Compare commits
2
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
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3877e36777 | ||
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c390f4945f |
Generated
+2
-2
@@ -3468,9 +3468,9 @@ dependencies = [
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[[package]]
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name = "gc-adapter-neo"
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version = "1.1.0"
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version = "1.0.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "120a5b3858ae854c4674ae41a38173e8ea04b814fb3212fd3bdd1b04d414a9d7"
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checksum = "bd350c081bf33e501e9a5a11732294dfe266683d6b58a366b097146f3e633cb5"
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dependencies = [
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"binread",
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"modular-bitfield",
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+1
-1
@@ -30,7 +30,7 @@ strum = "0.28.0"
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strum_macros = "0.28.0"
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bevy_asset_loader = "0.27.0"
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ron_asset_manager = "0.9.0"
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gc-adapter-neo = { version = "1.1.0", features = ["libusb"] }
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gc-adapter-neo = { version = "1.0.0", features = ["libusb"] }
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rhai = "1.26.0"
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enum_cycling = "0.2.1"
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enum_cycling_derive = "0.2.1"
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@@ -17,14 +17,7 @@
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knockback_decay_per_frame: "0.051",
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knockback_launch_velocity_multiplier: "0.03",
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hitstun_frames_per_unit_knockback: "0.4",
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tumble_bounce_hitstop_threshold: 32,
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attack_ground_to_airborne_transition_vertical_angle_threshold: "90.0",
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meteor_angle_threshold: "10.0",
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visual_shake_frames_per_hitstop_frame: "1.2",
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visual_shake_table: [
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-3.0, -1.5, 1.5, 3.0
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],
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attacker_visual_shake_multiplier: 0.4
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),
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stage_manifest_paths: [
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"stages/battlefield/test.stage.ron"
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@@ -1,12 +1,22 @@
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use bevy::prelude::*;
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use crate::{
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camera::MatchCamera, fighter::{
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FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity, Grounded, animation::FighterAnimationFrame, attack::{
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camera::MatchCamera,
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fighter::{
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FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
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FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation,
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FighterVelocity, Grounded,
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animation::FighterAnimationFrame,
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attack::{
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FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
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FighterSolvedHurtboxes, FighterStaleMoveQueue,
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}, baked_animation::FighterBoneMatrices, state::FighterState,
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}, input::FighterInput, player::Player, stage::line::StageCollision,
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},
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baked_animation::FighterBoneMatrices,
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state::FighterState,
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},
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input::FighterInput,
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player::Player,
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stage::line::StageCollision,
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};
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#[derive(Resource, Default)]
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@@ -38,7 +48,6 @@ struct FighterCheckpoint {
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damage: FighterDamage,
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pending_hit_reaction: FighterPendingHitReaction,
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hitstop: FighterHitstop,
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hitstop_shake: FighterHitstopShake,
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knockback_velocity: FighterKnockbackVelocity,
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stale_moves: FighterStaleMoveQueue,
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hitboxes: FighterHitboxes,
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@@ -137,7 +146,6 @@ pub(super) fn save_or_restore(world: &mut World) {
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entity.insert(saved.damage);
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entity.insert(saved.pending_hit_reaction.clone());
