5,
|
||||
focus_outline_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
|
||||
normal: (
|
||||
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
box_shadow: (),
|
||||
border_size: 10,
|
||||
),
|
||||
press: (
|
||||
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
box_shadow: (),
|
||||
),
|
||||
hover: (
|
||||
background_color: Srgba((red: 0.0, green: 1.0, blue: 0.0, alpha: 1.0)),
|
||||
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
box_shadow: (),
|
||||
)
|
||||
),
|
||||
CharacterSelectStartBanner: (
|
||||
focus_outline_width_px: 10,
|
||||
focus_outline_offset_px: 5,
|
||||
focus_outline_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
|
||||
normal: (
|
||||
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
box_shadow: (),
|
||||
),
|
||||
press: (
|
||||
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
box_shadow: (),
|
||||
),
|
||||
hover: (
|
||||
background_color: Srgba((red: 0.0, green: 1.0, blue: 0.0, alpha: 1.0)),
|
||||
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
box_shadow: (),
|
||||
)
|
||||
),
|
||||
StageSelectIcon: (
|
||||
focus_outline_width_px: 4,
|
||||
focus_outline_offset_px: 2,
|
||||
focus_outline_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
|
||||
normal: (
|
||||
border_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
|
||||
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 0.0)),
|
||||
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
border_size: 10,
|
||||
border_radius: 40.0,
|
||||
box_shadow: (
|
||||
spread_radius: 5.0,
|
||||
blur_radius: 5.0,
|
||||
offset_px_y: 10,
|
||||
offset_px_x: 10,
|
||||
color: Srgba((red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0))
|
||||
),
|
||||
),
|
||||
press: (
|
||||
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
border_radius: 40.0,
|
||||
border_size: 10,
|
||||
box_shadow: (
|
||||
spread_radius: 5.0,
|
||||
offset_px_y: 10,
|
||||
offset_px_x: 10,
|
||||
color: Srgba((red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0))
|
||||
),
|
||||
),
|
||||
hover: (
|
||||
background_color: Srgba((red: 0.0, green: 1.0, blue: 0.0, alpha: 1.0)),
|
||||
border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
border_radius: 40.0,
|
||||
border_size: 10,
|
||||
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
box_shadow: (
|
||||
spread_radius: 5.0,
|
||||
offset_px_y: 10,
|
||||
offset_px_x: 10,
|
||||
color: Srgba((red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0))
|
||||
),
|
||||
)
|
||||
),
|
||||
}
|
||||
)
|
||||
@@ -0,0 +1,36 @@
|
||||
(
|
||||
input_common: (
|
||||
stick_deadzone: "0.275",
|
||||
trigger_deadzone: "0.3",
|
||||
smash_input_reset_axis_threshold: "0.25",
|
||||
smash_input_axis_threshold: "0.8",
|
||||
run_stick_threshold: "0.625",
|
||||
smash_input_frame_threshold: 3,
|
||||
input_buffer_size: 3,
|
||||
turn_into_dashback_window: 2,
|
||||
),
|
||||
fighter_common: (
|
||||
walk_speed_ease: "0.5",
|
||||
ground_max_horizontal_velocity: "3.0",
|
||||
ground_friction_over_walk_speed_multiplier: "2.0",
|
||||
knockback_stacking_window: 2,
|
||||
knockback_decay_per_frame: "0.051",
|
||||
knockback_launch_velocity_multiplier: "0.03",
|
||||
hitstun_frames_per_unit_knockback: "0.4",
|
||||
tumble_bounce_hitstop_threshold: 32,
|
||||
attack_ground_to_airborne_transition_vertical_angle_threshold: "90.0",
|
||||
meteor_angle_threshold: "10.0",
|
||||
visual_shake_frames_per_hitstop_frame: "1.2",
|
||||
visual_shake_table: [
|
||||
-3.0, -1.5, 1.5, 3.0
|
||||
],
|
||||
attacker_visual_shake_multiplier: 0.4,
|
||||
di_max_angle: "18.0"
|
||||
),
|
||||
stage_manifest_paths: [
|
||||
"stages/battlefield/test.stage.ron"
|
||||
],
|
||||
fighter_manifest_paths: [
|
||||
"fighters/test/test.fighter.ron"
|
||||
]
|
||||
)
|
||||
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,139 @@
|
||||
(
|
||||
id: TestStage,
|
||||
model_path: "stages/battlefield/battlefield.glb#Scene0",
|
||||
icon: (
|
||||
path: "stages/battlefield/icon.png"
|
||||
),
|
||||
|
||||
// Battlefield
|
||||
/*camera: (
|
||||
left: -200.0,
|
||||
right: 200.0,
|
||||
bottom: -59.0,
|
||||
top: 170.0,
|
||||
origin: (0.0, 44.0),
|
||||
vertical_fov_degrees: 30.0,
|
||||
min_depth: 83.0,
|
||||
max_depth: 1000.0,
|
||||
subject_scale: 1.5,
|
||||
fighter_forward_extent_scale: 1.5,
|
||||
tracking_smoothness: 1.8,
|
||||
vertical_pan_degrees: -10.0,
|
||||
horizontal_pan_degrees_per_unit: 0.1,
|
||||
vertical_pan_degrees_per_unit: 0.1,
|
||||
max_horizontal_pan_degrees: 17.5,
|
||||
max_upward_pan_degrees: 5.0,
|
||||
max_downward_pan_degrees: 7.0,
|
||||
),*/
|
||||
// Yoshi's story
|
||||
|
||||
/*camera: (
|
||||
left: -180.0,
|
||||
right: 179.0,
|
||||
bottom: -71.0,
|
||||
top: 169.0,
|
||||
origin: (0.0, 44.0),
|
||||
vertical_fov_degrees: 20.0,
|
||||
min_depth: 100.0,
|
||||
max_depth: 1000.0,
|
||||
subject_scale: 1.0,
|
||||
fighter_forward_extent_scale: 1.0,
|
||||
tracking_smoothness: 1.0,
|
||||
vertical_pan_degrees: -10.0,
|
||||
horizontal_pan_degrees_per_unit: 0.05,
|
||||
vertical_pan_degrees_per_unit: 0.15,
|
||||
max_horizontal_pan_degrees: 17.5,
|
||||
max_upward_pan_degrees: 5.0,
|
||||
max_downward_pan_degrees: 7.0,
|
||||
),*/
|
||||
|
||||
camera: (
|
||||
left: -180.0,
|
||||
right: 179.0,
|
||||
bottom: -71.0,
|
||||
top: 169.0,
|
||||
origin: (0.0, 44.0),
|
||||
vertical_fov_degrees: 20.0,
|
||||
min_depth: 100.0,
|
||||
max_depth: 1000.0,
|
||||
subject_scale: 1.5,
|
||||
fighter_forward_extent_scale: 1.0,
|
||||
tracking_smoothness: 1.0,
|
||||
vertical_pan_degrees: -10.0,
|
||||
horizontal_pan_degrees_per_unit: 0.05,
|
||||
vertical_pan_degrees_per_unit: 0.15,
|
||||
max_horizontal_pan_degrees: 17.5,
|
||||
max_upward_pan_degrees: 5.0,
|
||||
max_downward_pan_degrees: 7.0,
|
||||
),
|
||||
polygons: [
|
||||
(
|
||||
poly_type: Platform,
|
||||
lines: [
|
||||
(
|
||||
(x: "-20.0", y: "47.0"),
|
||||
Floor
|
||||
),
|
||||
(
|
||||
(x: "20.0", y: "47.0"),
|
||||
Floor
|
||||
)
|
||||
]
|
||||
),
|
||||
(
|
||||
poly_type: Platform,
|
||||
lines: [
|
||||
(
|
||||
(x: "-65.0", y: "24.0"),
|
||||
Floor
|
||||
),
|
||||
(
|
||||
(x: "-25.0", y: "24.0"),
|
||||
Floor
|
||||
)
|
||||
]
|
||||
),
|
||||
(
|
||||
poly_type: Platform,
|
||||
lines: [
|
||||
(
|
||||
(x: "25.0", y: "24.0"),
|
||||
Floor
|
||||
),
|
||||
(
|
||||
(x: "65.0", y: "24.0"),
|
||||
Floor
|
||||
)
|
||||
]
|
||||
),
|
||||
(
|
||||
poly_type: Closed,
|
||||
lines: [
|
||||
(
|
||||
(x: "-68.0", y: "-3.0"),
|
||||
Wall
|
||||
),
|
||||
(
|
||||
(x: "-68.0", y: "0.0"),
|
||||
Floor,
|
||||
),
|
||||
(
|
||||
(x: "0.0", y: "0.0"),
|
||||
Floor
|
||||
),
|
||||
(
|
||||
(x: "68", y: "0.0"),
|
||||
Wall
|
||||
),
|
||||
(
|
||||
(x: "68.0", y: "-3.0"),
|
||||
Ceiling
|
||||
),
|
||||
(
|
||||
(x: "0.0", y: "-15.0"),
|
||||
Ceiling
|
||||
),
|
||||
]
|
||||
)
|
||||
]
|
||||
)
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 871 B |
Binary file not shown.
|
After Width: | Height: | Size: 5.8 KiB |
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||||
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||||
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<svg
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width="128"
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height="128"
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inkscape:version="1.4.4 (dcaf3e7d9e, 2026-05-05)"
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sodipodi:docname="cursor.svg"
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xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
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xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
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xmlns:xlink="http://www.w3.org/1999/xlink"
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xmlns="http://www.w3.org/2000/svg"
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||||
xmlns:svg="http://www.w3.org/2000/svg">
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<sodipodi:namedview
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id="namedview1"
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pagecolor="#000000"
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bordercolor="#000000"
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borderopacity="0.25"
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inkscape:showpageshadow="2"
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inkscape:pageopacity="0.0"
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inkscape:pagecheckerboard="0"
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inkscape:deskcolor="#d1d1d1"
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inkscape:document-units="mm"
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inkscape:zoom="5.6568542"
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inkscape:window-width="2560"
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inkscape:window-x="0"
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inkscape:window-y="0"
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inkscape:window-maximized="1"
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inkscape:current-layer="layer1" />
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<linearGradient
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id="linearGradient1"
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inkscape:collect="always">
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<stop
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style="stop-color:#949494;stop-opacity:1;"
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<stop
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style="stop-color:#9f9f9f;stop-opacity:1;"
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</linearGradient>
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<radialGradient
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inkscape:collect="always"
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xlink:href="#linearGradient1"
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id="radialGradient2"
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cy="16.933332"
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fx="16.933332"
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fy="16.933332"
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r="12.733072"
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gradientUnits="userSpaceOnUse"
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gradientTransform="matrix(1.2093771,0,0,1.2093771,-3.5454518,-3.5454518)" />
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</defs>
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inkscape:label="Capa 1"
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inkscape:groupmode="layer"
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id="layer1">
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style="fill:url(#radialGradient2);stroke-width:0.319981"
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cx="16.933332"
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|
||||
|
After Width: | Height: | Size: 2.2 KiB |
@@ -1,30 +0,0 @@
|
||||
#!/usr/bin/env bash
|
||||
set -euo pipefail
|
||||
|
||||
version="5.2.2"
|
||||
sha256="84098912789dc450e95697c4184fb8a90acbe5111c2ba4aede3fecb57806a168"
|
||||
install_dir="${1:-${BLENDER_INSTALL_DIR:-${HOME}/.local/blender-${version}}}"
|
||||
|
||||
if [[ "$(uname -s)" != Linux || "$(uname -m)" != x86_64 ]]; then
|
||||
echo "error: this installer currently supports Linux x86_64 only" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [[ -x "$install_dir/blender" ]]; then
|
||||
"$install_dir/blender" --version | head -n 1
|
||||
exit 0
|
||||
fi
|
||||
|
||||
mkdir -p "$(dirname "$install_dir")"
|
||||
tmp_dir="$(mktemp -d)"
|
||||
trap 'rm -rf "$tmp_dir"' EXIT
|
||||
|
||||
archive="blender-${version}-linux-x64.tar.xz"
|
||||
url="https://download.blender.org/release/Blender5.2/${archive}"
|
||||
|
||||
curl --fail --location --silent --show-error --output "$tmp_dir/$archive" "$url"
|
||||
printf '%s %s\n' "$sha256" "$tmp_dir/$archive" | sha256sum --check --status
|
||||
tar --extract --xz --file "$tmp_dir/$archive" --directory "$tmp_dir"
|
||||
mv "$tmp_dir/blender-${version}-linux-x64" "$install_dir"
|
||||
|
||||
"$install_dir/blender" --version | head -n 1
|
||||
@@ -1,31 +0,0 @@
|
||||
#!/usr/bin/env bash
|
||||
set -euo pipefail
|
||||
|
||||
version="v0.10.0"
|
||||
sha256="0d1633b71e44081c6a3ca57ad5be3df7a9563698827638838939c3c832e87351"
|
||||
install_dir="${1:-${LORE_INSTALL_DIR:-${HOME}/.local/bin}}"
|
||||
|
||||
if [[ "$(uname -s)" != Linux || "$(uname -m)" != x86_64 ]]; then
|
||||
echo "error: this installer currently supports Linux x86_64 only" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
mkdir -p "$install_dir"
|
||||
tmp_dir="$(mktemp -d)"
|
||||
trap 'rm -rf "$tmp_dir"' EXIT
|
||||
|
||||
archive="lore-${version}-x86_64-unknown-linux-gnu.tar.gz"
|
||||
url="https://github.com/EpicGames/lore/releases/download/${version}/${archive}"
|
||||
|
||||
curl --fail --location --silent --show-error --output "$tmp_dir/$archive" "$url"
|
||||
printf '%s %s\n' "$sha256" "$tmp_dir/$archive" | sha256sum --check --status
|
||||
tar --extract --gzip --file "$tmp_dir/$archive" --directory "$tmp_dir"
|
||||
|
||||
binary="$(find "$tmp_dir" -type f -name lore -print -quit)"
|
||||
if [[ -z "$binary" ]]; then
|
||||
echo "error: Lore archive did not contain a lore binary" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
install -m 0755 "$binary" "$install_dir/lore"
|
||||
"$install_dir/lore" --version
|
||||
@@ -1,111 +0,0 @@
|
||||
#!/usr/bin/env bash
|
||||
set -euo pipefail
|
||||
|
||||
readonly lore_url="${LORE_REPOSITORY_URL:-lore://lore.eirexe.moe/shinespark}"
|
||||
readonly default_branch="${LORE_DEFAULT_BRANCH:-main}"
|
||||
readonly assets_dir="${LORE_ASSETS_DIR:-assets}"
|
||||
branch="${1:-${LORE_BRANCH:-$default_branch}}"
|
||||
|
||||
case "$branch" in
|
||||
""|*[!A-Za-z0-9._/-]*)
|
||||
echo "error: invalid Lore branch name: $branch" >&2
|
||||
exit 2
|
||||
;;
|
||||
esac
|
||||
|
||||
if [[ -n "${LORE_IDENTITY_TOKEN:-}" ]]; then
|
||||
lore_args=(--identity-token "$LORE_IDENTITY_TOKEN")
|
||||
elif [[ -n "${LORE_CI_USERNAME:-}" || -n "${LORE_CI_PASSWORD:-}" ]]; then
|
||||
if [[ -z "${LORE_CI_USERNAME:-}" || -z "${LORE_CI_PASSWORD:-}" ]]; then
|
||||
echo "error: LORE_CI_USERNAME and LORE_CI_PASSWORD must be provided together" >&2
|
||||
exit 2
|
||||
fi
|
||||
: "${LORE_AUTH_URL:=https://auth.eirexe.moe}"
|
||||
export LORE_AUTH_URL
|
||||
token="$(python3 - <<'PY'
|
||||
import json
|
||||
import os
|
||||
import sys
|
||||
import urllib.error
|
||||
import urllib.request
|
||||
|
||||
request = urllib.request.Request(
|
||||
os.environ["LORE_AUTH_URL"].rstrip("/") + "/auth/login",
|
||||
data=json.dumps({
|
||||
"username": os.environ["LORE_CI_USERNAME"],
|
||||
"password": os.environ["LORE_CI_PASSWORD"],
|
||||
}).encode(),
|
||||
headers={"Content-Type": "application/json"},
|
||||
method="POST",
|
||||
)
|
||||
try:
|
||||
with urllib.request.urlopen(request) as response:
|
||||
payload = json.load(response)
|
||||
except urllib.error.HTTPError as error:
|
||||
print(f"Lore authentication failed with HTTP {error.code}", file=sys.stderr)
|
||||
sys.exit(1)
|
||||
|
||||
token = payload.get("token")
|
||||
if not isinstance(token, str) or not token:
|
||||
print("Lore authentication response did not contain a token", file=sys.stderr)
|
||||
sys.exit(1)
|
||||
print(token)
|
||||
PY
|
||||
)"
|
||||
if [[ -n "${GITHUB_ENV:-}" ]]; then
|
||||
echo "::add-mask::$token"
|
||||
fi
|
||||
lore_args=(--identity-token "$token")
|
||||
else
|
||||
lore_args=()
|
||||
fi
|
||||
|
||||
if [[ -e "$assets_dir" && ! -d "$assets_dir" ]]; then
|
||||
echo "error: $assets_dir exists but is not a directory" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [[ -d "$assets_dir/.lore" ]]; then
|
||||
if ! lore "${lore_args[@]}" --repository "$assets_dir" repository info >/dev/null; then
|
||||
echo "error: $assets_dir is not a usable Lore checkout" >&2
|
||||
exit 1
|
||||
fi
|
||||
if ! lore "${lore_args[@]}" --repository "$assets_dir" branch list --no-pager \
|
||||
| grep -Fqx " $branch"; then
|
||||
if [[ "$branch" != "$default_branch" ]]; then
|
||||
echo "warning: Lore branch does not exist: $branch; using $default_branch" >&2
|
||||
branch="$default_branch"
|
||||
else
|
||||
echo "error: Lore branch does not exist: $branch" >&2
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
lore "${lore_args[@]}" --repository "$assets_dir" sync "$branch@LATEST"
|
||||
exit 0
|
||||
fi
|
||||
|
||||
if [[ -d "$assets_dir" && -n "$(find "$assets_dir" -mindepth 1 -maxdepth 1 -print -quit)" ]]; then
|
||||
echo "error: refusing to overwrite non-Lore directory: $assets_dir" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
metadata_dir="$(mktemp -d)"
|
||||
trap 'rm -rf "$metadata_dir"' EXIT
|
||||
lore "${lore_args[@]}" --non-interactive clone --bare "$lore_url" "$metadata_dir"
|
||||
|
||||
if ! lore "${lore_args[@]}" --repository "$metadata_dir" branch list --no-pager \
|
||||
| grep -Fqx " $branch"; then
|
||||
if [[ "$branch" != "$default_branch" ]]; then
|
||||
echo "warning: Lore branch does not exist: $branch; using $default_branch" >&2
|
||||
branch="$default_branch"
|
||||
else
|
||||
echo "error: Lore branch does not exist: $branch" >&2
|
||||
echo "available branches:" >&2
|
||||
lore "${lore_args[@]}" --repository "$metadata_dir" branch list --no-pager >&2
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
|
||||
rm -rf "$assets_dir"
|
||||
lore "${lore_args[@]}" --non-interactive clone --branch "$branch" "$lore_url" "$assets_dir"
|
||||
lore "${lore_args[@]}" --repository "$assets_dir" status --revision-only --no-pager
|
||||
@@ -1,37 +0,0 @@
|
||||
use bevy::{
|
||||
asset::{AssetMode, AssetPlugin},
|
||||
gltf::GltfPlugin,
|
||||
image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor},
|
||||
prelude::*,
|
||||
};
|
||||
use bevy_egui::EguiPlugin;
|
||||
use clap::Parser;
|
||||
use shinespark::hitbox_viewer::{HitboxViewerArgs, HitboxViewerPlugin};
|
||||
|
||||
fn main() -> AppExit {
|
||||
let args = HitboxViewerArgs::parse();
|
||||
let default_sampler = ImageSamplerDescriptor::linear()
|
||||
.set_address_mode(ImageAddressMode::Repeat)
|
||||
.set_anisotropic_filter(16)
|
||||
.clone();
|
||||
let default_plugins = DefaultPlugins
|
||||
.set(ImagePlugin {
|
||||
default_sampler: default_sampler.clone(),
|
||||
})
|
||||
.set(GltfPlugin {
|
||||
default_sampler,
|
||||
..default()
|
||||
})
|
||||
.set(AssetPlugin {
|
||||
mode: AssetMode::Processed,
|
||||
use_asset_processor_override: Some(cfg!(feature = "development")),
|
||||
..default()
|
||||
});
|
||||
|
||||
App::new()
|
||||
.add_plugins(default_plugins)
|
||||
.add_plugins(EguiPlugin::default())
|
||||
.insert_resource(args)
|
||||
.add_plugins(HitboxViewerPlugin)
|
||||
.run()
|
||||
}
|
||||
@@ -1,394 +0,0 @@
|
||||
//! Blender `.blend` source processing.
|
||||
//!
|
||||
//! Blender is used as an offline importer. The processed result is a normal
|
||||
//! GLB, so the runtime continues to use Bevy's built-in glTF loader.
|
||||
|
||||
use bevy::{
|
||||
asset::{
|
||||
AssetLoader, AssetPath, AsyncWriteExt, LoadContext,
|
||||
io::{Reader, Writer},
|
||||
processor::LoadTransformAndSave,
|
||||
saver::{AssetSaver, SavedAsset},
|
||||
transformer::{AssetTransformer, TransformedAsset},
|
||||
},
|
||||
gltf::GltfLoader,
|
||||
prelude::*,
|
||||
reflect::TypePath,
|
||||
};
|
||||
use serde::Deserialize;
|
||||
use std::{
|
||||
collections::HashMap,
|
||||
fs, io,
|
||||
path::{Path, PathBuf},
|
||||
process::Command,
|
||||
time::{SystemTime, UNIX_EPOCH},
|
||||
};
|
||||
|
||||
use crate::fighter::animation::AnimKind;
|
||||
|
||||
const EXPORT_SCRIPT: &str = include_str!("blend_asset/export.py");
|
||||
|
||||
#[derive(Asset, TypePath)]
|
||||
struct BlendSource {
|
||||
glb: Vec<u8>,
|
||||
}
|
||||
|
||||
#[derive(Default, TypePath)]
|
||||
struct BlendSourceLoader;
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct ExportManifest {
|
||||
dependencies: Vec<String>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct AnimationManifest {
|
||||
animations: HashMap<AnimKind, String>,
|
||||
}
|
||||
|
||||
impl AssetLoader for BlendSourceLoader {
|
||||
type Asset = BlendSource;
|
||||
type Settings = ();
|
||||
type Error = io::Error;
|
||||
|
||||
async fn load(
|
||||
&self,
|
||||
reader: &mut dyn Reader,
|
||||
_: &Self::Settings,
|
||||
load_context: &mut LoadContext<'_>,
|
||||
) -> Result<Self::Asset, Self::Error> {
|
||||
let mut source_bytes = Vec::new();
|
||||
reader.read_to_end(&mut source_bytes).await?;
|
||||
|
||||
let temp = TempDir::new()?;
|
||||
let source_path = locate_source(load_context.path().path());
|
||||
let blend_path = if let Some(path) = source_path.as_deref() {
|
||||
path.to_path_buf()
|
||||
} else {
|
||||
let path = temp.path().join("source.blend");
|
||||
fs::write(&path, source_bytes)?;
|
||||
path
|
||||
};
|
||||
let output = temp.path().join("export.gltf");
|
||||
let script = temp.path().join("export.py");
|
||||
let actions = referenced_actions(load_context, &asset_root()).await?;
|
||||
let actions_path = temp.path().join("actions.json");
|
||||
fs::write(
|
||||
&actions_path,
|
||||
serde_json::to_vec(&actions).map_err(io::Error::other)?,
|
||||
)?;
|
||||
fs::write(&script, EXPORT_SCRIPT)?;
|
||||
|
||||
let result = Command::new(std::env::var_os("BLENDER").unwrap_or_else(|| "blender".into()))
|
||||
.arg("--background")
|
||||
.arg(&blend_path)
|
||||
.arg("--python")
|
||||
.arg(&script)
|
||||
.arg("--")
|
||||
.arg(&output)
|
||||
.arg(&actions_path)
|
||||
.arg(&blend_path)
|
||||
.output()
|
||||
.map_err(|error| io::Error::other(format!("failed to start Blender: {error}")))?;
|
||||
if !result.status.success() {
|
||||
return Err(io::Error::other(format!(
|
||||
"Blender export failed with {}:\n{}\n{}",
|
||||
result.status,
|
||||
String::from_utf8_lossy(&result.stdout),
|
||||
String::from_utf8_lossy(&result.stderr)
|
||||
)));
|
||||
}
|
||||
|
||||
let manifest: ExportManifest =
|
||||
serde_json::from_slice(&fs::read(temp.path().join("export-manifest.json"))?)
|
||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
||||
|
||||
let asset_root = asset_root();
|
||||
let mut dependencies = manifest.dependencies;
|
||||
let document: serde_json::Value = serde_json::from_slice(&fs::read(&output)?)
|
||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
||||
validate_export(&document, &output)?;
|
||||
if let Some(images) = document.get("images").and_then(serde_json::Value::as_array) {
|
||||
for image in images {
|
||||
if let Some(uri) = image.get("uri").and_then(serde_json::Value::as_str) {
|
||||
let path = temp.path().join(uri);
|
||||
dependencies.push(path.to_string_lossy().into_owned());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let mut seen = std::collections::HashSet::new();
|
||||
for dependency in dependencies {
|
||||
let physical = PathBuf::from(&dependency);
|
||||
let Some(asset_path) = physical_to_asset_path(&physical, &asset_root) else {
|
||||
continue;
|
||||
};
|
||||
if seen.insert(asset_path.clone()) {
|
||||
// This read is intentionally discarded: it registers the file and
|
||||
// its processed hash as a processor dependency.
|
||||
load_context
|
||||
.read_asset_bytes(asset_path)
|
||||
.await
|
||||
.map_err(|error| {
|
||||
io::Error::other(format!("failed to read blend dependency: {error}"))
|
||||
})?;
|
||||
}
|
||||
}
|
||||
|
||||
let glb = make_glb(&output, &temp, load_context.path().path(), &asset_root)?;
|
||||
Ok(BlendSource { glb })
|
||||
}
|
||||
|
||||
fn extensions(&self) -> &[&str] {
|
||||
&["blend"]
|
||||
}
|
||||
}
|
||||
|
||||
fn validate_export(document: &serde_json::Value, output: &Path) -> io::Result<()> {
|
||||
for key in ["scenes", "nodes", "meshes"] {
|
||||
let count = document
|
||||
.get(key)
|
||||
.and_then(serde_json::Value::as_array)
|
||||
.map_or(0, Vec::len);
|
||||
if count == 0 {
|
||||
return Err(io::Error::new(
|
||||
io::ErrorKind::InvalidData,
|
||||
format!("Blender export {} contains no {key}", output.display()),
|
||||
));
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
async fn referenced_actions(
|
||||
load_context: &mut LoadContext<'_>,
|
||||
root: &Path,
|
||||
) -> io::Result<Vec<String>> {
|
||||
let model_path = load_context.path().path();
|
||||
let Some(stem) = model_path.file_stem().and_then(|stem| stem.to_str()) else {
|
||||
return Ok(Vec::new());
|
||||
};
|
||||
let manifest_path = model_path
|
||||
.parent()
|
||||
.unwrap_or_else(|| Path::new(""))
|
||||
.join(format!("{stem}.fighter.ron"));
|
||||
if !root.join(&manifest_path).is_file() {
|
||||
return Ok(Vec::new());
|
||||
}
|
||||
let bytes = load_context
|
||||
.read_asset_bytes(manifest_path)
|
||||
.await
|
||||
.map_err(|error| io::Error::other(error.to_string()))?;
|
||||
let manifest: AnimationManifest = ron::de::from_bytes(&bytes)
|
||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
||||
Ok(manifest.animations.into_values().collect())
|
||||
}
|
||||
|
||||
#[derive(Asset, TypePath)]
|
||||
struct ProcessedBlend {
|
||||
bytes: Vec<u8>,
|
||||
}
|
||||
|
||||
#[derive(Default, TypePath)]
|
||||
struct BlendTransformer;
|
||||
|
||||
impl AssetTransformer for BlendTransformer {
|
||||
type AssetInput = BlendSource;
|
||||
type AssetOutput = ProcessedBlend;
|
||||
type Settings = ();
|
||||
type Error = io::Error;
|
||||
|
||||
async fn transform<'a>(
|
||||
&'a self,
|
||||
source: TransformedAsset<Self::AssetInput>,
|
||||
_: &'a Self::Settings,
|
||||
) -> Result<TransformedAsset<Self::AssetOutput>, Self::Error> {
|
||||
let bytes = source.glb.clone();
|
||||
Ok(source.replace_asset(ProcessedBlend { bytes }))
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default, TypePath)]
|
||||
struct BlendSaver;
|
||||
|
||||
impl AssetSaver for BlendSaver {
|
||||
type Asset = ProcessedBlend;
|
||||
type Settings = ();
|
||||
type OutputLoader = GltfLoader;
|
||||
type Error = io::Error;
|
||||
|
||||
async fn save(
|
||||
&self,
|
||||
writer: &mut Writer,
|
||||
asset: SavedAsset<'_, '_, Self::Asset>,
|
||||
_: &Self::Settings,
|
||||
_: AssetPath<'_>,
|
||||
) -> Result<<Self::OutputLoader as AssetLoader>::Settings, Self::Error> {
|
||||
writer.write_all(&asset.bytes).await?;
|
||||
Ok(default())
|
||||
}
|
||||
}
|
||||
|
||||
type BlendProcessor = LoadTransformAndSave<BlendSourceLoader, BlendTransformer, BlendSaver>;
|
||||
|
||||
pub struct BlendAssetProcessingPlugin;
|
||||
|
||||
impl Plugin for BlendAssetProcessingPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.init_asset::<BlendSource>()
|
||||
.init_asset::<ProcessedBlend>()
|
||||
.register_asset_loader(BlendSourceLoader)
|
||||
.register_asset_processor(BlendProcessor::new(BlendTransformer, BlendSaver))
|
||||
.set_default_asset_processor::<BlendProcessor>("blend");
|
||||
}
|
||||
}
|
||||
|
||||
struct TempDir(PathBuf);
|
||||
|
||||
impl TempDir {
|
||||
fn new() -> io::Result<Self> {
|
||||
let stamp = SystemTime::now()
|
||||
.duration_since(UNIX_EPOCH)
|
||||
.unwrap_or_default()
|
||||
.as_nanos();
|
||||
let path =
|
||||
std::env::temp_dir().join(format!("shinespark-blend-{}-{stamp}", std::process::id()));
|
||||
fs::create_dir_all(&path)?;
|
||||
Ok(Self(path))
|
||||
}
|
||||
fn path(&self) -> &Path {
|
||||
&self.0
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for TempDir {
|
||||
fn drop(&mut self) {
|
||||
let _ = fs::remove_dir_all(&self.0);
|
||||
}
|
||||
}
|
||||
|
||||
fn asset_root() -> PathBuf {
|
||||
std::env::var_os("BEVY_ASSET_ROOT")
|
||||
.map(PathBuf::from)
|
||||
.unwrap_or_else(|| std::env::current_dir().unwrap_or_default().join("assets"))
|
||||
}
|
||||
|
||||
fn locate_source(path: &Path) -> Option<PathBuf> {
|
||||
let root = asset_root();
|
||||
[root.join(path), PathBuf::from(path)]
|
||||
.into_iter()
|
||||
.find(|candidate| candidate.is_file())
|
||||
}
|
||||
|
||||
fn physical_to_asset_path(path: &Path, root: &Path) -> Option<String> {
|
||||
let canonical = fs::canonicalize(path).ok()?;
|
||||
let root = fs::canonicalize(root).ok()?;
|
||||
let relative = canonical.strip_prefix(root).ok()?;
|
||||
Some(relative.to_string_lossy().replace('\\', "/"))
|
||||
}
|
||||
|
||||
fn make_glb(
|
||||
gltf_path: &Path,
|
||||
temp: &TempDir,
|
||||
model_asset_path: &Path,
|
||||
asset_root: &Path,
|
||||
) -> io::Result<Vec<u8>> {
|
||||
let mut json: serde_json::Value = serde_json::from_slice(&fs::read(gltf_path)?)
|
||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
||||
let bin_name = json["buffers"][0]["uri"].as_str().ok_or_else(|| {
|
||||
io::Error::new(io::ErrorKind::InvalidData, "glTF has no binary buffer URI")
|
||||
})?;
|
||||
let mut bin = fs::read(temp.path().join(bin_name))?;
|
||||
let model_parent = model_asset_path.parent().unwrap_or_else(|| Path::new(""));
|
||||
let image_count = json["images"].as_array().map_or(0, Vec::len);
|
||||
if image_count > 0 && !json["bufferViews"].is_array() {
|
||||
return Err(io::Error::new(
|
||||
io::ErrorKind::InvalidData,
|
||||
"glTF bufferViews are not an array",
|
||||
));
|
||||
}
|
||||
for index in 0..image_count {
|
||||
let uri = json["images"][index]
|
||||
.get("uri")
|
||||
.and_then(serde_json::Value::as_str)
|
||||
.map(str::to_owned);
|
||||
let Some(uri) = uri else { continue };
|
||||
if uri.starts_with("data:") {
|
||||
continue;
|
||||
}
|
||||
let uri_path = temp.path().join(uri);
|
||||
if let Some(asset_path) = physical_to_asset_path(&uri_path, asset_root) {
|
||||
json["images"][index]["uri"] =
|
||||
serde_json::Value::String(relative_uri(model_parent, Path::new(&asset_path)));
|
||||
} else {
|
||||
let bytes = fs::read(&uri_path)?;
|
||||
while bin.len() % 4 != 0 {
|
||||
bin.push(0);
|
||||
}
|
||||
let offset = bin.len();
|
||||
bin.extend_from_slice(&bytes);
|
||||
let mime = mime_type(&uri_path);
|
||||
let view = json["bufferViews"].as_array().unwrap().len();
|
||||
json["bufferViews"]
|
||||
.as_array_mut()
|
||||
.unwrap()
|
||||
.push(serde_json::json!({
|
||||
"buffer": 0,
|
||||
"byteOffset": offset,
|
||||
"byteLength": bytes.len(),
|
||||
}));
|
||||
json["images"][index].as_object_mut().unwrap().remove("uri");
|
||||
json["images"][index]["bufferView"] = serde_json::Value::from(view);
|
||||
json["images"][index]["mimeType"] = serde_json::Value::String(mime.to_owned());
|
||||
}
|
||||
}
|
||||
json["buffers"][0]["byteLength"] = serde_json::Value::from(bin.len());
|
||||
json["buffers"][0].as_object_mut().unwrap().remove("uri");
|
||||
let mut json_bytes = serde_json::to_vec(&json).map_err(io::Error::other)?;
|
||||
while json_bytes.len() % 4 != 0 {
|
||||
json_bytes.push(b' ');
|
||||
}
|
||||
while bin.len() % 4 != 0 {
|
||||
bin.push(0);
|
||||
}
|
||||
let length = 12 + 8 + json_bytes.len() + 8 + bin.len();
|
||||
let mut glb = Vec::with_capacity(length);
|
||||
glb.extend_from_slice(b"glTF");
|
||||
glb.extend_from_slice(&2u32.to_le_bytes());
|
||||
glb.extend_from_slice(&(length as u32).to_le_bytes());
|
||||
glb.extend_from_slice(&(json_bytes.len() as u32).to_le_bytes());
|
||||
glb.extend_from_slice(b"JSON");
|
||||
glb.extend_from_slice(&json_bytes);
|
||||
glb.extend_from_slice(&(bin.len() as u32).to_le_bytes());
|
||||
glb.extend_from_slice(b"BIN\0");
|
||||
glb.extend_from_slice(&bin);
|
||||
Ok(glb)
|
||||
}
|
||||
|
||||
fn relative_uri(from: &Path, to: &Path) -> String {
|
||||
let from: Vec<_> = from.components().collect();
|
||||
let to: Vec<_> = to.components().collect();
|
||||
let common = from.iter().zip(&to).take_while(|(a, b)| a == b).count();
|
||||
let mut result = PathBuf::new();
|
||||
for _ in common..from.len() {
|
||||
result.push("..");
|
||||
}
|
||||
for component in &to[common..] {
|
||||
result.push(component.as_os_str());
|
||||
}
|
||||
result.to_string_lossy().replace('\\', "/")
|
||||
}
|
||||
|
||||
fn mime_type(path: &Path) -> &'static str {
|
||||
match path
|
||||
.extension()
|
||||
.and_then(|e| e.to_str())
|
||||
.unwrap_or_default()
|
||||
.to_ascii_lowercase()
|
||||
.as_str()
|
||||
{
|
||||
"jpg" | "jpeg" => "image/jpeg",
|
||||
"webp" => "image/webp",
|
||||
_ => "image/png",
|
||||
}
|
||||
}
|
||||
@@ -1,80 +0,0 @@
|
||||
import bpy
|
||||
import json
|
||||
import os
|
||||
import sys
|
||||
|
||||
|
||||
def main():
|
||||
output = sys.argv[sys.argv.index("--") + 1]
|
||||
actions_path = sys.argv[sys.argv.index("--") + 2]
|
||||
source_path = sys.argv[sys.argv.index("--") + 3]
|
||||
loaded_path = os.path.realpath(bpy.data.filepath)
|
||||
expected_path = os.path.realpath(source_path)
|
||||
if loaded_path != expected_path:
|
||||
raise RuntimeError(
|
||||
f"Blender loaded {loaded_path!r} instead of {expected_path!r}"
|
||||
)
|
||||
if not bpy.data.objects or not bpy.data.meshes:
|
||||
raise RuntimeError("Blender loaded an empty scene")
|
||||
with open(actions_path) as file:
|
||||
actions_to_keep = set(json.load(file))
|
||||
|
||||
for obj in bpy.data.objects:
|
||||
if not obj.animation_data:
|
||||
continue
|
||||
for track in list(obj.animation_data.nla_tracks):
|
||||
if track.name.startswith("[Action Stash]"):
|
||||
obj.animation_data.nla_tracks.remove(track)
|
||||
|
||||
nla_tracks = [
|
||||
track
|
||||
for obj in bpy.data.objects
|
||||
if obj.animation_data
|
||||
for track in obj.animation_data.nla_tracks
|
||||
]
|
||||
use_nla_tracks = bool(nla_tracks)
|
||||
|
||||
# For blends without NLA tracks, use the actions referenced by the fighter
|
||||
# manifest instead of sampling every source action.
|
||||
if not use_nla_tracks and actions_to_keep:
|
||||
from io_scene_gltf2 import GLTF2_filter_action
|
||||
|
||||
if not hasattr(bpy.types.Scene, "gltf_action_filter"):
|
||||
bpy.types.Scene.gltf_action_filter = bpy.props.CollectionProperty(
|
||||
type=GLTF2_filter_action
|
||||
)
|
||||
scene = bpy.context.scene
|
||||
scene.gltf_action_filter.clear()
|
||||
for action in bpy.data.actions:
|
||||
item = scene.gltf_action_filter.add()
|
||||
item.action = action
|
||||
item.keep = action.name in actions_to_keep
|
||||
|
||||
bpy.ops.export_scene.gltf(
|
||||
filepath=output,
|
||||
export_format="GLTF_SEPARATE",
|
||||
export_keep_originals=True,
|
||||
export_extras=True,
|
||||
export_animations=True,
|
||||
export_skins=True,
|
||||
export_morph=True,
|
||||
export_yup=True,
|
||||
export_def_bones=True,
|
||||
export_action_filter=False,
|
||||
export_animation_mode="NLA_TRACKS" if use_nla_tracks else "ACTIONS",
|
||||
)
|
||||
|
||||
dependencies = []
|
||||
for image in bpy.data.images:
|
||||
if image.source not in {"FILE", "TILED"}:
|
||||
continue
|
||||
path = image.filepath_raw or image.filepath
|
||||
if path and not image.packed_file:
|
||||
dependencies.append(bpy.path.abspath(path))
|
||||
|
||||
with open(os.path.join(os.path.dirname(output), "export-manifest.json"), "w") as file:
|
||||
json.dump({"dependencies": sorted(set(dependencies))}, file)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
+5
-9
@@ -5,7 +5,7 @@ use bevy_ggrs::GgrsFrameTiming;
|
||||
|
||||
use crate::{
|
||||
debug_tools::DebugSettings,
|
||||
fighter::{manifest::FighterManifest, motion::{sample_presentation_translation_with_snap, FighterPresentationSnap}},
|
||||
fighter::{manifest::FighterManifest, motion::sample_presentation_translation},
|
||||
stage::manifest::StageCameraProfile,
|
||||
};
|
||||
|
||||
@@ -313,7 +313,6 @@ fn update_match_camera(
|
||||
&crate::fighter::motion::FighterPreviousTranslation,
|
||||
&crate::fighter::Fighter,
|
||||
&crate::fighter::FighterFacingDirection,
|
||||
&FighterPresentationSnap,
|
||||
&mut FighterCameraExtents,
|
||||
),
|
||||
With<crate::player::Player>,
|
||||
@@ -330,17 +329,16 @@ fn update_match_camera(
|
||||
let subjects = fighters
|
||||
.iter_mut()
|
||||
.map(
|
||||
|(translation, previous_translation, fighter, facing, presentation_snap, mut extents)| {
|
||||
|(translation, previous_translation, fighter, facing, mut extents)| {
|
||||
let manifest = manifests
|
||||
.get(&fighter.manifest)
|
||||
.expect("Fighter manifest should be valid");
|
||||
fighter_subject_bounds(
|
||||
sample_presentation_translation_with_snap(
|
||||
sample_presentation_translation(
|
||||
*previous_translation,
|
||||
*translation,
|
||||
timing.overstep_fraction(),
|
||||
debug_settings.motion_sampling,
|
||||
*presentation_snap,
|
||||
),
|
||||
manifest.camera,
|
||||
*facing,
|
||||
@@ -467,7 +465,6 @@ fn debug_draw_camera(
|
||||
&crate::fighter::motion::FighterPreviousTranslation,
|
||||
&crate::fighter::Fighter,
|
||||
&crate::fighter::FighterFacingDirection,
|
||||
&FighterPresentationSnap,
|
||||
&FighterCameraExtents,
|
||||
),
|
||||
With<crate::player::Player>,
|
||||
@@ -489,16 +486,15 @@ fn debug_draw_camera(
|
||||
Color::srgb(1.0, 0.5, 0.0),
|
||||
);
|
||||
draw_rectangle(&mut gizmos, camera.frame, Color::srgb(1.0, 1.0, 0.0));
|
||||
for (translation, previous_translation, fighter, _facing, presentation_snap, extents) in &fighters {
|
||||
for (translation, previous_translation, fighter, _facing, extents) in &fighters {
|
||||
let manifest = manifests
|
||||
.get(&fighter.manifest)
|
||||
.expect("Fighter manifest should be valid");
|
||||
let center = sample_presentation_translation_with_snap(
|
||||
let center = sample_presentation_translation(
|
||||
*previous_translation,
|
||||
*translation,
|
||||
timing.overstep_fraction(),
|
||||
debug_settings.motion_sampling,
|
||||
*presentation_snap,
|
||||
) + Vec2::Y * manifest.camera.vertical_origin_offset.to_num::<f32>();
|
||||
draw_rectangle(
|
||||
&mut gizmos,
|
||||
|
||||
+4
-62
@@ -3,9 +3,11 @@
|
||||
use std::{collections::HashMap, time::Duration};
|
||||
|
||||
use bevy::{
|
||||
camera::{CameraOutputMode, visibility::RenderLayers}, input::InputSystems, prelude::*, render::render_resource::BlendState, settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup},
|
||||
input::InputSystems,
|
||||
prelude::*,
|
||||
settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup},
|
||||
};
|
||||
use bevy_egui::{EguiContexts, EguiGlobalSettings, EguiPrimaryContextPass, PrimaryEguiContext, egui};
|
||||
use bevy_egui::{EguiContexts, EguiPrimaryContextPass, egui};
|
||||
use bevy_ggrs::{RollbackFrameRate, RunGgrsSystems};
|
||||
use enum_cycling::EnumCycle;
|
||||
use enum_cycling_derive::EnumCycle;
|
||||
@@ -109,14 +111,11 @@ impl FighterDebugRowKind {
|
||||
enum DebugFlag {
|
||||
Network,
|
||||
Ecb,
|
||||
BlastZones,
|
||||
StageCollision,
|
||||
SpawnPositions,
|
||||
AnimationBones,
|
||||
AttackHitboxes,
|
||||
Hurtboxes,
|
||||
Camera,
|
||||
LedgeGrab,
|
||||
DrawThroughGeometry,
|
||||
FrameStepping,
|
||||
}
|
||||
@@ -165,10 +164,6 @@ const FIGHTER_MENU: &[DebugMenuEntry] = &[
|
||||
label: "Attack hitboxes",
|
||||
flag: DebugFlag::AttackHitboxes,
|
||||
},
|
||||
DebugMenuEntry::Toggle {
|
||||
label: "Ledge grab",
|
||||
flag: DebugFlag::LedgeGrab,
|
||||
},
|
||||
DebugMenuEntry::Toggle {
|
||||
label: "Hurtboxes",
|
||||
flag: DebugFlag::Hurtboxes,
|
||||
@@ -180,14 +175,6 @@ const WORLD_MENU: &[DebugMenuEntry] = &[
|
||||
label: "Stage collision",
|
||||
flag: DebugFlag::StageCollision,
|
||||
},
|
||||
DebugMenuEntry::Toggle {
|
||||
label: "Blast zones",
|
||||
flag: DebugFlag::BlastZones,
|
||||
},
|
||||
DebugMenuEntry::Toggle {
|
||||
label: "Spawn points",
|
||||
flag: DebugFlag::SpawnPositions,
|
||||
},
|
||||
DebugMenuEntry::GameSpeed {
|
||||
label: "Game speed",
|
||||
},
|
||||
@@ -258,14 +245,11 @@ pub struct DebugSettings {
|
||||
pub frame_stepping: bool,
|
||||
pub network: bool,
|
||||
pub ecb: bool,
|
||||
pub blast_zones: bool,
|
||||
pub stage_collision: bool,
|
||||
pub spawn_positions: bool,
|
||||
pub animation_bones: bool,
|
||||
pub attack_hitboxes: bool,
|
||||
pub hurtboxes: bool,
|
||||
pub camera: bool,
|
||||
pub ledge_grab: bool,
|
||||
pub draw_through_geometry: bool,
|
||||
pub motion_sampling: PresentationMotionMode,
|
||||
pub game_speed: GameSpeedDebug,
|
||||
@@ -282,14 +266,11 @@ impl Default for DebugSettings {
|
||||
frame_stepping: false,
|
||||
network: false,
|
||||
ecb: false,
|
||||
blast_zones: false,
|
||||
stage_collision: false,
|
||||
spawn_positions: false,
|
||||
animation_bones: false,
|
||||
attack_hitboxes: false,
|
||||
hurtboxes: false,
|
||||
camera: false,
|
||||
ledge_grab: false,
|
||||
draw_through_geometry: false,
|
||||
motion_sampling: PresentationMotionMode::default(),
|
||||
game_speed: GameSpeedDebug::Full,
|
||||
@@ -349,15 +330,12 @@ impl DebugSettings {
|
||||
match flag {
|
||||
DebugFlag::Network => self.network,
|
||||
DebugFlag::Ecb => self.ecb,
|
||||
DebugFlag::BlastZones => self.blast_zones,
|
||||
DebugFlag::SpawnPositions => self.spawn_positions,
|
||||
DebugFlag::StageCollision => self.stage_collision,
|
||||
DebugFlag::AnimationBones => self.animation_bones,
|
||||
DebugFlag::AttackHitboxes => self.attack_hitboxes,
|
||||
DebugFlag::Hurtboxes => self.hurtboxes,
|
||||
DebugFlag::DrawThroughGeometry => self.draw_through_geometry,
|
||||
DebugFlag::Camera => self.camera,
|
||||
DebugFlag::LedgeGrab => self.ledge_grab,
|
||||
DebugFlag::FrameStepping => self.frame_stepping,
|
||||
}
|
||||
}
|
||||
@@ -366,9 +344,7 @@ impl DebugSettings {
|
||||
match flag {
|
||||
DebugFlag::Network => self.network = !self.network,
|
||||
DebugFlag::Ecb => self.ecb = !self.ecb,
|
||||
DebugFlag::BlastZones => self.blast_zones = !self.blast_zones,
|
||||
DebugFlag::StageCollision => self.stage_collision = !self.stage_collision,
|
||||
DebugFlag::SpawnPositions => self.spawn_positions = !self.spawn_positions,
|
||||
DebugFlag::AnimationBones => self.animation_bones = !self.animation_bones,
|
||||
DebugFlag::AttackHitboxes => self.attack_hitboxes = !self.attack_hitboxes,
|
||||
DebugFlag::Hurtboxes => self.hurtboxes = !self.hurtboxes,
|
||||
@@ -376,7 +352,6 @@ impl DebugSettings {
|
||||
self.draw_through_geometry = !self.draw_through_geometry
|
||||
}
|
||||
DebugFlag::Camera => self.camera = !self.camera,
|
||||
DebugFlag::LedgeGrab => self.ledge_grab = !self.ledge_grab,
|
||||
DebugFlag::FrameStepping => self.frame_stepping = !self.frame_stepping,
|
||||
}
|
||||
}
|
||||
@@ -422,7 +397,6 @@ impl Plugin for DebugToolsPlugin {
|
||||
.before(RunGgrsSystems)
|
||||
.run_if(in_state(AppState::InMatch)),
|
||||
)
|
||||
.add_systems(Startup, spawn_egui_camera)
|
||||
.add_systems(PreUpdate, restore_frame_step_time.after(RunGgrsSystems))
|
||||
.add_systems(
|
||||
Update,
|
||||
@@ -434,26 +408,6 @@ impl Plugin for DebugToolsPlugin {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn spawn_egui_camera(mut commands: Commands, mut egui_global_settings: ResMut<EguiGlobalSettings>,) {
|
||||
egui_global_settings.auto_create_primary_context = false;
|
||||
commands.spawn((
|
||||
// The `PrimaryEguiContext` component requires everything needed to render a primary context.
|
||||
PrimaryEguiContext,
|
||||
Camera2d,
|
||||
// Setting RenderLayers to none makes sure we won't render anything apart from the UI.
|
||||
RenderLayers::none(),
|
||||
Camera {
|
||||
order: 2,
|
||||
output_mode: CameraOutputMode::Write {
|
||||
blend_state: Some(BlendState::ALPHA_BLENDING),
|
||||
clear_color: ClearColorConfig::None,
|
||||
},
|
||||
clear_color: ClearColorConfig::Custom(Color::NONE),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
}
|
||||
|
||||
fn player_handles(players: &Query<&Player>) -> Vec<usize> {
|
||||
let mut handles = players
|
||||
.iter()
|
||||
@@ -911,14 +865,6 @@ pub fn stage_collision_enabled(settings: Res<DebugSettings>) -> bool {
|
||||
settings.stage_collision
|
||||
}
|
||||
|
||||
pub fn blast_zones_enabled(settings: Res<DebugSettings>) -> bool {
|
||||
settings.blast_zones
|
||||
}
|
||||
|
||||
pub fn spawn_positions_enabled(settings: Res<DebugSettings>) -> bool {
|
||||
settings.spawn_positions
|
||||
}
|
||||
|
||||
pub fn animation_bones_enabled(settings: Res<DebugSettings>) -> bool {
|
||||
settings.animation_bones
|
||||
}
|
||||
@@ -935,10 +881,6 @@ pub fn camera_debug_enabled(settings: Res<DebugSettings>) -> bool {
|
||||
settings.camera
|
||||
}
|
||||
|
||||
pub fn ledge_grab_enabled(settings: Res<DebugSettings>) -> bool {
|
||||
settings.ledge_grab
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
@@ -1,26 +1,12 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::{
|
||||
camera::MatchCamera,
|
||||
fighter::{
|
||||
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake,
|
||||
FighterInvulnerabilityState, FighterLedgeInformation, FighterPendingRespawn,
|
||||
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState,
|
||||
FighterTranslation, FighterVelocity,
|
||||
animation::FighterAnimationFrame,
|
||||
attack::{
|
||||
FighterDamage, FighterKnockbackState, FighterKnockbackVelocity,
|
||||
FighterPendingHitReaction, FighterPendingHits, FighterSolvedHurtboxes,
|
||||
FighterStaleMoveQueue,
|
||||
},
|
||||
baked_animation::FighterBoneMatrices,
|
||||
ecb::FighterDesiredECB,
|
||||
state::FighterState,
|
||||
},
|
||||
input::FighterInput,
|
||||
match_runtime::MatchState,
|
||||
player::Player,
|
||||
stage::line::StageCollision,
|
||||
camera::MatchCamera, fighter::{
|
||||
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity, Grounded, animation::FighterAnimationFrame, attack::{
|
||||
FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
|
||||
FighterSolvedHurtboxes, FighterStaleMoveQueue,
|
||||
}, baked_animation::FighterBoneMatrices, state::FighterState,
|
||||
}, input::FighterInput, player::Player, stage::line::StageCollision,
|
||||
};
|
||||
|
||||
#[derive(Resource, Default)]
|
||||
@@ -33,7 +19,6 @@ struct Checkpoint {
|
||||
fighters: Vec<FighterCheckpoint>,
|
||||
stage_collision: StageCollision,
|
||||
pending_hits: FighterPendingHits,
|
||||
match_state: MatchState,
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
@@ -41,7 +26,6 @@ struct FighterCheckpoint {
|
||||
entity: Entity,
|
||||
handle: usize,
|
||||
ecb: FighterECB,
|
||||
desired_ecb: FighterDesiredECB,
|
||||
previous_ecb: crate::fighter::ecb::FighterPreviousECB,
|
||||
velocity: FighterVelocity,
|
||||
translation: FighterTranslation,
|
||||
@@ -56,15 +40,11 @@ struct FighterCheckpoint {
|
||||
hitstop: FighterHitstop,
|
||||
hitstop_shake: FighterHitstopShake,
|
||||
knockback_velocity: FighterKnockbackVelocity,
|
||||
knockback_state: FighterKnockbackState,
|
||||
stale_moves: FighterStaleMoveQueue,
|
||||
hitboxes: FighterHitboxes,
|
||||
solved_hurtboxes: FighterSolvedHurtboxes,
|
||||
bone_matrices: FighterBoneMatrices,
|
||||
surface: FighterSurfaceState,
|
||||
pending_respawn: FighterPendingRespawn,
|
||||
invulnerability_state: FighterInvulnerabilityState,
|
||||
ledge_information: FighterLedgeInformation,
|
||||
grounded: bool,
|
||||
}
|
||||
|
||||
pub(super) fn save_or_restore(world: &mut World) {
|
||||
@@ -109,12 +89,10 @@ pub(super) fn save_or_restore(world: &mut World) {
|
||||
checkpoint_fighters.push(checkpoint);
|
||||
}
|
||||
let pending_hits = world.resource::<FighterPendingHits>().clone();
|
||||
let match_state = world.resource::<MatchState>().clone();
|
||||
world.resource_mut::<DebugSaveState>().checkpoint = Some(Checkpoint {
|
||||
fighters: checkpoint_fighters,
|
||||
stage_collision,
|
||||
pending_hits,
|
||||
match_state,
|
||||
});
|
||||
info!("Saved debug game state");
|
||||
return;
|
||||
@@ -147,7 +125,6 @@ pub(super) fn save_or_restore(world: &mut World) {
|
||||
|
||||
let mut entity = world.entity_mut(saved.entity);
|
||||
entity.insert(saved.ecb);
|
||||
entity.insert(saved.desired_ecb);
|
||||
entity.insert(saved.previous_ecb);
|
||||
entity.insert(saved.velocity);
|
||||
entity.insert(saved.translation);
|
||||
@@ -162,19 +139,18 @@ pub(super) fn save_or_restore(world: &mut World) {
|
||||
entity.insert(saved.hitstop);
|
||||
entity.insert(saved.hitstop_shake);
|
||||
entity.insert(saved.knockback_velocity);
|
||||
entity.insert(saved.knockback_state);
|
||||
entity.insert(saved.stale_moves.clone());
|
||||
entity.insert(saved.hitboxes.clone());
|
||||
entity.insert(saved.solved_hurtboxes.clone());
|
||||
entity.insert(saved.bone_matrices.clone());
|
||||
entity.insert(saved.surface.clone());
|
||||
entity.insert(saved.pending_respawn.clone());
|
||||
entity.insert(saved.invulnerability_state.clone());
|
||||
entity.insert(saved.ledge_information.clone());
|
||||
if saved.grounded {
|
||||
entity.insert(Grounded);
|
||||
} else {
|
||||
entity.remove::<Grounded>();
|
||||
}
|
||||
}
|
||||
world.insert_resource(checkpoint.pending_hits.clone());
|
||||
world.insert_resource(checkpoint.stage_collision);
|
||||
world.insert_resource(checkpoint.match_state);
|
||||
for mut match_camera in world.query::<&mut MatchCamera>().iter_mut(world) {
|
||||
match_camera.needs_snap = true;
|
||||
}
|
||||
@@ -187,7 +163,6 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
|
||||
entity,
|
||||
handle: fighter.get::<Player>()?.handle,
|
||||
ecb: *fighter.get::<FighterECB>()?,
|
||||
desired_ecb: *fighter.get::<FighterDesiredECB>()?,
|
||||
previous_ecb: *fighter.get::<crate::fighter::ecb::FighterPreviousECB>()?,
|
||||
velocity: *fighter.get::<FighterVelocity>()?,
|
||||
translation: *fighter.get::<FighterTranslation>()?,
|
||||
@@ -202,15 +177,11 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
|
||||
hitstop: *fighter.get::<FighterHitstop>()?,
|
||||
hitstop_shake: *fighter.get::<FighterHitstopShake>()?,
|
||||
knockback_velocity: *fighter.get::<FighterKnockbackVelocity>()?,
|
||||
knockback_state: *fighter.get::<FighterKnockbackState>()?,
|
||||
stale_moves: fighter.get::<FighterStaleMoveQueue>()?.clone(),
|
||||
hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
|
||||
solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
|
||||
bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
|
||||
surface: fighter.get::<FighterSurfaceState>()?.clone(),
|
||||
pending_respawn: fighter.get::<FighterPendingRespawn>()?.clone(),
|
||||
invulnerability_state: fighter.get::<FighterInvulnerabilityState>()?.clone(),
|
||||
ledge_information: fighter.get::<FighterLedgeInformation>()?.clone(),
|
||||
grounded: fighter.contains::<Grounded>(),
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
use bevy_egui::egui::Color32;
|
||||
|
||||
pub trait ColorToEgui {
|
||||
fn to_egui(&self) -> Color32;
|
||||
}
|
||||
|
||||
impl ColorToEgui for bevy::color::Srgba {
|
||||
fn to_egui(&self) -> Color32 {
|
||||
Color32::from_rgba_unmultiplied(
|
||||
(self.red * 255.0) as u8,
|
||||
(self.green * 255.0) as u8,
|
||||
(self.blue * 255.0) as u8,
|
||||
(self.alpha * 255.0) as u8,
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -84,15 +84,6 @@ pub enum AnimKind {
|
||||
AirDodge,
|
||||
Fall,
|
||||
Turn,
|
||||
CrouchEnter,
|
||||
CrouchIdle,
|
||||
CrouchExit,
|
||||
LedgeWait,
|
||||
LedgeJump,
|
||||
LedgeGetUp,
|
||||
LedgeGrab,
|
||||
|
||||
PlatformPass,
|
||||
|
||||
FlinchGround,
|
||||
FlinchAir,
|
||||
@@ -102,9 +93,4 @@ pub enum AnimKind {
|
||||
AttackUpTilt,
|
||||
AttackForwardTilt,
|
||||
AttackDownTilt,
|
||||
AttackNeutralAir,
|
||||
AttackForwardAir,
|
||||
AttackDownAir,
|
||||
AttackDash,
|
||||
AttackUpSmash,
|
||||
}
|
||||
|
||||
@@ -15,16 +15,6 @@ pub fn apply_directional_influence(
|
||||
let (sin, cos) = attack_angle.sin_cos();
|
||||
let base_launch_direction = FGVec2::new(cos, sin);
|
||||
|
||||
apply_directional_influence_to_direction(receiver_stick, base_launch_direction, di_max_angle)
|
||||
}
|
||||
|
||||
/// Applies DI to an already-computed launch direction. This is used after
|
||||
/// knockback stacking, where the resulting angle may differ from either hit.
