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Author SHA1 Message Date
EIREXE 53727a216c Rename pending match to match config and add match state
CI / build-and-test (pull_request) Successful in 1m37s
CI / production-build (pull_request) Successful in 9m21s
2026-09-20 11:39:21 +02:00
35 changed files with 82379 additions and 645 deletions
-42
View File
@@ -15,27 +15,6 @@ jobs:
- name: Check out source - name: Check out source
uses: actions/checkout@v4 uses: actions/checkout@v4
- name: Install Lore CLI
run: |
scripts/install-lore.sh "$RUNNER_TEMP/lore-bin"
echo "$RUNNER_TEMP/lore-bin" >> "$GITHUB_PATH"
- name: Select Lore asset branch
run: |
branch=main
if [[ "$GITHUB_EVENT_NAME" == pull_request ]]; then
branch="$(python3 -c 'import json, os; e=json.load(open(os.environ["GITHUB_EVENT_PATH"], encoding="utf-8")); p=e["pull_request"]; print(p["head"]["ref"] if p["head"]["repo"]["full_name"] == os.environ["GITHUB_REPOSITORY"] else "main")')"
fi
echo "LORE_BRANCH=$branch" >> "$GITHUB_ENV"
echo "Using Lore branch: $branch"
- name: Fetch assets from Lore
env:
LORE_CI_USERNAME: ${{ secrets.LORE_CI_USERNAME }}
LORE_CI_PASSWORD: ${{ secrets.LORE_CI_PASSWORD }}
LORE_AUTH_URL: https://auth.eirexe.moe
run: scripts/update-assets.sh "$LORE_BRANCH"
- name: Install Rust toolchain - name: Install Rust toolchain
run: | run: |
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \ curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \
@@ -79,27 +58,6 @@ jobs:
- name: Check out source - name: Check out source
uses: actions/checkout@v4 uses: actions/checkout@v4
- name: Install Lore CLI
run: |
scripts/install-lore.sh "$RUNNER_TEMP/lore-bin"
echo "$RUNNER_TEMP/lore-bin" >> "$GITHUB_PATH"
- name: Select Lore asset branch
run: |
branch=main
if [[ "$GITHUB_EVENT_NAME" == pull_request ]]; then
branch="$(python3 -c 'import json, os; e=json.load(open(os.environ["GITHUB_EVENT_PATH"], encoding="utf-8")); p=e["pull_request"]; print(p["head"]["ref"] if p["head"]["repo"]["full_name"] == os.environ["GITHUB_REPOSITORY"] else "main")')"
fi
echo "LORE_BRANCH=$branch" >> "$GITHUB_ENV"
echo "Using Lore branch: $branch"
- name: Fetch assets from Lore
env:
LORE_CI_USERNAME: ${{ secrets.LORE_CI_USERNAME }}
LORE_CI_PASSWORD: ${{ secrets.LORE_CI_PASSWORD }}
LORE_AUTH_URL: https://auth.eirexe.moe
run: scripts/update-assets.sh "$LORE_BRANCH"
- name: Install Rust toolchain - name: Install Rust toolchain
run: | run: |
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \ curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \
-5
View File
@@ -1,7 +1,6 @@
/target /target
/.jackdaw /.jackdaw
imported_assets imported_assets
/assets/
# Local editor configuration # Local editor configuration
**/.vscode/ **/.vscode/
@@ -11,7 +10,3 @@ imported_assets
*_old.glb *_old.glb
/replay.json /replay.json
*.replay.tmp *.replay.tmp
# Python debugger formatter tests
__pycache__/
*.pyc
+8 -25
View File
@@ -2,15 +2,6 @@
Fancy heavily advanced platform fighting game Fancy heavily advanced platform fighting game
## Debugging fixed-point values with lldb
If using CodeLLDB:
```json
"preRunCommands": [
"command script import ${workspaceFolder}/tools/lldb_fixed.py"
]
```
## Direct P2P Debugging ## Direct P2P Debugging
```text ```text
@@ -25,6 +16,11 @@ cargo run -- --debug-match --players 2 --local-port 7001 \
## Production Build ## Production Build
Production builds use the `production` Cargo profile and do not dynamically
link Bevy or Rust. Development builds retain Bevy dynamic linking for faster
iteration. Cargo stores the production profile under `target/production`,
separate from development artifacts under `target/debug`.
```sh ```sh
cargo run --locked \ cargo run --locked \
--bin process-assets --no-default-features --features debug_features --bin process-assets --no-default-features --features debug_features
@@ -32,19 +28,6 @@ cargo build --locked \
--profile production --no-default-features --features debug_features --profile production --no-default-features --features debug_features
``` ```
## Assets The asset preprocessing command must be run from the repository root. It
populates `imported_assets/Default`, which is then consumed by the production
Game assets are managed in Lore rather than Git. Install the Lore CLI, then game without running the asset processor at startup.