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entity.insert(saved.hitstop);
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entity.insert(saved.hitstop_shake);
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entity.insert(saved.knockback_velocity);
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entity.insert(saved.stale_moves.clone());
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entity.insert(saved.hitboxes.clone());
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@@ -175,7 +183,6 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
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damage: *fighter.get::<FighterDamage>()?,
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pending_hit_reaction: fighter.get::<FighterPendingHitReaction>()?.clone(),
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hitstop: *fighter.get::<FighterHitstop>()?,
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hitstop_shake: *fighter.get::<FighterHitstopShake>()?,
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knockback_velocity: *fighter.get::<FighterKnockbackVelocity>()?,
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stale_moves: fighter.get::<FighterStaleMoveQueue>()?.clone(),
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hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
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@@ -43,7 +43,6 @@ pub enum HitReactionKind {
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#[derive(Debug, Hash, Clone)]
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pub struct FighterHitReaction {
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pub launch_velocity: FGVec2,
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pub launch_angle: FGi32,
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pub hitstop_frames: HitStop,
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pub hitstun_frames: u32,
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pub kind: HitReactionKind,
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@@ -63,13 +62,10 @@ pub struct FighterLastAttackDebug {
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pub trajectory_points: Vec<Vec3>,
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}
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#[derive(Debug, Default, Clone, Deref, DerefMut, Hash, PartialEq, PartialOrd)]
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#[derive(Debug, Default, Clone, Deref, DerefMut, Hash)]
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pub struct HitStop(u32);
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impl HitStop {
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pub fn new(hitstop: u32) -> Self {
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HitStop(hitstop)
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}
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pub fn calculate(attack_damage_stalled: FighterDamage, crouch_cancelling: bool) -> Self {
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let a = (attack_damage_stalled.0 / FGi32::lit("3.0") + FGi32::lit("4.0")).round_to_zero();
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let crouch_cancelling_factor = if crouch_cancelling {
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@@ -82,10 +78,6 @@ impl HitStop {
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Self(frames)
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}
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pub fn calculate_shake_frames(&self, game_settings: &GameSettings) -> u32 {
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(FGi32::from_num(self.0) * game_settings.fighter_common.visual_shake_frames_per_hitstop_frame).floor().to_num()
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}
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}
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#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
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@@ -5,8 +5,15 @@ use fixed_math::SinCos;
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use super::*;
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use crate::{
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fighter::{
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Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors, manifest::FighterManifest, state::FighterState,
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}, game_settings::GameSettings, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript,
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Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop,
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FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors,
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manifest::FighterManifest,
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},
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game_settings::GameSettings,
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math::{int::FGi32, vec::FGVec2},
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player::Player,
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schedule::GameplaySet,
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scripting::FighterAttackScript,
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};
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pub fn resolve_fighter_hits(
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@@ -17,9 +24,8 @@ pub fn resolve_fighter_hits(
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&FighterHitboxes,
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&Player,
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&mut FighterHitstop,
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&mut FighterHitstopShake,
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)>,
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mut receiver: Query<(&mut FighterDamage, &Fighter, &mut FighterPendingHitReaction, &FighterState)>,
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mut receiver: Query<(&mut FighterDamage, &Fighter, &mut FighterPendingHitReaction)>,
