Compare commits
6
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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15052e7e16 | ||
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48896d5c1e | ||
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350b37a4da | ||
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4d474227cc | ||
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b5cc5428d2 | ||
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49b23110ff |
@@ -10,7 +10,3 @@ imported_assets
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*_old.glb
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*_old.glb
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/replay.json
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/replay.json
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*.replay.tmp
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*.replay.tmp
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# Python debugger formatter tests
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__pycache__/
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*.pyc
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@@ -2,15 +2,6 @@
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|
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Fancy heavily advanced platform fighting game
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Fancy heavily advanced platform fighting game
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||||||
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## Debugging fixed-point values with lldb
|
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||||||
|
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If using CodeLLDB:
|
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||||||
```json
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"preRunCommands": [
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"command script import ${workspaceFolder}/tools/lldb_fixed.py"
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||||||
]
|
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```
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## Direct P2P Debugging
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## Direct P2P Debugging
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|
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```text
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```text
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@@ -25,9 +16,18 @@ cargo run -- --debug-match --players 2 --local-port 7001 \
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## Production Build
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## Production Build
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Production builds use the `production` Cargo profile and do not dynamically
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link Bevy or Rust. Development builds retain Bevy dynamic linking for faster
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iteration. Cargo stores the production profile under `target/production`,
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separate from development artifacts under `target/debug`.
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```sh
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```sh
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cargo run --locked \
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cargo run --locked \
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--bin process-assets --no-default-features --features debug_features
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--bin process-assets --no-default-features --features debug_features
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cargo build --locked \
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cargo build --locked \
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--profile production --no-default-features --features debug_features
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--profile production --no-default-features --features debug_features
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```
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```
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The asset preprocessing command must be run from the repository root. It
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populates `imported_assets/Default`, which is then consumed by the production
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game without running the asset processor at startup.
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@@ -4,8 +4,8 @@ mod asset_baking;
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mod runtime;
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mod runtime;
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mod visual_binding;
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mod visual_binding;
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pub use crate::math::fixed_transform::FixedMat4;
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pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
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pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
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pub use crate::math::fixed_transform::FixedMat4;
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pub use runtime::{
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pub use runtime::{
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BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
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BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
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update_fighter_bone_matrices,
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update_fighter_bone_matrices,
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@@ -164,20 +164,6 @@ mod tests {
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);
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);
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}
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}
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#[test]
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fn repeated_pose_updates_reuse_scratch_and_output_buffers() {
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let mut matrices = FighterBoneMatrices::default();
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let names = ["root".into(), "hand".into()];
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let parents = [None, Some(0)];
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let pose = [FixedMat4::IDENTITY, FixedMat4::IDENTITY];
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matrices.set_pose(&names, &parents, &pose, FGi32::ONE);
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let capacities = matrices.buffer_capacities();
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matrices.set_pose(&names, &parents, &pose, FGi32::ONE);
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assert_eq!(capacities, matrices.buffer_capacities());
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}
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#[test]
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#[test]
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fn model_scale_affects_gameplay_bones_without_changing_visual_locals() {
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fn model_scale_affects_gameplay_bones_without_changing_visual_locals() {
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let mut root = FixedMat4::IDENTITY;
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let mut root = FixedMat4::IDENTITY;
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@@ -3,7 +3,7 @@ use std::collections::HashMap;
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use bevy::prelude::*;
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use bevy::prelude::*;
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize, Serialize};
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use super::BAKED_ANIMATION_FPS;
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use super::{BAKED_ANIMATION_FPS};
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|
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use crate::{
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use crate::{
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fighter::{
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fighter::{
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@@ -12,8 +12,8 @@ use crate::{
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manifest::FighterManifest,
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manifest::FighterManifest,
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visual::FighterAnimations,
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visual::FighterAnimations,
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},
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},
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math::fixed_transform::FixedMat4,
|
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math::int::FGi32,
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math::int::FGi32,
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math::fixed_transform::FixedMat4
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};
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};
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#[derive(Clone, Debug, Serialize, Deserialize)]
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#[derive(Clone, Debug, Serialize, Deserialize)]
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@@ -70,24 +70,12 @@ pub struct FighterBoneMatrices {
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previous_frame_matrices: Vec<FixedMat4>,
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previous_frame_matrices: Vec<FixedMat4>,
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local_matrices: Vec<FixedMat4>,
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local_matrices: Vec<FixedMat4>,
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previous_local_matrices: Vec<FixedMat4>,
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previous_local_matrices: Vec<FixedMat4>,
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model_matrices: Vec<Option<FixedMat4>>,
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}
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}
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#[derive(Component, Clone, Debug, Default)]
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#[derive(Component, Clone, Debug, Default)]
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pub struct FighterBoneIndexMap(pub HashMap<String, usize>);
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pub struct FighterBoneIndexMap(pub HashMap<String, usize>);
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|
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impl FighterBoneMatrices {
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impl FighterBoneMatrices {
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#[cfg(test)]
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pub(super) fn buffer_capacities(&self) -> [usize; 5] {
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[
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self.matrices.capacity(),
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self.local_matrices.capacity(),
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self.previous_frame_matrices.capacity(),
