Compare commits
18
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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f7bb8cc345 | ||
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85236c4e0f |
@@ -15,6 +15,27 @@ jobs:
|
||||
- name: Check out source
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Install Lore CLI
|
||||
run: |
|
||||
scripts/install-lore.sh "$RUNNER_TEMP/lore-bin"
|
||||
echo "$RUNNER_TEMP/lore-bin" >> "$GITHUB_PATH"
|
||||
|
||||
- name: Select Lore asset branch
|
||||
run: |
|
||||
branch=main
|
||||
if [[ "$GITHUB_EVENT_NAME" == pull_request ]]; then
|
||||
branch="$(python3 -c 'import json, os; e=json.load(open(os.environ["GITHUB_EVENT_PATH"], encoding="utf-8")); p=e["pull_request"]; print(p["head"]["ref"] if p["head"]["repo"]["full_name"] == os.environ["GITHUB_REPOSITORY"] else "main")')"
|
||||
fi
|
||||
echo "LORE_BRANCH=$branch" >> "$GITHUB_ENV"
|
||||
echo "Using Lore branch: $branch"
|
||||
|
||||
- name: Fetch assets from Lore
|
||||
env:
|
||||
LORE_CI_USERNAME: ${{ secrets.LORE_CI_USERNAME }}
|
||||
LORE_CI_PASSWORD: ${{ secrets.LORE_CI_PASSWORD }}
|
||||
LORE_AUTH_URL: https://auth.eirexe.moe
|
||||
run: scripts/update-assets.sh "$LORE_BRANCH"
|
||||
|
||||
- name: Install Rust toolchain
|
||||
run: |
|
||||
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \
|
||||
@@ -58,6 +79,27 @@ jobs:
|
||||
- name: Check out source
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Install Lore CLI
|
||||
run: |
|
||||
scripts/install-lore.sh "$RUNNER_TEMP/lore-bin"
|
||||
echo "$RUNNER_TEMP/lore-bin" >> "$GITHUB_PATH"
|
||||
|
||||
- name: Select Lore asset branch
|
||||
run: |
|
||||
branch=main
|
||||
if [[ "$GITHUB_EVENT_NAME" == pull_request ]]; then
|
||||
branch="$(python3 -c 'import json, os; e=json.load(open(os.environ["GITHUB_EVENT_PATH"], encoding="utf-8")); p=e["pull_request"]; print(p["head"]["ref"] if p["head"]["repo"]["full_name"] == os.environ["GITHUB_REPOSITORY"] else "main")')"
|
||||
fi
|
||||
echo "LORE_BRANCH=$branch" >> "$GITHUB_ENV"
|
||||
echo "Using Lore branch: $branch"
|
||||
|
||||
- name: Fetch assets from Lore
|
||||
env:
|
||||
LORE_CI_USERNAME: ${{ secrets.LORE_CI_USERNAME }}
|
||||
LORE_CI_PASSWORD: ${{ secrets.LORE_CI_PASSWORD }}
|
||||
LORE_AUTH_URL: https://auth.eirexe.moe
|
||||
run: scripts/update-assets.sh "$LORE_BRANCH"
|
||||
|
||||
- name: Install Rust toolchain
|
||||
run: |
|
||||
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \
|
||||
@@ -87,8 +129,11 @@ jobs:
|
||||
libusb-1.0-0-dev \
|
||||
libwayland-dev \
|
||||
libx11-dev \
|
||||
libxfixes3 \
|
||||
libxi6 \
|
||||
libxkbcommon-dev \
|
||||
libxkbcommon-x11-0 \
|
||||
blender \
|
||||
lld-19 \
|
||||
llvm-19 \
|
||||
mesa-vulkan-drivers \
|
||||
@@ -99,9 +144,39 @@ jobs:
|
||||
echo "/usr/lib/llvm-19/bin" >> "$GITHUB_PATH"
|
||||
rm -f "$HOME/.cache/cargo-xwin/clang-cl"
|
||||
|
||||
- name: Install pinned Blender
|
||||
run: |
|
||||
scripts/install-blender.sh "$RUNNER_TEMP/blender"
|
||||
echo "BLENDER=$RUNNER_TEMP/blender/blender" >> "$GITHUB_ENV"
|
||||
|
||||
- name: Preprocess assets
|
||||
run: cargo run --locked --bin process-assets --no-default-features --features debug_features -j 4
|
||||
|
||||
- name: Verify processed battlefield asset
|
||||
run: |
|
||||
python3 - <<'PY'
|
||||
import json
|
||||
import struct
|
||||
|
||||
path = "imported_assets/Default/stages/battlefield/bf2.blend"
|
||||
with open(path, "rb") as asset:
|
||||
header = asset.read(12)
|
||||
if len(header) != 12:
|
||||
raise SystemExit(f"processed asset is truncated: {path}")
|
||||
magic, version, length = struct.unpack("<4sII", header)
|
||||
if magic != b"glTF" or version != 2 or length != asset.seek(0, 2):
|
||||
raise SystemExit(f"processed asset is not a valid GLB: {path}")
|
||||
asset.seek(12)
|
||||
json_length, chunk_type = struct.unpack("<II", asset.read(8))
|
||||
if chunk_type != 0x4E4F534A:
|
||||
raise SystemExit(f"processed asset has no JSON chunk: {path}")
|
||||
document = json.loads(asset.read(json_length))
|
||||
meshes = document.get("meshes", [])
|
||||
if not meshes:
|
||||
raise SystemExit(f"processed asset contains no meshes: {path}")
|
||||
print(f"{path}: {len(meshes)} meshes, {length} bytes")
|
||||
PY
|
||||
|
||||
- name: Build production binary
|
||||
run: cargo build --locked --profile production --no-default-features --features debug_features -j 4
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/target
|
||||
/.jackdaw
|
||||
imported_assets
|
||||
/assets/
|
||||
|
||||
# Local editor configuration
|
||||
**/.vscode/
|
||||
|
||||
+1
-1
@@ -12,7 +12,7 @@ development = ["bevy/dynamic_linking", "bevy/file_watcher"]
|
||||
debug_features = ["bevy/free_camera"]
|
||||
|
||||
[dependencies]
|
||||
bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "bevy_settings"] }
|
||||
bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "compressed_image_saver", "bevy_settings"] }
|
||||
# Loads the scenes you author in the editor (assets/*.bsn) and builds
|
||||
# physics colliders from them. An ordinary dependency; remove it if you
|
||||
# stop using authored scenes.
|
||||
|
||||
@@ -31,3 +31,20 @@ cargo run --locked \
|
||||
cargo build --locked \
|
||||
--profile production --no-default-features --features debug_features
|
||||
```
|
||||
|
||||
## Assets
|
||||
|
||||
Game assets are managed in Lore rather than Git. Install the Lore CLI, then
|
||||
bootstrap or update the local checkout with:
|
||||
|
||||
```sh
|
||||
scripts/install-lore.sh
|
||||
scripts/update-assets.sh
|
||||
```
|
||||
|
||||
The default Lore branch is `main`; pass another branch explicitly when testing
|
||||
coordinated code and asset changes:
|
||||
|
||||
```sh
|
||||
scripts/update-assets.sh my-feature-branch
|
||||
```
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 31 KiB |
@@ -1,12 +0,0 @@
|
||||
frame(4);
|
||||
hitbox(0,
|
||||
"hand_l",
|
||||
damage("5.0"),
|
||||
vec3("0.0", "0.0", "0.0"),
|
||||
fg32("5.0"),
|
||||
angle_sakurai(),
|
||||
knockback_normal(),
|
||||
knockback("10.0"),
|
||||
fg32("1.0")
|
||||
);
|
||||
frame(8);
|
||||
@@ -1,12 +0,0 @@
|
||||
frame(3);
|
||||
hitbox(0,
|
||||
"hand_l",
|
||||
damage("5.0"),
|
||||
vec3("0.0", "0.0", "0.0"),
|
||||
fg32("5.0"),
|
||||
angle(fg32("45.0")),
|
||||
knockback_normal(),
|
||||
knockback("18.0"),
|
||||
fg32("140.0")
|
||||
);
|
||||
frame(8);
|
||||
@@ -1,13 +0,0 @@
|
||||
frame(9);
|
||||
hitbox(0,
|
||||
"hand_l",
|
||||
damage("5.0"),
|
||||
vec3("1.0", "0.0", "0.0"),
|
||||
fg32("7.0"),
|
||||
angle_sakurai(),
|
||||
knockback_normal(),
|
||||
knockback("10.0"),
|
||||
fg32("1.0")
|
||||
);
|
||||
|
||||
frame(15);
|
||||
@@ -1,219 +0,0 @@
|
||||
(
|
||||
id: TestFighter,
|
||||
model_path: "fighters/test/test_fighter.gltf",
|
||||
model_scale: "10.0",
|
||||
baked_animation_path: "fighters/test/test.fighterbake",
|
||||
icon: (
|
||||
path: "fighters/test/icon.png",
|
||||
),
|
||||
attributes: (
|
||||
base_walk_accel: "0.1",
|
||||
stick_walk_accel: "0.16",
|
||||
max_walk_vel: "1.0",
|
||||
ground_friction: "0.1",
|
||||
dash_acceleration_duration: 13,
|
||||
dash_duration: 24,
|
||||
base_dash_accel: "0.1",
|
||||
stick_dash_accel: "0.05",
|
||||
max_dash_vel: "2.0",
|
||||
short_hop_vertical_velocity: "1.45",
|
||||
full_jump_vertical_velocity: "2.0",
|
||||
jump_horizontal_velocity: "0.6",
|
||||
air_jump_horizontal_velocity: "0.96",
|
||||
air_jump_multiplier: "1.0",
|
||||
dash_initial_velocity: "1.4",
|
||||
terminal_velocity: "3.0",
|
||||
fast_fall_speed: "3.5",
|
||||
gravity: "0.084",
|
||||
weight: "100.0",
|
||||
jumpsquat_duration: 5,
|
||||
landing_iasa: 4,
|
||||
landing_duration: 30,
|
||||
|
||||
max_air_horizontal_velocity: "2.5",
|
||||
air_drift_max: "1.0",
|
||||
air_acceleration_base: "0.03",
|
||||
air_acceleration_stick: "0.01",
|
||||
air_friction: "0.01",
|
||||
|
||||
air_dodge_duration: 49,
|
||||
air_dodge_velocity: "2.790",
|
||||
air_dodge_decay: "0.9",
|
||||
ecb_vertical_midpoint_offset: "0.0"
|
||||
),
|
||||
camera: (
|
||||
vertical_origin_offset: "8.0",
|
||||
forward_extent: "25.5",
|
||||
backward_extent: "8.5",
|
||||
upward_extent: "15.0",
|
||||
downward_extent: "5.0",
|
||||
visibility_radius: "5.0",
|
||||
),
|
||||
animations: {
|
||||
Wait: "Idle_Loop_Game",
|
||||
Walk: "Walk_Loop_IK_Game",
|
||||
Run: "Run_Game",
|
||||
Dash: "Dash_Game",
|
||||
JumpSquat: "Jump_Squat_Game",
|
||||
JumpForward: "Jump_Start_IK_Game",
|
||||
JumpBack: "JumpB_Game",
|
||||
LandingSpecial: "SpecialLand_Game",
|
||||
Landing: "Jump_Land_Game",
|
||||
AirDodge: "Idle_Loop_Game",
|
||||
DoubleJumpForward: "Jump_Start_IK_Game",
|
||||
DoubleJumpBack: "JumpB_Game",
|
||||
Fall: "Fall_Loop_Game",
|
||||
Turn: "Turn_Game",
|
||||
|
||||
FlinchGround: "Air_Hit_Game",
|
||||
FlinchAir: "Air_Hit_Game",
|
||||
|
||||
AttackJab1: "Punch_Jab_Game",
|
||||
AttackUpTilt: "Idle_Loop_Game",
|
||||
AttackForwardTilt: "Idle_Loop_Game",
|
||||
AttackDownTilt: "Idle_Loop_Game"
|
||||
},
|
||||
attack_scripts: {
|
||||
NeutralAir: "fighters/test/scripts/fair.attack.rhai",
|
||||
Jab: "fighters/test/scripts/jab.attack.rhai",
|
||||
UpTilt: "fighters/test/scripts/uptilt.attack.rhai",
|
||||
ForwardTilt: "fighters/test/scripts/uptilt.attack.rhai",
|
||||
DownTilt: "fighters/test/scripts/uptilt.attack.rhai",
|
||||
},
|
||||
hurtboxes: [
|
||||
// center one
|
||||
(
|
||||
bone: "spine_01",
|
||||
offset: (x: "0.0", y: "0.0", z: "0.0"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||
half_length: "0.05",
|
||||
radius: "0.15"
|
||||
),
|
||||
(
|
||||
bone: "spine_03",
|
||||
offset: (x: "0.0", y: "0.0", z: "0.0"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||
half_length: "0.05",
|
||||
radius: "0.15"
|
||||
),
|
||||
(
|
||||
bone: "Head",
|
||||
offset: (x: "0.0", y: "0.125", z: "0.0"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||
half_length: "0.05",
|
||||
radius: "0.1"
|
||||
),
|
||||
(
|
||||
bone: "thigh_r",
|
||||
offset: (x: "0.0", y: "0.15", z: "-0.01"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||
half_length: "0.2",
|
||||
radius: "0.07"
|
||||
),
|
||||
(
|
||||
bone: "thigh_l",
|
||||
offset: (x: "0.0", y: "0.15", z: "-0.01"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||
half_length: "0.2",
|
||||
radius: "0.07"
|
||||
),
|
||||
(
|
||||
bone: "calf_l",
|
||||
offset: (x: "0.0", y: "0.15", z: "-0.0"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||
half_length: "0.2",
|
||||
radius: "0.05"
|
||||
),
|
||||
(
|
||||
bone: "calf_r",
|
||||
offset: (x: "0.0", y: "0.15", z: "-0.0"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||
half_length: "0.2",
|
||||
radius: "0.05"
|
||||
),
|
||||
(
|
||||
bone: "foot_r",
|
||||
offset: (x: "0.0", y: "0.1", z: "0.01"),
|
||||
rotation: FGVec3(x: "-25.0", y: "0.0", z: "0.0"),
|
||||
half_length: "0.1",
|
||||
radius: "0.04"
|
||||
),
|
||||
(
|
||||
bone: "foot_l",
|
||||
offset: (x: "0.0", y: "0.1", z: "0.01"),
|
||||
rotation: FGVec3(x: "-25.0", y: "0.0", z: "0.0"),
|
||||
half_length: "0.1",
|
||||
radius: "0.04"
|
||||
),
|
||||
(
|
||||
bone: "upperarm_l",
|
||||
offset: (x: "0.0", y: "0.09", z: "-0.0"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||
half_length: "0.125",
|
||||
radius: "0.05"
|
||||
),
|
||||
(
|
||||
bone: "lowerarm_l",
|
||||
offset: (x: "0.0", y: "0.12", z: "-0.0"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||
half_length: "0.115",
|
||||
radius: "0.04"
|
||||
),
|
||||
(
|
||||
bone: "hand_l",
|
||||
offset: (x: "0.0", y: "0.05", z: "-0.0"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||
half_length: "0.01",
|
||||
radius: "0.04"
|
||||
),
|
||||
(
|
||||
bone: "upperarm_r",
|
||||
offset: (x: "0.0", y: "0.09", z: "-0.0"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||
half_length: "0.125",
|
||||
radius: "0.05"
|
||||
),
|
||||
(
|
||||
bone: "lowerarm_r",
|
||||
offset: (x: "0.0", y: "0.12", z: "-0.0"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||
half_length: "0.115",
|
||||
radius: "0.04"
|
||||
),
|
||||
(
|
||||
bone: "hand_r",
|
||||
offset: (x: "0.0", y: "0.05", z: "-0.0"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||
half_length: "0.01",
|
||||
radius: "0.04"
|
||||
),
|
||||
/*(
|
||||
bone: "RFootJA",
|
||||
offset: (x: "0.0", y: "0.5", z: "0.0"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "90.0"),
|
||||
half_length: "0.5",
|
||||
radius: "1.0"
|
||||
),
|
||||
(
|
||||
bone: "JOBJ_47",
|
||||
offset: (x: "0.0", y: "0.0", z: "0.0"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "90.0"),
|
||||
half_length: "0.5",
|
||||
radius: "1.0"
|
||||
),
|
||||
(
|
||||
bone: "LFootJA",
|
||||
offset: (x: "0.0", y: "0.5", z: "0.0"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "90.0"),
|
||||
half_length: "0.5",
|
||||
radius: "1.0"
|
||||
),
|
||||
(
|
||||
bone: "JOBJ_41",
|
||||
offset: (x: "0.0", y: "0.0", z: "0.0"),
|
||||
rotation: FGVec3(x: "0.0", y: "0.0", z: "90.0"),
|
||||
half_length: "0.5",
|
||||
radius: "1.0"
|
||||
),*/
|
||||
]
|
||||
)
|
||||
@@ -1,3 +0,0 @@
|
||||
(
|
||||
manifest_path: "fighters/test/test.fighter.ron",
|
||||
)
|
||||
Binary file not shown.