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attack_scripts: Res<Assets<FighterAttackScript>>,
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game_settings: Res<GameSettings>,
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fighter_manifests: Res<Assets<FighterManifest>>,
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@@ -34,7 +40,7 @@ pub fn resolve_fighter_hits(
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.position(|hit| hit.defender != defender)
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.map_or(hits.len(), |offset| hit_offset + offset);
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let Ok((mut receiver_damage, fighter, mut pending_reaction, receiver_state)) = receiver.get_mut(defender)
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let Ok((mut receiver_damage, fighter, mut pending_reaction)) = receiver.get_mut(defender)
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else {
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hit_offset = next_defender;
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continue;
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@@ -43,7 +49,7 @@ pub fn resolve_fighter_hits(
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let damage_data = hits[hit_offset..next_defender]
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.iter()
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.filter_map(|hit| {
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let Ok((stale_move_queue, facing_dir, _hitboxes, player, _, _)) =
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let Ok((stale_move_queue, facing_dir, _hitboxes, player, _)) =
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attacker.get(hit.attacker)
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else {
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return None;
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@@ -98,7 +104,6 @@ pub fn resolve_fighter_hits(
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attacker_slot,
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FighterHitReaction {
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launch_velocity: launch_direction * knockback.get_launch_speed(&game_settings),
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launch_angle,
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hitstun_frames: knockback.get_hitstun_frames(&game_settings),
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hitstop_frames: hitstop,
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kind: HitReactionKind::Flinch,
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@@ -109,23 +114,10 @@ pub fn resolve_fighter_hits(
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receiver_damage.0 += total_damage_received_this_frame;
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for (attacker_entity, _, reaction) in &reactions {
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let Ok((.., mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
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let Ok((.., mut hitstop)) = attacker.get_mut(*attacker_entity) else {
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continue;
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};
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if hitstop.remaining_frames < reaction.hitstop_frames.0 {
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let shake_kind = if receiver_state.is_visually_grounded() {
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FighterHitstopShakeKind::Horizontal
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} else {
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FighterHitstopShakeKind::Vertical
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};
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hitstop.remaining_frames = reaction.hitstop_frames.0;
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let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
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hitstop_shake.total_frames = shake_frames;
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hitstop_shake.remaining_frames = shake_frames;
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hitstop_shake.kind = shake_kind;
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hitstop_shake.role = FighterHitstopShakeRole::Attacker;
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}
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hitstop.remaining_frames = reaction.hitstop_frames.max(hitstop.remaining_frames);
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}
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pending_reaction.0 = reactions
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+17
-32
@@ -33,13 +33,24 @@ pub use motion::{
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};
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use crate::{
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AppState, fighter::{
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AppState,
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fighter::{
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attack::{
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AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
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FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
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FighterStaleMoveQueue,
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}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, fall::FallState}, visual::FighterAnimations,
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}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
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},
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baked_animation::{FighterBoneIndexMap, FighterBoneMatrices},
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manifest::FighterManifest,
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state::{FighterState, fall::FallState},
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visual::FighterAnimations,
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},