bootstrap or update the local checkout with:
```sh
scripts/install-lore.sh
scripts/update-assets.sh
```
The default Lore branch is `main`; pass another branch explicitly when testing
coordinated code and asset changes:
```sh
scripts/update-assets.sh my-feature-branch
```
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@@ -0,0 +1,12 @@
frame(4);
hitbox(0,
"hand_l",
damage("5.0"),
vec3("0.0", "0.0", "0.0"),
fg32("5.0"),
angle_sakurai(),
knockback_normal(),
knockback("10.0"),
fg32("1.0")
);
frame(8);
@@ -0,0 +1,12 @@
frame(3);
hitbox(0,
"hand_l",
damage("5.0"),
vec3("0.0", "0.0", "0.0"),
fg32("5.0"),
angle(fg32("45.0")),
knockback_normal(),
knockback("18.0"),
fg32("140.0")
);
frame(8);
@@ -0,0 +1,13 @@
frame(9);
hitbox(0,
"hand_l",
damage("5.0"),
vec3("1.0", "0.0", "0.0"),
fg32("7.0"),
angle_sakurai(),
knockback_normal(),
knockback("10.0"),
fg32("1.0")
);
frame(15);
+219
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@@ -0,0 +1,219 @@
(
id: TestFighter,
model_path: "fighters/test/test_fighter.gltf",
model_scale: "10.0",
baked_animation_path: "fighters/test/test.fighterbake",
icon: (
path: "fighters/test/icon.png",
),
attributes: (
base_walk_accel: "0.1",
stick_walk_accel: "0.16",
max_walk_vel: "1.0",
ground_friction: "0.1",
dash_acceleration_duration: 13,
dash_duration: 24,
base_dash_accel: "0.1",
stick_dash_accel: "0.05",
max_dash_vel: "2.0",
short_hop_vertical_velocity: "1.45",
full_jump_vertical_velocity: "2.0",
jump_horizontal_velocity: "0.6",
air_jump_horizontal_velocity: "0.96",
air_jump_multiplier: "1.0",
dash_initial_velocity: "1.4",
terminal_velocity: "3.0",
fast_fall_speed: "3.5",
gravity: "0.084",
weight: "100.0",
jumpsquat_duration: 5,
landing_iasa: 4,
landing_duration: 30,
max_air_horizontal_velocity: "2.5",
air_drift_max: "1.0",
air_acceleration_base: "0.03",
air_acceleration_stick: "0.01",
air_friction: "0.01",
air_dodge_duration: 49,
air_dodge_velocity: "2.790",
air_dodge_decay: "0.9",
ecb_vertical_midpoint_offset: "0.0"
),
camera: (
vertical_origin_offset: "8.0",
forward_extent: "25.5",
backward_extent: "8.5",
upward_extent: "15.0",
downward_extent: "5.0",
visibility_radius: "5.0",
),
animations: {
Wait: "Idle_Loop_Game",
Walk: "Walk_Loop_IK_Game",
Run: "Run_Game",
Dash: "Dash_Game",
JumpSquat: "Jump_Squat_Game",
JumpForward: "Jump_Start_IK_Game",
JumpBack: "JumpB_Game",
LandingSpecial: "SpecialLand_Game",
Landing: "Jump_Land_Game",
AirDodge: "Idle_Loop_Game",
DoubleJumpForward: "Jump_Start_IK_Game",
DoubleJumpBack: "JumpB_Game",
Fall: "Fall_Loop_Game",
Turn: "Turn_Game",
FlinchGround: "Air_Hit_Game",
FlinchAir: "Air_Hit_Game",
AttackJab1: "Punch_Jab_Game",
AttackUpTilt: "Idle_Loop_Game",
AttackForwardTilt: "Idle_Loop_Game",
AttackDownTilt: "Idle_Loop_Game"
},
attack_scripts: {
NeutralAir: "fighters/test/scripts/fair.attack.rhai",
Jab: "fighters/test/scripts/jab.attack.rhai",
UpTilt: "fighters/test/scripts/uptilt.attack.rhai",
ForwardTilt: "fighters/test/scripts/uptilt.attack.rhai",
DownTilt: "fighters/test/scripts/uptilt.attack.rhai",
},
hurtboxes: [
// center one
(
bone: "spine_01",
offset: (x: "0.0", y: "0.0", z: "0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.05",
radius: "0.15"
),
(
bone: "spine_03",
offset: (x: "0.0", y: "0.0", z: "0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.05",
radius: "0.15"
),
(
bone: "Head",
offset: (x: "0.0", y: "0.125", z: "0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.05",
radius: "0.1"
),
(
bone: "thigh_r",
offset: (x: "0.0", y: "0.15", z: "-0.01"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.2",
radius: "0.07"
),
(
bone: "thigh_l",
offset: (x: "0.0", y: "0.15", z: "-0.01"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.2",
radius: "0.07"
),
(
bone: "calf_l",
offset: (x: "0.0", y: "0.15", z: "-0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.2",
radius: "0.05"
),
(
bone: "calf_r",
offset: (x: "0.0", y: "0.15", z: "-0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.2",
radius: "0.05"
),
(
bone: "foot_r",
offset: (x: "0.0", y: "0.1", z: "0.01"),
rotation: FGVec3(x: "-25.0", y: "0.0", z: "0.0"),
half_length: "0.1",
radius: "0.04"
),
(
bone: "foot_l",
offset: (x: "0.0", y: "0.1", z: "0.01"),
rotation: FGVec3(x: "-25.0", y: "0.0", z: "0.0"),
half_length: "0.1",
radius: "0.04"
),
(
bone: "upperarm_l",
offset: (x: "0.0", y: "0.09", z: "-0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.125",
radius: "0.05"
),
(
bone: "lowerarm_l",
offset: (x: "0.0", y: "0.12", z: "-0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.115",
radius: "0.04"
),
(
bone: "hand_l",
offset: (x: "0.0", y: "0.05", z: "-0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.01",
radius: "0.04"
),
(
bone: "upperarm_r",
offset: (x: "0.0", y: "0.09", z: "-0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.125",
radius: "0.05"
),
(
bone: "lowerarm_r",
offset: (x: "0.0", y: "0.12", z: "-0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.115",
radius: "0.04"
),
(
bone: "hand_r",
offset: (x: "0.0", y: "0.05", z: "-0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
half_length: "0.01",
radius: "0.04"
),
/*(
bone: "RFootJA",
offset: (x: "0.0", y: "0.5", z: "0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "90.0"),
half_length: "0.5",
radius: "1.0"
),
(
bone: "JOBJ_47",
offset: (x: "0.0", y: "0.0", z: "0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "90.0"),
half_length: "0.5",
radius: "1.0"
),
(
bone: "LFootJA",
offset: (x: "0.0", y: "0.5", z: "0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "90.0"),
half_length: "0.5",
radius: "1.0"
),
(
bone: "JOBJ_41",
offset: (x: "0.0", y: "0.0", z: "0.0"),
rotation: FGVec3(x: "0.0", y: "0.0", z: "90.0"),
half_length: "0.5",
radius: "1.0"
),*/
]
)
+3
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@@ -0,0 +1,3 @@
(
manifest_path: "fighters/test/test.fighter.ron",
)
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@@ -0,0 +1,128 @@
(
cursor: (
path: "ui/textures/cursor.png",
sampling: Nearest
),
css_token: (
path: "ui/textures/fighter_select_token.png",
sampling: Linear