|
||||
pub fn apply_directional_influence_to_direction(
|
||||
receiver_stick: FGVec2,
|
||||
base_launch_direction: FGVec2,
|
||||
di_max_angle: FGi32,
|
||||
) -> FGVec2 {
|
||||
let Some(base_launch_direction) = base_launch_direction.normalize() else {
|
||||
return FGVec2::ZERO;
|
||||
};
|
||||
@@ -40,20 +30,14 @@ pub fn apply_directional_influence_to_direction(
|
||||
-di_max_angle.to_fixed::<FGWide>(),
|
||||
di_max_angle.to_fixed::<FGWide>(),
|
||||
);
|
||||
let (sin, cos) = angle_change.to_fixed::<FGi32>().sin_cos();
|
||||
FGVec2::new(
|
||||
base_launch_direction.x * cos - base_launch_direction.y * sin,
|
||||
base_launch_direction.x * sin + base_launch_direction.y * cos,
|
||||
)
|
||||
.normalize_or_zero()
|
||||
let (sin, cos) = (attack_angle + angle_change.to_fixed::<FGi32>()).sin_cos();
|
||||
FGVec2::new(cos, sin).normalize_or_zero()
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use crate::{
|
||||
fighter::attack::directional_influence::{
|
||||
apply_directional_influence, apply_directional_influence_to_direction,
|
||||
},
|
||||
fighter::attack::directional_influence::apply_directional_influence,
|
||||
math::{int::FGi32, vec::FGVec2},
|
||||
};
|
||||
|
||||
@@ -82,17 +66,4 @@ mod test {
|
||||
assert!(di.x > FGi32::ZERO);
|
||||
assert!(di.y < FGi32::ZERO);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn vector_di_preserves_a_stacked_direction_without_input() {
|
||||
let direction = FGVec2::lit("-0.6", "0.8");
|
||||
let result = apply_directional_influence_to_direction(
|
||||
FGVec2::ZERO,
|
||||
direction,
|
||||
FGi32::lit("18.0"),
|
||||
);
|
||||
const EPSILON: FGi32 = FGi32::from_bits(6);
|
||||
assert!(result.x.abs_diff(direction.x) < EPSILON);
|
||||
assert!(result.y.abs_diff(direction.y) < EPSILON);
|
||||
}
|
||||
}
|
||||
|
||||
+17
-241
@@ -8,7 +8,6 @@ use bevy::prelude::*;
|
||||
use bevy_ggrs::{Rollback, RollbackApp, prelude::GgrsSchedule};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::fighter::FighterInvulnerabilityState;
|
||||
use crate::{
|
||||
fighter::{
|
||||
Fighter, FighterAttributes, FighterFacingDirection, FighterHitboxes,
|
||||
@@ -33,76 +32,7 @@ use crate::{
|
||||
#[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)]
|
||||
pub struct FighterKnockbackVelocity(pub FGVec2);
|
||||
|
||||
/// Lifecycle state for the currently active launch velocity.
|
||||
///
|
||||
/// This counts frames where knockback was actually applied to movement; hitstop
|
||||
/// therefore does not advance it. Melee uses this age to decide whether a
|
||||
/// subsequent airborne hit replaces or stacks with the previous launch.
|
||||
#[derive(Component, Default, Hash, Debug, Copy, Clone)]
|
||||
pub struct FighterKnockbackState {
|
||||
pub frames_since_launch: u32,
|
||||
}
|
||||
|
||||
impl FighterKnockbackState {
|
||||
pub fn restart(&mut self) {
|
||||
self.frames_since_launch = 0;
|
||||
}
|
||||
|
||||
pub fn clear(&mut self) {
|
||||
self.frames_since_launch = 0;
|
||||
}
|
||||
|
||||
pub fn advance(&mut self) {
|
||||
self.frames_since_launch = self.frames_since_launch.saturating_add(1);
|
||||
}
|
||||
|
||||
pub fn can_stack(&self, minimum_frames: u32) -> bool {
|
||||
self.frames_since_launch >= minimum_frames
|
||||
}
|
||||
}
|
||||
|
||||
fn stack_knockback_component(previous: FGi32, new: FGi32) -> FGi32 {
|
||||
if previous.is_zero() {
|
||||
return new;
|
||||
}
|
||||
if new.is_zero() {
|
||||
return previous;
|
||||
}
|
||||
|
||||
if previous.signum() != new.signum() {
|
||||
previous + new
|
||||
} else if previous.abs() > new.abs() {
|
||||
previous
|
||||
} else {
|
||||
new
|
||||
}
|
||||
}
|
||||
|
||||
/// Applies Melee's knockback-stacking rule independently to both axes.
|
||||
pub fn stack_knockback(previous: FGVec2, new: FGVec2) -> FGVec2 {
|
||||
FGVec2::new(
|
||||
stack_knockback_component(previous.x, new.x),
|
||||
stack_knockback_component(previous.y, new.y),
|
||||
)
|
||||
}
|
||||
|
||||
pub fn decay_knockback(
|
||||
velocity: &mut FighterKnockbackVelocity,
|
||||
state: &mut FighterKnockbackState,
|
||||
decay_per_frame: FGi32,
|
||||
) {
|
||||
let speed = velocity.length();
|
||||
let next_speed = speed.saturating_sub(decay_per_frame).max(FGi32::ZERO);
|
||||
velocity.0 = velocity.normalize_or_zero() * next_speed;
|
||||
|
||||
if next_speed.is_zero() {
|
||||
state.clear();
|
||||
} else {
|
||||
state.advance();
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash, PartialEq, Eq, PartialOrd, Ord)]
|
||||
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash, PartialEq)]
|
||||
pub struct FighterDamage(FGi32);
|
||||
|
||||
impl std::fmt::Display for FighterDamage {
|
||||
@@ -121,8 +51,7 @@ pub enum HitReactionKind {
|
||||
pub struct FighterHitReaction {
|
||||
pub launch_velocity: FGi32,
|
||||
pub launch_angle: FGi32,
|
||||
pub victim_hitstop_frames: HitStop,
|
||||
pub attacker_hitstop_frames: HitStop,
|
||||
pub hitstop_frames: HitStop,
|
||||
pub hitstun_frames: u32,
|
||||
pub kind: HitReactionKind,
|
||||
pub damage: FighterDamage,
|
||||
@@ -142,53 +71,6 @@ pub struct FighterLastAttackDebug {
|
||||
pub trajectory_points: Vec<Vec3>,
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod knockback_stacking_tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn same_direction_keeps_the_stronger_component() {
|
||||
assert_eq!(
|
||||
stack_knockback(FGVec2::lit("3", "8"), FGVec2::lit("5", "4")),
|
||||
FGVec2::lit("5", "8")
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn opposing_components_add_independently() {
|
||||
assert_eq!(
|
||||
stack_knockback(FGVec2::lit("3", "8"), FGVec2::lit("-5", "-3")),
|
||||
FGVec2::lit("-2", "5")
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn opposing_components_can_cancel() {
|
||||
assert_eq!(
|
||||
stack_knockback(FGVec2::lit("3", "-4"), FGVec2::lit("-3", "4")),
|
||||
FGVec2::ZERO
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn zero_components_preserve_the_nonzero_value() {
|
||||
assert_eq!(
|
||||
stack_knockback(FGVec2::lit("0", "2"), FGVec2::lit("-3", "0")),
|
||||
FGVec2::lit("-3", "2")
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn stacking_threshold_is_inclusive() {
|
||||
let mut state = FighterKnockbackState {
|
||||
frames_since_launch: 9,
|
||||
};
|
||||
assert!(!state.can_stack(10));
|
||||
state.advance();
|
||||
assert!(state.can_stack(10));
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Default, Clone, Deref, DerefMut, Hash, PartialEq, PartialOrd)]
|
||||
pub struct HitStop(u32);
|
||||
|
||||
@@ -197,7 +79,7 @@ impl HitStop {
|
||||
HitStop(hitstop)
|
||||
}
|
||||
pub fn calculate(attack_damage_stalled: FighterDamage, crouch_cancelling: bool) -> Self {
|
||||
let a = (attack_damage_stalled.0 / FGi32::lit("3.0") + FGi32::lit("3.0")).round_to_zero();
|
||||
let a = (attack_damage_stalled.0 / FGi32::lit("3.0") + FGi32::lit("4.0")).round_to_zero();
|
||||
let crouch_cancelling_factor = if crouch_cancelling {
|
||||
FGi32::lit("0.66666666")
|
||||
} else {
|
||||
@@ -214,12 +96,6 @@ impl HitStop {
|
||||
}
|
||||
}
|
||||
|
||||
impl std::fmt::Display for HitStop {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
write!(f, "{}", self.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
|
||||
pub enum KnockbackType {
|
||||
Normal,
|
||||
@@ -236,15 +112,9 @@ impl KnockbackType {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, PartialEq, Eq, PartialOrd, Ord)]
|
||||
#[derive(Debug, Default, Clone, Serialize, Deserialize)]
|
||||
pub struct Knockback(FGi32);
|
||||
|
||||
impl std::fmt::Display for Knockback {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
write!(f, "{:.2}", self.0)
|
||||
}
|
||||
}
|
||||
|
||||
impl Knockback {
|
||||
pub fn lit(val: &str) -> Self {
|
||||
Self(FGi32::lit(val))
|
||||
@@ -273,15 +143,6 @@ pub enum AttackAngle {
|
||||
Sakurai,
|
||||
}
|
||||
|
||||
impl std::fmt::Display for AttackAngle {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
match self {
|
||||
AttackAngle::Normal(fixed_i32) => write!(f, "{:.2}º", fixed_i32),
|
||||
AttackAngle::Sakurai => write!(f, "Sakurai"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for AttackAngle {
|
||||
fn default() -> Self {
|
||||
AttackAngle::Normal(FGi32::lit("0"))
|
||||
@@ -296,30 +157,6 @@ impl AttackAngle {
|
||||
pub fn make_sakurai() -> Self {
|
||||
Self::Sakurai
|
||||
}
|
||||
|
||||
pub fn get_angle(&self, knockback: &Knockback, is_receiver_grounded: bool, game_settings: &GameSettings) -> FGi32 {
|
||||
match self {
|
||||
AttackAngle::Normal(angle) => {
|
||||
*angle
|
||||
},
|
||||
AttackAngle::Sakurai => {
|
||||
if !is_receiver_grounded {
|
||||
game_settings.fighter_common.sakurai_angle_aerial_angle
|
||||
} else if knockback.0 > game_settings.fighter_common.sakurai_angle_knockback_threshold {
|
||||
game_settings.fighter_common.sakurai_angle_high_knockback_angle
|
||||
} else {
|
||||
game_settings.fighter_common.sakurai_angle_low_knockback_angle
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn to_melee_angle_representation(&self) -> FGi32 {
|
||||
match self {
|
||||
AttackAngle::Normal(fixed_i32) => *fixed_i32,
|
||||
AttackAngle::Sakurai => FGi32::lit("361"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Reflect, PartialEq, Eq, Hash, Clone, Debug, Default, Copy)]
|
||||
@@ -337,25 +174,23 @@ pub enum AttackKind {
|
||||
UpSmash,
|
||||
DownSmash,
|
||||
ForwardSmash,
|
||||
DashAttack,
|
||||
}
|
||||
|
||||
impl AttackKind {
|
||||
pub fn get_animation(&self) -> AnimKind {
|
||||
match self {
|
||||
AttackKind::NeutralAir => AnimKind::AttackNeutralAir,
|
||||
AttackKind::NeutralAir => AnimKind::AttackJab1,
|
||||
AttackKind::Jab => AnimKind::AttackJab1,
|
||||
AttackKind::UpTilt => AnimKind::AttackUpTilt,
|
||||
AttackKind::ForwardAir => AnimKind::AttackForwardAir,
|
||||
AttackKind::DownAir => AnimKind::AttackDownAir,
|
||||
AttackKind::ForwardAir => AnimKind::AttackUpTilt,
|
||||
AttackKind::BackAir => AnimKind::AttackUpTilt,
|
||||
AttackKind::DownAir => AnimKind::AttackUpTilt,
|
||||
AttackKind::UpAir => AnimKind::AttackUpTilt,
|
||||
AttackKind::DownTilt => AnimKind::AttackDownTilt,
|
||||
AttackKind::ForwardTilt => AnimKind::AttackForwardTilt,
|
||||
AttackKind::UpSmash => AnimKind::AttackUpSmash,
|
||||
AttackKind::UpSmash => AnimKind::AttackUpTilt,
|
||||
AttackKind::DownSmash => AnimKind::AttackUpTilt,
|
||||
AttackKind::ForwardSmash => AnimKind::AttackUpTilt,
|
||||
AttackKind::DashAttack => AnimKind::AttackDash,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -364,7 +199,6 @@ impl AttackKind {
|
||||
#[reflect(opaque)]
|
||||
pub struct AttackHitbox {
|
||||
pub id: u32,
|
||||
pub group: u32,
|
||||
pub bone: String,
|
||||
pub damage: FighterDamage,
|
||||
pub offset: FGVec3,
|
||||
@@ -377,14 +211,6 @@ pub struct AttackHitbox {
|
||||
pub end_frame: u32,
|
||||
}
|
||||
|
||||
static ATTACK_HITBOX_ID_PALETTE: [bevy::color::Srgba; 5] = [
|
||||
bevy::color::palettes::tailwind::RED_500,
|
||||
bevy::color::palettes::tailwind::GREEN_500,
|
||||
bevy::color::palettes::tailwind::BLUE_500,
|
||||
bevy::color::palettes::tailwind::FUCHSIA_500,
|
||||
bevy::color::palettes::tailwind::ORANGE_500,
|
||||
];
|
||||
|
||||
const STALE_MOVE_QUEUE_COUNT: usize = 9;
|
||||
|
||||
#[derive(Component, Hash, Clone, Default)]
|
||||
@@ -432,10 +258,6 @@ impl FighterStaleMoveQueue {
|
||||
}
|
||||
|
||||
impl AttackHitbox {
|
||||
pub fn get_debug_draw_color(&self) -> bevy::color::Srgba {
|
||||
ATTACK_HITBOX_ID_PALETTE[self.id as usize % ATTACK_HITBOX_ID_PALETTE.len()]
|
||||
}
|
||||
|
||||
pub fn validate(&self) -> Result<(), String> {
|
||||
if self.bone.trim().is_empty() {
|
||||
return Err("bone name is empty".into());
|
||||
@@ -529,36 +351,6 @@ pub fn update_active_hitbox_list(script: &FighterAttackScript, list: &mut Vec<us
|
||||
);
|
||||
}
|
||||
|
||||
/// Updates both the currently active hitbox intervals and the lifetime of
|
||||
/// their per-group victim histories. A group remains immune only while at
|
||||
/// least one hitbox belonging to that group is active.
|
||||
pub fn update_active_attack(
|
||||
script: &FighterAttackScript,
|
||||
attack: &mut super::FighterActiveAttack,
|
||||
frame: u32,
|
||||
) {
|
||||
update_active_hitbox_list(script, &mut attack.active_hitboxes, frame);
|
||||
|
||||
let mut active_groups = Vec::new();
|
||||
for &index in &attack.active_hitboxes {
|
||||
let group = script.hitboxes[index].group;
|
||||
if !active_groups.contains(&group) {
|
||||
active_groups.push(group);
|
||||
}
|
||||
}
|
||||
|
||||
attack.hit_groups.retain(|state| active_groups.contains(&state.group));
|
||||
for group in active_groups {
|
||||
if !attack.hit_groups.iter().any(|state| state.group == group) {
|
||||
attack.hit_groups.push(super::FighterHitGroupState {
|
||||
group,
|
||||
hit_fighters: Vec::new(),
|
||||
});
|
||||
}
|
||||
}
|
||||
attack.hit_groups.sort_unstable_by_key(|state| state.group);
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, Hash)]
|
||||
pub struct FighterSolvedHurtbox {
|
||||
pub hurtbox_idx: usize,
|
||||
@@ -734,33 +526,31 @@ pub fn intersect_attacks_with_hurtboxes(
|
||||
&Player,
|
||||
&FighterStaleMoveQueue,
|
||||
)>,
|
||||
query_attacked: Query<(Entity, &FighterSolvedHurtboxes, &FighterInvulnerabilityState)>,
|
||||
query_attacked: Query<(Entity, &FighterSolvedHurtboxes)>,
|
||||
mut pending_hits: ResMut<FighterPendingHits>,
|
||||
attack_scripts: Res<Assets<FighterAttackScript>>,
|
||||
) {
|
||||
pending_hits.0.clear();
|
||||
|
||||
for &entity_receiving in &roster.0 {
|
||||
let Ok((_, hurtboxes, invuln_state)) = query_attacked.get(entity_receiving) else {
|
||||
let Ok((_, hurtboxes)) = query_attacked.get(entity_receiving) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
if matches!(*invuln_state, FighterInvulnerabilityState::Intangible { .. }) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for &entity_hurting in &roster.0 {
|
||||
if entity_hurting == entity_receiving {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
let Ok((_, mut hitboxes, _, _, _)) = query_attacker.get_mut(entity_hurting) else {
|
||||
continue;
|
||||
};
|
||||
let Some(active_attack) = hitboxes.0.as_mut() else {
|
||||
continue;
|
||||
};
|
||||
if active_attack.hit_fighters.contains(&entity_receiving) {
|
||||
continue;
|
||||
}
|
||||
|
||||
let attack_script = attack_scripts
|
||||
.get(&active_attack.script)
|
||||
.expect("Attack script should be valid");
|
||||
@@ -770,15 +560,6 @@ pub fn intersect_attacks_with_hurtboxes(
|
||||
for solved_hitbox in active_attack.solved_hitboxes.iter() {
|
||||
if hurtbox.capsule.intersects(solved_hitbox.capsule) {
|
||||
let candidate = solved_hitbox.hitbox_idx;
|
||||
let group = attack_script.hitboxes[candidate].group;
|
||||
let already_hit = active_attack
|
||||
.hit_groups
|
||||
.iter()
|
||||
.find(|state| state.group == group)
|
||||
.is_some_and(|state| state.hit_fighters.contains(&entity_receiving));
|
||||
if already_hit {
|
||||
continue;
|
||||
}
|
||||
if hitting_hitbox_idx.is_none_or(|current: usize| {
|
||||
attack_script.hitboxes[candidate].id
|
||||
< attack_script.hitboxes[current].id
|
||||
@@ -800,15 +581,9 @@ pub fn intersect_attacks_with_hurtboxes(
|
||||
attack_kind: active_attack.kind,
|
||||
hitbox_index: hitting_hitbox_idx,
|
||||
});
|
||||
info!("Hit by hitbox {}!!!!", hitting_hitbox_idx);
|
||||
|
||||
let group = attack_script.hitboxes[hitting_hitbox_idx].group;
|
||||
if let Some(state) = active_attack
|
||||
.hit_groups
|
||||
.iter_mut()
|
||||
.find(|state| state.group == group)
|
||||
{
|
||||
state.hit_fighters.push(entity_receiving);
|
||||
}
|
||||
active_attack.hit_fighters.push(entity_receiving);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -830,6 +605,7 @@ impl Plugin for FighterAttackPlugin {
|
||||
intersect_attacks_with_hurtboxes,
|
||||
)
|
||||
.chain()
|
||||
.after(crate::fighter::baked_animation::update_fighter_bone_matrices)
|
||||
.in_set(GameplaySet::Attacks),
|
||||
);
|
||||
}
|
||||
|
||||
@@ -4,37 +4,21 @@ use bevy_ggrs::prelude::GgrsSchedule;
|
||||
use super::*;
|
||||
use crate::{
|
||||
fighter::{
|
||||
Fighter, FighterHitboxes, FighterHitstop, FighterHitstopShake,
|
||||
FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction,
|
||||
FighterStaleMoveQueue, FighterSurfaceState, errors::FighterErrors,
|
||||
manifest::FighterManifest, state::FighterState,
|
||||
},
|
||||
game_settings::GameSettings,
|
||||
math::int::FGi32,
|
||||
player::Player,
|
||||
schedule::GameplaySet,
|
||||
scripting::FighterAttackScript,
|
||||
Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors, manifest::FighterManifest, state::FighterState,
|
||||
}, game_settings::GameSettings, math::{int::FGi32}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript,
|
||||
};
|
||||
|
||||
pub fn resolve_fighter_hits(
|
||||
mut pending_hits: ResMut<FighterPendingHits>,
|
||||
mut attacker: Query<(
|
||||
&mut FighterStaleMoveQueue,
|
||||
&FighterFacingDirection,
|
||||
&mut FighterHitboxes,
|
||||
&Player,
|
||||
&mut FighterHitstop,
|
||||
&mut FighterHitstopShake,
|
||||
&FighterTranslation,
|
||||
)>,
|
||||
mut receiver: Query<(
|
||||
&mut FighterDamage,
|
||||
&Fighter,
|
||||
&mut FighterPendingHitReaction,
|
||||
&FighterState,
|
||||
&FighterInvulnerabilityState,
|
||||
&FighterSurfaceState,
|
||||
&FighterTranslation,
|
||||
)>,
|
||||
mut receiver: Query<(&mut FighterDamage, &Fighter, &mut FighterPendingHitReaction, &FighterState)>,
|
||||
attack_scripts: Res<Assets<FighterAttackScript>>,
|
||||
game_settings: Res<GameSettings>,
|
||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||
@@ -49,15 +33,7 @@ pub fn resolve_fighter_hits(
|
||||
.position(|hit| hit.defender != defender)
|
||||
.map_or(hits.len(), |offset| hit_offset + offset);
|
||||
|
||||
let Ok((
|
||||
mut receiver_damage,
|
||||
fighter,
|
||||
mut pending_reaction,
|
||||
receiver_state,
|
||||
invuln_state,
|
||||
receiver_surface_state,
|
||||
receiver_translation,
|
||||
)) = receiver.get_mut(defender)
|
||||
let Ok((mut receiver_damage, fighter, mut pending_reaction, receiver_state)) = receiver.get_mut(defender)
|
||||
else {
|
||||
hit_offset = next_defender;
|
||||
continue;
|
||||
@@ -66,7 +42,7 @@ pub fn resolve_fighter_hits(
|
||||
let damage_data = hits[hit_offset..next_defender]
|
||||
.iter()
|
||||
.filter_map(|hit| {
|
||||
let Ok((stale_move_queue, _, player, _, _, attacker_translation)) =
|
||||
let Ok((stale_move_queue, facing_dir, _, player, _, _)) =
|
||||
attacker.get(hit.attacker)
|
||||
else {
|
||||
return None;
|
||||
@@ -76,13 +52,12 @@ pub fn resolve_fighter_hits(
|
||||
let damage_received = stale_move_queue
|
||||
.get_attack_damage_multiplier(hit.attack_kind)
|
||||
* hitbox.damage.0;
|
||||
let angle_flip = receiver_translation.0.x <= attacker_translation.0.x;
|
||||
Some((
|
||||
hit.attacker,
|
||||
damage_received,
|
||||
hitbox,
|
||||
matches!(facing_dir, FighterFacingDirection::Left),
|
||||
player.handle,
|
||||
angle_flip,
|
||||
))
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
@@ -96,35 +71,26 @@ pub fn resolve_fighter_hits(
|
||||
.ok_or(FighterErrors::FighterManifestNotFound)?;
|
||||
let mut reactions = Vec::with_capacity(damage_data.len());
|
||||
|
||||
let crouch_canceling = if let FighterState::Crouch(crouch_state) = &receiver_state {
|
||||
crouch_state.is_crouch_cancelling()
|
||||
} else {
|
||||
false
|
||||
};
|
||||
|
||||
for (attacker_entity, attack_damage, hitbox, attacker_slot, angle_flip) in damage_data {
|
||||
for (attacker_entity, attack_damage, hitbox, facing_left, attacker_slot) in damage_data {
|
||||
let knockback = hitbox.calculate_knockback(
|
||||
&fighter_manifest.attributes,
|
||||
*receiver_damage,
|
||||
FighterDamage(total_damage_received_this_frame),
|
||||
false,
|
||||
crouch_canceling,
|
||||
false,
|
||||
);
|
||||
let launch_angle = hitbox.angle.get_angle(
|
||||
&knockback,
|
||||
receiver_surface_state.is_grounded(),
|
||||
&game_settings,
|
||||
);
|
||||
|
||||
let launch_angle = if angle_flip {
|
||||
FGi32::lit("180.0") - launch_angle
|
||||
let angle = match &hitbox.angle {
|
||||
AttackAngle::Normal(angle) => *angle,
|
||||
AttackAngle::Sakurai => FGi32::lit("32.0"),
|
||||
};
|
||||
let launch_angle = if facing_left {
|
||||
FGi32::lit("180.0") - angle
|
||||
} else {
|
||||
launch_angle
|
||||
angle
|
||||
};
|
||||
|
||||
// Attacker hitstop and data
|
||||
let victim_hitstop_frames = HitStop::calculate(FighterDamage(attack_damage), crouch_canceling);
|
||||
let attacker_hitstop_frames = HitStop::calculate(FighterDamage(attack_damage), false);
|
||||
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
|
||||
reactions.push((
|
||||
attacker_entity,
|
||||
attacker_slot,
|
||||
@@ -132,37 +98,28 @@ pub fn resolve_fighter_hits(
|
||||
launch_velocity: knockback.get_launch_speed(&game_settings),
|
||||
launch_angle,
|
||||
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
|
||||
victim_hitstop_frames,
|
||||
attacker_hitstop_frames,
|
||||
hitstop_frames: hitstop,
|
||||
kind: HitReactionKind::Flinch,
|
||||
damage: FighterDamage(attack_damage),
|
||||
damage: FighterDamage(attack_damage)
|
||||
},
|
||||
));
|
||||
}
|
||||
|
||||
match invuln_state {
|
||||
FighterInvulnerabilityState::Vulnerable => {
|
||||
receiver_damage.0 += total_damage_received_this_frame
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
receiver_damage.0 += total_damage_received_this_frame;
|
||||
|
||||
for (attacker_entity, _, reaction) in &reactions {
|
||||
let Ok((.., _, mut hitstop, mut hitstop_shake, _)) = attacker.get_mut(*attacker_entity)
|
||||
else {
|
||||
let Ok((.., _, mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
if hitstop.remaining_frames < reaction.attacker_hitstop_frames.0 {
|
||||
if hitstop.remaining_frames < reaction.hitstop_frames.0 {
|
||||
let shake_kind = if receiver_state.is_visually_grounded() {
|
||||
FighterHitstopShakeKind::Horizontal
|
||||
} else {
|
||||
FighterHitstopShakeKind::Vertical
|
||||
};
|
||||
hitstop.remaining_frames = reaction.attacker_hitstop_frames.0;
|
||||
let shake_frames = reaction
|
||||
.attacker_hitstop_frames
|
||||
.calculate_shake_frames(&game_settings);
|
||||
hitstop.remaining_frames = reaction.hitstop_frames.0;
|
||||
let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
|
||||
hitstop_shake.total_frames = shake_frames;
|
||||
hitstop_shake.remaining_frames = shake_frames;
|
||||
hitstop_shake.kind = shake_kind;
|
||||
@@ -170,23 +127,16 @@ pub fn resolve_fighter_hits(
|
||||
}
|
||||
}
|
||||
|
||||
match invuln_state {
|
||||
FighterInvulnerabilityState::Vulnerable => {
|
||||
pending_reaction.0 = reactions
|
||||
.into_iter()
|
||||
.min_by(|(_, port_a, _), (_, port_b, _)| port_a.cmp(port_b))
|
||||
.map(|(_, _, reaction)| reaction);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
|
||||
hit_offset = next_defender;
|
||||
}
|
||||
|
||||
for hit in hits {
|
||||
let Ok((mut stale_move_queue, mut hitboxes, ..)) =
|
||||
attacker.get_mut(hit.attacker)
|
||||
else {
|
||||
let Ok((mut stale_move_queue, _facing_direction, mut hitboxes, ..)) = attacker.get_mut(hit.attacker) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
|
||||
@@ -9,10 +9,6 @@ use crate::{input::FighterInputFrame, math::int::FGi32};
|
||||
#[derive(Asset, Clone, Copy, Reflect, Serialize, Deserialize)]
|
||||
#[reflect(opaque)]
|
||||
pub struct FighterAttributes {
|
||||
/// Fixed horizontal offset of the fighter's grounded pushbox center.
|
||||
pub pushbox_offset: FGi32,
|
||||
/// Fixed horizontal radius used for grounded fighter-to-fighter pushing.
|
||||
pub pushbox_radius: FGi32,
|
||||
pub base_walk_accel: FGi32,
|
||||
pub stick_walk_accel: FGi32,
|
||||
pub max_walk_vel: FGi32,
|
||||
@@ -48,11 +44,6 @@ pub struct FighterAttributes {
|
||||
pub air_dodge_duration: u32,
|
||||
pub air_dodge_velocity: FGi32,
|
||||
pub air_dodge_decay: FGi32,
|
||||
|
||||
pub air_dodge_intangible_duration: u32,
|
||||
pub air_dodge_intangible_start: u32,
|
||||
|
||||
pub dash_attack_cancel_window: u32,
|
||||
}
|
||||
|
||||
impl FighterAttributes {
|
||||
@@ -60,9 +51,6 @@ impl FighterAttributes {
|
||||
if self.weight <= FGi32::ZERO {
|
||||
return Err("weight must be positive".into());
|
||||
}
|
||||
if self.pushbox_radius <= FGi32::ZERO {
|
||||
return Err("pushbox radius must be positive".into());
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
||||
@@ -2,8 +2,8 @@ use super::{
|
||||
BAKED_ANIMATION_FPS,
|
||||
runtime::{BakedAnimationClip, BakedFighterAnimations},
|
||||
};
|
||||
use crate::fighter::{animation::AnimKind, manifest::FighterManifest};
|
||||
use crate::math::fixed_transform::FixedMat4;
|
||||
use crate::fighter::{animation::AnimKind, manifest::FighterManifest};
|
||||
use bevy::{
|
||||
asset::{
|
||||
AssetLoader, AssetPath, AsyncWriteExt, LoadContext,
|
||||
@@ -27,7 +27,6 @@ struct FighterBakeSource {
|
||||
model_bytes: Vec<u8>,
|
||||
buffers: Vec<Vec<u8>>,
|
||||
animations: HashMap<AnimKind, String>,
|
||||
root_motion_bone: String,
|
||||
}
|
||||
#[derive(Default, TypePath)]
|
||||
struct FighterBakeSourceLoader;
|
||||
@@ -52,9 +51,6 @@ impl AssetLoader for FighterBakeSourceLoader {
|
||||
.map_err(|error| io::Error::other(error.to_string()))?;
|
||||
let manifest: FighterManifest = ron::de::from_bytes(&manifest_bytes)
|
||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
||||
// `read_asset_bytes` uses the processor's processed asset source. This
|
||||
// deliberately allows `model_path` to point at a `.blend`: the blend
|
||||
// processor has already converted it to a hybrid GLB by this point.
|
||||
let model_bytes = load_context
|
||||
.read_asset_bytes(&manifest.model_path)
|
||||
.await
|
||||
@@ -83,7 +79,6 @@ impl AssetLoader for FighterBakeSourceLoader {
|
||||
model_bytes,
|
||||
buffers,
|
||||
animations: manifest.animations,
|
||||
root_motion_bone: manifest.root_motion_bone,
|
||||
})
|
||||
}
|
||||
fn extensions(&self) -> &[&str] {
|
||||
@@ -125,12 +120,7 @@ impl AssetTransformer for FighterBakeTransformer {
|
||||
source: TransformedAsset<Self::AssetInput>,
|
||||
_: &'a Self::Settings,
|
||||
) -> Result<TransformedAsset<Self::AssetOutput>, Self::Error> {
|
||||
let baked = bake_gltf(
|
||||
&source.model_bytes,
|
||||
&source.buffers,
|
||||
&source.animations,
|
||||
&source.root_motion_bone,
|
||||
)?;
|
||||
let baked = bake_gltf(&source.model_bytes, &source.buffers, &source.animations)?;
|
||||
Ok(source.replace_asset(baked))
|
||||
}
|
||||
}
|
||||
@@ -161,7 +151,6 @@ type FighterBakeProcessor = LoadTransformAndSave<
|
||||
>;
|
||||
|
||||
pub struct BakedAnimationPlugin;
|
||||
pub struct BakedAnimationVisualPlugin;
|
||||
|
||||
pub struct BakedAnimationAssetProcessingPlugin;
|
||||
|
||||
@@ -180,25 +169,15 @@ impl Plugin for BakedAnimationAssetProcessingPlugin {
|
||||
|
||||
impl Plugin for BakedAnimationPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_plugins((
|
||||
BakedAnimationAssetProcessingPlugin,
|
||||
BakedAnimationVisualPlugin,
|
||||
))
|
||||
app.add_plugins(BakedAnimationAssetProcessingPlugin)
|
||||
.add_systems(
|
||||
bevy_ggrs::prelude::GgrsSchedule,
|
||||
super::runtime::update_fighter_bone_matrices
|
||||
.in_set(super::BakedAnimationSamplingSet)
|
||||
.in_set(crate::schedule::GameplaySet::Animation),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
impl Plugin for BakedAnimationVisualPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(
|
||||
)
|
||||
.add_systems(
|
||||
Update,
|
||||
super::visual_binding::apply_baked_fighter_visual_pose
|
||||
.after(super::BakedAnimationSamplingSet),
|
||||
super::visual_binding::apply_baked_fighter_visual_pose,
|
||||
)
|
||||
.add_observer(super::visual_binding::bind_fighter_visual_bones);
|
||||
}
|
||||
@@ -208,7 +187,6 @@ fn bake_gltf(
|
||||
bytes: &[u8],
|
||||
buffer_bytes: &[Vec<u8>],
|
||||
animations: &HashMap<AnimKind, String>,
|
||||
root_motion_bone: &str,
|
||||
) -> io::Result<BakedFighterAnimations> {
|
||||
let gltf = gltf::Gltf::from_slice(bytes)
|
||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
||||
@@ -236,14 +214,13 @@ fn bake_gltf(
|
||||
"glTF buffer data is incomplete",
|
||||
));
|
||||
}
|
||||
bake_gltf_document(gltf.document, buffers, animations, root_motion_bone)
|
||||
bake_gltf_document(gltf.document, buffers, animations)
|
||||
}
|
||||
|
||||
pub(super) fn bake_gltf_document(
|
||||
document: gltf::Document,
|
||||
buffers: Vec<gltf::buffer::Data>,
|
||||
animations: &HashMap<AnimKind, String>,
|
||||
root_motion_bone: &str,
|
||||
) -> io::Result<BakedFighterAnimations> {
|
||||
let nodes: Vec<_> = document.nodes().collect();
|
||||
if nodes.is_empty() {
|
||||
@@ -269,15 +246,6 @@ pub(super) fn bake_gltf_document(
|
||||
})
|
||||
})
|
||||
.collect::<io::Result<Vec<_>>>()?;
|
||||
let root_bone_index = names
|
||||
.iter()
|
||||
.position(|name| name == root_motion_bone)
|
||||
.ok_or_else(|| {
|
||||
io::Error::new(
|
||||
io::ErrorKind::InvalidData,
|
||||
format!("fighter model has no root-motion bone named {root_motion_bone}"),
|
||||
)
|
||||
})?;
|
||||
let mut pending = HashMap::<&str, Vec<AnimKind>>::new();
|
||||
for (kind, name) in animations {
|
||||
pending.entry(name).or_default().push(*kind);
|
||||
@@ -304,28 +272,17 @@ pub(super) fn bake_gltf_document(
|
||||
.fold(0.0_f32, f32::max);
|
||||
let frame_count = baked_frame_count(duration, BAKED_ANIMATION_FPS);
|
||||
let mut frames = Vec::with_capacity(frame_count);
|
||||
let mut root_positions = Vec::with_capacity(frame_count);
|
||||
for frame in 0..frame_count {
|
||||
let time = (frame as f32 / BAKED_ANIMATION_FPS as f32).min(duration);
|
||||
let local = nodes
|
||||
frames.push(
|
||||
nodes
|
||||
.iter()
|
||||
.map(|node| local_transform(node.clone(), &channels, time))
|
||||
.collect::<io::Result<Vec<_>>>()?;
|
||||
let mut model = vec![None; local.len()];
|
||||
let root = super::runtime::resolve_model_transform(
|
||||
root_bone_index,
|
||||
&parents,
|
||||
&local,
|
||||
&mut model,
|
||||
)?;
|
||||
root_positions.push(root.get_translation());
|
||||
frames.push(local);
|
||||
.collect::<io::Result<Vec<_>>>()?,
|
||||
);
|
||||
}
|
||||
let index = clips.len();
|
||||
clips.push(BakedAnimationClip {
|
||||
frames,
|
||||
root_positions,
|
||||
});
|
||||
clips.push(BakedAnimationClip { frames });
|
||||
for kind in kinds {
|
||||
clip_indices.insert(kind, index);
|
||||
}
|
||||
@@ -351,7 +308,6 @@ pub(super) fn bake_gltf_document(
|
||||
frame_rate: BAKED_ANIMATION_FPS,
|
||||
bone_names: names,
|
||||
parents,
|
||||
root_bone_index,
|
||||
clips,
|
||||
clip_indices,
|
||||
})
|
||||
|
||||
@@ -4,18 +4,13 @@ mod asset_baking;
|
||||
mod runtime;
|
||||
mod visual_binding;
|
||||
|
||||
pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
|
||||
pub use crate::math::fixed_transform::FixedMat4;
|
||||
pub use asset_baking::{
|
||||
BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin, BakedAnimationVisualPlugin,
|
||||
};
|
||||
pub use runtime::{
|
||||
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
|
||||
resample_fighter_bone_matrices, update_fighter_bone_matrices,
|
||||
update_fighter_bone_matrices,
|
||||
};
|
||||
|
||||
#[derive(bevy::prelude::SystemSet, Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub struct BakedAnimationSamplingSet;
|
||||
|
||||
pub const BAKED_ANIMATION_FPS: u32 = 60;
|
||||
|
||||
#[cfg(test)]
|
||||
@@ -26,7 +21,6 @@ mod tests {
|
||||
use asset_baking::{
|
||||
Channel, ChannelValues, bake_gltf_document, baked_frame_count, sample_vec3,
|
||||
};
|
||||
use serde_json::json;
|
||||
use std::collections::HashMap;
|
||||
|
||||
#[test]
|
||||
@@ -35,14 +29,12 @@ mod tests {
|
||||
"../../../assets/fighters/test/test.fighter.ron"
|
||||
))
|
||||
.unwrap();
|
||||
let (document, buffers) = test_gltf(&manifest.animations);
|
||||
let baked = bake_gltf_document(
|
||||
document,
|
||||
buffers,
|
||||
&manifest.animations,
|
||||
&manifest.root_motion_bone,
|
||||
)
|
||||
let (document, buffers, _) = gltf::import(concat!(
|
||||
env!("CARGO_MANIFEST_DIR"),
|
||||
"/assets/fighters/test/test_fighter.gltf"
|
||||
))
|
||||
.unwrap();
|
||||
let baked = bake_gltf_document(document, buffers, &manifest.animations).unwrap();
|
||||
|
||||
assert_eq!(baked.frame_rate, BAKED_ANIMATION_FPS);
|
||||
assert_eq!(baked.frame_count(AnimKind::Wait), Some(121));
|
||||
@@ -57,113 +49,6 @@ mod tests {
|
||||
baked.bone_names.len()
|
||||
);
|
||||
assert_eq!(baked.parents.len(), baked.bone_names.len());
|
||||
assert_eq!(baked.root_bone_index, 0);
|
||||
assert_eq!(
|
||||
baked.initial_root_position(AnimKind::Wait, FGi32::lit("2")),
|
||||
Some(FGVec3::ZERO)
|
||||
);
|
||||
assert_eq!(
|
||||
baked.root_motion_cycle_delta(AnimKind::Wait, FGi32::lit("2")),
|
||||
Some(FGVec3::lit("2", "0", "0"))
|
||||
);
|
||||
}
|
||||
|
||||
/// Builds the smallest glTF document that still exercises the complete
|
||||
/// animation-baking path. Keeping this fixture in memory avoids making
|
||||
/// unit tests depend on the production Blender asset or Blender itself.
|
||||
fn test_gltf(
|
||||
animations: &HashMap<AnimKind, String>,
|
||||
) -> (gltf::Document, Vec<gltf::buffer::Data>) {
|
||||
let mut names: Vec<_> = animations.values().cloned().collect();
|
||||
names.sort();
|
||||
names.dedup();
|
||||
|
||||
let mut data = Vec::new();
|
||||
let mut buffer_views = Vec::new();
|
||||
let mut accessors = Vec::new();
|
||||
let mut gltf_animations = Vec::new();
|
||||
|
||||
for name in names {
|
||||
let duration: f32 = match name.as_str() {
|
||||
"Idle_Loop_Game" => 2.0,
|
||||
"Walk_Loop_IK_Game" | "Run_Game" => 0.533333361,
|
||||
"Dash_Game" => 0.333333343,
|
||||
"Jump_Land_Game" => 0.133333340,
|
||||
"JumpB_Game" => 56.0 / 60.0,
|
||||
_ => 0.0,
|
||||
};
|
||||
let input_offset = data.len();
|
||||
data.extend_from_slice(&0.0_f32.to_le_bytes());
|
||||
data.extend_from_slice(&duration.to_le_bytes());
|
||||
let output_offset = data.len();
|
||||
data.extend_from_slice(
|
||||
&[0.0_f32, 0.0, 0.0]
|
||||
.into_iter()
|
||||
.flat_map(f32::to_le_bytes)
|
||||
.collect::<Vec<_>>(),
|
||||
);
|
||||
data.extend_from_slice(
|
||||
&[1.0_f32, 0.0, 0.0]
|
||||
.into_iter()
|
||||
.flat_map(f32::to_le_bytes)
|
||||
.collect::<Vec<_>>(),
|
||||
);
|
||||
|
||||
let input_view = buffer_views.len();
|
||||
buffer_views.push(json!({
|
||||
"buffer": 0,
|
||||
"byteOffset": input_offset,
|
||||
"byteLength": 8
|
||||
}));
|
||||
let output_view = buffer_views.len();
|
||||
buffer_views.push(json!({
|
||||
"buffer": 0,
|
||||
"byteOffset": output_offset,
|
||||
"byteLength": 24
|
||||
}));
|
||||
let input_accessor = accessors.len();
|
||||
accessors.push(json!({
|
||||
"bufferView": input_view,
|
||||
"componentType": 5126,
|
||||
"count": 2,
|
||||
"type": "SCALAR",
|
||||
"min": [0.0],
|
||||
"max": [duration]
|
||||
}));
|
||||
let output_accessor = accessors.len();
|
||||
accessors.push(json!({
|
||||
"bufferView": output_view,
|
||||
"componentType": 5126,
|
||||
"count": 2,
|
||||
"type": "VEC3"
|
||||
}));
|
||||
gltf_animations.push(json!({
|
||||
"name": name,
|
||||
"samplers": [{
|
||||
"input": input_accessor,
|
||||
"output": output_accessor,
|
||||
"interpolation": "LINEAR"
|
||||
}],
|
||||
"channels": [{
|
||||
"sampler": 0,
|
||||
"target": { "node": 0, "path": "translation" }
|
||||
}]
|
||||
}));
|
||||
}
|
||||
|
||||
let document = json!({
|
||||
"asset": { "version": "2.0" },
|
||||
"scene": 0,
|
||||
"scenes": [{ "nodes": [0] }],
|
||||
"nodes": [{ "name": "root", "children": [1] }, { "name": "hand" }],
|
||||
"buffers": [{ "byteLength": data.len() }],
|
||||
"bufferViews": buffer_views,
|
||||
"accessors": accessors,
|
||||
"animations": gltf_animations
|
||||
});
|
||||
let bytes = serde_json::to_vec(&document).unwrap();
|
||||
let gltf = gltf::Gltf::from_slice(&bytes).unwrap();
|
||||
(gltf.document, vec![gltf::buffer::Data(data)])
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -177,14 +62,8 @@ mod tests {
|
||||
frame_rate: BAKED_ANIMATION_FPS,
|
||||
bone_names: vec!["root".into()],
|
||||
parents: vec![None],
|
||||
root_bone_index: 0,
|
||||
clips: vec![BakedAnimationClip {
|
||||
frames: vec![vec![first], vec![second], vec![terminal]],
|
||||
root_positions: vec![
|
||||
FGVec3::ZERO,
|
||||
FGVec3::lit("2", "0", "0"),
|
||||
FGVec3::lit("4", "0", "0"),
|
||||
],
|
||||
}],
|
||||
clip_indices: HashMap::from([(AnimKind::Wait, 0)]),
|
||||
};
|
||||
@@ -245,7 +124,6 @@ mod tests {
|
||||
second.translate(FGVec3::lit("0", "3", "0"));
|
||||
let mut matrices = FighterBoneMatrices::default();
|
||||
matrices.set_pose(
|
||||
AnimKind::Wait,
|
||||
&["root".into(), "hand".into()],
|
||||
&[None, Some(0)],
|
||||
&[first, second],
|
||||
@@ -266,7 +144,6 @@ mod tests {
|
||||
hand.translate(FGVec3::lit("0", "3", "0"));
|
||||
let mut matrices = FighterBoneMatrices::default();
|
||||
matrices.set_pose(
|
||||
AnimKind::Wait,
|
||||
&["root".into(), "hand".into()],
|
||||
&[None, Some(0)],
|
||||
&[root, hand],
|
||||
@@ -287,45 +164,6 @@ mod tests {
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn repeated_pose_updates_reuse_scratch_and_output_buffers() {
|
||||
let mut matrices = FighterBoneMatrices::default();
|
||||
let names = ["root".into(), "hand".into()];
|
||||
let parents = [None, Some(0)];
|
||||
let pose = [FixedMat4::IDENTITY, FixedMat4::IDENTITY];
|
||||
|
||||
matrices.set_pose(AnimKind::Wait, &names, &parents, &pose, FGi32::ONE);
|
||||
let capacities = matrices.buffer_capacities();
|
||||
matrices.set_pose(AnimKind::Wait, &names, &parents, &pose, FGi32::ONE);
|
||||
|
||||
assert_eq!(capacities, matrices.buffer_capacities());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn same_frame_resample_preserves_previous_gameplay_pose() {
|
||||
let names = ["root".into()];
|
||||
let parents = [None];
|
||||
let mut pose_a = FixedMat4::IDENTITY;
|
||||
pose_a.translate(FGVec3::lit("1", "0", "0"));
|
||||
let mut pose_b = FixedMat4::IDENTITY;
|
||||
pose_b.translate(FGVec3::lit("2", "0", "0"));
|
||||
let mut snapped_pose = FixedMat4::IDENTITY;
|
||||
snapped_pose.translate(FGVec3::lit("3", "0", "0"));
|
||||
let mut matrices = FighterBoneMatrices::default();
|
||||
|
||||
matrices.set_pose(AnimKind::Wait, &names, &parents, &[pose_a], FGi32::ONE);
|
||||
matrices.set_pose(AnimKind::Wait, &names, &parents, &[pose_b], FGi32::ONE);
|
||||
matrices.resample_pose(
|
||||
AnimKind::Landing,
|
||||
&names,
|
||||
&parents,
|
||||
&[snapped_pose],
|
||||
FGi32::ONE,
|
||||
);
|
||||
|
||||
assert_eq!(matrices.get_index(0), Some((pose_a, snapped_pose)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn model_scale_affects_gameplay_bones_without_changing_visual_locals() {
|
||||
let mut root = FixedMat4::IDENTITY;
|
||||
@@ -334,7 +172,6 @@ mod tests {
|
||||
hand.translate(FGVec3::lit("0", "2", "0"));
|
||||
let mut matrices = FighterBoneMatrices::default();
|
||||
matrices.set_pose(
|
||||
AnimKind::Wait,
|
||||
&["root".into(), "hand".into()],
|
||||
&[None, Some(0)],
|
||||
&[root, hand],
|
||||
@@ -347,180 +184,6 @@ mod tests {
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn root_motion_delta_is_scaled_and_zero_on_initial_sample() {
|
||||
let names = ["root".into()];
|
||||
let parents = [None];
|
||||
let mut first = FixedMat4::IDENTITY;
|
||||
first.translate(FGVec3::lit("1", "0", "0"));
|
||||
let mut second = FixedMat4::IDENTITY;
|
||||
second.translate(FGVec3::lit("3", "0", "0"));
|
||||
let mut matrices = FighterBoneMatrices::default();
|
||||
let frame = crate::fighter::animation::FighterAnimationFrame::new(AnimKind::Wait, false);
|
||||
|
||||
matrices.set_pose_with_frame(
|
||||
frame,
|
||||
Some(0),
|
||||
Some(FGVec3::lit("2", "0", "0")),
|
||||
FGVec3::ZERO,
|
||||
None,
|
||||
AnimKind::Wait,
|
||||
&names,
|
||||
&parents,
|
||||
&[first],
|
||||
FGi32::lit("2"),
|
||||
);
|
||||
assert_eq!(matrices.root_motion_delta(), FGVec3::ZERO);
|
||||
assert_eq!(
|
||||
matrices.root_motion_position(),
|
||||
Some(FGVec3::lit("2", "0", "0"))
|
||||
);
|
||||
|
||||
matrices.set_pose_with_frame(
|
||||
crate::fighter::animation::FighterAnimationFrame { frame: 1, ..frame },
|
||||
Some(0),
|
||||
Some(FGVec3::lit("6", "0", "0")),
|
||||
FGVec3::ZERO,
|
||||
None,
|
||||
AnimKind::Wait,
|
||||
&names,
|
||||
&parents,
|
||||
&[second],
|
||||
FGi32::lit("2"),
|
||||
);
|
||||
assert_eq!(matrices.root_motion_delta(), FGVec3::lit("4", "0", "0"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn root_motion_translation_is_removed_from_published_pose() {
|
||||
let names = ["root".into(), "hand".into()];
|
||||
let parents = [None, Some(0)];
|
||||
let mut root = FixedMat4::IDENTITY;
|
||||
root.translate(FGVec3::lit("3", "4", "5"));
|
||||
let mut hand = FixedMat4::IDENTITY;
|
||||
hand.translate(FGVec3::lit("1", "2", "0"));
|
||||
let mut matrices = FighterBoneMatrices::default();
|
||||
let frame = crate::fighter::animation::FighterAnimationFrame::new(AnimKind::Wait, false);
|
||||
|
||||
matrices.set_pose_with_frame(
|
||||
frame,
|
||||
Some(0),
|
||||
Some(FGVec3::lit("3", "4", "5")),
|
||||
FGVec3::ZERO,
|
||||
None,
|
||||
AnimKind::Wait,
|
||||
&names,
|
||||
&parents,
|
||||
&[root, hand],
|
||||
FGi32::ONE,
|
||||
);
|
||||
|
||||
assert_eq!(matrices.root_motion_delta(), FGVec3::ZERO);
|
||||
assert_eq!(matrices.local(0).unwrap().get_translation(), FGVec3::ZERO);
|
||||
assert_eq!(matrices.get_current("root").unwrap().get_translation(), FGVec3::ZERO);
|
||||
assert_eq!(
|
||||
matrices.get_current("hand").unwrap().get_translation(),
|
||||
FGVec3::lit("1", "2", "0")
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn every_animation_extracts_root_translation_and_retains_its_position() {
|
||||
let names = ["root".into(), "hand".into()];
|
||||
let parents = [None, Some(0)];
|
||||
let mut root = FixedMat4::IDENTITY;
|
||||
root.translate(FGVec3::lit("3", "4", "5"));
|
||||
let mut hand = FixedMat4::IDENTITY;
|
||||
hand.translate(FGVec3::lit("1", "2", "0"));
|
||||
let mut matrices = FighterBoneMatrices::default();
|
||||
let frame = crate::fighter::animation::FighterAnimationFrame::new(
|
||||
AnimKind::LedgeWait,
|
||||
true,
|
||||
);
|
||||
|
||||
matrices.set_pose_with_frame(
|
||||
frame,
|
||||
Some(0),
|
||||
Some(FGVec3::lit("3", "4", "5")),
|
||||
FGVec3::ZERO,
|
||||
None,
|
||||
AnimKind::LedgeWait,
|
||||
&names,
|
||||
&parents,
|
||||
&[root, hand],
|
||||
FGi32::ONE,
|
||||
);
|
||||
|
||||
assert_eq!(matrices.root_motion_delta(), FGVec3::ZERO);
|
||||
assert_eq!(
|
||||
matrices.root_motion_position(),
|
||||
Some(FGVec3::lit("3", "4", "5"))
|
||||
);
|
||||
assert_eq!(matrices.local(0).unwrap().get_translation(), FGVec3::ZERO);
|
||||
assert_eq!(
|
||||
matrices.get_current("root").unwrap().get_translation(),
|
||||
FGVec3::ZERO
|
||||
);
|
||||
assert_eq!(
|
||||
matrices.get_current("hand").unwrap().get_translation(),
|
||||
FGVec3::lit("1", "2", "0")
|
||||
);
|
||||
|
||||
root.translate(FGVec3::lit("6", "4", "5"));
|
||||
matrices.set_pose_with_frame(
|
||||
crate::fighter::animation::FighterAnimationFrame { frame: 1, ..frame },
|
||||
Some(0),
|
||||
Some(FGVec3::lit("6", "4", "5")),
|
||||
FGVec3::ZERO,
|
||||
None,
|
||||
AnimKind::LedgeWait,
|
||||
&names,
|
||||
&parents,
|
||||
&[root, hand],
|
||||
FGi32::ONE,
|
||||
);
|
||||
assert_eq!(matrices.root_motion_delta(), FGVec3::lit("3", "0", "0"));
|
||||
assert_eq!(
|
||||
matrices.get_current("root").unwrap().get_translation(),
|
||||
FGVec3::ZERO
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn repeating_root_motion_preserves_cycle_displacement_at_every_wrap() {
|
||||
let names = ["root".into()];
|
||||
let parents = [None];
|
||||
let pose = |x| FixedMat4::IDENTITY.with_translation(FGVec3::lit(x, "0", "0"));
|
||||
let mut matrices = FighterBoneMatrices::default();
|
||||
let frame = |frame| crate::fighter::animation::FighterAnimationFrame {
|
||||
kind: AnimKind::Wait,
|
||||
frame,
|
||||
repeat: true,
|
||||
};
|
||||
|
||||
for (frame_number, x, expected_delta) in [
|
||||
(0, "0", FGVec3::ZERO),
|
||||
(1, "1", FGVec3::lit("1", "0", "0")),
|
||||
(2, "0", FGVec3::lit("1", "0", "0")),
|
||||
(3, "1", FGVec3::lit("1", "0", "0")),
|
||||
(4, "0", FGVec3::lit("1", "0", "0")),
|
||||
] {
|
||||
matrices.set_pose_with_frame(
|
||||
frame(frame_number),
|
||||
Some(0),
|
||||
Some(FGVec3::lit(x, "0", "0")),
|
||||
FGVec3::lit("2", "0", "0"),
|
||||
Some(2),
|
||||
AnimKind::Wait,
|
||||
&names,
|
||||
&parents,
|
||||
&[pose(x)],
|
||||
FGi32::ONE,
|
||||
);
|
||||
assert_eq!(matrices.root_motion_delta(), expected_delta);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn fixed_matrix_transforms_points() {
|
||||
let transform = FixedMat4 {
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
use std::collections::HashMap;
|
||||
|
||||
use bevy::prelude::*;
|
||||
use bevy_ggrs::Rollback;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use super::BAKED_ANIMATION_FPS;
|
||||
use super::{BAKED_ANIMATION_FPS};
|
||||
|
||||
use crate::{
|
||||
fighter::{
|
||||
@@ -13,17 +12,13 @@ use crate::{
|
||||
manifest::FighterManifest,
|
||||
visual::FighterAnimations,
|
||||
},
|
||||
math::fixed_transform::FixedMat4,
|
||||
math::int::FGi32,
|
||||
math::vec3::FGVec3,
|
||||
math::fixed_transform::FixedMat4
|
||||
};
|
||||
|
||||
#[derive(Clone, Debug, Serialize, Deserialize)]
|
||||
pub struct BakedAnimationClip {
|
||||
pub frames: Vec<Vec<FixedMat4>>,
|
||||
/// Unscaled model-space position of the configured root-motion bone at
|
||||
/// each baked frame.
|
||||
pub root_positions: Vec<FGVec3>,
|
||||
}
|
||||
|
||||
#[derive(Asset, bevy::reflect::TypePath, Clone, Debug, Serialize, Deserialize)]
|
||||
@@ -32,22 +27,11 @@ pub struct BakedFighterAnimations {
|
||||
pub frame_rate: u32,
|
||||
pub bone_names: Vec<String>,
|
||||
pub parents: Vec<Option<usize>>,
|
||||
pub(super) root_bone_index: usize,
|
||||
pub(super) clips: Vec<BakedAnimationClip>,
|
||||
pub(super) clip_indices: HashMap<AnimKind, usize>,
|
||||
}
|
||||
|
||||
impl BakedFighterAnimations {
|
||||
fn sample_index(&self, frame: &FighterAnimationFrame) -> Option<usize> {
|
||||
let frames = &self.clip(frame.kind)?.frames;
|
||||
let frame_index = if frame.repeat {
|
||||
let loop_frame_count = frames.len().saturating_sub(1).max(1) as u32;
|
||||
frame.frame % loop_frame_count
|
||||
} else {
|
||||
frame.frame
|
||||
};
|
||||
Some((frame_index as usize).min(frames.len().saturating_sub(1)))
|
||||
}
|
||||
pub fn contains_bone(&self, bone: &str) -> bool {
|
||||
self.bone_names.iter().any(|name| name == bone)
|
||||
}
|
||||
@@ -56,67 +40,29 @@ impl BakedFighterAnimations {
|
||||
self.bone_names.iter().all(|name| names.insert(name))
|
||||
}
|
||||
pub fn sample_pose(&self, frame: &FighterAnimationFrame) -> Option<&[FixedMat4]> {
|
||||
let clip = self.clip(frame.kind)?;
|
||||
clip.frames.get(self.sample_index(frame)?).map(Vec::as_slice)
|
||||
}
|
||||
pub fn sample_root_position(
|
||||
&self,
|
||||
frame: &FighterAnimationFrame,
|
||||
model_scale: FGi32,
|
||||
) -> Option<FGVec3> {
|
||||
let clip = self.clip(frame.kind)?;
|
||||
let position = *clip.root_positions.get(self.sample_index(frame)?)?;
|
||||
Some(position * model_scale)
|
||||
}
|
||||
pub fn initial_root_position(&self, kind: AnimKind, model_scale: FGi32) -> Option<FGVec3> {
|
||||
self.sample_root_position(&FighterAnimationFrame::new(kind, false), model_scale)
|
||||
let frames = &self.clip(frame.kind)?.frames;
|
||||
let frame_index = if frame.repeat {
|
||||
let loop_frame_count = frames.len().saturating_sub(1).max(1) as u32;
|
||||
frame.frame % loop_frame_count
|
||||
} else {
|
||||
frame.frame
|
||||
};
|
||||
frames
|
||||
.get(frame_index as usize)
|
||||
.or_else(|| frames.last())
|
||||
.map(Vec::as_slice)
|
||||
}
|
||||
pub fn frame_count(&self, kind: AnimKind) -> Option<u32> {
|
||||
self.clip(kind).map(|clip| clip.frames.len() as u32)
|
||||
}
|
||||
pub fn root_motion_cycle_delta(
|
||||
&self,
|
||||
kind: AnimKind,
|
||||
model_scale: FGi32,
|
||||
) -> Option<FGVec3> {
|
||||
let clip = self.clip(kind)?;
|
||||
Some((*clip.root_positions.last()? - *clip.root_positions.first()?) * model_scale)
|
||||
}
|
||||
/// Samples one bone in model space without depending on the runtime's
|
||||
/// previous-frame buffers. Tooling uses this when the user scrubs between
|
||||
/// unrelated frames.