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@@ -1,128 +0,0 @@
|
||||
(
|
||||
cursor: (
|
||||
path: "ui/textures/cursor.png",
|
||||
sampling: Nearest
|
||||
),
|
||||
css_token: (
|
||||
path: "ui/textures/fighter_select_token.png",
|
||||
sampling: Linear
|
||||
),
|
||||
player_colors: [
|
||||
Srgba((red: 0.780, green: 0.420, blue: 0.933, alpha: 1.000)),
|
||||
Srgba((red: 0.843, green: 0.227, blue: 0.204, alpha: 1.000)),
|
||||
Srgba((red: 0.333, green: 0.804, blue: 0.078, alpha: 1.000)),
|
||||
Srgba((red: 0.075, green: 0.376, blue: 0.416, alpha: 1.000)),
|
||||
Srgba((red: 0.682, green: 0.878, blue: 0.914, alpha: 1.000))
|
||||
],
|
||||
button_styles: {
|
||||
MainMenu: (
|
||||
focus_outline_width_px: 4,
|
||||
focus_outline_offset_px: 2,
|
||||
focus_outline_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
|
||||
normal: (
|
||||
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
box_shadow: (),
|
||||
),
|
||||
press: (
|
||||
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
box_shadow: (),
|
||||
),
|
||||
hover: (
|
||||
background_color: Srgba((red: 0.0, green: 1.0, blue: 0.0, alpha: 1.0)),
|
||||
border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
box_shadow: (),
|
||||
)
|
||||
),
|
||||
CharacterSelectCharacter: (
|
||||
focus_outline_width_px: 10,
|
||||
focus_outline_offset_px: 5,
|
||||
focus_outline_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
|
||||
normal: (
|
||||
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
box_shadow: (),
|
||||
border_size: 10,
|
||||
),
|
||||
press: (
|
||||
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
box_shadow: (),
|
||||
),
|
||||
hover: (
|
||||
background_color: Srgba((red: 0.0, green: 1.0, blue: 0.0, alpha: 1.0)),
|
||||
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
box_shadow: (),
|
||||
)
|
||||
),
|
||||
CharacterSelectStartBanner: (
|
||||
focus_outline_width_px: 10,
|
||||
focus_outline_offset_px: 5,
|
||||
focus_outline_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
|
||||
normal: (
|
||||
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
box_shadow: (),
|
||||
),
|
||||
press: (
|
||||
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
box_shadow: (),
|
||||
),
|
||||
hover: (
|
||||
background_color: Srgba((red: 0.0, green: 1.0, blue: 0.0, alpha: 1.0)),
|
||||
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
box_shadow: (),
|
||||
)
|
||||
),
|
||||
StageSelectIcon: (
|
||||
focus_outline_width_px: 4,
|
||||
focus_outline_offset_px: 2,
|
||||
focus_outline_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
|
||||
normal: (
|
||||
border_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
|
||||
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 0.0)),
|
||||
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
border_size: 10,
|
||||
border_radius: 40.0,
|
||||
box_shadow: (
|
||||
spread_radius: 5.0,
|
||||
blur_radius: 5.0,
|
||||
offset_px_y: 10,
|
||||
offset_px_x: 10,
|
||||
color: Srgba((red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0))
|
||||
),
|
||||
),
|
||||
press: (
|
||||
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
border_radius: 40.0,
|
||||
border_size: 10,
|
||||
box_shadow: (
|
||||
spread_radius: 5.0,
|
||||
offset_px_y: 10,
|
||||
offset_px_x: 10,
|
||||
color: Srgba((red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0))
|
||||
),
|
||||
),
|
||||
hover: (
|
||||
background_color: Srgba((red: 0.0, green: 1.0, blue: 0.0, alpha: 1.0)),
|
||||
border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
border_radius: 40.0,
|
||||
border_size: 10,
|
||||
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||
box_shadow: (
|
||||
spread_radius: 5.0,
|
||||
offset_px_y: 10,
|
||||
offset_px_x: 10,
|
||||
color: Srgba((red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0))
|
||||
),
|
||||
)
|
||||
),
|
||||
}
|
||||
)
|
||||
@@ -1,36 +0,0 @@
|
||||
(
|
||||
input_common: (
|
||||
stick_deadzone: "0.275",
|
||||
trigger_deadzone: "0.3",
|
||||
smash_input_reset_axis_threshold: "0.25",
|
||||
smash_input_axis_threshold: "0.8",
|
||||
run_stick_threshold: "0.625",
|
||||
smash_input_frame_threshold: 3,
|
||||
input_buffer_size: 3,
|
||||
turn_into_dashback_window: 2,
|
||||
),
|
||||
fighter_common: (
|
||||
walk_speed_ease: "0.5",
|
||||
ground_max_horizontal_velocity: "3.0",
|
||||
ground_friction_over_walk_speed_multiplier: "2.0",
|
||||
knockback_stacking_window: 2,
|
||||
knockback_decay_per_frame: "0.051",
|
||||
knockback_launch_velocity_multiplier: "0.03",
|
||||
hitstun_frames_per_unit_knockback: "0.4",
|
||||
tumble_bounce_hitstop_threshold: 32,
|
||||
attack_ground_to_airborne_transition_vertical_angle_threshold: "90.0",
|
||||
meteor_angle_threshold: "10.0",
|
||||
visual_shake_frames_per_hitstop_frame: "1.2",
|
||||
visual_shake_table: [
|
||||
-3.0, -1.5, 1.5, 3.0
|
||||
],
|
||||
attacker_visual_shake_multiplier: 0.4,
|
||||
di_max_angle: "18.0"
|
||||
),
|
||||
stage_manifest_paths: [
|
||||
"stages/battlefield/test.stage.ron"
|
||||
],
|
||||
fighter_manifest_paths: [
|
||||
"fighters/test/test.fighter.ron"
|
||||
]
|
||||
)
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
Before Width: | Height: | Size: 42 KiB |
@@ -1,139 +0,0 @@
|
||||
(
|
||||
id: TestStage,
|
||||
model_path: "stages/battlefield/battlefield.glb#Scene0",
|
||||
icon: (
|
||||
path: "stages/battlefield/icon.png"
|
||||
),
|
||||
|
||||
// Battlefield
|
||||
/*camera: (
|
||||
left: -200.0,
|
||||
right: 200.0,
|
||||
bottom: -59.0,
|
||||
top: 170.0,
|
||||
origin: (0.0, 44.0),
|
||||
vertical_fov_degrees: 30.0,
|
||||
min_depth: 83.0,
|
||||
max_depth: 1000.0,
|
||||
subject_scale: 1.5,
|
||||
fighter_forward_extent_scale: 1.5,
|
||||
tracking_smoothness: 1.8,
|
||||
vertical_pan_degrees: -10.0,
|
||||
horizontal_pan_degrees_per_unit: 0.1,
|
||||
vertical_pan_degrees_per_unit: 0.1,
|
||||
max_horizontal_pan_degrees: 17.5,
|
||||
max_upward_pan_degrees: 5.0,
|
||||
max_downward_pan_degrees: 7.0,
|
||||
),*/
|
||||
// Yoshi's story
|
||||
|
||||
/*camera: (
|
||||
left: -180.0,
|
||||
right: 179.0,
|
||||
bottom: -71.0,
|
||||
top: 169.0,
|
||||
origin: (0.0, 44.0),
|
||||
vertical_fov_degrees: 20.0,
|
||||
min_depth: 100.0,
|
||||
max_depth: 1000.0,
|
||||
subject_scale: 1.0,
|
||||
fighter_forward_extent_scale: 1.0,
|
||||
tracking_smoothness: 1.0,
|
||||
vertical_pan_degrees: -10.0,
|
||||
horizontal_pan_degrees_per_unit: 0.05,
|
||||
vertical_pan_degrees_per_unit: 0.15,
|
||||
max_horizontal_pan_degrees: 17.5,
|
||||
max_upward_pan_degrees: 5.0,
|
||||
max_downward_pan_degrees: 7.0,
|
||||
),*/
|
||||
|
||||
camera: (
|
||||
left: -180.0,
|
||||
right: 179.0,
|
||||
bottom: -71.0,
|
||||
top: 169.0,
|
||||
origin: (0.0, 44.0),
|
||||
vertical_fov_degrees: 20.0,
|
||||
min_depth: 100.0,
|
||||
max_depth: 1000.0,
|
||||
subject_scale: 1.5,
|
||||
fighter_forward_extent_scale: 1.0,
|
||||
tracking_smoothness: 1.0,
|
||||
vertical_pan_degrees: -10.0,
|
||||
horizontal_pan_degrees_per_unit: 0.05,
|
||||
vertical_pan_degrees_per_unit: 0.15,
|
||||
max_horizontal_pan_degrees: 17.5,
|
||||
max_upward_pan_degrees: 5.0,
|
||||
max_downward_pan_degrees: 7.0,
|
||||
),
|
||||
polygons: [
|
||||
(
|
||||
poly_type: Platform,
|
||||
lines: [
|
||||
(
|
||||
(x: "-20.0", y: "47.0"),
|
||||
Floor
|
||||
),
|
||||
(
|
||||
(x: "20.0", y: "47.0"),
|
||||
Floor
|
||||
)
|
||||
]
|
||||
),
|
||||
(
|
||||
poly_type: Platform,
|
||||
lines: [
|
||||
(
|
||||
(x: "-65.0", y: "24.0"),
|
||||
Floor
|
||||
),
|
||||
(
|
||||
(x: "-25.0", y: "24.0"),
|
||||
Floor
|
||||
)
|
||||
]
|
||||
),
|
||||
(
|
||||
poly_type: Platform,
|
||||
lines: [
|
||||
(
|
||||
(x: "25.0", y: "24.0"),
|
||||
Floor
|
||||
),
|
||||
(
|
||||
(x: "65.0", y: "24.0"),
|
||||
Floor
|
||||
)
|
||||
]
|
||||
),
|
||||
(
|
||||
poly_type: Closed,
|
||||
lines: [
|
||||
(
|
||||
(x: "-68.0", y: "-3.0"),
|
||||
Wall
|
||||
),
|
||||
(
|
||||
(x: "-68.0", y: "0.0"),
|
||||
Floor,
|
||||
),
|
||||
(
|
||||
(x: "0.0", y: "0.0"),
|
||||
Floor
|
||||
),
|
||||
(
|
||||
(x: "68", y: "0.0"),
|
||||
Wall
|
||||
),
|
||||
(
|
||||
(x: "68.0", y: "-3.0"),
|
||||
Ceiling
|
||||
),
|
||||
(
|
||||
(x: "0.0", y: "-15.0"),
|
||||
Ceiling
|
||||
),
|
||||
]
|
||||
)
|
||||
]
|
||||
)
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 871 B |
Binary file not shown.