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self.previous_local_matrices.capacity(),
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self.model_matrices.capacity(),
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]
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}
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pub fn get(&self, bone: &str) -> Option<(FixedMat4, FixedMat4)> {
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pub fn get(&self, bone: &str) -> Option<(FixedMat4, FixedMat4)> {
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let index = self.bone_names.iter().position(|name| name == bone)?;
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let index = self.bone_names.iter().position(|name| name == bone)?;
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Some((
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Some((
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@@ -154,19 +142,13 @@ impl FighterBoneMatrices {
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assert_eq!(self.bone_names, bone_names, "baked bone names changed");
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assert_eq!(self.bone_names, bone_names, "baked bone names changed");
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assert_eq!(self.parents, parents, "baked bone parents changed");
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assert_eq!(self.parents, parents, "baked bone parents changed");
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}
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}
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self.matrices.reserve(local.len());
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self.previous_frame_matrices.reserve(local.len());
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self.local_matrices.reserve(local.len());
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self.previous_local_matrices.reserve(local.len());
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self.model_matrices.reserve(local.len());
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std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
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std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
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std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
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std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
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self.local_matrices.clear();
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self.local_matrices.clear();
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self.local_matrices.extend_from_slice(local);
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self.local_matrices.extend_from_slice(local);
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self.model_matrices.resize(local.len(), None);
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let mut model = vec![None; local.len()];
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self.model_matrices.fill(None);
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for index in 0..local.len() {
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for index in 0..local.len() {
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resolve_model_transform(index, parents, local, &mut self.model_matrices)
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resolve_model_transform(index, parents, local, &mut model)
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.expect("baked bone hierarchy should be valid");
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.expect("baked bone hierarchy should be valid");
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}
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}
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let model_scale = FixedMat4 {
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let model_scale = FixedMat4 {
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@@ -177,12 +159,10 @@ impl FighterBoneMatrices {
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[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
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[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
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],
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],
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||||||
};
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};
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self.matrices.clear();
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self.matrices = model
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self.matrices.extend(
|
.into_iter()
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self.model_matrices.iter().map(|matrix| {
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.map(|matrix| model_scale.mul(matrix.expect("baked bone hierarchy should be valid")))
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model_scale.mul(matrix.expect("baked bone hierarchy should be valid"))
|
.collect();
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||||||
}),
|
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||||||
);
|
|
||||||
}
|
}
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||||||
}
|
}
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||||||
|
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||||||
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|||||||
+14
-12
@@ -50,13 +50,11 @@ pub fn air_collide_with_stage(
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translation.0 + ecb.get_bottom_point(),
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translation.0 + ecb.get_bottom_point(),
|
||||||
);
|
);
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||||||
|
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stage_collision
|
let mut intersect_results = vec![];
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||||||
.stage_polys
|
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||||||
.iter()
|
for (poly_idx, poly) in stage_collision.stage_polys.iter().enumerate() {
|
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.enumerate()
|
if let Some(intersect_result) = poly.intersect_ray(ray_segment) {
|
||||||
.filter_map(|(poly_idx, poly)| {
|
intersect_results.push((
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||||||
poly.intersect_ray(ray_segment).map(|intersect_result| {
|
|
||||||
(
|
|
||||||
AirCollisionWithStageResult {
|
AirCollisionWithStageResult {
|
||||||
line_id: {
|
line_id: {
|
||||||
StageLineID {
|
StageLineID {
|
||||||
@@ -70,9 +68,13 @@ pub fn air_collide_with_stage(
|
|||||||
intersect_result
|
intersect_result
|
||||||
.position
|
.position
|
||||||
.distance_squared(ray_segment.point2()),
|
.distance_squared(ray_segment.point2()),
|
||||||
)
|
));
|
||||||
})
|
}
|
||||||
})
|
}
|
||||||
.max_by(|(_, a), (_, b)| a.cmp(b))
|
intersect_results.sort_by(|(_, a), (_, b)| a.cmp(b));
|
||||||
.map(|(result, _)| result)
|
|
||||||
|
intersect_results
|
||||||
|
.iter()
|
||||||
|
.last()
|
||||||
|
.map(|(val, _)| val.to_owned().clone())
|
||||||
}
|
}
|
||||||
|
|||||||
+7
-5
@@ -32,9 +32,13 @@ use clap::Parser;
|
|||||||
use ron_asset_manager::RonAssetPlugin;
|
use ron_asset_manager::RonAssetPlugin;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
|
camera::MatchCameraPlugin,
|
||||||
match_runtime::MatchRuntimePlugin, menus::style::FGUiStyle, schedule::GameplaySchedulePlugin,
|
fighter::manifest::FighterManifest,
|
||||||
stage::manifest::StageManifest, ui::InGameUIPlugin,
|
game_settings::GameSettings,
|
||||||
|
menus::style::FGUiStyle,
|
||||||
|
schedule::GameplaySchedulePlugin,
|
||||||
|
stage::manifest::StageManifest,
|
||||||
|
ui::InGameUIPlugin,
|
||||||
};
|
};
|
||||||
|
|
||||||
mod args;
|
mod args;
|
||||||
@@ -44,7 +48,6 @@ pub mod fighter;
|
|||||||
pub mod game_settings;
|
pub mod game_settings;
|
||||||
pub mod input;
|
pub mod input;
|
||||||
pub mod match_loading;
|
pub mod match_loading;
|
||||||
pub mod match_runtime;
|
|
||||||
mod math;
|
mod math;
|
||||||
pub mod menus;
|
pub mod menus;
|
||||||
pub mod netcode;
|
pub mod netcode;
|
||||||
@@ -108,7 +111,6 @@ impl Plugin for GamePlugin {
|
|||||||
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
||||||
netcode::FighterNetcodePlugin::default(),
|
netcode::FighterNetcodePlugin::default(),
|
||||||
GameplaySchedulePlugin,
|
GameplaySchedulePlugin,
|
||||||
MatchRuntimePlugin,
|
|
||||||
input::FighterInputPlugin,
|
input::FighterInputPlugin,
|
||||||
replay::ReplayPlugin,
|
replay::ReplayPlugin,
|
||||||
debug_tools::DebugToolsPlugin,
|
debug_tools::DebugToolsPlugin,
|
||||||
|
|||||||
+33
-126
@@ -8,29 +8,28 @@ use bevy_ggrs::prelude::Session;
|
|||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
AppState,
|
|
||||||
args::Args,
|
args::Args,
|
||||||
fighter::{
|
fighter::{
|
||||||
FighterId, FighterRoster,
|
|
||||||
animation::AnimKind,
|
animation::AnimKind,
|
||||||
attack::{AttackKind, FighterAttackScriptAssets},
|
attack::{AttackKind, FighterAttackScriptAssets},
|
||||||
baked_animation::{BAKED_ANIMATION_FPS, BakedFighterAnimations},
|
baked_animation::{BakedFighterAnimations, BAKED_ANIMATION_FPS},
|
||||||
manifest::{FighterManifest, FighterManifestRegistry},
|
manifest::{FighterManifest, FighterManifestRegistry},
|
||||||
spawn_fighter,
|
spawn_fighter,
|
||||||
visual::FighterAnimations,
|
visual::FighterAnimations,
|
||||||
|
FighterId, FighterRoster,
|
||||||
},
|
},
|
||||||
input::{LocalInputAssignments, LocalInputSource},
|
input::{LocalInputAssignments, LocalInputSource},
|
||||||
match_runtime::MatchState,
|
|
||||||
math::{int::FGi32, vec::FGVec2},
|
math::{int::FGi32, vec::FGVec2},
|
||||||
netcode::{
|
netcode::{
|
||||||
|
session::{create_session, ConnectionStatus, SessionConfig},
|
||||||
GGRSCfg,
|
GGRSCfg,
|
||||||
session::{ConnectionStatus, SessionConfig, create_session},
|
|
||||||
},
|
},
|
||||||
scripting::FighterAttackScript,
|
scripting::FighterAttackScript,
|
||||||
stage::{
|
stage::{
|
||||||
self,
|
self,
|
||||||
manifest::{StageId, StageManifest, StageManifestRegistry},
|
manifest::{StageId, StageManifest, StageManifestRegistry},
|
||||||
},
|
},
|
||||||
|
AppState,
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||||
@@ -39,49 +38,10 @@ pub struct MatchPlayer {
|
|||||||
pub fighter: FighterId,
|
pub fighter: FighterId,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Resource, Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
#[derive(Resource, Debug, Clone, PartialEq, Eq)]
|
||||||
pub struct MatchConfig {
|
pub struct PendingMatch {
|
||||||
pub stage: StageId,
|
pub stage: StageId,
|
||||||
pub players: Vec<MatchPlayer>,
|
pub players: Vec<MatchPlayer>,
|
||||||
pub rules: MatchRules,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
|
||||||
pub enum MatchRules {
|
|
||||||
Stock {
|
|
||||||
starting_stocks: u8,
|
|
||||||
time_limit_frames: Option<u32>,
|
|
||||||
},
|
|
||||||
Timed {
|
|
||||||
time_limit_frames: u32,
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Default for MatchRules {
|
|
||||||
fn default() -> Self {
|
|
||||||
Self::Stock {
|
|
||||||
starting_stocks: 3,
|
|
||||||
time_limit_frames: None,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl MatchRules {
|
|
||||||
fn validate(&self) -> Result<(), &'static str> {
|
|
||||||
match self {
|
|
||||||
Self::Stock {
|
|
||||||
starting_stocks: 0, ..
|
|
||||||
} => Err("stock matches must start with at least one stock"),
|
|
||||||
Self::Stock {
|
|
||||||
time_limit_frames: Some(0),
|
|
||||||
..