|
||||
pub fn sample_bone_model_transform(
|
||||
&self,
|
||||
frame: &FighterAnimationFrame,
|
||||
bone: &str,
|
||||
model_scale: FGi32,
|
||||
) -> Option<FixedMat4> {
|
||||
let local = self.sample_pose(frame)?;
|
||||
let index = self.bone_names.iter().position(|name| name == bone)?;
|
||||
let mut model = vec![None; local.len()];
|
||||
resolve_model_transform(index, &self.parents, local, &mut model).ok()?;
|
||||
let scale = FixedMat4 {
|
||||
cols: [
|
||||
[model_scale, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
|
||||
[FGi32::ZERO, model_scale, FGi32::ZERO, FGi32::ZERO],
|
||||
[FGi32::ZERO, FGi32::ZERO, model_scale, FGi32::ZERO],
|
||||
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
|
||||
],
|
||||
};
|
||||
Some(scale.mul(model[index]?))
|
||||
}
|
||||
pub(super) fn clip(&self, kind: AnimKind) -> Option<&BakedAnimationClip> {
|
||||
self.clip_indices
|
||||
.get(&kind)
|
||||
.and_then(|index| self.clips.get(*index))
|
||||
}
|
||||
pub fn get_animation_duration(&self, kind: AnimKind) -> Option<usize> {
|
||||
self.clip(kind).map(|clip| clip.frames.len())
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component, Clone, Debug, Default, Hash)]
|
||||
#[require(Rollback)]
|
||||
#[derive(Component, Clone, Debug, Default)]
|
||||
pub struct FighterBoneMatrices {
|
||||
bone_names: Vec<String>,
|
||||
parents: Vec<Option<usize>>,
|
||||
@@ -124,63 +70,12 @@ pub struct FighterBoneMatrices {
|
||||
previous_frame_matrices: Vec<FixedMat4>,
|
||||
local_matrices: Vec<FixedMat4>,
|
||||
previous_local_matrices: Vec<FixedMat4>,
|
||||
model_matrices: Vec<Option<FixedMat4>>,
|
||||
presentation_kind: Option<AnimKind>,
|
||||
previous_animation_frame: Option<FighterAnimationFrame>,
|
||||
root_motion_position: Option<FGVec3>,
|
||||
/// The raw, scaled model-space root translation used as the baseline for
|
||||
/// root-motion extraction. This is kept separately because the published
|
||||
/// pose has the root translation removed.
|
||||
previous_root_motion_translation: Option<FGVec3>,
|
||||
root_motion_delta: crate::math::vec3::FGVec3,
|
||||
}
|
||||
|
||||
#[derive(Component, Clone, Debug, Default)]
|
||||
pub struct FighterBoneIndexMap(pub HashMap<String, usize>);
|
||||
|
||||
impl FighterBoneMatrices {
|
||||
/// Samples a baked pose for a preview or other non-gameplay caller.
|
||||
pub fn sample_baked_pose(
|
||||
&mut self,
|
||||
baked: &BakedFighterAnimations,
|
||||
frame: &FighterAnimationFrame,
|
||||
model_scale: FGi32,
|
||||
) -> bool {
|
||||
let Some(pose) = baked.sample_pose(frame) else {
|
||||
return false;
|
||||
};
|
||||
self.set_pose_with_frame(
|
||||
*frame,
|
||||
Some(baked.root_bone_index),
|
||||
baked.sample_root_position(frame, model_scale),
|
||||
FGVec3::ZERO,
|
||||
None,
|
||||
frame.kind,
|
||||
&baked.bone_names,
|
||||
&baked.parents,
|
||||
pose,
|
||||
model_scale,
|
||||
);
|
||||
true
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
pub(super) fn buffer_capacities(&self) -> [usize; 5] {
|
||||
[
|
||||
self.matrices.capacity(),
|
||||
self.local_matrices.capacity(),
|
||||
self.previous_frame_matrices.capacity(),
|
||||
self.previous_local_matrices.capacity(),
|
||||
self.model_matrices.capacity(),
|
||||
]
|
||||
}
|
||||
|
||||
pub fn get_by_idx(&self, index: usize) -> Option<(FixedMat4, FixedMat4)> {
|
||||
Some((
|
||||
*self.previous_frame_matrices.get(index)?,
|
||||
*self.matrices.get(index)?,
|
||||
))
|
||||
}
|
||||
pub fn get(&self, bone: &str) -> Option<(FixedMat4, FixedMat4)> {
|
||||
let index = self.bone_names.iter().position(|name| name == bone)?;
|
||||
Some((
|
||||
@@ -201,16 +96,6 @@ impl FighterBoneMatrices {
|
||||
pub fn get_current_index(&self, index: usize) -> Option<FixedMat4> {
|
||||
self.matrices.get(index).copied()
|
||||
}
|
||||
/// Translation of the configured root-motion bone since the previous
|
||||
/// simulation animation frame, in scaled model-space units.
|
||||
pub fn root_motion_delta(&self) -> FGVec3 {
|
||||
self.root_motion_delta
|
||||
}
|
||||
/// Current raw, scaled model-space position of the configured root-motion
|
||||
/// bone. The published skeleton has this translation removed.
|
||||
pub fn root_motion_position(&self) -> Option<FGVec3> {
|
||||
self.root_motion_position
|
||||
}
|
||||
pub fn iter(&self) -> impl Iterator<Item = (&str, FixedMat4)> {
|
||||
self.bone_names
|
||||
.iter()
|
||||
@@ -233,117 +118,12 @@ impl FighterBoneMatrices {
|
||||
.unwrap_or(current);
|
||||
Some(interpolate_transform(previous, current, overstep_fraction))
|
||||
}
|
||||
#[cfg(test)]
|
||||
pub(super) fn set_pose(
|
||||
&mut self,
|
||||
kind: AnimKind,
|
||||
bone_names: &[String],
|
||||
parents: &[Option<usize>],
|
||||
local: &[FixedMat4],
|
||||
model_scale: FGi32,
|
||||
) {
|
||||
self.set_pose_with_frame(
|
||||
FighterAnimationFrame::new(kind, false),
|
||||
None,
|
||||
None,
|
||||
FGVec3::ZERO,
|
||||
None,
|
||||
kind,
|
||||
bone_names,
|
||||
parents,
|
||||
local,
|
||||
model_scale,
|
||||
);
|
||||
}
|
||||
pub(super) fn set_pose_with_frame(
|
||||
&mut self,
|
||||
animation_frame: FighterAnimationFrame,
|
||||
root_bone_index: Option<usize>,
|
||||
root_motion_position: Option<FGVec3>,
|
||||
root_motion_cycle_delta: FGVec3,
|
||||
root_motion_loop_frame_count: Option<u32>,
|
||||
kind: AnimKind,
|
||||
bone_names: &[String],
|
||||
parents: &[Option<usize>],
|
||||
local: &[FixedMat4],
|
||||
model_scale: FGi32,
|
||||
) {
|
||||
self.sample_pose(
|
||||
animation_frame,
|
||||
root_bone_index,
|
||||
root_motion_position,
|
||||
root_motion_cycle_delta,
|
||||
root_motion_loop_frame_count,
|
||||
kind,
|
||||
bone_names,
|
||||
parents,
|
||||
local,
|
||||
model_scale,
|
||||
true,
|
||||
);
|
||||
}
|
||||
#[cfg(test)]
|
||||
pub(super) fn resample_pose(
|
||||
&mut self,
|
||||
kind: AnimKind,
|
||||
bone_names: &[String],
|
||||
parents: &[Option<usize>],
|
||||
local: &[FixedMat4],
|
||||
model_scale: FGi32,
|
||||
) {
|
||||
self.resample_pose_with_frame(
|
||||
FighterAnimationFrame::new(kind, false),
|
||||
None,
|
||||
None,
|
||||
FGVec3::ZERO,
|
||||
None,
|
||||
kind,
|
||||
bone_names,
|
||||
parents,
|
||||
local,
|
||||
model_scale,
|
||||
);
|
||||
}
|
||||
pub(super) fn resample_pose_with_frame(
|
||||
&mut self,
|
||||
animation_frame: FighterAnimationFrame,
|
||||
root_bone_index: Option<usize>,
|
||||
root_motion_position: Option<FGVec3>,
|
||||
_root_motion_cycle_delta: FGVec3,
|
||||
_root_motion_loop_frame_count: Option<u32>,
|
||||
kind: AnimKind,
|
||||
bone_names: &[String],
|
||||
parents: &[Option<usize>],
|
||||
local: &[FixedMat4],
|
||||
model_scale: FGi32,
|
||||
) {
|
||||
self.sample_pose(
|
||||
animation_frame,
|
||||
root_bone_index,
|
||||
root_motion_position,
|
||||
FGVec3::ZERO,
|
||||
None,
|
||||
kind,
|
||||
bone_names,
|
||||
parents,
|
||||
local,
|
||||
model_scale,
|
||||
false,
|
||||
);
|
||||
}
|
||||
fn sample_pose(
|
||||
&mut self,
|
||||
animation_frame: FighterAnimationFrame,
|
||||
root_index: Option<usize>,
|
||||
raw_root_motion_translation: Option<FGVec3>,
|
||||
root_motion_cycle_delta: FGVec3,
|
||||
root_motion_loop_frame_count: Option<u32>,
|
||||
kind: AnimKind,
|
||||
bone_names: &[String],
|
||||
parents: &[Option<usize>],
|
||||
local: &[FixedMat4],
|
||||
model_scale: FGi32,
|
||||
advance_history: bool,
|
||||
) {
|
||||
assert_eq!(
|
||||
bone_names.len(),
|
||||
@@ -355,7 +135,6 @@ impl FighterBoneMatrices {
|
||||
parents.len(),
|
||||
"baked bone parents do not match names"
|
||||
);
|
||||
let animation_changed = self.presentation_kind != Some(kind);
|
||||
if self.bone_names.is_empty() {
|
||||
self.bone_names.extend_from_slice(bone_names);
|
||||
self.parents.extend_from_slice(parents);
|
||||
@@ -363,18 +142,15 @@ impl FighterBoneMatrices {
|
||||
assert_eq!(self.bone_names, bone_names, "baked bone names changed");
|
||||
assert_eq!(self.parents, parents, "baked bone parents changed");
|
||||
}
|
||||
self.matrices.reserve(local.len());
|
||||
self.previous_frame_matrices.reserve(local.len());
|
||||
self.local_matrices.reserve(local.len());
|
||||
self.previous_local_matrices.reserve(local.len());
|
||||
self.model_matrices.reserve(local.len());
|
||||
if advance_history {
|
||||
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
|
||||
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
|
||||
}
|
||||
self.local_matrices.clear();
|
||||
self.local_matrices.extend_from_slice(local);
|
||||
|
||||
let mut model = vec![None; local.len()];
|
||||
for index in 0..local.len() {
|
||||
resolve_model_transform(index, parents, local, &mut model)
|
||||
.expect("baked bone hierarchy should be valid");
|
||||
}
|
||||
let model_scale = FixedMat4 {
|
||||
cols: [
|
||||
[model_scale, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
|
||||
@@ -383,60 +159,10 @@ impl FighterBoneMatrices {
|
||||
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
|
||||
],
|
||||
};
|
||||
// Gameplay always owns root displacement. Keep rotation and scale in
|
||||
// the pose while removing the configured root bone's translation.
|
||||
if let Some(root_index) = root_index {
|
||||
self.local_matrices[root_index].translate(FGVec3::ZERO);
|
||||
}
|
||||
self.model_matrices.resize(local.len(), None);
|
||||
self.model_matrices.fill(None);
|
||||
for index in 0..local.len() {
|
||||
resolve_model_transform(index, parents, &self.local_matrices, &mut self.model_matrices)
|
||||
.expect("baked bone hierarchy should be valid");
|
||||
}
|
||||
self.matrices.clear();
|
||||
self.matrices.extend(
|
||||
self.model_matrices.iter().map(|matrix| {
|
||||
model_scale.mul(matrix.expect("baked bone hierarchy should be valid"))
|
||||
}),
|
||||
);
|
||||
self.root_motion_delta = if advance_history
|
||||
&& !animation_changed
|
||||
&& self.previous_animation_frame.is_some()
|
||||
&& let (Some(current), Some(previous)) = (
|
||||
raw_root_motion_translation,
|
||||
self.previous_root_motion_translation,
|
||||
)
|
||||
{
|
||||
let mut delta = current - previous;
|
||||
if animation_frame.repeat
|
||||
&& self.previous_animation_frame.is_some_and(|previous| {
|
||||
previous.kind == animation_frame.kind
|
||||
&& previous.frame.saturating_add(1) == animation_frame.frame
|
||||
})
|
||||
&& root_motion_loop_frame_count.is_some_and(|loop_frame_count| {
|
||||
loop_frame_count > 0 && animation_frame.frame % loop_frame_count == 0
|
||||
})
|
||||
{
|
||||
delta = delta + root_motion_cycle_delta;
|
||||
}
|
||||
delta
|
||||
} else {
|
||||
FGVec3::ZERO
|
||||
};
|
||||
self.root_motion_position = raw_root_motion_translation;
|
||||
self.previous_root_motion_translation = raw_root_motion_translation;
|
||||
if advance_history {
|
||||
self.previous_animation_frame = Some(animation_frame);
|
||||
}
|
||||
// A state transition is a discontinuity, not an animation frame to
|
||||
// interpolate from the previous clip. Keep the presentation pose at
|
||||
// the new clip's first/current frame immediately.
|
||||
if animation_changed {
|
||||
self.previous_local_matrices
|
||||
.clone_from(&self.local_matrices);
|
||||
}
|
||||
self.presentation_kind = Some(kind);
|
||||
self.matrices = model
|
||||
.into_iter()
|
||||
.map(|matrix| model_scale.mul(matrix.expect("baked bone hierarchy should be valid")))
|
||||
.collect();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -452,56 +178,6 @@ pub fn update_fighter_bone_matrices(
|
||||
manifests: Res<Assets<FighterManifest>>,
|
||||
) {
|
||||
for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
|
||||
sample_fighter_bone_matrices(
|
||||
frame,
|
||||
animations,
|
||||
fighter,
|
||||
&mut matrices,
|
||||
&mut bone_indices,
|
||||
&baked_assets,
|
||||
&manifests,
|
||||
true,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// Resamples the current pose after collision-driven state transitions without
|
||||
/// advancing the previous-frame pose used for swept gameplay volumes.
|
||||
pub fn resample_fighter_bone_matrices(
|
||||
mut fighters: Query<(
|
||||
&FighterAnimationFrame,
|
||||
&FighterAnimations,
|
||||
&Fighter,
|
||||
&mut FighterBoneMatrices,
|
||||
&mut FighterBoneIndexMap,
|
||||
)>,
|
||||
baked_assets: Res<Assets<BakedFighterAnimations>>,
|
||||
manifests: Res<Assets<FighterManifest>>,
|
||||
) {
|
||||
for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
|
||||
sample_fighter_bone_matrices(
|
||||
frame,
|
||||
animations,
|
||||
fighter,
|
||||
&mut matrices,
|
||||
&mut bone_indices,
|
||||
&baked_assets,
|
||||
&manifests,
|
||||
false,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
fn sample_fighter_bone_matrices(
|
||||
frame: &FighterAnimationFrame,
|
||||
animations: &FighterAnimations,
|
||||
fighter: &Fighter,
|
||||
matrices: &mut FighterBoneMatrices,
|
||||
bone_indices: &mut FighterBoneIndexMap,
|
||||
baked_assets: &Assets<BakedFighterAnimations>,
|
||||
manifests: &Assets<FighterManifest>,
|
||||
advance_history: bool,
|
||||
) {
|
||||
let baked = baked_assets
|
||||
.get(&animations.baked)
|
||||
.expect("fighter baked animation asset should be loaded before the match starts");
|
||||
@@ -515,40 +191,12 @@ fn sample_fighter_bone_matrices(
|
||||
let manifest = manifests
|
||||
.get(&fighter.manifest)
|
||||
.expect("fighter manifest should be loaded before the match starts");
|
||||
let root_motion_position = baked.sample_root_position(frame, manifest.model_scale);
|
||||
let root_motion_cycle_delta = baked
|
||||
.root_motion_cycle_delta(frame.kind, manifest.model_scale)
|
||||
.unwrap_or(FGVec3::ZERO);
|
||||
let root_motion_loop_frame_count = baked
|
||||
.frame_count(frame.kind)
|
||||
.map(|count| count.saturating_sub(1).max(1));
|
||||
if advance_history {
|
||||
matrices.set_pose_with_frame(
|
||||
*frame,
|
||||
Some(baked.root_bone_index),
|
||||
root_motion_position,
|
||||
root_motion_cycle_delta,
|
||||
root_motion_loop_frame_count,
|
||||
frame.kind,
|
||||
matrices.set_pose(
|
||||
&baked.bone_names,
|
||||
&baked.parents,
|
||||
pose,
|
||||
manifest.model_scale,
|
||||
);
|
||||
} else {
|
||||
matrices.resample_pose_with_frame(
|
||||
*frame,
|
||||
Some(baked.root_bone_index),
|
||||
root_motion_position,
|
||||
FGVec3::ZERO,
|
||||
None,
|
||||
frame.kind,
|
||||
&baked.bone_names,
|
||||
&baked.parents,
|
||||
pose,
|
||||
manifest.model_scale,
|
||||
);
|
||||
}
|
||||
if bone_indices.0.is_empty() {
|
||||
bone_indices.0.extend(
|
||||
baked
|
||||
@@ -559,8 +207,9 @@ fn sample_fighter_bone_matrices(
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn resolve_model_transform(
|
||||
fn resolve_model_transform(
|
||||
index: usize,
|
||||
parents: &[Option<usize>],
|
||||
local: &[FixedMat4],
|
||||
|
||||
@@ -92,12 +92,9 @@ pub(super) fn bind_fighter_visual_bones(
|
||||
pub(super) fn apply_baked_fighter_visual_pose(
|
||||
mut nodes: Query<(&mut Transform, &BakedFighterBone)>,
|
||||
fighters: Query<&FighterBoneMatrices>,
|
||||
timing: Option<Res<GgrsFrameTiming>>,
|
||||
timing: Res<GgrsFrameTiming>,
|
||||
) {
|
||||
let overstep_fraction = timing
|
||||
.as_deref()
|
||||
.map(GgrsFrameTiming::overstep_fraction)
|
||||
.unwrap_or(0.0);
|
||||
let overstep_fraction = timing.overstep_fraction();
|
||||
for (mut transform, bone) in &mut nodes {
|
||||
let Ok(matrices) = fighters.get(bone.fighter) else {
|
||||
continue;
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
//! Various interactions with the blast zones
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::{fighter::{FighterPendingRespawn, FighterTranslation, state::FighterState}, match_loading::MatchConfig, stage::manifest::{StageManifest, StageManifestRegistry}};
|
||||
|
||||
pub fn apply_blast_zones(
|
||||
stage_registry: Res<StageManifestRegistry>,
|
||||
stage_manifests: Res<Assets<StageManifest>>,
|
||||
match_config: Res<MatchConfig>,
|
||||
fighters: Query<(&FighterTranslation, &mut FighterPendingRespawn, &FighterState)>
|
||||
) {
|
||||
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
||||
return;
|
||||
};
|
||||
|
||||
for (translation, mut pending_respawn, state) in fighters {
|
||||
let is_off_the_left = translation.x < stage_manifest.blast_zone_top_left.x;
|
||||
let is_off_the_right = translation.x > stage_manifest.blast_zone_bottom_right.x;
|
||||
let is_off_the_top = translation.y > stage_manifest.blast_zone_top_left.y;
|
||||
let is_off_the_bottom = translation.y < stage_manifest.blast_zone_bottom_right.y;
|
||||
|
||||
if is_off_the_left || is_off_the_bottom || is_off_the_right {
|
||||
pending_respawn.0 = true;
|
||||
} else if is_off_the_top {
|
||||
let is_in_hitstun = matches!(state, FighterState::Hitstun(..));
|
||||
if is_in_hitstun {
|
||||
pending_respawn.0 = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+30
-839
@@ -1,17 +1,10 @@
|
||||
//! Resolving an integrated fighter position against the stage.
|
||||
|
||||
use crate::fighter::ecb::{self as ecb_module, FighterDesiredECB};
|
||||
use crate::fighter::{FighterPreviousTranslation, FighterTranslation};
|
||||
use crate::fighter::FighterVelocity;
|
||||
#[cfg(test)]
|
||||
use crate::fighter::{FighterECB, ecb::FighterPreviousECB};
|
||||
use crate::math::int::FGi32;
|
||||
use crate::math::rect::FGRect;
|
||||
use crate::fighter::ecb::FighterPreviousECB;
|
||||
use crate::fighter::{FighterECB, FighterPreviousTranslation, FighterTranslation};
|
||||
use crate::math::segment::FGSegment2d;
|
||||
use crate::math::vec::FGVec2;
|
||||
use crate::stage::line::{
|
||||
StageCollision, StageLineID, StagePolyLineSegmentType, StagePolyType, StageVertexID,
|
||||
};
|
||||
use crate::stage::line::{StageCollision, StageLineID};
|
||||
/*
|
||||
pub fn collide_fighter_with_scene(
|
||||
fighters: Query<(&FighterECB, &mut FighterVelocity, &mut FighterTranslation)>,
|
||||
@@ -42,848 +35,46 @@ pub fn collide_fighter_with_scene(
|
||||
pub struct AirCollisionWithStageResult {
|
||||
pub line_id: StageLineID,
|
||||
pub hit_position: FGVec2,
|
||||
/// Fighter origin at the collision substep. The ECB remains local to this
|
||||
/// origin; callers must not rebase the ECB by the frame-sized movement.
|
||||
pub resolved_translation: FGVec2,
|
||||
pub hit_normal: FGVec2,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default)]
|
||||
pub struct AirCollisionOptions {
|
||||
/// Allow downward input to disable collision with pass-through platforms.
|
||||
pub can_pass_through_soft_platforms: bool,
|
||||
/// Treat an upward crossing of a pass-through platform by the ECB bottom as a landing.
|
||||
pub land_on_soft_platforms_from_below: bool,
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
fn air_collide_with_stage(
|
||||
pub fn air_collide_with_stage(
|
||||
prev_translation: &FighterPreviousTranslation,
|
||||
translation: &FighterTranslation,
|
||||
prev_ecb: &FighterPreviousECB,
|
||||
ecb: &FighterECB,
|
||||
stage_collision: &StageCollision,
|
||||
ignored_polys: &[usize],
|
||||
options: AirCollisionOptions,
|
||||
) -> Option<AirCollisionWithStageResult> {
|
||||
let mut translation = *translation;
|
||||
let mut velocity = FighterVelocity::default();
|
||||
air_collide_with_stage_substepped(
|
||||
prev_translation,
|
||||
&mut translation,
|
||||
&mut velocity,
|
||||
&mut ecb_module::FighterECB {
|
||||
top: prev_ecb.top,
|
||||
bottom: prev_ecb.bottom,
|
||||
left: prev_ecb.left,
|
||||
right: prev_ecb.right,
|
||||
},
|
||||
&FighterDesiredECB::from(*ecb),
|
||||
stage_collision,
|
||||
ignored_polys,
|
||||
options,
|
||||
)
|
||||
}
|
||||
let ray_segment = FGSegment2d::new(
|
||||
prev_translation.0 + prev_ecb.get_bottom_point(),
|
||||
translation.0 + ecb.get_bottom_point(),
|
||||
);
|
||||
|
||||
/// Sweeps movement and ECB shape changes together.
|
||||
pub(crate) fn collision_step_count(max_change: FGi32) -> u32 {
|
||||
let six = FGi32::lit("6.0");
|
||||
if max_change <= six {
|
||||
return 1;
|
||||
}
|
||||
let mut intersect_results = vec![];
|
||||
|
||||
let mut quotient = 0;
|
||||
let mut remainder = max_change;
|
||||
while remainder >= six {
|
||||
quotient += 1;
|
||||
remainder -= six;
|
||||
}
|
||||
quotient + 1
|
||||
}
|
||||
|
||||
pub fn air_collide_with_stage_substepped(
|
||||
prev_translation: &FighterPreviousTranslation,
|
||||
translation: &mut FighterTranslation,
|
||||
velocity: &mut FighterVelocity,
|
||||
ecb: &mut crate::fighter::FighterECB,
|
||||
desired: &FighterDesiredECB,
|
||||
stage_collision: &StageCollision,
|
||||
ignored_polys: &[usize],
|
||||
options: AirCollisionOptions,
|
||||
) -> Option<AirCollisionWithStageResult> {
|
||||
let requested_translation = translation.0;
|
||||
let movement = requested_translation - prev_translation.0;
|
||||
let mut largest_change = movement.x.abs().max(movement.y.abs());
|
||||
largest_change = largest_change.max(ecb_module::ecb_max_delta(ecb, desired));
|
||||
let steps = collision_step_count(largest_change);
|
||||
|
||||
let step_count = FGi32::from_num(steps);
|
||||
let movement_per_step = movement / step_count;
|
||||
let mut current_position = prev_translation.0;
|
||||
let mut current_ecb = *ecb;
|
||||
let mut collision_offset = FGVec2::ZERO;
|
||||
|
||||
for step in 0..steps {
|
||||
let previous_position = current_position;
|
||||
let previous_ecb = current_ecb;
|
||||
let remaining_steps = FGi32::from_num(steps - step);
|
||||
ecb_module::interpolate_ecb(&mut current_ecb, *desired, FGi32::ONE / remaining_steps);
|
||||
current_position = if step + 1 == steps {
|
||||
// Fixed-point division may truncate. Always make the final
|
||||
// substep land exactly on the requested frame endpoint.
|
||||
requested_translation + collision_offset
|
||||
} else {
|
||||
prev_translation.0
|
||||
+ movement_per_step * FGi32::from_num(step + 1)
|
||||
+ collision_offset
|
||||
};
|
||||
|
||||
let lower_edges = [
|
||||
(
|
||||
previous_ecb.bottom,
|
||||
previous_ecb.left,
|
||||
current_ecb.bottom,
|
||||
current_ecb.left,
|
||||
),
|
||||
(
|
||||
previous_ecb.bottom,
|
||||
previous_ecb.right,
|
||||
current_ecb.bottom,
|
||||
current_ecb.right,
|
||||
),
|
||||
];
|
||||
if let Some(result) = sweep_edges(
|
||||
stage_collision,
|
||||
previous_position,
|
||||
current_position,
|
||||
&lower_edges,
|
||||
StagePolyLineSegmentType::Floor,
|
||||
ignored_polys,
|
||||
options.can_pass_through_soft_platforms,
|
||||
) {
|
||||
*ecb = current_ecb;
|
||||
translation.0 = current_position + result.correction;
|
||||
velocity.0 -= velocity.0.project_onto_normalized(result.hit_normal);
|
||||
let bottom_contact = translation.0 + current_ecb.bottom;
|
||||
return Some(AirCollisionWithStageResult {
|
||||
line_id: result.line_id,
|
||||
hit_position: bottom_contact,
|
||||
resolved_translation: translation.0,
|
||||
hit_normal: result.hit_normal,
|
||||
});
|
||||
}
|
||||
|
||||
let upper_edges = [
|
||||
(
|
||||
previous_ecb.top,
|
||||
previous_ecb.left,
|
||||
current_ecb.top,
|
||||
current_ecb.left,
|
||||
),
|
||||
(
|
||||
previous_ecb.top,
|
||||
previous_ecb.right,
|
||||
current_ecb.top,
|
||||
current_ecb.right,
|
||||
),
|
||||
];
|
||||
if let Some(contact) = sweep_edges(
|
||||
stage_collision,
|
||||
previous_position,
|
||||
current_position,
|
||||
&upper_edges,
|
||||
StagePolyLineSegmentType::Ceiling,
|
||||
ignored_polys,
|
||||
true,
|
||||
) {
|
||||
current_position += contact.correction;
|
||||
collision_offset += contact.correction;
|
||||
velocity.0 -= velocity.0.project_onto_normalized(contact.hit_normal);
|
||||
}
|
||||
|
||||
if options.land_on_soft_platforms_from_below
|
||||
&& let Some(result) = sweep_bottom_point_through_platforms(
|
||||
stage_collision,
|
||||
previous_position + previous_ecb.bottom,
|
||||
current_position + current_ecb.bottom,
|
||||
ignored_polys,
|
||||
)
|
||||
{
|
||||
*ecb = current_ecb;
|
||||
translation.0 = current_position + result.correction;
|
||||
velocity.0 -= velocity.0.project_onto_normalized(result.hit_normal);
|
||||
let bottom_contact = translation.0 + current_ecb.bottom;
|
||||
return Some(AirCollisionWithStageResult {
|
||||
line_id: result.line_id,
|
||||
hit_position: bottom_contact,
|
||||
resolved_translation: translation.0,
|
||||
hit_normal: result.hit_normal,
|
||||
});
|
||||
}
|
||||
|
||||
let side_edges = [
|
||||
(
|
||||
previous_ecb.bottom,
|
||||
previous_ecb.right,
|
||||
current_ecb.bottom,
|
||||
current_ecb.right,
|
||||
),
|
||||
(
|
||||
previous_ecb.right,
|
||||
previous_ecb.top,
|
||||
current_ecb.right,
|
||||
current_ecb.top,
|
||||
),
|
||||
(
|
||||
previous_ecb.top,
|
||||
previous_ecb.left,
|
||||
current_ecb.top,
|
||||
current_ecb.left,
|
||||
),
|
||||
(
|
||||
previous_ecb.left,
|
||||
previous_ecb.bottom,
|
||||
current_ecb.left,
|
||||
current_ecb.bottom,
|
||||
),
|
||||
];
|
||||
if let Some(contact) = sweep_edges(
|
||||
stage_collision,
|
||||
previous_position,
|
||||
current_position,
|
||||
&side_edges,
|
||||
StagePolyLineSegmentType::Wall,
|
||||
ignored_polys,
|
||||
true,
|
||||
) {
|
||||
current_position += contact.correction;
|
||||
collision_offset += contact.correction;
|
||||
velocity.0 -= velocity.0.project_onto_normalized(contact.hit_normal);
|
||||
}
|
||||
}
|
||||
|
||||
*ecb = current_ecb;
|
||||
translation.0 = current_position;
|
||||
None
|
||||
}
|
||||
|
||||
struct PointSweepResult {
|
||||
line_id: StageLineID,
|
||||
hit_normal: FGVec2,
|
||||
correction: FGVec2,
|
||||
}
|
||||
|
||||
fn sweep_bottom_point_through_platforms(
|
||||
stage_collision: &StageCollision,
|
||||
previous_bottom: FGVec2,
|
||||
current_bottom: FGVec2,
|
||||
ignored_polys: &[usize],
|
||||
) -> Option<PointSweepResult> {
|
||||
let bottom_sweep = FGSegment2d::new(previous_bottom, current_bottom);
|
||||
|
||||
stage_collision
|
||||
.stage_polys
|
||||
.iter()
|
||||
.enumerate()
|
||||
.filter(|(poly_idx, poly)| {
|
||||
!ignored_polys.contains(poly_idx) && matches!(poly.poly_type, StagePolyType::Platform)
|
||||
})
|
||||
.flat_map(|(poly_idx, poly)| {
|
||||
poly.segments
|
||||
.iter()
|
||||
.enumerate()
|
||||
.filter(|(_, segment)| {
|
||||
matches!(segment.segment_type, StagePolyLineSegmentType::Floor)
|
||||
})
|
||||
.filter_map(move |(segment_idx, segment)| {
|
||||
let previous_distance = segment
|
||||
.normal
|
||||
.dot(previous_bottom - segment.segment.point1());
|
||||
let current_distance = segment
|
||||
.normal
|
||||
.dot(current_bottom - segment.segment.point1());
|
||||
if previous_distance >= crate::math::int::FGWide::ZERO
|
||||
|| current_distance < crate::math::int::FGWide::ZERO
|
||||
{
|
||||
return None;
|
||||
}
|
||||
|
||||
let hit_position = segment.segment.segment_intersection(&bottom_sweep)?;
|
||||
Some((
|
||||
PointSweepResult {
|
||||
line_id: StageLineID {
|
||||
for (poly_idx, poly) in stage_collision.stage_polys.iter().enumerate() {
|
||||
if let Some(intersect_result) = poly.intersect_ray(ray_segment) {
|
||||
intersect_results.push((
|
||||
AirCollisionWithStageResult {
|
||||
line_id: {
|
||||
StageLineID {
|
||||
polygon: poly_idx,
|
||||
segment: segment_idx,
|
||||
},
|
||||
hit_normal: segment.normal,
|
||||
correction: hit_position - current_bottom,
|
||||
},
|
||||
hit_position.distance_squared(previous_bottom),
|
||||
))
|
||||
})
|
||||
})
|
||||
.min_by_key(|(_, distance)| *distance)
|
||||
.map(|(result, _)| result)
|
||||
segment: intersect_result.segment_idx,
|
||||
}
|
||||
},
|
||||
hit_position: intersect_result.position,
|
||||
hit_normal: intersect_result.normal,
|
||||
},
|
||||
intersect_result
|
||||
.position
|
||||
.distance_squared(ray_segment.point2()),
|
||||
));
|
||||
}
|
||||
}
|
||||
intersect_results.sort_by(|(_, a), (_, b)| a.cmp(b));
|
||||
|
||||
fn sweep_edges(
|
||||
stage_collision: &StageCollision,
|
||||
previous_position: FGVec2,
|
||||
current_position: FGVec2,
|
||||
edges: &[(FGVec2, FGVec2, FGVec2, FGVec2)],
|
||||
segment_type: StagePolyLineSegmentType,
|
||||
ignored_polys: &[usize],
|
||||
ignore_platforms: bool,
|
||||
) -> Option<PointSweepResult> {
|
||||
stage_collision
|
||||
.stage_polys
|
||||
intersect_results
|
||||
.iter()
|
||||
.enumerate()
|
||||
.filter(|(poly_idx, poly)| {
|
||||
!ignored_polys.contains(poly_idx)
|
||||
&& !(ignore_platforms && matches!(poly.poly_type, StagePolyType::Platform))
|
||||
})
|
||||
.flat_map(|(poly_idx, poly)| {
|
||||
poly.segments
|
||||
.iter()
|
||||
.enumerate()
|
||||
.filter(move |(_, segment)| segment.segment_type == segment_type)
|
||||
.filter_map(move |(segment_idx, segment)| {
|
||||
edges
|
||||
.iter()
|
||||
.filter_map(|(previous_a, previous_b, current_a, current_b)| {
|
||||
let previous_a = previous_position + *previous_a;
|
||||
let previous_b = previous_position + *previous_b;
|
||||
let current_a = current_position + *current_a;
|
||||
let current_b = current_position + *current_b;
|
||||
let previous_min = segment
|
||||
.normal
|
||||
.dot(previous_a - segment.segment.point1())
|
||||
.min(segment.normal.dot(previous_b - segment.segment.point1()));
|
||||
let current_a_distance =
|
||||
segment.normal.dot(current_a - segment.segment.point1());
|
||||
let current_b_distance =
|
||||
segment.normal.dot(current_b - segment.segment.point1());
|
||||
let current_min = current_a_distance.min(current_b_distance);
|
||||
if previous_min < crate::math::int::FGWide::ZERO
|
||||
|| current_min > crate::math::int::FGWide::ZERO
|
||||
{
|
||||
return None;
|
||||
}
|
||||
|
||||
let boundary = [
|
||||
FGSegment2d::new(previous_a, previous_b),
|
||||
FGSegment2d::new(previous_a, current_a),
|
||||
FGSegment2d::new(previous_b, current_b),
|
||||
FGSegment2d::new(current_a, current_b),
|
||||
];
|
||||
let quad = [previous_a, previous_b, current_b, current_a];
|
||||
let position = boundary
|
||||
.iter()
|
||||
.filter_map(|edge| segment.segment.segment_intersection(edge))
|
||||
.max_by_key(|position| position.distance_squared(current_a))
|
||||
.or_else(|| {
|
||||
[segment.segment.point1(), segment.segment.point2()]
|
||||
.into_iter()
|
||||
.find(|point| point_in_convex_quad(*point, quad))
|
||||
})?;
|
||||
let penetration = FGi32::from_num(-current_min);
|
||||
Some((position, segment.normal * penetration))
|
||||
})
|
||||
.max_by_key(|(position, _)| {
|
||||
position.distance_squared(segment.segment.point1())
|
||||
})
|
||||
.map(|(position, correction)| {
|
||||
(
|
||||
PointSweepResult {
|
||||
line_id: StageLineID {
|
||||
polygon: poly_idx,
|
||||
segment: segment_idx,
|
||||
},
|
||||
hit_normal: segment.normal,
|
||||
correction,
|
||||
},
|
||||
position.distance_squared(segment.segment.point2()),
|
||||
)
|
||||
})
|
||||
})
|
||||
})
|
||||
.max_by(|(_, a), (_, b)| a.cmp(b))
|
||||
.map(|(result, _)| result)
|
||||
}
|
||||
|
||||
fn point_in_convex_quad(point: FGVec2, quad: [FGVec2; 4]) -> bool {
|
||||
let mut has_positive = false;
|
||||
let mut has_negative = false;
|
||||
for (a, b) in quad.into_iter().zip(quad.into_iter().cycle().skip(1)).take(4) {
|
||||
let edge = b - a;
|
||||
let offset = point - a;
|
||||
let cross = crate::math::int::FGWide::from_num(edge.x)
|
||||
* crate::math::int::FGWide::from_num(offset.y)
|
||||
- crate::math::int::FGWide::from_num(edge.y)
|
||||
* crate::math::int::FGWide::from_num(offset.x);
|
||||
has_positive |= cross > crate::math::int::FGWide::ZERO;
|
||||
has_negative |= cross < crate::math::int::FGWide::ZERO;
|
||||
if has_positive && has_negative {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
true
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct AirCollisionWithLedgeResult {
|
||||
pub ledge: StageVertexID,
|
||||
}
|
||||
|
||||
pub fn air_collide_with_ledges(
|
||||
ledge_box: &FGRect,
|
||||
stage_collision: &StageCollision,
|
||||
) -> Option<AirCollisionWithLedgeResult> {
|
||||
stage_collision
|
||||
.intersect_ledges(ledge_box)
|
||||
.map(|result| AirCollisionWithLedgeResult {
|
||||
ledge: result.vertex_id,
|
||||
})
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::fighter::ecb::{FighterECB, FighterPreviousECB};
|
||||
use crate::stage::line::{StagePoly, StagePolyLineSegmentType, StagePolyType};
|
||||
|
||||
fn horizontal_platform(y: &str) -> StagePoly {
|
||||
StagePoly::build(
|
||||
StagePolyType::Platform,
|
||||
&[
|
||||
(FGVec2::lit("-2", y), StagePolyLineSegmentType::Floor),
|
||||
(FGVec2::lit("2", y), StagePolyLineSegmentType::Floor),
|
||||
],
|
||||
)
|
||||
}
|
||||
|
||||
fn solid_floor() -> StagePoly {
|
||||
StagePoly::build(
|
||||
StagePolyType::Closed,
|
||||
&[
|
||||
(FGVec2::lit("-2", "0"), StagePolyLineSegmentType::Floor),
|
||||
(FGVec2::lit("2", "0"), StagePolyLineSegmentType::Floor),
|
||||
(FGVec2::lit("2", "-2"), StagePolyLineSegmentType::Wall),
|
||||
(FGVec2::lit("-2", "-2"), StagePolyLineSegmentType::Wall),
|
||||
],
|
||||
)
|
||||
}
|
||||
|
||||
fn single_segment(
|
||||
start: FGVec2,
|
||||
end: FGVec2,
|
||||
segment_type: StagePolyLineSegmentType,
|
||||
) -> StagePoly {
|
||||
let segment = FGSegment2d::new(start, end);
|
||||
StagePoly {
|
||||
poly_type: StagePolyType::Closed,
|
||||
segments: vec![crate::stage::line::StagePolyLineSegment {
|
||||
segment,
|
||||
normal: segment.left_normal(),
|
||||
segment_type,
|
||||
}],
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn melee_step_count_adds_one_step_after_each_six_unit_block() {
|
||||
assert_eq!(collision_step_count(FGi32::lit("6")), 1);
|
||||
assert_eq!(collision_step_count(FGi32::lit("6.01")), 2);
|
||||
assert_eq!(collision_step_count(FGi32::lit("12")), 3);
|
||||
assert_eq!(collision_step_count(FGi32::lit("18")), 4);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn collision_result_keeps_ecb_local_to_resolved_origin() {
|
||||
let stage_collision = StageCollision {
|
||||
stage_polys: vec![horizontal_platform("0")],
|
||||
..StageCollision::default()
|
||||
};
|
||||
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
|
||||
let mut translation = FighterTranslation(FGVec2::lit("0", "-1"));
|
||||
let mut velocity = FighterVelocity(FGVec2::lit("0", "-3"));
|
||||
let mut ecb = FighterECB {
|
||||
top: FGVec2::lit("0", "2"),
|
||||
bottom: FGVec2::lit("0", "-1"),
|
||||
left: FGVec2::lit("-1", "0.5"),
|
||||
right: FGVec2::lit("1", "0.5"),
|
||||
};
|
||||
let desired = FighterDesiredECB::from(ecb);
|
||||
let collision = air_collide_with_stage_substepped(
|
||||
&previous_translation,
|
||||
&mut translation,
|
||||
&mut velocity,
|
||||
&mut ecb,
|
||||
&desired,
|
||||
&stage_collision,
|
||||
&[],
|
||||
Default::default(),
|
||||
)
|
||||
.expect("the floor should be hit");
|
||||
|
||||
assert_eq!(
|
||||
collision.resolved_translation + ecb.bottom,
|
||||
collision.hit_position
|
||||
);
|
||||
assert_eq!(velocity.0.y, FGi32::ZERO);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn airborne_side_point_resolves_wall_and_projects_velocity() {
|
||||
let stage_collision = StageCollision {
|
||||
stage_polys: vec![single_segment(
|
||||
FGVec2::lit("2", "2"),
|
||||
FGVec2::lit("2", "-2"),
|
||||
StagePolyLineSegmentType::Wall,
|
||||
)],
|
||||
..StageCollision::default()
|
||||
};
|
||||
let previous = FighterPreviousTranslation(FGVec2::lit("4", "0"));
|
||||
let mut translation = FighterTranslation(FGVec2::lit("0", "0"));
|
||||
let mut velocity = FighterVelocity(FGVec2::lit("-4", "0"));
|
||||
let mut ecb = FighterECB {
|
||||
top: FGVec2::lit("0", "1"),
|
||||
bottom: FGVec2::lit("0", "-1"),
|
||||
left: FGVec2::lit("-1", "0"),
|
||||
right: FGVec2::lit("1", "0"),
|
||||
};
|
||||
let desired = FighterDesiredECB::from(ecb);
|
||||
|
||||
assert!(air_collide_with_stage_substepped(
|
||||
&previous,
|
||||
&mut translation,
|
||||
&mut velocity,
|
||||
&mut ecb,
|
||||
&desired,
|
||||
&stage_collision,
|
||||
&[],
|
||||
Default::default(),
|
||||
)
|
||||
.is_none());
|
||||
assert_eq!(translation.0, FGVec2::lit("3", "0"));
|
||||
assert_eq!(velocity.0.x, FGi32::ZERO);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn stage_corner_cannot_pass_through_middle_of_diamond_edge() {
|
||||
let stage_collision = StageCollision {
|
||||
stage_polys: vec![single_segment(
|
||||
FGVec2::lit("2", "0.6"),
|
||||
FGVec2::lit("2", "0.4"),
|
||||
StagePolyLineSegmentType::Wall,
|
||||
)],
|
||||
..StageCollision::default()
|
||||
};
|
||||
let previous = FighterPreviousTranslation(FGVec2::lit("4", "0"));
|
||||
let mut translation = FighterTranslation(FGVec2::ZERO);
|
||||
let mut velocity = FighterVelocity(FGVec2::lit("-4", "0"));
|
||||
let mut ecb = FighterECB {
|
||||
top: FGVec2::lit("0", "1"),
|
||||
bottom: FGVec2::lit("0", "-1"),
|
||||
left: FGVec2::lit("-1", "0"),
|
||||
right: FGVec2::lit("1", "0"),
|
||||
};
|
||||
let desired = FighterDesiredECB::from(ecb);
|
||||
|
||||
assert!(air_collide_with_stage_substepped(
|
||||
&previous,
|
||||
&mut translation,
|
||||
&mut velocity,
|
||||
&mut ecb,
|
||||
&desired,
|
||||
&stage_collision,
|
||||
&[],
|
||||
Default::default(),
|
||||
)
|
||||
.is_none());
|
||||
assert_eq!(translation.0.x, FGi32::lit("3"));
|
||||
assert_eq!(velocity.0.x, FGi32::ZERO);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn airborne_top_point_resolves_ceiling_and_projects_velocity() {
|
||||
let stage_collision = StageCollision {
|
||||
stage_polys: vec![single_segment(
|
||||
FGVec2::lit("2", "2"),
|
||||
FGVec2::lit("-2", "2"),
|
||||
StagePolyLineSegmentType::Ceiling,
|
||||
)],
|
||||
..StageCollision::default()
|
||||
};
|
||||
let previous = FighterPreviousTranslation(FGVec2::ZERO);
|
||||
let mut translation = FighterTranslation(FGVec2::lit("0", "4"));
|
||||
let mut velocity = FighterVelocity(FGVec2::lit("0", "4"));
|
||||
let mut ecb = FighterECB {
|
||||
top: FGVec2::lit("0", "1"),
|
||||
bottom: FGVec2::lit("0", "-1"),
|
||||
left: FGVec2::lit("-1", "0"),
|
||||
right: FGVec2::lit("1", "0"),
|
||||
};
|
||||
let desired = FighterDesiredECB::from(ecb);
|
||||
|
||||
assert!(air_collide_with_stage_substepped(
|
||||
&previous,
|
||||
&mut translation,
|
||||
&mut velocity,
|
||||
&mut ecb,
|
||||
&desired,
|
||||
&stage_collision,
|
||||
&[],
|
||||
Default::default(),
|
||||
)
|
||||
.is_none());
|
||||
assert_eq!(translation.0, FGVec2::lit("0", "1"));
|
||||
assert_eq!(velocity.0.y, FGi32::ZERO);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn airborne_collision_skips_ignored_polygons() {
|
||||
let stage_collision = StageCollision {
|
||||
stage_polys: vec![horizontal_platform("0"), horizontal_platform("1")],
|
||||
..StageCollision::default()
|
||||
};
|
||||
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
|
||||
let translation = FighterTranslation(FGVec2::lit("0", "-1"));
|
||||
let previous_ecb = FighterPreviousECB {
|
||||
bottom: FGVec2::ZERO,
|
||||
top: FGVec2::ZERO,
|
||||
left: FGVec2::ZERO,
|
||||
right: FGVec2::ZERO,
|
||||
};
|
||||
let ecb = FighterECB {
|
||||
bottom: FGVec2::ZERO,
|
||||
top: FGVec2::ZERO,
|
||||
left: FGVec2::ZERO,
|
||||
right: FGVec2::ZERO,
|
||||
};
|
||||
|
||||
let collision = air_collide_with_stage(
|
||||
&previous_translation,
|
||||
&translation,
|
||||
&previous_ecb,
|
||||
&ecb,
|
||||
&stage_collision,
|
||||
&[1],
|
||||
Default::default(),
|
||||
)
|
||||
.expect("the non-ignored platform should still be collidable");
|
||||
|
||||
assert_eq!(collision.line_id.polygon, 0);
|
||||
assert_eq!(collision.hit_position, FGVec2::lit("0", "0"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn airborne_collision_skips_soft_platforms_while_passing_down() {
|
||||
let stage_collision = StageCollision {
|
||||
stage_polys: vec![horizontal_platform("0")],
|
||||
..StageCollision::default()
|
||||
};
|
||||
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
|
||||
let translation = FighterTranslation(FGVec2::lit("0", "-1"));
|
||||
let previous_ecb = FighterPreviousECB {
|
||||
bottom: FGVec2::ZERO,
|
||||
top: FGVec2::ZERO,
|
||||
left: FGVec2::ZERO,
|
||||
right: FGVec2::ZERO,
|
||||
};
|
||||
let ecb = FighterECB {
|
||||
bottom: FGVec2::ZERO,
|
||||
top: FGVec2::ZERO,
|
||||
left: FGVec2::ZERO,
|
||||
right: FGVec2::ZERO,
|
||||
};
|
||||
|
||||
assert!(
|
||||
air_collide_with_stage(
|
||||
&previous_translation,
|
||||
&translation,
|
||||
&previous_ecb,
|
||||
&ecb,
|
||||
&stage_collision,
|
||||
&[],
|
||||
AirCollisionOptions {
|
||||
can_pass_through_soft_platforms: true,
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.is_none()
|
||||
);
|
||||
|
||||
assert_eq!(
|
||||
air_collide_with_stage(
|
||||
&previous_translation,
|
||||
&translation,
|
||||
&previous_ecb,
|
||||
&ecb,
|
||||
&stage_collision,
|
||||
&[],
|
||||
Default::default(),
|
||||
)
|
||||
.expect("air dodges still collide with soft platforms")
|
||||
.hit_position,
|
||||
FGVec2::lit("0", "0")
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn airborne_collision_still_hits_solid_floors_while_passing_down() {
|
||||
let stage_collision = StageCollision {
|
||||
stage_polys: vec![solid_floor()],
|
||||
..StageCollision::default()
|
||||
};
|
||||
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
|
||||
let translation = FighterTranslation(FGVec2::lit("0", "-1"));
|
||||
let previous_ecb = FighterPreviousECB {
|
||||
bottom: FGVec2::ZERO,
|
||||
top: FGVec2::ZERO,
|
||||
left: FGVec2::ZERO,
|
||||
right: FGVec2::ZERO,
|
||||
};
|
||||
let ecb = FighterECB {
|
||||
bottom: FGVec2::ZERO,
|
||||
top: FGVec2::ZERO,
|
||||
left: FGVec2::ZERO,
|
||||
right: FGVec2::ZERO,
|
||||
};
|
||||
|
||||
let collision = air_collide_with_stage(
|
||||
&previous_translation,
|
||||
&translation,
|
||||
&previous_ecb,
|
||||
&ecb,
|
||||
&stage_collision,
|
||||
&[],
|
||||
AirCollisionOptions {
|
||||
can_pass_through_soft_platforms: true,
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.expect("solid floors remain collidable while passing down");
|
||||
|
||||
assert_eq!(collision.line_id.polygon, 0);
|
||||
assert_eq!(collision.hit_position, FGVec2::lit("0", "0"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn upward_bottom_crossing_can_land_on_soft_platform() {
|
||||
let stage_collision = StageCollision {
|
||||
stage_polys: vec![horizontal_platform("0")],
|
||||
..Default::default()
|
||||
};
|
||||
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "-1"));
|
||||
let mut translation = FighterTranslation(FGVec2::lit("0", "1"));
|
||||
let mut velocity = FighterVelocity(FGVec2::lit("0", "2"));
|
||||
let mut ecb = FighterECB::default();
|
||||
let desired = FighterDesiredECB::from(ecb);
|
||||
|
||||
let collision = air_collide_with_stage_substepped(
|
||||
&previous_translation,
|
||||
&mut translation,
|
||||
&mut velocity,
|
||||
&mut ecb,
|
||||
&desired,
|
||||
&stage_collision,
|
||||
&[],
|
||||
AirCollisionOptions {
|
||||
land_on_soft_platforms_from_below: true,
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.expect("the upward bottom-point crossing should land on the platform");
|
||||
|
||||
assert_eq!(collision.hit_position, FGVec2::ZERO);
|
||||
assert_eq!(collision.line_id, StageLineID { polygon: 0, segment: 0 });
|
||||
assert_eq!(translation.0, FGVec2::ZERO);
|
||||
assert_eq!(velocity.y, FGi32::ZERO);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn upward_platform_landing_requires_crossing_and_opt_in() {
|
||||
let stage_collision = StageCollision {
|
||||
stage_polys: vec![horizontal_platform("0")],
|
||||
..Default::default()
|
||||
};
|
||||
let previous_ecb = FighterPreviousECB::default();
|
||||
let ecb = FighterECB::default();
|
||||
let options = AirCollisionOptions {
|
||||
land_on_soft_platforms_from_below: true,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
assert!(
|
||||
air_collide_with_stage(
|
||||
&FighterPreviousTranslation(FGVec2::lit("0", "-2")),
|
||||
&FighterTranslation(FGVec2::lit("0", "-1")),
|
||||
&previous_ecb,
|
||||
&ecb,
|
||||
&stage_collision,
|
||||
&[],
|
||||
options,
|
||||
)
|
||||
.is_none()
|
||||
);
|
||||
assert!(
|
||||
air_collide_with_stage(
|
||||
&FighterPreviousTranslation(FGVec2::lit("0", "-1")),
|
||||
&FighterTranslation(FGVec2::lit("0", "1")),
|
||||
&previous_ecb,
|
||||
&ecb,
|
||||
&stage_collision,
|
||||
&[],
|
||||
Default::default(),
|
||||
)
|
||||
.is_none()
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn upward_crossing_does_not_land_on_solid_or_ignored_platforms() {
|
||||
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "-1"));
|
||||
let translation = FighterTranslation(FGVec2::lit("0", "1"));
|
||||
let previous_ecb = FighterPreviousECB::default();
|
||||
let ecb = FighterECB::default();
|
||||
let options = AirCollisionOptions {
|
||||
land_on_soft_platforms_from_below: true,
|
||||
..Default::default()
|
||||
};
|
||||
let solid_stage = StageCollision {
|
||||
stage_polys: vec![solid_floor()],
|
||||
..Default::default()
|
||||
};
|
||||
let platform_stage = StageCollision {
|
||||
stage_polys: vec![horizontal_platform("0")],
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
assert!(
|
||||
air_collide_with_stage(
|
||||
&previous_translation,
|
||||
&translation,
|
||||
&previous_ecb,
|
||||
&ecb,
|
||||
&solid_stage,
|
||||
&[],
|
||||
options,
|
||||
)
|
||||
.is_none()
|
||||
);
|
||||
assert!(
|
||||
air_collide_with_stage(
|
||||
&previous_translation,
|
||||
&translation,
|
||||
&previous_ecb,
|
||||
&ecb,
|
||||
&platform_stage,
|
||||
&[0],
|
||||
options,
|
||||
)
|
||||
.is_none()
|
||||
);
|
||||
}
|
||||
.last()
|
||||
.map(|(val, _)| val.to_owned().clone())
|
||||
}
|
||||
|
||||
+34
-109
@@ -1,9 +1,10 @@
|
||||
//! Fighter debug views: gizmos and the egui inspector window.