|
Before Width: | Height: | Size: 5.8 KiB |
@@ -1,77 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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||||
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||||
<svg
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width="128"
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height="128"
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viewBox="0 0 33.866666 33.866666"
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version="1.1"
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id="svg1"
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||||
inkscape:version="1.4.4 (dcaf3e7d9e, 2026-05-05)"
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||||
sodipodi:docname="cursor.svg"
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||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:xlink="http://www.w3.org/1999/xlink"
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xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:svg="http://www.w3.org/2000/svg">
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<sodipodi:namedview
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id="namedview1"
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pagecolor="#000000"
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bordercolor="#000000"
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borderopacity="0.25"
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||||
inkscape:showpageshadow="2"
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inkscape:pageopacity="0.0"
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inkscape:pagecheckerboard="0"
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inkscape:deskcolor="#d1d1d1"
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inkscape:document-units="mm"
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inkscape:zoom="5.6568542"
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inkscape:cx="8.6620581"
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inkscape:cy="67.086756"
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inkscape:window-width="2560"
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inkscape:window-height="1006"
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inkscape:window-x="0"
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inkscape:window-y="0"
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inkscape:window-maximized="1"
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inkscape:current-layer="layer1" />
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<linearGradient
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id="linearGradient1"
|
||||
inkscape:collect="always">
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||||
<stop
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||||
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|
||||
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||||
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|
||||
<stop
|
||||
style="stop-color:#6c6c6c;stop-opacity:1;"
|
||||
offset="0.77473962"
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||||
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|
||||
<stop
|
||||
style="stop-color:#9f9f9f;stop-opacity:1;"
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||||
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||||
</linearGradient>
|
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<radialGradient
|
||||
inkscape:collect="always"
|
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xlink:href="#linearGradient1"
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||||
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cy="16.933332"
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fx="16.933332"
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fy="16.933332"
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||||
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gradientTransform="matrix(1.2093771,0,0,1.2093771,-3.5454518,-3.5454518)" />
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inkscape:label="Capa 1"
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inkscape:groupmode="layer"
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r="15.399086" />
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||||
</svg>
|
||||
|
Before Width: | Height: | Size: 2.2 KiB |
Executable
+30
@@ -0,0 +1,30 @@
|
||||
#!/usr/bin/env bash
|
||||
set -euo pipefail
|
||||
|
||||
version="5.2.2"
|
||||
sha256="84098912789dc450e95697c4184fb8a90acbe5111c2ba4aede3fecb57806a168"
|
||||
install_dir="${1:-${BLENDER_INSTALL_DIR:-${HOME}/.local/blender-${version}}}"
|
||||
|
||||
if [[ "$(uname -s)" != Linux || "$(uname -m)" != x86_64 ]]; then
|
||||
echo "error: this installer currently supports Linux x86_64 only" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [[ -x "$install_dir/blender" ]]; then
|
||||
"$install_dir/blender" --version | head -n 1
|
||||
exit 0
|
||||
fi
|
||||
|
||||
mkdir -p "$(dirname "$install_dir")"
|
||||
tmp_dir="$(mktemp -d)"
|
||||
trap 'rm -rf "$tmp_dir"' EXIT
|
||||
|
||||
archive="blender-${version}-linux-x64.tar.xz"
|
||||
url="https://download.blender.org/release/Blender5.2/${archive}"
|
||||
|
||||
curl --fail --location --silent --show-error --output "$tmp_dir/$archive" "$url"
|
||||
printf '%s %s\n' "$sha256" "$tmp_dir/$archive" | sha256sum --check --status
|
||||
tar --extract --xz --file "$tmp_dir/$archive" --directory "$tmp_dir"
|
||||
mv "$tmp_dir/blender-${version}-linux-x64" "$install_dir"
|
||||
|
||||
"$install_dir/blender" --version | head -n 1
|
||||
Executable
+31
@@ -0,0 +1,31 @@
|
||||
#!/usr/bin/env bash
|
||||
set -euo pipefail
|
||||
|
||||
version="v0.10.0"
|
||||
sha256="0d1633b71e44081c6a3ca57ad5be3df7a9563698827638838939c3c832e87351"
|
||||
install_dir="${1:-${LORE_INSTALL_DIR:-${HOME}/.local/bin}}"
|
||||
|
||||
if [[ "$(uname -s)" != Linux || "$(uname -m)" != x86_64 ]]; then
|
||||
echo "error: this installer currently supports Linux x86_64 only" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
mkdir -p "$install_dir"
|
||||
tmp_dir="$(mktemp -d)"
|
||||
trap 'rm -rf "$tmp_dir"' EXIT
|
||||
|
||||
archive="lore-${version}-x86_64-unknown-linux-gnu.tar.gz"
|
||||
url="https://github.com/EpicGames/lore/releases/download/${version}/${archive}"
|
||||
|
||||
curl --fail --location --silent --show-error --output "$tmp_dir/$archive" "$url"
|
||||
printf '%s %s\n' "$sha256" "$tmp_dir/$archive" | sha256sum --check --status
|
||||
tar --extract --gzip --file "$tmp_dir/$archive" --directory "$tmp_dir"
|
||||
|
||||
binary="$(find "$tmp_dir" -type f -name lore -print -quit)"
|
||||
if [[ -z "$binary" ]]; then
|
||||
echo "error: Lore archive did not contain a lore binary" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
install -m 0755 "$binary" "$install_dir/lore"
|
||||
"$install_dir/lore" --version
|
||||
Executable
+111
@@ -0,0 +1,111 @@
|
||||
#!/usr/bin/env bash
|
||||
set -euo pipefail
|
||||
|
||||
readonly lore_url="${LORE_REPOSITORY_URL:-lore://lore.eirexe.moe/shinespark}"
|
||||
readonly default_branch="${LORE_DEFAULT_BRANCH:-main}"
|
||||
readonly assets_dir="${LORE_ASSETS_DIR:-assets}"
|
||||
branch="${1:-${LORE_BRANCH:-$default_branch}}"
|
||||
|
||||
case "$branch" in
|
||||
""|*[!A-Za-z0-9._/-]*)
|
||||
echo "error: invalid Lore branch name: $branch" >&2
|
||||
exit 2
|
||||
;;
|
||||
esac
|
||||
|
||||
if [[ -n "${LORE_IDENTITY_TOKEN:-}" ]]; then
|
||||
lore_args=(--identity-token "$LORE_IDENTITY_TOKEN")
|
||||
elif [[ -n "${LORE_CI_USERNAME:-}" || -n "${LORE_CI_PASSWORD:-}" ]]; then
|
||||
if [[ -z "${LORE_CI_USERNAME:-}" || -z "${LORE_CI_PASSWORD:-}" ]]; then
|
||||
echo "error: LORE_CI_USERNAME and LORE_CI_PASSWORD must be provided together" >&2
|
||||
exit 2
|
||||
fi
|
||||
: "${LORE_AUTH_URL:=https://auth.eirexe.moe}"
|
||||
export LORE_AUTH_URL
|
||||
token="$(python3 - <<'PY'
|
||||
import json
|
||||
import os
|
||||
import sys
|
||||
import urllib.error
|
||||
import urllib.request
|
||||
|
||||
request = urllib.request.Request(
|
||||
os.environ["LORE_AUTH_URL"].rstrip("/") + "/auth/login",
|
||||
data=json.dumps({
|
||||
"username": os.environ["LORE_CI_USERNAME"],
|
||||
"password": os.environ["LORE_CI_PASSWORD"],
|
||||
}).encode(),
|
||||
headers={"Content-Type": "application/json"},
|
||||
method="POST",
|
||||
)
|
||||
try:
|
||||
with urllib.request.urlopen(request) as response:
|
||||
payload = json.load(response)
|
||||
except urllib.error.HTTPError as error:
|
||||
print(f"Lore authentication failed with HTTP {error.code}", file=sys.stderr)
|
||||
sys.exit(1)
|
||||
|
||||
token = payload.get("token")
|
||||
if not isinstance(token, str) or not token:
|
||||
print("Lore authentication response did not contain a token", file=sys.stderr)
|
||||
sys.exit(1)
|
||||
print(token)
|
||||
PY
|
||||
)"
|
||||
if [[ -n "${GITHUB_ENV:-}" ]]; then
|
||||
echo "::add-mask::$token"
|
||||
fi
|
||||
lore_args=(--identity-token "$token")
|
||||
else
|
||||
lore_args=()
|
||||
fi
|
||||
|
||||
if [[ -e "$assets_dir" && ! -d "$assets_dir" ]]; then
|
||||
echo "error: $assets_dir exists but is not a directory" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [[ -d "$assets_dir/.lore" ]]; then
|
||||
if ! lore "${lore_args[@]}" --repository "$assets_dir" repository info >/dev/null; then
|
||||
echo "error: $assets_dir is not a usable Lore checkout" >&2
|
||||
exit 1
|
||||
fi
|
||||
if ! lore "${lore_args[@]}" --repository "$assets_dir" branch list --no-pager \
|
||||
| grep -Fqx " $branch"; then
|
||||
if [[ "$branch" != "$default_branch" ]]; then
|
||||
echo "warning: Lore branch does not exist: $branch; using $default_branch" >&2
|
||||
branch="$default_branch"
|
||||
else
|
||||
echo "error: Lore branch does not exist: $branch" >&2
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
lore "${lore_args[@]}" --repository "$assets_dir" sync "$branch@LATEST"
|
||||
exit 0
|
||||
fi
|
||||
|
||||
if [[ -d "$assets_dir" && -n "$(find "$assets_dir" -mindepth 1 -maxdepth 1 -print -quit)" ]]; then
|
||||
echo "error: refusing to overwrite non-Lore directory: $assets_dir" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
metadata_dir="$(mktemp -d)"
|
||||
trap 'rm -rf "$metadata_dir"' EXIT
|
||||
lore "${lore_args[@]}" --non-interactive clone --bare "$lore_url" "$metadata_dir"
|
||||
|
||||
if ! lore "${lore_args[@]}" --repository "$metadata_dir" branch list --no-pager \
|
||||
| grep -Fqx " $branch"; then
|
||||
if [[ "$branch" != "$default_branch" ]]; then
|
||||
echo "warning: Lore branch does not exist: $branch; using $default_branch" >&2
|
||||
branch="$default_branch"
|
||||
else
|
||||
echo "error: Lore branch does not exist: $branch" >&2
|
||||
echo "available branches:" >&2
|
||||
lore "${lore_args[@]}" --repository "$metadata_dir" branch list --no-pager >&2
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
|
||||
rm -rf "$assets_dir"
|
||||
lore "${lore_args[@]}" --non-interactive clone --branch "$branch" "$lore_url" "$assets_dir"
|
||||
lore "${lore_args[@]}" --repository "$assets_dir" status --revision-only --no-pager
|
||||
@@ -0,0 +1,394 @@
|
||||
//! Blender `.blend` source processing.
|
||||
//!
|
||||
//! Blender is used as an offline importer. The processed result is a normal
|
||||
//! GLB, so the runtime continues to use Bevy's built-in glTF loader.
|
||||
|
||||
use bevy::{
|
||||
asset::{
|
||||
AssetLoader, AssetPath, AsyncWriteExt, LoadContext,
|
||||
io::{Reader, Writer},
|
||||
processor::LoadTransformAndSave,
|
||||
saver::{AssetSaver, SavedAsset},
|
||||
transformer::{AssetTransformer, TransformedAsset},
|
||||
},
|
||||
gltf::GltfLoader,
|
||||
prelude::*,
|
||||
reflect::TypePath,
|
||||
};
|
||||
use serde::Deserialize;
|
||||
use std::{
|
||||
collections::HashMap,
|
||||
fs, io,
|
||||
path::{Path, PathBuf},
|
||||
process::Command,
|
||||
time::{SystemTime, UNIX_EPOCH},
|
||||
};
|
||||
|
||||
use crate::fighter::animation::AnimKind;
|
||||
|
||||
const EXPORT_SCRIPT: &str = include_str!("blend_asset/export.py");
|
||||
|
||||
#[derive(Asset, TypePath)]
|
||||
struct BlendSource {
|
||||
glb: Vec<u8>,
|
||||
}
|
||||
|
||||
#[derive(Default, TypePath)]
|
||||
struct BlendSourceLoader;
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct ExportManifest {
|
||||
dependencies: Vec<String>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct AnimationManifest {
|
||||
animations: HashMap<AnimKind, String>,
|
||||
}
|
||||
|
||||
impl AssetLoader for BlendSourceLoader {
|
||||
type Asset = BlendSource;
|
||||
type Settings = ();
|
||||
type Error = io::Error;
|
||||
|
||||
async fn load(
|
||||
&self,
|
||||
reader: &mut dyn Reader,
|
||||
_: &Self::Settings,
|
||||
load_context: &mut LoadContext<'_>,
|
||||
) -> Result<Self::Asset, Self::Error> {
|
||||
let mut source_bytes = Vec::new();
|
||||
reader.read_to_end(&mut source_bytes).await?;
|
||||
|
||||
let temp = TempDir::new()?;
|
||||
let source_path = locate_source(load_context.path().path());
|
||||
let blend_path = if let Some(path) = source_path.as_deref() {
|
||||
path.to_path_buf()
|
||||
} else {
|
||||
let path = temp.path().join("source.blend");
|
||||
fs::write(&path, source_bytes)?;
|
||||
path
|
||||
};
|
||||
let output = temp.path().join("export.gltf");
|
||||
let script = temp.path().join("export.py");
|
||||
let actions = referenced_actions(load_context, &asset_root()).await?;
|
||||
let actions_path = temp.path().join("actions.json");
|
||||
fs::write(
|
||||
&actions_path,
|
||||
serde_json::to_vec(&actions).map_err(io::Error::other)?,
|
||||
)?;
|
||||
fs::write(&script, EXPORT_SCRIPT)?;
|
||||
|
||||
let result = Command::new(std::env::var_os("BLENDER").unwrap_or_else(|| "blender".into()))
|
||||
.arg("--background")
|
||||
.arg(&blend_path)
|
||||
.arg("--python")
|
||||
.arg(&script)
|
||||
.arg("--")
|
||||
.arg(&output)
|
||||
.arg(&actions_path)
|
||||
.arg(&blend_path)
|
||||
.output()
|
||||
.map_err(|error| io::Error::other(format!("failed to start Blender: {error}")))?;
|
||||
if !result.status.success() {
|
||||
return Err(io::Error::other(format!(
|
||||
"Blender export failed with {}:\n{}\n{}",
|
||||
result.status,
|
||||
String::from_utf8_lossy(&result.stdout),
|
||||
String::from_utf8_lossy(&result.stderr)
|
||||
)));
|
||||
}
|
||||
|
||||
let manifest: ExportManifest =
|
||||
serde_json::from_slice(&fs::read(temp.path().join("export-manifest.json"))?)
|
||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
||||
|
||||
let asset_root = asset_root();
|
||||
let mut dependencies = manifest.dependencies;
|
||||
let document: serde_json::Value = serde_json::from_slice(&fs::read(&output)?)
|
||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
||||
validate_export(&document, &output)?;
|
||||
if let Some(images) = document.get("images").and_then(serde_json::Value::as_array) {
|
||||
for image in images {
|
||||
if let Some(uri) = image.get("uri").and_then(serde_json::Value::as_str) {
|
||||
let path = temp.path().join(uri);
|
||||
dependencies.push(path.to_string_lossy().into_owned());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let mut seen = std::collections::HashSet::new();
|
||||
for dependency in dependencies {
|
||||
let physical = PathBuf::from(&dependency);
|
||||
let Some(asset_path) = physical_to_asset_path(&physical, &asset_root) else {
|
||||
continue;
|
||||
};
|
||||
if seen.insert(asset_path.clone()) {
|
||||
// This read is intentionally discarded: it registers the file and
|
||||
// its processed hash as a processor dependency.
|
||||
load_context
|
||||
.read_asset_bytes(asset_path)
|
||||
.await
|
||||
.map_err(|error| {
|
||||
io::Error::other(format!("failed to read blend dependency: {error}"))
|
||||
})?;
|
||||
}
|
||||
}
|
||||
|
||||
let glb = make_glb(&output, &temp, load_context.path().path(), &asset_root)?;
|
||||
Ok(BlendSource { glb })
|
||||
}
|
||||
|
||||
fn extensions(&self) -> &[&str] {
|
||||
&["blend"]
|
||||
}
|
||||
}
|
||||
|
||||
fn validate_export(document: &serde_json::Value, output: &Path) -> io::Result<()> {
|
||||
for key in ["scenes", "nodes", "meshes"] {
|
||||
let count = document
|
||||
.get(key)
|
||||
.and_then(serde_json::Value::as_array)
|
||||
.map_or(0, Vec::len);
|
||||
if count == 0 {
|
||||
return Err(io::Error::new(
|
||||
io::ErrorKind::InvalidData,
|
||||
format!("Blender export {} contains no {key}", output.display()),
|
||||
));
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
async fn referenced_actions(
|
||||
load_context: &mut LoadContext<'_>,
|
||||
root: &Path,
|
||||
) -> io::Result<Vec<String>> {
|
||||
let model_path = load_context.path().path();
|
||||
let Some(stem) = model_path.file_stem().and_then(|stem| stem.to_str()) else {
|
||||
return Ok(Vec::new());
|
||||
};
|
||||
let manifest_path = model_path
|
||||
.parent()
|
||||
.unwrap_or_else(|| Path::new(""))
|
||||
.join(format!("{stem}.fighter.ron"));
|
||||
if !root.join(&manifest_path).is_file() {
|
||||
return Ok(Vec::new());
|
||||
}
|
||||
let bytes = load_context
|
||||
.read_asset_bytes(manifest_path)
|
||||
.await
|
||||
.map_err(|error| io::Error::other(error.to_string()))?;
|
||||
let manifest: AnimationManifest = ron::de::from_bytes(&bytes)
|
||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
||||
Ok(manifest.animations.into_values().collect())
|
||||
}
|
||||
|
||||
#[derive(Asset, TypePath)]
|
||||
struct ProcessedBlend {
|
||||
bytes: Vec<u8>,
|
||||
}
|
||||
|
||||
#[derive(Default, TypePath)]
|
||||
struct BlendTransformer;
|
||||
|
||||
impl AssetTransformer for BlendTransformer {
|
||||
type AssetInput = BlendSource;
|
||||
type AssetOutput = ProcessedBlend;
|
||||
type Settings = ();
|
||||
type Error = io::Error;
|
||||
|
||||
async fn transform<'a>(
|
||||
&'a self,
|
||||
source: TransformedAsset<Self::AssetInput>,
|
||||
_: &'a Self::Settings,
|
||||
) -> Result<TransformedAsset<Self::AssetOutput>, Self::Error> {
|
||||
let bytes = source.glb.clone();
|
||||
Ok(source.replace_asset(ProcessedBlend { bytes }))
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default, TypePath)]
|
||||
struct BlendSaver;
|
||||
|
||||
impl AssetSaver for BlendSaver {
|
||||
type Asset = ProcessedBlend;
|
||||
type Settings = ();
|
||||
type OutputLoader = GltfLoader;
|
||||
type Error = io::Error;
|
||||
|
||||
async fn save(
|
||||
&self,
|
||||
writer: &mut Writer,
|
||||
asset: SavedAsset<'_, '_, Self::Asset>,
|
||||
_: &Self::Settings,
|
||||
_: AssetPath<'_>,
|
||||
) -> Result<<Self::OutputLoader as AssetLoader>::Settings, Self::Error> {
|
||||
writer.write_all(&asset.bytes).await?;
|
||||
Ok(default())
|
||||
}
|
||||
}
|
||||
|
||||
type BlendProcessor = LoadTransformAndSave<BlendSourceLoader, BlendTransformer, BlendSaver>;
|
||||
|
||||
pub struct BlendAssetProcessingPlugin;
|
||||
|
||||
impl Plugin for BlendAssetProcessingPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.init_asset::<BlendSource>()
|
||||
.init_asset::<ProcessedBlend>()
|
||||
.register_asset_loader(BlendSourceLoader)
|
||||
.register_asset_processor(BlendProcessor::new(BlendTransformer, BlendSaver))
|
||||
.set_default_asset_processor::<BlendProcessor>("blend");
|
||||
}
|
||||
}
|
||||
|
||||
struct TempDir(PathBuf);
|
||||
|
||||
impl TempDir {
|
||||
fn new() -> io::Result<Self> {
|
||||
let stamp = SystemTime::now()
|
||||
.duration_since(UNIX_EPOCH)
|
||||
.unwrap_or_default()
|
||||
.as_nanos();
|
||||
let path =
|
||||
std::env::temp_dir().join(format!("shinespark-blend-{}-{stamp}", std::process::id()));
|
||||
fs::create_dir_all(&path)?;
|
||||
Ok(Self(path))
|
||||
}
|
||||
fn path(&self) -> &Path {
|
||||
&self.0
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for TempDir {
|
||||
fn drop(&mut self) {
|
||||
let _ = fs::remove_dir_all(&self.0);
|
||||
}
|
||||
}
|
||||
|
||||
fn asset_root() -> PathBuf {
|
||||
std::env::var_os("BEVY_ASSET_ROOT")
|
||||
.map(PathBuf::from)
|
||||
.unwrap_or_else(|| std::env::current_dir().unwrap_or_default().join("assets"))
|
||||
}
|
||||
|
||||
fn locate_source(path: &Path) -> Option<PathBuf> {
|
||||
let root = asset_root();
|
||||
[root.join(path), PathBuf::from(path)]
|
||||
.into_iter()
|
||||
.find(|candidate| candidate.is_file())
|
||||
}
|
||||
|
||||
fn physical_to_asset_path(path: &Path, root: &Path) -> Option<String> {
|
||||
let canonical = fs::canonicalize(path).ok()?;
|
||||
let root = fs::canonicalize(root).ok()?;
|
||||
let relative = canonical.strip_prefix(root).ok()?;
|
||||
Some(relative.to_string_lossy().replace('\\', "/"))
|
||||
}
|
||||
|
||||
fn make_glb(
|
||||
gltf_path: &Path,
|
||||
temp: &TempDir,
|
||||
model_asset_path: &Path,
|
||||
asset_root: &Path,
|
||||
) -> io::Result<Vec<u8>> {
|
||||
let mut json: serde_json::Value = serde_json::from_slice(&fs::read(gltf_path)?)