),
player_colors: [
Srgba((red: 0.780, green: 0.420, blue: 0.933, alpha: 1.000)),
Srgba((red: 0.843, green: 0.227, blue: 0.204, alpha: 1.000)),
Srgba((red: 0.333, green: 0.804, blue: 0.078, alpha: 1.000)),
Srgba((red: 0.075, green: 0.376, blue: 0.416, alpha: 1.000)),
Srgba((red: 0.682, green: 0.878, blue: 0.914, alpha: 1.000))
],
button_styles: {
MainMenu: (
focus_outline_width_px: 4,
focus_outline_offset_px: 2,
focus_outline_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
normal: (
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
box_shadow: (),
),
press: (
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
box_shadow: (),
),
hover: (
background_color: Srgba((red: 0.0, green: 1.0, blue: 0.0, alpha: 1.0)),
border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
box_shadow: (),
)
),
CharacterSelectCharacter: (
focus_outline_width_px: 10,
focus_outline_offset_px: 5,
focus_outline_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
normal: (
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
box_shadow: (),
border_size: 10,
),
press: (
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
box_shadow: (),
),
hover: (
background_color: Srgba((red: 0.0, green: 1.0, blue: 0.0, alpha: 1.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
box_shadow: (),
)
),
CharacterSelectStartBanner: (
focus_outline_width_px: 10,
focus_outline_offset_px: 5,
focus_outline_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
normal: (
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
box_shadow: (),
),
press: (
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
box_shadow: (),
),
hover: (
background_color: Srgba((red: 0.0, green: 1.0, blue: 0.0, alpha: 1.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
box_shadow: (),
)
),
StageSelectIcon: (
focus_outline_width_px: 4,
focus_outline_offset_px: 2,
focus_outline_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
normal: (
border_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 0.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
border_size: 10,
border_radius: 40.0,
box_shadow: (
spread_radius: 5.0,
blur_radius: 5.0,
offset_px_y: 10,
offset_px_x: 10,
color: Srgba((red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0))
),
),
press: (
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
border_radius: 40.0,
border_size: 10,
box_shadow: (
spread_radius: 5.0,
offset_px_y: 10,
offset_px_x: 10,
color: Srgba((red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0))
),
),
hover: (
background_color: Srgba((red: 0.0, green: 1.0, blue: 0.0, alpha: 1.0)),
border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
border_radius: 40.0,
border_size: 10,
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
box_shadow: (
spread_radius: 5.0,
offset_px_y: 10,
offset_px_x: 10,
color: Srgba((red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0))
),
)
),
}
)
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@@ -0,0 +1,36 @@
(
input_common: (
stick_deadzone: "0.275",
trigger_deadzone: "0.3",
smash_input_reset_axis_threshold: "0.25",
smash_input_axis_threshold: "0.8",
run_stick_threshold: "0.625",
smash_input_frame_threshold: 3,
input_buffer_size: 3,
turn_into_dashback_window: 2,
),
fighter_common: (
walk_speed_ease: "0.5",
ground_max_horizontal_velocity: "3.0",
ground_friction_over_walk_speed_multiplier: "2.0",
knockback_stacking_window: 2,
knockback_decay_per_frame: "0.051",
knockback_launch_velocity_multiplier: "0.03",
hitstun_frames_per_unit_knockback: "0.4",
tumble_bounce_hitstop_threshold: 32,
attack_ground_to_airborne_transition_vertical_angle_threshold: "90.0",
meteor_angle_threshold: "10.0",
visual_shake_frames_per_hitstop_frame: "1.2",
visual_shake_table: [
-3.0, -1.5, 1.5, 3.0
],
attacker_visual_shake_multiplier: 0.4,
di_max_angle: "18.0"
),
stage_manifest_paths: [
"stages/battlefield/test.stage.ron"
],
fighter_manifest_paths: [
"fighters/test/test.fighter.ron"
]
)
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(
id: TestStage,
model_path: "stages/battlefield/battlefield.glb#Scene0",
icon: (
path: "stages/battlefield/icon.png"
),
// Battlefield
/*camera: (
left: -200.0,
right: 200.0,
bottom: -59.0,
top: 170.0,
origin: (0.0, 44.0),
vertical_fov_degrees: 30.0,
min_depth: 83.0,
max_depth: 1000.0,
subject_scale: 1.5,
fighter_forward_extent_scale: 1.5,
tracking_smoothness: 1.8,
vertical_pan_degrees: -10.0,
horizontal_pan_degrees_per_unit: 0.1,
vertical_pan_degrees_per_unit: 0.1,
max_horizontal_pan_degrees: 17.5,
max_upward_pan_degrees: 5.0,
max_downward_pan_degrees: 7.0,
),*/
// Yoshi's story
/*camera: (
left: -180.0,
right: 179.0,
bottom: -71.0,
top: 169.0,
origin: (0.0, 44.0),
vertical_fov_degrees: 20.0,
min_depth: 100.0,
max_depth: 1000.0,
subject_scale: 1.0,
fighter_forward_extent_scale: 1.0,
tracking_smoothness: 1.0,
vertical_pan_degrees: -10.0,
horizontal_pan_degrees_per_unit: 0.05,
vertical_pan_degrees_per_unit: 0.15,
max_horizontal_pan_degrees: 17.5,
max_upward_pan_degrees: 5.0,
max_downward_pan_degrees: 7.0,
),*/
camera: (
left: -180.0,
right: 179.0,
bottom: -71.0,
top: 169.0,
origin: (0.0, 44.0),
vertical_fov_degrees: 20.0,
min_depth: 100.0,
max_depth: 1000.0,
subject_scale: 1.5,
fighter_forward_extent_scale: 1.0,
tracking_smoothness: 1.0,
vertical_pan_degrees: -10.0,
horizontal_pan_degrees_per_unit: 0.05,
vertical_pan_degrees_per_unit: 0.15,
max_horizontal_pan_degrees: 17.5,
max_upward_pan_degrees: 5.0,
max_downward_pan_degrees: 7.0,
),
polygons: [
(
poly_type: Platform,
lines: [
(
(x: "-20.0", y: "47.0"),
Floor
),
(
(x: "20.0", y: "47.0"),
Floor
)
]
),
(
poly_type: Platform,
lines: [
(
(x: "-65.0", y: "24.0"),
Floor
),
(
(x: "-25.0", y: "24.0"),
Floor
)
]
),
(
poly_type: Platform,
lines: [
(
(x: "25.0", y: "24.0"),
Floor
),
(
(x: "65.0", y: "24.0"),
Floor
)
]
),
(
poly_type: Closed,
lines: [
(
(x: "-68.0", y: "-3.0"),
Wall
),
(
(x: "-68.0", y: "0.0"),
Floor,
),
(
(x: "0.0", y: "0.0"),
Floor
),
(
(x: "68", y: "0.0"),
Wall
),
(
(x: "68.0", y: "-3.0"),
Ceiling
),
(
(x: "0.0", y: "-15.0"),
Ceiling
),
]
)
]
)
Binary file not shown.