|
||||
|
||||
use std::sync::OnceLock;
|
||||
|
||||
use bevy::color::palettes::css::{ORANGE, ORANGE_RED, WHITE};
|
||||
use bevy::prelude::*;
|
||||
use bevy_egui::{egui, EguiContexts};
|
||||
use bevy::color::palettes::css::ORANGE;
|
||||
use bevy::{color::palettes::css::YELLOW, prelude::*};
|
||||
use bevy_egui::{EguiContexts, egui};
|
||||
|
||||
use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
|
||||
use crate::fighter::animation::FighterAnimationFrame;
|
||||
@@ -14,21 +15,19 @@ use crate::fighter::attack::{
|
||||
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
|
||||
use crate::fighter::ecb::FighterPreviousECB;
|
||||
use crate::fighter::errors::FighterErrors;
|
||||
use crate::fighter::hurtbox::FixedAffineCapsule;
|
||||
use crate::fighter::manifest::FighterManifest;
|
||||
use crate::fighter::state::{air, FighterState};
|
||||
use crate::fighter::state::{FighterState, air};
|
||||
use crate::fighter::visual::FighterAnimations;
|
||||
use crate::fighter::{
|
||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterPreviousTranslation,
|
||||
FighterTranslation, FighterVelocity,
|
||||
};
|
||||
use crate::filled_gizmos::FilledGizmos;
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::input::FighterInput;
|
||||
use crate::math::int::FGi32;
|
||||
use crate::math::vec::FGVec2;
|
||||
use crate::math::vec3::FGVec3;
|
||||
use crate::player::Player;
|
||||
use crate::scripting::FighterAttackScript;
|
||||
|
||||
pub fn debug_draw_ecb(
|
||||
ecbs: Query<(
|
||||
@@ -38,27 +37,17 @@ pub fn debug_draw_ecb(
|
||||
&FighterPreviousTranslation,
|
||||
)>,
|
||||
mut gizmos: Gizmos,
|
||||
mut filled_gizmos: FilledGizmos,
|
||||
) {
|
||||
for (ecb, trf, ecb_prev, trf_prev) in ecbs {
|
||||
gizmos.cross(
|
||||
FGVec3::new(trf.0.x, trf.0.y, FGi32::ZERO).to_vec3(),
|
||||
2.0,
|
||||
bevy::color::palettes::css::BLUE,
|
||||
);
|
||||
|
||||
let prev_transformed = ecb_prev.to_3d_lineloop(Transform::from_xyz(
|
||||
trf_prev.x.to_num::<f32>(),
|
||||
trf_prev.y.to_num(),
|
||||
0.0,
|
||||
));
|
||||
filled_gizmos.polygon(&prev_transformed, ORANGE_RED);
|
||||
|
||||
let transformed =
|
||||
ecb.to_3d_lineloop(Transform::from_xyz(trf.x.to_num(), trf.y.to_num(), 0.0));
|
||||
filled_gizmos.polygon(&transformed, ORANGE);
|
||||
gizmos.lineloop(transformed, WHITE);
|
||||
|
||||
gizmos.lineloop(transformed, YELLOW);
|
||||
let prev_transformed = ecb_prev.to_3d_lineloop(Transform::from_xyz(
|
||||
trf_prev.x.to_num(),
|
||||
trf_prev.y.to_num(),
|
||||
-0.1,
|
||||
));
|
||||
gizmos.lineloop(prev_transformed, ORANGE);
|
||||
}
|
||||
}
|
||||
pub fn fighter_debug(
|
||||
@@ -149,8 +138,6 @@ pub fn fighter_debug(
|
||||
last_frame.movement.x, last_frame.movement.y
|
||||
));
|
||||
});
|
||||
|
||||
ui.label(format!("Flick age Y {}", input.peek_movement_flick_dbg()));
|
||||
}
|
||||
FighterDebugRowKind::Position => {
|
||||
ui.label(format!("Position: {:?}", translation.0));
|
||||
@@ -166,77 +153,31 @@ pub fn fighter_debug(
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn animation_debug(
|
||||
query: Query<(
|
||||
&FighterTranslation,
|
||||
&FighterFacingDirection,
|
||||
&FighterBoneMatrices,
|
||||
&Fighter,
|
||||
)>,
|
||||
mut gizmos: Gizmos,
|
||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||
) {
|
||||
for (global_transform, facing_dir, matrices, fighter) in query {
|
||||
let Some(manifest) = fighter_manifests.get(&fighter.manifest) else {
|
||||
continue;
|
||||
};
|
||||
let global_transform = global_transform.get_3d_transform(facing_dir);
|
||||
let marker_transform = global_transform.to_mat4();
|
||||
for (bone_name, matrix) in matrices.iter() {
|
||||
pub fn animation_debug(query: Query<(&GlobalTransform, &FighterBoneMatrices)>, mut gizmos: Gizmos) {
|
||||
for (global_transform, matrices) in query {
|
||||
let (_, rotation, translation) = global_transform.to_scale_rotation_translation();
|
||||
let marker_transform = Transform::from_translation(translation).with_rotation(rotation);
|
||||
for (_, matrix) in matrices.iter() {
|
||||
let pos = marker_transform.transform_point(Vec3::new(
|
||||
matrix.cols[3][0].to_num(),
|
||||
matrix.cols[3][1].to_num(),
|
||||
matrix.cols[3][2].to_num(),
|
||||
));
|
||||
|
||||
if manifest.ecb_bones.iter().any(|ecb_bone_name| ecb_bone_name == bone_name) {
|
||||
gizmos.cross(pos, 1.0, bevy::color::palettes::css::GREEN);
|
||||
} else {
|
||||
gizmos.cross(pos, 0.5, bevy::color::palettes::css::RED);
|
||||
gizmos.axes(marker_transform, 1.0);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn hurtbox_debug(
|
||||
query: Query<&FighterSolvedHurtboxes>,
|
||||
mut filled_gizmos: FilledGizmos,
|
||||
) {
|
||||
pub fn hurtbox_debug(query: Query<&FighterSolvedHurtboxes>, mut gizmos: Gizmos) {
|
||||
for hurtboxes in &query {
|
||||
for hurtbox in &hurtboxes.0 {
|
||||
filled_gizmos.affine_capsule(
|
||||
hurtbox.capsule.transform.to_mat4(),
|
||||
hurtbox.capsule.radius.to_num(),
|
||||
hurtbox.capsule.half_length.to_num(),
|
||||
Color::srgba(1.0, 1.0, 0.0, 0.75),
|
||||
);
|
||||
draw_affine_capsule(&mut gizmos, hurtbox.capsule, YELLOW);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn ledge_grab_debug(query: Query<(&FighterTranslation, &Fighter)>, fighters: Res<Assets<FighterManifest>>, mut gizmos: Gizmos) {
|
||||
for (translation, fighter) in query {
|
||||
let Some(manifest) = fighters.get(&fighter.manifest) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
let start_2d = translation.0 + manifest.ledge_grab_box_start;
|
||||
let start_2d = Vec2::new(start_2d.x.to_num(), start_2d.y.to_num());
|
||||
|
||||
let end_2d = translation.0 + manifest.ledge_grab_box_end;
|
||||
let end_2d = Vec2::new(end_2d.x.to_num(), end_2d.y.to_num());
|
||||
|
||||
|
||||
let center = (start_2d + end_2d) * 0.5;
|
||||
let size = (start_2d - end_2d).abs();
|
||||
|
||||
gizmos.rect(Vec3::new(center.x, center.y, 0.0), size, bevy::color::palettes::css::BLUE);
|
||||
}
|
||||
}
|
||||
|
||||
/*fn draw_affine_capsule(
|
||||
fn draw_affine_capsule(
|
||||
gizmos: &mut Gizmos,
|
||||
capsule: FixedAffineCapsule,
|
||||
color: impl Into<Color> + Copy,
|
||||
@@ -258,9 +199,9 @@ pub fn ledge_grab_debug(query: Query<(&FighterTranslation, &Fighter)>, fighters:
|
||||
for &(start, end) in &wireframe.lines {
|
||||
gizmos.line(vertices[start], vertices[end], color);
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
/*struct CapsuleWireVertex {
|
||||
struct CapsuleWireVertex {
|
||||
direction: Vec3,
|
||||
center_sign: f32,
|
||||
}
|
||||
@@ -268,9 +209,9 @@ pub fn ledge_grab_debug(query: Query<(&FighterTranslation, &Fighter)>, fighters:
|
||||
struct CapsuleWireframe {
|
||||
vertices: Vec<CapsuleWireVertex>,
|
||||
lines: Vec<(usize, usize)>,
|
||||
}*/
|
||||
}
|
||||
|
||||
/*fn capsule_wireframe() -> &'static CapsuleWireframe {
|
||||
fn capsule_wireframe() -> &'static CapsuleWireframe {
|
||||
const RESOLUTION: usize = 16;
|
||||
const HEMISPHERE_STEPS: usize = 4;
|
||||
static WIREFRAME: OnceLock<CapsuleWireframe> = OnceLock::new();
|
||||
@@ -351,7 +292,7 @@ struct CapsuleWireframe {
|
||||
|
||||
CapsuleWireframe { vertices, lines }
|
||||
})
|
||||
}*/
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod capsule_debug_tests {
|
||||
@@ -371,7 +312,7 @@ mod capsule_debug_tests {
|
||||
assert!(marker.abs_diff_eq(Vec3::new(3.0, 4.0, 3.0), 1e-5));
|
||||
}
|
||||
|
||||
/*#[test]
|
||||
#[test]
|
||||
fn capsule_wireframe_caps_extend_in_opposite_directions() {
|
||||
let wireframe = capsule_wireframe();
|
||||
let lower: Vec<_> = wireframe
|
||||
@@ -389,7 +330,7 @@ mod capsule_debug_tests {
|
||||
assert!(upper.iter().all(|vertex| vertex.direction.y >= 0.0));
|
||||
assert!(lower.iter().any(|vertex| vertex.direction == Vec3::NEG_Y));
|
||||
assert!(upper.iter().any(|vertex| vertex.direction == Vec3::Y));
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
pub fn attack_debug(
|
||||
@@ -401,8 +342,6 @@ pub fn attack_debug(
|
||||
&FighterAnimationFrame,
|
||||
)>,
|
||||
mut gizmos: Gizmos,
|
||||
mut filled_gizmos: FilledGizmos,
|
||||
attack_scripts: Res<Assets<FighterAttackScript>>
|
||||
) {
|
||||
for (hitboxes, _matrices, _translation, _facing_direction, _frame) in query {
|
||||
if let Some(active_attack) = &hitboxes.0 {
|
||||
@@ -413,35 +352,21 @@ pub fn attack_debug(
|
||||
(solved_hitbox.capsule.start + solved_hitbox.capsule.end) * FGi32::lit("0.5");
|
||||
let length = (start - end).length();
|
||||
|
||||
let attack_capsule = Capsule3d {
|
||||
half_length: length * 0.5,
|
||||
radius: solved_hitbox.capsule.radius.to_num(),
|
||||
};
|
||||
|
||||
let aim_dir = (end - start).normalize_or(Vec3::Y);
|
||||
|
||||
let mut capsule_draw_trf = Transform::IDENTITY;
|
||||
capsule_draw_trf.translation = center.to_vec3();
|
||||
capsule_draw_trf.align(Dir3::Y, aim_dir, Dir3::X, aim_dir.any_orthonormal_vector());
|
||||
|
||||
let Some(script) = attack_scripts.get(&active_attack.script) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
let hitbox_color = script.hitboxes.get(solved_hitbox.hitbox_idx).expect("This hitbox should be valid").get_debug_draw_color();
|
||||
/*
|
||||
let attack_capsule = Capsule3d {
|
||||
half_length: length * 0.5,
|
||||
radius: solved_hitbox.capsule.radius.to_num(),
|
||||
};
|
||||
gizmos.primitive_3d(
|
||||
&attack_capsule,
|
||||
capsule_draw_trf.to_isometry(),
|
||||
hitbox_color,
|
||||
);*/
|
||||
|
||||
let hitbox_inner_color = bevy::color::Srgba { alpha: 0.18, ..hitbox_color };
|
||||
|
||||
filled_gizmos.capsule(
|
||||
capsule_draw_trf.to_isometry(),
|
||||
solved_hitbox.capsule.radius.to_num(),
|
||||
length * 0.5,
|
||||
hitbox_inner_color,
|
||||
bevy::color::palettes::css::RED,
|
||||
);
|
||||
|
||||
gizmos.cross(start, 1.0, bevy::color::palettes::css::GREEN);
|
||||
|
||||
+52
-287
@@ -1,114 +1,28 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::{
|
||||
fighter::{
|
||||
FighterFacingDirection, FighterSurfaceState, FighterTranslation,
|
||||
baked_animation::FighterBoneMatrices,
|
||||
},
|
||||
math::{int::FGi32, vec::FGVec2},
|
||||
};
|
||||
use crate::math::{int::FGi32, vec::FGVec2};
|
||||
|
||||
#[derive(Component, Debug, Clone, Copy, Hash, Default)]
|
||||
#[require(FighterPreviousECB, FighterDesiredECB)]
|
||||
/// Environment collision box: the diamond used to resolve a fighter against
|
||||
/// the stage. Purely geometry — the collision response lives in
|
||||
/// [`super::collision`].
|
||||
#[derive(Component, Debug, Clone, Copy, Hash)]
|
||||
#[require(FighterPreviousECB)]
|
||||
pub struct FighterECB {
|
||||
pub top: FGVec2,
|
||||
pub bottom: FGVec2,
|
||||
pub left: FGVec2,
|
||||
pub right: FGVec2,
|
||||
}
|
||||
|
||||
#[derive(Component, Debug, Clone, Copy, Hash, Default)]
|
||||
pub struct FighterDesiredECB {
|
||||
pub top: FGVec2,
|
||||
pub bottom: FGVec2,
|
||||
pub left: FGVec2,
|
||||
pub right: FGVec2,
|
||||
}
|
||||
|
||||
#[derive(Component, Debug, Clone)]
|
||||
pub struct FighterECBBoneIndices {
|
||||
pub indices: Vec<usize>,
|
||||
pub vertical_half: FGi32,
|
||||
pub horizontal_half: FGi32,
|
||||
}
|
||||
|
||||
#[derive(Component, Debug, Clone, Copy, Default, Hash)]
|
||||
pub struct FighterPreviousECB {
|
||||
pub top: FGVec2,
|
||||
pub bottom: FGVec2,
|
||||
pub left: FGVec2,
|
||||
pub right: FGVec2,
|
||||
pub vertical_half: FGi32,
|
||||
pub horizontal_half: FGi32,
|
||||
}
|
||||
|
||||
impl From<FighterECB> for FighterPreviousECB {
|
||||
fn from(ecb: FighterECB) -> Self {
|
||||
Self {
|
||||
top: ecb.top,
|
||||
bottom: ecb.bottom,
|
||||
left: ecb.left,
|
||||
right: ecb.right,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<FighterECB> for FighterDesiredECB {
|
||||
fn from(ecb: FighterECB) -> Self {
|
||||
Self {
|
||||
top: ecb.top,
|
||||
bottom: ecb.bottom,
|
||||
left: ecb.left,
|
||||
right: ecb.right,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterDesiredECB {
|
||||
pub fn as_ecb(self) -> FighterECB {
|
||||
FighterECB {
|
||||
top: self.top,
|
||||
bottom: self.bottom,
|
||||
left: self.left,
|
||||
right: self.right,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn validate(&mut self) {
|
||||
let minimum = FGi32::lit("1.0");
|
||||
if (self.top.y - self.bottom.y).abs() < minimum {
|
||||
self.top.y += minimum;
|
||||
let midpoint = (self.top.y + self.bottom.y) / FGi32::lit("2.0");
|
||||
self.left.y = midpoint;
|
||||
self.right.y = midpoint;
|
||||
}
|
||||
if self.top.y < minimum {
|
||||
self.top.y = minimum;
|
||||
}
|
||||
if self.left.x > -minimum {
|
||||
self.left.x = -minimum;
|
||||
}
|
||||
if self.right.x < minimum {
|
||||
self.right.x = minimum;
|
||||
}
|
||||
if self.top.y < self.bottom.y {
|
||||
self.top.y = self.bottom.y + minimum;
|
||||
}
|
||||
|
||||
let midpoint = (self.top.y + self.bottom.y) / FGi32::lit("2.0");
|
||||
if self.left.y < self.bottom.y || self.left.y > self.top.y {
|
||||
self.left.y = midpoint;
|
||||
}
|
||||
if self.right.y < self.bottom.y || self.right.y > self.top.y {
|
||||
self.left.y = midpoint;
|
||||
self.right.y = midpoint;
|
||||
}
|
||||
let epsilon = FGi32::from_bits(66);
|
||||
if self.top.y - self.right.y < epsilon
|
||||
|| self.right.y - self.bottom.y < epsilon
|
||||
{
|
||||
self.right.y = midpoint;
|
||||
}
|
||||
if self.top.y - self.left.y < epsilon
|
||||
|| self.left.y - self.bottom.y < epsilon
|
||||
{
|
||||
self.left.y = midpoint;
|
||||
vertical_half: ecb.vertical_half,
|
||||
horizontal_half: ecb.horizontal_half,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -119,144 +33,55 @@ pub fn snapshot_fighter_ecb(fighters: Query<(&FighterECB, &mut FighterPreviousEC
|
||||
}
|
||||
}
|
||||
|
||||
pub fn interpolate_ecb(ecb: &mut FighterECB, desired: FighterDesiredECB, time: FGi32) {
|
||||
let lerp = |a: FGVec2, b: FGVec2| a + (b - a) * time;
|
||||
ecb.top = lerp(ecb.top, desired.top);
|
||||
ecb.bottom = lerp(ecb.bottom, desired.bottom);
|
||||
ecb.left = lerp(ecb.left, desired.left);
|
||||
ecb.right = lerp(ecb.right, desired.right);
|
||||
}
|
||||
|
||||
pub fn ecb_max_delta(ecb: &FighterECB, desired: &FighterDesiredECB) -> FGi32 {
|
||||
[
|
||||
(desired.left.x - ecb.left.x).abs(),
|
||||
(desired.right.x - ecb.right.x).abs(),
|
||||
(desired.top.y - ecb.top.y).abs(),
|
||||
(desired.right.y - ecb.right.y).abs(),
|
||||
]
|
||||
.into_iter()
|
||||
.max()
|
||||
.unwrap_or(FGi32::ZERO)
|
||||
}
|
||||
|
||||
impl FighterECB {
|
||||
pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] {
|
||||
[self.top, self.right, self.bottom, self.left]
|
||||
.map(|point| trf.transform_point(Vec3::new(point.x.to_num(), point.y.to_num(), 0.0)))
|
||||
let rel_up = trf.transform_point(Vec3::new(
|
||||
0.0,
|
||||
(self.vertical_half + self.vertical_half).to_num(),
|
||||
0.0,
|
||||
));
|
||||
let rel_down = trf.transform_point(Vec3::new(0.0, 0.0, 0.0));
|
||||
let rel_left = trf.transform_point(Vec3::new(
|
||||
(-self.horizontal_half).to_num(),
|
||||
self.vertical_half.to_num(),
|
||||
0.0,
|
||||
));
|
||||
let rel_right = trf.transform_point(Vec3::new(
|
||||
self.horizontal_half.to_num(),
|
||||
self.vertical_half.to_num(),
|
||||
0.0,
|
||||
));
|
||||
[rel_up, rel_right, rel_down, rel_left]
|
||||
}
|
||||
|
||||
pub fn get_bottom_point(&self) -> FGVec2 {
|
||||
self.bottom
|
||||
}
|
||||
|
||||
/// Change the local origin to the bottom point without moving the ECB in
|
||||
/// world space. Grounded fighters use the floor contact as their origin.
|
||||
pub fn rebase_onto_bottom(&mut self) -> FGVec2 {
|
||||
let bottom = self.bottom;
|
||||
self.top -= bottom;
|
||||
self.left -= bottom;
|
||||
self.right -= bottom;
|
||||
self.bottom = FGVec2::ZERO;
|
||||
bottom
|
||||
FGVec2::new(FGi32::ZERO, FGi32::ZERO)
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterPreviousECB {
|
||||
pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] {
|
||||
[self.top, self.right, self.bottom, self.left]
|
||||
.map(|point| trf.transform_point(Vec3::new(point.x.to_num(), point.y.to_num(), 0.0)))
|
||||
let rel_up = trf.transform_point(Vec3::new(
|
||||
0.0,
|
||||
(self.vertical_half + self.vertical_half).to_num(),
|
||||
0.0,
|
||||
));
|
||||
let rel_down = trf.transform_point(Vec3::new(0.0, 0.0, 0.0));
|
||||
let rel_left = trf.transform_point(Vec3::new(
|
||||
(-self.horizontal_half).to_num(),
|
||||
self.vertical_half.to_num(),
|
||||
0.0,
|
||||
));
|
||||
let rel_right = trf.transform_point(Vec3::new(
|
||||
self.horizontal_half.to_num(),
|
||||
self.vertical_half.to_num(),
|
||||
0.0,
|
||||
));
|
||||
[rel_up, rel_right, rel_down, rel_left]
|
||||
}
|
||||
|
||||
pub fn get_bottom_point(&self) -> FGVec2 {
|
||||
self.bottom
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update_ecb(
|
||||
query: Query<(
|
||||
&mut FighterDesiredECB,
|
||||
&FighterSurfaceState,
|
||||
&FighterECBBoneIndices,
|
||||
&FighterBoneMatrices,
|
||||
&FighterTranslation,
|
||||
&FighterFacingDirection,
|
||||
)>,
|
||||
) {
|
||||
for (mut desired, surface_state, bone_indices, bone_matrices, translation, facing_dir) in query
|
||||
{
|
||||
let trf = translation.get_3d_transform(facing_dir);
|
||||
|
||||
let transformed_ecb_bones = bone_indices
|
||||
.indices
|
||||
.iter()
|
||||
.filter_map(|idx| {
|
||||
let Some((_, bone_matrix)) = bone_matrices.get_by_idx(*idx) else {
|
||||
return None;
|
||||
};
|
||||
|
||||
let pt = trf.transform_point(bone_matrix.get_translation());
|
||||
|
||||
Some(FGVec2::new(pt.x, pt.y) - translation.0)
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
let max_x = transformed_ecb_bones
|
||||
.iter()
|
||||
.max_by(|a, b| a.x.cmp(&b.x))
|
||||
.map(|final_val| final_val.x)
|
||||
.unwrap_or(FGi32::lit("0.5"));
|
||||
let min_x = transformed_ecb_bones
|
||||
.iter()
|
||||
.min_by(|a, b| a.x.cmp(&b.x))
|
||||
.map(|final_val| final_val.x)
|
||||
.unwrap_or(FGi32::lit("-0.5"));
|
||||
let max_y = transformed_ecb_bones
|
||||
.iter()
|
||||
.max_by(|a, b| a.y.cmp(&b.y))
|
||||
.map(|final_val| final_val.y)
|
||||
.unwrap_or(FGi32::lit("0.5"));
|
||||
let min_y = transformed_ecb_bones
|
||||
.iter()
|
||||
.min_by(|a, b| a.y.cmp(&b.y))
|
||||
.map(|final_val| final_val.y)
|
||||
.unwrap_or(FGi32::lit("-0.5"));
|
||||
|
||||
let midpoint_height = (max_y + min_y) / FGi32::lit("2.0");
|
||||
let top = FGVec2::new(FGi32::ZERO, max_y);
|
||||
let bottom = FGVec2::new(FGi32::ZERO, min_y);
|
||||
let left = FGVec2::new(min_x, midpoint_height);
|
||||
let right = FGVec2::new(max_x, midpoint_height);
|
||||
|
||||
let ecb_lock_frames_remaining = if let FighterSurfaceState::Airborne {
|
||||
ecb_lock_frames_remaining,
|
||||
..
|
||||
} = surface_state
|
||||
{
|
||||
*ecb_lock_frames_remaining
|
||||
} else {
|
||||
0
|
||||
};
|
||||
|
||||
desired.top = top;
|
||||
|
||||
if ecb_lock_frames_remaining == 0 {
|
||||
desired.bottom = bottom;
|
||||
}
|
||||
|
||||
desired.left = left;
|
||||
desired.right = right;
|
||||
|
||||
if surface_state.is_grounded() {
|
||||
desired.bottom = FGVec2::ZERO;
|
||||
}
|
||||
desired.validate();
|
||||
}
|
||||
}
|
||||
|
||||
pub fn decrement_ecb_lockout(surface_states: Query<&mut FighterSurfaceState>) {
|
||||
for mut state in surface_states {
|
||||
state.tick_ecb_lock();
|
||||
state.tick_ignored_polygons();
|
||||
FGVec2::new(FGi32::ZERO, FGi32::ZERO)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -267,72 +92,12 @@ mod tests {
|
||||
#[test]
|
||||
fn previous_ecb_copies_current_dimensions() {
|
||||
let current = FighterECB {
|
||||
bottom: FGVec2::lit("0.0", "-0.5"),
|
||||
top: FGVec2::lit("0.0", "0.5"),
|
||||
left: FGVec2::lit("-0.5", "0.0"),
|
||||
right: FGVec2::lit("0.5", "0.0"),
|
||||
vertical_half: FGi32::lit("0.5"),
|
||||
horizontal_half: FGi32::lit("0.25"),
|
||||
};
|
||||
let previous = FighterPreviousECB::from(current);
|
||||
|
||||
assert_eq!(previous.top, current.top);
|
||||
assert_eq!(previous.bottom, current.bottom);
|
||||
assert_eq!(previous.left, current.left);
|
||||
assert_eq!(previous.right, current.right);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn interpolation_reaches_target_with_full_step() {
|
||||
let mut current = FighterECB {
|
||||
top: FGVec2::lit("0", "1"),
|
||||
bottom: FGVec2::lit("0", "0"),
|
||||
left: FGVec2::lit("-1", "0.5"),
|
||||
right: FGVec2::lit("1", "0.5"),
|
||||
};
|
||||
let desired = FighterDesiredECB {
|
||||
top: FGVec2::lit("0", "3"),
|
||||
bottom: FGVec2::lit("0", "-1"),
|
||||
left: FGVec2::lit("-2", "1"),
|
||||
right: FGVec2::lit("2", "1"),
|
||||
};
|
||||
interpolate_ecb(&mut current, desired, FGi32::ONE);
|
||||
assert_eq!(current.top, desired.top);
|
||||
assert_eq!(current.bottom, desired.bottom);
|
||||
assert_eq!(current.left, desired.left);
|
||||
assert_eq!(current.right, desired.right);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn validation_repairs_tiny_and_out_of_range_diamond() {
|
||||
let mut desired = FighterDesiredECB {
|
||||
top: FGVec2::lit("0", "0.25"),
|
||||
bottom: FGVec2::lit("0", "0"),
|
||||
left: FGVec2::lit("0", "4"),
|
||||
right: FGVec2::lit("0", "-4"),
|
||||
};
|
||||
desired.validate();
|
||||
|
||||
assert_eq!(desired.top.y, FGi32::lit("1.25"));
|
||||
assert_eq!(desired.left.x, FGi32::lit("-1"));
|
||||
assert_eq!(desired.right.x, FGi32::lit("1"));
|
||||
assert_eq!(desired.left.y, FGi32::lit("0.625"));
|
||||
assert_eq!(desired.right.y, FGi32::lit("0.625"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn rebasing_onto_bottom_preserves_world_points() {
|
||||
let origin = FGVec2::lit("4", "8");
|
||||
let mut ecb = FighterECB {
|
||||
top: FGVec2::lit("0", "3"),
|
||||
bottom: FGVec2::lit("0", "-1"),
|
||||
left: FGVec2::lit("-2", "1"),
|
||||
right: FGVec2::lit("2", "1"),
|
||||
};
|
||||
let old_world_points = [ecb.top, ecb.bottom, ecb.left, ecb.right].map(|p| origin + p);
|
||||
let new_origin = origin + ecb.bottom;
|
||||
ecb.rebase_onto_bottom();
|
||||
let new_world_points = [ecb.top, ecb.bottom, ecb.left, ecb.right].map(|p| new_origin + p);
|
||||
|
||||
assert_eq!(old_world_points, new_world_points);
|
||||
assert_eq!(ecb.bottom, FGVec2::ZERO);
|
||||
assert_eq!(previous.vertical_half, current.vertical_half);
|
||||
assert_eq!(previous.horizontal_half, current.horizontal_half);
|
||||
}
|
||||
}
|
||||
|
||||
+5
-11
@@ -8,7 +8,11 @@ use strum::IntoEnumIterator;
|
||||
use strum_macros::EnumIter;
|
||||
|
||||
use crate::{
|
||||
AppState, fighter::{FighterAttributes, FighterCameraProfile, animation::AnimKind, attack::AttackKind}, game_settings::GameSettings, math::{int::FGi32, vec::FGVec2, vec3::FGVec3}, texture_reference::TextureReference,
|
||||
AppState,
|
||||
fighter::{FighterAttributes, FighterCameraProfile, animation::AnimKind, attack::AttackKind},
|
||||
game_settings::GameSettings,
|
||||
math::{int::FGi32, vec3::FGVec3},
|
||||
texture_reference::TextureReference,
|
||||
};
|
||||
|
||||
#[derive(
|
||||
@@ -58,19 +62,9 @@ pub struct FighterManifest {
|
||||
pub icon: TextureReference,
|
||||
pub attributes: FighterAttributes,
|
||||
pub camera: FighterCameraProfile,
|
||||
/// Bone whose model-space translation drives gameplay root motion.
|
||||
#[serde(default = "default_root_motion_bone")]
|
||||
pub root_motion_bone: String,
|
||||
pub animations: HashMap<AnimKind, String>,
|
||||
pub attack_scripts: HashMap<AttackKind, String>,
|
||||
pub hurtboxes: Vec<FighterHurtbox>,
|
||||
pub ecb_bones: Vec<String>,
|
||||
pub ledge_grab_box_start: FGVec2,
|
||||
pub ledge_grab_box_end: FGVec2,
|
||||
}
|
||||
|
||||
fn default_root_motion_bone() -> String {
|
||||
"root".into()
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
|
||||
+24
-201
@@ -10,7 +10,6 @@ pub mod animation;
|
||||
pub mod attack;
|
||||
pub mod attributes;
|
||||
pub mod baked_animation;
|
||||
pub mod blast_zones;
|
||||
pub mod collision;
|
||||
pub mod debug;
|
||||
pub mod ecb;
|
||||
@@ -18,9 +17,7 @@ pub mod errors;
|
||||
pub mod hurtbox;
|
||||
pub mod manifest;
|
||||
pub mod motion;
|
||||
pub mod push;
|
||||
pub mod state;
|
||||
pub mod surface;
|
||||
pub mod visual;
|
||||
|
||||
// The fighter components are re-exported so the rest of the crate can say
|
||||
@@ -31,31 +28,18 @@ pub use attributes::FighterAttributes;
|
||||
pub use ecb::FighterECB;
|
||||
pub use manifest::FighterId;
|
||||
pub use motion::{
|
||||
FighterPresentationSnap, FighterPreviousFacingDirection, FighterPreviousTranslation,
|
||||
FighterTranslation, FighterVelocity,
|
||||
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation,
|
||||
FighterVelocity, Grounded,
|
||||
};
|
||||
pub use surface::FighterSurfaceState;
|
||||
|
||||
use crate::{
|
||||
AppState,
|
||||
fighter::{
|
||||
AppState, fighter::{
|
||||
attack::{
|
||||
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
||||
FighterKnockbackState, FighterKnockbackVelocity, FighterPendingHitReaction,
|
||||
FighterSolvedHurtboxes, FighterStaleMoveQueue,
|
||||
},
|
||||
baked_animation::FighterBoneIndexMap,
|
||||
ecb::{FighterDesiredECB, FighterECBBoneIndices},
|
||||
manifest::FighterManifest,
|
||||
state::{FighterState, air::AirborneStateCommon, fall::FallState},
|
||||
visual::{FighterAnimations, FighterInvulnerabilityVisualState},
|
||||
},
|
||||
game_settings::GameSettings,
|
||||
input::FighterInput,
|
||||
math::{int::FGi32, vec::FGVec2},
|
||||
player::Player,
|
||||
schedule::GameplaySet,
|
||||
scripting::FighterAttackScript,
|
||||
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
||||
FighterStaleMoveQueue,
|
||||
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
|
||||
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
||||
};
|
||||
use state::state_interrupt_system;
|
||||
|
||||
@@ -74,14 +58,14 @@ pub enum FighterFacingDirection {
|
||||
pub enum FighterHitstopShakeKind {
|
||||
#[default]
|
||||
Horizontal,
|
||||
Vertical,
|
||||
Vertical
|
||||
}
|
||||
|
||||
#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
|
||||
pub enum FighterHitstopShakeRole {
|
||||
#[default]
|
||||
Attacker,
|
||||
Receiver,
|
||||
Receiver
|
||||
}
|
||||
|
||||
#[derive(Component, Default, Copy, Clone, Hash)]
|
||||
@@ -89,7 +73,7 @@ pub struct FighterHitstopShake {
|
||||
pub remaining_frames: u32,
|
||||
pub total_frames: u32,
|
||||
pub kind: FighterHitstopShakeKind,
|
||||
pub role: FighterHitstopShakeRole,
|
||||
pub role: FighterHitstopShakeRole
|
||||
}
|
||||
|
||||
#[derive(Component, Default, Copy, Clone, Hash)]
|
||||
@@ -98,64 +82,6 @@ pub struct FighterHitstop {
|
||||
pub remaining_frames: u32,
|
||||
}
|
||||
|
||||
#[derive(Component, Default, Copy, Clone, Hash, Debug, PartialEq, Eq)]
|
||||
pub struct FighterLedgeInformation {
|
||||
pub regrab_lockout_remaining_frames: u32,
|
||||
pub grab_count: u32,
|
||||
}
|
||||
|
||||
impl FighterLedgeInformation {
|
||||
pub fn start(&mut self, duration_frames: u32) {
|
||||
self.regrab_lockout_remaining_frames = duration_frames;
|
||||
}
|
||||
|
||||
pub fn is_regrab_lockout_active(&self) -> bool {
|
||||
self.regrab_lockout_remaining_frames > 0
|
||||
}
|
||||
|
||||
fn tick(&mut self) {
|
||||
self.regrab_lockout_remaining_frames =
|
||||
self.regrab_lockout_remaining_frames.saturating_sub(1);
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod ledge_grab_lockout_tests {
|
||||
use super::FighterLedgeInformation;
|
||||
|
||||
#[test]
|
||||
fn lockout_expires_after_the_requested_number_of_ticks() {
|
||||
let mut lockout = FighterLedgeInformation::default();
|
||||
lockout.start(2);
|
||||
|
||||
assert!(lockout.is_regrab_lockout_active());
|
||||
lockout.tick();
|
||||
assert!(lockout.is_regrab_lockout_active());
|
||||
lockout.tick();
|
||||
assert!(!lockout.is_regrab_lockout_active());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn zero_duration_does_not_enable_lockout() {
|
||||
let mut lockout = FighterLedgeInformation::default();
|
||||
lockout.start(0);
|
||||
|
||||
assert!(!lockout.is_regrab_lockout_active());
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component, Default, Copy, Clone, Hash)]
|
||||
pub enum FighterInvulnerabilityState {
|
||||
#[default]
|
||||
Vulnerable,
|
||||
Invulnerable {
|
||||
frames_remaining: Option<u32>,
|
||||
},
|
||||
Intangible {
|
||||
frames_remaining: Option<u32>,
|
||||
},
|
||||
}
|
||||
|
||||
impl FighterFacingDirection {
|
||||
fn reverse(&self) -> Self {
|
||||
match self {
|
||||
@@ -200,22 +126,14 @@ impl FighterFacingDirection {
|
||||
#[require(Transform)]
|
||||
pub struct FighterVisual;
|
||||
|
||||
#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone, Copy)]
|
||||
pub struct FighterPendingRespawn(bool);
|
||||
|
||||
#[derive(Component)]
|
||||
#[require(
|
||||
FighterStaleMoveQueue,
|
||||
FighterDamage,
|
||||
FighterPendingHitReaction,
|
||||
FighterPendingRespawn,
|
||||
FighterHitstop,
|
||||
FighterLedgeInformation,
|
||||
FighterKnockbackVelocity,
|
||||
FighterKnockbackState,
|
||||
FighterTranslation,
|
||||
FighterInvulnerabilityState,
|
||||
FighterInvulnerabilityVisualState
|
||||
)]
|
||||
pub struct Fighter {
|
||||
pub manifest: Handle<FighterManifest>,
|
||||
@@ -228,10 +146,6 @@ impl Plugin for FighterPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_plugins(FighterAttackPlugin)
|
||||
// Every state gets a chance to interrupt itself, in priority order.
|
||||
.add_systems(
|
||||
GgrsSchedule,
|
||||
motion::clear_fighter_presentation_snaps.in_set(GameplaySet::Input),
|
||||
)
|
||||
.add_systems(
|
||||
GgrsSchedule,
|
||||
(
|
||||
@@ -244,10 +158,7 @@ impl Plugin for FighterPlugin {
|
||||
)
|
||||
.add_systems(
|
||||
GgrsSchedule,
|
||||
(
|
||||
state::state_update_system,
|
||||
decay_invulnerability,
|
||||
)
|
||||
(state::state_update_system, decay_hitstop)
|
||||
.chain()
|
||||
.in_set(GameplaySet::StateUpdate),
|
||||
)
|
||||
@@ -259,36 +170,15 @@ impl Plugin for FighterPlugin {
|
||||
)*/
|
||||
.add_systems(
|
||||
GgrsSchedule,
|
||||
(
|
||||
(
|
||||
blast_zones::apply_blast_zones,
|
||||
ecb::decrement_ecb_lockout,
|
||||
ecb::update_ecb,
|
||||
state::state_collision_interrupt_system,
|
||||
// Every gameplay phase must observe the same hitstop value.
|
||||
decay_hitstop,
|
||||
decay_ledge_grab_lockout,
|
||||
)
|
||||
.chain(),
|
||||
baked_animation::resample_fighter_bone_matrices,
|
||||
)
|
||||
.chain()
|
||||
.in_set(GameplaySet::Collision),
|
||||
state::state_collision_interrupt_system.in_set(GameplaySet::Collision),
|
||||
)
|
||||
.add_systems(
|
||||
GgrsSchedule,
|
||||
push::apply_grounded_pushes
|
||||
.before(state::state_update_system)
|
||||
.in_set(GameplaySet::StateUpdate),
|
||||
)
|
||||
.add_systems(
|
||||
PostUpdate,
|
||||
Update,
|
||||
(
|
||||
motion::apply_fighter_translation_to_visuals,
|
||||
animation::apply_animation,
|
||||
)
|
||||
.chain()
|
||||
.before(bevy::transform::TransformSystems::Propagate)
|
||||
.run_if(in_state(crate::AppState::InMatch)),
|
||||
)
|
||||
// Rollback registration lives next to the systems that write these
|
||||
@@ -296,8 +186,6 @@ impl Plugin for FighterPlugin {
|
||||
// is a desync waiting to happen.
|
||||
.rollback_component_with_copy::<FighterECB>()
|
||||
.checksum_component_with_hash::<FighterECB>()
|
||||
.rollback_component_with_copy::<FighterDesiredECB>()
|
||||
.checksum_component_with_hash::<FighterDesiredECB>()
|
||||
.rollback_component_with_clone::<FighterStaleMoveQueue>()
|
||||
.checksum_component_with_hash::<FighterStaleMoveQueue>()
|
||||
.rollback_component_with_copy::<ecb::FighterPreviousECB>()
|
||||
@@ -308,42 +196,27 @@ impl Plugin for FighterPlugin {
|
||||
.checksum_component_with_hash::<FighterTranslation>()
|
||||
.rollback_component_with_copy::<FighterPreviousTranslation>()
|
||||
.checksum_component_with_hash::<FighterPreviousTranslation>()
|
||||
.rollback_component_with_copy::<FighterPresentationSnap>()
|
||||
.checksum_component_with_hash::<FighterPresentationSnap>()
|
||||
.rollback_component_with_copy::<FighterPreviousFacingDirection>()
|
||||
.checksum_component_with_hash::<FighterPreviousFacingDirection>()
|
||||
.rollback_component_with_copy::<animation::FighterAnimationFrame>()
|
||||
.checksum_component_with_hash::<animation::FighterAnimationFrame>()
|
||||
.rollback_component_with_clone::<FighterSurfaceState>()
|
||||
.checksum_component_with_hash::<FighterSurfaceState>()
|
||||
.rollback_component_with_copy::<Grounded>()
|
||||
.checksum_component_with_hash::<Grounded>()
|
||||
.rollback_component_with_copy::<FighterFacingDirection>()
|
||||
.rollback_component_with_copy::<FighterDamage>()
|
||||
.checksum_component_with_hash::<FighterDamage>()
|
||||
.rollback_component_with_clone::<FighterPendingHitReaction>()
|
||||
.checksum_component_with_hash::<FighterPendingHitReaction>()
|
||||
.rollback_component_with_copy::<FighterPendingRespawn>()
|
||||
.checksum_component_with_hash::<FighterPendingRespawn>()
|
||||
.rollback_component_with_copy::<FighterHitstop>()
|
||||
.checksum_component_with_hash::<FighterHitstop>()
|
||||
.rollback_component_with_copy::<FighterLedgeInformation>()
|
||||
.checksum_component_with_hash::<FighterLedgeInformation>()
|
||||
.rollback_component_with_copy::<FighterInvulnerabilityState>()
|
||||
.checksum_component_with_hash::<FighterInvulnerabilityState>()
|
||||
.rollback_component_with_copy::<FighterKnockbackVelocity>()
|
||||
.checksum_component_with_hash::<FighterKnockbackVelocity>()
|
||||
.rollback_component_with_copy::<FighterKnockbackState>()
|
||||
.checksum_component_with_hash::<FighterKnockbackState>()
|
||||
.rollback_component_with_clone::<baked_animation::FighterBoneMatrices>()
|
||||
.checksum_component_with_hash::<baked_animation::FighterBoneMatrices>()
|
||||
.rollback_resource_with_reflect::<StageCollision>()
|
||||
// Debug views.
|
||||
.add_systems(
|
||||
FixedPostUpdate,
|
||||
debug::debug_draw_ecb.run_if(crate::debug_tools::ecb_enabled),
|
||||
)
|
||||
.add_systems(
|
||||
FixedPostUpdate,
|
||||
debug::ledge_grab_debug.run_if(crate::debug_tools::ledge_grab_enabled),
|
||||
)
|
||||
.add_systems(
|
||||
EguiPrimaryContextPass,
|
||||
debug::fighter_debug.run_if(crate::debug_tools::fighter_info_enabled),
|
||||
@@ -363,18 +236,17 @@ impl Plugin for FighterPlugin {
|
||||
.run_if(crate::debug_tools::attack_hitboxes_enabled)
|
||||
.run_if(in_state(AppState::InMatch)),
|
||||
)
|
||||
.add_systems(
|
||||
FixedPostUpdate,
|
||||
visual::update_status_colors.run_if(resource_exists::<GameSettings>),
|
||||
)
|
||||
.add_systems(
|
||||
FixedPostUpdate,
|
||||
debug::hurtbox_debug.run_if(crate::debug_tools::hurtboxes_enabled),
|
||||
)
|
||||
.rollback_component_with_clone::<FighterState>()
|
||||
.rollback_component_with_clone::<FighterHitboxes>()
|
||||
.rollback_component_with_clone::<FighterBoneMatrices>()
|
||||
.rollback_component_with_clone::<FighterHitstopShake>()
|
||||
.checksum_component_with_hash::<FighterHitboxes>()
|
||||
.rollback_component_with_clone::<FighterSolvedHurtboxes>()
|
||||
.checksum_component_with_hash::<FighterSolvedHurtboxes>()
|
||||
.checksum_component_with_hash::<FighterState>()
|
||||
.checksum_component_with_hash::<FighterFacingDirection>()
|
||||
.register_type::<FighterFacingDirection>();
|
||||
@@ -386,14 +258,8 @@ pub struct FighterActiveAttack {
|
||||
pub script: Handle<FighterAttackScript>,
|
||||
pub active_hitboxes: Vec<usize>,
|
||||
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
|
||||
pub hit_groups: Vec<FighterHitGroupState>,
|
||||
pub stalled: bool,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Hash)]
|
||||
pub struct FighterHitGroupState {
|
||||
pub group: u32,
|
||||
pub hit_fighters: Vec<Entity>,
|
||||
pub stalled: bool
|
||||
}
|
||||
|
||||
#[derive(Component, Clone, Debug, Default, Hash)]
|
||||
@@ -402,40 +268,34 @@ pub struct FighterHitboxes(pub Option<FighterActiveAttack>);
|
||||
pub fn spawn_fighter(
|
||||
commands: &mut Commands,
|
||||
player_handle: usize,
|
||||
controller_port: usize,
|
||||
spawn_position: FGVec2,
|
||||
manifest: Handle<FighterManifest>,
|
||||
model_scale: FGi32,
|
||||
animations: FighterAnimations,
|
||||
attack_scripts: FighterAttackScriptAssets,
|
||||
visual_root: WorldAssetRoot,
|
||||
ecb_bone_indices: Vec<usize>,
|
||||
) -> Entity {
|
||||
commands
|
||||
.spawn((
|
||||
Name(format!("Fighter {player_handle}").into()),
|
||||
Player {
|
||||
handle: player_handle,
|
||||
controller_port,
|
||||
},
|
||||
Fighter { manifest: manifest },
|
||||
FighterFacingDirection::Right,
|
||||
FighterPreviousFacingDirection(FighterFacingDirection::Right),
|
||||
FighterSurfaceState::default(),
|
||||
Transform::from_scale(Vec3::splat(model_scale.to_num())),
|
||||
(
|
||||
FighterECB::default(),
|
||||
FighterDesiredECB::default(),
|
||||
FighterHitboxes::default(),
|
||||
FighterECBBoneIndices {
|
||||
indices: ecb_bone_indices,
|
||||
FighterECB {
|
||||
vertical_half: FGi32::lit("5.0"),
|
||||
horizontal_half: FGi32::lit("2.5"),
|
||||
},
|
||||
FighterHitboxes::default(),
|
||||
),
|
||||
(
|
||||
FighterVelocity::default(),
|
||||
FighterTranslation(spawn_position),
|
||||
FighterPreviousTranslation(spawn_position),
|
||||
FighterPresentationSnap::default(),
|
||||
),
|
||||
visual_root,
|
||||
animations,
|
||||
@@ -460,40 +320,3 @@ pub fn decay_hitstop(query: Query<(&mut FighterHitstop, &mut FighterHitstopShake
|
||||
hitstop_shake.remaining_frames = hitstop_shake.remaining_frames.saturating_sub(1);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn decay_ledge_grab_lockout(query: Query<&mut FighterLedgeInformation>) {
|
||||
for mut lockout in query {
|
||||
lockout.tick();
|
||||
}
|
||||
}
|
||||
|
||||
pub fn decay_invulnerability(query: Query<&mut FighterInvulnerabilityState>) {
|
||||
for invuln_state in query {
|
||||
let invuln_state = invuln_state.into_inner();
|
||||
let frames_remaining = match invuln_state {
|
||||
FighterInvulnerabilityState::Vulnerable => None,
|
||||
FighterInvulnerabilityState::Invulnerable { frames_remaining } => {
|
||||
if let Some(frames_remaining) = frames_remaining {
|
||||
*frames_remaining = frames_remaining.saturating_sub(1);
|
||||
Some(*frames_remaining)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
FighterInvulnerabilityState::Intangible { frames_remaining } => {
|
||||
if let Some(frames_remaining) = frames_remaining {
|
||||
*frames_remaining = frames_remaining.saturating_sub(1);
|
||||
Some(*frames_remaining)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if let Some(frames_remaining) = frames_remaining {
|
||||
if frames_remaining == 0 {
|
||||
*invuln_state = FighterInvulnerabilityState::Vulnerable;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+17
-62
@@ -5,27 +5,25 @@ use bevy::prelude::*;
|
||||
use bevy_ggrs::GgrsFrameTiming;
|
||||
|
||||
use crate::debug_tools::PresentationMotionMode;
|
||||
use crate::fighter::FighterHitstopShake;
|
||||
use crate::fighter::{FighterHitstopShake};
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::{
|
||||
fighter::{FighterFacingDirection, baked_animation::FixedMat4},
|
||||
fighter::{FighterECB, FighterFacingDirection, baked_animation::FixedMat4},
|
||||
math::{int::FGi32, vec::FGVec2, vec3::FGVec3},
|
||||
};
|
||||
|
||||
#[derive(Component, Clone, Copy, Hash)]
|
||||
pub struct FighterPreviousFacingDirection(pub FighterFacingDirection);
|
||||
|
||||
#[derive(Component, Clone, Copy, Hash)]
|
||||
pub struct Grounded;
|
||||
|
||||
#[derive(Component, Deref, DerefMut, Default, Debug, Clone, Copy, Hash)]
|
||||
pub struct FighterVelocity(pub FGVec2);
|
||||
|
||||
#[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)]
|
||||
pub struct FighterPreviousTranslation(pub FGVec2);
|
||||
|
||||
/// Marks a simulation frame whose position changed discontinuously for
|
||||
/// presentation purposes (for example, a landing correction).
|
||||
#[derive(Component, Default, Clone, Copy, Hash, Debug, PartialEq, Eq)]
|
||||
pub struct FighterPresentationSnap(pub bool);
|
||||
|
||||
#[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)]
|
||||
#[require(FighterPreviousTranslation)]
|
||||
pub struct FighterTranslation(pub FGVec2);
|
||||
@@ -57,31 +55,11 @@ pub fn sample_presentation_translation(
|
||||
}
|
||||
}
|
||||
|
||||
pub fn sample_presentation_translation_with_snap(
|
||||
previous: FighterPreviousTranslation,
|
||||
current: FighterTranslation,
|
||||
overstep_fraction: f32,
|
||||
mode: PresentationMotionMode,
|
||||
snapped: FighterPresentationSnap,
|
||||
) -> Vec2 {
|
||||
if snapped.0 {
|
||||
Vec2::new(current.x.to_num(), current.y.to_num())
|
||||
} else {
|
||||
sample_presentation_translation(previous, current, overstep_fraction, mode)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn clear_fighter_presentation_snaps(mut fighters: Query<&mut FighterPresentationSnap>) {
|
||||
for mut snap in &mut fighters {
|
||||
snap.0 = false;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn apply_fighter_translation_to_visuals(
|
||||
query: Query<(
|
||||
&FighterTranslation,
|
||||
&FighterPreviousTranslation,
|
||||
&FighterPresentationSnap,
|
||||
&FighterECB,
|
||||
&FighterHitstopShake,
|
||||
&mut Transform,
|
||||
)>,
|
||||
@@ -90,43 +68,33 @@ pub fn apply_fighter_translation_to_visuals(
|
||||
game_settings: Res<GameSettings>,
|
||||
) {
|
||||
let overstep_fraction = timing.overstep_fraction();
|
||||
for (translation, previous_translation, presentation_snap, hitstop_shake, mut transform) in query {
|
||||
let translation = sample_presentation_translation_with_snap(
|
||||
for (translation, previous_translation, ecb, hitstop_shake, mut transform) in query {
|
||||
let translation = sample_presentation_translation(
|
||||
*previous_translation,
|
||||
*translation,
|
||||
overstep_fraction,
|
||||
debug_settings.motion_sampling,
|
||||
*presentation_snap,
|
||||
);
|
||||
let bottom = ecb.get_bottom_point();
|
||||
transform.translation = Vec3::new(
|
||||
translation.x,
|
||||
translation.y,
|
||||
translation.x + bottom.x.to_num::<f32>(),
|
||||
translation.y + bottom.y.to_num::<f32>(),
|
||||
0.0,
|
||||
);
|
||||
|
||||
if hitstop_shake.remaining_frames > 0
|
||||
&& hitstop_shake.total_frames > 0
|
||||
&& !game_settings.fighter_common.visual_shake_table.is_empty()
|
||||
{
|
||||
if hitstop_shake.remaining_frames > 0 && hitstop_shake.total_frames > 0 && !game_settings.fighter_common.visual_shake_table.is_empty() {
|
||||
let total = hitstop_shake.total_frames as f32;
|
||||
let curr = hitstop_shake.remaining_frames as f32;
|
||||
let elapsed = 1.0 - curr / total;
|
||||
|
||||
let access_index = (hitstop_shake.remaining_frames as usize)
|
||||
% game_settings.fighter_common.visual_shake_table.len();
|
||||
|
||||
let access_index = (hitstop_shake.remaining_frames as usize) % game_settings.fighter_common.visual_shake_table.len();
|
||||
let shake_multiplier = match hitstop_shake.role {
|
||||
super::FighterHitstopShakeRole::Attacker => {
|
||||
game_settings
|
||||
.fighter_common
|
||||
.attacker_visual_shake_multiplier
|
||||
}
|
||||
super::FighterHitstopShakeRole::Attacker => game_settings.fighter_common.attacker_visual_shake_multiplier,
|
||||
super::FighterHitstopShakeRole::Receiver => 1.0,
|
||||
};
|
||||
let shake_amount: f32 =
|
||||
1.0 - EaseFunction::QuinticIn.sample(elapsed).unwrap_or_default();
|
||||
let shake_amount = game_settings.fighter_common.visual_shake_table[access_index]
|
||||
* shake_amount
|
||||
* shake_multiplier;
|
||||
let shake_amount: f32 = 1.0 - EaseFunction::QuinticIn.sample(elapsed).unwrap_or_default();
|
||||
let shake_amount = game_settings.fighter_common.visual_shake_table[access_index] * shake_amount * shake_multiplier;
|
||||
|
||||
let shake_offset = match hitstop_shake.kind {
|
||||
super::FighterHitstopShakeKind::Horizontal => Vec3::new(shake_amount, 0.0, 0.0),
|
||||
@@ -196,19 +164,6 @@ mod tests {
|
||||
assert_eq!(position, Vec2::new(7.0, 14.0));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn presentation_translation_uses_current_sample_after_snap() {
|
||||
let position = sample_presentation_translation_with_snap(
|
||||
FighterPreviousTranslation(FGVec2::new(FGi32::lit("2"), FGi32::lit("4"))),
|
||||
FighterTranslation(FGVec2::new(FGi32::lit("6"), FGi32::lit("12"))),
|
||||
0.25,
|
||||
PresentationMotionMode::Extrapolation,
|
||||
FighterPresentationSnap(true),
|
||||
);
|
||||
|
||||
assert_eq!(position, Vec2::new(6.0, 12.0));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn snapshot_fighter_motion_copies_current_world_state() {
|
||||
let mut world = World::new();
|
||||
|
||||
@@ -1,214 +0,0 @@
|
||||
//! fighter-to-fighter pushing
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::{
|
||||
fighter::{
|
||||
Fighter, FighterFacingDirection, FighterRoster, FighterSurfaceState, FighterTranslation,
|
||||
manifest::FighterManifest,
|
||||
},
|
||||
game_settings::GameSettings,
|
||||
math::int::FGi32,
|
||||
stage::line::{StageCollision, StageLineID, StagePoly},
|
||||
};
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
struct Pushbox {
|
||||
center: FGi32,
|
||||
radius: FGi32,
|
||||
line_id: StageLineID,
|
||||
}
|
||||
|
||||
fn can_interact(stage: &StageCollision, first: StageLineID, second: StageLineID) -> bool {
|
||||
if first.polygon != second.polygon {
|
||||
return false;
|
||||
}
|
||||
if first.segment == second.segment {
|
||||
return true;
|
||||
}
|
||||
|
||||
let Some(poly) = stage.stage_polys.get(first.polygon) else {
|
||||
return false;
|
||||
};
|
||||
adjacent_segment(poly, first.segment, second.segment)
|
||||
}
|
||||
|
||||
fn adjacent_segment(poly: &StagePoly, first: usize, second: usize) -> bool {
|
||||
poly.get_next_segment_index(first) == Some(second)
|
||||
|| poly.get_prev_segment_index(first) == Some(second)
|
||||
}
|
||||
|
||||
fn push_delta(first: Pushbox, second: Pushbox, nudge: FGi32) -> FGi32 {
|
||||
if (first.center - second.center).abs() >= first.radius + second.radius {
|
||||
return FGi32::ZERO;
|
||||
}
|
||||
(first.center - second.center).signum() * nudge
|
||||
}
|
||||
|
||||
fn calculate_push_deltas(
|
||||
pushboxes: &[Option<Pushbox>],
|
||||
stage: &StageCollision,
|
||||
nudge: FGi32,
|
||||
) -> Vec<FGi32> {
|
||||
let mut deltas = vec![FGi32::ZERO; pushboxes.len()];
|
||||
for first in 0..pushboxes.len() {
|
||||
let Some(first_pushbox) = pushboxes[first] else {
|
||||
continue;
|
||||
};
|
||||
for second in 0..pushboxes.len() {
|
||||
if first == second {
|
||||
continue;
|
||||
}
|
||||
let Some(second_pushbox) = pushboxes[second] else {
|
||||
continue;
|
||||
};
|
||||
if can_interact(stage, first_pushbox.line_id, second_pushbox.line_id) {
|
||||
deltas[first] += push_delta(first_pushbox, second_pushbox, nudge);
|
||||
}
|
||||
}
|
||||
}
|
||||
deltas
|
||||
}
|
||||
|
||||
pub fn apply_grounded_pushes(
|
||||
roster: Res<FighterRoster>,
|
||||
mut fighters: Query<(
|
||||
&Fighter,
|
||||
&mut FighterTranslation,
|
||||
&FighterFacingDirection,
|
||||
&FighterSurfaceState,
|
||||
)>,
|
||||
manifests: Res<Assets<FighterManifest>>,
|
||||
settings: Res<GameSettings>,
|
||||
stage: Res<StageCollision>,
|
||||
) {
|
||||
let pushboxes = roster
|
||||
.0
|
||||
.iter()
|
||||
.map(|entity| {
|
||||
let Ok((fighter, translation, facing, surface)) = fighters.get(*entity) else {
|
||||
return None;
|
||||
};
|
||||
let Some(line_id) = surface.line_id() else {
|
||||
return None;
|
||||
};
|
||||
let manifest = manifests.get(&fighter.manifest)?;
|
||||
let attributes = &manifest.attributes;
|
||||
Some(Pushbox {
|
||||
center: translation.x + facing.to_sign() * attributes.pushbox_offset,
|
||||
radius: attributes.pushbox_radius,
|
||||
line_id,
|
||||
})
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
let deltas = calculate_push_deltas(
|
||||
&pushboxes,
|
||||
&stage,
|
||||
settings.fighter_common.grounded_push_nudge,
|
||||
);
|
||||
|
||||
for (entity, delta) in roster.0.iter().zip(deltas) {
|
||||
if delta == FGi32::ZERO {
|
||||
continue;
|
||||
}
|
||||
if let Ok((_, mut translation, _, _)) = fighters.get_mut(*entity) {
|
||||
translation.x += delta;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::math::vec::FGVec2;
|
||||
use crate::stage::line::{StagePolyLineSegmentType, StagePolyType};
|
||||
|
||||
fn stage() -> StageCollision {
|
||||
StageCollision {
|
||||
stage_polys: vec![StagePoly::build(
|
||||
StagePolyType::Platform,
|
||||
&[
|
||||
(FGVec2::lit("0", "0"), StagePolyLineSegmentType::Floor),
|
||||
(FGVec2::lit("10", "0"), StagePolyLineSegmentType::Floor),
|
||||
(FGVec2::lit("20", "0"), StagePolyLineSegmentType::Floor),
|
||||
(FGVec2::lit("30", "0"), StagePolyLineSegmentType::Floor),
|
||||
],
|
||||
)],
|
||||
..StageCollision::default()
|
||||
}
|
||||
}
|
||||
|
||||
fn box_at(x: &str, segment: usize) -> Pushbox {
|
||||
Pushbox {
|
||||
center: FGi32::lit(x),
|
||||
radius: FGi32::lit("1"),
|
||||
line_id: StageLineID {
|
||||
polygon: 0,
|
||||
segment,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn overlapping_pair_gets_opposite_fixed_nudges() {
|
||||
let deltas = calculate_push_deltas(
|
||||
&[Some(box_at("0", 0)), Some(box_at("1", 0))],
|
||||
&stage(),
|
||||
FGi32::lit("0.3"),
|
||||
);
|
||||
assert_eq!(deltas, vec![FGi32::lit("-0.3"), FGi32::lit("0.3")]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn touching_pushboxes_do_not_nudge() {
|
||||
let deltas = calculate_push_deltas(
|
||||
&[Some(box_at("0", 0)), Some(box_at("2", 0))],
|
||||
&stage(),
|
||||
FGi32::lit("0.3"),
|
||||
);
|
||||
assert_eq!(deltas, vec![FGi32::ZERO, FGi32::ZERO]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn adjacent_segments_can_push_and_unrelated_segments_cannot() {
|
||||
let adjacent = calculate_push_deltas(
|
||||
&[Some(box_at("9.5", 0)), Some(box_at("10", 1))],
|
||||
&stage(),
|
||||
FGi32::lit("0.3"),
|
||||
);
|
||||
assert_eq!(adjacent, vec![FGi32::lit("-0.3"), FGi32::lit("0.3")]);
|
||||
|
||||
let unrelated = calculate_push_deltas(
|
||||
&[Some(box_at("1", 0)), Some(box_at("2", 2))],
|
||||
&stage(),
|
||||
FGi32::lit("0.3"),
|
||||
);
|
||||
assert_eq!(unrelated, vec![FGi32::ZERO, FGi32::ZERO]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn multiple_overlaps_accumulate() {
|
||||
let deltas = calculate_push_deltas(
|
||||
&[
|
||||
Some(box_at("0", 0)),
|
||||
Some(box_at("0.5", 0)),
|
||||
Some(box_at("1", 0)),
|
||||
],
|
||||
&stage(),
|
||||
FGi32::lit("0.3"),
|
||||
);
|
||||
assert_eq!(
|
||||
deltas,
|
||||
vec![FGi32::lit("-0.6"), FGi32::ZERO, FGi32::lit("0.6")]
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn system_parameters_initialize_without_query_conflicts() {
|
||||
let mut world = World::new();
|
||||
let mut schedule = Schedule::default();
|
||||
schedule.add_systems(apply_grounded_pushes);
|
||||
|
||||
schedule.initialize(&mut world).unwrap();
|
||||
}
|
||||
}
|
||||
+15
-64
@@ -1,9 +1,6 @@
|
||||
use crate::fighter::state::jump::{self};
|
||||
use crate::fighter::state::ground::GroundedStateCommon;
|
||||
use crate::fighter::state::land::{LandingState, LandingType};
|
||||
use crate::fighter::state::ledge_grab::LedgeGrabState;
|
||||
use crate::fighter::state::{
|
||||
CollisionContext, FighterState, InterruptContext, air_attack, air_dodge,
|
||||
};
|
||||
use crate::fighter::state::{CollisionContext, FighterState};
|
||||
use crate::fighter::*;
|
||||
use crate::input::FighterCommands;
|
||||
|
||||
@@ -33,7 +30,7 @@ pub fn process_fast_fall(
|
||||
pub fn integrate_gravity(
|
||||
velocity: &mut FighterVelocity,
|
||||
attributes: &FighterAttributes,
|
||||
fast_fall: bool,
|
||||
fast_fall: bool
|
||||
) {
|
||||
velocity.y -= attributes.gravity;
|
||||
|
||||
@@ -93,70 +90,29 @@ pub fn apply_air_motion(
|
||||
translation.0 += velocity.0;
|
||||
}
|
||||
|
||||
/// Applies ordinary and launch velocity together, then advances launch decay.
|
||||
/// Hitstop skips state updates entirely, so neither decay nor launch age moves
|
||||
/// while the fighter is frozen.