|
||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
||||
let bin_name = json["buffers"][0]["uri"].as_str().ok_or_else(|| {
|
||||
io::Error::new(io::ErrorKind::InvalidData, "glTF has no binary buffer URI")
|
||||
})?;
|
||||
let mut bin = fs::read(temp.path().join(bin_name))?;
|
||||
let model_parent = model_asset_path.parent().unwrap_or_else(|| Path::new(""));
|
||||
let image_count = json["images"].as_array().map_or(0, Vec::len);
|
||||
if image_count > 0 && !json["bufferViews"].is_array() {
|
||||
return Err(io::Error::new(
|
||||
io::ErrorKind::InvalidData,
|
||||
"glTF bufferViews are not an array",
|
||||
));
|
||||
}
|
||||
for index in 0..image_count {
|
||||
let uri = json["images"][index]
|
||||
.get("uri")
|
||||
.and_then(serde_json::Value::as_str)
|
||||
.map(str::to_owned);
|
||||
let Some(uri) = uri else { continue };
|
||||
if uri.starts_with("data:") {
|
||||
continue;
|
||||
}
|
||||
let uri_path = temp.path().join(uri);
|
||||
if let Some(asset_path) = physical_to_asset_path(&uri_path, asset_root) {
|
||||
json["images"][index]["uri"] =
|
||||
serde_json::Value::String(relative_uri(model_parent, Path::new(&asset_path)));
|
||||
} else {
|
||||
let bytes = fs::read(&uri_path)?;
|
||||
while bin.len() % 4 != 0 {
|
||||
bin.push(0);
|
||||
}
|
||||
let offset = bin.len();
|
||||
bin.extend_from_slice(&bytes);
|
||||
let mime = mime_type(&uri_path);
|
||||
let view = json["bufferViews"].as_array().unwrap().len();
|
||||
json["bufferViews"]
|
||||
.as_array_mut()
|
||||
.unwrap()
|
||||
.push(serde_json::json!({
|
||||
"buffer": 0,
|
||||
"byteOffset": offset,
|
||||
"byteLength": bytes.len(),
|
||||
}));
|
||||
json["images"][index].as_object_mut().unwrap().remove("uri");
|
||||
json["images"][index]["bufferView"] = serde_json::Value::from(view);
|
||||
json["images"][index]["mimeType"] = serde_json::Value::String(mime.to_owned());
|
||||
}
|
||||
}
|
||||
json["buffers"][0]["byteLength"] = serde_json::Value::from(bin.len());
|
||||
json["buffers"][0].as_object_mut().unwrap().remove("uri");
|
||||
let mut json_bytes = serde_json::to_vec(&json).map_err(io::Error::other)?;
|
||||
while json_bytes.len() % 4 != 0 {
|
||||
json_bytes.push(b' ');
|
||||
}
|
||||
while bin.len() % 4 != 0 {
|
||||
bin.push(0);
|
||||
}
|
||||
let length = 12 + 8 + json_bytes.len() + 8 + bin.len();
|
||||
let mut glb = Vec::with_capacity(length);
|
||||
glb.extend_from_slice(b"glTF");
|
||||
glb.extend_from_slice(&2u32.to_le_bytes());
|
||||
glb.extend_from_slice(&(length as u32).to_le_bytes());
|
||||
glb.extend_from_slice(&(json_bytes.len() as u32).to_le_bytes());
|
||||
glb.extend_from_slice(b"JSON");
|
||||
glb.extend_from_slice(&json_bytes);
|
||||
glb.extend_from_slice(&(bin.len() as u32).to_le_bytes());
|
||||
glb.extend_from_slice(b"BIN\0");
|
||||
glb.extend_from_slice(&bin);
|
||||
Ok(glb)
|
||||
}
|
||||
|
||||
fn relative_uri(from: &Path, to: &Path) -> String {
|
||||
let from: Vec<_> = from.components().collect();
|
||||
let to: Vec<_> = to.components().collect();
|
||||
let common = from.iter().zip(&to).take_while(|(a, b)| a == b).count();
|
||||
let mut result = PathBuf::new();
|
||||
for _ in common..from.len() {
|
||||
result.push("..");
|
||||
}
|
||||
for component in &to[common..] {
|
||||
result.push(component.as_os_str());
|
||||
}
|
||||
result.to_string_lossy().replace('\\', "/")
|
||||
}
|
||||
|
||||
fn mime_type(path: &Path) -> &'static str {
|
||||
match path
|
||||
.extension()
|
||||
.and_then(|e| e.to_str())
|
||||
.unwrap_or_default()
|
||||
.to_ascii_lowercase()
|
||||
.as_str()
|
||||
{
|
||||
"jpg" | "jpeg" => "image/jpeg",
|
||||
"webp" => "image/webp",
|
||||
_ => "image/png",
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
import bpy
|
||||
import json
|
||||
import os
|
||||
import sys
|
||||
|
||||
|
||||
def main():
|
||||
output = sys.argv[sys.argv.index("--") + 1]
|
||||
actions_path = sys.argv[sys.argv.index("--") + 2]
|
||||
source_path = sys.argv[sys.argv.index("--") + 3]
|
||||
loaded_path = os.path.realpath(bpy.data.filepath)
|
||||
expected_path = os.path.realpath(source_path)
|
||||
if loaded_path != expected_path:
|
||||
raise RuntimeError(
|
||||
f"Blender loaded {loaded_path!r} instead of {expected_path!r}"
|
||||
)
|
||||
if not bpy.data.objects or not bpy.data.meshes:
|
||||
raise RuntimeError("Blender loaded an empty scene")
|
||||
with open(actions_path) as file:
|
||||
actions_to_keep = set(json.load(file))
|
||||
|
||||
for obj in bpy.data.objects:
|
||||
if not obj.animation_data:
|
||||
continue
|
||||
for track in list(obj.animation_data.nla_tracks):
|
||||
if track.name.startswith("[Action Stash]"):
|
||||
obj.animation_data.nla_tracks.remove(track)
|
||||
|
||||
nla_tracks = [
|
||||
track
|
||||
for obj in bpy.data.objects
|
||||
if obj.animation_data
|
||||
for track in obj.animation_data.nla_tracks
|
||||
]
|
||||
use_nla_tracks = bool(nla_tracks)
|
||||
|
||||
# For blends without NLA tracks, use the actions referenced by the fighter
|
||||
# manifest instead of sampling every source action.
|
||||
if not use_nla_tracks and actions_to_keep:
|
||||
from io_scene_gltf2 import GLTF2_filter_action
|
||||
|
||||
if not hasattr(bpy.types.Scene, "gltf_action_filter"):
|
||||
bpy.types.Scene.gltf_action_filter = bpy.props.CollectionProperty(
|
||||
type=GLTF2_filter_action
|
||||
)
|
||||
scene = bpy.context.scene
|
||||
scene.gltf_action_filter.clear()
|
||||
for action in bpy.data.actions:
|
||||
item = scene.gltf_action_filter.add()
|
||||
item.action = action
|
||||
item.keep = action.name in actions_to_keep
|
||||
|
||||
bpy.ops.export_scene.gltf(
|
||||
filepath=output,
|
||||
export_format="GLTF_SEPARATE",
|
||||
export_keep_originals=True,
|
||||
export_extras=True,
|
||||
export_animations=True,
|
||||
export_skins=True,
|
||||
export_morph=True,
|
||||
export_yup=True,
|
||||
export_def_bones=True,
|
||||
export_action_filter=False,
|
||||
export_animation_mode="NLA_TRACKS" if use_nla_tracks else "ACTIONS",
|
||||
)
|
||||
|
||||
dependencies = []
|
||||
for image in bpy.data.images:
|
||||
if image.source not in {"FILE", "TILED"}:
|
||||
continue
|
||||
path = image.filepath_raw or image.filepath
|
||||
if path and not image.packed_file:
|
||||
dependencies.append(bpy.path.abspath(path))
|
||||
|
||||
with open(os.path.join(os.path.dirname(output), "export-manifest.json"), "w") as file:
|
||||
json.dump({"dependencies": sorted(set(dependencies))}, file)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
+23
-4
@@ -3,11 +3,9 @@
|
||||
use std::{collections::HashMap, time::Duration};
|
||||
|
||||
use bevy::{
|
||||
input::InputSystems,
|
||||
prelude::*,
|
||||
settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup},
|
||||
camera::{CameraOutputMode, visibility::RenderLayers}, input::InputSystems, prelude::*, render::render_resource::BlendState, settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup},
|
||||
};
|
||||
use bevy_egui::{EguiContexts, EguiPrimaryContextPass, egui};
|
||||
use bevy_egui::{EguiContexts, EguiGlobalSettings, EguiPrimaryContextPass, PrimaryEguiContext, egui};
|
||||
use bevy_ggrs::{RollbackFrameRate, RunGgrsSystems};
|
||||
use enum_cycling::EnumCycle;
|
||||
use enum_cycling_derive::EnumCycle;
|
||||
@@ -397,6 +395,7 @@ impl Plugin for DebugToolsPlugin {
|
||||
.before(RunGgrsSystems)
|
||||
.run_if(in_state(AppState::InMatch)),
|
||||
)
|
||||
.add_systems(Startup, spawn_egui_camera)
|
||||
.add_systems(PreUpdate, restore_frame_step_time.after(RunGgrsSystems))
|
||||
.add_systems(
|
||||
Update,
|
||||
@@ -408,6 +407,26 @@ impl Plugin for DebugToolsPlugin {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn spawn_egui_camera(mut commands: Commands, mut egui_global_settings: ResMut<EguiGlobalSettings>,) {
|
||||
egui_global_settings.auto_create_primary_context = false;
|
||||
commands.spawn((
|
||||
// The `PrimaryEguiContext` component requires everything needed to render a primary context.
|
||||
PrimaryEguiContext,
|
||||
Camera2d,
|
||||
// Setting RenderLayers to none makes sure we won't render anything apart from the UI.
|
||||
RenderLayers::none(),
|
||||
Camera {
|
||||
order: 2,
|
||||
output_mode: CameraOutputMode::Write {
|
||||
blend_state: Some(BlendState::ALPHA_BLENDING),
|
||||
clear_color: ClearColorConfig::None,
|
||||
},
|
||||
clear_color: ClearColorConfig::Custom(Color::NONE),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
}
|
||||
|
||||
fn player_handles(players: &Query<&Player>) -> Vec<usize> {
|
||||
let mut handles = players
|
||||
.iter()
|
||||
|
||||
@@ -1,12 +1,22 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::{
|
||||
camera::MatchCamera, fighter::{
|
||||
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity, Grounded, animation::FighterAnimationFrame, attack::{
|
||||
camera::MatchCamera,
|
||||
fighter::{
|
||||
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake,
|
||||
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState,
|
||||
FighterTranslation, FighterVelocity,
|
||||
animation::FighterAnimationFrame,
|
||||
attack::{
|
||||
FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
|
||||
FighterSolvedHurtboxes, FighterStaleMoveQueue,
|
||||
}, baked_animation::FighterBoneMatrices, state::FighterState,
|
||||
}, input::FighterInput, player::Player, stage::line::StageCollision,
|
||||
},
|
||||
baked_animation::FighterBoneMatrices,
|
||||
state::FighterState,
|
||||
},
|
||||
input::FighterInput,
|
||||
player::Player,
|
||||
stage::line::StageCollision,
|
||||
};
|
||||
|
||||
#[derive(Resource, Default)]
|
||||
@@ -44,7 +54,7 @@ struct FighterCheckpoint {
|
||||
hitboxes: FighterHitboxes,
|
||||
solved_hurtboxes: FighterSolvedHurtboxes,
|
||||
bone_matrices: FighterBoneMatrices,
|
||||
grounded: bool,
|
||||
surface: FighterSurfaceState,
|
||||
}
|
||||
|
||||
pub(super) fn save_or_restore(world: &mut World) {
|
||||
@@ -143,11 +153,7 @@ pub(super) fn save_or_restore(world: &mut World) {
|
||||
entity.insert(saved.hitboxes.clone());
|
||||
entity.insert(saved.solved_hurtboxes.clone());
|
||||
entity.insert(saved.bone_matrices.clone());
|
||||
if saved.grounded {
|
||||
entity.insert(Grounded);
|
||||
} else {
|
||||
entity.remove::<Grounded>();
|
||||
}
|
||||
entity.insert(saved.surface.clone());
|
||||
}
|
||||
world.insert_resource(checkpoint.pending_hits.clone());
|
||||
world.insert_resource(checkpoint.stage_collision);
|
||||
@@ -181,7 +187,7 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
|
||||
hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
|
||||
solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
|
||||
bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
|
||||
grounded: fighter.contains::<Grounded>(),
|
||||
surface: fighter.get::<FighterSurfaceState>()?.clone(),
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
@@ -84,6 +84,11 @@ pub enum AnimKind {
|
||||
AirDodge,
|
||||
Fall,
|
||||
Turn,
|
||||
CrouchEnter,
|
||||
CrouchIdle,
|
||||
CrouchExit,
|
||||
|
||||
PlatformPass,
|
||||
|
||||
FlinchGround,
|
||||
FlinchAir,
|
||||
|
||||
@@ -605,7 +605,6 @@ impl Plugin for FighterAttackPlugin {
|
||||
intersect_attacks_with_hurtboxes,
|
||||
)
|
||||
.chain()
|
||||
.after(crate::fighter::baked_animation::update_fighter_bone_matrices)
|
||||
.in_set(GameplaySet::Attacks),
|
||||
);
|
||||
}
|
||||
|
||||
@@ -2,8 +2,8 @@ use super::{
|
||||
BAKED_ANIMATION_FPS,
|
||||
runtime::{BakedAnimationClip, BakedFighterAnimations},
|
||||
};
|
||||
use crate::math::fixed_transform::FixedMat4;
|
||||
use crate::fighter::{animation::AnimKind, manifest::FighterManifest};
|
||||
use crate::math::fixed_transform::FixedMat4;
|
||||
use bevy::{
|
||||
asset::{
|
||||
AssetLoader, AssetPath, AsyncWriteExt, LoadContext,
|
||||
@@ -51,6 +51,9 @@ impl AssetLoader for FighterBakeSourceLoader {
|
||||
.map_err(|error| io::Error::other(error.to_string()))?;
|
||||
let manifest: FighterManifest = ron::de::from_bytes(&manifest_bytes)
|
||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
||||
// `read_asset_bytes` uses the processor's processed asset source. This
|
||||
// deliberately allows `model_path` to point at a `.blend`: the blend
|
||||
// processor has already converted it to a hybrid GLB by this point.