After

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After

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@@ -0,0 +1,77 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- Created with Inkscape (http://www.inkscape.org/) -->
<svg
width="128"
height="128"
viewBox="0 0 33.866666 33.866666"
version="1.1"
id="svg1"
inkscape:version="1.4.4 (dcaf3e7d9e, 2026-05-05)"
sodipodi:docname="cursor.svg"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:xlink="http://www.w3.org/1999/xlink"
xmlns="http://www.w3.org/2000/svg"
xmlns:svg="http://www.w3.org/2000/svg">
<sodipodi:namedview
id="namedview1"
pagecolor="#000000"
bordercolor="#000000"
borderopacity="0.25"
inkscape:showpageshadow="2"
inkscape:pageopacity="0.0"
inkscape:pagecheckerboard="0"
inkscape:deskcolor="#d1d1d1"
inkscape:document-units="mm"
inkscape:zoom="5.6568542"
inkscape:cx="8.6620581"
inkscape:cy="67.086756"
inkscape:window-width="2560"
inkscape:window-height="1006"
inkscape:window-x="0"
inkscape:window-y="0"
inkscape:window-maximized="1"
inkscape:current-layer="layer1" />
<defs
id="defs1">
<linearGradient
id="linearGradient1"
inkscape:collect="always">
<stop
style="stop-color:#949494;stop-opacity:1;"
offset="0"
id="stop1" />
<stop
style="stop-color:#6c6c6c;stop-opacity:1;"
offset="0.77473962"
id="stop3" />
<stop
style="stop-color:#9f9f9f;stop-opacity:1;"
offset="1"
id="stop2" />
</linearGradient>
<radialGradient
inkscape:collect="always"
xlink:href="#linearGradient1"
id="radialGradient2"
cx="16.933332"
cy="16.933332"
fx="16.933332"
fy="16.933332"
r="12.733072"
gradientUnits="userSpaceOnUse"
gradientTransform="matrix(1.2093771,0,0,1.2093771,-3.5454518,-3.5454518)" />
</defs>
<g
inkscape:label="Capa 1"
inkscape:groupmode="layer"
id="layer1">
<circle
style="fill:url(#radialGradient2);stroke-width:0.319981"
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After

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-31
View File
@@ -1,31 +0,0 @@
#!/usr/bin/env bash
set -euo pipefail
version="v0.10.0"
sha256="0d1633b71e44081c6a3ca57ad5be3df7a9563698827638838939c3c832e87351"
install_dir="${1:-${LORE_INSTALL_DIR:-${HOME}/.local/bin}}"
if [[ "$(uname -s)" != Linux || "$(uname -m)" != x86_64 ]]; then
echo "error: this installer currently supports Linux x86_64 only" >&2
exit 1
fi
mkdir -p "$install_dir"
tmp_dir="$(mktemp -d)"
trap 'rm -rf "$tmp_dir"' EXIT
archive="lore-${version}-x86_64-unknown-linux-gnu.tar.gz"
url="https://github.com/EpicGames/lore/releases/download/${version}/${archive}"
curl --fail --location --silent --show-error --output "$tmp_dir/$archive" "$url"
printf '%s %s\n' "$sha256" "$tmp_dir/$archive" | sha256sum --check --status
tar --extract --gzip --file "$tmp_dir/$archive" --directory "$tmp_dir"
binary="$(find "$tmp_dir" -type f -name lore -print -quit)"
if [[ -z "$binary" ]]; then
echo "error: Lore archive did not contain a lore binary" >&2
exit 1
fi
install -m 0755 "$binary" "$install_dir/lore"
"$install_dir/lore" --version
-111
View File
@@ -1,111 +0,0 @@
#!/usr/bin/env bash
set -euo pipefail
readonly lore_url="${LORE_REPOSITORY_URL:-lore://lore.eirexe.moe/shinespark}"
readonly default_branch="${LORE_DEFAULT_BRANCH:-main}"
readonly assets_dir="${LORE_ASSETS_DIR:-assets}"
branch="${1:-${LORE_BRANCH:-$default_branch}}"
case "$branch" in
""|*[!A-Za-z0-9._/-]*)
echo "error: invalid Lore branch name: $branch" >&2
exit 2
;;
esac
if [[ -n "${LORE_IDENTITY_TOKEN:-}" ]]; then
lore_args=(--identity-token "$LORE_IDENTITY_TOKEN")
elif [[ -n "${LORE_CI_USERNAME:-}" || -n "${LORE_CI_PASSWORD:-}" ]]; then
if [[ -z "${LORE_CI_USERNAME:-}" || -z "${LORE_CI_PASSWORD:-}" ]]; then
echo "error: LORE_CI_USERNAME and LORE_CI_PASSWORD must be provided together" >&2
exit 2
fi
: "${LORE_AUTH_URL:=https://auth.eirexe.moe}"
export LORE_AUTH_URL
token="$(python3 - <<'PY'
import json
import os
import sys
import urllib.error
import urllib.request
request = urllib.request.Request(
os.environ["LORE_AUTH_URL"].rstrip("/") + "/auth/login",
data=json.dumps({
"username": os.environ["LORE_CI_USERNAME"],
"password": os.environ["LORE_CI_PASSWORD"],
}).encode(),
headers={"Content-Type": "application/json"},
method="POST",
)
try:
with urllib.request.urlopen(request) as response:
payload = json.load(response)
except urllib.error.HTTPError as error:
print(f"Lore authentication failed with HTTP {error.code}", file=sys.stderr)
sys.exit(1)
token = payload.get("token")
if not isinstance(token, str) or not token:
print("Lore authentication response did not contain a token", file=sys.stderr)
sys.exit(1)
print(token)
PY
)"
if [[ -n "${GITHUB_ENV:-}" ]]; then
echo "::add-mask::$token"
fi
lore_args=(--identity-token "$token")
else
lore_args=()
fi
if [[ -e "$assets_dir" && ! -d "$assets_dir" ]]; then
echo "error: $assets_dir exists but is not a directory" >&2
exit 1
fi
if [[ -d "$assets_dir/.lore" ]]; then
if ! lore "${lore_args[@]}" --repository "$assets_dir" repository info >/dev/null; then
echo "error: $assets_dir is not a usable Lore checkout" >&2
exit 1
fi
if ! lore "${lore_args[@]}" --repository "$assets_dir" branch list --no-pager \
| grep -Fqx " $branch"; then
if [[ "$branch" != "$default_branch" ]]; then
echo "warning: Lore branch does not exist: $branch; using $default_branch" >&2
branch="$default_branch"
else
echo "error: Lore branch does not exist: $branch" >&2
exit 1
fi
fi
lore "${lore_args[@]}" --repository "$assets_dir" sync "$branch@LATEST"
exit 0
fi
if [[ -d "$assets_dir" && -n "$(find "$assets_dir" -mindepth 1 -maxdepth 1 -print -quit)" ]]; then
echo "error: refusing to overwrite non-Lore directory: $assets_dir" >&2
exit 1
fi
metadata_dir="$(mktemp -d)"
trap 'rm -rf "$metadata_dir"' EXIT
lore "${lore_args[@]}" --non-interactive clone --bare "$lore_url" "$metadata_dir"
if ! lore "${lore_args[@]}" --repository "$metadata_dir" branch list --no-pager \
| grep -Fqx " $branch"; then
if [[ "$branch" != "$default_branch" ]]; then
echo "warning: Lore branch does not exist: $branch; using $default_branch" >&2
branch="$default_branch"
else
echo "error: Lore branch does not exist: $branch" >&2
echo "available branches:" >&2
lore "${lore_args[@]}" --repository "$metadata_dir" branch list --no-pager >&2