|
||||
pub fn apply_air_motion_with_knockback(ctx: &mut crate::fighter::state::UpdateContext) {
|
||||
let combined_velocity = FighterVelocity(ctx.velocity.0 + ctx.knockback_velocity.0);
|
||||
apply_air_motion(&combined_velocity, ctx.translation, ctx.prev_translation);
|
||||
attack::decay_knockback(
|
||||
ctx.knockback_velocity,
|
||||
ctx.knockback_state,
|
||||
ctx.game_settings.fighter_common.knockback_decay_per_frame,
|
||||
);
|
||||
}
|
||||
|
||||
pub fn update_standard_motion(
|
||||
ctx: &mut crate::fighter::state::UpdateContext,
|
||||
airborne_common: &mut AirborneStateCommon,
|
||||
) {
|
||||
process_fast_fall(
|
||||
airborne_common,
|
||||
ctx.input,
|
||||
&mut ctx.velocity,
|
||||
ctx.fighter_attributes,
|
||||
);
|
||||
integrate_gravity(
|
||||
ctx.velocity,
|
||||
ctx.fighter_attributes,
|
||||
airborne_common.is_fast_falling,
|
||||
);
|
||||
process_fast_fall(airborne_common, ctx.input, &mut ctx.velocity, ctx.fighter_attributes);
|
||||
integrate_gravity(ctx.velocity, ctx.fighter_attributes, airborne_common.is_fast_falling);
|
||||
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
|
||||
apply_air_motion_with_knockback(ctx);
|
||||
}
|
||||
|
||||
pub fn air_interrupts_common(
|
||||
ctx: &mut InterruptContext,
|
||||
airborne_state_common: &AirborneStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
jump::check_input_double_jump(ctx).or_else(|| {
|
||||
air_dodge::check_input(ctx)
|
||||
.or_else(|| air_attack::check_interrupt(ctx, airborne_state_common))
|
||||
})
|
||||
apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
|
||||
}
|
||||
|
||||
pub fn collision_interrupt(
|
||||
ctx: &mut CollisionContext,
|
||||
landing_type: LandingType,
|
||||
options: crate::fighter::collision::AirCollisionOptions,
|
||||
) -> Option<FighterState> {
|
||||
if ctx.velocity.y <= FGi32::ZERO {
|
||||
if let Some(ledge_result) = ctx.air_collide_with_ledges() {
|
||||
ctx.apply_desired_ecb();
|
||||
return Some(FighterState::LedgeGrab(LedgeGrabState::new(ledge_result.ledge)));
|
||||
}
|
||||
}
|
||||
|
||||
let res = ctx.air_collide_with_stage(options)?;
|
||||
ctx.translation.0 = res.resolved_translation;
|
||||
let bottom_offset = ctx.ecb.rebase_onto_bottom();
|
||||
ctx.translation.0 += bottom_offset;
|
||||
*ctx.desired_ecb = crate::fighter::ecb::FighterDesiredECB::from(*ctx.ecb);
|
||||
ctx.presentation_snap.0 = true;
|
||||
ctx.surface.land(res.line_id, ctx.ledge_info);
|
||||
ctx.knockback_velocity.0 = FGVec2::ZERO;
|
||||
ctx.knockback_state.clear();
|
||||
Some(FighterState::Land(LandingState::create(landing_type)))
|
||||
let res = ctx.air_collide_with_stage()?;
|
||||
ctx.translation.0 = res.hit_position - ctx.ecb.get_bottom_point();
|
||||
let grounded_common = GroundedStateCommon {
|
||||
current_line_id: res.line_id,
|
||||
};
|
||||
Some(FighterState::Land(LandingState::create(
|
||||
grounded_common,
|
||||
landing_type,
|
||||
)))
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
@@ -169,8 +125,6 @@ mod tests {
|
||||
|
||||
fn test_attributes() -> FighterAttributes {
|
||||
FighterAttributes {
|
||||
pushbox_offset: FGi32::ZERO,
|
||||
pushbox_radius: FGi32::ONE,
|
||||
base_walk_accel: FGi32::ZERO,
|
||||
stick_walk_accel: FGi32::ZERO,
|
||||
max_walk_vel: FGi32::ZERO,
|
||||
@@ -201,9 +155,6 @@ mod tests {
|
||||
air_dodge_duration: 0,
|
||||
air_dodge_velocity: FGi32::ZERO,
|
||||
air_dodge_decay: FGi32::ZERO,
|
||||
air_dodge_intangible_duration: 29,
|
||||
air_dodge_intangible_start: 4,
|
||||
dash_attack_cancel_window: 3,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,168 +0,0 @@
|
||||
use bevy::log::error;
|
||||
|
||||
use crate::fighter::{
|
||||
attack::{AttackKind, FighterAttackScriptAssets, update_active_attack}, state::{
|
||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, air_attack, fall::FallState, jump,
|
||||
},
|
||||
};
|
||||
|
||||
#[derive(Clone, Debug, Hash)]
|
||||
pub struct AirAttackState {
|
||||
pub attack_kind: AttackKind,
|
||||
pub airborne_state_common: AirborneStateCommon,
|
||||
pub is_in_autocancel_window: bool,
|
||||
}
|
||||
|
||||
impl FighterStateImpl for AirAttackState {
|
||||
const NAME: &'static str = "AirAttack";
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
let animation_frame = state_context.get_current_animation_frame();
|
||||
let script = state_context
|
||||
.attack_scripts
|
||||
.get(&state_context.attack_script_assets.scripts[&self.attack_kind]);
|
||||
|
||||
if let Some(script) = script {
|
||||
if let Some(iasa_frame) = script.iasa_frame {
|
||||
if animation_frame >= iasa_frame {
|
||||
let new_state = jump::check_input_double_jump(state_context).or_else(|| air_attack::check_interrupt(state_context, &self.airborne_state_common));
|
||||
if let Some(new_state) = new_state {
|
||||
return Some(new_state);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if state_context.is_current_animation_finished() {
|
||||
Some(FighterState::Fall(FallState::new(
|
||||
self.airborne_state_common,
|
||||
)))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
let animation_frame = state_context.get_current_animation_frame();
|
||||
let script = state_context
|
||||
.attack_scripts
|
||||
.get(&state_context.attack_script_assets.scripts[&self.attack_kind]);
|
||||
if let Some(script) = script {
|
||||
update_active_attack(
|
||||
script,
|
||||
state_context
|
||||
.hitboxes
|
||||
.0
|
||||
.as_mut()
|
||||
.expect("ground attack must have active hitboxes"),
|
||||
animation_frame,
|
||||
);
|
||||
if let Some((autocancel_start, autocancel_end)) = script.wont_autocancel_window {
|
||||
self.is_in_autocancel_window =
|
||||
animation_frame < autocancel_start || animation_frame > autocancel_end;
|
||||
}
|
||||
}
|
||||
|
||||
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context
|
||||
.input
|
||||
.consume_command(crate::input::FighterCommands::Attack);
|
||||
state_context.play_animation(self.attack_kind.get_animation(), false);
|
||||
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
||||
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
|
||||
kind: self.attack_kind,
|
||||
script,
|
||||
active_hitboxes: Vec::new(),
|
||||
solved_hitboxes: Vec::new(),
|
||||
hit_groups: Vec::new(),
|
||||
stalled: false,
|
||||
});
|
||||
}
|
||||
|
||||
fn on_exit(&mut self, state_context: &mut ExitContext) {
|
||||
state_context.hitboxes.0 = None;
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
let coll_interrupt = air::collision_interrupt(
|
||||
state_context,
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
Default::default(),
|
||||
);
|
||||
|
||||
coll_interrupt.map(|state| {
|
||||
if self.is_in_autocancel_window {
|
||||
state
|
||||
} else {
|
||||
// TODO: Implement proper landing lag
|
||||
state
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(thiserror::Error, Debug)]
|
||||
pub enum AirAttackStateCreateError {
|
||||
#[error("Attack script: {attack:?} not found")]
|
||||
AttackScriptNotFound { attack: AttackKind },
|
||||
}
|
||||
|
||||
impl AirAttackState {
|
||||
pub fn create(
|
||||
attack_kind: AttackKind,
|
||||
attack_script_assets: &FighterAttackScriptAssets,
|
||||
airborne_state_common: &AirborneStateCommon,
|
||||
) -> Result<Self, AirAttackStateCreateError> {
|
||||
if attack_script_assets.scripts.contains_key(&attack_kind) {
|
||||
Ok(AirAttackState {
|
||||
airborne_state_common: airborne_state_common.clone(),
|
||||
attack_kind,
|
||||
is_in_autocancel_window: false,
|
||||
})
|
||||
} else {
|
||||
Err(AirAttackStateCreateError::AttackScriptNotFound {
|
||||
attack: attack_kind,
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_interrupt(
|
||||
state_context: &InterruptContext,
|
||||
airborne_state_common: &AirborneStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
if state_context
|
||||
.input
|
||||
.has_command(crate::input::FighterCommands::Attack)
|
||||
{
|
||||
let attack_kind = state_context
|
||||
.input
|
||||
.get_attack_command_type()
|
||||
.to_attack_kind_airborne(state_context.facing_direction);
|
||||
let state = AirAttackState::create(
|
||||
attack_kind,
|
||||
state_context.attack_script_assets,
|
||||
airborne_state_common,
|
||||
);
|
||||
|
||||
match state {
|
||||
Ok(state) => Some(FighterState::AirAttack(state)),
|
||||
Err(create_error) => {
|
||||
error!("{}", create_error);
|
||||
None
|
||||
}
|
||||
}
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,9 @@
|
||||
use crate::{
|
||||
fighter::{
|
||||
FighterInvulnerabilityState, animation::AnimKind, state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState, land::{LandingState, LandingType},
|
||||
animation::AnimKind, state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState, land::LandingType,
|
||||
},
|
||||
}, input, math::vec::FGVec2, stage::line::{StageLineID, StagePolyLineSegmentType},
|
||||
}, input, math::vec::FGVec2,
|
||||
};
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
@@ -16,106 +16,48 @@ impl FighterStateImpl for AirDodgeState {
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if state_context.is_current_animation_finished() {
|
||||
Some(FighterState::Fall(FallState::new(
|
||||
AirborneStateCommon::default(),
|
||||
)))
|
||||
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
let airdodge_intangible_end = state_context.fighter_attributes.air_dodge_intangible_start + state_context.fighter_attributes.air_dodge_intangible_duration;
|
||||
if state_context.animation_frame == state_context.fighter_attributes.air_dodge_intangible_start {
|
||||
*state_context.vulnerability = FighterInvulnerabilityState::Intangible { frames_remaining: Some(state_context.fighter_attributes.air_dodge_intangible_duration) };
|
||||
} else if state_context.animation_frame >= airdodge_intangible_end {
|
||||
*state_context.vulnerability = FighterInvulnerabilityState::Vulnerable;
|
||||
}
|
||||
state_context.velocity.0 *= state_context.fighter_attributes.air_dodge_decay;
|
||||
|
||||
air::apply_air_motion_with_knockback(state_context);
|
||||
air::apply_air_motion(
|
||||
state_context.velocity,
|
||||
state_context.translation,
|
||||
state_context.prev_translation,
|
||||
);
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
let can_wavesnap = self.direction.y.is_zero() || self.direction.y.is_negative();
|
||||
|
||||
if can_wavesnap {
|
||||
for (poly_idx, poly) in state_context.stage_collision.stage_polys.iter().enumerate() {
|
||||
for (segment_idx, segment) in poly.segments.iter().enumerate() {
|
||||
if !matches!(segment.segment_type, StagePolyLineSegmentType::Floor) {
|
||||
continue;
|
||||
}
|
||||
let bottom_point = state_context.translation.0 + state_context.ecb.get_bottom_point();
|
||||
let point_in_segment = segment.segment.closest_point(bottom_point);
|
||||
let dist_to_segment = point_in_segment.distance(bottom_point);
|
||||
if dist_to_segment <= state_context.waveland_snap_distance {
|
||||
state_context.ecb.bottom = point_in_segment - state_context.translation.0;
|
||||
state_context.ecb.rebase_onto_bottom();
|
||||
state_context.surface.land(StageLineID { polygon: poly_idx, segment: segment_idx }, state_context.ledge_info);
|
||||
state_context.knockback_velocity.0 = FGVec2::ZERO;
|
||||
state_context.knockback_state.clear();
|
||||
return Some(FighterState::Land(LandingState::create(LandingType::Special)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
air::collision_interrupt(
|
||||
state_context,
|
||||
LandingType::Special,
|
||||
crate::fighter::collision::AirCollisionOptions {
|
||||
land_on_soft_platforms_from_below: true,
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
air::collision_interrupt(state_context, LandingType::Special)
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context.play_animation(AnimKind::AirDodge, false);
|
||||
|
||||
state_context
|
||||
.input
|
||||
.clear_command(input::FighterCommands::Shield);
|
||||
state_context
|
||||
.input
|
||||
.clear_command(input::FighterCommands::GuardHold);
|
||||
|
||||
state_context.velocity.0 =
|
||||
self.direction * state_context.fighter_attributes.air_dodge_velocity;
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
false
|
||||
}
|
||||
|
||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
||||
}
|
||||
|
||||
fn on_exit(&mut self, state_context: &mut super::ExitContext) {
|
||||
*state_context.vulnerability = FighterInvulnerabilityState::Vulnerable;
|
||||
}
|
||||
|
||||
fn name(&self) -> String {
|
||||
Self::NAME.to_owned()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
state_context
|
||||
.input
|
||||
.has_command(input::FighterCommands::Shield)
|
||||
.then_some(())
|
||||
.or_else(|| {
|
||||
state_context
|
||||
.input
|
||||
.has_command(input::FighterCommands::GuardHold)
|
||||
.then_some(())
|
||||
})
|
||||
.map(|_| {
|
||||
.then(|| {
|
||||
FighterState::AirDodge(AirDodgeState {
|
||||
direction: state_context
|
||||
.input
|
||||
|
||||
@@ -1,55 +0,0 @@
|
||||
use crate::{fighter::{FighterInvulnerabilityState, animation::AnimKind, state::{FighterState, FighterStateImpl, air::AirborneStateCommon, fall::FallState}}, math::vec::FGVec2};
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct AngelState {
|
||||
frames_remaining: u32
|
||||
}
|
||||
|
||||
impl AngelState {
|
||||
pub fn new(duration: u32) -> Self {
|
||||
Self {
|
||||
frames_remaining: duration
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterStateImpl for AngelState {
|
||||
const NAME: &'static str = "Angel";
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut super::InterruptContext) -> Option<super::FighterState> {
|
||||
let moved_sideways = !state_context.input.get_last_frame().movement.x.is_zero();
|
||||
let moved_vertically = !state_context.input.get_last_frame().movement.y.is_zero();
|
||||
|
||||
if self.frames_remaining == 0 || moved_sideways || moved_vertically {
|
||||
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, _state_context: &mut super::UpdateContext) {
|
||||
self.frames_remaining = self.frames_remaining.saturating_sub(1);
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
false
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut super::EnterContext) {
|
||||
state_context.play_animation(AnimKind::Wait, true);
|
||||
state_context.velocity.0 = FGVec2::ZERO;
|
||||
*state_context.vulnerability = FighterInvulnerabilityState::Invulnerable { frames_remaining: Some(state_context.game_settings.fighter_common.angel_platform_invulnerability_duration) };
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut super::CollisionContext,
|
||||
) -> Option<super::FighterState> {
|
||||
state_context.apply_desired_ecb();
|
||||
None
|
||||
}
|
||||
|
||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::Clear)
|
||||
}
|
||||
}
|
||||
@@ -1,169 +0,0 @@
|
||||
use super::{
|
||||
CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext, ground,
|
||||
};
|
||||
use crate::fighter::FighterSurfaceState;
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::air::AirborneStateCommon;
|
||||
use crate::fighter::state::ground::{
|
||||
grounded_movement_common_interrupts, grounded_movement_standstill_common_interrupts,
|
||||
};
|
||||
use crate::fighter::state::platform_pass::PlatformPassState;
|
||||
use crate::fighter::state::{FighterState, dash, ground_attack, turn, walk};
|
||||
use crate::input::FighterCommands;
|
||||
use crate::stage::line::StagePolyType;
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub enum CrouchSubState {
|
||||
Entering { pass_queued: bool },
|
||||
Idle,
|
||||
Exiting,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct CrouchState {
|
||||
sub_state: CrouchSubState,
|
||||
}
|
||||
|
||||
pub fn crouch_idle_interrupts(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
if let Some(state) = ground_attack::check_interrupt(state_context) {
|
||||
Some(state)
|
||||
} else if let Some(state) = dash::check_input(state_context) {
|
||||
Some(state)
|
||||
} else if let Some(state) = turn::check_input(state_context) {
|
||||
Some(state)
|
||||
} else if let Some(state) = walk::check_input(state_context) {
|
||||
Some(state)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
pub fn crouch_entering_interrupts(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
if let Some(state) = ground_attack::check_interrupt(state_context) {
|
||||
Some(state)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterStateImpl for CrouchState {
|
||||
const NAME: &'static str = "Crouch";
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if let Some(state) = grounded_movement_common_interrupts(state_context) {
|
||||
return Some(state);
|
||||
}
|
||||
|
||||
match self.sub_state {
|
||||
CrouchSubState::Entering { pass_queued } => {
|
||||
// pass
|
||||
if let FighterSurfaceState::Grounded { line_id } = state_context.surface {
|
||||
if let Some(stage_poly) = state_context
|
||||
.stage_collision
|
||||
.stage_polys
|
||||
.get(line_id.polygon)
|
||||
{
|
||||
let is_inputting_crouch = -state_context.game_settings.input_common.run_stick_threshold > state_context.input.get_last_frame().movement.y;
|
||||
let is_on_a_soft_platform = matches!(stage_poly.poly_type, StagePolyType::Platform);
|
||||
if pass_queued && is_inputting_crouch && is_on_a_soft_platform
|
||||
{
|
||||
return Some(FighterState::PlatformPass(PlatformPassState::new(
|
||||
AirborneStateCommon::default(),
|
||||
line_id.polygon,
|
||||
)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// While entering the crouch animation we do not allow movement inputs, but we do allow attacks and jumps
|
||||
if state_context.is_current_animation_finished() {
|
||||
return Some(FighterState::Crouch(CrouchState {
|
||||
sub_state: CrouchSubState::Idle,
|
||||
}));
|
||||
} else {
|
||||
return crouch_entering_interrupts(state_context);
|
||||
}
|
||||
}
|
||||
CrouchSubState::Idle => {
|
||||
if state_context.input.get_last_frame().movement.y
|
||||
> -state_context.game_settings.input_common.run_stick_threshold
|
||||
{
|
||||
return Some(FighterState::Crouch(CrouchState {
|
||||
sub_state: CrouchSubState::Exiting,
|
||||
}));
|
||||
} else {
|
||||
return crouch_idle_interrupts(state_context);
|
||||
}
|
||||
}
|
||||
CrouchSubState::Exiting => {
|
||||
if state_context.is_current_animation_finished() {
|
||||
return grounded_movement_standstill_common_interrupts(state_context);
|
||||
} else {
|
||||
return crouch_idle_interrupts(state_context);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
match self.sub_state {
|
||||
CrouchSubState::Entering { .. } => {
|
||||
state_context.play_animation(AnimKind::CrouchEnter, false);
|
||||
}
|
||||
CrouchSubState::Idle => {
|
||||
state_context.play_animation(AnimKind::CrouchIdle, true);
|
||||
}
|
||||
CrouchSubState::Exiting => {
|
||||
state_context.play_animation(AnimKind::CrouchExit, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
if let CrouchSubState::Entering {
|
||||
pass_queued,
|
||||
} = &mut self.sub_state
|
||||
{
|
||||
if state_context
|
||||
.input
|
||||
.has_command(FighterCommands::SmashMoveDown)
|
||||
{
|
||||
state_context
|
||||
.input
|
||||
.clear_command(FighterCommands::SmashMoveDown);
|
||||
*pass_queued = true;
|
||||
}
|
||||
}
|
||||
ground::update_friction_motion(state_context);
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, false)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
impl CrouchState {
|
||||
pub fn is_crouch_cancelling(&self) -> bool {
|
||||
match self.sub_state {
|
||||
CrouchSubState::Entering { .. } | CrouchSubState::Idle => true,
|
||||
CrouchSubState::Exiting => false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
let input_frame = state_context.input.get_last_frame();
|
||||
|
||||
if input_frame.movement.y <= -state_context.game_settings.input_common.run_stick_threshold {
|
||||
return Some(FighterState::Crouch(CrouchState {
|
||||
sub_state: CrouchSubState::Entering { pass_queued: false },
|
||||
}));
|
||||
}
|
||||
None
|
||||
}
|
||||
+29
-23
@@ -4,54 +4,53 @@ use super::{
|
||||
};
|
||||
use crate::fighter::FighterFacingDirection;
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::{FighterState, ground_attack};
|
||||
use crate::fighter::state::FighterState;
|
||||
use crate::fighter::state::ground::GroundedStateCommon;
|
||||
use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight};
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct DashState {
|
||||
direction: FighterFacingDirection,
|
||||
pub ground_common: GroundedStateCommon,
|
||||
}
|
||||
|
||||
impl DashState {
|
||||
pub fn new(direction: FighterFacingDirection) -> Self {
|
||||
Self { direction }
|
||||
pub fn new(direction: FighterFacingDirection, ground_common: GroundedStateCommon) -> Self {
|
||||
Self {
|
||||
direction,
|
||||
ground_common,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterStateImpl for DashState {
|
||||
const NAME: &'static str = "Dash";
|
||||
fn check_interrupt(&self, ctx: &mut InterruptContext) -> Option<FighterState> {
|
||||
let ground = &self.ground_common;
|
||||
let attributes = ctx.fighter_attributes;
|
||||
|
||||
if ctx.get_current_animation_frame() <= 2 || ctx.input.get_last_frame().movement.x.signum() != self.direction.to_sign() {
|
||||
if let Some(state) = ground_attack::check_interrupt(ctx) {
|
||||
return Some(state);
|
||||
}
|
||||
} else {
|
||||
if let Some(state) = ground_attack::check_interrupt_dash_attack(ctx) {
|
||||
return Some(state);
|
||||
}
|
||||
}
|
||||
|
||||
// A reverse dash can interrupt before IASA
|
||||
if let Some(direction) =
|
||||
check_smash_input_with_dir(ctx).filter(|direction| *direction != self.direction)
|
||||
{
|
||||
return Some(FighterState::Dash(DashState::new(direction)));
|
||||
return Some(FighterState::Dash(DashState::new(
|
||||
direction,
|
||||
ground.clone(),
|
||||
)));
|
||||
}
|
||||
|
||||
if let Some(state) = ground::grounded_movement_common_interrupts(ctx) {
|
||||
if let Some(state) = ground::grounded_movement_common_interrupts(ctx, ground) {
|
||||
return Some(state);
|
||||
}
|
||||
|
||||
if ctx.is_current_animation_finished() {
|
||||
return run::check_input(ctx)
|
||||
.or_else(|| walk::check_input(ctx))
|
||||
.or_else(|| wait::check_input(ctx));
|
||||
return run::check_input(ctx, ground)
|
||||
.or_else(|| walk::check_input(ctx, ground))
|
||||
.or_else(|| wait::check_input(ctx, ground));
|
||||
}
|
||||
|
||||
if ctx.get_current_animation_frame() > attributes.dash_acceleration_duration {
|
||||
return run::check_input(ctx);
|
||||
return run::check_input(ctx, ground);
|
||||
}
|
||||
|
||||
None
|
||||
@@ -99,6 +98,7 @@ impl FighterStateImpl for DashState {
|
||||
ground::apply_grounded_motion(
|
||||
state_context.velocity,
|
||||
state_context.translation,
|
||||
state_context.prev_translation,
|
||||
);
|
||||
}
|
||||
|
||||
@@ -106,10 +106,12 @@ impl FighterStateImpl for DashState {
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, true)
|
||||
ground::collision_interrupt(state_context, &mut self.ground_common, true)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
@@ -124,6 +126,10 @@ fn check_smash_input_with_dir(state_context: &InterruptContext) -> Option<Fighte
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
check_smash_input_with_dir(state_context).map(|dir| FighterState::Dash(DashState::new(dir)))
|
||||
pub fn check_input(
|
||||
state_context: &InterruptContext,
|
||||
ground_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
check_smash_input_with_dir(state_context)
|
||||
.map(|dir| FighterState::Dash(DashState::new(dir, ground_common.clone())))
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::air::AirborneStateCommon;
|
||||
use crate::fighter::state::{FighterState, air, air_attack, jump};
|
||||
use crate::fighter::state::{FighterState, air, jump};
|
||||
|
||||
#[derive(Debug, Clone, Copy, Hash, Default)]
|
||||
pub struct FallState {
|
||||
@@ -20,12 +20,11 @@ impl FighterStateImpl for FallState {
|
||||
const NAME: &'static str = "Fall";
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
jump::check_input_double_jump(state_context).or_else(|| air_attack::check_interrupt(state_context, &self.airborne_state_common))
|
||||
jump::check_input_double_jump(state_context)
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context.play_animation(AnimKind::Fall, true);
|
||||
state_context.velocity.x = state_context.velocity.x.clamp(-state_context.fighter_attributes.air_drift_max, state_context.fighter_attributes.air_drift_max);
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
@@ -39,10 +38,6 @@ impl FighterStateImpl for FallState {
|
||||
air::collision_interrupt(
|
||||
state_context,
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
crate::fighter::collision::AirCollisionOptions {
|
||||
can_pass_through_soft_platforms: true,
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
@@ -51,8 +46,5 @@ impl FighterStateImpl for FallState {
|
||||
) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
||||
}
|
||||
}
|
||||
|
||||
+63
-235
@@ -2,20 +2,23 @@
|
||||
//! ECS types so it stays cheap to reason about and to unit-test — it has to be
|
||||
//! bit-for-bit deterministic for rollback.
|
||||
|
||||
use crate::fighter::state::air_dodge::AirDodgeState;
|
||||
use crate::fighter::state::{
|
||||
CollisionContext, FighterState, InterruptContext, air, crouch, dash, fall, ground_attack, turn,
|
||||
wait, walk,
|
||||
CollisionContext, FighterState, InterruptContext, air, dash, fall, ground_attack, turn, wait, walk,
|
||||
};
|
||||
use crate::fighter::{
|
||||
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||
};
|
||||
use crate::fighter::{collision, ecb};
|
||||
use crate::fighter::{FighterAttributes, FighterTranslation, FighterVelocity};
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::input::FighterInput;
|
||||
use crate::math::int::{FGWide, FGi32};
|
||||
use crate::math::vec::FGVec2;
|
||||
use crate::stage::line::{StagePoly, StagePolyLineSegment, StagePolyLineSegmentType};
|
||||
#[cfg(test)]
|
||||
use crate::stage::line::StageLineID;
|
||||
use crate::stage::line::{StageLineID, StagePoly, StagePolyLineSegment, StagePolyLineSegmentType};
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
#[derive(Reflect, Hash, Clone, Debug)]
|
||||
pub struct GroundedStateCommon {
|
||||
pub current_line_id: StageLineID,
|
||||
}
|
||||
|
||||
pub fn apply_grounded_friction(friction: FGi32, ground_vel: FGi32) -> FGi32 {
|
||||
if friction.abs() > ground_vel.abs() {
|
||||
@@ -150,8 +153,13 @@ fn resolve_grounded_position(
|
||||
GroundedPositionResult::InAir
|
||||
}
|
||||
|
||||
pub fn apply_grounded_motion(velocity: &FighterVelocity, translation: &mut FighterTranslation) {
|
||||
pub fn apply_grounded_motion(
|
||||
velocity: &FighterVelocity,
|
||||
translation: &mut FighterTranslation,
|
||||
prev_translation: &mut FighterPreviousTranslation,
|
||||
) {
|
||||
// Vertical velocity should be 0 on the ground
|
||||
prev_translation.0 = translation.0;
|
||||
translation.0 += FGVec2::new(velocity.0.x, FGi32::ZERO);
|
||||
}
|
||||
|
||||
@@ -168,105 +176,70 @@ pub fn update_friction_motion(ctx: &mut crate::fighter::state::UpdateContext) {
|
||||
|
||||
let ground_velocity = ctx.velocity.x;
|
||||
ctx.velocity.x += apply_grounded_friction(friction, ground_velocity);
|
||||
apply_grounded_motion(ctx.velocity, ctx.translation);
|
||||
apply_grounded_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
|
||||
}
|
||||
|
||||
pub fn collide_with_stage_grounded(
|
||||
state_context: &mut CollisionContext,
|
||||
ground_common: &mut GroundedStateCommon,
|
||||
can_walk_off: bool,
|
||||
) -> GroundedMotionResult {
|
||||
let Some(mut line_id) = state_context.surface.line_id() else {
|
||||
state_context.apply_desired_ecb();
|
||||
return GroundedMotionResult::InAir;
|
||||
};
|
||||
let requested_translation = state_context.translation.0;
|
||||
let movement = requested_translation - state_context.prev_translation.0;
|
||||
let largest_change = movement
|
||||
.x
|
||||
.abs()
|
||||
.max(movement.y.abs())
|
||||
.max(ecb::ecb_max_delta(state_context.ecb, state_context.desired_ecb));
|
||||
let steps = collision::collision_step_count(largest_change);
|
||||
let movement_per_step = movement / FGi32::from_num(steps);
|
||||
let mut current_position = state_context.prev_translation.0;
|
||||
let mut current_ecb = *state_context.ecb;
|
||||
let translation = &mut state_context.translation;
|
||||
let ecb = state_context.ecb;
|
||||
let stage_collision = state_context.stage_collision;
|
||||
|
||||
for step in 0..steps {
|
||||
ecb::interpolate_ecb(
|
||||
&mut current_ecb,
|
||||
*state_context.desired_ecb,
|
||||
FGi32::ONE / FGi32::from_num(steps - step),
|
||||
);
|
||||
current_position = if step + 1 == steps {
|
||||
requested_translation
|
||||
} else {
|
||||
state_context.prev_translation.0
|
||||
+ movement_per_step * FGi32::from_num(step + 1)
|
||||
};
|
||||
let stage_poly = stage_collision
|
||||
.stage_polys
|
||||
.get(ground_common.current_line_id.polygon);
|
||||
|
||||
let Some(stage_poly) = state_context.stage_collision.stage_polys.get(line_id.polygon) else {
|
||||
*state_context.ecb = current_ecb;
|
||||
state_context.translation.0 = current_position;
|
||||
state_context.surface.apply_airborne_policy(
|
||||
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
|
||||
state_context.leave_ground_ecb_lock_duration,
|
||||
);
|
||||
return GroundedMotionResult::InAir;
|
||||
};
|
||||
if let Some(stage_poly) = stage_poly {
|
||||
let ecb_bottom_pos = translation.0 + ecb.get_bottom_point();
|
||||
match resolve_grounded_position(
|
||||
stage_poly,
|
||||
line_id.segment,
|
||||
current_position + current_ecb.bottom,
|
||||
ground_common.current_line_id.segment,
|
||||
ecb_bottom_pos,
|
||||
can_walk_off,
|
||||
) {
|
||||
GroundedPositionResult::InGround { point, segment_idx, blocked } => {
|
||||
line_id.segment = segment_idx;
|
||||
current_position = point - current_ecb.bottom;
|
||||
let segment = stage_poly.get_segment(segment_idx).unwrap();
|
||||
GroundedPositionResult::InGround {
|
||||
point,
|
||||
segment_idx,
|
||||
blocked,
|
||||
} => {
|
||||
let current_segment = stage_poly.get_segment(segment_idx).unwrap();
|
||||
translation.0 = point - ecb.get_bottom_point();
|
||||
state_context.velocity.0 = if blocked {
|
||||
FGVec2::ZERO
|
||||
} else {
|
||||
state_context.velocity.0
|
||||
- state_context.velocity.0.project_onto_normalized(segment.normal)
|
||||
- state_context
|
||||
.velocity
|
||||
.0
|
||||
.project_onto_normalized(current_segment.normal)
|
||||
};
|
||||
}
|
||||
GroundedPositionResult::InAir => {
|
||||
*state_context.ecb = current_ecb;
|
||||
state_context.translation.0 = current_position;
|
||||
state_context.surface.apply_airborne_policy(
|
||||
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
|
||||
state_context.leave_ground_ecb_lock_duration,
|
||||
);
|
||||
return GroundedMotionResult::InAir;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
*state_context.ecb = current_ecb;
|
||||
state_context.translation.0 = current_position;
|
||||
state_context.surface.land(line_id, state_context.ledge_info);
|
||||
ground_common.current_line_id.segment = segment_idx;
|
||||
GroundedMotionResult::InGround
|
||||
}
|
||||
GroundedPositionResult::InAir => GroundedMotionResult::InAir,
|
||||
}
|
||||
} else {
|
||||
GroundedMotionResult::InAir
|
||||
}
|
||||
}
|
||||
|
||||
pub fn collision_interrupt(ctx: &mut CollisionContext, can_walk_off: bool) -> Option<FighterState> {
|
||||
match collide_with_stage_grounded(ctx, can_walk_off) {
|
||||
pub fn collision_interrupt(
|
||||
ctx: &mut CollisionContext,
|
||||
common: &mut GroundedStateCommon,
|
||||
can_walk_off: bool,
|
||||
) -> Option<FighterState> {
|
||||
match collide_with_stage_grounded(ctx, common, can_walk_off) {
|
||||
GroundedMotionResult::InGround => None,
|
||||
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState::new(
|
||||
air::AirborneStateCommon::default(),
|
||||
))),
|
||||
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState::new(air::AirborneStateCommon::default()))),
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::fighter::attack::{FighterKnockbackState, FighterKnockbackVelocity};
|
||||
use crate::fighter::ecb::{FighterDesiredECB, FighterPreviousECB};
|
||||
use crate::fighter::{
|
||||
FighterECB, FighterLedgeInformation, FighterPreviousTranslation, FighterSurfaceState,
|
||||
};
|
||||
use crate::input::FighterInput;
|
||||
use crate::math::rect::FGRect;
|
||||
use crate::stage::line::StagePolyType;
|
||||
|
||||
fn two_segment_floor() -> StagePoly {
|
||||
@@ -373,175 +346,30 @@ mod tests {
|
||||
GroundedPositionResult::InAir
|
||||
));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn grounded_collision_updates_surface_segment() {
|
||||
let stage_collision = crate::stage::line::StageCollision {
|
||||
stage_polys: vec![two_segment_floor()],
|
||||
..crate::stage::line::StageCollision::default()
|
||||
};
|
||||
let mut surface = FighterSurfaceState::Grounded {
|
||||
line_id: StageLineID {
|
||||
polygon: 0,
|
||||
segment: 0,
|
||||
},
|
||||
};
|
||||
let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
|
||||
let previous_translation = FighterPreviousTranslation(translation.0);
|
||||
let mut velocity = FighterVelocity::default();
|
||||
let mut knockback_velocity = FighterKnockbackVelocity::default();
|
||||
let mut knockback_state = FighterKnockbackState::default();
|
||||
let mut ledge_info = FighterLedgeInformation::default();
|
||||
let mut ecb = FighterECB {
|
||||
bottom: FGVec2::lit("0.0", "-0.5"),
|
||||
top: FGVec2::lit("0.0", "0.5"),
|
||||
left: FGVec2::lit("-0.5", "0.0"),
|
||||
right: FGVec2::lit("0.5", "0.0"),
|
||||
};
|
||||
let previous_ecb = FighterPreviousECB::from(ecb);
|
||||
let mut desired_ecb = FighterDesiredECB::from(ecb);
|
||||
let mut presentation_snap = crate::fighter::FighterPresentationSnap::default();
|
||||
let mut context = CollisionContext {
|
||||
translation: &mut translation,
|
||||
prev_translation: &previous_translation,
|
||||
input: &FighterInput::default(),
|
||||
velocity: &mut velocity,
|
||||
knockback_velocity: &mut knockback_velocity,
|
||||
knockback_state: &mut knockback_state,
|
||||
surface: &mut surface,
|
||||
ecb: &mut ecb,
|
||||
desired_ecb: &mut desired_ecb,
|
||||
ledge_info: &mut ledge_info,
|
||||
prev_ecb: &previous_ecb,
|
||||
stage_collision: &stage_collision,
|
||||
leave_ground_ecb_lock_duration: 10,
|
||||
presentation_snap: &mut presentation_snap,
|
||||
downward_stick_threshold: FGi32::ONE,
|
||||
fighter_ledge_collision_box: FGRect {
|
||||
origin: FGVec2::ZERO,
|
||||
end: FGVec2::ZERO,
|
||||
},
|
||||
waveland_snap_distance: FGi32::ZERO,
|
||||
};
|
||||
|
||||
assert!(matches!(
|
||||
collide_with_stage_grounded(&mut context, true),
|
||||
GroundedMotionResult::InGround
|
||||
));
|
||||
assert_eq!(
|
||||
surface.line_id(),
|
||||
Some(StageLineID {
|
||||
polygon: 0,
|
||||
segment: 1,
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn walking_off_edge_clears_surface_contact() {
|
||||
let stage_collision = crate::stage::line::StageCollision {
|
||||
stage_polys: vec![StagePoly::build(
|
||||
StagePolyType::Platform,
|
||||
&[
|
||||
(FGVec2::lit("0", "0"), StagePolyLineSegmentType::Floor),
|
||||
(FGVec2::lit("10", "0"), StagePolyLineSegmentType::Floor),
|
||||
],
|
||||
)],
|
||||
..crate::stage::line::StageCollision::default()
|
||||
};
|
||||
let mut surface = FighterSurfaceState::Grounded {
|
||||
line_id: StageLineID {
|
||||
polygon: 0,
|
||||
segment: 0,
|
||||
},
|
||||
};
|
||||
let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
|
||||
let previous_translation = FighterPreviousTranslation(translation.0);
|
||||
let mut velocity = FighterVelocity::default();
|
||||
let mut knockback_velocity = FighterKnockbackVelocity::default();
|
||||
let mut knockback_state = FighterKnockbackState::default();
|
||||
let mut ecb = FighterECB {
|
||||
bottom: FGVec2::lit("0.0", "-0.5"),
|
||||
top: FGVec2::lit("0.0", "0.5"),
|
||||
left: FGVec2::lit("-0.5", "0.0"),
|
||||
right: FGVec2::lit("0.5", "0.0"),
|
||||
};
|
||||
let previous_ecb = FighterPreviousECB::from(ecb);
|
||||
let mut desired_ecb = FighterDesiredECB::from(ecb);
|
||||
let mut presentation_snap = crate::fighter::FighterPresentationSnap::default();
|
||||
let mut ledge_info = FighterLedgeInformation::default();
|
||||
let mut context = CollisionContext {
|
||||
translation: &mut translation,
|
||||
prev_translation: &previous_translation,
|
||||
input: &FighterInput::default(),
|
||||
velocity: &mut velocity,
|
||||
knockback_velocity: &mut knockback_velocity,
|
||||
knockback_state: &mut knockback_state,
|
||||
surface: &mut surface,
|
||||
ecb: &mut ecb,
|
||||
desired_ecb: &mut desired_ecb,
|
||||
ledge_info: &mut ledge_info,
|
||||
prev_ecb: &previous_ecb,
|
||||
stage_collision: &stage_collision,
|
||||
leave_ground_ecb_lock_duration: 10,
|
||||
presentation_snap: &mut presentation_snap,
|
||||
downward_stick_threshold: FGi32::ONE,
|
||||
fighter_ledge_collision_box: FGRect {
|
||||
origin: FGVec2::ZERO,
|
||||
end: FGVec2::ZERO,
|
||||
},
|
||||
waveland_snap_distance: FGi32::ZERO,
|
||||
};
|
||||
|
||||
assert!(matches!(
|
||||
collide_with_stage_grounded(&mut context, true),
|
||||
GroundedMotionResult::InAir
|
||||
));
|
||||
assert!(matches!(surface, FighterSurfaceState::Airborne { .. }));
|
||||
}
|
||||
}
|
||||
|
||||
pub fn grounded_movement_common_interrupts(
|
||||
state_context: &InterruptContext,
|
||||
ground_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
super::jump::check_input(state_context)
|
||||
super::jump::check_input(state_context, ground_common)
|
||||
}
|
||||
|
||||
pub fn grounded_movement_standstill_common_interrupts(
|
||||
state_context: &InterruptContext,
|
||||
ground_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
if let Some(state) = ground_attack::check_interrupt(state_context) {
|
||||
if let Some(state) = ground_attack::check_interrupt(state_context, &ground_common) {
|
||||
Some(state)
|
||||
} else if let Some(state) = dash::check_input(state_context) {
|
||||
} else if let Some(state) = dash::check_input(state_context, &ground_common) {
|
||||
Some(state)
|
||||
} else if let Some(state) = turn::check_input(state_context) {
|
||||
} else if let Some(state) = turn::check_input(state_context, &ground_common) {
|
||||
Some(state)
|
||||
} else if let Some(state) = crouch::check_input(state_context) {
|
||||
} else if let Some(state) = walk::check_input(state_context, &ground_common) {
|
||||
Some(state)
|
||||
} else if let Some(state) = walk::check_input(state_context) {
|
||||
Some(state)
|
||||
} else if let Some(state) = wait::check_input(state_context) {
|
||||
} else if let Some(state) = wait::check_input(state_context, &ground_common) {
|
||||
Some(state)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
pub fn perform_wavedash(input: &FighterInput, game_settings: &GameSettings) -> FighterState {
|
||||
// If aiming sideways and in the deadzone, do a perfect wavedash
|
||||
// TODO: Improve this so we don't have to go through the airborne state first
|
||||
let mut wavedash_dir = input.get_last_frame().movement.normalize_or_zero();
|
||||
let movement = input.get_last_frame().movement;
|
||||
if movement.y.is_zero() && !movement.x.is_zero() {
|
||||
wavedash_dir.y = -game_settings.input_common.stick_deadzone - FGi32::lit("-0.01");
|
||||
wavedash_dir.x = movement.x.signum();
|
||||
}
|
||||
|
||||
if wavedash_dir == FGVec2::ZERO {
|
||||
wavedash_dir = FGVec2::lit("0.0", "-1.0");
|
||||
}
|
||||
|
||||
FighterState::AirDodge(AirDodgeState {
|
||||
direction: wavedash_dir.normalize_or_zero(),
|
||||
})
|
||||
}
|
||||
|
||||
@@ -1,41 +1,25 @@
|
||||
use bevy::{asset::Assets, log::error};
|
||||
|
||||
use crate::{
|
||||
fighter::{
|
||||
attack::{AttackKind, FighterAttackScriptAssets, update_active_attack},
|
||||
use crate::fighter::{
|
||||
attack::{AttackKind, update_active_hitbox_list},
|
||||
state::{
|
||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
||||
InterruptContext, UpdateContext, ground, wait::WaitState,
|
||||
InterruptContext, UpdateContext, ground::GroundedStateCommon, wait::WaitState,
|
||||
},
|
||||
},
|
||||
scripting::FighterAttackScript,
|
||||
};
|
||||
|
||||
#[derive(Clone, Debug, Hash)]
|
||||
pub struct GroundAttackState {
|
||||
pub attack_kind: AttackKind,
|
||||
pub use_root_motion: bool,
|
||||
pub grounded_common: GroundedStateCommon,
|
||||
}
|
||||
|
||||
impl FighterStateImpl for GroundAttackState {
|
||||
const NAME: &'static str = "GroundAttack";
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
// Allow interrupting dash attack only into an up/down smash
|
||||
if let AttackKind::DashAttack = self.attack_kind {
|
||||
if state_context.get_current_animation_frame() < state_context.fighter_attributes.dash_attack_cancel_window {
|
||||
if let Some(state) = check_interrupt(state_context) {
|
||||
if let FighterState::GroundAttack(state) = state {
|
||||
if matches!(state.attack_kind, AttackKind::UpSmash) || matches!(state.attack_kind, AttackKind::DownSmash) {
|
||||
return Some(FighterState::GroundAttack(state));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if state_context.is_current_animation_finished() {
|
||||
Some(FighterState::Wait(WaitState))
|
||||
Some(FighterState::Wait(WaitState {
|
||||
grounded_common: self.grounded_common.clone(),
|
||||
}))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
@@ -47,42 +31,29 @@ impl FighterStateImpl for GroundAttackState {
|
||||
.attack_scripts
|
||||
.get(&state_context.attack_script_assets.scripts[&self.attack_kind]);
|
||||
if let Some(script) = script {
|
||||
update_active_attack(
|
||||
update_active_hitbox_list(
|
||||
script,
|
||||
state_context
|
||||
&mut state_context
|
||||
.hitboxes
|
||||
.0
|
||||
.as_mut()
|
||||
.expect("ground attack must have active hitboxes"),
|
||||
.expect("ground attack must have active hitboxes")
|
||||
.active_hitboxes,
|
||||
animation_frame,
|
||||
);
|
||||
|
||||
// root motion
|
||||
if script.use_root_motion {
|
||||
state_context.velocity.0.x = state_context.animation_root_motion_delta.x;
|
||||
ground::apply_grounded_motion(
|
||||
state_context.velocity,
|
||||
state_context.translation,
|
||||
);
|
||||
} else {
|
||||
ground::update_friction_motion(state_context);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context
|
||||
.input
|
||||
.consume_command(crate::input::FighterCommands::Attack);
|
||||
state_context.play_animation(self.attack_kind.get_animation(), false);
|
||||
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
||||
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
|
||||
kind: self.attack_kind,
|
||||
script: script.clone(),
|
||||
script,
|
||||
active_hitboxes: Vec::new(),
|
||||
solved_hitboxes: Vec::new(),
|
||||
hit_groups: Vec::new(),
|
||||
stalled: false,
|
||||
hit_fighters: Vec::new(),
|
||||
stalled: false
|
||||
});
|
||||
}
|
||||
|
||||
@@ -92,62 +63,22 @@ impl FighterStateImpl for GroundAttackState {
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
_state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, !self.use_root_motion)
|
||||
None
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
impl GroundAttackState {
|
||||
fn create(
|
||||
attack_kind: AttackKind,
|
||||
attack_script_assets: &FighterAttackScriptAssets,
|
||||
attack_scripts: &Assets<FighterAttackScript>,
|
||||
) -> Result<Self, AirAttackStateCreateError> {
|
||||
let asset_script = attack_script_assets.scripts.get(&attack_kind).ok_or(
|
||||
AirAttackStateCreateError::AttackScriptAssetNotFound {
|
||||
attack: attack_kind,
|
||||
},
|
||||
)?;
|
||||
|
||||
let script = attack_scripts.get(asset_script).ok_or(
|
||||
AirAttackStateCreateError::AttackScriptNotFound {
|
||||
attack: attack_kind,
|
||||
},
|
||||
)?;
|
||||
|
||||
Ok(Self {
|
||||
attack_kind,
|
||||
use_root_motion: script.use_root_motion
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(thiserror::Error, Debug)]
|
||||
pub enum AirAttackStateCreateError {
|
||||
#[error("Attack script: {attack:?} not found")]
|
||||
AttackScriptNotFound { attack: AttackKind },
|
||||
#[error("Attack script asset: {attack:?} not found")]
|
||||
AttackScriptAssetNotFound { attack: AttackKind },
|
||||
}
|
||||
|
||||
pub fn check_interrupt_shared(state_context: &InterruptContext, attack_kind: AttackKind) -> Option<FighterState> {
|
||||
let state = GroundAttackState::create(attack_kind, state_context.attack_script_assets, state_context.attack_scripts);
|
||||
|
||||
match state {
|
||||
Ok(state) => Some(FighterState::GroundAttack(state)),
|
||||
Err(create_error) => {
|
||||
error!("{}", create_error);
|
||||
None
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_interrupt(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
pub fn check_interrupt(
|
||||
state_context: &InterruptContext,
|
||||
grounded_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
if state_context
|
||||
.input
|
||||
.has_command(crate::input::FighterCommands::Attack)
|
||||
@@ -156,18 +87,10 @@ pub fn check_interrupt(state_context: &InterruptContext) -> Option<FighterState>
|
||||
.input
|
||||
.get_attack_command_type()
|
||||
.to_attack_kind_grounded();
|
||||
check_interrupt_shared(state_context, attack_kind)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_interrupt_dash_attack(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
if state_context
|
||||
.input
|
||||
.has_command(crate::input::FighterCommands::Attack)
|
||||
{
|
||||
check_interrupt_shared(state_context, AttackKind::DashAttack)
|
||||
Some(FighterState::GroundAttack(GroundAttackState {
|
||||
attack_kind,
|
||||
grounded_common: grounded_common.clone(),
|
||||
}))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
|
||||
@@ -1,20 +1,23 @@
|
||||
use crate::{
|
||||
fighter::{
|
||||
animation::AnimKind, attack::{self, FighterHitReaction}, state::{
|
||||
animation::AnimKind,
|
||||
attack::{self, FighterHitReaction},
|
||||
state::{
|
||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
||||
InterruptContext, UpdateContext,
|
||||
air::{self, AirborneStateCommon},
|
||||
fall::FallState,
|
||||
ground::collision_interrupt,
|
||||
ground::{GroundedStateCommon, collision_interrupt},
|
||||
land::LandingType,
|
||||
wait::WaitState,
|
||||
},
|
||||
}, math::vec::FGVec2,
|
||||
},
|
||||
math::int::FGi32,
|
||||
};
|
||||
|
||||
#[derive(Clone, Debug, Hash)]
|
||||
pub enum HitstopStateKind {
|
||||
Grounded,
|
||||
Grounded(GroundedStateCommon),
|
||||
Airborne,
|
||||
}
|
||||
|
||||
@@ -23,20 +26,14 @@ pub struct HitstunState {
|
||||
pub hit_reaction: FighterHitReaction,
|
||||
pub hitstop_kind: HitstopStateKind,
|
||||
knockback_applied: bool,
|
||||
stack_previous_knockback: bool,
|
||||
}
|
||||
|
||||
impl HitstunState {
|
||||
pub fn new(
|
||||
hit_reaction: FighterHitReaction,
|
||||
hitstop_kind: HitstopStateKind,
|
||||
stack_previous_knockback: bool,
|
||||
) -> Self {
|
||||
pub fn new(hit_reaction: FighterHitReaction, hitstop_kind: HitstopStateKind) -> Self {
|
||||
Self {
|
||||
hit_reaction,
|
||||
hitstop_kind,
|
||||
knockback_applied: false,
|
||||
stack_previous_knockback,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -44,38 +41,9 @@ impl HitstunState {
|
||||
impl FighterStateImpl for HitstunState {
|
||||
const NAME: &'static str = "Hitstun";
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if state_context.get_current_animation_frame() > self.hit_reaction.hitstun_frames {
|
||||
match &self.hitstop_kind {
|
||||
HitstopStateKind::Grounded => Some(FighterState::Wait(WaitState)),
|
||||
HitstopStateKind::Airborne => Some(FighterState::Fall(FallState::new(
|
||||
AirborneStateCommon::default(),
|
||||
))),
|
||||
}
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
let animation = match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded => AnimKind::FlinchGround,
|
||||
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
||||
};
|
||||
state_context.play_animation(animation, false);
|
||||
state_context.velocity.0 = FGVec2::ZERO;
|
||||
}
|
||||
|
||||
fn on_exit(&mut self, state_context: &mut ExitContext) {
|
||||
if matches!(self.hitstop_kind, HitstopStateKind::Grounded) {
|
||||
state_context.knockback_velocity.0 = FGVec2::ZERO;
|
||||
state_context.knockback_state.clear();
|
||||
}
|
||||
}
|
||||
|
||||
fn name(&self) -> String {
|
||||
let hitstop_kind = match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded => "Grounded",
|
||||
HitstopStateKind::Grounded(_) => "Grounded",
|
||||
HitstopStateKind::Airborne => "Airborne",
|
||||
};
|
||||
|
||||
@@ -87,74 +55,80 @@ impl FighterStateImpl for HitstunState {
|
||||
format!("Hitstun ({hitstop_kind}, {hit_reaction_type})")
|
||||
}
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if state_context.get_current_animation_frame() > self.hit_reaction.hitstun_frames {
|
||||
match &self.hitstop_kind {
|
||||
HitstopStateKind::Grounded(grounded_state_common) => {
|
||||
Some(FighterState::Wait(WaitState {
|
||||
grounded_common: grounded_state_common.clone(),
|
||||
}))
|
||||
}
|
||||
HitstopStateKind::Airborne => {
|
||||
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
||||
}
|
||||
}
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, ctx: &mut UpdateContext) {
|
||||
if !self.knockback_applied {
|
||||
let new_launch_direction = attack::directional_influence::apply_directional_influence(
|
||||
FGVec2::ZERO,
|
||||
let launch_direction = attack::directional_influence::apply_directional_influence(
|
||||
ctx.input.get_last_frame().movement,
|
||||
self.hit_reaction.launch_angle,
|
||||
ctx.game_settings.fighter_common.di_max_angle,
|
||||
);
|
||||
let new_knockback = new_launch_direction * self.hit_reaction.launch_velocity;
|
||||
let combined_knockback = if self.stack_previous_knockback {
|
||||
attack::stack_knockback(ctx.knockback_velocity.0, new_knockback)
|
||||
} else {
|
||||
new_knockback
|
||||
};
|
||||
let launch_speed = combined_knockback.length();
|
||||
let launch_direction =
|
||||
attack::directional_influence::apply_directional_influence_to_direction(
|
||||
ctx.input.get_last_frame().movement,
|
||||
combined_knockback.normalize_or_zero(),
|
||||
ctx.game_settings.fighter_common.di_max_angle,
|
||||
);
|
||||
|
||||
ctx.knockback_velocity.0 = launch_direction * launch_speed;
|
||||
ctx.knockback_state.restart();
|
||||
ctx.knockback_velocity.0 = launch_direction * self.hit_reaction.launch_velocity;
|
||||
self.knockback_applied = true;
|
||||
}
|
||||
|
||||
match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded => {}
|
||||
HitstopStateKind::Grounded(_) => {}
|
||||
HitstopStateKind::Airborne => {
|
||||
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
|
||||
air::apply_air_motion_with_knockback(ctx);
|
||||
}
|
||||
}
|
||||
|
||||
if matches!(self.hitstop_kind, HitstopStateKind::Grounded) {
|
||||
attack::decay_knockback(
|
||||
ctx.knockback_velocity,
|
||||
ctx.knockback_state,
|
||||
ctx.game_settings.fighter_common.knockback_decay_per_frame,
|
||||
);
|
||||
let speed = ctx.knockback_velocity.length();
|
||||
let next_speed = speed
|
||||
.saturating_sub(ctx.game_settings.fighter_common.knockback_decay_per_frame)
|
||||
.max(FGi32::ZERO);
|
||||
|
||||
ctx.knockback_velocity.0 = ctx.knockback_velocity.normalize_or_zero() * next_speed;
|
||||
|
||||
ctx.translation.0 += ctx.velocity.0 + ctx.knockback_velocity.0;
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
let animation = match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded(_) => AnimKind::FlinchGround,
|
||||
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
||||
};
|
||||
state_context.play_animation(animation, false);
|
||||
}
|
||||
|
||||
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
match &mut self.hitstop_kind {
|
||||
HitstopStateKind::Grounded => collision_interrupt(state_context, true),
|
||||
HitstopStateKind::Grounded(grounded_state_common) => {
|
||||
collision_interrupt(state_context, grounded_state_common, true)
|
||||
}
|
||||
HitstopStateKind::Airborne => {
|
||||
air::collision_interrupt(state_context, LandingType::Normal, Default::default())
|
||||
air::collision_interrupt(state_context, LandingType::Normal)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded => true,
|
||||
HitstopStateKind::Grounded(_) => true,
|
||||
HitstopStateKind::Airborne => false,
|
||||
}
|
||||
}
|
||||
|
||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||
match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded => super::SurfacePolicy::Grounded,
|
||||
HitstopStateKind::Airborne => super::SurfacePolicy::Airborne(
|
||||
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
|
||||
),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+62
-86
@@ -1,10 +1,11 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::{
|
||||
fighter::{
|
||||
animation::AnimKind, state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, ground::{self}, ground_attack,
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, air_dodge::{self, AirDodgeState}, ground::{self, GroundedStateCommon},
|
||||
},
|
||||
}, input::{DigitalAction, FighterCommands},
|
||||
}, input::FighterCommands, math::{int::FGi32, vec::FGVec2},
|
||||
};
|
||||
#[derive(Debug, Hash, Clone, Copy)]
|
||||
pub enum JumpType {
|
||||
@@ -13,30 +14,23 @@ pub enum JumpType {
|
||||
DoubleJump,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub enum JumpStateInitiator {
|
||||
Tap,
|
||||
Button,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct JumpState {
|
||||
pub jump_type: JumpType,
|
||||
pub airborne_state_common: AirborneStateCommon,
|
||||
pub initiator: JumpStateInitiator,
|
||||
jump_type: JumpType,
|
||||
airborne_state_common: AirborneStateCommon,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct JumpSquatState {
|
||||
pub grounded_common: GroundedStateCommon,
|
||||
pub duration_counter: u32,
|
||||
pub initiator: JumpStateInitiator,
|
||||
}
|
||||
|
||||
impl JumpSquatState {
|
||||
pub fn create(initiator: JumpStateInitiator) -> Self {
|
||||
pub fn create(grounded_common: GroundedStateCommon) -> Self {
|
||||
Self {
|
||||
grounded_common,
|
||||
duration_counter: 0,
|
||||
initiator,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -45,34 +39,37 @@ impl FighterStateImpl for JumpSquatState {
|
||||
const NAME: &'static str = "JumpSquat";
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if let Some(state) = ground_attack::check_interrupt(state_context) {
|
||||
return Some(state);
|
||||
}
|
||||
// Special handling for wavedash from jump squat
|
||||
if state_context.input.has_command(FighterCommands::Shield) {
|
||||
Some(ground::perform_wavedash(state_context.input, state_context.game_settings))
|
||||
} else if self.duration_counter >= state_context.fighter_attributes.jumpsquat_duration {
|
||||
let tap_jump_held = matches!(self.initiator, JumpStateInitiator::Tap)
|
||||
&& state_context.input.get_last_frame().movement.y
|
||||
> state_context
|
||||
.game_settings
|
||||
.input_common
|
||||
.smash_input_axis_threshold;
|
||||
let jump_type = if tap_jump_held
|
||||
|| state_context
|
||||
// If aiming sideways and in the deadzone, do a perfect wavedash
|
||||
// TODO: Improve this so we don't have to go through the airborne state first
|
||||
let mut wavedash_dir = state_context
|
||||
.input
|
||||
.get_last_frame()
|
||||
.is_held(DigitalAction::Jump)
|
||||
{
|
||||
.movement
|
||||
.normalize_or_zero();
|
||||
let movement = state_context.input.get_last_frame().movement;
|
||||
if movement.y.is_zero() && !movement.x.is_zero() {
|
||||
wavedash_dir.y =
|
||||
-state_context.game_settings.input_common.stick_deadzone - FGi32::lit("-0.01");
|
||||
wavedash_dir.x = movement.x.signum();
|
||||
}
|
||||
|
||||
if wavedash_dir == FGVec2::ZERO {
|
||||
wavedash_dir = FGVec2::lit("0.0", "-1.0");
|
||||
}
|
||||
|
||||
Some(FighterState::AirDodge(AirDodgeState {
|
||||
direction: wavedash_dir.normalize_or_zero(),
|
||||
}))
|
||||
} else if self.duration_counter >= state_context.fighter_attributes.jumpsquat_duration {
|
||||
info!("Jump {}", state_context.input.get_last_frame().jump);
|
||||
let jump_type = if state_context.input.get_last_frame().jump {
|
||||
JumpType::LongJump
|
||||
} else {
|
||||
JumpType::ShortHop
|
||||
};
|
||||
Some(FighterState::Jump(JumpState {
|
||||
jump_type,
|
||||
airborne_state_common: AirborneStateCommon::default(),
|
||||
initiator: self.initiator.clone(),
|
||||
}))
|
||||
Some(FighterState::Jump(JumpState { jump_type, airborne_state_common: AirborneStateCommon::default() }))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
@@ -87,23 +84,17 @@ impl FighterStateImpl for JumpSquatState {
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, false)
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context.play_animation(AnimKind::JumpSquat, false);
|
||||
state_context.input.enable_hold_all(10);
|
||||
state_context.input.clear_command(FighterCommands::Jump);
|
||||
state_context.input.clear_command(FighterCommands::TapJump);
|
||||
}
|
||||
|
||||
fn on_exit(&mut self, state_context: &mut crate::fighter::state::ExitContext) {
|
||||
state_context.input.disable_hold_all();
|
||||
// We clear tap jump here, it may have weird interactions with air dodging up
|
||||
state_context.input.clear_command(FighterCommands::TapJump);
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
@@ -111,7 +102,14 @@ impl FighterStateImpl for JumpSquatState {
|
||||
impl FighterStateImpl for JumpState {
|
||||
const NAME: &'static str = "Jump";
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
air::air_interrupts_common(state_context, &self.airborne_state_common)
|
||||
if state_context.input.has_command(FighterCommands::Jump) {
|
||||
Some(FighterState::Jump(JumpState {
|
||||
jump_type: JumpType::DoubleJump,
|
||||
airborne_state_common: AirborneStateCommon::default()
|
||||
}))
|
||||
} else {
|
||||
air_dodge::check_input(state_context)
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
@@ -176,56 +174,34 @@ impl FighterStateImpl for JumpState {
|
||||
air::collision_interrupt(
|
||||
state_context,
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
crate::fighter::collision::AirCollisionOptions {
|
||||
can_pass_through_soft_platforms: true,
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
false
|
||||
}
|
||||
|
||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||
use crate::fighter::surface::EcbLockPolicy;