|
||||
let model_bytes = load_context
|
||||
.read_asset_bytes(&manifest.model_path)
|
||||
.await
|
||||
|
||||
@@ -21,6 +21,7 @@ mod tests {
|
||||
use asset_baking::{
|
||||
Channel, ChannelValues, bake_gltf_document, baked_frame_count, sample_vec3,
|
||||
};
|
||||
use serde_json::json;
|
||||
use std::collections::HashMap;
|
||||
|
||||
#[test]
|
||||
@@ -29,11 +30,7 @@ mod tests {
|
||||
"../../../assets/fighters/test/test.fighter.ron"
|
||||
))
|
||||
.unwrap();
|
||||
let (document, buffers, _) = gltf::import(concat!(
|
||||
env!("CARGO_MANIFEST_DIR"),
|
||||
"/assets/fighters/test/test_fighter.gltf"
|
||||
))
|
||||
.unwrap();
|
||||
let (document, buffers) = test_gltf(&manifest.animations);
|
||||
let baked = bake_gltf_document(document, buffers, &manifest.animations).unwrap();
|
||||
|
||||
assert_eq!(baked.frame_rate, BAKED_ANIMATION_FPS);
|
||||
@@ -51,6 +48,104 @@ mod tests {
|
||||
assert_eq!(baked.parents.len(), baked.bone_names.len());
|
||||
}
|
||||
|
||||
/// Builds the smallest glTF document that still exercises the complete
|
||||
/// animation-baking path. Keeping this fixture in memory avoids making
|
||||
/// unit tests depend on the production Blender asset or Blender itself.
|
||||
fn test_gltf(
|
||||
animations: &HashMap<AnimKind, String>,
|
||||
) -> (gltf::Document, Vec<gltf::buffer::Data>) {
|
||||
let mut names: Vec<_> = animations.values().cloned().collect();
|
||||
names.sort();
|
||||
names.dedup();
|
||||
|
||||
let mut data = Vec::new();
|
||||
let mut buffer_views = Vec::new();
|
||||
let mut accessors = Vec::new();
|
||||
let mut gltf_animations = Vec::new();
|
||||
|
||||
for name in names {
|
||||
let duration: f32 = match name.as_str() {
|
||||
"Idle_Loop_Game" => 2.0,
|
||||
"Walk_Loop_IK_Game" | "Run_Game" => 0.533333361,
|
||||
"Dash_Game" => 0.333333343,
|
||||
"Jump_Land_Game" => 0.133333340,
|
||||
"JumpB_Game" => 56.0 / 60.0,
|
||||
_ => 0.0,
|
||||
};
|
||||
let input_offset = data.len();
|
||||
data.extend_from_slice(&0.0_f32.to_le_bytes());
|
||||
data.extend_from_slice(&duration.to_le_bytes());
|
||||
let output_offset = data.len();
|
||||
data.extend_from_slice(
|
||||
&[0.0_f32, 0.0, 0.0]
|
||||
.into_iter()
|
||||
.flat_map(f32::to_le_bytes)
|
||||
.collect::<Vec<_>>(),
|
||||
);
|
||||
data.extend_from_slice(
|
||||
&[1.0_f32, 0.0, 0.0]
|
||||
.into_iter()
|
||||
.flat_map(f32::to_le_bytes)
|
||||
.collect::<Vec<_>>(),
|
||||
);
|
||||
|
||||
let input_view = buffer_views.len();
|
||||
buffer_views.push(json!({
|
||||
"buffer": 0,
|
||||
"byteOffset": input_offset,
|
||||
"byteLength": 8
|
||||
}));
|
||||
let output_view = buffer_views.len();
|
||||
buffer_views.push(json!({
|
||||
"buffer": 0,
|
||||
"byteOffset": output_offset,
|
||||
"byteLength": 24
|
||||
}));
|
||||
let input_accessor = accessors.len();
|
||||
accessors.push(json!({
|
||||
"bufferView": input_view,
|
||||
"componentType": 5126,
|
||||
"count": 2,
|
||||
"type": "SCALAR",
|
||||
"min": [0.0],
|
||||
"max": [duration]
|
||||
}));
|
||||
let output_accessor = accessors.len();
|
||||
accessors.push(json!({
|
||||
"bufferView": output_view,
|
||||
"componentType": 5126,
|
||||
"count": 2,
|
||||
"type": "VEC3"
|
||||
}));
|
||||
gltf_animations.push(json!({
|
||||
"name": name,
|
||||
"samplers": [{
|
||||
"input": input_accessor,
|
||||
"output": output_accessor,
|
||||
"interpolation": "LINEAR"
|
||||
}],
|
||||
"channels": [{
|
||||
"sampler": 0,
|
||||
"target": { "node": 0, "path": "translation" }
|
||||
}]
|
||||
}));
|
||||
}
|
||||
|
||||
let document = json!({
|
||||
"asset": { "version": "2.0" },
|
||||
"scene": 0,
|
||||
"scenes": [{ "nodes": [0] }],
|
||||
"nodes": [{ "name": "root", "children": [1] }, { "name": "hand" }],
|
||||
"buffers": [{ "byteLength": data.len() }],
|
||||
"bufferViews": buffer_views,
|
||||
"accessors": accessors,
|
||||
"animations": gltf_animations
|
||||
});
|
||||
let bytes = serde_json::to_vec(&document).unwrap();
|
||||
let gltf = gltf::Gltf::from_slice(&bytes).unwrap();
|
||||
(gltf.document, vec![gltf::buffer::Data(data)])
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn pose_sampling_wraps_repeating_frames_and_clamps_finished_frames() {
|
||||
let first = FixedMat4::IDENTITY;
|
||||
@@ -124,6 +219,7 @@ mod tests {
|
||||
second.translate(FGVec3::lit("0", "3", "0"));
|
||||
let mut matrices = FighterBoneMatrices::default();
|
||||
matrices.set_pose(
|
||||
AnimKind::Wait,
|
||||
&["root".into(), "hand".into()],
|
||||
&[None, Some(0)],
|
||||
&[first, second],
|
||||
@@ -144,6 +240,7 @@ mod tests {
|
||||
hand.translate(FGVec3::lit("0", "3", "0"));
|
||||
let mut matrices = FighterBoneMatrices::default();
|
||||
matrices.set_pose(
|
||||
AnimKind::Wait,
|
||||
&["root".into(), "hand".into()],
|
||||
&[None, Some(0)],
|
||||
&[root, hand],
|
||||
@@ -171,9 +268,9 @@ mod tests {
|
||||
let parents = [None, Some(0)];
|
||||
let pose = [FixedMat4::IDENTITY, FixedMat4::IDENTITY];
|
||||
|
||||
matrices.set_pose(&names, &parents, &pose, FGi32::ONE);
|
||||
matrices.set_pose(AnimKind::Wait, &names, &parents, &pose, FGi32::ONE);
|
||||
let capacities = matrices.buffer_capacities();
|
||||
matrices.set_pose(&names, &parents, &pose, FGi32::ONE);
|
||||
matrices.set_pose(AnimKind::Wait, &names, &parents, &pose, FGi32::ONE);
|
||||
|
||||
assert_eq!(capacities, matrices.buffer_capacities());
|
||||
}
|
||||
@@ -186,6 +283,7 @@ mod tests {
|
||||
hand.translate(FGVec3::lit("0", "2", "0"));
|
||||
let mut matrices = FighterBoneMatrices::default();
|
||||
matrices.set_pose(
|
||||
AnimKind::Wait,
|
||||
&["root".into(), "hand".into()],
|
||||
&[None, Some(0)],
|
||||
&[root, hand],
|
||||
|
||||
@@ -71,6 +71,7 @@ pub struct FighterBoneMatrices {
|
||||
local_matrices: Vec<FixedMat4>,
|
||||
previous_local_matrices: Vec<FixedMat4>,
|
||||
model_matrices: Vec<Option<FixedMat4>>,
|
||||
presentation_kind: Option<AnimKind>,
|
||||
}
|
||||
|
||||
#[derive(Component, Clone, Debug, Default)]
|
||||
@@ -88,6 +89,12 @@ impl FighterBoneMatrices {
|
||||
]
|
||||
}
|
||||
|
||||
pub fn get_by_idx(&self, index: usize) -> Option<(FixedMat4, FixedMat4)> {
|
||||
Some((
|
||||
*self.previous_frame_matrices.get(index)?,
|
||||
*self.matrices.get(index)?,
|
||||
))
|
||||
}
|
||||
pub fn get(&self, bone: &str) -> Option<(FixedMat4, FixedMat4)> {
|
||||
let index = self.bone_names.iter().position(|name| name == bone)?;
|
||||
Some((
|
||||
@@ -132,6 +139,7 @@ impl FighterBoneMatrices {
|
||||
}
|
||||
pub(super) fn set_pose(
|
||||
&mut self,
|
||||
kind: AnimKind,
|
||||
bone_names: &[String],
|
||||
parents: &[Option<usize>],
|
||||
local: &[FixedMat4],
|
||||
@@ -160,6 +168,7 @@ impl FighterBoneMatrices {
|
||||
self.previous_local_matrices.reserve(local.len());
|
||||
self.model_matrices.reserve(local.len());
|
||||
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
|
||||
let animation_changed = self.presentation_kind != Some(kind);
|
||||
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
|
||||
self.local_matrices.clear();
|
||||
self.local_matrices.extend_from_slice(local);
|
||||
@@ -183,6 +192,14 @@ impl FighterBoneMatrices {
|
||||
model_scale.mul(matrix.expect("baked bone hierarchy should be valid"))
|
||||
}),
|
||||
);
|
||||
// A state transition is a discontinuity, not an animation frame to
|
||||
// interpolate from the previous clip. Keep the presentation pose at
|
||||
// the new clip's first/current frame immediately.
|
||||
if animation_changed {
|
||||
self.previous_local_matrices
|
||||
.clone_from(&self.local_matrices);
|
||||
}
|
||||
self.presentation_kind = Some(kind);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -212,6 +229,7 @@ pub fn update_fighter_bone_matrices(
|
||||
.get(&fighter.manifest)
|
||||
.expect("fighter manifest should be loaded before the match starts");
|
||||
matrices.set_pose(
|
||||
frame.kind,
|
||||
&baked.bone_names,
|
||||
&baked.parents,
|
||||
pose,
|
||||
|
||||
+138
-1
@@ -4,7 +4,7 @@ use crate::fighter::ecb::FighterPreviousECB;
|
||||
use crate::fighter::{FighterECB, FighterPreviousTranslation, FighterTranslation};
|
||||
use crate::math::segment::FGSegment2d;
|
||||
use crate::math::vec::FGVec2;
|
||||
use crate::stage::line::{StageCollision, StageLineID};
|
||||
use crate::stage::line::{StageCollision, StageLineID, StagePolyType};
|
||||
/*
|
||||
pub fn collide_fighter_with_scene(
|
||||
fighters: Query<(&FighterECB, &mut FighterVelocity, &mut FighterTranslation)>,
|
||||
@@ -44,6 +44,8 @@ pub fn air_collide_with_stage(
|
||||
prev_ecb: &FighterPreviousECB,
|
||||
ecb: &FighterECB,
|
||||
stage_collision: &StageCollision,
|
||||
ignored_polys: &[usize],
|
||||
ignore_soft_platforms: bool,
|
||||
) -> Option<AirCollisionWithStageResult> {
|
||||
let ray_segment = FGSegment2d::new(
|
||||
prev_translation.0 + prev_ecb.get_bottom_point(),
|
||||
@@ -54,6 +56,10 @@ pub fn air_collide_with_stage(
|
||||
.stage_polys
|
||||
.iter()
|
||||
.enumerate()
|
||||
.filter(|(poly_idx, poly)| {
|
||||
!ignored_polys.contains(poly_idx)
|
||||
&& !(ignore_soft_platforms && matches!(poly.poly_type, StagePolyType::Platform))
|
||||
})
|
||||
.filter_map(|(poly_idx, poly)| {
|
||||
poly.intersect_ray(ray_segment).map(|intersect_result| {
|
||||
(
|
||||
@@ -76,3 +82,134 @@ pub fn air_collide_with_stage(
|
||||
.max_by(|(_, a), (_, b)| a.cmp(b))
|
||||
.map(|(result, _)| result)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::fighter::ecb::{FighterECB, FighterPreviousECB};
|
||||
use crate::stage::line::{StagePoly, StagePolyLineSegmentType, StagePolyType};
|
||||
|
||||
fn horizontal_platform(y: &str) -> StagePoly {
|
||||
StagePoly::build(
|
||||
StagePolyType::Platform,
|
||||
&[
|
||||
(FGVec2::lit("-2", y), StagePolyLineSegmentType::Floor),
|
||||
(FGVec2::lit("2", y), StagePolyLineSegmentType::Floor),
|
||||
],
|
||||
)
|
||||
}
|
||||
|
||||
fn solid_floor() -> StagePoly {
|
||||
StagePoly::build(
|
||||
StagePolyType::Closed,
|
||||
&[
|
||||
(FGVec2::lit("-2", "0"), StagePolyLineSegmentType::Floor),
|
||||
(FGVec2::lit("2", "0"), StagePolyLineSegmentType::Floor),
|
||||
(FGVec2::lit("2", "-2"), StagePolyLineSegmentType::Wall),
|
||||
(FGVec2::lit("-2", "-2"), StagePolyLineSegmentType::Wall),
|
||||
],
|
||||
)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn airborne_collision_skips_ignored_polygons() {
|
||||
let stage_collision = StageCollision {
|
||||
stage_polys: vec![horizontal_platform("0"), horizontal_platform("1")],
|
||||
};
|
||||
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
|
||||
let translation = FighterTranslation(FGVec2::lit("0", "-1"));
|
||||
let previous_ecb = FighterPreviousECB {
|
||||
bottom: FGVec2::ZERO,
|
||||
top: FGVec2::ZERO,
|
||||
left: FGVec2::ZERO,
|
||||
right: FGVec2::ZERO,
|
||||
};
|
||||
let ecb = FighterECB {
|
||||
bottom: FGVec2::ZERO,
|
||||
top: FGVec2::ZERO,
|
||||
left: FGVec2::ZERO,
|
||||
right: FGVec2::ZERO,
|
||||
};
|
||||
|
||||
let collision = air_collide_with_stage(
|
||||
&previous_translation,
|
||||
&translation,
|
||||
&previous_ecb,
|
||||
&ecb,
|
||||
&stage_collision,
|
||||
&[1],
|
||||
false,
|
||||
)
|
||||
.expect("the non-ignored platform should still be collidable");
|
||||
|
||||
assert_eq!(collision.line_id.polygon, 0);
|
||||
assert_eq!(collision.hit_position, FGVec2::lit("0", "0"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn airborne_collision_skips_soft_platforms_while_passing_down() {
|
||||
let stage_collision = StageCollision {
|
||||
stage_polys: vec![horizontal_platform("0")],
|
||||
};
|
||||
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
|
||||
let translation = FighterTranslation(FGVec2::lit("0", "-1"));
|
||||
let previous_ecb = FighterPreviousECB {
|
||||
bottom: FGVec2::ZERO,
|
||||
top: FGVec2::ZERO,
|
||||
left: FGVec2::ZERO,
|
||||
right: FGVec2::ZERO,
|
||||
};
|
||||
let ecb = FighterECB {
|
||||
bottom: FGVec2::ZERO,
|
||||
top: FGVec2::ZERO,
|
||||
left: FGVec2::ZERO,
|
||||
right: FGVec2::ZERO,
|
||||
};
|
||||
|
||||
assert!(air_collide_with_stage(
|
||||
&previous_translation,
|
||||
&translation,
|
||||
&previous_ecb,
|
||||
&ecb,
|
||||
&stage_collision,
|
||||
&[],
|
||||
true,
|
||||
)
|
||||
.is_none());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn airborne_collision_still_hits_solid_floors_while_passing_down() {
|
||||
let stage_collision = StageCollision {
|
||||
stage_polys: vec![solid_floor()],
|
||||
};
|
||||
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
|
||||
let translation = FighterTranslation(FGVec2::lit("0", "-1"));
|
||||
let previous_ecb = FighterPreviousECB {
|
||||
bottom: FGVec2::ZERO,
|
||||
top: FGVec2::ZERO,
|
||||
left: FGVec2::ZERO,
|
||||
right: FGVec2::ZERO,
|
||||
};
|
||||
let ecb = FighterECB {
|
||||
bottom: FGVec2::ZERO,
|
||||
top: FGVec2::ZERO,
|
||||
left: FGVec2::ZERO,
|
||||
right: FGVec2::ZERO,
|
||||
};
|
||||
|
||||
let collision = air_collide_with_stage(
|
||||
&previous_translation,
|
||||
&translation,
|
||||
&previous_ecb,
|
||||
&ecb,
|
||||
&stage_collision,
|
||||
&[],
|
||||
true,
|
||||
)
|
||||
.expect("solid floors remain collidable while passing down");
|
||||
|
||||
assert_eq!(collision.line_id.polygon, 0);
|
||||
assert_eq!(collision.hit_position, FGVec2::lit("0", "0"));
|
||||
}
|
||||
}
|
||||
|
||||
+18
-4
@@ -27,6 +27,7 @@ use crate::game_settings::GameSettings;
|
||||
use crate::input::FighterInput;
|
||||
use crate::math::int::FGi32;
|
||||
use crate::math::vec::FGVec2;
|
||||
use crate::math::vec3::FGVec3;
|
||||
use crate::player::Player;
|
||||
|
||||
pub fn debug_draw_ecb(
|
||||
@@ -39,6 +40,12 @@ pub fn debug_draw_ecb(
|
||||
mut gizmos: Gizmos,
|
||||
) {
|
||||
for (ecb, trf, ecb_prev, trf_prev) in ecbs {
|
||||
gizmos.cross(
|
||||
FGVec3::new(trf.0.x, trf.0.y, FGi32::ZERO).to_vec3(),
|
||||
2.0,
|
||||
bevy::color::palettes::css::BLUE,
|
||||
);
|
||||
|
||||
let transformed =
|
||||
ecb.to_3d_lineloop(Transform::from_xyz(trf.x.to_num(), trf.y.to_num(), 0.0));
|
||||
gizmos.lineloop(transformed, YELLOW);
|
||||
@@ -153,10 +160,17 @@ pub fn fighter_debug(
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn animation_debug(query: Query<(&GlobalTransform, &FighterBoneMatrices)>, mut gizmos: Gizmos) {
|
||||
for (global_transform, matrices) in query {
|
||||
let (_, rotation, translation) = global_transform.to_scale_rotation_translation();
|
||||
let marker_transform = Transform::from_translation(translation).with_rotation(rotation);
|
||||
pub fn animation_debug(
|
||||
query: Query<(
|
||||
&FighterTranslation,
|
||||
&FighterFacingDirection,
|
||||
&FighterBoneMatrices,
|
||||
)>,
|
||||
mut gizmos: Gizmos,
|
||||
) {
|
||||
for (global_transform, facing_dir, matrices) in query {
|
||||
let global_transform = global_transform.get_3d_transform(facing_dir);
|
||||
let marker_transform = global_transform.to_mat4();
|
||||
for (_, matrix) in matrices.iter() {
|
||||
let pos = marker_transform.transform_point(Vec3::new(
|
||||
matrix.cols[3][0].to_num(),
|
||||
|
||||
+100
-48
@@ -1,28 +1,44 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::math::{int::FGi32, vec::FGVec2};
|
||||
use crate::{
|
||||
fighter::{
|
||||
FighterFacingDirection, FighterSurfaceState, FighterTranslation,
|
||||
baked_animation::FighterBoneMatrices,
|
||||
}, math::{int::FGi32, vec::FGVec2},
|
||||
};
|
||||
|
||||
/// Environment collision box: the diamond used to resolve a fighter against
|
||||
/// the stage. Purely geometry — the collision response lives in
|
||||
/// [`super::collision`].