exit 1
fi
fi
rm -rf "$assets_dir"
lore "${lore_args[@]}" --non-interactive clone --branch "$branch" "$lore_url" "$assets_dir"
lore "${lore_args[@]}" --repository "$assets_dir" status --revision-only --no-pager
+1 -15
View File
@@ -4,8 +4,8 @@ mod asset_baking;
mod runtime; mod runtime;
mod visual_binding; mod visual_binding;
pub use crate::math::fixed_transform::FixedMat4;
pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin}; pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
pub use crate::math::fixed_transform::FixedMat4;
pub use runtime::{ pub use runtime::{
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices, BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
update_fighter_bone_matrices, update_fighter_bone_matrices,
@@ -164,20 +164,6 @@ mod tests {
); );
} }
#[test]
fn repeated_pose_updates_reuse_scratch_and_output_buffers() {
let mut matrices = FighterBoneMatrices::default();
let names = ["root".into(), "hand".into()];
let parents = [None, Some(0)];
let pose = [FixedMat4::IDENTITY, FixedMat4::IDENTITY];
matrices.set_pose(&names, &parents, &pose, FGi32::ONE);
let capacities = matrices.buffer_capacities();
matrices.set_pose(&names, &parents, &pose, FGi32::ONE);
assert_eq!(capacities, matrices.buffer_capacities());
}
#[test] #[test]
fn model_scale_affects_gameplay_bones_without_changing_visual_locals() { fn model_scale_affects_gameplay_bones_without_changing_visual_locals() {
let mut root = FixedMat4::IDENTITY; let mut root = FixedMat4::IDENTITY;
+8 -28
View File
@@ -3,7 +3,7 @@ use std::collections::HashMap;
use bevy::prelude::*; use bevy::prelude::*;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use super::BAKED_ANIMATION_FPS; use super::{BAKED_ANIMATION_FPS};
use crate::{ use crate::{
fighter::{ fighter::{
@@ -12,8 +12,8 @@ use crate::{
manifest::FighterManifest, manifest::FighterManifest,
visual::FighterAnimations, visual::FighterAnimations,
}, },
math::fixed_transform::FixedMat4,
math::int::FGi32, math::int::FGi32,
math::fixed_transform::FixedMat4
}; };
#[derive(Clone, Debug, Serialize, Deserialize)] #[derive(Clone, Debug, Serialize, Deserialize)]
@@ -70,24 +70,12 @@ pub struct FighterBoneMatrices {
previous_frame_matrices: Vec<FixedMat4>, previous_frame_matrices: Vec<FixedMat4>,
local_matrices: Vec<FixedMat4>, local_matrices: Vec<FixedMat4>,
previous_local_matrices: Vec<FixedMat4>, previous_local_matrices: Vec<FixedMat4>,
model_matrices: Vec<Option<FixedMat4>>,
} }
#[derive(Component, Clone, Debug, Default)] #[derive(Component, Clone, Debug, Default)]
pub struct FighterBoneIndexMap(pub HashMap<String, usize>); pub struct FighterBoneIndexMap(pub HashMap<String, usize>);
impl FighterBoneMatrices { impl FighterBoneMatrices {
#[cfg(test)]
pub(super) fn buffer_capacities(&self) -> [usize; 5] {
[
self.matrices.capacity(),
self.local_matrices.capacity(),
self.previous_frame_matrices.capacity(),
self.previous_local_matrices.capacity(),
self.model_matrices.capacity(),
]
}
pub fn get(&self, bone: &str) -> Option<(FixedMat4, FixedMat4)> { pub fn get(&self, bone: &str) -> Option<(FixedMat4, FixedMat4)> {
let index = self.bone_names.iter().position(|name| name == bone)?; let index = self.bone_names.iter().position(|name| name == bone)?;
Some(( Some((
@@ -154,19 +142,13 @@ impl FighterBoneMatrices {
assert_eq!(self.bone_names, bone_names, "baked bone names changed"); assert_eq!(self.bone_names, bone_names, "baked bone names changed");
assert_eq!(self.parents, parents, "baked bone parents changed"); assert_eq!(self.parents, parents, "baked bone parents changed");
} }
self.matrices.reserve(local.len());
self.previous_frame_matrices.reserve(local.len());
self.local_matrices.reserve(local.len());
self.previous_local_matrices.reserve(local.len());
self.model_matrices.reserve(local.len());
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices); std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices); std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
self.local_matrices.clear(); self.local_matrices.clear();
self.local_matrices.extend_from_slice(local); self.local_matrices.extend_from_slice(local);
self.model_matrices.resize(local.len(), None); let mut model = vec![None; local.len()];
self.model_matrices.fill(None);
for index in 0..local.len() { for index in 0..local.len() {
resolve_model_transform(index, parents, local, &mut self.model_matrices) resolve_model_transform(index, parents, local, &mut model)
.expect("baked bone hierarchy should be valid"); .expect("baked bone hierarchy should be valid");
} }
let model_scale = FixedMat4 { let model_scale = FixedMat4 {
@@ -177,12 +159,10 @@ impl FighterBoneMatrices {
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE], [FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
], ],
}; };
self.matrices.clear(); self.matrices = model
self.matrices.extend( .into_iter()
self.model_matrices.iter().map(|matrix| { .map(|matrix| model_scale.mul(matrix.expect("baked bone hierarchy should be valid")))
model_scale.mul(matrix.expect("baked bone hierarchy should be valid")) .collect();
}),
);
} }
} }
+26 -24
View File
@@ -50,29 +50,31 @@ pub fn air_collide_with_stage(
translation.0 + ecb.get_bottom_point(), translation.0 + ecb.get_bottom_point(),
); );
stage_collision let mut intersect_results = vec![];
.stage_polys
.iter() for (poly_idx, poly) in stage_collision.stage_polys.iter().enumerate() {
.enumerate() if let Some(intersect_result) = poly.intersect_ray(ray_segment) {
.filter_map(|(poly_idx, poly)| { intersect_results.push((
poly.intersect_ray(ray_segment).map(|intersect_result| { AirCollisionWithStageResult {
( line_id: {
AirCollisionWithStageResult { StageLineID {
line_id: { polygon: poly_idx,
StageLineID { segment: intersect_result.segment_idx,
polygon: poly_idx, }
segment: intersect_result.segment_idx,
}
},
hit_position: intersect_result.position,
hit_normal: intersect_result.normal,
}, },
intersect_result hit_position: intersect_result.position,
.position hit_normal: intersect_result.normal,
.distance_squared(ray_segment.point2()), },
) intersect_result
}) .position
}) .distance_squared(ray_segment.point2()),
.max_by(|(_, a), (_, b)| a.cmp(b)) ));