|
||||
match self.jump_type {
|
||||
JumpType::DoubleJump => super::SurfacePolicy::Airborne(EcbLockPolicy::Restart),
|
||||
JumpType::ShortHop | JumpType::LongJump => {
|
||||
super::SurfacePolicy::Airborne(EcbLockPolicy::StartOnDetach)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
if state_context.input.has_command(FighterCommands::Jump) {
|
||||
Some(FighterState::JumpSquat(JumpSquatState::create(
|
||||
JumpStateInitiator::Button,
|
||||
)))
|
||||
} else if state_context.input.has_command(FighterCommands::TapJump) {
|
||||
Some(FighterState::JumpSquat(JumpSquatState::create(
|
||||
JumpStateInitiator::Tap,
|
||||
)))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
pub fn check_input(
|
||||
state_context: &InterruptContext,
|
||||
ground_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
state_context
|
||||
.input
|
||||
.has_command(FighterCommands::Jump)
|
||||
.then(|| FighterState::JumpSquat(JumpSquatState::create(ground_common.clone())))
|
||||
}
|
||||
|
||||
pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
if state_context.input.has_command(FighterCommands::Jump) {
|
||||
Some(FighterState::Jump(JumpState {
|
||||
state_context
|
||||
.input
|
||||
.has_command(FighterCommands::Jump)
|
||||
.then(|| {
|
||||
FighterState::Jump(JumpState {
|
||||
jump_type: JumpType::DoubleJump,
|
||||
airborne_state_common: AirborneStateCommon::default(),
|
||||
initiator: JumpStateInitiator::Button,
|
||||
}))
|
||||
} else if state_context.input.has_command(FighterCommands::TapJump) {
|
||||
Some(FighterState::Jump(JumpState {
|
||||
jump_type: JumpType::DoubleJump,
|
||||
airborne_state_common: AirborneStateCommon::default(),
|
||||
initiator: JumpStateInitiator::Tap,
|
||||
}))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
airborne_state_common: AirborneStateCommon::default()
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@ use crate::fighter::{
|
||||
state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||
UpdateContext, dash,
|
||||
ground::{self, grounded_movement_standstill_common_interrupts},
|
||||
ground::{self, GroundedStateCommon, grounded_movement_standstill_common_interrupts},
|
||||
walk,
|
||||
},
|
||||
};
|
||||
@@ -16,12 +16,16 @@ pub enum LandingType {
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct LandingState {
|
||||
pub grounded_common: GroundedStateCommon,
|
||||
pub landing_type: LandingType,
|
||||
}
|
||||
|
||||
impl LandingState {
|
||||
pub fn create(landing_type: LandingType) -> Self {
|
||||
Self { landing_type }
|
||||
pub fn create(grounded_common: GroundedStateCommon, landing_type: LandingType) -> Self {
|
||||
Self {
|
||||
grounded_common,
|
||||
landing_type,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,14 +34,14 @@ impl FighterStateImpl for LandingState {
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if state_context.is_current_animation_finished() {
|
||||
grounded_movement_standstill_common_interrupts(state_context)
|
||||
grounded_movement_standstill_common_interrupts(state_context, &self.grounded_common)
|
||||
} else if state_context.get_current_animation_frame()
|
||||
>= state_context.fighter_attributes.landing_iasa
|
||||
&& let LandingType::Normal = self.landing_type
|
||||
{
|
||||
dash::check_input(state_context).or_else(|| {
|
||||
ground::grounded_movement_common_interrupts(state_context)
|
||||
.or_else(|| walk::check_input(state_context))
|
||||
dash::check_input(state_context, &self.grounded_common).or_else(|| {
|
||||
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||
.or_else(|| walk::check_input(state_context, &self.grounded_common))
|
||||
})
|
||||
} else {
|
||||
None
|
||||
@@ -52,7 +56,7 @@ impl FighterStateImpl for LandingState {
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, true)
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
@@ -66,7 +70,9 @@ impl FighterStateImpl for LandingState {
|
||||
};
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,157 +0,0 @@
|
||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::air::AirborneStateCommon;
|
||||
use crate::fighter::state::jump::{JumpState, JumpStateInitiator, JumpType};
|
||||
use crate::fighter::state::wait::WaitState;
|
||||
use crate::fighter::state::{FighterState, ground};
|
||||
use crate::fighter::FighterFacingDirection;
|
||||
use crate::input::FighterCommands;
|
||||
use crate::math::int::FGi32;
|
||||
use crate::math::vec::FGVec2;
|
||||
use crate::stage::line::{StageLedgeSide, StageVertexID};
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub enum LedgeAction {
|
||||
Jump(JumpStateInitiator),
|
||||
GetUp
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct LedgeActionState {
|
||||
pub ledge_id: StageVertexID,
|
||||
pub ledge_action: LedgeAction,
|
||||
pub is_in_grounded_phase: bool,
|
||||
}
|
||||
|
||||
impl LedgeActionState {
|
||||
pub fn create_jump(ledge_id: StageVertexID, initiator: JumpStateInitiator) -> Self {
|
||||
LedgeActionState {
|
||||
ledge_id,
|
||||
ledge_action: LedgeAction::Jump(initiator),
|
||||
is_in_grounded_phase: false,
|
||||
}
|
||||
}
|
||||
pub fn create_getup(ledge_id: StageVertexID) -> Self {
|
||||
LedgeActionState {
|
||||
ledge_id,
|
||||
ledge_action: LedgeAction::GetUp,
|
||||
is_in_grounded_phase: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterStateImpl for LedgeActionState {
|
||||
const NAME: &'static str = "LedgeAction";
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
match &self.ledge_action {
|
||||
LedgeAction::Jump(initiator) => {
|
||||
if state_context.is_current_animation_finished() {
|
||||
if state_context.input.has_command(FighterCommands::Shield) {
|
||||
Some(ground::perform_wavedash(state_context.input, state_context.game_settings))
|
||||
} else {
|
||||
Some(FighterState::Jump(JumpState {
|
||||
jump_type: JumpType::DoubleJump,
|
||||
airborne_state_common: AirborneStateCommon::default(),
|
||||
initiator: initiator.clone()
|
||||
}))
|
||||
}
|
||||
} else {
|
||||
None
|
||||
}
|
||||
},
|
||||
LedgeAction::GetUp => {
|
||||
if state_context.is_current_animation_finished() {
|
||||
Some(FighterState::Wait(WaitState))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
match self.ledge_action {
|
||||
LedgeAction::Jump(_) => {
|
||||
state_context.play_animation(AnimKind::LedgeJump, false);
|
||||
state_context.input.enable_hold_all(10);
|
||||
state_context.input.clear_command(FighterCommands::Jump);
|
||||
state_context.input.clear_command(FighterCommands::TapJump);
|
||||
},
|
||||
LedgeAction::GetUp => {
|
||||
state_context.play_animation(AnimKind::LedgeGetUp, false);
|
||||
},
|
||||
}
|
||||
|
||||
state_context.velocity.0 = FGVec2::ZERO;
|
||||
state_context.knockback_velocity.0 = FGVec2::ZERO;
|
||||
state_context.knockback_state.clear();
|
||||
let Some(ledge) = state_context.stage_collision.find_ledge_by_vertex(self.ledge_id) else {
|
||||
return;
|
||||
};
|
||||
state_context.translation.0 = ledge.position;
|
||||
*state_context.facing_direction = match ledge.hang_side {
|
||||
StageLedgeSide::Left => FighterFacingDirection::Right,
|
||||
StageLedgeSide::Right => FighterFacingDirection::Left,
|
||||
};
|
||||
if let Some(root_position) = state_context.initial_animation_root_position() {
|
||||
state_context.translation.0 = root_position;
|
||||
}
|
||||
state_context.presentation_snap.0 = true;
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
if !self.is_in_grounded_phase {
|
||||
let root_pos = state_context.animation_root_position.unwrap_or_default();
|
||||
let Some(ledge) = state_context.stage_collision.find_ledge_by_vertex(self.ledge_id) else {
|
||||
return;
|
||||
};
|
||||
|
||||
let ledge_pos = ledge.position;
|
||||
let ledge_modifier = match ledge.hang_side {
|
||||
StageLedgeSide::Left => FGi32::ONE,
|
||||
StageLedgeSide::Right => FGi32::NEG_ONE,
|
||||
};
|
||||
|
||||
let normalized_root_position = root_pos - ledge_pos;
|
||||
let normalized_root_position = FGVec2::new(normalized_root_position.x * ledge_modifier, normalized_root_position.y);
|
||||
|
||||
if normalized_root_position.x.is_positive() && normalized_root_position.y.is_positive() {
|
||||
let Some((segment_id, _)) = state_context
|
||||
.stage_collision
|
||||
.find_ledge_ground_segment(self.ledge_id)
|
||||
else {
|
||||
return;
|
||||
};
|
||||
|
||||
self.is_in_grounded_phase = true;
|
||||
state_context.translation.0 = ledge.position;
|
||||
state_context.surface.land(segment_id, state_context.ledge_info);
|
||||
}
|
||||
}
|
||||
|
||||
if self.is_in_grounded_phase {
|
||||
state_context.velocity.0.x = state_context.animation_root_motion_delta.x;
|
||||
ground::apply_grounded_motion(
|
||||
state_context.velocity,
|
||||
state_context.translation,
|
||||
);
|
||||
} else {
|
||||
if let Some(root_position) = state_context.animation_root_position {
|
||||
state_context.translation.0 = root_position;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
state_context.apply_desired_ecb();
|
||||
None
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
self.is_in_grounded_phase
|
||||
}
|
||||
}
|
||||
@@ -1,75 +0,0 @@
|
||||
use super::{
|
||||
EnterContext, FighterStateImpl, InterruptContext, UpdateContext,
|
||||
};
|
||||
use crate::fighter::{FighterFacingDirection, FighterInvulnerabilityState};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::{ExitContext, FighterState};
|
||||
use crate::fighter::state::air::AirborneStateCommon;
|
||||
use crate::fighter::state::ledge_wait::LedgeWaitState;
|
||||
use crate::stage::line::{StageLedgeSide, StageVertexID};
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct LedgeGrabState {
|
||||
ledge_id: StageVertexID
|
||||
}
|
||||
|
||||
impl LedgeGrabState {
|
||||
pub fn new(ledge_id: StageVertexID) -> Self {
|
||||
Self {
|
||||
ledge_id
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterStateImpl for LedgeGrabState {
|
||||
const NAME: &'static str = "LedgeGrab";
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if state_context.is_current_animation_finished() {
|
||||
Some(FighterState::LedgeWait(LedgeWaitState {
|
||||
airborne_state_common: AirborneStateCommon::default(),
|
||||
ledge_id: self.ledge_id.clone()
|
||||
}))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context.play_animation(AnimKind::LedgeGrab, false);
|
||||
state_context.knockback_velocity.0 = crate::math::vec::FGVec2::ZERO;
|
||||
state_context.knockback_state.clear();
|
||||
|
||||
*state_context.vulnerability = FighterInvulnerabilityState::Intangible {
|
||||
frames_remaining: None,
|
||||
};
|
||||
|
||||
let Some(ledge) = state_context.stage_collision.find_ledge_by_vertex(self.ledge_id) else {
|
||||
return;
|
||||
};
|
||||
state_context.translation.0 = ledge.position;
|
||||
*state_context.facing_direction = match ledge.hang_side {
|
||||
StageLedgeSide::Left => FighterFacingDirection::Right,
|
||||
StageLedgeSide::Right => FighterFacingDirection::Left,
|
||||
};
|
||||
if let Some(root_position) = state_context.initial_animation_root_position() {
|
||||
state_context.translation.0 = root_position;
|
||||
}
|
||||
state_context.presentation_snap.0 = true;
|
||||
|
||||
|
||||
}
|
||||
|
||||
fn on_exit(&mut self, state_context: &mut ExitContext) {
|
||||
*state_context.vulnerability = FighterInvulnerabilityState::Vulnerable;
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
false
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
if let Some(root_position) = state_context.animation_root_position {
|
||||
state_context.translation.0 = root_position;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,167 +0,0 @@
|
||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::air::AirborneStateCommon;
|
||||
use crate::fighter::state::fall::FallState;
|
||||
use crate::fighter::state::FighterState;
|
||||
use crate::fighter::state::jump::JumpStateInitiator;
|
||||
use crate::fighter::state::ledge_action::{LedgeActionState};
|
||||
use crate::fighter::{FighterFacingDirection, FighterInvulnerabilityState};
|
||||
use crate::input::FighterCommands;
|
||||
use crate::math::vec::FGVec2;
|
||||
use crate::stage::line::{StageLedgeSide, StageVertexID};
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct LedgeWaitState {
|
||||
pub airborne_state_common: AirborneStateCommon,
|
||||
pub ledge_id: StageVertexID,
|
||||
}
|
||||
|
||||
impl FighterStateImpl for LedgeWaitState {
|
||||
const NAME: &'static str = "LedgeWait";
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if state_context.input.has_command(FighterCommands::Jump) {
|
||||
return Some(FighterState::LedgeAction(LedgeActionState::create_jump(self.ledge_id, JumpStateInitiator::Button)));
|
||||
} else if state_context.input.has_command(FighterCommands::TapJump) {
|
||||
return Some(FighterState::LedgeAction(LedgeActionState::create_jump(self.ledge_id, JumpStateInitiator::Tap)));
|
||||
}
|
||||
|
||||
if is_ledge_getup_input(state_context.input.get_last_frame().movement.x,
|
||||
state_context.game_settings.input_common.run_stick_threshold,
|
||||
state_context.facing_direction) {
|
||||
return Some(FighterState::LedgeAction(LedgeActionState::create_getup(self.ledge_id)));
|
||||
}
|
||||
|
||||
if is_ledge_drop_input(state_context.input.get_last_frame().movement.x,
|
||||
state_context.game_settings.input_common.run_stick_threshold,
|
||||
state_context.facing_direction) {
|
||||
state_context.ledge_grab_lockout.start(
|
||||
state_context
|
||||
.game_settings
|
||||
.fighter_common
|
||||
.ledge_drop_regrab_lockout_duration_frames,
|
||||
);
|
||||
return Some(FighterState::Fall(FallState::new(
|
||||
AirborneStateCommon { is_fast_falling: false },
|
||||
)));
|
||||
}
|
||||
if is_ledge_drop_fastfall_input(
|
||||
state_context.input.get_last_frame().movement.y,
|
||||
state_context.game_settings.input_common.run_stick_threshold,
|
||||
) {
|
||||
state_context.ledge_grab_lockout.start(
|
||||
state_context
|
||||
.game_settings
|
||||
.fighter_common
|
||||
.ledge_drop_regrab_lockout_duration_frames,
|
||||
);
|
||||
return Some(FighterState::Fall(FallState::new(
|
||||
AirborneStateCommon { is_fast_falling: true },
|
||||
)));
|
||||
}
|
||||
|
||||
None
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context.velocity.0 = FGVec2::ZERO;
|
||||
state_context.knockback_velocity.0 = FGVec2::ZERO;
|
||||
state_context.knockback_state.clear();
|
||||
|
||||
if state_context.ledge_info.grab_count < state_context.game_settings.fighter_common.max_ledge_grab_count {
|
||||
*state_context.vulnerability = FighterInvulnerabilityState::Intangible {
|
||||
frames_remaining: Some(
|
||||
state_context
|
||||
.game_settings
|
||||
.fighter_common
|
||||
.ledge_grab_invulnerability_duration,
|
||||
),
|
||||
};
|
||||
}
|
||||
|
||||
state_context.ledge_info.grab_count = state_context.ledge_info.grab_count.saturating_add(1);
|
||||
|
||||
let Some(ledge) = state_context.stage_collision.find_ledge_by_vertex(self.ledge_id) else {
|
||||
return;
|
||||
};
|
||||
state_context.translation.0 = ledge.position;
|
||||
*state_context.facing_direction = match ledge.hang_side {
|
||||
StageLedgeSide::Left => FighterFacingDirection::Right,
|
||||
StageLedgeSide::Right => FighterFacingDirection::Left,
|
||||
};
|
||||
state_context.play_animation(AnimKind::LedgeWait, true);
|
||||
if let Some(root_position) = state_context.initial_animation_root_position() {
|
||||
state_context.translation.0 = root_position;
|
||||
}
|
||||
state_context.presentation_snap.0 = true;
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
if let Some(root_position) = state_context.animation_root_position {
|
||||
state_context.translation.0 = root_position;
|
||||
}
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
state_context.apply_desired_ecb();
|
||||
None
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::math::int::FGi32;
|
||||
|
||||
#[test]
|
||||
fn ledge_drop_uses_the_run_stick_threshold() {
|
||||
let threshold = FGi32::lit("0.625");
|
||||
|
||||
assert!(is_ledge_drop_fastfall_input(FGi32::lit("-0.625"), threshold));
|
||||
assert!(is_ledge_drop_fastfall_input(FGi32::lit("-1.0"), threshold));
|
||||
assert!(!is_ledge_drop_fastfall_input(FGi32::lit("-0.624"), threshold));
|
||||
}
|
||||
}
|
||||
|
||||
fn is_ledge_drop_fastfall_input(
|
||||
vertical_input: crate::math::int::FGi32,
|
||||
threshold: crate::math::int::FGi32,
|
||||
) -> bool {
|
||||
vertical_input <= -threshold
|
||||
}
|
||||
|
||||
fn is_ledge_drop_input(
|
||||
horizontal_input: crate::math::int::FGi32,
|
||||
threshold: crate::math::int::FGi32,
|
||||
facing_dir: &FighterFacingDirection,
|
||||
) -> bool {
|
||||
let dir = facing_dir.to_sign();
|
||||
if horizontal_input.abs() > threshold {
|
||||
if dir != horizontal_input.signum() {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
|
||||
fn is_ledge_getup_input(
|
||||
horizontal_input: crate::math::int::FGi32,
|
||||
threshold: crate::math::int::FGi32,
|
||||
facing_dir: &FighterFacingDirection,
|
||||
) -> bool {
|
||||
let dir = facing_dir.to_sign();
|
||||
if horizontal_input.abs() > threshold {
|
||||
if dir == horizontal_input.signum() {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
+47
-450
@@ -7,41 +7,25 @@ use bevy::prelude::*;
|
||||
|
||||
use crate::fighter::animation::{AnimKind, FighterAnimationFrame};
|
||||
use crate::fighter::attack::{
|
||||
FighterAttackScriptAssets, FighterKnockbackState, FighterKnockbackVelocity,
|
||||
FighterPendingHitReaction, FighterStaleMoveQueue, HitStop,
|
||||
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction, FighterStaleMoveQueue, HitStop,
|
||||
};
|
||||
use crate::fighter::attributes::FighterAttributes;
|
||||
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
|
||||
use crate::fighter::ecb::{self, FighterDesiredECB, FighterPreviousECB};
|
||||
use crate::fighter::baked_animation::BakedFighterAnimations;
|
||||
use crate::fighter::ecb::FighterPreviousECB;
|
||||
use crate::fighter::manifest::FighterManifest;
|
||||
use crate::fighter::state::hitstun::HitstunState;
|
||||
use crate::fighter::surface::EcbLockPolicy;
|
||||
use crate::fighter::visual::FighterAnimations;
|
||||
use crate::fighter::{
|
||||
Fighter, FighterDamage, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
||||
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
|
||||
FighterInvulnerabilityState, FighterLedgeInformation, FighterPendingRespawn,
|
||||
FighterPresentationSnap, FighterPreviousTranslation, FighterSurfaceState, FighterTranslation,
|
||||
FighterVelocity,
|
||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||
};
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::input::FighterInput;
|
||||
use crate::match_loading::MatchConfig;
|
||||
use crate::match_runtime::MatchState;
|
||||
use crate::math::int::FGi32;
|
||||
use crate::math::rect::FGRect;
|
||||
use crate::math::vec::FGVec2;
|
||||
use crate::math::vec3::FGVec3;
|
||||
use crate::player::Player;
|
||||
use crate::scripting::FighterAttackScript;
|
||||
use crate::stage::line::StageCollision;
|
||||
use crate::stage::manifest::{StageManifest, StageManifestRegistry};
|
||||
|
||||
pub mod air;
|
||||
pub mod air_attack;
|
||||
pub mod air_dodge;
|
||||
pub mod angel;
|
||||
pub mod crouch;
|
||||
pub mod dash;
|
||||
pub mod fall;
|
||||
pub mod ground;
|
||||
@@ -49,21 +33,11 @@ pub mod ground_attack;
|
||||
pub mod hitstun;
|
||||
pub mod jump;
|
||||
pub mod land;
|
||||
pub mod ledge_action;
|
||||
pub mod ledge_grab;
|
||||
pub mod ledge_wait;
|
||||
pub mod platform_pass;
|
||||
pub mod run;
|
||||
pub mod turn;
|
||||
pub mod wait;
|
||||
pub mod walk;
|
||||
|
||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
||||
pub enum SurfacePolicy {
|
||||
Grounded,
|
||||
Airborne(EcbLockPolicy),
|
||||
}
|
||||
|
||||
macro_rules! fighter_states {
|
||||
($($variant:ident => $ty:ty),* $(,)?) => {
|
||||
#[derive(Component, Clone, Debug, Hash)]
|
||||
@@ -95,10 +69,6 @@ macro_rules! fighter_states {
|
||||
pub fn is_visually_grounded(&self) -> bool {
|
||||
match self { $(Self::$variant(s) => s.is_visually_grounded()),* }
|
||||
}
|
||||
|
||||
pub fn surface_policy(&self) -> SurfacePolicy {
|
||||
match self { $(Self::$variant(s) => s.surface_policy()),* }
|
||||
}
|
||||
}
|
||||
|
||||
$(impl From<$ty> for FighterState {
|
||||
@@ -120,17 +90,14 @@ pub trait FighterStateImpl: Sized {
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
_state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
state_context.apply_desired_ecb();
|
||||
None
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool;
|
||||
|
||||
fn surface_policy(&self) -> SurfacePolicy {
|
||||
SurfacePolicy::Grounded
|
||||
}
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool;
|
||||
}
|
||||
|
||||
pub struct AnimationStatus {
|
||||
@@ -141,14 +108,9 @@ pub struct AnimationStatus {
|
||||
pub struct InterruptContext<'a> {
|
||||
pub input: &'a FighterInput,
|
||||
pub facing_direction: &'a mut FighterFacingDirection,
|
||||
pub ledge_grab_lockout: &'a mut FighterLedgeInformation,
|
||||
pub game_settings: &'a GameSettings,
|
||||
pub fighter_attributes: &'a FighterAttributes,
|
||||
pub surface: &'a FighterSurfaceState,
|
||||
pub animation: AnimationStatus,
|
||||
pub stage_collision: &'a StageCollision,
|
||||
pub attack_scripts: &'a Assets<FighterAttackScript>,
|
||||
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
||||
}
|
||||
|
||||
impl InterruptContext<'_> {
|
||||
@@ -165,50 +127,22 @@ pub struct EnterContext<'a> {
|
||||
pub input: &'a mut FighterInput,
|
||||
pub hitboxes: &'a mut FighterHitboxes,
|
||||
pub velocity: &'a mut FighterVelocity,
|
||||
pub translation: &'a mut FighterTranslation,
|
||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||
pub knockback_state: &'a mut FighterKnockbackState,
|
||||
pub stale_move_queue: &'a mut FighterStaleMoveQueue,
|
||||
pub facing_direction: &'a mut FighterFacingDirection,
|
||||
pub animation_frame: &'a mut FighterAnimationFrame,
|
||||
pub presentation_snap: &'a mut FighterPresentationSnap,
|
||||
pub surface: &'a mut FighterSurfaceState,
|
||||
pub vulnerability: &'a mut FighterInvulnerabilityState,
|
||||
pub ledge_info: &'a mut FighterLedgeInformation,
|
||||
pub fighter_attributes: &'a FighterAttributes,
|
||||
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
||||
pub game_settings: &'a GameSettings,
|
||||
pub stage_collision: &'a StageCollision,
|
||||
baked_animations: &'a BakedFighterAnimations,
|
||||
model_scale: FGi32,
|
||||
}
|
||||
|
||||
impl EnterContext<'_> {
|
||||
pub fn play_animation(&mut self, kind: AnimKind, repeat: bool) {
|
||||
self.animation_frame.reset(kind, repeat);
|
||||
}
|
||||
|
||||
/// World-space root position authored for frame zero of the animation most
|
||||
/// recently selected with [`Self::play_animation`].
|
||||
pub fn initial_animation_root_position(&self) -> Option<FGVec2> {
|
||||
let position = self
|
||||
.baked_animations
|
||||
.initial_root_position(self.animation_frame.kind, self.model_scale)?;
|
||||
Some(self.translation.0 + animation_position_to_gameplay(position, self.facing_direction))
|
||||
}
|
||||
|
||||
pub fn get_animation_duration(&self, kind: AnimKind) -> Option<usize> {
|
||||
self.baked_animations.get_animation_duration(kind)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ExitContext<'a> {
|
||||
pub input: &'a mut FighterInput,
|
||||
pub hitboxes: &'a mut FighterHitboxes,
|
||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||
pub knockback_state: &'a mut FighterKnockbackState,
|
||||
pub surface: &'a mut FighterSurfaceState,
|
||||
pub vulnerability: &'a mut FighterInvulnerabilityState,
|
||||
}
|
||||
|
||||
pub struct UpdateContext<'a> {
|
||||
@@ -217,31 +151,13 @@ pub struct UpdateContext<'a> {
|
||||
pub input: &'a mut FighterInput,
|
||||
pub hitboxes: &'a mut FighterHitboxes,
|
||||
pub velocity: &'a mut FighterVelocity,
|
||||
pub surface: &'a mut FighterSurfaceState,
|
||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||
pub knockback_state: &'a mut FighterKnockbackState,
|
||||
pub vulnerability: &'a mut FighterInvulnerabilityState,
|
||||
pub ledge_info: &'a mut FighterLedgeInformation,
|
||||
pub game_settings: &'a GameSettings,
|
||||
/// Root motion in the fighter's gameplay plane: X is world-right and Y is
|
||||
/// world-up. Animation +Z is forward and is mirrored by facing direction.
|
||||
pub animation_root_motion_delta: FGVec2,
|
||||
/// Current world-space root position implied by this animation frame.
|
||||
/// States opt into root motion by assigning this to [`FighterTranslation`].
|
||||
pub animation_root_position: Option<FGVec2>,
|
||||
pub animation_frame: u32,
|
||||
pub fighter_attributes: &'a FighterAttributes,
|
||||
pub attack_scripts: &'a Assets<FighterAttackScript>,
|
||||
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
||||
pub facing_direction: &'a FighterFacingDirection,
|
||||
pub stage_collision: &'a StageCollision,
|
||||
}
|
||||
|
||||
fn animation_position_to_gameplay(
|
||||
position: FGVec3,
|
||||
facing_direction: &FighterFacingDirection,
|
||||
) -> FGVec2 {
|
||||
FGVec2::new(position.z * facing_direction.to_sign(), position.y)
|
||||
}
|
||||
|
||||
impl UpdateContext<'_> {
|
||||
@@ -253,56 +169,21 @@ impl UpdateContext<'_> {
|
||||
pub struct CollisionContext<'a> {
|
||||
pub translation: &'a mut FighterTranslation,
|
||||
pub prev_translation: &'a FighterPreviousTranslation,
|
||||
pub input: &'a FighterInput,
|
||||
pub velocity: &'a mut FighterVelocity,
|
||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||
pub knockback_state: &'a mut FighterKnockbackState,
|
||||
pub surface: &'a mut FighterSurfaceState,
|
||||
pub ecb: &'a mut FighterECB,
|
||||
pub desired_ecb: &'a mut FighterDesiredECB,
|
||||
pub ecb: &'a FighterECB,
|
||||
pub prev_ecb: &'a FighterPreviousECB,
|
||||
pub stage_collision: &'a StageCollision,
|
||||
pub leave_ground_ecb_lock_duration: u32,
|
||||
pub presentation_snap: &'a mut FighterPresentationSnap,
|
||||
pub ledge_info: &'a mut FighterLedgeInformation,
|
||||
pub fighter_ledge_collision_box: FGRect,
|
||||
pub downward_stick_threshold: FGi32,
|
||||
pub waveland_snap_distance: FGi32,
|
||||
}
|
||||
|
||||
impl CollisionContext<'_> {
|
||||
/// Commit the target pose before resolving this frame. The collision
|
||||
/// substep resolver can later replace this with fractional steps.
|
||||
pub fn apply_desired_ecb(&mut self) {
|
||||
ecb::interpolate_ecb(self.ecb, *self.desired_ecb, FGi32::ONE);
|
||||
}
|
||||
|
||||
pub fn air_collide_with_stage(
|
||||
&mut self,
|
||||
mut options: crate::fighter::collision::AirCollisionOptions,
|
||||
&self,
|
||||
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
|
||||
let ignored_polys = self.surface.ignored_polygon_ids();
|
||||
options.can_pass_through_soft_platforms = options.can_pass_through_soft_platforms
|
||||
&& self.input.get_last_frame().movement.y <= -self.downward_stick_threshold;
|
||||
crate::fighter::collision::air_collide_with_stage_substepped(
|
||||
crate::fighter::collision::air_collide_with_stage(
|
||||
self.prev_translation,
|
||||
self.translation,
|
||||
self.velocity,
|
||||
self.prev_ecb,
|
||||
self.ecb,
|
||||
self.desired_ecb,
|
||||
self.stage_collision,
|
||||
&ignored_polys,
|
||||
options,
|
||||
)
|
||||
}
|
||||
pub fn air_collide_with_ledges(
|
||||
&self,
|
||||
) -> Option<crate::fighter::collision::AirCollisionWithLedgeResult> {
|
||||
if self.ledge_info.is_regrab_lockout_active() {
|
||||
return None;
|
||||
}
|
||||
crate::fighter::collision::air_collide_with_ledges(
|
||||
&self.fighter_ledge_collision_box,
|
||||
self.stage_collision,
|
||||
)
|
||||
}
|
||||
@@ -311,23 +192,16 @@ impl CollisionContext<'_> {
|
||||
fighter_states! {
|
||||
Wait => wait::WaitState,
|
||||
Walk => walk::WalkState,
|
||||
PlatformPass => platform_pass::PlatformPassState,
|
||||
Crouch => crouch::CrouchState,
|
||||
Dash => dash::DashState,
|
||||
Run => run::RunState,
|
||||
Fall => fall::FallState,
|
||||
JumpSquat => jump::JumpSquatState,
|
||||
Jump => jump::JumpState,
|
||||
Land => land::LandingState,
|
||||
LedgeWait => ledge_wait::LedgeWaitState,
|
||||
LedgeAction => ledge_action::LedgeActionState,
|
||||
LedgeGrab => ledge_grab::LedgeGrabState,
|
||||
AirDodge => air_dodge::AirDodgeState,
|
||||
Turn => turn::TurnState,
|
||||
GroundAttack => ground_attack::GroundAttackState,
|
||||
Hitstun => hitstun::HitstunState,
|
||||
Angel => angel::AngelState,
|
||||
AirAttack => air_attack::AirAttackState,
|
||||
}
|
||||
|
||||
#[derive(QueryData)]
|
||||
@@ -335,23 +209,16 @@ fighter_states! {
|
||||
pub struct FighterFrameQuery {
|
||||
pub translation: &'static mut FighterTranslation,
|
||||
pub prev_translation: &'static mut FighterPreviousTranslation,
|
||||
pub presentation_snap: &'static mut FighterPresentationSnap,
|
||||
pub input: &'static mut FighterInput,
|
||||
pub hitboxes: &'static mut FighterHitboxes,
|
||||
pub velocity: &'static mut FighterVelocity,
|
||||
pub surface: &'static mut FighterSurfaceState,
|
||||
pub knockback_velocity: &'static mut FighterKnockbackVelocity,
|
||||
pub knockback_state: &'static mut FighterKnockbackState,
|
||||
pub stale_move_queue: &'static mut FighterStaleMoveQueue,
|
||||
pub ecb: &'static mut FighterECB,
|
||||
pub desired_ecb: &'static mut FighterDesiredECB,
|
||||
pub ecb: &'static FighterECB,
|
||||
pub prev_ecb: &'static FighterPreviousECB,
|
||||
pub facing_direction: &'static mut FighterFacingDirection,
|
||||
pub animation_frame: &'static mut FighterAnimationFrame,
|
||||
pub vulnerability: &'static mut FighterInvulnerabilityState,
|
||||
pub ledge_information: &'static mut FighterLedgeInformation,
|
||||
pub fighter: &'static Fighter,
|
||||
pub bone_matrices: &'static FighterBoneMatrices,
|
||||
}
|
||||
|
||||
impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
@@ -377,22 +244,14 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
animations: &'a FighterAnimations,
|
||||
baked_animations: &'a Assets<BakedFighterAnimations>,
|
||||
attributes: &'a FighterAttributes,
|
||||
stage_collision: &'a StageCollision,
|
||||
attack_scripts: &'a Assets<FighterAttackScript>,
|
||||
attack_script_assets: &'a FighterAttackScriptAssets,
|
||||
) -> InterruptContext<'a> {
|
||||
let animation = self.animation_status(animations, baked_animations);
|
||||
InterruptContext {
|
||||
input: &self.input,
|
||||
facing_direction: &mut self.facing_direction,
|
||||
ledge_grab_lockout: &mut self.ledge_information,
|
||||
game_settings,
|
||||
fighter_attributes: attributes,
|
||||
animation,
|
||||
surface: &self.surface,
|
||||
stage_collision,
|
||||
attack_script_assets: attack_script_assets,
|
||||
attack_scripts,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -400,42 +259,23 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
&'a mut self,
|
||||
attributes: &'a FighterAttributes,
|
||||
attack_script_assets: &'a FighterAttackScriptAssets,
|
||||
game_settings: &'a GameSettings,
|
||||
stage_collision: &'a StageCollision,
|
||||
baked_animations: &'a BakedFighterAnimations,
|
||||
model_scale: FGi32,
|
||||
) -> EnterContext<'a> {
|
||||
EnterContext {
|
||||
input: &mut self.input,
|
||||
hitboxes: &mut self.hitboxes,
|
||||
velocity: &mut self.velocity,
|
||||
knockback_velocity: &mut self.knockback_velocity,
|
||||
knockback_state: &mut self.knockback_state,
|
||||
translation: &mut self.translation,
|
||||
stale_move_queue: &mut self.stale_move_queue,
|
||||
facing_direction: &mut self.facing_direction,
|
||||
animation_frame: &mut self.animation_frame,
|
||||
surface: &mut self.surface,
|
||||
vulnerability: &mut self.vulnerability,
|
||||
presentation_snap: &mut self.presentation_snap,
|
||||
ledge_info: &mut self.ledge_information,
|
||||
fighter_attributes: attributes,
|
||||
attack_script_assets,
|
||||
game_settings,
|
||||
stage_collision,
|
||||
baked_animations,
|
||||
model_scale,
|
||||
}
|
||||
}
|
||||
|
||||
fn exit_context(&mut self) -> ExitContext<'_> {
|
||||
ExitContext {
|
||||
input: &mut self.input,
|
||||
hitboxes: &mut self.hitboxes,
|
||||
knockback_velocity: &mut self.knockback_velocity,
|
||||
knockback_state: &mut self.knockback_state,
|
||||
surface: &mut self.surface,
|
||||
vulnerability: &mut self.vulnerability,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -445,69 +285,34 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
attributes: &'a FighterAttributes,
|
||||
attack_scripts: &'a Assets<FighterAttackScript>,
|
||||
attack_script_assets: &'a FighterAttackScriptAssets,
|
||||
stage_collision: &'a StageCollision,
|
||||
) -> UpdateContext<'a> {
|
||||
let animation_root_motion_delta = animation_position_to_gameplay(
|
||||
self.bone_matrices.root_motion_delta(),
|
||||
&self.facing_direction,
|
||||
);
|
||||
let animation_root_position = self
|
||||
.bone_matrices
|
||||
.root_motion_position()
|
||||
.map(|_| self.translation.0 + animation_root_motion_delta);
|
||||
UpdateContext {
|
||||
translation: &mut self.translation,
|
||||
prev_translation: &mut self.prev_translation,
|
||||
input: &mut self.input,
|
||||
hitboxes: &mut self.hitboxes,
|
||||
velocity: &mut self.velocity,
|
||||
surface: &mut self.surface,
|
||||
knockback_velocity: &mut self.knockback_velocity,
|
||||
knockback_state: &mut self.knockback_state,
|
||||
game_settings,
|
||||
animation_root_motion_delta,
|
||||
animation_root_position,
|
||||
animation_frame: self.animation_frame.frame,
|
||||
vulnerability: &mut self.vulnerability,
|
||||
ledge_info: &mut self.ledge_information,
|
||||
fighter_attributes: attributes,
|
||||
attack_scripts,
|
||||
attack_script_assets,
|
||||
facing_direction: &self.facing_direction,
|
||||
stage_collision: &stage_collision,
|
||||
facing_direction: &self.facing_direction
|
||||
}
|
||||
}
|
||||
|
||||
fn collision_context<'a>(
|
||||
&'a mut self,
|
||||
stage_collision: &'a StageCollision,
|
||||
fighter_manifest: &'a FighterManifest,
|
||||
game_settings: &'a GameSettings,
|
||||
) -> CollisionContext<'a> {
|
||||
let fighter_ledge_collision_box = FGRect {
|
||||
origin: self.translation.0 + fighter_manifest.ledge_grab_box_start,
|
||||
end: self.translation.0 + fighter_manifest.ledge_grab_box_end,
|
||||
};
|
||||
CollisionContext {
|
||||
translation: &mut self.translation,
|
||||
prev_translation: &self.prev_translation,
|
||||
presentation_snap: &mut self.presentation_snap,
|
||||
input: &self.input,
|
||||
velocity: &mut self.velocity,
|
||||
knockback_velocity: &mut self.knockback_velocity,
|
||||
knockback_state: &mut self.knockback_state,
|
||||
surface: &mut self.surface,
|
||||
ecb: &mut self.ecb,
|
||||
desired_ecb: &mut self.desired_ecb,
|
||||
ledge_info: &mut self.ledge_information,
|
||||
ecb: &self.ecb,
|
||||
prev_ecb: &self.prev_ecb,
|
||||
stage_collision,
|
||||
leave_ground_ecb_lock_duration: game_settings
|
||||
.fighter_common
|
||||
.leave_ground_ecb_frame_lock_duration,
|
||||
downward_stick_threshold: game_settings.input_common.run_stick_threshold,
|
||||
fighter_ledge_collision_box,
|
||||
waveland_snap_distance: game_settings.fighter_common.waveland_snap_distance,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -520,18 +325,14 @@ pub struct StatefulFighterQuery {
|
||||
pub animations: &'static FighterAnimations,
|
||||
pub fighter: &'static Fighter,
|
||||
pub attack_script_assets: &'static FighterAttackScriptAssets,
|
||||
pub player: &'static Player,
|
||||
pub pending_hit_reaction: &'static mut FighterPendingHitReaction,
|
||||
pub hitstop: &'static mut FighterHitstop,
|
||||
pub hitstop_shake: &'static mut FighterHitstopShake,
|
||||
pub pending_respawn: &'static mut FighterPendingRespawn,
|
||||
pub damage: &'static mut FighterDamage,
|
||||
}
|
||||
|
||||
pub fn state_update_system(
|
||||
mut query: Query<StatefulFighterQuery>,
|
||||
game_settings: Res<GameSettings>,
|
||||
stage_collision: Res<StageCollision>,
|
||||
attack_scripts: Res<Assets<FighterAttackScript>>,
|
||||
manifests: Res<Assets<FighterManifest>>,
|
||||
) {
|
||||
@@ -555,7 +356,6 @@ pub fn state_update_system(
|
||||
&manifest.attributes,
|
||||
&attack_scripts,
|
||||
&fighter.attack_script_assets,
|
||||
&stage_collision,
|
||||
);
|
||||
state.update(&mut update_ctx);
|
||||
}
|
||||
@@ -567,31 +367,12 @@ fn transition_state(
|
||||
frame: &mut FighterFrameQueryItem,
|
||||
attributes: &FighterAttributes,
|
||||
attack_script_assets: &FighterAttackScriptAssets,
|
||||
stage_collision: &StageCollision,
|
||||
game_settings: &GameSettings,
|
||||
baked_animations: &BakedFighterAnimations,
|
||||
model_scale: FGi32,
|
||||
) {
|
||||
let old_name = current.name();
|
||||
let new_name = next.name();
|
||||
|
||||
current.on_exit(&mut frame.exit_context());
|
||||
if let SurfacePolicy::Airborne(lock_policy) = next.surface_policy() {
|
||||
frame.surface.apply_airborne_policy(
|
||||
lock_policy,
|
||||
game_settings
|
||||
.fighter_common
|
||||
.leave_ground_ecb_frame_lock_duration,
|
||||
);
|
||||
}
|
||||
next.on_enter(&mut frame.enter_context(
|
||||
attributes,
|
||||
attack_script_assets,
|
||||
game_settings,
|
||||
stage_collision,
|
||||
baked_animations,
|
||||
model_scale,
|
||||
));
|
||||
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets));
|
||||
*current = next;
|
||||
info!("{} -> {}", old_name, new_name);
|
||||
}
|
||||
@@ -601,8 +382,6 @@ pub fn state_interrupt_system(
|
||||
game_settings: Res<GameSettings>,
|
||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||
attack_scripts: Res<Assets<FighterAttackScript>>,
|
||||
stage_collision: Res<StageCollision>,
|
||||
) {
|
||||
for fighter in &mut query {
|
||||
let StatefulFighterQueryItem {
|
||||
@@ -614,20 +393,14 @@ pub fn state_interrupt_system(
|
||||
mut pending_hit_reaction,
|
||||
mut hitstop,
|
||||
mut hitstop_shake,
|
||||
..
|
||||
} = fighter;
|
||||
let manifest = fighter_manifests
|
||||
.get(&fighter.manifest)
|
||||
.expect("Fighter manifest should be valid");
|
||||
let baked = baked_animations
|
||||
.get(&animations.baked)
|
||||
.expect("Animation should exist");
|
||||
|
||||
let new_state = if let Some(reaction) = pending_hit_reaction.take() {
|
||||
hitstop.remaining_frames = *reaction.victim_hitstop_frames;
|
||||
let shake_frames = reaction
|
||||
.victim_hitstop_frames
|
||||
.calculate_shake_frames(&game_settings);
|
||||
hitstop.remaining_frames = *reaction.hitstop_frames;
|
||||
let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
|
||||
hitstop_shake.role = FighterHitstopShakeRole::Receiver;
|
||||
hitstop_shake.total_frames = shake_frames;
|
||||
hitstop_shake.remaining_frames = shake_frames;
|
||||
@@ -637,24 +410,34 @@ pub fn state_interrupt_system(
|
||||
FighterHitstopShakeKind::Vertical
|
||||
};
|
||||
|
||||
let mut hitstop_kind = if frame.surface.is_grounded() {
|
||||
hitstun::HitstopStateKind::Grounded
|
||||
} else {
|
||||
hitstun::HitstopStateKind::Airborne
|
||||
let mut hitstop_kind = match &*state {
|
||||
FighterState::Wait(value) => {
|
||||
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||
}
|
||||
FighterState::Walk(value) => {
|
||||
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||
}
|
||||
FighterState::Dash(value) => {
|
||||
hitstun::HitstopStateKind::Grounded(value.ground_common.clone())
|
||||
}
|
||||
FighterState::Run(value) => {
|
||||
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||
}
|
||||
FighterState::Turn(value) => {
|
||||
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||
}
|
||||
FighterState::GroundAttack(value) => {
|
||||
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||
}
|
||||
_ => hitstun::HitstopStateKind::Airborne,
|
||||
};
|
||||
|
||||
if let hitstun::HitstopStateKind::Grounded = hitstop_kind {
|
||||
if let hitstun::HitstopStateKind::Grounded(_) = hitstop_kind {
|
||||
let straight_up_angle = FGi32::lit("90.0");
|
||||
if reaction.victim_hitstop_frames
|
||||
>= HitStop::new(game_settings.fighter_common.tumble_bounce_hitstop_threshold)
|
||||
{
|
||||
if reaction.hitstop_frames >= HitStop::new(game_settings.fighter_common.tumble_bounce_hitstop_threshold) {
|
||||
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
||||
// TODO: Use floor normal here
|
||||
} else if reaction.launch_angle.abs_diff(straight_up_angle)
|
||||
< game_settings
|
||||
.fighter_common
|
||||
.attack_ground_to_airborne_transition_vertical_angle_threshold
|
||||
{
|
||||
} else if reaction.launch_angle.abs_diff(straight_up_angle) < game_settings.fighter_common.attack_ground_to_airborne_transition_vertical_angle_threshold {
|
||||
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
||||
} else {
|
||||
// straight down is 270
|
||||
@@ -668,16 +451,9 @@ pub fn state_interrupt_system(
|
||||
}
|
||||
|
||||
info!("Entering hitstop kind: {:?}", hitstop_kind);
|
||||
let stack_previous_knockback = !frame.surface.is_grounded()
|
||||
&& !frame.knockback_velocity.0.length_squared().is_zero()
|
||||
&& frame
|
||||
.knockback_state
|
||||
.can_stack(game_settings.fighter_common.knockback_stacking_window);
|
||||
|
||||
Some(FighterState::Hitstun(HitstunState::new(
|
||||
reaction,
|
||||
hitstop_kind,
|
||||
stack_previous_knockback,
|
||||
)))
|
||||
} else if hitstop.remaining_frames > 0 {
|
||||
None
|
||||
@@ -687,9 +463,6 @@ pub fn state_interrupt_system(
|
||||
animations,
|
||||
&baked_animations,
|
||||
&manifest.attributes,
|
||||
&stage_collision,
|
||||
&attack_scripts,
|
||||
attack_script_assets,
|
||||
))
|
||||
};
|
||||
|
||||
@@ -700,10 +473,6 @@ pub fn state_interrupt_system(
|
||||
&mut frame,
|
||||
&manifest.attributes,
|
||||
attack_script_assets,
|
||||
&stage_collision,
|
||||
&game_settings,
|
||||
baked,
|
||||
manifest.model_scale,
|
||||
);
|
||||
};
|
||||
}
|
||||
@@ -713,107 +482,25 @@ pub fn state_collision_interrupt_system(
|
||||
mut query: Query<StatefulFighterQuery>,
|
||||
stage_collision: Res<StageCollision>,
|
||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||
game_settings: Res<GameSettings>,
|
||||
match_config: Res<MatchConfig>,
|
||||
mut match_state: ResMut<MatchState>,
|
||||
stage_registry: Res<StageManifestRegistry>,
|
||||
stage_manifests: Res<Assets<StageManifest>>,
|
||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||
) {
|
||||
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
||||
return;
|
||||
};
|
||||
|
||||
for fighter in &mut query {
|
||||
let StatefulFighterQueryItem {
|
||||
mut state,
|
||||
mut frame,
|
||||
fighter,
|
||||
animations,
|
||||
attack_script_assets,
|
||||
mut hitstop,
|
||||
mut pending_respawn,
|
||||
player,
|
||||
mut damage,
|
||||
hitstop,
|
||||
..
|
||||
} = fighter;
|
||||
|
||||
let manifest = fighter_manifests
|
||||
.get(&fighter.manifest)
|
||||
.expect("Fighter manifest should be valid");
|
||||
let baked = baked_animations
|
||||
.get(&animations.baked)
|
||||
.expect("Animation should exist");
|
||||
|
||||
if pending_respawn.0 {
|
||||
**pending_respawn = false;
|
||||
let respawn_state = FighterState::Angel(angel::AngelState::new(
|
||||
game_settings
|
||||
.fighter_common
|
||||
.angel_platform_invulnerability_duration,
|
||||
));
|
||||
|
||||
// Find the angel platform position
|
||||
let respawn_point = stage_manifest
|
||||
.respawn_points
|
||||
.get(player.controller_port % stage_manifest.respawn_points.len());
|
||||
|
||||
if let None = respawn_point {
|
||||
error!("Couldn't get a respawn point, falling back to the world origin");
|
||||
}
|
||||
|
||||
let respawn_point = respawn_point.copied().unwrap_or(FGVec2::ZERO);
|
||||
|
||||
frame.translation.0 = respawn_point;
|
||||
frame.presentation_snap.0 = true;
|
||||
|
||||
// Clear hitstop
|
||||
hitstop.remaining_frames = 0;
|
||||
frame.knockback_velocity.0 = FGVec2::ZERO;
|
||||
frame.knockback_state.clear();
|
||||
|
||||
// subtract one stock
|
||||
|
||||
let player_state = match_state.players.get_mut(player.handle).expect(&format!(
|
||||
"Failed to get fighter for GGRS slot {} (controller port {})",
|
||||
player.handle, player.controller_port
|
||||
));
|
||||
|
||||
if let Some(stocks_remaining) = &mut player_state.stocks_remaining {
|
||||
*stocks_remaining = stocks_remaining.saturating_sub(1);
|
||||
}
|
||||
|
||||
// reset percentage
|
||||
*damage = FighterDamage::default();
|
||||
// reset ledge
|
||||
|
||||
*frame.ledge_information = FighterLedgeInformation::default();
|
||||
|
||||
transition_state(
|
||||
&mut state,
|
||||
respawn_state,
|
||||
&mut frame,
|
||||
&manifest.attributes,
|
||||
attack_script_assets,
|
||||
&stage_collision,
|
||||
&game_settings,
|
||||
baked,
|
||||
manifest.model_scale,
|
||||
);
|
||||
continue;
|
||||
}
|
||||
|
||||
if hitstop.remaining_frames > 0 {
|
||||
continue;
|
||||
}
|
||||
|
||||
let new_state = state.check_collision_interrupt(
|
||||
&mut frame.collision_context(&stage_collision, manifest, &game_settings),
|
||||
);
|
||||
let manifest = fighter_manifests
|
||||
.get(&fighter.manifest)
|
||||
.expect("Fighter manifest should be valid");
|
||||
let new_state =
|
||||
state.check_collision_interrupt(&mut frame.collision_context(&stage_collision));
|
||||
if let Some(new_state) = new_state {
|
||||
transition_state(
|
||||
&mut state,
|
||||
@@ -821,97 +508,7 @@ pub fn state_collision_interrupt_system(
|
||||
&mut frame,
|
||||
&manifest.attributes,
|
||||
&attack_script_assets,
|
||||
&stage_collision,
|
||||
&game_settings,
|
||||
baked,
|
||||
manifest.model_scale,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::fighter::ecb::FighterPreviousECB;
|
||||
use crate::stage::line::{StageLedge, StageLedgeSide, StageVertexID};
|
||||
|
||||
#[test]
|
||||
fn animation_positions_map_forward_to_facing_and_preserve_height() {
|
||||
let position = FGVec3::lit("99", "3", "5");
|
||||
|
||||
assert_eq!(
|
||||
animation_position_to_gameplay(position, &FighterFacingDirection::Right),
|
||||
FGVec2::lit("5", "3")
|
||||
);
|
||||
assert_eq!(
|
||||
animation_position_to_gameplay(position, &FighterFacingDirection::Left),
|
||||
FGVec2::lit("-5", "3")
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn ledge_lockout_suppresses_ledge_collision() {
|
||||
let ledge_id = StageVertexID {
|
||||
polygon: 0,
|
||||
vertex: 0,
|
||||
};
|
||||
let stage_collision = StageCollision {
|
||||
ledges: vec![StageLedge {
|
||||
id: ledge_id,
|
||||
position: FGVec2::ZERO,
|
||||
hang_side: StageLedgeSide::Left,
|
||||
}],
|
||||
..default()
|
||||
};
|
||||
let previous_translation = FighterPreviousTranslation::default();
|
||||
let input = FighterInput::default();
|
||||
let mut translation = FighterTranslation::default();
|
||||
let mut velocity = FighterVelocity::default();
|
||||
let mut knockback_velocity = FighterKnockbackVelocity::default();
|
||||
let mut knockback_state = FighterKnockbackState::default();
|
||||
let mut surface = FighterSurfaceState::default();
|
||||
let mut ecb = FighterECB::default();
|
||||
let mut desired_ecb = FighterDesiredECB {
|
||||
top: FGVec2::lit("0", "2"),
|
||||
bottom: FGVec2::ZERO,
|
||||
left: FGVec2::lit("-1", "1"),
|
||||
right: FGVec2::lit("1", "1"),
|
||||
};
|
||||
let mut ledge_info = FighterLedgeInformation {
|
||||
regrab_lockout_remaining_frames: 5,
|
||||
..default()
|
||||
};
|
||||
let previous_ecb = FighterPreviousECB::from(ecb);
|
||||
let mut presentation_snap = FighterPresentationSnap::default();
|
||||
let context = CollisionContext {
|
||||
translation: &mut translation,
|
||||
prev_translation: &previous_translation,
|
||||
input: &input,
|
||||
velocity: &mut velocity,
|
||||
knockback_velocity: &mut knockback_velocity,
|
||||
knockback_state: &mut knockback_state,
|
||||
surface: &mut surface,
|
||||
ecb: &mut ecb,
|
||||
desired_ecb: &mut desired_ecb,
|
||||
ledge_info: &mut ledge_info,
|
||||
prev_ecb: &previous_ecb,
|
||||
stage_collision: &stage_collision,
|
||||
leave_ground_ecb_lock_duration: 0,
|
||||
presentation_snap: &mut presentation_snap,
|
||||
fighter_ledge_collision_box: FGRect {
|
||||
origin: FGVec2::lit("-1", "1"),
|
||||
end: FGVec2::lit("1", "-1"),
|
||||
},
|
||||
downward_stick_threshold: FGi32::ONE,
|
||||
waveland_snap_distance: FGi32::ZERO,
|
||||
};
|
||||
|
||||
assert!(context.air_collide_with_ledges().is_none());
|
||||
context.ledge_info.regrab_lockout_remaining_frames = 0;
|
||||
assert_eq!(
|
||||
context.air_collide_with_ledges().map(|result| result.ledge),
|
||||
Some(ledge_id)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,65 +0,0 @@
|
||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::air::AirborneStateCommon;
|
||||
use crate::fighter::state::{ExitContext, FighterState, air, jump};
|
||||
|
||||
#[derive(Debug, Clone, Copy, Hash, Default)]
|
||||
pub struct PlatformPassState {
|
||||
airborne_state_common: AirborneStateCommon,
|
||||
ignored_polygon: usize,
|
||||
}
|
||||
|
||||
impl PlatformPassState {
|
||||
pub fn new(airborne_state_common: AirborneStateCommon, ignored_polygon: usize) -> Self {
|
||||
Self {
|
||||
airborne_state_common,
|
||||
ignored_polygon
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterStateImpl for PlatformPassState {
|
||||
const NAME: &'static str = "PlatformPass";
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
jump::check_input_double_jump(state_context)
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context.surface.ignore_polygon(self.ignored_polygon, state_context.game_settings.fighter_common.platform_pass_platform_ignore_duration_frames);
|
||||
state_context.velocity.y = state_context.game_settings.fighter_common.platform_pass_initial_downwards_velocity;
|
||||
state_context.play_animation(AnimKind::PlatformPass, false);
|
||||
}
|
||||
|
||||
fn on_exit(&mut self, state_context: &mut ExitContext) {
|
||||
state_context.surface.clear_polygon_ignore(self.ignored_polygon);
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
air::collision_interrupt(
|
||||
state_context,
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
crate::fighter::collision::AirCollisionOptions {
|
||||
can_pass_through_soft_platforms: true,
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
false
|
||||
}
|
||||
|
||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
||||
}
|
||||
}
|
||||
@@ -6,14 +6,19 @@ use super::{
|
||||
};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::FighterState;
|
||||
use crate::fighter::state::ground::GroundedStateCommon;
|
||||
|
||||
#[derive(Component, Debug, Clone, Hash)]
|
||||
pub struct RunState;
|
||||
pub struct RunState {
|
||||
pub grounded_common: GroundedStateCommon,
|
||||
}
|
||||
|
||||
impl FighterStateImpl for RunState {
|
||||
const NAME: &'static str = "Run";
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
|
||||
if let Some(state) =
|
||||
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||
{
|
||||
return Some(state);
|
||||
}
|
||||
|
||||
@@ -23,7 +28,8 @@ impl FighterStateImpl for RunState {
|
||||
{
|
||||
None
|
||||
} else {
|
||||
walk::check_input(state_context).or_else(|| wait::check_input(state_context))
|
||||
walk::check_input(state_context, &self.grounded_common)
|
||||
.or_else(|| wait::check_input(state_context, &self.grounded_common))
|
||||
}
|
||||
}
|
||||
|
||||
@@ -48,6 +54,7 @@ impl FighterStateImpl for RunState {
|
||||
ground::apply_grounded_motion(
|
||||
state_context.velocity,
|
||||
state_context.translation,
|
||||
state_context.prev_translation,
|
||||
);
|
||||
}
|
||||
|
||||
@@ -55,19 +62,26 @@ impl FighterStateImpl for RunState {
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, true)
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
pub fn check_input(
|
||||
state_context: &InterruptContext,
|
||||
ground_state_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
let input_frame = state_context.input.get_last_frame();
|
||||
if input_frame.movement.x.abs() >= state_context.game_settings.input_common.run_stick_threshold
|
||||
{
|
||||
return Some(FighterState::Run(RunState));
|
||||
return Some(FighterState::Run(RunState {
|
||||
grounded_common: ground_state_common.clone(),
|
||||
}));
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
+20
-11
@@ -1,11 +1,13 @@
|
||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::ground;
|
||||
use crate::fighter::state::ground::{self, GroundedStateCommon};
|
||||
use crate::fighter::state::{FighterState, dash, jump, wait, walk};
|
||||
use crate::input::FighterCommands;
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct TurnState;
|
||||
pub struct TurnState {
|
||||
pub grounded_common: GroundedStateCommon,
|
||||
}
|
||||
|
||||
impl FighterStateImpl for TurnState {
|
||||
const NAME: &'static str = "Turn";
|
||||
@@ -17,19 +19,19 @@ impl FighterStateImpl for TurnState {
|
||||
.input_common
|
||||
.turn_into_dashback_window as u32
|
||||
{
|
||||
if let Some(state) = dash::check_input(state_context) {
|
||||
if let Some(state) = dash::check_input(state_context, &self.grounded_common) {
|
||||
return Some(state);
|
||||
}
|
||||
}
|
||||
if let Some(state) = jump::check_input(state_context) {
|
||||
if let Some(state) = jump::check_input(state_context, &self.grounded_common) {
|
||||
*state_context.facing_direction = state_context.facing_direction.reverse();
|
||||
Some(state)
|
||||
} else if state_context.is_current_animation_finished() {
|
||||
if let Some(state) = dash::check_input(state_context) {
|
||||
if let Some(state) = dash::check_input(state_context, &self.grounded_common) {
|
||||
Some(state)
|
||||
} else if let Some(state) = walk::check_input(state_context) {
|
||||
} else if let Some(state) = walk::check_input(state_context, &self.grounded_common) {
|
||||
Some(state)
|
||||
} else if let Some(state) = wait::check_input(state_context) {
|
||||
} else if let Some(state) = wait::check_input(state_context, &self.grounded_common) {
|
||||
Some(state)
|
||||
} else {
|
||||
None
|
||||
@@ -52,15 +54,20 @@ impl FighterStateImpl for TurnState {
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, false)
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
pub fn check_input(
|
||||
state_context: &InterruptContext,
|
||||
grounded_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
let input_frame = state_context.input.get_last_frame();
|
||||
|
||||
let has_smash_input = state_context
|
||||
@@ -74,7 +81,9 @@ pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
&& input_frame.movement.x.signum() != state_context.facing_direction.to_sign()
|
||||
&& !has_smash_input
|
||||
{
|
||||
return Some(FighterState::Turn(TurnState));
|
||||
return Some(FighterState::Turn(TurnState {
|
||||
grounded_common: grounded_common.clone(),
|
||||
}));
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
@@ -3,18 +3,24 @@ use super::{
|
||||
};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::FighterState;
|
||||
use crate::fighter::state::ground::GroundedStateCommon;
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct WaitState;
|
||||
pub struct WaitState {
|
||||
pub grounded_common: GroundedStateCommon,
|
||||
}
|
||||
|
||||
impl FighterStateImpl for WaitState {
|
||||
const NAME: &'static str = "Wait";
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
|
||||
Some(state)
|
||||
} else if let Some(state) =
|
||||
ground::grounded_movement_standstill_common_interrupts(state_context)
|
||||
if let Some(state) =
|
||||
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||
{
|
||||
Some(state)
|
||||
} else if let Some(state) = ground::grounded_movement_standstill_common_interrupts(
|
||||
state_context,
|
||||
&self.grounded_common,
|
||||
) {
|
||||
// Don't transition into yourself
|
||||
if let FighterState::Wait(_) = state {
|
||||
None
|
||||
@@ -38,19 +44,26 @@ impl FighterStateImpl for WaitState {
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, false)
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
pub fn check_input(
|
||||
state_context: &InterruptContext,
|
||||
ground_state_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
let input_frame = state_context.input.get_last_frame();
|
||||
|
||||
if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone {
|
||||
return Some(FighterState::Wait(WaitState));
|
||||
return Some(FighterState::Wait(WaitState {
|
||||
grounded_common: ground_state_common.clone(),
|
||||
}));
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
@@ -3,18 +3,24 @@ use super::{
|
||||
ground, wait,
|
||||
};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::{self, FighterState};
|
||||
use crate::fighter::state::FighterState;
|
||||
use crate::fighter::state::ground::GroundedStateCommon;
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct WalkState;
|
||||
pub struct WalkState {
|
||||
pub grounded_common: GroundedStateCommon,
|
||||
}
|
||||
|
||||
impl FighterStateImpl for WalkState {
|
||||
const NAME: &'static str = "Walk";
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
|
||||
if let Some(state) =
|
||||
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||
{
|
||||
return Some(state);
|
||||
}
|
||||
wait::check_input(state_context).or_else(|| dash::check_input(state_context)).or_else(|| state::ground_attack::check_interrupt(state_context))
|
||||
wait::check_input(state_context, &self.grounded_common)
|
||||
.or_else(|| dash::check_input(state_context, &self.grounded_common))
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
@@ -40,6 +46,7 @@ impl FighterStateImpl for WalkState {
|
||||
ground::apply_grounded_motion(
|
||||
state_context.velocity,
|
||||
state_context.translation,
|
||||
state_context.prev_translation,
|
||||
);
|
||||
}
|
||||
|
||||
@@ -47,19 +54,26 @@ impl FighterStateImpl for WalkState {
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, false)
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
pub fn check_input(
|
||||
state_context: &InterruptContext,
|
||||
ground_state_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
let input_frame = state_context.input.get_last_frame();
|
||||
|
||||
if !input_frame.movement.x.is_zero() {
|
||||
return Some(FighterState::Walk(WalkState));
|
||||
return Some(FighterState::Walk(WalkState {
|
||||
grounded_common: ground_state_common.clone(),
|
||||
}));
|
||||
}
|
||||
|
||||
None
|
||||
|
||||
@@ -1,235 +0,0 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::{fighter::FighterLedgeInformation, stage::line::StageLineID};
|
||||
|
||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
||||
pub enum EcbLockPolicy {
|
||||
StartOnDetach,
|
||||
Restart,
|
||||
Preserve,
|
||||
Clear,
|
||||
}
|
||||
|
||||
/// The stage surface currently supporting a fighter.