|
||||
#[derive(Component, Debug, Clone, Copy, Hash)]
|
||||
#[derive(Component, Debug, Clone, Copy, Hash, Default)]
|
||||
#[require(FighterPreviousECB)]
|
||||
pub struct FighterECB {
|
||||
pub vertical_half: FGi32,
|
||||
pub horizontal_half: FGi32,
|
||||
pub top: FGVec2,
|
||||
pub bottom: FGVec2,
|
||||
pub left: FGVec2,
|
||||
pub right: FGVec2,
|
||||
}
|
||||
|
||||
#[derive(Component, Debug, Clone)]
|
||||
pub struct FighterECBBoneIndices {
|
||||
pub indices: Vec<usize>,
|
||||
}
|
||||
|
||||
#[derive(Component, Debug, Clone, Copy, Default, Hash)]
|
||||
pub struct FighterPreviousECB {
|
||||
pub vertical_half: FGi32,
|
||||
pub horizontal_half: FGi32,
|
||||
pub top: FGVec2,
|
||||
pub bottom: FGVec2,
|
||||
pub left: FGVec2,
|
||||
pub right: FGVec2,
|
||||
}
|
||||
|
||||
impl From<FighterECB> for FighterPreviousECB {
|
||||
fn from(ecb: FighterECB) -> Self {
|
||||
Self {
|
||||
vertical_half: ecb.vertical_half,
|
||||
horizontal_half: ecb.horizontal_half,
|
||||
top: ecb.top,
|
||||
bottom: ecb.bottom,
|
||||
left: ecb.left,
|
||||
right: ecb.right,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -35,53 +51,85 @@ pub fn snapshot_fighter_ecb(fighters: Query<(&FighterECB, &mut FighterPreviousEC
|
||||
|
||||
impl FighterECB {
|
||||
pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] {
|
||||
let rel_up = trf.transform_point(Vec3::new(
|
||||
0.0,
|
||||
(self.vertical_half + self.vertical_half).to_num(),
|
||||
0.0,
|
||||
));
|
||||
let rel_down = trf.transform_point(Vec3::new(0.0, 0.0, 0.0));
|
||||
let rel_left = trf.transform_point(Vec3::new(
|
||||
(-self.horizontal_half).to_num(),
|
||||
self.vertical_half.to_num(),
|
||||
0.0,
|
||||
));
|
||||
let rel_right = trf.transform_point(Vec3::new(
|
||||
self.horizontal_half.to_num(),
|
||||
self.vertical_half.to_num(),
|
||||
0.0,
|
||||
));
|
||||
[rel_up, rel_right, rel_down, rel_left]
|
||||
[self.top, self.right, self.bottom, self.left]
|
||||
.map(|point| trf.transform_point(Vec3::new(point.x.to_num(), point.y.to_num(), 0.0)))
|
||||
}
|
||||
|
||||
pub fn get_bottom_point(&self) -> FGVec2 {
|
||||
FGVec2::new(FGi32::ZERO, FGi32::ZERO)
|
||||
self.bottom
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterPreviousECB {
|
||||
pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] {
|
||||
let rel_up = trf.transform_point(Vec3::new(
|
||||
0.0,
|
||||
(self.vertical_half + self.vertical_half).to_num(),
|
||||
0.0,
|
||||
));
|
||||
let rel_down = trf.transform_point(Vec3::new(0.0, 0.0, 0.0));
|
||||
let rel_left = trf.transform_point(Vec3::new(
|
||||
(-self.horizontal_half).to_num(),
|
||||
self.vertical_half.to_num(),
|
||||
0.0,
|
||||
));
|
||||
let rel_right = trf.transform_point(Vec3::new(
|
||||
self.horizontal_half.to_num(),
|
||||
self.vertical_half.to_num(),
|
||||
0.0,
|
||||
));
|
||||
[rel_up, rel_right, rel_down, rel_left]
|
||||
[self.top, self.right, self.bottom, self.left]
|
||||
.map(|point| trf.transform_point(Vec3::new(point.x.to_num(), point.y.to_num(), 0.0)))
|
||||
}
|
||||
|
||||
pub fn get_bottom_point(&self) -> FGVec2 {
|
||||
FGVec2::new(FGi32::ZERO, FGi32::ZERO)
|
||||
self.bottom
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update_ecb(
|
||||
query: Query<(
|
||||
&mut FighterECB,
|
||||
&FighterSurfaceState,
|
||||
&FighterECBBoneIndices,
|
||||
&FighterBoneMatrices,
|
||||
&FighterTranslation,
|
||||
&FighterFacingDirection,
|
||||
)>,
|
||||
) {
|
||||
for (mut ecb, surface_state, bone_indices, bone_matrices, translation, facing_dir) in query {
|
||||
let trf = translation.get_3d_transform(facing_dir);
|
||||
|
||||
let transformed_ecb_bones = bone_indices.indices.iter().filter_map(|idx| {
|
||||
let Some((_, bone_matrix)) = bone_matrices.get_by_idx(*idx) else {
|
||||
return None;
|
||||
};
|
||||
|
||||
let pt = trf.transform_point(bone_matrix.get_translation());
|
||||
|
||||
Some(FGVec2::new(pt.x, pt.y) - translation.0)
|
||||
}).collect::<Vec<_>>();
|
||||
|
||||
let max_x = transformed_ecb_bones.iter().max_by(|a, b| a.x.cmp(&b.x)).map(|final_val| final_val.x).unwrap_or(FGi32::lit("0.5"));
|
||||
let min_x = transformed_ecb_bones.iter().min_by(|a, b| a.x.cmp(&b.x)).map(|final_val| final_val.x).unwrap_or(FGi32::lit("-0.5"));
|
||||
let max_y = transformed_ecb_bones.iter().max_by(|a, b| a.y.cmp(&b.y)).map(|final_val| final_val.y).unwrap_or(FGi32::lit("0.5"));
|
||||
let min_y = transformed_ecb_bones.iter().min_by(|a, b| a.y.cmp(&b.y)).map(|final_val| final_val.y).unwrap_or(FGi32::lit("-0.5"));
|
||||
|
||||
let midpoint_height = (max_y + min_y) / FGi32::lit("2.0");
|
||||
let top = FGVec2::new(FGi32::ZERO, max_y);
|
||||
let bottom = FGVec2::new(FGi32::ZERO, min_y);
|
||||
let left = FGVec2::new(min_x, midpoint_height);
|
||||
let right = FGVec2::new(max_x, midpoint_height);
|
||||
|
||||
let ecb_lock_frames_remaining = if let FighterSurfaceState::Airborne { ecb_lock_frames_remaining, .. } = surface_state {
|
||||
*ecb_lock_frames_remaining
|
||||
} else {
|
||||
0
|
||||
};
|
||||
|
||||
ecb.top = top;
|
||||
|
||||
if ecb_lock_frames_remaining == 0 {
|
||||
ecb.bottom = bottom;
|
||||
}
|
||||
|
||||
ecb.left = left;
|
||||
ecb.right = right;
|
||||
|
||||
if surface_state.is_grounded() {
|
||||
ecb.bottom = FGVec2::ZERO;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn decrement_ecb_lockout(surface_states: Query<&mut FighterSurfaceState>) {
|
||||
for mut state in surface_states {
|
||||
state.tick_ecb_lock();
|
||||
state.tick_ignored_polygons();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -92,12 +140,16 @@ mod tests {
|
||||
#[test]
|
||||
fn previous_ecb_copies_current_dimensions() {
|
||||
let current = FighterECB {
|
||||
vertical_half: FGi32::lit("0.5"),
|
||||
horizontal_half: FGi32::lit("0.25"),
|
||||
bottom: FGVec2::lit("0.0", "-0.5"),
|
||||
top: FGVec2::lit("0.0", "0.5"),
|
||||
left: FGVec2::lit("-0.5", "0.0"),
|
||||
right: FGVec2::lit("0.5", "0.0"),
|
||||
};
|
||||
let previous = FighterPreviousECB::from(current);
|
||||
|
||||
assert_eq!(previous.vertical_half, current.vertical_half);
|
||||
assert_eq!(previous.horizontal_half, current.horizontal_half);
|
||||
assert_eq!(previous.top, current.top);
|
||||
assert_eq!(previous.bottom, current.bottom);
|
||||
assert_eq!(previous.left, current.left);
|
||||
assert_eq!(previous.right, current.right);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -65,6 +65,7 @@ pub struct FighterManifest {
|
||||
pub animations: HashMap<AnimKind, String>,
|
||||
pub attack_scripts: HashMap<AttackKind, String>,
|
||||
pub hurtboxes: Vec<FighterHurtbox>,
|
||||
pub ecb_bones: Vec<String>,
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
|
||||
+24
-16
@@ -18,6 +18,7 @@ pub mod hurtbox;
|
||||
pub mod manifest;
|
||||
pub mod motion;
|
||||
pub mod state;
|
||||
pub mod surface;
|
||||
pub mod visual;
|
||||
|
||||
// The fighter components are re-exported so the rest of the crate can say
|
||||
@@ -28,9 +29,9 @@ pub use attributes::FighterAttributes;
|
||||
pub use ecb::FighterECB;
|
||||
pub use manifest::FighterId;
|
||||
pub use motion::{
|
||||
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation,
|
||||
FighterVelocity, Grounded,
|
||||
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||
};
|
||||
pub use surface::FighterSurfaceState;
|
||||
|
||||
use crate::{
|
||||
AppState, fighter::{
|
||||
@@ -38,7 +39,7 @@ use crate::{
|
||||
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
||||
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
||||
FighterStaleMoveQueue,
|
||||
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
|
||||
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, ecb::FighterECBBoneIndices, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
|
||||
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
||||
};
|
||||
use state::state_interrupt_system;
|
||||
@@ -58,14 +59,14 @@ pub enum FighterFacingDirection {
|
||||
pub enum FighterHitstopShakeKind {
|
||||
#[default]
|
||||
Horizontal,
|
||||
Vertical
|
||||
Vertical,
|
||||
}
|
||||
|
||||
#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
|
||||
pub enum FighterHitstopShakeRole {
|
||||
#[default]
|
||||
Attacker,
|
||||
Receiver
|
||||
Receiver,
|
||||
}
|
||||
|
||||
#[derive(Component, Default, Copy, Clone, Hash)]
|
||||
@@ -73,7 +74,7 @@ pub struct FighterHitstopShake {
|
||||
pub remaining_frames: u32,
|
||||
pub total_frames: u32,
|
||||
pub kind: FighterHitstopShakeKind,
|
||||
pub role: FighterHitstopShakeRole
|
||||
pub role: FighterHitstopShakeRole,
|
||||
}
|
||||
|
||||
#[derive(Component, Default, Copy, Clone, Hash)]
|
||||
@@ -133,7 +134,7 @@ pub struct FighterVisual;
|
||||
FighterPendingHitReaction,
|
||||
FighterHitstop,
|
||||
FighterKnockbackVelocity,
|
||||
FighterTranslation,
|
||||
FighterTranslation
|
||||
)]
|
||||
pub struct Fighter {
|
||||
pub manifest: Handle<FighterManifest>,
|
||||
@@ -170,10 +171,15 @@ impl Plugin for FighterPlugin {
|
||||
)*/
|
||||
.add_systems(
|
||||
GgrsSchedule,
|
||||
state::state_collision_interrupt_system.in_set(GameplaySet::Collision),
|
||||
(
|
||||
(ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
|
||||
baked_animation::update_fighter_bone_matrices,
|
||||
)
|
||||
.chain()
|
||||
.in_set(GameplaySet::Collision),
|
||||
)
|
||||
.add_systems(
|
||||
Update,
|
||||
PostUpdate,
|
||||
(
|
||||
motion::apply_fighter_translation_to_visuals,
|
||||
animation::apply_animation,
|
||||
@@ -200,8 +206,8 @@ impl Plugin for FighterPlugin {
|
||||
.checksum_component_with_hash::<FighterPreviousFacingDirection>()
|
||||
.rollback_component_with_copy::<animation::FighterAnimationFrame>()
|
||||
.checksum_component_with_hash::<animation::FighterAnimationFrame>()
|
||||
.rollback_component_with_copy::<Grounded>()
|
||||
.checksum_component_with_hash::<Grounded>()
|
||||
.rollback_component_with_clone::<FighterSurfaceState>()
|
||||
.checksum_component_with_hash::<FighterSurfaceState>()
|
||||
.rollback_component_with_copy::<FighterFacingDirection>()
|
||||
.rollback_component_with_copy::<FighterDamage>()
|
||||
.checksum_component_with_hash::<FighterDamage>()
|
||||
@@ -259,7 +265,7 @@ pub struct FighterActiveAttack {
|
||||
pub active_hitboxes: Vec<usize>,
|
||||
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
|
||||
pub hit_fighters: Vec<Entity>,
|
||||
pub stalled: bool
|
||||
pub stalled: bool,
|
||||
}
|
||||
|
||||
#[derive(Component, Clone, Debug, Default, Hash)]
|
||||
@@ -274,6 +280,7 @@ pub fn spawn_fighter(
|
||||
animations: FighterAnimations,
|
||||
attack_scripts: FighterAttackScriptAssets,
|
||||
visual_root: WorldAssetRoot,
|
||||
ecb_bone_indices: Vec<usize>,
|
||||
) -> Entity {
|
||||
commands
|
||||
.spawn((
|
||||
@@ -284,13 +291,14 @@ pub fn spawn_fighter(
|
||||
Fighter { manifest: manifest },
|
||||
FighterFacingDirection::Right,
|
||||
FighterPreviousFacingDirection(FighterFacingDirection::Right),
|
||||
FighterSurfaceState::default(),
|
||||
Transform::from_scale(Vec3::splat(model_scale.to_num())),
|
||||
(
|
||||
FighterECB {
|
||||
vertical_half: FGi32::lit("5.0"),
|
||||
horizontal_half: FGi32::lit("2.5"),
|
||||
},
|
||||
FighterECB::default(),
|
||||
FighterHitboxes::default(),
|
||||
FighterECBBoneIndices {
|
||||
indices: ecb_bone_indices
|
||||
}
|
||||
),
|
||||
(
|
||||
FighterVelocity::default(),
|
||||
|
||||
+21
-16
@@ -5,19 +5,16 @@ use bevy::prelude::*;
|
||||
use bevy_ggrs::GgrsFrameTiming;
|
||||
|
||||
use crate::debug_tools::PresentationMotionMode;
|
||||
use crate::fighter::{FighterHitstopShake};
|
||||
use crate::fighter::FighterHitstopShake;
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::{
|
||||
fighter::{FighterECB, FighterFacingDirection, baked_animation::FixedMat4},
|
||||
fighter::{FighterFacingDirection, baked_animation::FixedMat4},
|
||||
math::{int::FGi32, vec::FGVec2, vec3::FGVec3},
|
||||
};
|
||||
|
||||
#[derive(Component, Clone, Copy, Hash)]
|
||||
pub struct FighterPreviousFacingDirection(pub FighterFacingDirection);
|
||||
|
||||
#[derive(Component, Clone, Copy, Hash)]
|
||||
pub struct Grounded;
|
||||
|
||||
#[derive(Component, Deref, DerefMut, Default, Debug, Clone, Copy, Hash)]
|
||||
pub struct FighterVelocity(pub FGVec2);
|
||||
|
||||
@@ -59,7 +56,6 @@ pub fn apply_fighter_translation_to_visuals(
|
||||
query: Query<(
|
||||
&FighterTranslation,
|
||||
&FighterPreviousTranslation,
|
||||
&FighterECB,
|
||||
&FighterHitstopShake,
|
||||
&mut Transform,
|
||||
)>,
|
||||
@@ -68,33 +64,42 @@ pub fn apply_fighter_translation_to_visuals(
|
||||
game_settings: Res<GameSettings>,
|
||||
) {
|
||||
let overstep_fraction = timing.overstep_fraction();
|
||||
for (translation, previous_translation, ecb, hitstop_shake, mut transform) in query {
|
||||
for (translation, previous_translation, hitstop_shake, mut transform) in query {
|
||||
let translation = sample_presentation_translation(
|
||||
*previous_translation,
|
||||
*translation,
|
||||
overstep_fraction,
|
||||
debug_settings.motion_sampling,
|
||||
);
|
||||
let bottom = ecb.get_bottom_point();
|
||||
transform.translation = Vec3::new(
|
||||
translation.x + bottom.x.to_num::<f32>(),
|
||||
translation.y + bottom.y.to_num::<f32>(),
|
||||
translation.x,
|
||||
translation.y,
|
||||
0.0,
|
||||
);
|
||||
|
||||