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input::FighterInput,
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math::{int::FGi32, vec::FGVec2},
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player::Player,
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schedule::GameplaySet,
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scripting::FighterAttackScript,
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stage::line::StageCollision,
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};
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use state::state_interrupt_system;
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@@ -54,30 +65,7 @@ pub enum FighterFacingDirection {
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Right,
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}
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#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
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pub enum FighterHitstopShakeKind {
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#[default]
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Horizontal,
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Vertical
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}
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#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
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pub enum FighterHitstopShakeRole {
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#[default]
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Attacker,
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Receiver
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}
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#[derive(Component, Default, Copy, Clone, Hash)]
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pub struct FighterHitstopShake {
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pub remaining_frames: u32,
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pub total_frames: u32,
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pub kind: FighterHitstopShakeKind,
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pub role: FighterHitstopShakeRole
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}
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#[derive(Component, Default, Copy, Clone, Hash)]
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#[require(FighterHitstopShake)]
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pub struct FighterHitstop {
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pub remaining_frames: u32,
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}
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@@ -132,8 +120,7 @@ pub struct FighterVisual;
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FighterDamage,
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FighterPendingHitReaction,
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FighterHitstop,
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FighterKnockbackVelocity,
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FighterTranslation,
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FighterKnockbackVelocity
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)]
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pub struct Fighter {
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pub manifest: Handle<FighterManifest>,
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@@ -243,7 +230,6 @@ impl Plugin for FighterPlugin {
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.rollback_component_with_clone::<FighterState>()
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.rollback_component_with_clone::<FighterHitboxes>()
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.rollback_component_with_clone::<FighterBoneMatrices>()
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.rollback_component_with_clone::<FighterHitstopShake>()
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.checksum_component_with_hash::<FighterHitboxes>()
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.rollback_component_with_clone::<FighterSolvedHurtboxes>()
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.checksum_component_with_hash::<FighterSolvedHurtboxes>()
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@@ -313,9 +299,8 @@ pub fn spawn_fighter(
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.id()
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}
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pub fn decay_hitstop(query: Query<(&mut FighterHitstop, &mut FighterHitstopShake)>) {
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for (mut hitstop, mut hitstop_shake) in query {
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pub fn decay_hitstop(query: Query<&mut FighterHitstop>) {
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for mut hitstop in query {
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hitstop.remaining_frames = hitstop.remaining_frames.saturating_sub(1);
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hitstop_shake.remaining_frames = hitstop_shake.remaining_frames.saturating_sub(1);
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}
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}
|
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+9
-28
@@ -5,8 +5,6 @@ use bevy::prelude::*;
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use bevy_ggrs::GgrsFrameTiming;
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|
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use crate::debug_tools::PresentationMotionMode;
|
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use crate::fighter::{FighterHitstopShake};
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use crate::game_settings::GameSettings;
|
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use crate::{
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fighter::{FighterECB, FighterFacingDirection, baked_animation::FixedMat4},
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math::{int::FGi32, vec::FGVec2, vec3::FGVec3},
|
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@@ -60,15 +58,13 @@ pub fn apply_fighter_translation_to_visuals(