|
|
||||||
} => Err("stock match time limits must be greater than zero frames"),
|
|
||||||
Self::Timed {
|
|
||||||
time_limit_frames: 0,
|
|
||||||
} => Err("timed match limits must be greater than zero frames"),
|
|
||||||
_ => Ok(()),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct SelectedFighterAssets {
|
pub struct SelectedFighterAssets {
|
||||||
@@ -99,7 +59,7 @@ pub struct MatchAssets {
|
|||||||
|
|
||||||
impl MatchAssets {
|
impl MatchAssets {
|
||||||
fn requested(world: &World) -> Self {
|
fn requested(world: &World) -> Self {
|
||||||
let config = world.resource::<MatchConfig>();
|
let request = world.resource::<PendingMatch>();
|
||||||
let asset_server = world.resource::<AssetServer>();
|
let asset_server = world.resource::<AssetServer>();
|
||||||
let registry = world.resource::<FighterManifestRegistry>();
|
let registry = world.resource::<FighterManifestRegistry>();
|
||||||
let stage_registry = world.resource::<StageManifestRegistry>();
|
let stage_registry = world.resource::<StageManifestRegistry>();
|
||||||
@@ -107,7 +67,7 @@ impl MatchAssets {
|
|||||||
let stage_manifests = world.resource::<Assets<StageManifest>>();
|
let stage_manifests = world.resource::<Assets<StageManifest>>();
|
||||||
|
|
||||||
let stage_handle = stage_registry
|
let stage_handle = stage_registry
|
||||||
.get(config.stage)
|
.get(request.stage)
|
||||||
.expect("Startup validation guarantees every stage has a manifest");
|
.expect("Startup validation guarantees every stage has a manifest");
|
||||||
let stage_manifest = stage_manifests
|
let stage_manifest = stage_manifests
|
||||||
.get(&stage_handle)
|
.get(&stage_handle)
|
||||||
@@ -115,7 +75,7 @@ impl MatchAssets {
|
|||||||
|
|
||||||
Self {
|
Self {
|
||||||
stage: asset_server.load(stage_manifest.model_path.clone()),
|
stage: asset_server.load(stage_manifest.model_path.clone()),
|
||||||
fighters: config
|
fighters: request
|
||||||
.players
|
.players
|
||||||
.iter()
|
.iter()
|
||||||
.map(|player| {
|
.map(|player| {
|
||||||
@@ -181,10 +141,10 @@ pub struct MatchRoot;
|
|||||||
pub fn initiate_match(
|
pub fn initiate_match(
|
||||||
commands: &mut Commands,
|
commands: &mut Commands,
|
||||||
next_state: &mut NextState<AppState>,
|
next_state: &mut NextState<AppState>,
|
||||||
config: MatchConfig,
|
request: PendingMatch,
|
||||||
) {
|
) {
|
||||||
commands.remove_resource::<crate::netcode::session::MatchDisconnected>();
|
commands.remove_resource::<crate::netcode::session::MatchDisconnected>();
|
||||||
commands.insert_resource(config);
|
commands.insert_resource(request);
|
||||||
next_state.set(AppState::LoadingMatch);
|
next_state.set(AppState::LoadingMatch);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -206,9 +166,12 @@ pub fn initiate_default_match(
|
|||||||
if let Some(path) = &args.play_replay {
|
if let Some(path) = &args.play_replay {
|
||||||
match crate::replay::load(path) {
|
match crate::replay::load(path) {
|
||||||
Ok(replay) => {
|
Ok(replay) => {
|
||||||
let config = replay.match_config.clone();
|
let request = PendingMatch {
|
||||||
|
stage: replay.match_config.stage,
|
||||||
|
players: replay.match_config.players.clone(),
|
||||||
|
};
|
||||||
commands.insert_resource(crate::replay::LoadedReplay(replay));
|
commands.insert_resource(crate::replay::LoadedReplay(replay));
|
||||||
initiate_match(&mut commands, &mut next_state, config);
|
initiate_match(&mut commands, &mut next_state, request);
|
||||||
}
|
}
|
||||||
Err(error) => {
|
Err(error) => {
|
||||||
error!("Replay load failed: {error}");
|
error!("Replay load failed: {error}");
|
||||||
@@ -252,17 +215,16 @@ pub fn initiate_default_match(
|
|||||||
initiate_match(
|
initiate_match(
|
||||||
&mut commands,
|
&mut commands,
|
||||||
&mut next_state,
|
&mut next_state,
|
||||||
MatchConfig {
|
PendingMatch {
|
||||||
stage: StageId::TestStage,
|
stage: StageId::TestStage,
|
||||||
players,
|
players,
|
||||||
rules: MatchRules::default(),
|
|
||||||
},
|
},
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn prepare_match(
|
pub fn prepare_match(
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
config: Res<MatchConfig>,
|
request: Res<PendingMatch>,
|
||||||
assets: Res<MatchAssets>,
|
assets: Res<MatchAssets>,
|
||||||
gltfs: Res<Assets<Gltf>>,
|
gltfs: Res<Assets<Gltf>>,
|
||||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||||
@@ -274,7 +236,7 @@ pub fn prepare_match(
|
|||||||
args: Res<Args>,
|
args: Res<Args>,
|
||||||
mut next_state: ResMut<NextState<AppState>>,
|
mut next_state: ResMut<NextState<AppState>>,
|
||||||
) {
|
) {
|
||||||
if !valid_player_handles(&config.players) {
|
if !valid_player_handles(&request.players) {
|
||||||
fail_match(
|
fail_match(
|
||||||
&mut next_state,
|
&mut next_state,
|
||||||
"player handles must be unique and cover 0..player_count",
|
"player handles must be unique and cover 0..player_count",
|
||||||
@@ -282,12 +244,7 @@ pub fn prepare_match(
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if let Err(error) = config.rules.validate() {
|
if assets.fighters.len() != request.players.len() {
|
||||||
fail_match(&mut next_state, error);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if assets.fighters.len() != config.players.len() {
|
|
||||||
fail_match(
|
fail_match(
|
||||||
&mut next_state,
|
&mut next_state,
|
||||||
"loaded character assets do not match the requested player slots",
|
"loaded character assets do not match the requested player slots",
|
||||||
@@ -439,7 +396,7 @@ pub fn prepare_match(
|
|||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
let session_config = match SessionConfig::from_args(&args, config.players.len()) {
|
let session_config = match SessionConfig::from_args(&args, request.players.len()) {
|
||||||
Ok(config) => config,
|
Ok(config) => config,
|
||||||
Err(error) => {
|
Err(error) => {
|
||||||
fail_match(
|
fail_match(
|
||||||
@@ -449,7 +406,7 @@ pub fn prepare_match(
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
let session = match create_session(&args, config.players.len()) {
|
let session = match create_session(&args, request.players.len()) {
|
||||||
Ok(session) => session,
|
Ok(session) => session,
|
||||||
Err(error) => {
|
Err(error) => {
|
||||||
fail_match(
|
fail_match(
|
||||||
@@ -463,7 +420,7 @@ pub fn prepare_match(
|
|||||||
let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
|
let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
|
||||||
|
|
||||||
let stage_handle = stage_registry
|
let stage_handle = stage_registry
|
||||||
.get(config.stage)
|
.get(request.stage)
|
||||||
.expect("Initialization check should ensure all stages exist");
|
.expect("Initialization check should ensure all stages exist");
|
||||||
let stage_manifest = stage_manifests
|
let stage_manifest = stage_manifests
|
||||||
.get(&stage_handle)
|
.get(&stage_handle)
|
||||||
@@ -476,11 +433,11 @@ pub fn prepare_match(
|
|||||||
stage_manifest.camera.clone(),
|
stage_manifest.camera.clone(),
|
||||||
);
|
);
|
||||||
|
|
||||||
let mut fighter_roster = Vec::with_capacity(config.players.len());
|
let mut fighter_roster = Vec::with_capacity(request.players.len());
|
||||||
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale))) in
|
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale))) in
|
||||||
config.players.iter().zip(prepared).enumerate()