.map(|(result, _)| result) }
}
intersect_results.sort_by(|(_, a), (_, b)| a.cmp(b));
intersect_results
.iter()
.last()
.map(|(val, _)| val.to_owned().clone())
} }
+1 -1
View File
@@ -241,7 +241,7 @@ pub fn copy_cursor_transform_to_token(
character_boxes: Query<(&CharacterBox, &ComputedNode, &UiGlobalTransform)>, character_boxes: Query<(&CharacterBox, &ComputedNode, &UiGlobalTransform)>,
match_config: Res<MenuMatchConfig>, match_config: Res<MenuMatchConfig>,
cursors: Query<&UiGlobalTransform, With<FGMenuCursor>>, cursors: Query<&UiGlobalTransform, With<FGMenuCursor>>,
cam: Single<&Camera>, cam: Single<&Camera, With<IsDefaultUiCamera>>,
ui_scale: Res<UiScale>, ui_scale: Res<UiScale>,
) -> Result { ) -> Result {
let camera = cam.into_inner(); let camera = cam.into_inner();
+1 -1
View File
@@ -181,7 +181,7 @@ pub fn cursor_input(
} }
pub fn update_cursor_transform( pub fn update_cursor_transform(
camera: Single<&Camera>, camera: Single<&Camera, With<IsDefaultUiCamera>>,
query: Query<(&mut Node, &PointerLocation), With<FGMenuCursor>>, query: Query<(&mut Node, &PointerLocation), With<FGMenuCursor>>,
ui_scale: Res<UiScale>, ui_scale: Res<UiScale>,
) { ) {
+14 -14
View File
@@ -25,8 +25,6 @@ pub mod style;
#[derive(Component, Clone, Default)] #[derive(Component, Clone, Default)]
pub struct MenuMarker {} pub struct MenuMarker {}
#[derive(Component, Clone, Default)]
pub struct MenuCameraMarker {}
pub struct MenuPlugin; pub struct MenuPlugin;
@@ -40,7 +38,6 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
bsn! { bsn! {
#MenuRoot #MenuRoot
MenuMarker MenuMarker
Transform
Node { Node {
width: percent(100), width: percent(100),
height: percent(100), height: percent(100),
@@ -49,11 +46,6 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
flex_direction: FlexDirection::Column, flex_direction: FlexDirection::Column,
} }
Children [ Children [
(
#MenuCamera
Camera
Camera2d
),
( (
#MenuContainer #MenuContainer
Node { Node {
@@ -73,18 +65,15 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
pub fn despawn_menu( pub fn despawn_menu(
existing_menu: Option<Single<Entity, With<MenuMarker>>>, existing_menu: Option<Single<Entity, With<MenuMarker>>>,
existing_menu_camera: Option<Single<Entity, With<MenuCameraMarker>>>,
mut commands: Commands, mut commands: Commands,
) { ) {
if let Some(entity) = existing_menu { if let Some(entity) = existing_menu {
commands commands
.entity(entity.into_inner()) .entity(entity.into_inner())
.remove::<Camera2d>()
.remove::<Camera>()
.despawn(); .despawn();
} }
if let Some(menu_cam) = existing_menu_camera {
commands.entity(*menu_cam).despawn();
}
} }
pub fn spawn_menu( pub fn spawn_menu(
@@ -95,6 +84,8 @@ pub fn spawn_menu(
if let Some(entity) = existing_menu { if let Some(entity) = existing_menu {
commands commands
.entity(entity.into_inner()) .entity(entity.into_inner())
.remove::<Camera2d>()
.remove::<Camera>()
.despawn(); .despawn();
} }
commands.queue_spawn_scene(wrap_menu(menu)); commands.queue_spawn_scene(wrap_menu(menu));
@@ -122,7 +113,16 @@ impl Plugin for MenuPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.add_systems( app.add_systems(
OnEnter(AppState::MainMenu), OnEnter(AppState::MainMenu),
build_menu::<MainMenu>, (build_menu::<MainMenu>, |mut commands: Commands| {
commands.spawn((Camera2d, IsDefaultUiCamera));
commands.spawn((
Camera2d,
Camera {
order: 1,
..default()
},
));
}),
) )
.add_message::<character_select::PlayerSlotAssigned>() .add_message::<character_select::PlayerSlotAssigned>()
.init_resource::<navigation::UINavigationActionState>() .init_resource::<navigation::UINavigationActionState>()
+20 -76
View File
@@ -152,20 +152,6 @@ fn validate(replay: &Replay) -> Result<(), String> {
{ {
return Err("replay frames must be strictly ordered".into()); return Err("replay frames must be strictly ordered".into());
} }
if replay
.frames
.windows(2)
.any(|frames| frames[0].frame.checked_add(1) != Some(frames[1].frame))
{
return Err("replay frames must be contiguous".into());
}
if replay
.checksums
.windows(2)
.any(|checksums| checksums[0].frame >= checksums[1].frame)
{
return Err("replay checksums must be strictly ordered".into());
}
if replay if replay
.frames .frames
.iter() .iter()
@@ -187,21 +173,6 @@ impl Replay {
handles.sort_unstable(); handles.sort_unstable();
handles != (0..handles.len()).collect::<Vec<_>>() handles != (0..handles.len()).collect::<Vec<_>>()
} }
fn frame(&self, frame: i32) -> Option<&ReplayFrame> {
let first_frame = self.frames.first()?.frame;
let index = frame.checked_sub(first_frame)? as usize;
self.frames
.get(index)
.filter(|recorded| recorded.frame == frame)
}
fn checksum(&self, frame: i32) -> Option<u128> {
self.checksums
.binary_search_by_key(&frame, |checksum| checksum.frame)
.ok()
.map(|index| self.checksums[index].checksum)
}
} }
fn start_replay(mut commands: Commands, args: Res<Args>, loaded: Option<Res<LoadedReplay>>) { fn start_replay(mut commands: Commands, args: Res<Args>, loaded: Option<Res<LoadedReplay>>) {
@@ -239,7 +210,11 @@ fn replay_inputs(
.insert(frame.0, inputs.iter().map(|(input, _)| *input).collect()); .insert(frame.0, inputs.iter().map(|(input, _)| *input).collect());
} }
ReplayMode::Playback { replay, mismatch } if !*mismatch => { ReplayMode::Playback { replay, mismatch } if !*mismatch => {
let Some(recorded) = replay.frame(frame.0) else { let Some(recorded) = replay
.frames
.iter()
.find(|recorded| recorded.frame == frame.0)
else {
error!("Replay has no input for frame {}", frame.0); error!("Replay has no input for frame {}", frame.0);
*mismatch = true; *mismatch = true;
return; return;
@@ -260,15 +235,21 @@ fn record_checksum(
let Some(mut runtime) = runtime else { return }; let Some(mut runtime) = runtime else { return };
if matches!(&runtime.mode, ReplayMode::Record { .. }) { if matches!(&runtime.mode, ReplayMode::Record { .. }) {
runtime.checksums.insert(frame.0, checksum.0); runtime.checksums.insert(frame.0, checksum.0);
} else if let ReplayMode::Playback { replay, mismatch } = &mut runtime.mode } else if let ReplayMode::Playback { replay, mismatch } = &mut runtime.mode {
&& let Some(expected) = replay.checksum(frame.0) if let Some(expected) = replay