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&FighterTranslation,
|
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&FighterPreviousTranslation,
|
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&FighterECB,
|
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&FighterHitstopShake,
|
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&mut Transform,
|
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)>,
|
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timing: Res<GgrsFrameTiming>,
|
||||
debug_settings: Res<crate::debug_tools::DebugSettings>,
|
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game_settings: Res<GameSettings>,
|
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) {
|
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let overstep_fraction = timing.overstep_fraction();
|
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for (translation, previous_translation, ecb, hitstop_shake, mut transform) in query {
|
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for (translation, previous_translation, ecb, mut transform) in query {
|
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let translation = sample_presentation_translation(
|
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*previous_translation,
|
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*translation,
|
||||
@@ -81,28 +77,6 @@ pub fn apply_fighter_translation_to_visuals(
|
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translation.y + bottom.y.to_num::<f32>(),
|
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0.0,
|
||||
);
|
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|
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if hitstop_shake.remaining_frames > 0 && hitstop_shake.total_frames > 0 && !game_settings.fighter_common.visual_shake_table.is_empty() {
|
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let total = hitstop_shake.total_frames as f32;
|
||||
let curr = hitstop_shake.remaining_frames as f32;
|
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let elapsed = 1.0 - curr / total;
|
||||
|
||||
|
||||
let access_index = (hitstop_shake.remaining_frames as usize) % game_settings.fighter_common.visual_shake_table.len();
|
||||
let shake_multiplier = match hitstop_shake.role {
|
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super::FighterHitstopShakeRole::Attacker => game_settings.fighter_common.attacker_visual_shake_multiplier,
|
||||
super::FighterHitstopShakeRole::Receiver => 1.0,
|
||||
};
|
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let shake_amount: f32 = 1.0 - EaseFunction::QuinticIn.sample(elapsed).unwrap_or_default();
|
||||
let shake_amount = game_settings.fighter_common.visual_shake_table[access_index] * shake_amount * shake_multiplier;
|
||||
|
||||
let shake_offset = match hitstop_shake.kind {
|
||||
super::FighterHitstopShakeKind::Horizontal => Vec3::new(shake_amount, 0.0, 0.0),
|
||||
super::FighterHitstopShakeKind::Vertical => Vec3::new(0.0, shake_amount, 0.0),
|
||||
};
|
||||
|
||||
transform.translation += shake_offset;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -111,15 +85,22 @@ pub fn apply_air_motion(
|
||||
&FighterVelocity,
|
||||
&mut FighterTranslation,
|
||||
&mut FighterPreviousTranslation,
|
||||
&mut Transform,
|
||||
)>,
|
||||
_time: Res<Time<Fixed>>,
|
||||
) {
|
||||
for (velocity, mut translation, mut prev_translation) in fighters {
|
||||
for (velocity, mut translation, mut prev_translation, _transform) in fighters {
|
||||
prev_translation.0 = translation.0;
|
||||
translation.0 += velocity.0;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn copy_fighter_transform_to_visuals(fighters: Query<(&FighterTranslation, &mut Transform)>) {
|
||||
for (translation, mut transform) in fighters {
|
||||
transform.translation = Vec3::new(translation.x.to_num(), translation.y.to_num(), 0.0);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn fighter_movement() {}
|
||||
|
||||
pub fn snapshot_fighter_motion(
|
||||
|
||||
@@ -49,12 +49,6 @@ impl FighterStateImpl for AirDodgeState {
|
||||
state_context.velocity.0 =
|
||||
self.direction * state_context.fighter_attributes.air_dodge_velocity;
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
|
||||
@@ -108,12 +108,6 @@ impl FighterStateImpl for DashState {
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.ground_common, true)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
fn check_smash_input_with_dir(state_context: &InterruptContext) -> Option<FighterFacingDirection> {
|
||||
|
||||
@@ -28,12 +28,6 @@ impl FighterStateImpl for FallState {
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
|
||||
@@ -67,12 +67,6 @@ impl FighterStateImpl for GroundAttackState {
|
||||
) -> Option<FighterState> {
|
||||
None
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_interrupt(
|
||||
|
||||
@@ -95,13 +95,4 @@ impl FighterStateImpl for HitstunState {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded(_) => true,
|
||||
HitstopStateKind::Airborne => false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -96,12 +96,6 @@ impl FighterStateImpl for JumpSquatState {
|
||||
state_context.play_animation(AnimKind::JumpSquat, false);
|
||||
state_context.input.clear_command(FighterCommands::Jump);
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterStateImpl for JumpState {
|
||||
@@ -180,12 +174,6 @@ impl FighterStateImpl for JumpState {
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
|
||||
@@ -69,10 +69,4 @@ impl FighterStateImpl for LandingState {
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,8 @@ use bevy::prelude::*;
|
||||
|
||||
use crate::fighter::animation::{AnimKind, FighterAnimationFrame};
|
||||
use crate::fighter::attack::{
|
||||
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction, FighterStaleMoveQueue, HitStop,
|
||||
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction,
|
||||
FighterStaleMoveQueue,
|
||||
};
|
||||
use crate::fighter::attributes::FighterAttributes;
|
||||
use crate::fighter::baked_animation::BakedFighterAnimations;
|
||||
@@ -16,11 +17,11 @@ use crate::fighter::manifest::FighterManifest;
|
||||
use crate::fighter::state::hitstun::HitstunState;
|
||||