|
request.players.iter().zip(prepared).enumerate()
|
||||||
{
|
{
|
||||||
let spawn_x = (index as i32 * 2 + 1 - config.players.len() as i32) * 5;
|
let spawn_x = (index as i32 * 2 + 1 - request.players.len() as i32) * 5;
|
||||||
fighter_roster.push(spawn_fighter(
|
fighter_roster.push(spawn_fighter(
|
||||||
&mut commands,
|
&mut commands,
|
||||||
player.handle,
|
player.handle,
|
||||||
@@ -494,7 +451,6 @@ pub fn prepare_match(
|
|||||||
}
|
}
|
||||||
|
|
||||||
commands.insert_resource(FighterRoster(fighter_roster));
|
commands.insert_resource(FighterRoster(fighter_roster));
|
||||||
commands.insert_resource(MatchState::from_config(&config));
|
|
||||||
commands.insert_resource(session_config);
|
commands.insert_resource(session_config);
|
||||||
commands.insert_resource(ConnectionStatus::default());
|
commands.insert_resource(ConnectionStatus::default());
|
||||||
commands.insert_resource::<Session<GGRSCfg>>(session);
|
commands.insert_resource::<Session<GGRSCfg>>(session);
|
||||||
@@ -531,8 +487,7 @@ pub fn cleanup_match(
|
|||||||
commands.remove_resource::<ConnectionStatus>();
|
commands.remove_resource::<ConnectionStatus>();
|
||||||
commands.remove_resource::<stage::line::StageCollision>();
|
commands.remove_resource::<stage::line::StageCollision>();
|
||||||
commands.remove_resource::<MatchAssets>();
|
commands.remove_resource::<MatchAssets>();
|
||||||
commands.remove_resource::<MatchConfig>();
|
commands.remove_resource::<PendingMatch>();
|
||||||
commands.remove_resource::<MatchState>();
|
|
||||||
commands.remove_resource::<FighterRoster>();
|
commands.remove_resource::<FighterRoster>();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -541,8 +496,8 @@ mod tests {
|
|||||||
use super::*;
|
use super::*;
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn match_config_keeps_duplicate_fighter_slots() {
|
fn match_request_keeps_duplicate_fighter_slots() {
|
||||||
let config = MatchConfig {
|
let request = PendingMatch {
|
||||||
stage: StageId::TestStage,
|
stage: StageId::TestStage,
|
||||||
players: vec![
|
players: vec![
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
@@ -554,13 +509,12 @@ mod tests {
|
|||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
rules: MatchRules::default(),
|
|
||||||
};
|
};
|
||||||
|
|
||||||
assert_eq!(config.players.len(), 2);
|
assert_eq!(request.players.len(), 2);
|
||||||
assert_eq!(config.players[0].handle, 0);
|
assert_eq!(request.players[0].handle, 0);
|
||||||
assert_eq!(config.players[1].handle, 1);
|
assert_eq!(request.players[1].handle, 1);
|
||||||
assert!(valid_player_handles(&config.players));
|
assert!(valid_player_handles(&request.players));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -579,53 +533,6 @@ mod tests {
|
|||||||
assert!(!valid_player_handles(&players));
|
assert!(!valid_player_handles(&players));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn match_rules_reject_zero_limits() {
|
|
||||||
assert!(
|
|
||||||
MatchRules::Stock {
|
|
||||||
starting_stocks: 0,
|
|
||||||
time_limit_frames: None,
|
|
||||||
}
|
|
||||||
.validate()
|
|
||||||
.is_err()
|
|
||||||
);
|
|
||||||
assert!(
|
|
||||||
MatchRules::Stock {
|
|
||||||
starting_stocks: 3,
|
|
||||||
time_limit_frames: Some(0),
|
|
||||||
}
|
|
||||||
.validate()
|
|
||||||
.is_err()
|
|
||||||
);
|
|
||||||
assert!(
|
|
||||||
MatchRules::Timed {
|
|
||||||
time_limit_frames: 0,
|
|
||||||
}
|
|
||||||
.validate()
|
|
||||||
.is_err()
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn match_rules_accept_valid_modes() {
|
|
||||||
assert!(MatchRules::default().validate().is_ok());
|
|
||||||
assert!(
|
|
||||||
MatchRules::Stock {
|
|
||||||
starting_stocks: 3,
|
|
||||||
time_limit_frames: Some(60),
|
|
||||||
}
|
|
||||||
.validate()
|
|
||||||
.is_ok()
|
|
||||||
);
|
|
||||||
assert!(
|
|
||||||
MatchRules::Timed {
|
|
||||||
time_limit_frames: 60,
|
|
||||||
}
|
|
||||||
.validate()
|
|
||||||
.is_ok()
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn match_loading_waits_for_attack_scripts() {
|
fn match_loading_waits_for_attack_scripts() {
|
||||||
let mut attack_scripts = HashMap::new();
|
let mut attack_scripts = HashMap::new();
|
||||||
|
|||||||
@@ -1,102 +0,0 @@
|
|||||||
//! Rollback-simulated state for an active match.
|
|
||||||
|
|
||||||
use bevy::prelude::*;
|
|
||||||
use bevy_ggrs::prelude::*;
|
|
||||||
|
|
||||||
use crate::match_loading::{MatchConfig, MatchRules};
|
|
||||||
|
|
||||||
#[derive(Resource, Clone, Debug, Hash, PartialEq, Eq)]
|
|
||||||
pub struct MatchState {
|
|
||||||
pub elapsed_frames: u32,
|
|
||||||
/// Indexed by the player's session handle.
|
|
||||||
pub players: Vec<PlayerMatchState>,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
|
|
||||||
pub struct PlayerMatchState {
|
|
||||||
pub stocks_remaining: Option<u8>,
|
|
||||||
pub score: i32,
|
|
||||||
pub deaths: u32,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl MatchState {
|
|
||||||
pub fn from_config(config: &MatchConfig) -> Self {
|
|
||||||
let stocks_remaining = match &config.rules {
|
|
||||||
MatchRules::Stock {
|
|
||||||
starting_stocks, ..
|
|
||||||
} => Some(*starting_stocks),
|
|
||||||
MatchRules::Timed { .. } => None,
|
|
||||||
};
|
|
||||||
|
|
||||||
Self {
|
|
||||||
elapsed_frames: 0,
|
|
||||||
players: (0..config.players.len())
|
|
||||||
.map(|_| PlayerMatchState {
|
|
||||||
stocks_remaining,
|
|
||||||
score: 0,
|
|
||||||
deaths: 0,
|
|
||||||
})
|
|
||||||
.collect(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct MatchRuntimePlugin;
|
|
||||||
|
|
||||||
impl Plugin for MatchRuntimePlugin {
|
|
||||||
fn build(&self, app: &mut App) {
|
|
||||||
app.rollback_resource_with_clone::<MatchState>()
|
|
||||||
.checksum_resource_with_hash::<MatchState>();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(test)]
|
|
||||||
mod tests {
|
|
||||||
use super::*;
|
|
||||||
use crate::{fighter::FighterId, match_loading::MatchPlayer, stage::manifest::StageId};
|
|
||||||
|
|
||||||
fn config(rules: MatchRules) -> MatchConfig {
|
|
||||||
MatchConfig {
|
|
||||||
stage: StageId::TestStage,
|
|
||||||
players: vec![
|
|
||||||
MatchPlayer {
|
|
||||||
handle: 1,
|
|
||||||
fighter: FighterId::TestFighter,
|
|
||||||
},
|
|
||||||
MatchPlayer {
|
|
||||||
handle: 0,
|
|
||||||
fighter: FighterId::TestFighter,
|
|
||||||
},
|
|
||||||
],
|
|
||||||
rules,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn stock_state_starts_with_configured_stocks() {
|
|
||||||
let state = MatchState::from_config(&config(MatchRules::Stock {
|
|
||||||
starting_stocks: 4,
|
|
||||||
time_limit_frames: Some(60),
|
|
||||||
}));
|
|
||||||
|
|
||||||
assert_eq!(state.elapsed_frames, 0);
|
|
||||||
assert_eq!(state.players.len(), 2);
|
|
||||||
assert!(state.players.iter().all(|player| {
|
|
||||||
player.stocks_remaining == Some(4) && player.score == 0 && player.deaths == 0
|
|
||||||
}));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn timed_state_has_no_stock_counter() {
|
|
||||||
let state = MatchState::from_config(&config(MatchRules::Timed {
|
|
||||||
time_limit_frames: 60,
|
|
||||||
}));
|
|
||||||
|
|
||||||
assert!(
|
|
||||||
state
|
|
||||||
.players
|
|
||||||
.iter()
|
|
||||||
.all(|player| player.stocks_remaining.is_none())
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -3,7 +3,7 @@ use thiserror::Error;