|
||||
///
|
||||
/// This is physics state rather than fighter-state-machine state. Keeping it
|
||||
/// separate means grounded, landing, and hitstun states all share one source
|
||||
/// of truth for stage contact.
|
||||
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
|
||||
pub struct IgnoredPolygon {
|
||||
pub polygon: usize,
|
||||
pub frames_remaining: u32,
|
||||
}
|
||||
|
||||
#[derive(Component, Clone, Debug, Hash, PartialEq, Eq)]
|
||||
pub enum FighterSurfaceState {
|
||||
Airborne {
|
||||
ecb_lock_frames_remaining: u32,
|
||||
ignored_polys: Vec<IgnoredPolygon>,
|
||||
},
|
||||
Grounded {
|
||||
line_id: StageLineID,
|
||||
},
|
||||
}
|
||||
|
||||
impl Default for FighterSurfaceState {
|
||||
fn default() -> Self {
|
||||
Self::Airborne {
|
||||
ecb_lock_frames_remaining: 0,
|
||||
ignored_polys: vec![],
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterSurfaceState {
|
||||
pub fn is_grounded(&self) -> bool {
|
||||
matches!(self, Self::Grounded { .. })
|
||||
}
|
||||
|
||||
pub fn line_id(&self) -> Option<StageLineID> {
|
||||
match self {
|
||||
Self::Airborne { .. } => None,
|
||||
Self::Grounded { line_id } => Some(*line_id),
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn land(&mut self, line_id: StageLineID, ledge_info: &mut FighterLedgeInformation) {
|
||||
*self = Self::Grounded { line_id };
|
||||
ledge_info.grab_count = 0;
|
||||
}
|
||||
|
||||
pub fn clear_polygon_ignore(&mut self, polygon: usize) {
|
||||
let Self::Airborne { ignored_polys, .. } = self else {
|
||||
return;
|
||||
};
|
||||
|
||||
ignored_polys.retain(|element| element.polygon != polygon);
|
||||
}
|
||||
|
||||
pub fn ignore_polygon(&mut self, polygon: usize, duration_frames: u32) {
|
||||
let Self::Airborne { ignored_polys, .. } = self else {
|
||||
return;
|
||||
};
|
||||
|
||||
if duration_frames == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
if let Some(ignored) = ignored_polys.iter_mut().find(|ignored| ignored.polygon == polygon) {
|
||||
ignored.frames_remaining = duration_frames;
|
||||
} else {
|
||||
ignored_polys.push(IgnoredPolygon {
|
||||
polygon,
|
||||
frames_remaining: duration_frames,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_polygon_ignored(&self, polygon: usize) -> bool {
|
||||
matches!(self, Self::Airborne { ignored_polys, .. }
|
||||
if ignored_polys.iter().any(|ignored| ignored.polygon == polygon))
|
||||
}
|
||||
|
||||
pub(crate) fn ignored_polygon_ids(&self) -> Vec<usize> {
|
||||
match self {
|
||||
Self::Airborne { ignored_polys, .. } => {
|
||||
ignored_polys.iter().map(|ignored| ignored.polygon).collect()
|
||||
}
|
||||
Self::Grounded { .. } => vec![],
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn apply_airborne_policy(
|
||||
&mut self,
|
||||
policy: EcbLockPolicy,
|
||||
ecb_lock_duration: u32,
|
||||
) {
|
||||
let current_lock = match self {
|
||||
Self::Airborne { ecb_lock_frames_remaining, .. } => *ecb_lock_frames_remaining,
|
||||
Self::Grounded { .. } => 0,
|
||||
};
|
||||
let ecb_lock_frames_remaining = match policy {
|
||||
EcbLockPolicy::StartOnDetach if self.is_grounded() => ecb_lock_duration,
|
||||
EcbLockPolicy::StartOnDetach => current_lock,
|
||||
EcbLockPolicy::Restart => ecb_lock_duration,
|
||||
EcbLockPolicy::Preserve => current_lock,
|
||||
EcbLockPolicy::Clear => 0,
|
||||
};
|
||||
let ignored_polys = match self {
|
||||
Self::Airborne { ignored_polys, .. } => ignored_polys.clone(),
|
||||
Self::Grounded { .. } => vec![],
|
||||
};
|
||||
*self = Self::Airborne { ecb_lock_frames_remaining, ignored_polys };
|
||||
}
|
||||
|
||||
pub(crate) fn tick_ecb_lock(&mut self) {
|
||||
if let Self::Airborne { ecb_lock_frames_remaining, .. } = self {
|
||||
*ecb_lock_frames_remaining = ecb_lock_frames_remaining.saturating_sub(1);
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn tick_ignored_polygons(&mut self) {
|
||||
if let Self::Airborne { ignored_polys, .. } = self {
|
||||
for ignored in ignored_polys.iter_mut() {
|
||||
ignored.frames_remaining = ignored.frames_remaining.saturating_sub(1);
|
||||
}
|
||||
ignored_polys.retain(|ignored| ignored.frames_remaining > 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn contact_lifecycle_has_one_source_of_truth() {
|
||||
let mut surface = FighterSurfaceState::default();
|
||||
assert!(!surface.is_grounded());
|
||||
assert_eq!(surface.line_id(), None);
|
||||
|
||||
let line_id = StageLineID {
|
||||
polygon: 2,
|
||||
segment: 3,
|
||||
};
|
||||
let mut ledge_info = FighterLedgeInformation {
|
||||
regrab_lockout_remaining_frames: 0,
|
||||
grab_count: 0,
|
||||
};
|
||||
surface.land(line_id, &mut ledge_info);
|
||||
assert!(surface.is_grounded());
|
||||
assert_eq!(surface.line_id(), Some(line_id));
|
||||
|
||||
surface.apply_airborne_policy(EcbLockPolicy::Clear, 0);
|
||||
assert!(!surface.is_grounded());
|
||||
assert_eq!(surface.line_id(), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn start_on_detach_does_not_reset_an_existing_lock() {
|
||||
let mut surface = FighterSurfaceState::default();
|
||||
surface.apply_airborne_policy(EcbLockPolicy::Restart, 5);
|
||||
surface.tick_ecb_lock();
|
||||
surface.apply_airborne_policy(EcbLockPolicy::StartOnDetach, 5);
|
||||
|
||||
assert_eq!(
|
||||
surface,
|
||||
FighterSurfaceState::Airborne {
|
||||
ecb_lock_frames_remaining: 4,
|
||||
ignored_polys: vec![],
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn restart_retriggers_an_existing_lock() {
|
||||
let mut surface = FighterSurfaceState::default();
|
||||
surface.apply_airborne_policy(EcbLockPolicy::Restart, 5);
|
||||
surface.tick_ecb_lock();
|
||||
surface.apply_airborne_policy(EcbLockPolicy::Restart, 5);
|
||||
|
||||
assert_eq!(
|
||||
surface,
|
||||
FighterSurfaceState::Airborne {
|
||||
ecb_lock_frames_remaining: 5,
|
||||
ignored_polys: vec![],
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn ignored_polygon_expires_after_requested_frames() {
|
||||
let mut surface = FighterSurfaceState::default();
|
||||
surface.ignore_polygon(3, 2);
|
||||
|
||||
assert!(surface.is_polygon_ignored(3));
|
||||
surface.tick_ignored_polygons();
|
||||
assert!(surface.is_polygon_ignored(3));
|
||||
surface.tick_ignored_polygons();
|
||||
assert!(!surface.is_polygon_ignored(3));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn ignoring_polygon_refreshes_existing_entry() {
|
||||
let mut surface = FighterSurfaceState::default();
|
||||
surface.ignore_polygon(3, 2);
|
||||
surface.ignore_polygon(3, 5);
|
||||
surface.tick_ignored_polygons();
|
||||
surface.tick_ignored_polygons();
|
||||
assert!(surface.is_polygon_ignored(3));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn airborne_policy_preserves_ignored_polygons_and_landing_clears_them() {
|
||||
let mut surface = FighterSurfaceState::default();
|
||||
surface.ignore_polygon(3, 5);
|
||||
surface.apply_airborne_policy(EcbLockPolicy::Restart, 2);
|
||||
assert!(surface.is_polygon_ignored(3));
|
||||
let mut ledge_info = FighterLedgeInformation {
|
||||
regrab_lockout_remaining_frames: 0,
|
||||
grab_count: 0,
|
||||
};
|
||||
surface.land(StageLineID { polygon: 0, segment: 0 }, &mut ledge_info);
|
||||
assert!(!surface.is_polygon_ignored(3));
|
||||
}
|
||||
}
|
||||
+1
-84
@@ -1,8 +1,4 @@
|
||||
use crate::{
|
||||
fighter::{FighterInvulnerabilityState, baked_animation::BakedFighterAnimations},
|
||||
game_settings::GameSettings,
|
||||
materials::fighter_material::{FighterMaterial, FighterMesh},
|
||||
};
|
||||
use crate::fighter::baked_animation::BakedFighterAnimations;
|
||||
use bevy::prelude::*;
|
||||
|
||||
#[derive(Component, Clone)]
|
||||
@@ -10,82 +6,3 @@ pub struct FighterAnimations {
|
||||
/// The single animation source for gameplay and the visual skeleton.
|
||||
pub baked: Handle<BakedFighterAnimations>,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Default, PartialEq)]
|
||||
pub enum LastKnownInvulnerabilityState {
|
||||
#[default]
|
||||
Vulnerable,
|
||||
Intangible,
|
||||
Invulnerable,
|
||||
}
|
||||
|
||||
impl From<&FighterInvulnerabilityState> for LastKnownInvulnerabilityState {
|
||||
fn from(value: &FighterInvulnerabilityState) -> Self {
|
||||
match value {
|
||||
FighterInvulnerabilityState::Vulnerable => Self::Vulnerable,
|
||||
FighterInvulnerabilityState::Invulnerable { .. } => Self::Invulnerable,
|
||||
FighterInvulnerabilityState::Intangible { .. } => Self::Intangible,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component, Clone, Default)]
|
||||
pub struct FighterInvulnerabilityVisualState {
|
||||
pub last_known_state: LastKnownInvulnerabilityState,
|
||||
pub frames_in_state: u32,
|
||||
}
|
||||
|
||||
pub fn update_status_colors(
|
||||
mut fighters: Query<(
|
||||
&FighterInvulnerabilityState,
|
||||
&mut FighterInvulnerabilityVisualState,
|
||||
)>,
|
||||
meshes: Query<(&FighterMesh, &MeshMaterial3d<FighterMaterial>)>,
|
||||
mut materials: ResMut<Assets<FighterMaterial>>,
|
||||
game_settings: Res<GameSettings>,
|
||||
) {
|
||||
for (invuln_state, mut invuln_state_visual) in &mut fighters {
|
||||
let curr_state = invuln_state.into();
|
||||
let last_known_state = invuln_state_visual.last_known_state;
|
||||
if curr_state != last_known_state {
|
||||
invuln_state_visual.last_known_state = curr_state;
|
||||
invuln_state_visual.frames_in_state = 0;
|
||||
}
|
||||
}
|
||||
for (mesh, mat) in meshes {
|
||||
let (_, invuln_state_visual) = fighters
|
||||
.get(mesh.fighter)
|
||||
.expect("Material should have relevant fighter available");
|
||||
|
||||
let status_color = match invuln_state_visual.last_known_state {
|
||||
LastKnownInvulnerabilityState::Vulnerable => bevy::color::palettes::css::WHITE.into(),
|
||||
LastKnownInvulnerabilityState::Invulnerable => {
|
||||
game_settings.fighter_common.intangible_color
|
||||
}
|
||||
LastKnownInvulnerabilityState::Intangible => {
|
||||
game_settings.fighter_common.intangible_color
|
||||
}
|
||||
};
|
||||
|
||||
let intensity = match invuln_state_visual.last_known_state {
|
||||
LastKnownInvulnerabilityState::Vulnerable => 0.0,
|
||||
LastKnownInvulnerabilityState::Invulnerable | LastKnownInvulnerabilityState::Intangible => {
|
||||
let cycle_frames = invuln_state_visual.frames_in_state
|
||||
% game_settings.fighter_common.intangible_pulse_duration;
|
||||
1.0 - cycle_frames as f32
|
||||
/ ((game_settings.fighter_common.intangible_pulse_duration) as f32)
|
||||
}
|
||||
};
|
||||
|
||||
let mut material = materials
|
||||
.get_mut(mat.id())
|
||||
.expect("Material should exist here...");
|
||||
material
|
||||
.extension
|
||||
.update_status_color(status_color.into(), intensity);
|
||||
}
|
||||
|
||||
for (_, mut invuln_state_visual) in fighters {
|
||||
invuln_state_visual.frames_in_state = invuln_state_visual.frames_in_state.saturating_add(1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,30 +0,0 @@
|
||||
#import bevy_pbr::mesh_functions::{get_world_from_local, mesh_position_local_to_clip}
|
||||
|
||||
@group(#{MATERIAL_BIND_GROUP}) @binding(0) var<uniform> material_color: vec4<f32>;
|
||||
|
||||
struct Vertex {
|
||||
@builtin(instance_index) instance_index: u32,
|
||||
@location(0) position: vec3<f32>,
|
||||
@location(1) color: vec4<f32>,
|
||||
};
|
||||
|
||||
struct VertexOutput {
|
||||
@builtin(position) clip_position: vec4<f32>,
|
||||
@location(0) color: vec4<f32>,
|
||||
};
|
||||
|
||||
@vertex
|
||||
fn vertex(vertex: Vertex) -> VertexOutput {
|
||||
var output: VertexOutput;
|
||||
output.clip_position = mesh_position_local_to_clip(
|
||||
get_world_from_local(vertex.instance_index),
|
||||
vec4<f32>(vertex.position, 1.0),
|
||||
);
|
||||
output.color = vertex.color;
|
||||
return output;
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment(input: VertexOutput) -> @location(0) vec4<f32> {
|
||||
return material_color * input.color;
|
||||
}
|
||||
@@ -1,417 +0,0 @@
|
||||
//! Immediate-mode filled debug geometry.
|
||||
//!
|
||||
//! Unlike Bevy's line-only `Gizmos`, this collects triangles into one dynamic
|
||||
//! mesh. It is intended for small, transient debug overlays rather than game
|
||||
//! geometry.
|
||||
|
||||
use std::f32::consts::{FRAC_PI_2, PI, TAU};
|
||||
|
||||
use bevy::{
|
||||
asset::{load_internal_asset, uuid_handle, RenderAssetUsages},
|
||||
camera::visibility::NoFrustumCulling,
|
||||
ecs::system::SystemParam,
|
||||
mesh::{Indices, MeshVertexBufferLayoutRef, PrimitiveTopology},
|
||||
pbr::{MaterialPipeline, MaterialPipelineKey},
|
||||
prelude::*,
|
||||
render::render_resource::{
|
||||
AsBindGroup, RenderPipelineDescriptor, SpecializedMeshPipelineError,
|
||||
},
|
||||
shader::ShaderRef,
|
||||
};
|
||||
|
||||
const SPHERE_SECTORS: usize = 16;
|
||||
const SPHERE_STACKS: usize = 8;
|
||||
const CAPSULE_SECTORS: usize = 16;
|
||||
const CAPSULE_HEMISPHERE_STEPS: usize = 4;
|
||||
|
||||
#[derive(Default)]
|
||||
struct FilledGizmoGeometry {
|
||||
positions: Vec<[f32; 3]>,
|
||||
normals: Vec<[f32; 3]>,
|
||||
colors: Vec<[f32; 4]>,
|
||||
indices: Vec<u32>,
|
||||
}
|
||||
|
||||
#[derive(Resource, Default)]
|
||||
struct FilledGizmoBuffer {
|
||||
/// Geometry requested by the current schedule invocation.
|
||||
pending: FilledGizmoGeometry,
|
||||
/// The last completed fixed-timestep geometry. This is retained between
|
||||
/// render frames, just like Bevy's fixed-timestep gizmos.
|
||||
retained: FilledGizmoGeometry,
|
||||
mesh: Option<Handle<Mesh>>,
|
||||
fixed_commit: bool,
|
||||
}
|
||||
|
||||
/// Immediate-mode API for drawing filled debug shapes.
|
||||
#[derive(SystemParam)]
|
||||
pub struct FilledGizmos<'w> {
|
||||
buffer: ResMut<'w, FilledGizmoBuffer>,
|
||||
}
|
||||
|
||||
impl FilledGizmos<'_> {
|
||||
/// Draw a filled planar polygon. Vertices must be ordered around the
|
||||
/// perimeter and the polygon must be convex.
|
||||
pub fn polygon(&mut self, vertices: &[Vec3], color: impl Into<Color> + Copy) {
|
||||
if vertices.len() < 3 {
|
||||
return;
|
||||
}
|
||||
let color = color.into().to_linear().to_f32_array();
|
||||
let normal = (vertices[1] - vertices[0])
|
||||
.cross(vertices[2] - vertices[0])
|
||||
.normalize_or_zero();
|
||||
let base = self.buffer.pending.positions.len() as u32;
|
||||
for &vertex in vertices {
|
||||
self.push_vertex(vertex, normal, color);
|
||||
}
|
||||
for index in 2..vertices.len() as u32 {
|
||||
self.buffer
|
||||
.pending
|
||||
.indices
|
||||
.extend([base, base + index - 1, base + index]);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn sphere(&mut self, isometry: Isometry3d, radius: f32, color: impl Into<Color> + Copy) {
|
||||
if radius <= 0.0 {
|
||||
return;
|
||||
}
|
||||
let color = color.into().to_linear().to_f32_array();
|
||||
let base = self.buffer.pending.positions.len() as u32;
|
||||
for stack in 0..=SPHERE_STACKS {
|
||||
let latitude = PI * 0.5 - stack as f32 * PI / SPHERE_STACKS as f32;
|
||||
let (sin_lat, cos_lat) = latitude.sin_cos();
|
||||
for sector in 0..=SPHERE_SECTORS {
|
||||
let longitude = sector as f32 * TAU / SPHERE_SECTORS as f32;
|
||||
let (sin_lon, cos_lon) = longitude.sin_cos();
|
||||
let normal = Vec3::new(cos_lat * cos_lon, sin_lat, cos_lat * sin_lon);
|
||||
self.push_vertex(
|
||||
isometry.transform_point(normal * radius).into(),
|
||||
isometry.rotation * normal,
|
||||
color,
|
||||
);
|
||||
}
|
||||
}
|
||||
let stride = SPHERE_SECTORS + 1;
|
||||
for stack in 0..SPHERE_STACKS {
|
||||
for sector in 0..SPHERE_SECTORS {
|
||||
let a = base + (stack * stride + sector) as u32;
|
||||
let b = a + stride as u32;
|
||||
self.buffer
|
||||
.pending
|
||||
.indices
|
||||
.extend([a, b, a + 1, a + 1, b, b + 1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn capsule(
|
||||
&mut self,
|
||||
isometry: Isometry3d,
|
||||
radius: f32,
|
||||
half_length: f32,
|
||||
color: impl Into<Color> + Copy,
|
||||
) {
|
||||
let transform = Mat4::from_scale_rotation_translation(
|
||||
Vec3::ONE,
|
||||
isometry.rotation,
|
||||
isometry.translation.into(),
|
||||
);
|
||||
self.affine_capsule(transform, radius, half_length, color);
|
||||
}
|
||||
|
||||
/// Draw a capsule transformed by an arbitrary affine transform.
|
||||
pub fn affine_capsule(
|
||||
&mut self,
|
||||
transform: Mat4,
|
||||
radius: f32,
|
||||
half_length: f32,
|
||||
color: impl Into<Color> + Copy,
|
||||
) {
|
||||
if radius <= 0.0 {
|
||||
return;
|
||||
}
|
||||
let color = color.into().to_linear().to_f32_array();
|
||||
let base = self.buffer.pending.positions.len() as u32;
|
||||
let mut rings = Vec::new();
|
||||
for step in 1..=CAPSULE_HEMISPHERE_STEPS {
|
||||
let angle = -FRAC_PI_2 + step as f32 * FRAC_PI_2 / CAPSULE_HEMISPHERE_STEPS as f32;
|
||||
rings.push((
|
||||
radius * angle.cos(),
|
||||
-half_length + radius * angle.sin(),
|
||||
angle.sin(),
|
||||
));
|
||||
}
|
||||
rings.push((radius, half_length, 0.0));
|
||||
for step in 1..CAPSULE_HEMISPHERE_STEPS {
|
||||
let angle = step as f32 * FRAC_PI_2 / CAPSULE_HEMISPHERE_STEPS as f32;
|
||||
rings.push((
|
||||
radius * angle.cos(),
|
||||
half_length + radius * angle.sin(),
|
||||
angle.sin(),
|
||||
));
|
||||
}
|
||||
|
||||
let mut ring_indices = Vec::new();
|
||||
let bottom_pole = self.push_capsule_vertex(
|
||||
&mut ring_indices,
|
||||
transform,
|
||||
Vec3::NEG_Y,
|
||||
-half_length,
|
||||
radius,
|
||||
color,
|
||||
);
|
||||
for &(ring_radius, y, normal_y) in &rings {
|
||||
let mut ring = Vec::with_capacity(CAPSULE_SECTORS);
|
||||
for sector in 0..CAPSULE_SECTORS {
|
||||
let angle = sector as f32 * TAU / CAPSULE_SECTORS as f32;
|
||||
let (sin, cos) = angle.sin_cos();
|
||||
let normal = Vec3::new(
|
||||
cos * (1.0 - normal_y * normal_y).sqrt(),
|
||||
normal_y,
|
||||
sin * (1.0 - normal_y * normal_y).sqrt(),
|
||||
);
|
||||
ring.push(self.push_transformed_vertex(
|
||||
transform,
|
||||
Vec3::new(cos * ring_radius, y, sin * ring_radius),
|
||||
normal,
|
||||
color,
|
||||
));
|
||||
}
|
||||
ring_indices.push(ring);
|
||||
}
|
||||
let top_pole = self.push_capsule_vertex(
|
||||
&mut ring_indices,
|
||||
transform,
|
||||
Vec3::Y,
|
||||
half_length,
|
||||
radius,
|
||||
color,
|
||||
);
|
||||
for sector in 0..CAPSULE_SECTORS {
|
||||
let next = (sector + 1) % CAPSULE_SECTORS;
|
||||
self.buffer.pending.indices.extend([
|
||||
bottom_pole,
|
||||
ring_indices[0][next],
|
||||
ring_indices[0][sector],
|
||||
]);
|
||||
for ring in ring_indices.windows(2) {
|
||||
self.buffer.pending.indices.extend([
|
||||
ring[0][sector],
|
||||
ring[0][next],
|
||||
ring[1][sector],
|
||||
ring[1][sector],
|
||||
ring[0][next],
|
||||
ring[1][next],
|
||||
]);
|
||||
}
|
||||
let last = ring_indices.len() - 1;
|
||||
self.buffer.pending.indices.extend([
|
||||
ring_indices[last][sector],
|
||||
ring_indices[last][next],
|
||||
top_pole,
|
||||
]);
|
||||
}
|
||||
// Keep the base used by this shape observable to avoid accidental
|
||||
// future changes making the generated indices refer to another shape.
|
||||
debug_assert!(base <= bottom_pole);
|
||||
}
|
||||
|
||||
fn push_capsule_vertex(
|
||||
&mut self,
|
||||
_rings: &mut Vec<Vec<u32>>,
|
||||
transform: Mat4,
|
||||
normal: Vec3,
|
||||
y: f32,
|
||||
radius: f32,
|
||||
color: [f32; 4],
|
||||
) -> u32 {
|
||||
self.push_transformed_vertex(
|
||||
transform,
|
||||
Vec3::new(0.0, y + normal.y * radius, 0.0),
|
||||
normal,
|
||||
color,
|
||||
)
|
||||
}
|
||||
|
||||
fn push_transformed_vertex(
|
||||
&mut self,
|
||||
transform: Mat4,
|
||||
position: Vec3,
|
||||
normal: Vec3,
|
||||
color: [f32; 4],
|
||||
) -> u32 {
|
||||
let transformed_normal = transform
|
||||
.inverse()
|
||||
.transpose()
|
||||
.transform_vector3(normal)
|
||||
.normalize_or_zero();
|
||||
let index = self.buffer.pending.positions.len() as u32;
|
||||
self.push_vertex(
|
||||
transform.transform_point3(position),
|
||||
transformed_normal,
|
||||
color,
|
||||
);
|
||||
index
|
||||
}
|
||||
|
||||
fn push_vertex(&mut self, position: Vec3, normal: Vec3, color: [f32; 4]) {
|
||||
self.buffer.pending.positions.push(position.to_array());
|
||||
self.buffer.pending.normals.push(normal.to_array());
|
||||
self.buffer.pending.colors.push(color);
|
||||
}
|
||||
}
|
||||
|
||||
pub struct FilledGizmosPlugin;
|
||||
|
||||
const FILLED_GIZMO_SHADER_HANDLE: Handle<Shader> =
|
||||
uuid_handle!("0e4a979f-ea11-4e5a-91cd-19c89d4e9b53");
|
||||
|
||||
/// A deliberately minimal material: unlike `StandardMaterial`, its fragment
|
||||
/// shader writes vertex colors directly and therefore bypasses PBR lighting
|
||||
/// and camera tonemapping.
|
||||
#[derive(Asset, AsBindGroup, Reflect, Clone, Debug)]
|
||||
struct FilledGizmoMaterial {
|
||||
#[uniform(0)]
|
||||
color: LinearRgba,
|
||||
}
|
||||
|
||||
impl Material for FilledGizmoMaterial {
|
||||
fn vertex_shader() -> ShaderRef {
|
||||
FILLED_GIZMO_SHADER_HANDLE.clone().into()
|
||||
}
|
||||
|
||||
fn fragment_shader() -> ShaderRef {
|
||||
FILLED_GIZMO_SHADER_HANDLE.clone().into()
|
||||
}
|
||||
|
||||
fn alpha_mode(&self) -> AlphaMode {
|
||||
AlphaMode::Blend
|
||||
}
|
||||
|
||||
fn enable_prepass() -> bool {
|
||||
false
|
||||
}
|
||||
|
||||
fn enable_shadows() -> bool {
|
||||
false
|
||||
}
|
||||
|
||||
fn specialize(
|
||||
_pipeline: &MaterialPipeline,
|
||||
descriptor: &mut RenderPipelineDescriptor,
|
||||
layout: &MeshVertexBufferLayoutRef,
|
||||
_key: MaterialPipelineKey<Self>,
|
||||
) -> Result<(), SpecializedMeshPipelineError> {
|
||||
descriptor.vertex.buffers = vec![layout.0.get_layout(&[
|
||||
Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
|
||||
Mesh::ATTRIBUTE_COLOR.at_shader_location(1),
|
||||
])?];
|
||||
descriptor.primitive.cull_mode = None;
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
impl Plugin for FilledGizmosPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
load_internal_asset!(
|
||||
app,
|
||||
FILLED_GIZMO_SHADER_HANDLE,
|
||||
"filled_gizmo.wgsl",
|
||||
Shader::from_wgsl
|
||||
);
|
||||
app.add_plugins(MaterialPlugin::<FilledGizmoMaterial>::default())
|
||||
.init_resource::<FilledGizmoBuffer>()
|
||||
.add_systems(Startup, setup_filled_gizmo_mesh)
|
||||
.add_systems(FixedFirst, begin_fixed_filled_gizmos)
|
||||
.add_systems(FixedLast, commit_fixed_filled_gizmos)
|
||||
.add_systems(Last, upload_filled_gizmo_mesh);
|
||||
}
|
||||
}
|
||||
|
||||
fn setup_filled_gizmo_mesh(
|
||||
mut commands: Commands,
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut materials: ResMut<Assets<FilledGizmoMaterial>>,
|
||||
mut buffer: ResMut<FilledGizmoBuffer>,
|
||||
) {
|
||||
let mesh = meshes.add(
|
||||
Mesh::new(
|
||||
PrimitiveTopology::TriangleList,
|
||||
RenderAssetUsages::default(),
|
||||
)
|
||||
.with_inserted_attribute(Mesh::ATTRIBUTE_POSITION, vec![[0.0; 3]; 3])
|
||||
.with_inserted_attribute(Mesh::ATTRIBUTE_NORMAL, vec![[0.0, 0.0, 1.0]; 3])
|
||||
.with_inserted_attribute(Mesh::ATTRIBUTE_COLOR, vec![[0.0, 0.0, 0.0, 0.0]; 3])
|
||||
.with_inserted_indices(Indices::U32(vec![0, 1, 2])),
|
||||
);
|
||||
let material = materials.add(FilledGizmoMaterial {
|
||||
color: LinearRgba::WHITE,
|
||||
});
|
||||
commands.spawn((
|
||||
Mesh3d(mesh.clone()),
|
||||
MeshMaterial3d(material),
|
||||
NoFrustumCulling,
|
||||
));
|
||||
buffer.mesh = Some(mesh);
|
||||
}
|
||||
|
||||
fn begin_fixed_filled_gizmos(mut buffer: ResMut<FilledGizmoBuffer>) {
|
||||
buffer.pending = FilledGizmoGeometry::default();
|
||||
buffer.fixed_commit = false;
|
||||
}
|
||||
|
||||
fn commit_fixed_filled_gizmos(mut buffer: ResMut<FilledGizmoBuffer>) {
|
||||
let pending = std::mem::take(&mut buffer.pending);
|
||||
buffer.pending = std::mem::replace(&mut buffer.retained, pending);
|
||||
buffer.fixed_commit = true;
|
||||
}
|
||||
|
||||
fn upload_filled_gizmo_mesh(
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut buffer: ResMut<FilledGizmoBuffer>,
|
||||
) {
|
||||
// No fixed tick and no render-frame requests means the existing mesh is
|
||||
// already the correct image. In particular, do not replace it with the
|
||||
// empty placeholder between fixed updates.
|
||||
if !buffer.fixed_commit && buffer.pending.positions.is_empty() {
|
||||
return;
|
||||
}
|
||||
let Some(handle) = buffer.mesh.clone() else {
|
||||
return;
|
||||
};
|
||||
|
||||
let (positions, normals, colors, indices) = if buffer.fixed_commit {
|
||||
// Retained geometry must remain in the CPU-side buffer after upload;
|
||||
// otherwise the next render frame would have nothing to draw.
|
||||
(
|
||||
buffer.retained.positions.clone(),
|
||||
buffer.retained.normals.clone(),
|
||||
buffer.retained.colors.clone(),
|
||||
buffer.retained.indices.clone(),
|
||||
)
|
||||
} else {
|
||||
(
|
||||
std::mem::take(&mut buffer.pending.positions),
|
||||
std::mem::take(&mut buffer.pending.normals),
|
||||
std::mem::take(&mut buffer.pending.colors),
|
||||
std::mem::take(&mut buffer.pending.indices),
|
||||
)
|
||||
};
|
||||
|
||||
if let Some(mut mesh) = meshes.get_mut(&handle) {
|
||||
if positions.is_empty() {
|
||||
mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, vec![[0.0; 3]; 3]);
|
||||
mesh.insert_attribute(Mesh::ATTRIBUTE_NORMAL, vec![[0.0, 0.0, 1.0]; 3]);
|
||||
mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, vec![[0.0, 0.0, 0.0, 0.0]; 3]);
|
||||
mesh.insert_indices(Indices::U32(vec![0, 1, 2]));
|
||||
} else {
|
||||
mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, positions);
|
||||
mesh.insert_attribute(Mesh::ATTRIBUTE_NORMAL, normals);
|
||||
mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, colors);
|
||||
mesh.insert_indices(Indices::U32(indices));
|
||||
}
|
||||
}
|
||||
buffer.pending = FilledGizmoGeometry::default();
|
||||
buffer.fixed_commit = false;
|
||||
}
|
||||
@@ -10,15 +10,11 @@ use crate::{math::int::FGi32, menus::style::FGUiStyle};
|
||||
pub struct FighterSettingsCommon {
|
||||
pub walk_speed_ease: FGi32,
|
||||
|
||||
/// Horizontal position nudge applied to each overlapping grounded fighter.
|
||||
pub grounded_push_nudge: FGi32,
|
||||
|
||||
/// Maximum allowed horizontal velocity
|
||||
pub ground_max_horizontal_velocity: FGi32,
|
||||
|
||||
/// Ground friction applied when the fighter is above the walk speed
|
||||
pub ground_friction_over_walk_speed_multiplier: FGi32,
|
||||
/// Minimum active launch frames between hits before airborne knockback stacks.
|
||||
pub knockback_stacking_window: u32,
|
||||
pub knockback_decay_per_frame: FGi32,
|
||||
|
||||
@@ -43,32 +39,6 @@ pub struct FighterSettingsCommon {
|
||||
|
||||
/// Maximum angle changed caused by directional influence
|
||||
pub di_max_angle: FGi32,
|
||||
pub leave_ground_ecb_frame_lock_duration: u32,
|
||||
pub platform_pass_platform_ignore_duration_frames: u32,
|
||||
pub platform_pass_initial_downwards_velocity: FGi32,
|
||||
|
||||
pub intangible_color: Color,
|
||||
pub intangible_pulse_duration: u32,
|
||||
|
||||
pub angel_platform_invulnerability_duration: u32,
|
||||
|
||||
/// Frames during which a fighter cannot grab any ledge after dropping from one.
|
||||
pub ledge_drop_regrab_lockout_duration_frames: u32,
|
||||
/// How many frames (+ the ledge animation duration) the fighter will be invulnerable after grabbing the ledge
|
||||
pub ledge_grab_invulnerability_duration: u32,
|
||||
/// How many times the fighter can grab the ledge without landing and still get invulnerability
|
||||
pub max_ledge_grab_count: u32,
|
||||
|
||||
/// When hit while the receiver is in the air, use this angle
|
||||
pub sakurai_angle_aerial_angle: FGi32,
|
||||
/// When hit while the receiver is in the ground and at low knockback, use this angle
|
||||
pub sakurai_angle_low_knockback_angle: FGi32,
|
||||
/// When hit while the receiver is in the ground and at high knockback, use this angle
|
||||
pub sakurai_angle_high_knockback_angle: FGi32,
|
||||
/// past this threshold, the knockback is considered high, so it will use [sakurai_angle_high_knockback_angle]
|
||||
pub sakurai_angle_knockback_threshold: FGi32,
|
||||
|
||||
pub waveland_snap_distance: FGi32,
|
||||
}
|
||||
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
||||
#[reflect(opaque)]
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
+169
-830
File diff suppressed because it is too large
Load Diff
+3
-109
@@ -2,119 +2,13 @@ use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::math::vec::FGVec2;
|
||||
|
||||
/// A fixed-width set of distinct bindings assigned to one logical action.
|
||||
/// Keeping binding identity in the rollback frame allows combinations such as
|
||||
/// pressing a second shield binding while the first one is still held.
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize, Default)]
|
||||
pub struct ActionBindingMask(pub u16);
|
||||
|
||||
impl ActionBindingMask {
|
||||
pub const fn empty() -> Self {
|
||||
Self(0)
|
||||
}
|
||||
|
||||
pub const fn from_slot(slot: u8) -> Self {
|
||||
Self(if slot < 16 { 1u16 << slot } else { 0 })
|
||||
}
|
||||
|
||||
pub const fn contains(self, other: Self) -> bool {
|
||||
self.0 & other.0 == other.0
|
||||
}
|
||||
|
||||
pub const fn intersects(self, other: Self) -> bool {
|
||||
self.0 & other.0 != 0
|
||||
}
|
||||
|
||||
pub const fn count(self) -> u32 {
|
||||
self.0.count_ones()
|
||||
}
|
||||
|
||||
pub const fn pressed_since(self, previous: Self) -> Self {
|
||||
Self(self.0 & !previous.0)
|
||||
}
|
||||
|
||||
pub const fn released_since(self, previous: Self) -> Self {
|
||||
Self(previous.0 & !self.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize, Default)]
|
||||
pub struct DigitalActionBindings {
|
||||
pub jump: ActionBindingMask,
|
||||
pub shield: ActionBindingMask,
|
||||
pub attack: ActionBindingMask,
|
||||
}
|
||||
|
||||
impl DigitalActionBindings {
|
||||
pub fn set(&mut self, action: DigitalAction, slot: u8, pressed: bool) {
|
||||
let mask = match action {
|
||||
DigitalAction::Jump => &mut self.jump,
|
||||
DigitalAction::Shield => &mut self.shield,
|
||||
DigitalAction::Attack => &mut self.attack,
|
||||
};
|
||||
let bit = ActionBindingMask::from_slot(slot).0;
|
||||
if pressed {
|
||||
mask.0 |= bit;
|
||||
} else {
|
||||
mask.0 &= !bit;
|
||||
}
|
||||
}
|
||||
|
||||
pub const fn get(self, action: DigitalAction) -> ActionBindingMask {
|
||||
match action {
|
||||
DigitalAction::Jump => self.jump,
|
||||
DigitalAction::Shield => self.shield,
|
||||
DigitalAction::Attack => self.attack,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
|
||||
pub enum DigitalAction {
|
||||
Jump,
|
||||
Shield,
|
||||
Attack,
|
||||
}
|
||||
|
||||
/// One frame of a player's raw input. This is the type GGRS serializes and
|
||||
/// sends over the wire, so keep it small and keep it `PartialEq`.
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Default, Serialize, Deserialize, Hash)]
|
||||
pub struct FighterInputFrame {
|
||||
pub movement: FGVec2,
|
||||
pub directional_attack: FGVec2,
|
||||
pub bindings: DigitalActionBindings,
|
||||
}
|
||||
|
||||
impl FighterInputFrame {
|
||||
pub const fn bindings_for(self, action: DigitalAction) -> ActionBindingMask {
|
||||
self.bindings.get(action)
|
||||
}
|
||||
|
||||
pub const fn is_held(self, action: DigitalAction) -> bool {
|
||||
self.bindings_for(action).0 != 0
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn binding_masks_preserve_distinct_same_action_bindings() {
|
||||
let mut bindings = DigitalActionBindings::default();
|
||||
bindings.set(DigitalAction::Shield, 0, true);
|
||||
bindings.set(DigitalAction::Shield, 1, true);
|
||||
assert_eq!(bindings.shield.0, 0b11);
|
||||
assert_eq!(bindings.shield.count(), 2);
|
||||
assert_eq!(bindings.shield.pressed_since(ActionBindingMask(1)).0, 0b10);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn clearing_one_binding_does_not_clear_the_other() {
|
||||
let mut bindings = DigitalActionBindings::default();
|
||||
bindings.set(DigitalAction::Shield, 0, true);
|
||||
bindings.set(DigitalAction::Shield, 1, true);
|
||||
bindings.set(DigitalAction::Shield, 0, false);
|
||||
assert_eq!(bindings.shield.0, 0b10);
|
||||
}
|
||||
pub jump: bool,
|
||||
pub shield: bool,
|
||||
pub attack: bool,
|
||||
}
|
||||
|
||||
@@ -7,8 +7,7 @@ use bevy::input::gamepad::{
|
||||
};
|
||||
use bevy::prelude::*;
|
||||
|
||||
use super::GcPorts;
|
||||
use super::poll::GcAdapterSnapshot;
|
||||
use super::poll::{GcAdapterSnapshot, GcPortState};
|
||||
|
||||
/// GameCube adapters report 4 ports.
|
||||
pub const GC_PORT_COUNT: usize = 4;
|
||||
@@ -24,6 +23,15 @@ const GC_ADAPTER_PID: u16 = 0x0337;
|
||||
#[derive(Component, Debug, Clone, Copy)]
|
||||
pub struct GcPort(pub u8);
|
||||
|
||||
/// Tracks which entity (if any) represents each of the 4 adapter ports,
|
||||
/// and the last snapshot seen, so both systems below can diff instead of
|
||||
/// re-deriving state every frame.
|
||||
#[derive(Resource, Default)]
|
||||
pub struct GcPorts {
|
||||
pub entities: [Option<Entity>; GC_PORT_COUNT],
|
||||
last: [GcPortState; GC_PORT_COUNT],
|
||||
}
|
||||
|
||||
fn passthrough_gamepad_settings() -> GamepadSettings {
|
||||
let mut settings = GamepadSettings::default();
|
||||
for axis in GamepadAxis::all() {
|
||||
|
||||
@@ -1,23 +1,10 @@
|
||||
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
||||
pub mod bridge;
|
||||
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
||||
pub mod poll;
|
||||
|
||||
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
||||
pub use bridge::{GC_PORT_COUNT, GcPort};
|
||||
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
||||
pub use bridge::{GC_PORT_COUNT, GcPort, GcPorts};
|
||||
pub use poll::{GcAdapterSnapshot, GcPortState};
|
||||
|
||||
#[derive(Resource, Default)]
|
||||
pub struct GcPorts {
|
||||
pub entities: [Option<Entity>; 4],
|
||||
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
||||
pub(super) last: [poll::GcPortState; 4],
|
||||
}
|
||||
|
||||
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
||||
use bevy::input::InputSystems;
|
||||
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
||||
use bevy::input::gamepad::{gamepad_connection_system, gamepad_event_processing_system};
|
||||
use bevy::prelude::*;
|
||||
|
||||
@@ -28,8 +15,6 @@ impl Plugin for GamecubeAdapterPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.init_resource::<GcPorts>();
|
||||
|
||||
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
||||
{
|
||||
let Ok(snapshot) = poll::spawn_poll_thread() else {
|
||||
// No adapter connected; leave GcPorts empty and skip wiring the
|
||||
// polling systems.
|
||||
@@ -48,4 +33,3 @@ impl Plugin for GamecubeAdapterPlugin {
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+10
-74
@@ -1,8 +1,6 @@
|
||||
use std::panic::{self, AssertUnwindSafe};
|
||||
use std::sync::atomic::{AtomicBool, Ordering};
|
||||
use std::sync::{Arc, Mutex};
|
||||
use std::thread::JoinHandle;
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
use bevy::prelude::*;
|
||||
use gc_adapter_neo::{Controller, GcAdapter};
|
||||
@@ -57,11 +55,10 @@ impl GcPortState {
|
||||
/// Shared, `Send + Sync` handle to the latest snapshot from the poll
|
||||
/// thread. Safe to store as an ordinary [`Resource`] (no `NonSend` needed)
|
||||
/// because the `GcAdapter` itself never leaves its thread.
|
||||
#[derive(Resource)]
|
||||
#[derive(Resource, Clone)]
|
||||
pub struct GcAdapterSnapshot {
|
||||
ports: Arc<Mutex<[GcPortState; 4]>>,
|
||||
shutdown: Arc<AtomicBool>,
|
||||
poll_thread: Option<JoinHandle<()>>,
|
||||
}
|
||||
|
||||
impl GcAdapterSnapshot {
|
||||
@@ -72,37 +69,13 @@ impl GcAdapterSnapshot {
|
||||
|
||||
impl Drop for GcAdapterSnapshot {
|
||||
fn drop(&mut self) {
|
||||
self.shutdown.store(true, Ordering::Release);
|
||||
|
||||
if let Some(poll_thread) = self.poll_thread.take() {
|
||||
if let Err(payload) = poll_thread.join() {
|
||||
error!(
|
||||
"GameCube Controller Adapter poll thread panicked during shutdown: {payload:?}"
|
||||
);
|
||||
// Only actually signals shutdown once the last clone (this resource
|
||||
// is never cloned in practice, but be defensive) is dropped.
|
||||
if Arc::strong_count(&self.shutdown) <= 1 {
|
||||
self.shutdown.store(true, Ordering::Relaxed);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const INITIAL_ERROR_BACKOFF: Duration = Duration::from_millis(1);
|
||||
const MAX_ERROR_BACKOFF: Duration = Duration::from_millis(100);
|
||||
|
||||
fn next_error_backoff(backoff: Duration) -> Duration {
|
||||
backoff.saturating_mul(2).min(MAX_ERROR_BACKOFF)
|
||||
}
|
||||
|
||||
/// Wait for a retry while still allowing the owner to shut the poll thread down promptly.
|
||||
fn wait_for_retry(shutdown: &AtomicBool, delay: Duration) -> bool {
|
||||
let deadline = Instant::now() + delay;
|
||||
while !shutdown.load(Ordering::Acquire) {
|
||||
let remaining = deadline.saturating_duration_since(Instant::now());
|
||||
if remaining.is_zero() {
|
||||
return true;
|
||||
}
|
||||
std::thread::sleep(remaining.min(Duration::from_millis(10)));
|
||||
}
|
||||
false
|
||||
}
|
||||
|
||||
/// Connects to the first GameCube adapter found on the USB bus and starts
|
||||
/// polling it on a dedicated thread. Returns `None` (after logging a
|
||||
@@ -121,7 +94,7 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
|
||||
|
||||
let thread_ports = ports.clone();
|
||||
let thread_shutdown = shutdown.clone();
|
||||
let poll_thread = std::thread::Builder::new()
|
||||
std::thread::Builder::new()
|
||||
.name("gc-adapter-poll".into())
|
||||
.spawn(move || {
|
||||
// Flush whatever the adapter had buffered before we started
|
||||
@@ -134,27 +107,17 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
|
||||
let mut rate_window_start = std::time::Instant::now();
|
||||
#[cfg(debug_assertions)]
|
||||
let mut rate_window_count: u32 = 0;
|
||||
let mut error_backoff = INITIAL_ERROR_BACKOFF;
|
||||
|
||||
while !thread_shutdown.load(Ordering::Acquire) {
|
||||
while !thread_shutdown.load(Ordering::Relaxed) {
|
||||
let result = panic::catch_unwind(AssertUnwindSafe(|| adapter.read_controllers()));
|
||||
|
||||
let controllers = match result {
|
||||
Ok(Ok(controllers)) => {
|
||||
error_backoff = INITIAL_ERROR_BACKOFF;
|
||||
controllers
|
||||
}
|
||||
Ok(Ok(controllers)) => controllers,
|
||||
// Ignore this, for some reason we get a bunch of these when we start reading
|
||||
Ok(Err(
|
||||
gc_adapter_neo::AdapterError::Parse(_)
|
||||
| gc_adapter_neo::AdapterError::ShortRead(_),
|
||||
)) => {
|
||||
if !wait_for_retry(&thread_shutdown, error_backoff) {
|
||||
break;
|
||||
}
|
||||
error_backoff = next_error_backoff(error_backoff);
|
||||
continue;
|
||||
}
|
||||
)) => continue,
|
||||
Ok(Err(gc_adapter_neo::AdapterError::Usb(err))) => {
|
||||
error!(
|
||||
"GameCube Controller Adapter USB read failed ({err:?}); stopping \
|
||||
@@ -197,32 +160,5 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
|
||||
})
|
||||
.expect("failed to spawn gc-adapter poll thread");
|
||||
|
||||
Ok(GcAdapterSnapshot {
|
||||
ports,
|
||||
shutdown,
|
||||
poll_thread: Some(poll_thread),
|
||||
})
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn error_backoff_is_capped() {
|
||||
let mut backoff = INITIAL_ERROR_BACKOFF;
|
||||
for _ in 0..16 {
|
||||
backoff = next_error_backoff(backoff);
|
||||
}
|
||||
|
||||
assert_eq!(backoff, MAX_ERROR_BACKOFF);
|
||||
assert_eq!(next_error_backoff(MAX_ERROR_BACKOFF), MAX_ERROR_BACKOFF);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn retry_wait_stops_when_shutdown_is_requested() {
|
||||
let shutdown = AtomicBool::new(true);
|
||||
|
||||
assert!(!wait_for_retry(&shutdown, Duration::from_secs(1)));
|
||||
}
|
||||
Ok(GcAdapterSnapshot { ports, shutdown })
|
||||
}
|
||||
|
||||
+3
-23
@@ -9,19 +9,15 @@ use crate::math::vec::FGVec2;
|
||||
pub fn sample_gamepad(pad: &Gamepad, input_map: &BaseInputMap) -> FighterInputFrame {
|
||||
let mut input_frame = FighterInputFrame::default();
|
||||
let mut movement = Vec2::ZERO;
|
||||
let mut directional_attack = Vec2::ZERO;
|
||||
|
||||
for gamepad_element in &input_map.gamepad {
|
||||
match &gamepad_element.binding {
|
||||
GamepadBinding::Button(button) => {
|
||||
let pressed = pad.pressed(*button);
|
||||
if let Some(action) = gamepad_element.action.digital_action() {
|
||||
input_frame
|
||||
.bindings
|
||||
.set(action, gamepad_element.binding_slot, pressed);
|
||||
}
|
||||
match gamepad_element.action {
|
||||
InputMapAction::Jump | InputMapAction::Shield | InputMapAction::Attack => {}
|
||||
InputMapAction::Jump => input_frame.jump |= pressed,
|
||||
InputMapAction::Shield => input_frame.shield |= pressed,
|
||||
InputMapAction::Attack => input_frame.attack |= pressed,
|
||||
// Digital buttons driving movement isn't used by the
|
||||
// default bindings (the stick covers that), but stay
|
||||
// consistent with the keyboard backend if one is added.
|
||||
@@ -35,24 +31,12 @@ pub fn sample_gamepad(pad: &Gamepad, input_map: &BaseInputMap) -> FighterInputFr
|
||||
movement.y += sign as f32
|
||||
}
|
||||
}
|
||||
InputMapAction::AttackXDir(sign) => {
|
||||
if pressed {
|
||||
directional_attack.x += sign as f32;
|
||||
}
|
||||
}
|
||||
InputMapAction::AttackYDir(sign) => {
|
||||
if pressed {
|
||||
directional_attack.y += sign as f32;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// gamepad does not have a separate axis for left and right, so sign here should be 1
|
||||
GamepadBinding::Axis(axis, sign) => {
|
||||
let value = pad.get(*axis).unwrap_or(0.0) * (*sign as f32);
|
||||
match gamepad_element.action {
|
||||
InputMapAction::AttackXDir(_) => directional_attack.x += value,
|
||||
InputMapAction::AttackYDir(_) => directional_attack.y += value,
|
||||
InputMapAction::MovementXDir(_) => movement.x += value,
|
||||
InputMapAction::MovementYDir(_) => movement.y += value,
|
||||
_ => {}
|
||||
@@ -62,10 +46,6 @@ pub fn sample_gamepad(pad: &Gamepad, input_map: &BaseInputMap) -> FighterInputFr
|
||||
}
|
||||
|
||||
input_frame.movement = FGVec2::new(FGi32::from_num(movement.x), FGi32::from_num(movement.y));
|
||||
input_frame.directional_attack = FGVec2::new(
|
||||
FGi32::from_num(directional_attack.x),
|
||||
FGi32::from_num(directional_attack.y),
|
||||
);
|
||||
|
||||
input_frame
|
||||
}
|
||||
|
||||
+3
-15
@@ -30,21 +30,9 @@ pub fn sample_keyboard(key: &ButtonInput<KeyCode>, input_map: &BaseInputMap) ->
|
||||
InputMapAction::MovementYDir(sign) => {
|
||||
input_frame.movement.y += (sign) * action_strength
|
||||
}
|
||||
InputMapAction::Jump | InputMapAction::Shield | InputMapAction::Attack => {
|
||||
if let Some(action) = keyboard_elment.action.digital_action() {
|
||||
input_frame.bindings.set(
|
||||
action,
|
||||
keyboard_elment.binding_slot,
|
||||
action_strength != FGi32::ZERO,
|
||||
);
|
||||
}
|
||||
}
|
||||
InputMapAction::AttackXDir(sign) => {
|
||||
input_frame.directional_attack.x += (sign) * action_strength;
|
||||
}
|
||||
InputMapAction::AttackYDir(sign) => {
|
||||
input_frame.directional_attack.y += (sign) * action_strength;
|
||||
}
|
||||
InputMapAction::Jump => input_frame.jump = action_strength != FGi32::ZERO,
|
||||
InputMapAction::Shield => input_frame.shield = action_strength != FGi32::ZERO,
|
||||
InputMapAction::Attack => input_frame.attack = action_strength != FGi32::ZERO,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -12,8 +12,6 @@ pub enum InputActionState {
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum InputMapAction {
|
||||
AttackXDir(i32),
|
||||
AttackYDir(i32),
|
||||
MovementXDir(i32),
|
||||
MovementYDir(i32),
|
||||
Jump,
|
||||
@@ -21,18 +19,6 @@ pub enum InputMapAction {
|
||||
Attack,
|
||||
}
|
||||
|
||||
impl InputMapAction {
|
||||
pub const fn digital_action(&self) -> Option<crate::input::DigitalAction> {
|
||||
match self {
|
||||
Self::Jump => Some(crate::input::DigitalAction::Jump),
|
||||
Self::Shield => Some(crate::input::DigitalAction::Shield),
|
||||
Self::Attack => Some(crate::input::DigitalAction::Attack),
|
||||
Self::MovementXDir(_) | Self::MovementYDir(_) => None,
|
||||
Self::AttackYDir(_) | Self::AttackXDir(_) => None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum MenuInputMapAction {
|
||||
MovementXDir(i32),
|
||||
@@ -46,7 +32,6 @@ pub enum MenuInputMapAction {
|
||||
pub struct KeyboardInputMapElement {
|
||||
pub key: KeyCode,
|
||||
pub action: InputMapAction,
|
||||
pub binding_slot: u8,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
@@ -59,7 +44,6 @@ pub enum GamepadBinding {
|
||||
pub struct GamepadInputMapElement {
|
||||
pub binding: GamepadBinding,
|
||||
pub action: InputMapAction,
|
||||
pub binding_slot: u8,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
|
||||
+15
-57
@@ -14,8 +14,8 @@ pub mod gamepad;
|
||||
pub mod keyboard;
|
||||
pub mod map;
|
||||
|
||||
pub use buffer::{FighterCommands, FighterInput, FlickDirection};
|
||||
pub use frame::{ActionBindingMask, DigitalAction, DigitalActionBindings, FighterInputFrame};
|
||||
pub use buffer::{FighterCommands, FighterInput};
|
||||
pub use frame::FighterInputFrame;
|
||||
pub use map::{
|
||||
BaseInputMap, GamepadBinding, GamepadInputMapElement, InputActionState, InputMapAction,
|
||||
KeyboardInputMapElement, MenuGamepadInputMapElement, MenuInputMap, MenuInputMapAction,
|
||||
@@ -28,7 +28,7 @@ pub enum LocalInputSource {
|
||||
Gamepad(Entity),
|
||||
}
|
||||
|
||||
/// Persistent mapping from physical/menu controller slots to input sources.
|
||||
/// Maps an input source to a player index
|
||||
#[derive(Resource, Clone, Debug, Default, Deref, DerefMut)]
|
||||
pub struct LocalInputAssignments(pub Vec<(usize, LocalInputSource)>);
|
||||
|
||||
@@ -50,16 +50,6 @@ impl LocalInputAssignments {
|
||||
}
|
||||
}
|
||||
|
||||
/// Match-local mapping from dense GGRS handles to physical input sources.