if hitstop_shake.remaining_frames > 0 && hitstop_shake.total_frames > 0 && !game_settings.fighter_common.visual_shake_table.is_empty() {
|
||||
if hitstop_shake.remaining_frames > 0
|
||||
&& hitstop_shake.total_frames > 0
|
||||
&& !game_settings.fighter_common.visual_shake_table.is_empty()
|
||||
{
|
||||
let total = hitstop_shake.total_frames as f32;
|
||||
let curr = hitstop_shake.remaining_frames as f32;
|
||||
let elapsed = 1.0 - curr / total;
|
||||
|
||||
|
||||
let access_index = (hitstop_shake.remaining_frames as usize) % game_settings.fighter_common.visual_shake_table.len();
|
||||
let access_index = (hitstop_shake.remaining_frames as usize)
|
||||
% game_settings.fighter_common.visual_shake_table.len();
|
||||
let shake_multiplier = match hitstop_shake.role {
|
||||
super::FighterHitstopShakeRole::Attacker => game_settings.fighter_common.attacker_visual_shake_multiplier,
|
||||
super::FighterHitstopShakeRole::Attacker => {
|
||||
game_settings
|
||||
.fighter_common
|
||||
.attacker_visual_shake_multiplier
|
||||
}
|
||||
super::FighterHitstopShakeRole::Receiver => 1.0,
|
||||
};
|
||||
let shake_amount: f32 = 1.0 - EaseFunction::QuinticIn.sample(elapsed).unwrap_or_default();
|
||||
let shake_amount = game_settings.fighter_common.visual_shake_table[access_index] * shake_amount * shake_multiplier;
|
||||
let shake_amount: f32 =
|
||||
1.0 - EaseFunction::QuinticIn.sample(elapsed).unwrap_or_default();
|
||||
let shake_amount = game_settings.fighter_common.visual_shake_table[access_index]
|
||||
* shake_amount
|
||||
* shake_multiplier;
|
||||
|
||||
let shake_offset = match hitstop_shake.kind {
|
||||
super::FighterHitstopShakeKind::Horizontal => Vec3::new(shake_amount, 0.0, 0.0),
|
||||
|
||||
+25
-13
@@ -1,4 +1,3 @@
|
||||
use crate::fighter::state::ground::GroundedStateCommon;
|
||||
use crate::fighter::state::land::{LandingState, LandingType};
|
||||
use crate::fighter::state::{CollisionContext, FighterState};
|
||||
use crate::fighter::*;
|
||||
@@ -30,7 +29,7 @@ pub fn process_fast_fall(
|
||||
pub fn integrate_gravity(
|
||||
velocity: &mut FighterVelocity,
|
||||
attributes: &FighterAttributes,
|
||||
fast_fall: bool
|
||||
fast_fall: bool,
|
||||
) {
|
||||
velocity.y -= attributes.gravity;
|
||||
|
||||
@@ -94,10 +93,23 @@ pub fn update_standard_motion(
|
||||
ctx: &mut crate::fighter::state::UpdateContext,
|
||||
airborne_common: &mut AirborneStateCommon,
|
||||
) {
|
||||
process_fast_fall(airborne_common, ctx.input, &mut ctx.velocity, ctx.fighter_attributes);
|
||||
integrate_gravity(ctx.velocity, ctx.fighter_attributes, airborne_common.is_fast_falling);
|
||||
process_fast_fall(
|
||||
airborne_common,
|
||||
ctx.input,
|
||||
&mut ctx.velocity,
|
||||
ctx.fighter_attributes,
|
||||
);
|
||||
integrate_gravity(
|
||||
ctx.velocity,
|
||||
ctx.fighter_attributes,
|
||||
airborne_common.is_fast_falling,
|
||||
);
|
||||
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
|
||||
apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
|
||||
apply_air_motion(
|
||||
ctx.velocity,
|
||||
ctx.translation,
|
||||
ctx.prev_translation,
|
||||
);
|
||||
}
|
||||
|
||||
pub fn collision_interrupt(
|
||||
@@ -105,14 +117,14 @@ pub fn collision_interrupt(
|
||||
landing_type: LandingType,
|
||||
) -> Option<FighterState> {
|
||||
let res = ctx.air_collide_with_stage()?;
|
||||
ctx.translation.0 = res.hit_position - ctx.ecb.get_bottom_point();
|
||||
let grounded_common = GroundedStateCommon {
|
||||
current_line_id: res.line_id,
|
||||
};
|
||||
Some(FighterState::Land(LandingState::create(
|
||||
grounded_common,
|
||||
landing_type,
|
||||
)))
|
||||
let diff = res.hit_position - ctx.translation.0;
|
||||
ctx.ecb.bottom -= diff;
|
||||
ctx.ecb.top -= diff;
|
||||
ctx.ecb.left -= diff;
|
||||
ctx.ecb.right -= diff;
|
||||
ctx.translation.0 = res.hit_position;
|
||||
ctx.surface.land(res.line_id);
|
||||
Some(FighterState::Land(LandingState::create(landing_type)))
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
|
||||
@@ -1,9 +1,16 @@
|
||||
use crate::{
|
||||
fighter::{
|
||||
animation::AnimKind, state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState, land::LandingType,
|
||||
animation::AnimKind,
|
||||
state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||
UpdateContext,
|
||||
air::{self, AirborneStateCommon},
|
||||
fall::FallState,
|
||||
land::LandingType,
|
||||
},
|
||||
}, input, math::vec::FGVec2,
|
||||
},
|
||||
input,
|
||||
math::vec::FGVec2,
|
||||
};
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
@@ -16,7 +23,9 @@ impl FighterStateImpl for AirDodgeState {
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if state_context.is_current_animation_finished() {
|
||||
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
||||
Some(FighterState::Fall(FallState::new(
|
||||
AirborneStateCommon::default(),
|
||||
)))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
@@ -46,11 +55,13 @@ impl FighterStateImpl for AirDodgeState {
|
||||
self.direction * state_context.fighter_attributes.air_dodge_velocity;
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
false
|
||||
}
|
||||
|
||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
|
||||
@@ -0,0 +1,160 @@
|
||||
use super::{
|
||||
CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext, ground,
|
||||
};
|
||||
use crate::fighter::FighterSurfaceState;
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::air::AirborneStateCommon;
|
||||
use crate::fighter::state::ground::{
|
||||
grounded_movement_common_interrupts, grounded_movement_standstill_common_interrupts,
|
||||
};
|
||||
use crate::fighter::state::platform_pass::PlatformPassState;
|
||||
use crate::fighter::state::{FighterState, dash, ground_attack, turn, walk};
|
||||
use crate::input::FighterCommands;
|
||||
use crate::stage::line::StagePolyType;
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub enum CrouchSubState {
|
||||
Entering { pass_queued: bool },
|
||||
Idle,
|
||||
Exiting,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct CrouchState {
|
||||
sub_state: CrouchSubState,
|
||||
}
|
||||
|
||||
pub fn crouch_idle_interrupts(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
if let Some(state) = ground_attack::check_interrupt(state_context) {
|
||||
Some(state)
|
||||
} else if let Some(state) = dash::check_input(state_context) {
|
||||
Some(state)
|
||||
} else if let Some(state) = turn::check_input(state_context) {
|
||||
Some(state)
|
||||
} else if let Some(state) = walk::check_input(state_context) {
|
||||
Some(state)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
pub fn crouch_entering_interrupts(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
if let Some(state) = ground_attack::check_interrupt(state_context) {
|
||||
Some(state)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterStateImpl for CrouchState {
|
||||
const NAME: &'static str = "Crouch";
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if let Some(state) = grounded_movement_common_interrupts(state_context) {
|
||||
return Some(state);
|
||||
}
|
||||
|
||||
match self.sub_state {
|
||||
CrouchSubState::Entering { pass_queued } => {
|
||||
// pass
|
||||
if let FighterSurfaceState::Grounded { line_id } = state_context.surface {
|
||||
if let Some(stage_poly) = state_context
|
||||
.stage_collision
|
||||
.stage_polys
|
||||
.get(line_id.polygon)
|
||||
{
|
||||
let is_inputting_crouch = -state_context.game_settings.input_common.run_stick_threshold > state_context.input.get_last_frame().movement.y;
|
||||
let is_on_a_soft_platform = matches!(stage_poly.poly_type, StagePolyType::Platform);
|
||||
if pass_queued && is_inputting_crouch && is_on_a_soft_platform
|
||||
{
|
||||
return Some(FighterState::PlatformPass(PlatformPassState::new(
|
||||
AirborneStateCommon::default(),
|
||||
line_id.polygon,
|
||||
)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// While entering the crouch animation we do not allow movement inputs, but we do allow attacks and jumps
|
||||
if state_context.is_current_animation_finished() {
|
||||
return Some(FighterState::Crouch(CrouchState {
|
||||
sub_state: CrouchSubState::Idle,
|
||||
}));
|
||||
} else {
|
||||
return crouch_entering_interrupts(state_context);
|
||||
}
|
||||
}
|
||||
CrouchSubState::Idle => {
|
||||
if state_context.input.get_last_frame().movement.y
|
||||
> -state_context.game_settings.input_common.run_stick_threshold
|
||||
{
|
||||
return Some(FighterState::Crouch(CrouchState {
|
||||
sub_state: CrouchSubState::Exiting,
|
||||
}));
|
||||
} else {
|
||||
return crouch_idle_interrupts(state_context);
|
||||
}
|
||||
}
|
||||
CrouchSubState::Exiting => {
|
||||
if state_context.is_current_animation_finished() {
|
||||
return grounded_movement_standstill_common_interrupts(state_context);
|
||||
} else {
|
||||
return crouch_idle_interrupts(state_context);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
match self.sub_state {
|
||||
CrouchSubState::Entering { .. } => {
|
||||
state_context.play_animation(AnimKind::CrouchEnter, false);
|
||||
}
|
||||
CrouchSubState::Idle => {
|
||||
state_context.play_animation(AnimKind::CrouchIdle, true);
|
||||
}
|
||||
CrouchSubState::Exiting => {
|
||||
state_context.play_animation(AnimKind::CrouchExit, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
if let CrouchSubState::Entering {
|
||||
pass_queued,
|
||||
} = &mut self.sub_state
|
||||
{
|
||||
if state_context
|
||||
.input
|
||||
.has_command(FighterCommands::SmashMoveDown)
|
||||
{
|
||||
state_context
|
||||
.input
|
||||
.clear_command(FighterCommands::SmashMoveDown);
|
||||
*pass_queued = true;
|
||||
}
|
||||
}
|
||||
ground::update_friction_motion(state_context);
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, false)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
let input_frame = state_context.input.get_last_frame();
|
||||
|
||||
if input_frame.movement.y <= -state_context.game_settings.input_common.run_stick_threshold {
|
||||
return Some(FighterState::Crouch(CrouchState {
|
||||
sub_state: CrouchSubState::Entering { pass_queued: false },
|
||||
}));
|
||||
}
|
||||
None
|
||||
}
|
||||
+12
-27
@@ -5,52 +5,43 @@ use super::{
|
||||
use crate::fighter::FighterFacingDirection;
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::FighterState;
|
||||
use crate::fighter::state::ground::GroundedStateCommon;
|
||||
use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight};
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct DashState {
|
||||
direction: FighterFacingDirection,
|
||||
pub ground_common: GroundedStateCommon,
|
||||
}
|
||||
|
||||
impl DashState {
|
||||
pub fn new(direction: FighterFacingDirection, ground_common: GroundedStateCommon) -> Self {
|
||||
Self {
|
||||
direction,
|
||||
ground_common,
|
||||
}
|
||||
pub fn new(direction: FighterFacingDirection) -> Self {
|
||||
Self { direction }
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterStateImpl for DashState {
|
||||
const NAME: &'static str = "Dash";
|
||||
fn check_interrupt(&self, ctx: &mut InterruptContext) -> Option<FighterState> {
|
||||
let ground = &self.ground_common;
|
||||
let attributes = ctx.fighter_attributes;
|
||||
|
||||
// A reverse dash can interrupt before IASA
|
||||
if let Some(direction) =
|
||||
check_smash_input_with_dir(ctx).filter(|direction| *direction != self.direction)
|
||||
{
|
||||
return Some(FighterState::Dash(DashState::new(
|
||||
direction,
|
||||
ground.clone(),
|
||||
)));
|
||||
return Some(FighterState::Dash(DashState::new(direction)));
|
||||
}
|
||||
|
||||
if let Some(state) = ground::grounded_movement_common_interrupts(ctx, ground) {
|
||||
if let Some(state) = ground::grounded_movement_common_interrupts(ctx) {
|
||||
return Some(state);
|
||||
}
|
||||
|
||||
if ctx.is_current_animation_finished() {
|
||||
return run::check_input(ctx, ground)
|
||||
.or_else(|| walk::check_input(ctx, ground))
|
||||
.or_else(|| wait::check_input(ctx, ground));
|
||||
return run::check_input(ctx)
|
||||
.or_else(|| walk::check_input(ctx))
|
||||
.or_else(|| wait::check_input(ctx));
|
||||
}
|
||||
|
||||
if ctx.get_current_animation_frame() > attributes.dash_acceleration_duration {
|
||||
return run::check_input(ctx, ground);
|
||||
return run::check_input(ctx);
|
||||
}
|
||||
|
||||
None
|
||||
@@ -106,12 +97,10 @@ impl FighterStateImpl for DashState {
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.ground_common, true)
|
||||
ground::collision_interrupt(state_context, true)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
@@ -126,10 +115,6 @@ fn check_smash_input_with_dir(state_context: &InterruptContext) -> Option<Fighte
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
state_context: &InterruptContext,
|
||||
ground_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
check_smash_input_with_dir(state_context)
|
||||
.map(|dir| FighterState::Dash(DashState::new(dir, ground_common.clone())))
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
check_smash_input_with_dir(state_context).map(|dir| FighterState::Dash(DashState::new(dir)))
|
||||
}
|
||||
|
||||
@@ -46,5 +46,8 @@ impl FighterStateImpl for FallState {
|
||||
) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
||||
}
|
||||
}
|
||||
|
||||
+133
-31
@@ -3,7 +3,7 @@
|
||||
//! bit-for-bit deterministic for rollback.