|
|||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
fighter::FighterId,
|
fighter::FighterId,
|
||||||
match_loading::{MatchConfig, MatchPlayer, MatchRules},
|
match_loading::{MatchPlayer, PendingMatch},
|
||||||
stage::manifest::StageId,
|
stage::manifest::StageId,
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -60,7 +60,7 @@ impl MenuMatchConfig {
|
|||||||
!has_unselected_fighter
|
!has_unselected_fighter
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn to_match_config(&self) -> Result<MatchConfig, MenuMatchConfigErrors> {
|
pub fn to_pending_match(&self) -> Result<PendingMatch, MenuMatchConfigErrors> {
|
||||||
let mut match_players = vec![];
|
let mut match_players = vec![];
|
||||||
|
|
||||||
let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?;
|
let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?;
|
||||||
@@ -78,28 +78,9 @@ impl MenuMatchConfig {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
Ok(MatchConfig {
|
Ok(PendingMatch {
|
||||||
players: match_players,
|
players: match_players,
|
||||||
stage,
|
stage,
|
||||||
rules: MatchRules::default(),
|
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
|
||||||
mod tests {
|
|
||||||
use super::*;
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn menu_config_uses_default_match_rules() {
|
|
||||||
let menu = MenuMatchConfig {
|
|
||||||
stage: Some(StageId::TestStage),
|
|
||||||
players: vec![MenuMatchPlayerSlot {
|
|
||||||
slot: 0,
|
|
||||||
fighter: Some(FighterId::TestFighter),
|
|
||||||
}],
|
|
||||||
};
|
|
||||||
|
|
||||||
assert_eq!(menu.to_match_config().unwrap().rules, MatchRules::default());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -77,7 +77,7 @@ pub fn stage_selected(
|
|||||||
initiate_match(
|
initiate_match(
|
||||||
&mut commands,
|
&mut commands,
|
||||||
&mut next_state,
|
&mut next_state,
|
||||||
match_config.to_match_config()?,
|
match_config.to_pending_match()?,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
Ok(())
|
Ok(())
|
||||||
|
|||||||
+39
-96
@@ -12,12 +12,16 @@ use clap::ValueEnum;
|
|||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
AppState, args::Args, input::FighterInputFrame, match_loading::MatchConfig, netcode::GGRSCfg,
|
AppState,
|
||||||
|
args::Args,
|
||||||
|
input::FighterInputFrame,
|
||||||
|
match_loading::{MatchPlayer, PendingMatch},
|
||||||
|
netcode::GGRSCfg,
|
||||||
schedule::GameplaySet,
|
schedule::GameplaySet,
|
||||||
};
|
};
|
||||||
|
|
||||||
const MAGIC: &[u8; 8] = b"SPRPLY01";
|
const MAGIC: &[u8; 8] = b"SPRPLY01";
|
||||||
pub const REPLAY_VERSION: u32 = 2;
|
pub const REPLAY_VERSION: u32 = 1;
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)]
|
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)]
|
||||||
pub enum ReplayFormat {
|
pub enum ReplayFormat {
|
||||||
@@ -30,11 +34,17 @@ pub enum ReplayFormat {
|
|||||||
pub struct Replay {
|
pub struct Replay {
|
||||||
pub replay_version: u32,
|
pub replay_version: u32,
|
||||||
pub game_version: String,
|
pub game_version: String,
|
||||||
pub match_config: MatchConfig,
|
pub match_config: ReplayMatch,
|
||||||
pub frames: Vec<ReplayFrame>,
|
pub frames: Vec<ReplayFrame>,
|
||||||
pub checksums: Vec<ReplayChecksum>,
|
pub checksums: Vec<ReplayChecksum>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
|
||||||
|
pub struct ReplayMatch {
|
||||||
|
pub stage: crate::stage::manifest::StageId,
|
||||||
|
pub players: Vec<MatchPlayer>,
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
|
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
|
||||||
pub struct ReplayFrame {
|
pub struct ReplayFrame {
|
||||||
pub frame: i32,
|
pub frame: i32,
|
||||||
@@ -152,20 +162,6 @@ fn validate(replay: &Replay) -> Result<(), String> {
|
|||||||
{
|
{
|
||||||
return Err("replay frames must be strictly ordered".into());
|
return Err("replay frames must be strictly ordered".into());
|
||||||
}
|
}
|
||||||
if replay
|
|
||||||
.frames
|
|
||||||
.windows(2)
|
|
||||||
.any(|frames| frames[0].frame.checked_add(1) != Some(frames[1].frame))
|
|
||||||
{
|
|
||||||
return Err("replay frames must be contiguous".into());
|
|
||||||
}
|
|
||||||
if replay
|
|
||||||
.checksums
|
|
||||||
.windows(2)
|
|
||||||
.any(|checksums| checksums[0].frame >= checksums[1].frame)
|
|
||||||
{
|
|
||||||
return Err("replay checksums must be strictly ordered".into());
|
|
||||||
}
|
|
||||||
if replay
|
if replay
|
||||||
.frames
|
.frames
|
||||||
.iter()
|
.iter()
|
||||||
@@ -187,21 +183,6 @@ impl Replay {
|
|||||||
handles.sort_unstable();
|
handles.sort_unstable();
|
||||||
handles != (0..handles.len()).collect::<Vec<_>>()
|
handles != (0..handles.len()).collect::<Vec<_>>()
|
||||||
}
|
}
|
||||||
|
|
||||||
fn frame(&self, frame: i32) -> Option<&ReplayFrame> {
|
|
||||||
let first_frame = self.frames.first()?.frame;
|
|
||||||
let index = frame.checked_sub(first_frame)? as usize;
|
|
||||||
self.frames
|
|
||||||
.get(index)
|
|
||||||
.filter(|recorded| recorded.frame == frame)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn checksum(&self, frame: i32) -> Option<u128> {
|
|
||||||
self.checksums
|
|
||||||
.binary_search_by_key(&frame, |checksum| checksum.frame)
|
|
||||||
.ok()
|
|
||||||
.map(|index| self.checksums[index].checksum)
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn start_replay(mut commands: Commands, args: Res<Args>, loaded: Option<Res<LoadedReplay>>) {
|
fn start_replay(mut commands: Commands, args: Res<Args>, loaded: Option<Res<LoadedReplay>>) {
|
||||||
@@ -239,7 +220,11 @@ fn replay_inputs(
|
|||||||
.insert(frame.0, inputs.iter().map(|(input, _)| *input).collect());
|
.insert(frame.0, inputs.iter().map(|(input, _)| *input).collect());
|
||||||
}
|
}
|
||||||
ReplayMode::Playback { replay, mismatch } if !*mismatch => {
|
ReplayMode::Playback { replay, mismatch } if !*mismatch => {
|
||||||
let Some(recorded) = replay.frame(frame.0) else {
|
let Some(recorded) = replay
|
||||||
|
.frames
|
||||||
|
.iter()
|
||||||
|
.find(|recorded| recorded.frame == frame.0)
|
||||||
|
else {
|
||||||
error!("Replay has no input for frame {}", frame.0);
|
error!("Replay has no input for frame {}", frame.0);
|
||||||
*mismatch = true;
|
*mismatch = true;
|
||||||
return;
|
return;
|
||||||
@@ -260,10 +245,14 @@ fn record_checksum(
|
|||||||
let Some(mut runtime) = runtime else { return };
|
let Some(mut runtime) = runtime else { return };
|
||||||
if matches!(&runtime.mode, ReplayMode::Record { .. }) {
|
if matches!(&runtime.mode, ReplayMode::Record { .. }) {
|
||||||
runtime.checksums.insert(frame.0, checksum.0);
|
runtime.checksums.insert(frame.0, checksum.0);
|
||||||
} else if let ReplayMode::Playback { replay, mismatch } = &mut runtime.mode
|
} else if let ReplayMode::Playback { replay, mismatch } = &mut runtime.mode {
|
||||||
&& let Some(expected) = replay.checksum(frame.0)
|
if let Some(expected) = replay
|
||||||
&& expected != checksum.0
|
.checksums
|
||||||
|
.iter()
|
||||||
|
.find(|value| value.frame == frame.0)
|
||||||
|
.map(|value| value.checksum)
|
||||||
{
|
{
|
||||||
|
if expected != checksum.0 {
|
||||||
error!(
|
error!(
|
||||||
"Replay desync at frame {}: expected {:X}, got {:X}",
|
"Replay desync at frame {}: expected {:X}, got {:X}",
|
||||||
frame.0, expected, checksum.0
|
frame.0, expected, checksum.0
|
||||||