&& expected != checksum.0 .checksums
{ .iter()
error!( .find(|value| value.frame == frame.0)
"Replay desync at frame {}: expected {:X}, got {:X}", .map(|value| value.checksum)
frame.0, expected, checksum.0 {
); if expected != checksum.0 {
*mismatch = true; error!(
"Replay desync at frame {}: expected {:X}, got {:X}",
frame.0, expected, checksum.0
);
*mismatch = true;
}
}
} }
} }
@@ -426,41 +407,4 @@ mod tests {
"unsupported replay version 1" "unsupported replay version 1"
); );
} }
#[test]
fn playback_lookups_use_frame_offsets_and_support_sparse_checksums() {
let mut replay = sample();
replay.frames[0].frame = 10;
replay.frames.push(ReplayFrame {
frame: 11,
inputs: replay.frames[0].inputs.clone(),
});
replay.checksums.push(ReplayChecksum {
frame: 11,
checksum: 84,
});
replay.checksums[0].frame = 10;
validate(&replay).unwrap();
assert_eq!(replay.frame(10).unwrap().frame, 10);
assert_eq!(replay.frame(11).unwrap().frame, 11);
assert!(replay.frame(9).is_none());
assert_eq!(replay.checksum(10), Some(42));
assert_eq!(replay.checksum(11), Some(84));
assert_eq!(replay.checksum(12), None);
}
#[test]
fn noncontiguous_input_frames_are_rejected() {
let mut replay = sample();
replay.frames.push(ReplayFrame {
frame: 3,
inputs: replay.frames[0].inputs.clone(),
});
assert_eq!(
validate(&replay).unwrap_err(),
"replay frames must be contiguous"
);
}
} }
+6 -52
View File
@@ -1,17 +1,13 @@
use bevy::prelude::*; use bevy::prelude::*;
use crate::{ use crate::{fighter::{attack::FighterDamage, manifest::{FighterManifest}}, match_loading::MatchPlayer, player::Player};
fighter::{attack::FighterDamage, manifest::FighterManifest}, match_loading::{MatchPlayer}, match_runtime::MatchState, player::Player, ui::stock_icon::BattleUIStockIcon,
};
#[derive(Component, FromTemplate)] #[derive(Component, FromTemplate)]
pub struct FighterInfoUI { pub struct FighterInfoUI {
percentage_text: Entity, percentage_text: Entity,
stock_icon_container: Entity,
_name_text: Entity, _name_text: Entity,
player_handle: usize, player_handle: usize,
visible_damage: FighterDamage, visible_damage: FighterDamage,
visible_stocks: u8,
} }
impl FighterInfoUI { impl FighterInfoUI {
@@ -20,7 +16,6 @@ impl FighterInfoUI {
bsn! { bsn! {
FighterInfoUI { FighterInfoUI {
percentage_text: #PercentageText, percentage_text: #PercentageText,
stock_icon_container: #StockIconContainer,
_name_text: #NameText, _name_text: #NameText,
player_handle: {match_player.handle} player_handle: {match_player.handle}
} }
@@ -30,10 +25,6 @@ impl FighterInfoUI {
justify_content: JustifyContent::Center, justify_content: JustifyContent::Center,
} }
Children [ Children [
(
#StockIconContainer
Node
)
( (
#PercentageText #PercentageText
Text("0.00%") Text("0.00%")
@@ -50,54 +41,17 @@ impl FighterInfoUI {
} }
} }
pub fn update_fighter_info_damage( pub fn update_fighter_info_damage(fighters: Query<(&Player, &FighterDamage)>, ui_elements: Query<&mut FighterInfoUI>, mut commands: Commands) {
fighters: Query<(&Player, &FighterDamage)>,
ui_elements: Query<&mut FighterInfoUI>,
mut commands: Commands,
) {
for mut ui_element in ui_elements { for mut ui_element in ui_elements {
let Some((_, damage)) = fighters let Some((_, damage)) = fighters.iter().find(|(player, _)| {
.iter() player.handle == ui_element.player_handle
.find(|(player, _)| player.handle == ui_element.player_handle) }) else {
else {
continue; continue;
}; };
if *damage != ui_element.visible_damage { if *damage != ui_element.visible_damage {
commands commands.entity(ui_element.percentage_text).insert(Text(format!("{}%", damage)));
.entity(ui_element.percentage_text)
.insert(Text(format!("{}%", damage)));
ui_element.visible_damage = damage.clone(); ui_element.visible_damage = damage.clone();
} }
} }
} }
pub fn update_fighter_info_stocks(
match_state: Res<MatchState>,
ui_elements: Query<&mut FighterInfoUI>,
mut commands: Commands,
) {
for mut ui_element in ui_elements {
let handle = ui_element.player_handle;
let Some(match_player) = match_state.players.get(handle) else {
continue;
};
let Some(stocks) = match_player.stocks_remaining else {
continue;
};
if stocks != ui_element.visible_stocks {
commands
.entity(ui_element.stock_icon_container)
.despawn_children()
.with_children(|spawner| {
for _ in 0..stocks {
spawner.spawn_empty().apply_scene(BattleUIStockIcon::scene());
}
});
ui_element.visible_stocks = stocks;
}
}
}
+2 -21
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@@ -1,15 +1,10 @@
use bevy::prelude::*; use bevy::prelude::*;
use crate::{ use crate::AppState;
AppState,
match_loading::{MatchConfig, MatchRules},
match_runtime::MatchState,
};
pub mod battle_ui; pub mod battle_ui;
pub mod errors; pub mod errors;
pub mod fighter_info; pub mod fighter_info;
pub mod stock_icon;
#[derive(Default)] #[derive(Default)]
pub struct InGameUIPlugin; pub struct InGameUIPlugin;
@@ -18,20 +13,6 @@ impl Plugin for InGameUIPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.add_systems(OnEnter(AppState::InMatch), battle_ui::spawn_battle_ui) app.add_systems(OnEnter(AppState::InMatch), battle_ui::spawn_battle_ui)
.add_systems(OnExit(AppState::InMatch), battle_ui::cleanup_battle_ui) .add_systems(OnExit(AppState::InMatch), battle_ui::cleanup_battle_ui)
.add_systems(PostUpdate, fighter_info::update_fighter_info_damage) .add_systems(PostUpdate, fighter_info::update_fighter_info_damage);
.add_systems(
PostUpdate,
fighter_info::update_fighter_info_stocks.run_if(
resource_exists::<MatchState>
.and_then(resource_exists::<MatchConfig>)
.and_then(|match_config: Res<MatchConfig>| {
if let MatchRules::Stock { .. } = match_config.rules {
true
} else {
false
}
}),
),
);
} }
} }
-17
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@@ -1,17 +0,0 @@
use bevy::prelude::*;
#[derive(SceneComponent, Clone, FromTemplate)]
pub struct BattleUIStockIcon;
impl BattleUIStockIcon {
pub fn scene() -> impl Scene {
bsn! {
Node {
width: px(32),
height: px(32),
border_radius: BorderRadius::MAX,
}
BackgroundColor({bevy::color::palettes::css::RED})
}
}
}
-123
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@@ -1,123 +0,0 @@
"""LLDB summaries for Rust's `fixed` crate.