use crate::fighter::visual::FighterAnimations;
|
||||
use crate::fighter::{
|
||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
||||
FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||
};
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::input::FighterInput;
|
||||
use crate::math::int::FGi32;
|
||||
use crate::scripting::FighterAttackScript;
|
||||
use crate::stage::line::StageCollision;
|
||||
|
||||
@@ -65,10 +66,6 @@ macro_rules! fighter_states {
|
||||
pub fn check_collision_interrupt(&mut self, ctx: &mut CollisionContext) -> Option<FighterState> {
|
||||
match self { $(Self::$variant(s) => s.check_collision_interrupt(ctx)),* }
|
||||
}
|
||||
|
||||
pub fn is_visually_grounded(&self) -> bool {
|
||||
match self { $(Self::$variant(s) => s.is_visually_grounded()),* }
|
||||
}
|
||||
}
|
||||
|
||||
$(impl From<$ty> for FighterState {
|
||||
@@ -94,10 +91,6 @@ pub trait FighterStateImpl: Sized {
|
||||
) -> Option<FighterState> {
|
||||
None
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool;
|
||||
}
|
||||
|
||||
pub struct AnimationStatus {
|
||||
@@ -327,7 +320,6 @@ pub struct StatefulFighterQuery {
|
||||
pub attack_script_assets: &'static FighterAttackScriptAssets,
|
||||
pub pending_hit_reaction: &'static mut FighterPendingHitReaction,
|
||||
pub hitstop: &'static mut FighterHitstop,
|
||||
pub hitstop_shake: &'static mut FighterHitstopShake,
|
||||
}
|
||||
|
||||
pub fn state_update_system(
|
||||
@@ -392,7 +384,6 @@ pub fn state_interrupt_system(
|
||||
attack_script_assets,
|
||||
mut pending_hit_reaction,
|
||||
mut hitstop,
|
||||
mut hitstop_shake,
|
||||
} = fighter;
|
||||
let manifest = fighter_manifests
|
||||
.get(&fighter.manifest)
|
||||
@@ -400,17 +391,7 @@ pub fn state_interrupt_system(
|
||||
|
||||
let new_state = if let Some(reaction) = pending_hit_reaction.take() {
|
||||
hitstop.remaining_frames = *reaction.hitstop_frames;
|
||||
let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
|
||||
hitstop_shake.role = FighterHitstopShakeRole::Receiver;
|
||||
hitstop_shake.total_frames = shake_frames;
|
||||
hitstop_shake.remaining_frames = shake_frames;
|
||||
hitstop_shake.kind = if state.is_visually_grounded() {
|
||||
FighterHitstopShakeKind::Horizontal
|
||||
} else {
|
||||
FighterHitstopShakeKind::Vertical
|
||||
};
|
||||
|
||||
let mut hitstop_kind = match &*state {
|
||||
let hitstop_kind = match &*state {
|
||||
FighterState::Wait(value) => {
|
||||
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||
}
|
||||
@@ -431,26 +412,6 @@ pub fn state_interrupt_system(
|
||||
}
|
||||
_ => hitstun::HitstopStateKind::Airborne,
|
||||
};
|
||||
|
||||
if let hitstun::HitstopStateKind::Grounded(_) = hitstop_kind {
|
||||
let straight_up_angle = FGi32::lit("90.0");
|
||||
if reaction.hitstop_frames >= HitStop::new(game_settings.fighter_common.tumble_bounce_hitstop_threshold) {
|
||||
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
||||
// TODO: Use floor normal here
|
||||
} else if reaction.launch_angle.abs_diff(straight_up_angle) < game_settings.fighter_common.attack_ground_to_airborne_transition_vertical_angle_threshold {
|
||||
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
||||
} else {
|
||||
// straight down is 270
|
||||
let straight_down_angle = FGi32::lit("270.0");
|
||||
let meteor_threshold = game_settings.fighter_common.meteor_angle_threshold;
|
||||
if (reaction.launch_angle - straight_down_angle).abs() <= meteor_threshold {
|
||||
// TODO: Floor bounce
|
||||
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
info!("Entering hitstop kind: {:?}", hitstop_kind);
|
||||
Some(FighterState::Hitstun(HitstunState {
|
||||
hit_reaction: reaction,
|
||||
hitstop_kind,
|
||||
|
||||
@@ -64,12 +64,6 @@ impl FighterStateImpl for RunState {
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
|
||||
@@ -56,12 +56,6 @@ impl FighterStateImpl for TurnState {
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
|
||||
@@ -46,12 +46,6 @@ impl FighterStateImpl for WaitState {
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
|
||||
@@ -56,12 +56,6 @@ impl FighterStateImpl for WalkState {
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
|
||||
@@ -9,33 +9,12 @@ use crate::{math::int::FGi32, menus::style::FGUiStyle};
|
||||
#[reflect(opaque)]
|
||||
pub struct FighterSettingsCommon {
|
||||
pub walk_speed_ease: FGi32,
|
||||
|
||||
/// Maximum allowed horizontal velocity
|
||||
pub ground_max_horizontal_velocity: FGi32,
|
||||
|
||||
/// Ground friction applied when the fighter is above the walk speed
|
||||
pub ground_friction_over_walk_speed_multiplier: FGi32,
|
||||
pub knockback_stacking_window: u32,
|
||||
pub knockback_decay_per_frame: FGi32,
|
||||
|
||||
/// Multiplier that translates knockback -> game unit velocity
|
||||
pub knockback_launch_velocity_multiplier: FGi32,
|
||||
pub hitstun_frames_per_unit_knockback: FGi32,
|
||||
|
||||
/// If an attack's hitstop > this value it will cause a grounded fighter to either bounce (if a meteor/spike)
|
||||
/// or to become airborne
|
||||
pub tumble_bounce_hitstop_threshold: u32,
|
||||
|
||||
/// Angle diff from straight down under which the attack will count as a meteor
|
||||
pub meteor_angle_threshold: FGi32,
|
||||
|
||||
/// Angle diff from straight up under which the attack will force an airborne state
|
||||
pub attack_ground_to_airborne_transition_vertical_angle_threshold: FGi32,
|
||||
pub visual_shake_frames_per_hitstop_frame: FGi32,
|
||||
// offsets applied when the fighter is in hitstop
|
||||
pub visual_shake_table: Vec<f32>,
|
||||
/// The attacker will always get less hitstop
|
||||
pub attacker_visual_shake_multiplier: f32,
|
||||
}
|
||||
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
||||
#[reflect(opaque)]
|
||||
|
||||
@@ -45,8 +45,8 @@ impl GcPortState {
|
||||
dpad_right: b.dpad_right(),
|
||||
left_trigger_digital: b.left_trigger(),
|
||||
right_trigger_digital: b.right_trigger(),
|
||||
left_stick: cal.left_stick_coords(&c),
|
||||
right_stick: cal.right_stick_coords(&c),
|
||||
left_stick: cal.left_stick(&c),
|
||||
right_stick: cal.right_stick(&c),
|
||||
triggers: (c.triggers.left.raw(), c.triggers.right.raw()),
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user