@@ -271,32 +260,34 @@ fn record_checksum(
|
|||||||
*mismatch = true;
|
*mismatch = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn stop_recording(
|
fn stop_recording(
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
stop_request: Option<Res<StopReplayRecording>>,
|
stop_request: Option<Res<StopReplayRecording>>,
|
||||||
runtime: Option<ResMut<ReplayRuntime>>,
|
runtime: Option<ResMut<ReplayRuntime>>,
|
||||||
config: Option<Res<MatchConfig>>,
|
request: Option<Res<PendingMatch>>,
|
||||||
) {
|
) {
|
||||||
if stop_request.is_none() {
|
if stop_request.is_none() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
commands.remove_resource::<StopReplayRecording>();
|
commands.remove_resource::<StopReplayRecording>();
|
||||||
finish_recording_inner(&mut commands, runtime, config);
|
finish_recording_inner(&mut commands, runtime, request);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn finish_recording(
|
fn finish_recording(
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
runtime: Option<ResMut<ReplayRuntime>>,
|
runtime: Option<ResMut<ReplayRuntime>>,
|
||||||
config: Option<Res<MatchConfig>>,
|
request: Option<Res<PendingMatch>>,
|
||||||
) {
|
) {
|
||||||
finish_recording_inner(&mut commands, runtime, config);
|
finish_recording_inner(&mut commands, runtime, request);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn finish_recording_inner(
|
fn finish_recording_inner(
|
||||||
commands: &mut Commands,
|
commands: &mut Commands,
|
||||||
runtime: Option<ResMut<ReplayRuntime>>,
|
runtime: Option<ResMut<ReplayRuntime>>,
|
||||||
config: Option<Res<MatchConfig>>,
|
request: Option<Res<PendingMatch>>,
|
||||||
) {
|
) {
|
||||||
let Some(mut runtime) = runtime else { return };
|
let Some(mut runtime) = runtime else { return };
|
||||||
let ReplayMode::Record { path, format } = &runtime.mode else {
|
let ReplayMode::Record { path, format } = &runtime.mode else {
|
||||||
@@ -305,13 +296,16 @@ fn finish_recording_inner(
|
|||||||
if runtime.finished || runtime.frames.is_empty() {
|
if runtime.finished || runtime.frames.is_empty() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
let Some(config) = config else { return };
|
let Some(request) = request else { return };
|
||||||
let path = path.clone();
|
let path = path.clone();
|
||||||
let format = *format;
|
let format = *format;
|
||||||
let replay = Replay {
|
let replay = Replay {
|
||||||
replay_version: REPLAY_VERSION,
|
replay_version: REPLAY_VERSION,
|
||||||
game_version: env!("CARGO_PKG_VERSION").into(),
|
game_version: env!("CARGO_PKG_VERSION").into(),
|
||||||
match_config: config.as_ref().clone(),
|
match_config: ReplayMatch {
|
||||||
|
stage: request.stage,
|
||||||
|
players: request.players.clone(),
|
||||||
|
},
|
||||||
frames: runtime
|
frames: runtime
|
||||||
.frames
|
.frames
|
||||||
.iter()
|
.iter()
|
||||||
@@ -361,7 +355,7 @@ mod tests {
|
|||||||
use super::*;
|
use super::*;
|
||||||
use crate::{
|
use crate::{
|
||||||
fighter::FighterId,
|
fighter::FighterId,
|
||||||
match_loading::{MatchPlayer, MatchRules},
|
match_loading::MatchPlayer,
|
||||||
math::{int::FGi32, vec::FGVec2},
|
math::{int::FGi32, vec::FGVec2},
|
||||||
stage::manifest::StageId,
|
stage::manifest::StageId,
|
||||||
};
|
};
|
||||||
@@ -370,15 +364,12 @@ mod tests {
|
|||||||
Replay {
|
Replay {
|
||||||
replay_version: REPLAY_VERSION,
|
replay_version: REPLAY_VERSION,
|
||||||
game_version: "test".into(),
|
game_version: "test".into(),
|
||||||
match_config: MatchConfig {
|
match_config: ReplayMatch {
|
||||||
stage: StageId::TestStage,
|
stage: StageId::TestStage,
|
||||||
players: vec![MatchPlayer {
|
players: vec![MatchPlayer {
|
||||||
handle: 0,
|
handle: 0,
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
}],
|
}],
|
||||||
rules: MatchRules::Timed {
|
|
||||||
time_limit_frames: 21_600,
|
|
||||||
},
|
|
||||||
},
|
},
|
||||||
frames: vec![ReplayFrame {
|
frames: vec![ReplayFrame {
|
||||||
frame: 1,
|
frame: 1,
|
||||||
@@ -415,52 +406,4 @@ mod tests {
|
|||||||
replay.frames[0].inputs.clear();
|
replay.frames[0].inputs.clear();
|
||||||
assert!(validate(&replay).is_err());
|
assert!(validate(&replay).is_err());
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn unsupported_replay_version_is_rejected() {
|
|
||||||
let mut replay = sample();
|
|
||||||
replay.replay_version = 1;
|
|
||||||
|
|
||||||
assert_eq!(
|
|
||||||
validate(&replay).unwrap_err(),
|
|
||||||
"unsupported replay version 1"
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn playback_lookups_use_frame_offsets_and_support_sparse_checksums() {
|
|
||||||
let mut replay = sample();
|
|
||||||
replay.frames[0].frame = 10;
|
|
||||||
replay.frames.push(ReplayFrame {
|
|
||||||
frame: 11,
|
|
||||||
inputs: replay.frames[0].inputs.clone(),
|
|
||||||
});
|
|
||||||
replay.checksums.push(ReplayChecksum {
|
|
||||||
frame: 11,
|
|
||||||
checksum: 84,
|
|
||||||
});
|
|
||||||
replay.checksums[0].frame = 10;
|
|
||||||
validate(&replay).unwrap();
|
|
||||||
|
|
||||||
assert_eq!(replay.frame(10).unwrap().frame, 10);
|
|
||||||
assert_eq!(replay.frame(11).unwrap().frame, 11);
|
|
||||||
assert!(replay.frame(9).is_none());
|
|
||||||
assert_eq!(replay.checksum(10), Some(42));
|
|
||||||
assert_eq!(replay.checksum(11), Some(84));
|
|
||||||
assert_eq!(replay.checksum(12), None);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn noncontiguous_input_frames_are_rejected() {
|
|
||||||
let mut replay = sample();
|
|
||||||
replay.frames.push(ReplayFrame {
|
|
||||||
frame: 3,
|
|
||||||
inputs: replay.frames[0].inputs.clone(),
|
|
||||||
});
|
|
||||||
|
|
||||||
assert_eq!(
|
|
||||||
validate(&replay).unwrap_err(),
|
|
||||||
"replay frames must be contiguous"
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
+8
-17
@@ -1,29 +1,20 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
fighter::manifest::{FighterManifest, FighterManifestRegistry},
|
fighter::manifest::{FighterManifest, FighterManifestRegistry}, match_loading::{PendingMatch}, ui::{errors::UIErrors, fighter_info::FighterInfoUI},
|
||||||
match_loading::MatchConfig,
|
|
||||||
ui::{errors::UIErrors, fighter_info::FighterInfoUI},
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Component, FromTemplate)]
|
#[derive(Component, FromTemplate)]
|
||||||
pub struct BattleUI {}
|
pub struct BattleUI {
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn spawn_battle_ui(mut commands: Commands, request: Res<PendingMatch>, fighter_registry: Res<FighterManifestRegistry>, manifests: Res<Assets<FighterManifest>>) -> Result {
|
||||||
|
|
||||||
pub fn spawn_battle_ui(
|
|
||||||
mut commands: Commands,
|
|
||||||
config: Res<MatchConfig>,
|
|
||||||
fighter_registry: Res<FighterManifestRegistry>,
|
|
||||||
manifests: Res<Assets<FighterManifest>>,
|
|
||||||
) -> Result {
|
|
||||||
let mut fighter_uis = vec![];
|
let mut fighter_uis = vec![];
|
||||||
|
|
||||||
for player in &config.players {
|
for player in &request.players {
|
||||||
let manifest = fighter_registry
|
let manifest = fighter_registry.get(player.fighter).ok_or_else(|| UIErrors::FighterManifestHandleNotFound(player.fighter))?;
|
||||||
.get(player.fighter)
|
let manifest = manifests.get(manifest).ok_or_else(|| UIErrors::FighterManifestNotFound(player.fighter))?;
|
||||||
.ok_or_else(|| UIErrors::FighterManifestHandleNotFound(player.fighter))?;