Load this file from LLDB with:
command script import /path/to/shinespark/tools/lldb_fixed.py
The implementation does not use floating-point arithmetic, so displayed values
are exact even for FixedI128/FixedU128 values.
"""
import re
try:
import lldb
except ImportError:
# Keep the pure parsing and formatting helpers testable without LLDB.
lldb = None
_FIXED_TYPE_RE = re.compile(r"(?:^|::)Fixed([IU])(8|16|32|64|128)<(.+)>$")
_DIRECT_TYPENUM_RE = re.compile(r"(?:^|::)U(\d+)$")
_TYPENUM_BIT_RE = re.compile(r"(?:^|::)B([01])(?=\s*[,>])")
def parse_fixed_type(type_name):
"""Return (signed, storage_bits, fractional_bits), or None."""
if not type_name:
return None
match = _FIXED_TYPE_RE.search(type_name.replace(" ", ""))
if match is None:
return None
signed = match.group(1) == "I"
storage_bits = int(match.group(2))
fractional_type = match.group(3)
direct = _DIRECT_TYPENUM_RE.search(fractional_type)
if direct is not None:
fractional_bits = int(direct.group(1))
else:
# typenum represents UInt<N, B> as a binary tree. Its textual Rust
# type lists the bits from most significant to least significant.
digits = _TYPENUM_BIT_RE.findall(fractional_type)
if not digits:
return None
fractional_bits = int("".join(digits), 2)
if fractional_bits > storage_bits:
return None
return signed, storage_bits, fractional_bits
def normalize_bits(raw_bits, signed, storage_bits):
"""Interpret a possibly unsigned LLDB integer using the fixed type's width."""
mask = (1 << storage_bits) - 1
raw_bits &= mask
if signed and raw_bits >= 1 << (storage_bits - 1):
raw_bits -= 1 << storage_bits
return raw_bits
def format_fixed(raw_bits, fractional_bits):
"""Format a scaled integer exactly as a decimal string."""
if fractional_bits == 0:
return str(raw_bits)
negative = raw_bits < 0
magnitude = -raw_bits if negative else raw_bits
whole = magnitude >> fractional_bits
remainder = magnitude & ((1 << fractional_bits) - 1)
if remainder == 0:
result = str(whole)
else:
# remainder / 2^n == (remainder * 5^n) / 10^n, which gives a finite,
# exact decimal representation without converting through a float.
decimal = str(remainder * 5**fractional_bits).zfill(fractional_bits)
result = f"{whole}.{decimal.rstrip('0')}"
return f"-{result}" if negative else result
def _parse_lldb_integer(value):
text = value.GetValue()
if text is not None:
try:
return int(text, 0)
except ValueError:
pass
# GetValueAsUnsigned is also useful on LLDB versions that do not render
# primitive values through GetValue. It is sufficient for all <= 64-bit
# fixed types; current LLDB versions render i128/u128 through GetValue.
return value.GetValueAsUnsigned()
def fixed_summary(value, _internal_dict):
layout = parse_fixed_type(value.GetTypeName())
if layout is None:
return None
signed, storage_bits, fractional_bits = layout
bits = value.GetChildMemberWithName("bits")
if not bits.IsValid():
return None
raw_bits = _parse_lldb_integer(bits)
raw_bits = normalize_bits(raw_bits, signed, storage_bits)
return format_fixed(raw_bits, fractional_bits)
def __lldb_init_module(debugger, _internal_dict):
# LLDB's type-name regex sees the concrete fixed type rather than project
# aliases such as FGi32 and FGWide.
debugger.HandleCommand(
"type summary add --python-function lldb_fixed.fixed_summary "
"--category Shinespark --regex "
"'^fixed::Fixed(I|U)(8|16|32|64|128)<.+>$'"
)
# A dedicated category makes the formatter work even when CodeLLDB has not
# enabled rustc's standard `Rust` formatter category yet.
debugger.HandleCommand("type category enable Shinespark")
-58
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@@ -1,58 +0,0 @@
import unittest
import lldb_fixed
class ParseFixedTypeTests(unittest.TestCase):
def test_direct_typenum_alias(self):
self.assertEqual(
lldb_fixed.parse_fixed_type("fixed::FixedI32<typenum::uint::U16>"),
(True, 32, 16),
)
def test_expanded_typenum(self):
type_name = (
"fixed::FixedI32<"
"typenum::uint::UInt<"
"typenum::uint::UInt<"
"typenum::uint::UInt<"
"typenum::uint::UInt<"
"typenum::uint::UInt<typenum::uint::UTerm, typenum::bit::B1>, "
"typenum::bit::B0>, typenum::bit::B0>, typenum::bit::B0>, "
"typenum::bit::B0>>"
)
self.assertEqual(lldb_fixed.parse_fixed_type(type_name), (True, 32, 16))
def test_unsigned_type(self):
self.assertEqual(
lldb_fixed.parse_fixed_type("fixed::FixedU64<typenum::uint::U24>"),
(False, 64, 24),
)
def test_unrelated_type(self):
self.assertIsNone(lldb_fixed.parse_fixed_type("core::primitive::i32"))
class FormatFixedTests(unittest.TestCase):
def test_q16_16(self):
self.assertEqual(lldb_fixed.format_fixed(3 << 15, 16), "1.5")
self.assertEqual(lldb_fixed.format_fixed(-(3 << 15), 16), "-1.5")
self.assertEqual(lldb_fixed.format_fixed(1, 16), "0.0000152587890625")
def test_integer_value_has_no_decimal_suffix(self):
self.assertEqual(lldb_fixed.format_fixed(12 << 16, 16), "12")
def test_q96_32(self):
raw = (1 << 100) + (1 << 31)
self.assertEqual(
lldb_fixed.format_fixed(raw, 32),
"295147905179352825856.5",
)
def test_twos_complement_normalization(self):
self.assertEqual(lldb_fixed.normalize_bits(0xFFFF8000, True, 32), -32768)
self.assertEqual(lldb_fixed.normalize_bits(0xFFFF8000, False, 32), 0xFFFF8000)
if __name__ == "__main__":
unittest.main()