|
||||
#[derive(Resource, Clone, Debug, Default, Deref, DerefMut)]
|
||||
pub struct MatchInputAssignments(pub Vec<Option<LocalInputSource>>);
|
||||
|
||||
impl MatchInputAssignments {
|
||||
pub fn get_for_handle(&self, handle: usize) -> Option<LocalInputSource> {
|
||||
self.0.get(handle).copied().flatten()
|
||||
}
|
||||
}
|
||||
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::math::int::FGi32;
|
||||
use crate::netcode::GGRSCfg;
|
||||
@@ -78,43 +68,36 @@ impl Plugin for FighterInputPlugin {
|
||||
KeyboardInputMapElement {
|
||||
key: KeyCode::KeyD,
|
||||
action: InputMapAction::MovementXDir(1),
|
||||
binding_slot: 0,
|
||||
},
|
||||
// left
|
||||
KeyboardInputMapElement {
|
||||
key: KeyCode::KeyA,
|
||||
action: InputMapAction::MovementXDir(-1),
|
||||
binding_slot: 0,
|
||||
},
|
||||
// up
|
||||
KeyboardInputMapElement {
|
||||
key: KeyCode::KeyW,
|
||||
action: InputMapAction::MovementYDir(1),
|
||||
binding_slot: 0,
|
||||
},
|
||||
// down
|
||||
KeyboardInputMapElement {
|
||||
key: KeyCode::KeyS,
|
||||
action: InputMapAction::MovementYDir(-1),
|
||||
binding_slot: 0,
|
||||
},
|
||||
// jump
|
||||
KeyboardInputMapElement {
|
||||
key: KeyCode::Space,
|
||||
action: InputMapAction::Jump,
|
||||
binding_slot: 0,
|
||||
},
|
||||
// shield/airdodge
|
||||
KeyboardInputMapElement {
|
||||
key: KeyCode::ShiftLeft,
|
||||
action: InputMapAction::Shield,
|
||||
binding_slot: 0,
|
||||
},
|
||||
// attack
|
||||
KeyboardInputMapElement {
|
||||
key: KeyCode::KeyJ,
|
||||
action: InputMapAction::Attack,
|
||||
binding_slot: 0,
|
||||
},
|
||||
// Menu
|
||||
],
|
||||
@@ -123,50 +106,29 @@ impl Plugin for FighterInputPlugin {
|
||||
GamepadInputMapElement {
|
||||
binding: GamepadBinding::Axis(GamepadAxis::LeftStickX, 1),
|
||||
action: InputMapAction::MovementXDir(1),
|
||||
binding_slot: 0,
|
||||
},
|
||||
GamepadInputMapElement {
|
||||
binding: GamepadBinding::Axis(GamepadAxis::LeftStickY, 1),
|
||||
action: InputMapAction::MovementYDir(1),
|
||||
binding_slot: 0,
|
||||
},
|
||||
// jump
|
||||
GamepadInputMapElement {
|
||||
binding: GamepadBinding::Button(GamepadButton::North),
|
||||
action: InputMapAction::Jump,
|
||||
binding_slot: 0,
|
||||
},
|
||||
// shield/airdodge -- both shoulder buttons, Melee-style
|
||||
GamepadInputMapElement {
|
||||
binding: GamepadBinding::Button(GamepadButton::West),
|
||||
action: InputMapAction::Jump,
|
||||
binding_slot: 1,
|
||||
},
|
||||
GamepadInputMapElement {
|
||||
binding: GamepadBinding::Button(GamepadButton::LeftTrigger2),
|
||||
binding: GamepadBinding::Button(GamepadButton::LeftTrigger),
|
||||
action: InputMapAction::Shield,
|
||||
binding_slot: 0,
|
||||
},
|
||||
GamepadInputMapElement {
|
||||
binding: GamepadBinding::Button(GamepadButton::RightTrigger2),
|
||||
binding: GamepadBinding::Button(GamepadButton::RightTrigger),
|
||||
action: InputMapAction::Shield,
|
||||
binding_slot: 1,
|
||||
},
|
||||
// attack
|
||||
GamepadInputMapElement {
|
||||
binding: GamepadBinding::Button(GamepadButton::East),
|
||||
action: InputMapAction::Attack,
|
||||
binding_slot: 0,
|
||||
},
|
||||
//C-stick
|
||||
GamepadInputMapElement {
|
||||
binding: GamepadBinding::Axis(GamepadAxis::RightStickX, 1),
|
||||
action: InputMapAction::AttackXDir(1),
|
||||
binding_slot: 0,
|
||||
},
|
||||
GamepadInputMapElement {
|
||||
binding: GamepadBinding::Axis(GamepadAxis::RightStickY, 1),
|
||||
action: InputMapAction::AttackYDir(1),
|
||||
binding_slot: 0,
|
||||
},
|
||||
],
|
||||
})
|
||||
@@ -275,13 +237,6 @@ fn preprocess_input_frame(frame: &mut FighterInputFrame, game_settings: &GameSet
|
||||
if frame.movement.y.abs() < game_settings.input_common.stick_deadzone {
|
||||
frame.movement.y = FGi32::ZERO;
|
||||
}
|
||||
|
||||
if frame.directional_attack.x.abs() < game_settings.input_common.stick_deadzone {
|
||||
frame.directional_attack.x = FGi32::ZERO;
|
||||
}
|
||||
if frame.directional_attack.y.abs() < game_settings.input_common.stick_deadzone {
|
||||
frame.directional_attack.y = FGi32::ZERO;
|
||||
}
|
||||
}
|
||||
|
||||
fn read_local_inputs(
|
||||
@@ -290,17 +245,20 @@ fn read_local_inputs(
|
||||
input_map: Res<BaseInputMap>,
|
||||
gc_ports: Res<gamecube::GcPorts>,
|
||||
gamepads: Query<&Gamepad>,
|
||||
assignments: Res<MatchInputAssignments>,
|
||||
assignments: Res<LocalInputAssignments>,
|
||||
local_players: Res<LocalPlayers>,
|
||||
game_settings: Res<GameSettings>,
|
||||
) {
|
||||
let mut local_inputs = HashMap::new();
|
||||
|
||||
for handle in &local_players.0 {
|
||||
let assigned = assignments.get_for_handle(*handle);
|
||||
let assigned = assignments
|
||||
.0
|
||||
.iter()
|
||||
.find(|(player_handle, _)| player_handle == handle);
|
||||
let gamepad = match assigned {
|
||||
Some(LocalInputSource::Gamepad(entity)) => gamepads.get(entity).ok(),
|
||||
Some(LocalInputSource::Keyboard) => None,
|
||||
Some((_, LocalInputSource::Gamepad(entity))) => gamepads.get(*entity).ok(),
|
||||
Some((_, LocalInputSource::Keyboard)) => None,
|
||||
None => gc_ports
|
||||
.entities
|
||||
.get(*handle)
|
||||
@@ -310,8 +268,8 @@ fn read_local_inputs(
|
||||
};
|
||||
|
||||
let mut input_frame = match assigned {
|
||||
Some(LocalInputSource::Keyboard) => keyboard::sample_keyboard(&key, &input_map),
|
||||
Some(LocalInputSource::Gamepad(_)) => gamepad
|
||||
Some((_, LocalInputSource::Keyboard)) => keyboard::sample_keyboard(&key, &input_map),
|
||||
Some((_, LocalInputSource::Gamepad(_))) => gamepad
|
||||
.map(|pad| gamepad::sample_gamepad(pad, &input_map))
|
||||
.unwrap_or_default(),
|
||||
None => FighterInputFrame::default(),
|
||||
|
||||
+6
-19
@@ -21,8 +21,6 @@
|
||||
//! save, click Rebuild in jackdaw (or run `jd build`) and it
|
||||
//! appears in `Add Component`. No registration code is needed.
|
||||
|
||||
#![recursion_limit = "512"]
|
||||
|
||||
use bevy::{
|
||||
asset::processor::{AssetProcessor, ProcessorState},
|
||||
prelude::*,
|
||||
@@ -34,25 +32,22 @@ use clap::Parser;
|
||||
use ron_asset_manager::RonAssetPlugin;
|
||||
|
||||
use crate::{
|
||||
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
|
||||
match_runtime::MatchRuntimePlugin, materials::ShinesparkMaterialPlugin,
|
||||
menus::style::FGUiStyle, schedule::GameplaySchedulePlugin, stage::manifest::StageManifest,
|
||||
camera::MatchCameraPlugin,
|
||||
fighter::manifest::FighterManifest,
|
||||
game_settings::GameSettings,
|
||||
menus::style::FGUiStyle,
|
||||
schedule::GameplaySchedulePlugin,
|
||||
stage::manifest::StageManifest,
|
||||
ui::InGameUIPlugin,
|
||||
};
|
||||
|
||||
mod args;
|
||||
pub mod blend_asset;
|
||||
pub mod camera;
|
||||
pub mod debug_tools;
|
||||
pub mod fighter;
|
||||
pub mod filled_gizmos;
|
||||
pub mod game_settings;
|
||||
pub mod input;
|
||||
#[cfg(feature = "hitbox-viewer")]
|
||||
pub mod hitbox_viewer;
|
||||
pub mod match_loading;
|
||||
pub mod match_runtime;
|
||||
pub mod materials;
|
||||
mod math;
|
||||
pub mod menus;
|
||||
pub mod netcode;
|
||||
@@ -63,7 +58,6 @@ pub mod scripting;
|
||||
pub mod stage;
|
||||
pub mod texture_reference;
|
||||
pub mod ui;
|
||||
pub mod egui_color_convert;
|
||||
|
||||
#[derive(States, Debug, Clone, Copy, Eq, PartialEq, Hash, Default)]
|
||||
pub enum AppState {
|
||||
@@ -82,7 +76,6 @@ pub enum AppState {
|
||||
LoadingMatch,
|
||||
PreparingMatch,
|
||||
InMatch,
|
||||
MatchResults,
|
||||
MatchDisconnected,
|
||||
MatchLoadFailed,
|
||||
}
|
||||
@@ -99,7 +92,6 @@ pub struct GameAssetPlugin;
|
||||
impl Plugin for GameAssetPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_plugins((
|
||||
blend_asset::BlendAssetProcessingPlugin,
|
||||
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
|
||||
RonAssetPlugin::<StageManifest>::create("stage.ron"),
|
||||
RonAssetPlugin::<GameSettings>::create("ron"),
|
||||
@@ -115,16 +107,13 @@ impl Plugin for GamePlugin {
|
||||
// game-level content and configuration.
|
||||
app.init_state::<AppState>()
|
||||
.add_plugins((
|
||||
(
|
||||
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
|
||||
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
||||
netcode::FighterNetcodePlugin::default(),
|
||||
GameplaySchedulePlugin,
|
||||
MatchRuntimePlugin,
|
||||
input::FighterInputPlugin,
|
||||
replay::ReplayPlugin,
|
||||
debug_tools::DebugToolsPlugin,
|
||||
filled_gizmos::FilledGizmosPlugin,
|
||||
fighter::FighterPlugin,
|
||||
fighter::baked_animation::BakedAnimationPlugin,
|
||||
scripting::importer::FighterScriptImportPlugin,
|
||||
@@ -132,8 +121,6 @@ impl Plugin for GamePlugin {
|
||||
MatchCameraPlugin,
|
||||
GameAssetPlugin,
|
||||
InGameUIPlugin,
|
||||
),
|
||||
ShinesparkMaterialPlugin,
|
||||
))
|
||||
.add_plugins(menus::MenuPlugin)
|
||||
.add_loading_state(
|
||||
|
||||
+6
-11
@@ -1,7 +1,6 @@
|
||||
use bevy::asset::AssetMode::Processed;
|
||||
#[cfg(feature = "debug_features")]
|
||||
use bevy::camera_controller::free_camera::FreeCameraPlugin;
|
||||
use bevy::gltf::GltfPlugin;
|
||||
use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor};
|
||||
use bevy::prelude::*;
|
||||
#[cfg(feature = "debug_features")]
|
||||
@@ -13,18 +12,14 @@ fn main() -> AppExit {
|
||||
// A `Repeat` sampler so the tileable materials authored in the
|
||||
// editor render the same way at runtime; Bevy's default
|
||||
// `ClampToEdge` smears texture edges on brush geometry.
|
||||
let default_sampler = ImageSamplerDescriptor::linear()
|
||||
.set_address_mode(ImageAddressMode::Repeat)
|
||||
.set_anisotropic_filter(16)
|
||||
.clone();
|
||||
|
||||
let default_plugins = DefaultPlugins
|
||||
.set(ImagePlugin {
|
||||
default_sampler: default_sampler.clone(),
|
||||
})
|
||||
.set(GltfPlugin {
|
||||
default_sampler,
|
||||
..default()
|
||||
default_sampler: ImageSamplerDescriptor {
|
||||
address_mode_u: ImageAddressMode::Repeat,
|
||||
address_mode_v: ImageAddressMode::Repeat,
|
||||
address_mode_w: ImageAddressMode::Repeat,
|
||||
..ImageSamplerDescriptor::linear()
|
||||
},
|
||||
})
|
||||
.set(AssetPlugin {
|
||||
mode: Processed,
|
||||
|
||||
+55
-305
@@ -8,91 +8,40 @@ use bevy_ggrs::prelude::Session;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
AppState, args::Args, fighter::{
|
||||
FighterId, FighterRoster,
|
||||
args::Args,
|
||||
fighter::{
|
||||
animation::AnimKind,
|
||||
attack::{AttackKind, FighterAttackScriptAssets},
|
||||
baked_animation::{BAKED_ANIMATION_FPS, BakedFighterAnimations},
|
||||
baked_animation::{BakedFighterAnimations, BAKED_ANIMATION_FPS},
|
||||
manifest::{FighterManifest, FighterManifestRegistry},
|
||||
spawn_fighter,
|
||||
visual::FighterAnimations,
|
||||
}, input::{LocalInputAssignments, LocalInputSource, MatchInputAssignments}, match_runtime::MatchState, netcode::{
|
||||
FighterId, FighterRoster,
|
||||
},
|
||||
input::{LocalInputAssignments, LocalInputSource},
|
||||
math::{int::FGi32, vec::FGVec2},
|
||||
netcode::{
|
||||
session::{create_session, ConnectionStatus, SessionConfig},
|
||||
GGRSCfg,
|
||||
session::{ConnectionStatus, SessionConfig, create_session},
|
||||
}, scripting::FighterAttackScript, stage::{
|
||||
},
|
||||
scripting::FighterAttackScript,
|
||||
stage::{
|
||||
self,
|
||||
manifest::{StageId, StageManifest, StageManifestRegistry},
|
||||
},
|
||||
AppState,
|
||||
};
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub struct MatchPlayer {
|
||||
/// Dense index used by GGRS and rollback-simulated player state.
|
||||
pub handle: usize,
|
||||
/// Physical controller port selected in the menu.
|
||||
pub controller_port: usize,
|
||||
pub fighter: FighterId,
|
||||
}
|
||||
|
||||
#[derive(Resource, Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub struct MatchConfig {
|
||||
#[derive(Resource, Debug, Clone, PartialEq, Eq)]
|
||||
pub struct PendingMatch {
|
||||
pub stage: StageId,
|
||||
pub players: Vec<MatchPlayer>,
|
||||
pub rules: MatchRules,
|
||||
}
|
||||
|
||||
impl MatchConfig {
|
||||
/// Maps a GGRS handle to the controller port used by gameplay.
|
||||
///
|
||||
/// Multiplayer uses the stable, dense GGRS handle as the port. A
|
||||
/// single-player match preserves the physical controller port selected in
|
||||
/// the menu (for example, port 3 remains port 3).
|
||||
pub fn controller_port_for_handle(&self, handle: usize) -> Option<usize> {
|
||||
let player = self.players.iter().find(|player| player.handle == handle)?;
|
||||
Some(if self.players.len() > 1 {
|
||||
handle
|
||||
} else {
|
||||
player.controller_port
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub enum MatchRules {
|
||||
Stock {
|
||||
starting_stocks: u8,
|
||||
time_limit_frames: Option<u32>,
|
||||
},
|
||||
Timed {
|
||||
time_limit_frames: u32,
|
||||
},
|
||||
}
|
||||
|
||||
impl Default for MatchRules {
|
||||
fn default() -> Self {
|
||||
Self::Stock {
|
||||
starting_stocks: 3,
|
||||
time_limit_frames: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl MatchRules {
|
||||
fn validate(&self) -> Result<(), &'static str> {
|
||||
match self {
|
||||
Self::Stock {
|
||||
starting_stocks: 0, ..
|
||||
} => Err("stock matches must start with at least one stock"),
|
||||
Self::Stock {
|
||||
time_limit_frames: Some(0),
|
||||
..
|
||||
} => Err("stock match time limits must be greater than zero frames"),
|
||||
Self::Timed {
|
||||
time_limit_frames: 0,
|
||||
} => Err("timed match limits must be greater than zero frames"),
|
||||
_ => Ok(()),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct SelectedFighterAssets {
|
||||
@@ -110,7 +59,7 @@ pub struct MatchAssets {
|
||||
|
||||
impl MatchAssets {
|
||||
fn requested(world: &World) -> Self {
|
||||
let config = world.resource::<MatchConfig>();
|
||||
let request = world.resource::<PendingMatch>();
|
||||
let asset_server = world.resource::<AssetServer>();
|
||||
let registry = world.resource::<FighterManifestRegistry>();
|
||||
let stage_registry = world.resource::<StageManifestRegistry>();
|
||||
@@ -118,7 +67,7 @@ impl MatchAssets {
|
||||
let stage_manifests = world.resource::<Assets<StageManifest>>();
|
||||
|
||||
let stage_handle = stage_registry
|
||||
.get(config.stage)
|
||||
.get(request.stage)
|
||||
.expect("Startup validation guarantees every stage has a manifest");
|
||||
let stage_manifest = stage_manifests
|
||||
.get(&stage_handle)
|
||||
@@ -126,7 +75,7 @@ impl MatchAssets {
|
||||
|
||||
Self {
|
||||
stage: asset_server.load(stage_manifest.model_path.clone()),
|
||||
fighters: config
|
||||
fighters: request
|
||||
.players
|
||||
.iter()
|
||||
.map(|player| {
|
||||
@@ -192,10 +141,10 @@ pub struct MatchRoot;
|
||||
pub fn initiate_match(
|
||||
commands: &mut Commands,
|
||||
next_state: &mut NextState<AppState>,
|
||||
config: MatchConfig,
|
||||
request: PendingMatch,
|
||||
) {
|
||||
commands.remove_resource::<crate::netcode::session::MatchDisconnected>();
|
||||
commands.insert_resource(config);
|
||||
commands.insert_resource(request);
|
||||
next_state.set(AppState::LoadingMatch);
|
||||
}
|
||||
|
||||
@@ -217,9 +166,12 @@ pub fn initiate_default_match(
|
||||
if let Some(path) = &args.play_replay {
|
||||
match crate::replay::load(path) {
|
||||
Ok(replay) => {
|
||||
let config = replay.match_config.clone();
|
||||
let request = PendingMatch {
|
||||
stage: replay.match_config.stage,
|
||||
players: replay.match_config.players.clone(),
|
||||
};
|
||||
commands.insert_resource(crate::replay::LoadedReplay(replay));
|
||||
initiate_match(&mut commands, &mut next_state, config);
|
||||
initiate_match(&mut commands, &mut next_state, request);
|
||||
}
|
||||
Err(error) => {
|
||||
error!("Replay load failed: {error}");
|
||||
@@ -239,7 +191,6 @@ pub fn initiate_default_match(
|
||||
let players = (0..args.players)
|
||||
.map(|handle| MatchPlayer {
|
||||
handle,
|
||||
controller_port: handle,
|
||||
fighter: FighterId::TestFighter,
|
||||
})
|
||||
.collect();
|
||||
@@ -264,18 +215,16 @@ pub fn initiate_default_match(
|
||||
initiate_match(
|
||||
&mut commands,
|
||||
&mut next_state,
|
||||
MatchConfig {
|
||||
PendingMatch {
|
||||
stage: StageId::TestStage,
|
||||
players,
|
||||
rules: MatchRules::default(),
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
pub fn prepare_match(
|
||||
mut commands: Commands,
|
||||
config: Res<MatchConfig>,
|
||||
input_assignments: Res<LocalInputAssignments>,
|
||||
request: Res<PendingMatch>,
|
||||
assets: Res<MatchAssets>,
|
||||
gltfs: Res<Assets<Gltf>>,
|
||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||
@@ -287,34 +236,15 @@ pub fn prepare_match(
|
||||
args: Res<Args>,
|
||||
mut next_state: ResMut<NextState<AppState>>,
|
||||
) {
|
||||
if !valid_player_handles(&config.players) {
|
||||
if !valid_player_handles(&request.players) {
|
||||
fail_match(
|
||||
&mut next_state,
|
||||
"player handles must be dense, unique, and non-empty",
|
||||
"player handles must be unique and cover 0..player_count",
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
if let Err(error) = config.rules.validate() {
|
||||
fail_match(&mut next_state, error);
|
||||
return;
|
||||
}
|
||||
|
||||
let stage_handle = stage_registry
|
||||
.get(config.stage)
|
||||
.expect("Initialization check should ensure all stages exist");
|
||||
let stage_manifest = stage_manifests
|
||||
.get(&stage_handle)
|
||||
.expect("Initialization check should ensure stage manifests are kept alive");
|
||||
let spawn_positions = match stage_manifest.neutral_spawn_positions(config.players.len()) {
|
||||
Ok(positions) => positions,
|
||||
Err(error) => {
|
||||
fail_match(&mut next_state, &error);
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
if assets.fighters.len() != config.players.len() {
|
||||
if assets.fighters.len() != request.players.len() {
|
||||
fail_match(
|
||||
&mut next_state,
|
||||
"loaded character assets do not match the requested player slots",
|
||||
@@ -363,25 +293,6 @@ pub fn prepare_match(
|
||||
);
|
||||
return;
|
||||
}
|
||||
if !baked.contains_bone(&manifest.root_motion_bone) {
|
||||
fail_match(
|
||||
&mut next_state,
|
||||
&format!(
|
||||
"{:?} references missing root motion bone {:?}",
|
||||
character.fighter, manifest.root_motion_bone
|
||||
),
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
let ecb_bone_indices = baked.bone_names.iter().enumerate().filter_map(|(idx, name)| {
|
||||
if manifest.ecb_bones.contains(name) {
|
||||
Some(idx)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}).collect::<Vec<_>>();
|
||||
|
||||
if let Err(error) = manifest.attributes.validate() {
|
||||
fail_match(
|
||||
&mut next_state,
|
||||
@@ -482,12 +393,10 @@ pub fn prepare_match(
|
||||
attack_scripts,
|
||||
manifest_handle,
|
||||
manifest.model_scale,
|
||||
ecb_bone_indices,
|
||||
));
|
||||
}
|
||||
|
||||
let session_player_count = player_count_for_handles(&config.players);
|
||||
let session_config = match SessionConfig::from_args(&args, session_player_count) {
|
||||
let session_config = match SessionConfig::from_args(&args, request.players.len()) {
|
||||
Ok(config) => config,
|
||||
Err(error) => {
|
||||
fail_match(
|
||||
@@ -497,7 +406,7 @@ pub fn prepare_match(
|
||||
return;
|
||||
}
|
||||
};
|
||||
let session = match create_session(&args, session_player_count) {
|
||||
let session = match create_session(&args, request.players.len()) {
|
||||
Ok(session) => session,
|
||||
Err(error) => {
|
||||
fail_match(
|
||||
@@ -508,13 +417,14 @@ pub fn prepare_match(
|
||||
}
|
||||
};
|
||||
|
||||
commands.insert_resource(create_match_input_assignments(
|
||||
&input_assignments,
|
||||
&config.players,
|
||||
));
|
||||
|
||||
let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
|
||||
|
||||
let stage_handle = stage_registry
|
||||
.get(request.stage)
|
||||
.expect("Initialization check should ensure all stages exist");
|
||||
let stage_manifest = stage_manifests
|
||||
.get(&stage_handle)
|
||||
.expect("Initialization check should ensure stage manifests are kept alive");
|
||||
stage::spawn_stage(
|
||||
&mut commands,
|
||||
root,
|
||||
@@ -523,30 +433,24 @@ pub fn prepare_match(
|
||||
stage_manifest.camera.clone(),
|
||||
);
|
||||
|
||||
let mut fighter_roster = Vec::with_capacity(config.players.len());
|
||||
|
||||
for (spawn_index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale, ecb_bone_indices))) in
|
||||
config.players.iter().zip(prepared).enumerate()
|
||||
let mut fighter_roster = Vec::with_capacity(request.players.len());
|
||||
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale))) in
|
||||
request.players.iter().zip(prepared).enumerate()
|
||||
{
|
||||
let spawn_point = spawn_positions[spawn_index];
|
||||
let spawn_x = (index as i32 * 2 + 1 - request.players.len() as i32) * 5;
|
||||
fighter_roster.push(spawn_fighter(
|
||||
&mut commands,
|
||||
player.handle,
|
||||
config
|
||||
.controller_port_for_handle(player.handle)
|
||||
.expect("validated match config contains every player handle"),
|
||||
spawn_point,
|
||||
FGVec2::new(FGi32::from_num(spawn_x), FGi32::lit("12.5")),
|
||||
manifest_handle.clone(),
|
||||
model_scale,
|
||||
animations,
|
||||
attack_scripts,
|
||||
WorldAssetRoot(scene),
|
||||
ecb_bone_indices
|
||||
));
|
||||
}
|
||||
|
||||
commands.insert_resource(FighterRoster(fighter_roster));
|
||||
commands.insert_resource(MatchState::from_config(&config));
|
||||
commands.insert_resource(session_config);
|
||||
commands.insert_resource(ConnectionStatus::default());
|
||||
commands.insert_resource::<Session<GGRSCfg>>(session);
|
||||
@@ -559,30 +463,12 @@ fn fail_match(next_state: &mut NextState<AppState>, message: &str) {
|
||||
}
|
||||
|
||||
fn valid_player_handles(players: &[MatchPlayer]) -> bool {
|
||||
if players.is_empty() {
|
||||
return false;
|
||||
}
|
||||
|
||||
let mut handles = players.iter().map(|player| player.handle).collect::<Vec<_>>();
|
||||
let mut handles = players
|
||||
.iter()
|
||||
.map(|player| player.handle)
|
||||
.collect::<Vec<_>>();
|
||||
handles.sort_unstable();
|
||||
handles.into_iter().eq(0..players.len())
|
||||
}
|
||||
|
||||
fn player_count_for_handles(players: &[MatchPlayer]) -> usize {
|
||||
players.len()
|
||||
}
|
||||
|
||||
fn create_match_input_assignments(
|
||||
assignments: &LocalInputAssignments,
|
||||
players: &[MatchPlayer],
|
||||
) -> MatchInputAssignments {
|
||||
let mut match_assignments = vec![None; players.len()];
|
||||
for player in players {
|
||||
match_assignments[player.handle] = assignments
|
||||
.get_from_slot(player.controller_port)
|
||||
.copied();
|
||||
}
|
||||
MatchInputAssignments(match_assignments)
|
||||
handles == (0..players.len()).collect::<Vec<_>>()
|
||||
}
|
||||
|
||||
pub fn cleanup_match(
|
||||
@@ -601,9 +487,7 @@ pub fn cleanup_match(
|
||||
commands.remove_resource::<ConnectionStatus>();
|
||||
commands.remove_resource::<stage::line::StageCollision>();
|
||||
commands.remove_resource::<MatchAssets>();
|
||||
commands.remove_resource::<MatchConfig>();
|
||||
commands.remove_resource::<MatchState>();
|
||||
commands.remove_resource::<MatchInputAssignments>();
|
||||
commands.remove_resource::<PendingMatch>();
|
||||
commands.remove_resource::<FighterRoster>();
|
||||
}
|
||||
|
||||
@@ -612,28 +496,25 @@ mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn match_config_keeps_duplicate_fighter_slots() {
|
||||
let config = MatchConfig {
|
||||
fn match_request_keeps_duplicate_fighter_slots() {
|
||||
let request = PendingMatch {
|
||||
stage: StageId::TestStage,
|
||||
players: vec![
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 1,
|
||||
controller_port: 1,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
],
|
||||
rules: MatchRules::default(),
|
||||
};
|
||||
|
||||
assert_eq!(config.players.len(), 2);
|
||||
assert_eq!(config.players[0].handle, 0);
|
||||
assert_eq!(config.players[1].handle, 1);
|
||||
assert!(valid_player_handles(&config.players));
|
||||
assert_eq!(request.players.len(), 2);
|
||||
assert_eq!(request.players[0].handle, 0);
|
||||
assert_eq!(request.players[1].handle, 1);
|
||||
assert!(valid_player_handles(&request.players));
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -641,12 +522,10 @@ mod tests {
|
||||
let players = [
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 1,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
];
|
||||
@@ -654,135 +533,6 @@ mod tests {
|
||||
assert!(!valid_player_handles(&players));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn player_handles_must_not_have_gaps() {
|
||||
let players = [
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 2,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
];
|
||||
|
||||
assert!(!valid_player_handles(&players));
|
||||
assert_eq!(player_count_for_handles(&players), 2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn controller_ports_use_ggrs_handles_only_in_multiplayer() {
|
||||
let single_player = MatchConfig {
|
||||
stage: StageId::TestStage,
|
||||
players: vec![MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
}],
|
||||
rules: MatchRules::default(),
|
||||
};
|
||||
assert_eq!(single_player.controller_port_for_handle(0), Some(3));
|
||||
|
||||
let multiplayer = MatchConfig {
|
||||
stage: StageId::TestStage,
|
||||
players: vec![
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 1,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
],
|
||||
rules: MatchRules::default(),
|
||||
};
|
||||
assert_eq!(multiplayer.controller_port_for_handle(0), Some(0));
|
||||
assert_eq!(multiplayer.controller_port_for_handle(1), Some(1));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn match_input_assignments_map_ports_to_ggrs_handles_without_mutating_ports() {
|
||||
let players = [
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 1,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
];
|
||||
let assignments = LocalInputAssignments(vec![
|
||||
(0, LocalInputSource::Keyboard),
|
||||
(3, LocalInputSource::Gamepad(Entity::PLACEHOLDER)),
|
||||
]);
|
||||
|
||||
let match_assignments = create_match_input_assignments(&assignments, &players);
|
||||
|
||||
assert_eq!(match_assignments.get_for_handle(0), Some(LocalInputSource::Keyboard));
|
||||
assert_eq!(
|
||||
match_assignments.get_for_handle(1),
|
||||
Some(LocalInputSource::Gamepad(Entity::PLACEHOLDER))
|
||||
);
|
||||
assert_eq!(assignments[0].0, 0);
|
||||
assert_eq!(assignments[1].0, 3);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn match_rules_reject_zero_limits() {
|
||||
assert!(
|
||||
MatchRules::Stock {
|
||||
starting_stocks: 0,
|
||||
time_limit_frames: None,
|
||||
}
|
||||
.validate()
|
||||
.is_err()
|
||||
);
|
||||
assert!(
|
||||
MatchRules::Stock {
|
||||
starting_stocks: 3,
|
||||
time_limit_frames: Some(0),
|
||||
}
|
||||
.validate()
|
||||
.is_err()
|
||||
);
|
||||
assert!(
|
||||
MatchRules::Timed {
|
||||
time_limit_frames: 0,
|
||||
}
|
||||
.validate()
|
||||
.is_err()
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn match_rules_accept_valid_modes() {
|
||||
assert!(MatchRules::default().validate().is_ok());
|
||||
assert!(
|
||||
MatchRules::Stock {
|
||||
starting_stocks: 3,
|
||||
time_limit_frames: Some(60),
|
||||
}
|
||||
.validate()
|
||||
.is_ok()
|
||||
);
|
||||
assert!(
|
||||
MatchRules::Timed {
|
||||
time_limit_frames: 60,
|
||||
}
|
||||
.validate()
|
||||
.is_ok()
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn match_loading_waits_for_attack_scripts() {
|
||||
let mut attack_scripts = HashMap::new();
|
||||
|
||||
@@ -1,318 +0,0 @@
|
||||
//! Rollback-simulated state for an active match.
|
||||
|
||||
use bevy::input::InputSystems;
|
||||
use bevy::prelude::*;
|
||||
use bevy_ggrs::{ConfirmedFrameCount, RollbackFrameCount, RunGgrsSystems, prelude::*};
|
||||
|
||||
use crate::{
|
||||
AppState,
|
||||
match_loading::{MatchConfig, MatchRules},
|
||||
netcode::session::SessionConfig,
|
||||
};
|
||||
|
||||
#[derive(Resource, Clone, Debug, Hash, PartialEq, Eq)]
|
||||
pub struct MatchState {
|
||||
pub elapsed_frames: u32,
|
||||
/// Indexed by the player's session handle.
|
||||
pub players: Vec<PlayerMatchState>,
|
||||
/// The rollback frame on which the match first finished.
|
||||
pub finished_at_frame: Option<i32>,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
|
||||
pub struct PlayerMatchState {
|
||||
pub stocks_remaining: Option<u8>,
|
||||
pub score: i32,
|
||||
pub deaths: u32,
|
||||
}
|
||||
|
||||
#[derive(Resource, Debug, Default, Clone, Copy, PartialEq, Eq)]
|
||||
pub struct PauseState {
|
||||
pub paused: bool,
|
||||
}
|
||||
|
||||
impl MatchState {
|
||||
pub fn from_config(config: &MatchConfig) -> Self {
|
||||
let stocks_remaining = match &config.rules {
|
||||
MatchRules::Stock {
|
||||
starting_stocks, ..
|
||||
} => Some(*starting_stocks),
|
||||
MatchRules::Timed { .. } => None,
|
||||
};
|
||||
|
||||
Self {
|
||||
elapsed_frames: 0,
|
||||
players: (0..config.players.len())
|
||||
.map(|_| PlayerMatchState {
|
||||
stocks_remaining,
|
||||
score: 0,
|
||||
deaths: 0,
|
||||
})
|
||||
.collect(),
|
||||
finished_at_frame: None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_match_finished(&self, config: &MatchConfig) -> bool {
|
||||
let time_limit = match config.rules {
|
||||
MatchRules::Stock {
|
||||
starting_stocks: _,
|
||||
time_limit_frames,
|
||||
} => time_limit_frames,
|
||||
MatchRules::Timed { time_limit_frames } => Some(time_limit_frames),
|
||||
};
|
||||
|
||||
if let Some(time_limit) = time_limit {
|
||||
if self.elapsed_frames >= time_limit {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if config.players.len() > 1
|
||||
&& let MatchRules::Stock {
|
||||
starting_stocks: _,
|
||||
time_limit_frames: _,
|
||||
} = config.rules
|
||||
{
|
||||
let alive_fighter_count = self
|
||||
.players
|
||||
.iter()
|
||||
.filter(|fighter| {
|
||||
fighter
|
||||
.stocks_remaining
|
||||
.map(|stocks| stocks)
|
||||
.unwrap_or_default()
|
||||
> 0
|
||||
})
|
||||
.count();
|
||||
if alive_fighter_count <= 1 {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
|
||||
fn advance_frame(&mut self, config: &MatchConfig, frame: i32) {
|
||||
if self.finished_at_frame.is_some() {
|
||||
return;
|
||||
}
|
||||
|
||||
self.elapsed_frames = self.elapsed_frames.saturating_add(1);
|
||||
|
||||
if self.is_match_finished(config) {
|
||||
self.finished_at_frame = Some(frame);
|
||||
}
|
||||
}
|
||||
|
||||
fn finish_is_confirmed(&self, confirmed_frame: i32) -> bool {
|
||||
self.finished_at_frame
|
||||
.is_some_and(|finished_at| confirmed_frame >= finished_at)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct MatchRuntimePlugin;
|
||||
|
||||
impl Plugin for MatchRuntimePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.rollback_resource_with_clone::<MatchState>()
|
||||
.checksum_resource_with_hash::<MatchState>()
|
||||
.init_resource::<PauseState>()
|
||||
.configure_sets(PreUpdate, RunGgrsSystems.run_if(ggrs_should_run))
|
||||
.add_systems(OnEnter(AppState::InMatch), reset_pause)
|
||||
.add_systems(OnExit(AppState::InMatch), reset_pause)
|
||||
.add_systems(
|
||||
GgrsSchedule,
|
||||
update_match_rules.in_set(crate::schedule::GameplaySet::MatchRules),
|
||||
)
|
||||
.add_systems(
|
||||
PreUpdate,
|
||||
toggle_pause
|
||||
.after(InputSystems)
|
||||
.before(RunGgrsSystems)
|
||||
.run_if(in_state(AppState::InMatch)),
|
||||
)
|
||||
.add_systems(
|
||||
Update,
|
||||
transition_after_confirmed_finish.run_if(in_state(AppState::InMatch)),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn ggrs_should_run(pause: Option<Res<PauseState>>) -> bool {
|
||||
!pause.is_some_and(|pause| pause.paused)
|
||||
}
|
||||
|
||||
pub(crate) fn match_is_ongoing(match_state: Option<Res<MatchState>>) -> bool {
|
||||
match_state.is_none_or(|match_state| match_state.finished_at_frame.is_none())
|
||||
}
|
||||
|
||||
fn toggle_pause(
|
||||
key: Res<ButtonInput<KeyCode>>,
|
||||
gamepads: Query<&Gamepad>,
|
||||
session: Res<SessionConfig>,
|
||||
mut pause: ResMut<PauseState>,
|
||||
mut virtual_time: ResMut<Time<Virtual>>,
|
||||
) {
|
||||
if session.is_multiplayer() {
|
||||
return;
|
||||
}
|
||||
|
||||
let pressed = key.just_pressed(KeyCode::Escape)
|
||||
|| gamepads
|
||||
.iter()
|
||||
.any(|gamepad| gamepad.just_pressed(GamepadButton::Start));
|
||||
if !pressed {
|
||||
return;
|
||||
}
|
||||
|
||||
pause.paused = !pause.paused;
|
||||
virtual_time.toggle();
|
||||
}
|
||||
|
||||
fn reset_pause(mut pause: ResMut<PauseState>, mut virtual_time: ResMut<Time<Virtual>>) {
|
||||
pause.paused = false;
|
||||
virtual_time.unpause();
|
||||
}
|
||||
|
||||
fn update_match_rules(
|
||||
mut match_state: ResMut<MatchState>,
|
||||
match_config: Res<MatchConfig>,
|
||||
frame: Res<RollbackFrameCount>,
|
||||
) {
|
||||
match_state.advance_frame(&match_config, frame.0);
|
||||
}
|
||||
|
||||
fn transition_after_confirmed_finish(
|
||||
match_state: Res<MatchState>,
|
||||
confirmed_frame: Res<ConfirmedFrameCount>,
|
||||
mut next_state: ResMut<NextState<AppState>>,
|
||||
) {
|
||||
if match_state.finish_is_confirmed(confirmed_frame.0) {
|
||||
next_state.set(AppState::MatchResults);
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::{fighter::FighterId, match_loading::MatchPlayer, stage::manifest::StageId};
|
||||
|
||||
fn config(rules: MatchRules) -> MatchConfig {
|
||||
MatchConfig {
|
||||
stage: StageId::TestStage,
|
||||
players: vec![
|
||||
MatchPlayer {
|
||||
handle: 1,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
],
|
||||
rules,
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn stock_state_starts_with_configured_stocks() {
|
||||
let state = MatchState::from_config(&config(MatchRules::Stock {
|
||||
starting_stocks: 4,
|
||||
time_limit_frames: Some(60),
|
||||
}));
|
||||
|
||||
assert_eq!(state.elapsed_frames, 0);
|
||||
assert_eq!(state.finished_at_frame, None);
|
||||
assert_eq!(state.players.len(), 2);
|
||||
assert!(state.players.iter().all(|player| {
|
||||
player.stocks_remaining == Some(4) && player.score == 0 && player.deaths == 0
|
||||
}));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn timed_state_has_no_stock_counter() {
|
||||
let state = MatchState::from_config(&config(MatchRules::Timed {
|
||||
time_limit_frames: 60,
|
||||
}));
|
||||
|
||||
assert!(
|
||||
state
|
||||
.players
|
||||
.iter()
|
||||
.all(|player| player.stocks_remaining.is_none())
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn timed_match_finishes_on_its_rollback_frame() {
|
||||
let config = config(MatchRules::Timed {
|
||||
time_limit_frames: 2,
|
||||
});
|
||||
let mut state = MatchState::from_config(&config);
|
||||
|
||||
state.advance_frame(&config, 10);
|
||||
assert_eq!(state.elapsed_frames, 1);
|
||||
assert_eq!(state.finished_at_frame, None);
|
||||
|
||||
state.advance_frame(&config, 11);
|
||||
assert_eq!(state.elapsed_frames, 2);
|
||||
assert_eq!(state.finished_at_frame, Some(11));
|
||||
assert!(!state.finish_is_confirmed(10));
|
||||
assert!(state.finish_is_confirmed(11));
|
||||
|
||||
state.advance_frame(&config, 12);
|
||||
assert_eq!(state.finished_at_frame, Some(11));
|
||||
assert_eq!(state.elapsed_frames, 2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn corrected_rollback_state_does_not_keep_speculative_finish() {
|
||||
let config = config(MatchRules::Stock {
|
||||
starting_stocks: 1,
|
||||
time_limit_frames: None,
|
||||
});
|
||||
let state_before_prediction = MatchState::from_config(&config);
|
||||
let mut predicted_state = state_before_prediction.clone();
|
||||
predicted_state.players[1].stocks_remaining = Some(0);
|
||||
predicted_state.advance_frame(&config, 20);
|
||||
assert_eq!(predicted_state.finished_at_frame, Some(20));
|
||||
|
||||
let mut corrected_state = state_before_prediction;
|
||||
corrected_state.advance_frame(&config, 20);
|
||||
assert_eq!(corrected_state.finished_at_frame, None);
|
||||
assert!(!corrected_state.finish_is_confirmed(20));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn single_player_stock_match_does_not_finish_by_elimination() {
|
||||
let mut config = config(MatchRules::Stock {
|
||||
starting_stocks: 1,
|
||||
time_limit_frames: None,
|
||||
});
|
||||
config.players.truncate(1);
|
||||
let mut state = MatchState::from_config(&config);
|
||||
|
||||
state.advance_frame(&config, 1);
|
||||
assert_eq!(state.finished_at_frame, None);
|
||||
|
||||
state.players[0].stocks_remaining = Some(0);
|
||||
state.advance_frame(&config, 2);
|
||||
assert_eq!(state.finished_at_frame, None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn single_player_stock_match_can_finish_by_time_limit() {
|
||||
let mut config = config(MatchRules::Stock {
|
||||
starting_stocks: 1,
|
||||
time_limit_frames: Some(1),
|
||||
});
|
||||
config.players.truncate(1);
|
||||
let mut state = MatchState::from_config(&config);
|
||||
|
||||
state.advance_frame(&config, 7);
|
||||
assert_eq!(state.finished_at_frame, Some(7));
|
||||
}
|
||||
}
|
||||
@@ -1,92 +0,0 @@
|
||||
use bevy::{
|
||||
gltf::GltfMaterialName,
|
||||
pbr::{ExtendedMaterial, MaterialExtension},
|
||||
prelude::*,
|
||||
render::render_resource::AsBindGroup,
|
||||
shader::ShaderRef,
|
||||
world_serialization::WorldInstanceReady,
|
||||
};
|
||||
|
||||
pub type FighterMaterial = ExtendedMaterial<StandardMaterial, FighterMaterialExtension>;
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct FighterMesh {
|
||||
pub fighter: Entity,
|
||||
}
|
||||
|
||||
#[derive(Asset, AsBindGroup, Reflect, Debug, Clone, Default)]
|
||||
pub struct FighterMaterialExtension {
|
||||
#[uniform(100)]
|
||||
status_color: LinearRgba,
|
||||
#[uniform(100)]
|
||||
status_color_intensity: f32,
|
||||
}
|
||||
|
||||
const SHADER_ASSET_PATH: &str = "embedded://shinespark/shaders/fighter.wgsl";
|
||||
|
||||
impl FighterMaterialExtension {
|
||||
pub fn new(status_color: Color) -> Self {
|
||||
Self {
|
||||
status_color: status_color.into(),
|
||||
status_color_intensity: 0.0,
|
||||
..default()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update_status_color(&mut self, status_color: LinearRgba, intensity: f32) {
|
||||
self.status_color = status_color;
|
||||
self.status_color_intensity = intensity;
|
||||
}
|
||||
}
|
||||
|
||||
impl MaterialExtension for FighterMaterialExtension {
|
||||
fn fragment_shader() -> ShaderRef {
|
||||
SHADER_ASSET_PATH.into()
|
||||
}
|
||||
|
||||
fn deferred_fragment_shader() -> ShaderRef {
|
||||
SHADER_ASSET_PATH.into()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn bind_fighter_material(
|
||||
scene_ready: On<WorldInstanceReady>,
|
||||
mut commands: Commands,
|
||||
children: Query<&Children>,
|
||||
//color_override: Query<&ColorOverride>,
|
||||
mesh_materials: Query<(Entity, &MeshMaterial3d<StandardMaterial>, &GltfMaterialName)>,
|
||||
mut asset_materials: ResMut<Assets<FighterMaterial>>,
|
||||
original_materials: Res<Assets<StandardMaterial>>,
|
||||
) {
|
||||
for descendant in children.iter_descendants(scene_ready.entity) {
|
||||
let Ok((entity, id, material_name)) = mesh_materials.get(descendant) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
if !material_name.starts_with("Fighter_") {
|
||||
continue;
|
||||
}
|
||||
|
||||
let Some(original_material) = original_materials.get(id.id()) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
commands
|
||||
.entity(entity)
|
||||
.remove::<MeshMaterial3d<StandardMaterial>>()
|
||||
.insert((
|
||||
MeshMaterial3d(asset_materials.add(ExtendedMaterial {
|
||||
base: StandardMaterial {
|
||||
// can be used in forward or deferred mode
|
||||
..original_material.clone()
|
||||
},
|
||||
extension: FighterMaterialExtension::new(
|
||||
bevy::color::palettes::css::BLUE.into(),
|
||||
),
|
||||
})),
|
||||
FighterMesh {
|
||||
fighter: scene_ready.entity,
|
||||
},
|
||||
));
|
||||
}
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
use bevy::{
|
||||
asset::embedded_asset, prelude::*,
|
||||
};
|
||||
|
||||
|
||||
|
||||
pub mod fighter_material;
|
||||
|
||||
pub struct ShinesparkMaterialPlugin;
|
||||
|
||||
|
||||
impl Plugin for ShinesparkMaterialPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
let omit_prefix = "";
|
||||
embedded_asset!(app, omit_prefix, "shaders/fighter.wgsl");
|
||||
app
|
||||
.add_observer(fighter_material::bind_fighter_material)
|
||||
.add_plugins(MaterialPlugin::<fighter_material::FighterMaterial>::default());
|
||||
}
|
||||
}
|
||||
@@ -1,67 +0,0 @@
|
||||
#import bevy_pbr::{
|
||||
pbr_fragment::pbr_input_from_standard_material,
|
||||
pbr_functions::alpha_discard,
|
||||
}
|
||||
|
||||
#ifdef PREPASS_PIPELINE
|
||||
#import bevy_pbr::{
|
||||
prepass_io::{VertexOutput, FragmentOutput},
|
||||
pbr_deferred_functions::deferred_output,
|
||||
}
|
||||
#else
|
||||
#import bevy_pbr::{
|
||||
forward_io::{VertexOutput, FragmentOutput},
|
||||
pbr_functions::{apply_pbr_lighting, main_pass_post_lighting_processing},
|
||||
}
|
||||
#endif
|
||||
|
||||
struct FighterExtendedMaterial {
|
||||
status_color: vec4<f32>,
|
||||
status_color_intensity: f32,
|
||||
#ifdef SIXTEEN_BYTE_ALIGNMENT
|
||||
// Web examples WebGL2 support: structs must be 16 byte aligned.
|
||||
_webgl2_padding_8b: u32,
|
||||
_webgl2_padding_12b: u32,
|
||||
_webgl2_padding_16b: u32,
|
||||
#endif
|
||||
}
|
||||
|
||||
@group(#{MATERIAL_BIND_GROUP}) @binding(100)
|
||||
var<uniform> fighter_material: FighterExtendedMaterial;
|
||||
|
||||
@fragment
|
||||
fn fragment(
|
||||
in: VertexOutput,
|
||||
@builtin(front_facing) is_front: bool,
|
||||
) -> FragmentOutput {
|
||||
// generate a PbrInput struct from the StandardMaterial bindings
|
||||
var pbr_input = pbr_input_from_standard_material(in, is_front);
|
||||
|
||||
// we can optionally modify the input before lighting and alpha_discard is applied
|
||||
//pbr_input.material.base_color.b = pbr_input.material.base_color.r;
|
||||
|
||||
// alpha discard
|
||||
pbr_input.material.base_color = alpha_discard(pbr_input.material, pbr_input.material.base_color);
|
||||
|
||||
#ifdef PREPASS_PIPELINE
|
||||
// in deferred mode we can't modify anything after that, as lighting is run in a separate fullscreen shader.
|
||||
let out = deferred_output(in, pbr_input);
|
||||
#else
|
||||
var out: FragmentOutput;
|
||||
// apply lighting
|
||||
out.color = apply_pbr_lighting(pbr_input);
|
||||
|
||||
// we can optionally modify the lit color before post-processing is applied
|
||||
var quantize_steps: i32 = 2;
|
||||
out.color = vec4<f32>(vec4<u32>(out.color * f32(quantize_steps))) / f32(quantize_steps);
|
||||
|
||||
// apply in-shader post processing (fog, alpha-premultiply, and also tonemapping, debanding if the camera is non-hdr)
|
||||
// note this does not include fullscreen postprocessing effects like bloom.
|
||||
out.color = main_pass_post_lighting_processing(pbr_input, out.color);
|
||||
|
||||
out.color = mix(out.color, fighter_material.status_color, fighter_material.status_color_intensity * 0.5);
|
||||
|
||||
#endif
|
||||
|
||||
return out;
|
||||
}
|
||||
@@ -3,4 +3,3 @@ pub mod segment;
|
||||
pub mod vec;
|
||||
pub mod fixed_transform;
|
||||
pub mod vec3;
|
||||
pub mod rect;
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
use crate::math::vec::FGVec2;
|
||||
|
||||
pub struct FGRect {
|
||||
pub origin: FGVec2,
|
||||
pub end: FGVec2,
|
||||
}
|
||||
|
||||
impl FGRect {
|
||||
pub fn contains_point(&self, point: FGVec2) -> bool {
|
||||
point.x >= self.origin.x && point.y <= self.origin.y && point.x <= self.end.x && point.y >= self.end.y
|
||||
}
|
||||
}
|
||||
+1
-10
@@ -2,7 +2,7 @@ use bevy::math::Vec2;
|
||||
use bevy::prelude::*;
|
||||
use fixed::types::I32F32;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::ops::{Add, AddAssign, Div, Mul, MulAssign, Sub, SubAssign};
|
||||
use std::ops::{Add, AddAssign, Div, Mul, MulAssign, Sub};
|
||||
|
||||
use super::int::{FGWide, FGi32};
|
||||
|
||||
@@ -227,15 +227,6 @@ impl AddAssign for FGVec2 {
|
||||
}
|
||||
}
|
||||
|
||||
impl SubAssign for FGVec2 {
|
||||
fn sub_assign(&mut self, rhs: Self) {
|
||||
*self = Self {
|
||||
x: self.x - rhs.x,
|
||||
y: self.y - rhs.y,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl MulAssign for FGVec2 {
|
||||
fn mul_assign(&mut self, rhs: Self) {
|
||||
*self = Self {
|
||||
|
||||
@@ -1,8 +1,19 @@
|
||||
use bevy::{picking::pointer::PointerId, prelude::*};
|
||||
|
||||
use crate::{
|
||||
AppState, fighter::manifest::{FighterManifest, FighterManifestRegistry}, game_settings::CommonAssets, input::{LocalInputAssignments, LocalInputSource}, menus::{
|
||||
MenuCameraMarker, MenuMarker, button::FGUiButton, character_select::{character_box::CharacterBox, token::CharacterSelectToken}, cursor::{FGMenuCursor, MenuCursorInputSource}, errors::MenuErrors::FighterManifestNotFound, match_config::{MenuMatchConfig, MenuMatchPlayerSlot}, scaling, spawn_menu, style::{FGUiButtonType, FGUiStyle},
|
||||
AppState,
|
||||
fighter::manifest::{FighterManifest, FighterManifestRegistry},
|
||||
game_settings::CommonAssets,
|
||||
input::{LocalInputAssignments, LocalInputSource},
|
||||
menus::{
|
||||
MenuMarker,
|
||||
button::FGUiButton,
|
||||
character_select::{character_box::CharacterBox, token::CharacterSelectToken},
|
||||
cursor::{FGMenuCursor, MenuCursorInputSource},
|
||||
errors::MenuErrors::FighterManifestNotFound,
|
||||
match_config::{MenuMatchConfig, MenuMatchPlayerSlot},
|
||||
scaling, spawn_menu,
|
||||
style::{FGUiButtonType, FGUiStyle},
|
||||
},
|
||||
};
|
||||
|
||||
@@ -230,7 +241,7 @@ pub fn copy_cursor_transform_to_token(
|
||||
character_boxes: Query<(&CharacterBox, &ComputedNode, &UiGlobalTransform)>,
|
||||
match_config: Res<MenuMatchConfig>,
|
||||
cursors: Query<&UiGlobalTransform, With<FGMenuCursor>>,
|
||||
cam: Single<&Camera, With<MenuCameraMarker>>,
|
||||
cam: Single<&Camera, With<IsDefaultUiCamera>>,
|
||||
ui_scale: Res<UiScale>,
|
||||
) -> Result {
|
||||
let camera = cam.into_inner();
|
||||
|
||||
+6
-3
@@ -9,8 +9,11 @@ use bevy::{
|
||||
};
|
||||
|
||||
use crate::{
|
||||
input::{LocalInputAssignments, LocalInputSource}, menus::{
|
||||
MenuCameraMarker, input::{MenuInput, MenuInputState}, scaling, style::FGUiStyle,
|
||||
input::{LocalInputAssignments, LocalInputSource},
|
||||
menus::{
|
||||
input::{MenuInput, MenuInputState},
|
||||
scaling,
|
||||
style::FGUiStyle,
|
||||
},
|
||||
};
|
||||
|
||||
@@ -178,7 +181,7 @@ pub fn cursor_input(
|
||||
}
|
||||
|
||||
pub fn update_cursor_transform(
|
||||
camera: Single<&Camera, With<MenuCameraMarker>>,
|
||||
camera: Single<&Camera, With<IsDefaultUiCamera>>,
|
||||
query: Query<(&mut Node, &PointerLocation), With<FGMenuCursor>>,
|
||||
ui_scale: Res<UiScale>,
|
||||
) {
|
||||
|
||||
+1
-1
@@ -226,7 +226,7 @@ fn gamepad_input(
|
||||
input.accept.accumulate(&status);
|
||||
}
|
||||
MenuInputMapAction::Start => {
|
||||
input.start.accumulate(&status);
|
||||
input.accept.accumulate(&status);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@ use thiserror::Error;
|
||||
|
||||
use crate::{
|
||||
fighter::FighterId,
|
||||
match_loading::{MatchConfig, MatchPlayer, MatchRules},
|
||||
match_loading::{MatchPlayer, PendingMatch},
|
||||
stage::manifest::StageId,
|
||||
};
|
||||
|
||||
@@ -60,15 +60,12 @@ impl MenuMatchConfig {
|
||||
!has_unselected_fighter
|
||||
}
|
||||
|
||||
pub fn to_match_config(&self) -> Result<MatchConfig, MenuMatchConfigErrors> {
|
||||
pub fn to_pending_match(&self) -> Result<PendingMatch, MenuMatchConfigErrors> {
|
||||
let mut match_players = vec![];
|
||||
|
||||
let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?;
|
||||
|
||||
let mut players = self.players.iter().collect::<Vec<_>>();
|
||||
players.sort_unstable_by_key(|player| player.slot);
|
||||
|
||||
for (handle, player) in players.into_iter().enumerate() {
|
||||
for player in self.players.iter() {
|
||||
let fighter_id =
|
||||
player
|
||||
.fighter
|
||||
@@ -77,56 +74,13 @@ impl MenuMatchConfig {
|
||||
))?;
|
||||
match_players.push(MatchPlayer {
|
||||
fighter: fighter_id,
|
||||
handle,
|
||||
controller_port: player.slot,
|
||||
handle: player.slot,
|
||||
});
|
||||
}
|
||||
|
||||
Ok(MatchConfig {
|
||||
Ok(PendingMatch {
|
||||
players: match_players,
|
||||
stage,
|
||||
rules: MatchRules::default(),
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn menu_config_uses_default_match_rules() {
|
||||
let menu = MenuMatchConfig {
|
||||
stage: Some(StageId::TestStage),
|
||||
players: vec![MenuMatchPlayerSlot {
|
||||
slot: 0,
|
||||
fighter: Some(FighterId::TestFighter),
|
||||
}],
|
||||
};
|
||||
|
||||
assert_eq!(menu.to_match_config().unwrap().rules, MatchRules::default());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn sparse_controller_ports_get_dense_ggrs_handles() {
|
||||
let menu = MenuMatchConfig {
|
||||
stage: Some(StageId::TestStage),
|
||||
players: vec![
|
||||
MenuMatchPlayerSlot {
|
||||
slot: 3,
|
||||
fighter: Some(FighterId::TestFighter),
|
||||
},
|
||||
MenuMatchPlayerSlot {
|
||||
slot: 0,
|
||||
fighter: Some(FighterId::TestFighter),
|
||||
},
|
||||
],
|
||||
};
|
||||
|
||||
let config = menu.to_match_config().unwrap();
|
||||
assert_eq!(config.players[0].handle, 0);
|
||||
assert_eq!(config.players[0].controller_port, 0);
|
||||
assert_eq!(config.players[1].handle, 1);
|
||||
assert_eq!(config.players[1].controller_port, 3);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,44 +0,0 @@
|
||||
use bevy::{prelude::*, text::FontSourceTemplate};
|
||||
|
||||
use crate::{AppState, menus::{MenuMarker, spawn_menu}};
|
||||
|
||||
pub fn setup_post_match_menu(
|
||||
existing_menu: Option<Single<Entity, With<MenuMarker>>>,
|
||||
commands: Commands,
|
||||
) {
|
||||
let menu = bsn! {
|
||||
Node {
|
||||
flex_direction: FlexDirection::Column,
|
||||
width: percent(100),
|
||||
height: percent(100),
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::Center
|
||||
}
|
||||
Children [
|
||||
(
|
||||
Text("[Insert beautiful post-match screen here]")
|
||||
TextFont {
|
||||
font: FontSourceTemplate::Handle("fonts/roboto.ttf"),
|
||||
font_size: px(super::style::H1_SIZE),
|
||||
}
|
||||
TextColor(Color::srgb(0.9, 0.9, 0.9))
|
||||
),
|
||||
Text("Press any button/key to continue...")
|
||||
TextFont {
|
||||
font: FontSourceTemplate::Handle("fonts/roboto.ttf"),
|
||||
font_size: px(super::style::H3_SIZE),
|
||||
}
|
||||
TextColor(Color::srgb(0.9, 0.9, 0.9))
|
||||
]
|
||||
};
|
||||
|
||||
spawn_menu(existing_menu, commands, menu);
|
||||
}
|
||||
|
||||
pub fn check_return_to_character_select(gamepads: Query<&Gamepad>, keyboard: Res<ButtonInput<KeyCode>>, mut next_state: ResMut<NextState<AppState>>) {
|
||||
let any_pressed = gamepads.iter().any(|gp| gp.get_just_pressed().count() > 0);
|
||||
let any_pressed = any_pressed || keyboard.get_just_pressed().count() > 0;
|
||||
if any_pressed {
|
||||
next_state.set(AppState::MainMenu);
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user