|
|
||||||
let manifest = manifests
|
|
||||||
.get(manifest)
|
|
||||||
.ok_or_else(|| UIErrors::FighterManifestNotFound(player.fighter))?;
|
|
||||||
|
|
||||||
fighter_uis.push(FighterInfoUI::build(manifest, player));
|
fighter_uis.push(FighterInfoUI::build(manifest, player));
|
||||||
}
|
}
|
||||||
|
|||||||
+6
-52
@@ -1,17 +1,13 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
use crate::{
|
use crate::{fighter::{attack::FighterDamage, manifest::{FighterManifest}}, match_loading::MatchPlayer, player::Player};
|
||||||
fighter::{attack::FighterDamage, manifest::FighterManifest}, match_loading::{MatchPlayer}, match_runtime::MatchState, player::Player, ui::stock_icon::BattleUIStockIcon,
|
|
||||||
};
|
|
||||||
|
|
||||||
#[derive(Component, FromTemplate)]
|
#[derive(Component, FromTemplate)]
|
||||||
pub struct FighterInfoUI {
|
pub struct FighterInfoUI {
|
||||||
percentage_text: Entity,
|
percentage_text: Entity,
|
||||||
stock_icon_container: Entity,
|
|
||||||
_name_text: Entity,
|
_name_text: Entity,
|
||||||
player_handle: usize,
|
player_handle: usize,
|
||||||
visible_damage: FighterDamage,
|
visible_damage: FighterDamage,
|
||||||
visible_stocks: u8,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl FighterInfoUI {
|
impl FighterInfoUI {
|
||||||
@@ -20,7 +16,6 @@ impl FighterInfoUI {
|
|||||||
bsn! {
|
bsn! {
|
||||||
FighterInfoUI {
|
FighterInfoUI {
|
||||||
percentage_text: #PercentageText,
|
percentage_text: #PercentageText,
|
||||||
stock_icon_container: #StockIconContainer,
|
|
||||||
_name_text: #NameText,
|
_name_text: #NameText,
|
||||||
player_handle: {match_player.handle}
|
player_handle: {match_player.handle}
|
||||||
}
|
}
|
||||||
@@ -30,10 +25,6 @@ impl FighterInfoUI {
|
|||||||
justify_content: JustifyContent::Center,
|
justify_content: JustifyContent::Center,
|
||||||
}
|
}
|
||||||
Children [
|
Children [
|
||||||
(
|
|
||||||
#StockIconContainer
|
|
||||||
Node
|
|
||||||
)
|
|
||||||
(
|
(
|
||||||
#PercentageText
|
#PercentageText
|
||||||
Text("0.00%")
|
Text("0.00%")
|
||||||
@@ -50,54 +41,17 @@ impl FighterInfoUI {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn update_fighter_info_damage(
|
pub fn update_fighter_info_damage(fighters: Query<(&Player, &FighterDamage)>, ui_elements: Query<&mut FighterInfoUI>, mut commands: Commands) {
|
||||||
fighters: Query<(&Player, &FighterDamage)>,
|
|
||||||
ui_elements: Query<&mut FighterInfoUI>,
|
|
||||||
mut commands: Commands,
|
|
||||||
) {
|
|
||||||
for mut ui_element in ui_elements {
|
for mut ui_element in ui_elements {
|
||||||
let Some((_, damage)) = fighters
|
let Some((_, damage)) = fighters.iter().find(|(player, _)| {
|
||||||
.iter()
|
player.handle == ui_element.player_handle
|
||||||
.find(|(player, _)| player.handle == ui_element.player_handle)
|
}) else {
|
||||||
else {
|
|
||||||
continue;
|
continue;
|
||||||
};
|
};
|
||||||
|
|
||||||
if *damage != ui_element.visible_damage {
|
if *damage != ui_element.visible_damage {
|
||||||
commands
|
commands.entity(ui_element.percentage_text).insert(Text(format!("{}%", damage)));
|
||||||
.entity(ui_element.percentage_text)
|
|
||||||
.insert(Text(format!("{}%", damage)));
|
|
||||||
ui_element.visible_damage = damage.clone();
|
ui_element.visible_damage = damage.clone();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn update_fighter_info_stocks(
|
|
||||||
match_state: Res<MatchState>,
|
|
||||||
ui_elements: Query<&mut FighterInfoUI>,
|
|
||||||
mut commands: Commands,
|
|
||||||
) {
|
|
||||||
|
|
||||||
for mut ui_element in ui_elements {
|
|
||||||
let handle = ui_element.player_handle;
|
|
||||||
let Some(match_player) = match_state.players.get(handle) else {
|
|
||||||
continue;
|
|
||||||
};
|
|
||||||
|
|
||||||
let Some(stocks) = match_player.stocks_remaining else {
|
|
||||||
continue;
|
|
||||||
};
|
|
||||||
|
|
||||||
if stocks != ui_element.visible_stocks {
|
|
||||||
commands
|
|
||||||
.entity(ui_element.stock_icon_container)
|
|
||||||
.despawn_children()
|
|
||||||
.with_children(|spawner| {
|
|
||||||
for _ in 0..stocks {
|
|
||||||
spawner.spawn_empty().apply_scene(BattleUIStockIcon::scene());
|
|
||||||
}
|
|
||||||
});
|
|
||||||
ui_element.visible_stocks = stocks;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
+2
-21
@@ -1,15 +1,10 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
use crate::{
|
use crate::AppState;
|
||||||
AppState,
|
|
||||||
match_loading::{MatchConfig, MatchRules},
|
|
||||||
match_runtime::MatchState,
|
|
||||||
};
|
|
||||||
|
|
||||||
pub mod battle_ui;
|
pub mod battle_ui;
|
||||||
pub mod errors;
|
pub mod errors;
|
||||||
pub mod fighter_info;
|
pub mod fighter_info;
|
||||||
pub mod stock_icon;
|
|
||||||
|
|
||||||
#[derive(Default)]
|
#[derive(Default)]
|
||||||
pub struct InGameUIPlugin;
|
pub struct InGameUIPlugin;
|
||||||
@@ -18,20 +13,6 @@ impl Plugin for InGameUIPlugin {
|
|||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.add_systems(OnEnter(AppState::InMatch), battle_ui::spawn_battle_ui)
|
app.add_systems(OnEnter(AppState::InMatch), battle_ui::spawn_battle_ui)
|
||||||
.add_systems(OnExit(AppState::InMatch), battle_ui::cleanup_battle_ui)
|
.add_systems(OnExit(AppState::InMatch), battle_ui::cleanup_battle_ui)
|
||||||
.add_systems(PostUpdate, fighter_info::update_fighter_info_damage)
|
.add_systems(PostUpdate, fighter_info::update_fighter_info_damage);
|
||||||
.add_systems(
|
|
||||||
PostUpdate,
|
|
||||||
fighter_info::update_fighter_info_stocks.run_if(
|
|
||||||
resource_exists::<MatchState>
|
|
||||||
.and_then(resource_exists::<MatchConfig>)
|
|
||||||
.and_then(|match_config: Res<MatchConfig>| {
|
|
||||||
if let MatchRules::Stock { .. } = match_config.rules {
|
|
||||||
true
|
|
||||||
} else {
|
|
||||||
false
|
|
||||||
}
|
|
||||||
}),
|
|
||||||
),
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,17 +0,0 @@
|
|||||||
use bevy::prelude::*;
|
|
||||||
|
|
||||||
#[derive(SceneComponent, Clone, FromTemplate)]
|
|
||||||
pub struct BattleUIStockIcon;
|
|
||||||
|
|
||||||
impl BattleUIStockIcon {
|
|
||||||
pub fn scene() -> impl Scene {
|
|
||||||
bsn! {
|
|
||||||
Node {
|
|
||||||
width: px(32),
|
|
||||||
height: px(32),
|
|
||||||
border_radius: BorderRadius::MAX,
|
|
||||||
}
|
|
||||||
BackgroundColor({bevy::color::palettes::css::RED})
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,123 +0,0 @@
|
|||||||
"""LLDB summaries for Rust's `fixed` crate.
|
|
||||||
|
|
||||||
Load this file from LLDB with:
|
|
||||||
|
|
||||||
command script import /path/to/shinespark/tools/lldb_fixed.py
|
|
||||||
|
|
||||||
The implementation does not use floating-point arithmetic, so displayed values
|
|
||||||
are exact even for FixedI128/FixedU128 values.
|
|
||||||
"""
|
|
||||||
|
|
||||||
import re
|
|
||||||
|
|
||||||
try:
|
|
||||||
import lldb
|
|
||||||
except ImportError:
|
|
||||||
# Keep the pure parsing and formatting helpers testable without LLDB.
|
|
||||||
lldb = None
|
|
||||||
|
|
||||||
|
|
||||||
_FIXED_TYPE_RE = re.compile(r"(?:^|::)Fixed([IU])(8|16|32|64|128)<(.+)>$")
|
|
||||||
_DIRECT_TYPENUM_RE = re.compile(r"(?:^|::)U(\d+)$")
|
|
||||||
_TYPENUM_BIT_RE = re.compile(r"(?:^|::)B([01])(?=\s*[,>])")
|
|
||||||
|
|
||||||
|
|
||||||
def parse_fixed_type(type_name):
|
|
||||||
"""Return (signed, storage_bits, fractional_bits), or None."""
|
|
||||||
if not type_name:
|
|
||||||
return None
|
|
||||||
|
|
||||||
match = _FIXED_TYPE_RE.search(type_name.replace(" ", ""))
|
|
||||||
if match is None:
|
|
||||||
return None
|
|
||||||
|
|
||||||
signed = match.group(1) == "I"
|
|
||||||
storage_bits = int(match.group(2))
|
|
||||||
fractional_type = match.group(3)
|
|
||||||
|
|
||||||
direct = _DIRECT_TYPENUM_RE.search(fractional_type)
|
|
||||||
if direct is not None:
|
|
||||||
fractional_bits = int(direct.group(1))
|
|
||||||
else:
|
|
||||||
# typenum represents UInt<N, B> as a binary tree. Its textual Rust
|
|
||||||
# type lists the bits from most significant to least significant.
|
|
||||||
digits = _TYPENUM_BIT_RE.findall(fractional_type)
|
|
||||||
if not digits:
|
|
||||||
return None
|
|
||||||
fractional_bits = int("".join(digits), 2)
|
|
||||||
|
|
||||||
if fractional_bits > storage_bits:
|
|
||||||
return None
|
|
||||||
return signed, storage_bits, fractional_bits
|
|
||||||
|
|
||||||
|
|
||||||
def normalize_bits(raw_bits, signed, storage_bits):
|
|
||||||
"""Interpret a possibly unsigned LLDB integer using the fixed type's width."""
|
|
||||||
mask = (1 << storage_bits) - 1
|
|
||||||
raw_bits &= mask
|
|
||||||
if signed and raw_bits >= 1 << (storage_bits - 1):
|
|
||||||
raw_bits -= 1 << storage_bits
|
|
||||||
return raw_bits
|
|
||||||
|
|
||||||
|
|
||||||
def format_fixed(raw_bits, fractional_bits):
|
|
||||||
"""Format a scaled integer exactly as a decimal string."""
|
|
||||||
if fractional_bits == 0:
|
|
||||||
return str(raw_bits)
|
|
||||||
|
|
||||||
negative = raw_bits < 0
|
|
||||||
magnitude = -raw_bits if negative else raw_bits
|
|
||||||
whole = magnitude >> fractional_bits
|
|
||||||
remainder = magnitude & ((1 << fractional_bits) - 1)
|
|
||||||
|
|
||||||
if remainder == 0:
|
|
||||||
result = str(whole)
|
|
||||||
else:
|
|
||||||
# remainder / 2^n == (remainder * 5^n) / 10^n, which gives a finite,
|
|
||||||
# exact decimal representation without converting through a float.
|
|
||||||
decimal = str(remainder * 5**fractional_bits).zfill(fractional_bits)
|
|
||||||
result = f"{whole}.{decimal.rstrip('0')}"
|
|
||||||
|
|
||||||
return f"-{result}" if negative else result
|
|
||||||
|
|
||||||
|
|
||||||
def _parse_lldb_integer(value):
|
|
||||||
text = value.GetValue()
|
|
||||||
if text is not None:
|
|
||||||
try:
|
|
||||||
return int(text, 0)
|
|
||||||
except ValueError:
|
|
||||||
pass
|
|
||||||
|
|
||||||
# GetValueAsUnsigned is also useful on LLDB versions that do not render
|
|
||||||
# primitive values through GetValue. It is sufficient for all <= 64-bit
|
|
||||||
# fixed types; current LLDB versions render i128/u128 through GetValue.
|
|
||||||
return value.GetValueAsUnsigned()
|
|
||||||
|
|
||||||
|
|
||||||
def fixed_summary(value, _internal_dict):
|
|
||||||
layout = parse_fixed_type(value.GetTypeName())
|
|
||||||
if layout is None:
|
|
||||||
return None
|
|
||||||
|
|
||||||
signed, storage_bits, fractional_bits = layout
|
|
||||||
bits = value.GetChildMemberWithName("bits")
|
|
||||||
if not bits.IsValid():
|
|
||||||
return None
|
|
||||||
|
|
||||||
raw_bits = _parse_lldb_integer(bits)
|
|
||||||
raw_bits = normalize_bits(raw_bits, signed, storage_bits)
|
|
||||||
return format_fixed(raw_bits, fractional_bits)
|
|
||||||
|
|
||||||
|
|
||||||
def __lldb_init_module(debugger, _internal_dict):
|
|
||||||
# LLDB's type-name regex sees the concrete fixed type rather than project
|
|
||||||
# aliases such as FGi32 and FGWide.
|
|
||||||
debugger.HandleCommand(
|
|
||||||
"type summary add --python-function lldb_fixed.fixed_summary "
|
|
||||||
"--category Shinespark --regex "
|
|
||||||
"'^fixed::Fixed(I|U)(8|16|32|64|128)<.+>$'"
|
|
||||||
)
|
|
||||||
# A dedicated category makes the formatter work even when CodeLLDB has not
|
|
||||||
# enabled rustc's standard `Rust` formatter category yet.
|
|
||||||
debugger.HandleCommand("type category enable Shinespark")
|
|
||||||
@@ -1,58 +0,0 @@
|
|||||||
import unittest
|
|
||||||
|
|
||||||
import lldb_fixed
|
|
||||||
|
|
||||||
|
|
||||||
class ParseFixedTypeTests(unittest.TestCase):
|
|
||||||
def test_direct_typenum_alias(self):
|
|
||||||
self.assertEqual(
|
|
||||||
lldb_fixed.parse_fixed_type("fixed::FixedI32<typenum::uint::U16>"),
|
|
||||||
(True, 32, 16),
|
|
||||||
)
|
|
||||||
|
|
||||||
def test_expanded_typenum(self):
|
|
||||||
type_name = (
|
|
||||||
"fixed::FixedI32<"
|
|
||||||
"typenum::uint::UInt<"
|
|
||||||
"typenum::uint::UInt<"
|
|
||||||
"typenum::uint::UInt<"
|
|
||||||
"typenum::uint::UInt<"
|
|
||||||
"typenum::uint::UInt<typenum::uint::UTerm, typenum::bit::B1>, "
|
|
||||||
"typenum::bit::B0>, typenum::bit::B0>, typenum::bit::B0>, "
|
|
||||||
"typenum::bit::B0>>"
|
|
||||||
)
|
|
||||||
self.assertEqual(lldb_fixed.parse_fixed_type(type_name), (True, 32, 16))
|
|
||||||
|
|
||||||
def test_unsigned_type(self):
|
|
||||||
self.assertEqual(
|
|
||||||
lldb_fixed.parse_fixed_type("fixed::FixedU64<typenum::uint::U24>"),
|
|
||||||
(False, 64, 24),
|
|
||||||
)
|
|
||||||
|
|
||||||
def test_unrelated_type(self):
|
|
||||||
self.assertIsNone(lldb_fixed.parse_fixed_type("core::primitive::i32"))
|
|
||||||
|
|
||||||
|
|
||||||
class FormatFixedTests(unittest.TestCase):
|
|
||||||
def test_q16_16(self):
|
|
||||||
self.assertEqual(lldb_fixed.format_fixed(3 << 15, 16), "1.5")
|
|
||||||
self.assertEqual(lldb_fixed.format_fixed(-(3 << 15), 16), "-1.5")
|
|
||||||
self.assertEqual(lldb_fixed.format_fixed(1, 16), "0.0000152587890625")
|
|
||||||
|
|
||||||
def test_integer_value_has_no_decimal_suffix(self):
|
|
||||||
self.assertEqual(lldb_fixed.format_fixed(12 << 16, 16), "12")
|
|
||||||
|
|
||||||
def test_q96_32(self):
|
|
||||||
raw = (1 << 100) + (1 << 31)
|
|
||||||
self.assertEqual(
|
|
||||||
lldb_fixed.format_fixed(raw, 32),
|
|
||||||
"295147905179352825856.5",
|
|
||||||
)
|
|
||||||
|
|
||||||
def test_twos_complement_normalization(self):
|
|
||||||
self.assertEqual(lldb_fixed.normalize_bits(0xFFFF8000, True, 32), -32768)
|
|
||||||
self.assertEqual(lldb_fixed.normalize_bits(0xFFFF8000, False, 32), 0xFFFF8000)
|
|
||||||
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
|
||||||
unittest.main()
|
|
||||||
Reference in New Issue
Block a user