|
||||
|
||||
use crate::fighter::state::{
|
||||
CollisionContext, FighterState, InterruptContext, air, dash, fall, ground_attack, turn, wait, walk,
|
||||
CollisionContext, FighterState, InterruptContext, air, crouch, dash, fall, ground_attack, turn, wait, walk,
|
||||
};
|
||||
use crate::fighter::{
|
||||
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||
@@ -13,13 +13,6 @@ use crate::math::int::{FGWide, FGi32};
|
||||
use crate::math::vec::FGVec2;
|
||||
use crate::stage::line::{StageLineID, StagePoly, StagePolyLineSegment, StagePolyLineSegmentType};
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
#[derive(Reflect, Hash, Clone, Debug)]
|
||||
pub struct GroundedStateCommon {
|
||||
pub current_line_id: StageLineID,
|
||||
}
|
||||
|
||||
pub fn apply_grounded_friction(friction: FGi32, ground_vel: FGi32) -> FGi32 {
|
||||
if friction.abs() > ground_vel.abs() {
|
||||
-ground_vel
|
||||
@@ -181,22 +174,23 @@ pub fn update_friction_motion(ctx: &mut crate::fighter::state::UpdateContext) {
|
||||
|
||||
pub fn collide_with_stage_grounded(
|
||||
state_context: &mut CollisionContext,
|
||||
ground_common: &mut GroundedStateCommon,
|
||||
can_walk_off: bool,
|
||||
) -> GroundedMotionResult {
|
||||
let translation = &mut state_context.translation;
|
||||
let ecb = state_context.ecb;
|
||||
let ecb = &state_context.ecb;
|
||||
let stage_collision = state_context.stage_collision;
|
||||
|
||||
let stage_poly = stage_collision
|
||||
.stage_polys
|
||||
.get(ground_common.current_line_id.polygon);
|
||||
let Some(current_line_id) = state_context.surface.line_id() else {
|
||||
return GroundedMotionResult::InAir;
|
||||
};
|
||||
|
||||
let stage_poly = stage_collision.stage_polys.get(current_line_id.polygon);
|
||||
|
||||
if let Some(stage_poly) = stage_poly {
|
||||
let ecb_bottom_pos = translation.0 + ecb.get_bottom_point();
|
||||
match resolve_grounded_position(
|
||||
stage_poly,
|
||||
ground_common.current_line_id.segment,
|
||||
current_line_id.segment,
|
||||
ecb_bottom_pos,
|
||||
can_walk_off,
|
||||
) {
|
||||
@@ -216,31 +210,45 @@ pub fn collide_with_stage_grounded(
|
||||
.0
|
||||
.project_onto_normalized(current_segment.normal)
|
||||
};
|
||||
ground_common.current_line_id.segment = segment_idx;
|
||||
state_context.surface.land(StageLineID {
|
||||
polygon: current_line_id.polygon,
|
||||
segment: segment_idx,
|
||||
});
|
||||
GroundedMotionResult::InGround
|
||||
}
|
||||
GroundedPositionResult::InAir => GroundedMotionResult::InAir,
|
||||
GroundedPositionResult::InAir => {
|
||||
state_context.surface.apply_airborne_policy(
|
||||
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
|
||||
state_context.leave_ground_ecb_lock_duration,
|
||||
);
|
||||
GroundedMotionResult::InAir
|
||||
}
|
||||
}
|
||||
} else {
|
||||
state_context.surface.apply_airborne_policy(
|
||||
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
|
||||
state_context.leave_ground_ecb_lock_duration,
|
||||
);
|
||||
GroundedMotionResult::InAir
|
||||
}
|
||||
}
|
||||
|
||||
pub fn collision_interrupt(
|
||||
ctx: &mut CollisionContext,
|
||||
common: &mut GroundedStateCommon,
|
||||
can_walk_off: bool,
|
||||
) -> Option<FighterState> {
|
||||
match collide_with_stage_grounded(ctx, common, can_walk_off) {
|
||||
pub fn collision_interrupt(ctx: &mut CollisionContext, can_walk_off: bool) -> Option<FighterState> {
|
||||
match collide_with_stage_grounded(ctx, can_walk_off) {
|
||||
GroundedMotionResult::InGround => None,
|
||||
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState::new(air::AirborneStateCommon::default()))),
|
||||
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState::new(
|
||||
air::AirborneStateCommon::default(),
|
||||
))),
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::fighter::ecb::FighterPreviousECB;
|
||||
use crate::fighter::{FighterECB, FighterSurfaceState};
|
||||
use crate::stage::line::StagePolyType;
|
||||
use crate::input::FighterInput;
|
||||
|
||||
fn two_segment_floor() -> StagePoly {
|
||||
StagePoly::build(
|
||||
@@ -346,28 +354,122 @@ mod tests {
|
||||
GroundedPositionResult::InAir
|
||||
));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn grounded_collision_updates_surface_segment() {
|
||||
let stage_collision = crate::stage::line::StageCollision {
|
||||
stage_polys: vec![two_segment_floor()],
|
||||
};
|
||||
let mut surface = FighterSurfaceState::Grounded {
|
||||
line_id: StageLineID {
|
||||
polygon: 0,
|
||||
segment: 0,
|
||||
},
|
||||
};
|
||||
let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
|
||||
let previous_translation = FighterPreviousTranslation(translation.0);
|
||||
let mut velocity = FighterVelocity::default();
|
||||
let mut ecb = FighterECB {
|
||||
bottom: FGVec2::lit("0.0", "-0.5"),
|
||||
top: FGVec2::lit("0.0", "0.5"),
|
||||
left: FGVec2::lit("-0.5", "0.0"),
|
||||
right: FGVec2::lit("0.5", "0.0"),
|
||||
};
|
||||
let previous_ecb = FighterPreviousECB::from(ecb);
|
||||
let mut context = CollisionContext {
|
||||
translation: &mut translation,
|
||||
prev_translation: &previous_translation,
|
||||
input: &FighterInput::default(),
|
||||
velocity: &mut velocity,
|
||||
surface: &mut surface,
|
||||
ecb: &mut ecb,
|
||||
prev_ecb: &previous_ecb,
|
||||
stage_collision: &stage_collision,
|
||||
leave_ground_ecb_lock_duration: 10,
|
||||
downward_stick_threshold: FGi32::ONE,
|
||||
};
|
||||
|
||||
assert!(matches!(
|
||||
collide_with_stage_grounded(&mut context, true),
|
||||
GroundedMotionResult::InGround
|
||||
));
|
||||
assert_eq!(
|
||||
surface.line_id(),
|
||||
Some(StageLineID {
|
||||
polygon: 0,
|
||||
segment: 1,
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn walking_off_edge_clears_surface_contact() {
|
||||
let stage_collision = crate::stage::line::StageCollision {
|
||||
stage_polys: vec![StagePoly::build(
|
||||
StagePolyType::Platform,
|
||||
&[
|
||||
(FGVec2::lit("0", "0"), StagePolyLineSegmentType::Floor),
|
||||
(FGVec2::lit("10", "0"), StagePolyLineSegmentType::Floor),
|
||||
],
|
||||
)],
|
||||
};
|
||||
let mut surface = FighterSurfaceState::Grounded {
|
||||
line_id: StageLineID {
|
||||
polygon: 0,
|
||||
segment: 0,
|
||||
},
|
||||
};
|
||||
let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
|
||||
let previous_translation = FighterPreviousTranslation(translation.0);
|
||||
let mut velocity = FighterVelocity::default();
|
||||
let mut ecb = FighterECB {
|
||||
bottom: FGVec2::lit("0.0", "-0.5"),
|
||||
top: FGVec2::lit("0.0", "0.5"),
|
||||
left: FGVec2::lit("-0.5", "0.0"),
|
||||
right: FGVec2::lit("0.5", "0.0"),
|
||||
};
|
||||
let previous_ecb = FighterPreviousECB::from(ecb);
|
||||
let mut context = CollisionContext {
|
||||
translation: &mut translation,
|
||||
prev_translation: &previous_translation,
|
||||
input: &FighterInput::default(),
|
||||
velocity: &mut velocity,
|
||||
surface: &mut surface,
|
||||
ecb: &mut ecb,
|
||||
prev_ecb: &previous_ecb,
|
||||
stage_collision: &stage_collision,
|
||||
leave_ground_ecb_lock_duration: 10,
|
||||
downward_stick_threshold: FGi32::ONE,
|
||||
};
|
||||
|
||||
assert!(matches!(
|
||||
collide_with_stage_grounded(&mut context, true),
|
||||
GroundedMotionResult::InAir
|
||||
));
|
||||
assert!(matches!(surface, FighterSurfaceState::Airborne { .. }));
|
||||
}
|
||||
}
|
||||
|
||||
pub fn grounded_movement_common_interrupts(
|
||||
state_context: &InterruptContext,
|
||||
ground_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
super::jump::check_input(state_context, ground_common)
|
||||
super::jump::check_input(state_context)
|
||||
}
|
||||
|
||||
pub fn grounded_movement_standstill_common_interrupts(
|
||||
state_context: &InterruptContext,
|
||||
ground_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
if let Some(state) = ground_attack::check_interrupt(state_context, &ground_common) {
|
||||
if let Some(state) = ground_attack::check_interrupt(state_context) {
|
||||
Some(state)
|
||||
} else if let Some(state) = dash::check_input(state_context, &ground_common) {
|
||||
} else if let Some(state) = dash::check_input(state_context) {
|
||||
Some(state)
|
||||
} else if let Some(state) = turn::check_input(state_context, &ground_common) {
|
||||
} else if let Some(state) = turn::check_input(state_context) {
|
||||
Some(state)
|
||||
} else if let Some(state) = walk::check_input(state_context, &ground_common) {
|
||||
} else if let Some(state) = crouch::check_input(state_context) {
|
||||
Some(state)
|
||||
} else if let Some(state) = wait::check_input(state_context, &ground_common) {
|
||||
} else if let Some(state) = walk::check_input(state_context) {
|
||||
Some(state)
|
||||
} else if let Some(state) = wait::check_input(state_context) {
|
||||
Some(state)
|
||||
} else {
|
||||
None
|
||||
|
||||
@@ -2,14 +2,13 @@ use crate::fighter::{
|
||||
attack::{AttackKind, update_active_hitbox_list},
|
||||
state::{
|
||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
||||
InterruptContext, UpdateContext, ground::GroundedStateCommon, wait::WaitState,
|
||||
InterruptContext, UpdateContext, wait::WaitState,
|
||||
},
|
||||
};
|
||||
|
||||
#[derive(Clone, Debug, Hash)]
|
||||
pub struct GroundAttackState {
|
||||
pub attack_kind: AttackKind,
|
||||
pub grounded_common: GroundedStateCommon,
|
||||
}
|
||||
|
||||
impl FighterStateImpl for GroundAttackState {
|
||||
@@ -17,9 +16,7 @@ impl FighterStateImpl for GroundAttackState {
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if state_context.is_current_animation_finished() {
|
||||
Some(FighterState::Wait(WaitState {
|
||||
grounded_common: self.grounded_common.clone(),
|
||||
}))
|
||||
Some(FighterState::Wait(WaitState))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
@@ -53,7 +50,7 @@ impl FighterStateImpl for GroundAttackState {
|
||||
active_hitboxes: Vec::new(),
|
||||
solved_hitboxes: Vec::new(),
|
||||
hit_fighters: Vec::new(),
|
||||
stalled: false
|
||||
stalled: false,
|
||||
});
|
||||
}
|
||||
|
||||
@@ -68,17 +65,12 @@ impl FighterStateImpl for GroundAttackState {
|
||||
None
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_interrupt(
|
||||
state_context: &InterruptContext,
|
||||
grounded_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
pub fn check_interrupt(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
if state_context
|
||||
.input
|
||||
.has_command(crate::input::FighterCommands::Attack)
|
||||
@@ -89,7 +81,6 @@ pub fn check_interrupt(
|
||||
.to_attack_kind_grounded();
|
||||
Some(FighterState::GroundAttack(GroundAttackState {
|
||||
attack_kind,
|
||||
grounded_common: grounded_common.clone(),
|
||||
}))
|
||||
} else {
|
||||
None
|
||||
|
||||
@@ -7,7 +7,7 @@ use crate::{
|
||||
InterruptContext, UpdateContext,
|
||||
air::{self, AirborneStateCommon},
|
||||
fall::FallState,
|
||||
ground::{GroundedStateCommon, collision_interrupt},
|
||||
ground::collision_interrupt,
|
||||
land::LandingType,
|
||||
wait::WaitState,
|
||||
},
|
||||
@@ -17,7 +17,7 @@ use crate::{
|
||||
|
||||
#[derive(Clone, Debug, Hash)]
|
||||
pub enum HitstopStateKind {
|
||||
Grounded(GroundedStateCommon),
|
||||
Grounded,
|
||||
Airborne,
|
||||
}
|
||||
|
||||
@@ -43,7 +43,7 @@ impl FighterStateImpl for HitstunState {
|
||||
|
||||
fn name(&self) -> String {
|
||||
let hitstop_kind = match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded(_) => "Grounded",
|
||||
HitstopStateKind::Grounded => "Grounded",
|
||||
HitstopStateKind::Airborne => "Airborne",
|
||||
};
|
||||
|
||||
@@ -58,14 +58,10 @@ impl FighterStateImpl for HitstunState {
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if state_context.get_current_animation_frame() > self.hit_reaction.hitstun_frames {
|
||||
match &self.hitstop_kind {
|
||||
HitstopStateKind::Grounded(grounded_state_common) => {
|
||||
Some(FighterState::Wait(WaitState {
|
||||
grounded_common: grounded_state_common.clone(),
|
||||
}))
|
||||
}
|
||||
HitstopStateKind::Airborne => {
|
||||
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
||||
}
|
||||
HitstopStateKind::Grounded => Some(FighterState::Wait(WaitState)),
|
||||
HitstopStateKind::Airborne => Some(FighterState::Fall(FallState::new(
|
||||
AirborneStateCommon::default(),
|
||||
))),
|
||||
}
|
||||
} else {
|
||||
None
|
||||
@@ -85,7 +81,7 @@ impl FighterStateImpl for HitstunState {
|
||||
}
|
||||
|
||||
match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded(_) => {}
|
||||
HitstopStateKind::Grounded => {}
|
||||
HitstopStateKind::Airborne => {
|
||||
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
|
||||
}
|
||||
@@ -103,7 +99,7 @@ impl FighterStateImpl for HitstunState {
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
let animation = match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded(_) => AnimKind::FlinchGround,
|
||||
HitstopStateKind::Grounded => AnimKind::FlinchGround,
|
||||
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
||||
};
|
||||
state_context.play_animation(animation, false);
|
||||
@@ -116,9 +112,7 @@ impl FighterStateImpl for HitstunState {
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
match &mut self.hitstop_kind {
|
||||
HitstopStateKind::Grounded(grounded_state_common) => {
|
||||
collision_interrupt(state_context, grounded_state_common, true)
|
||||
}
|
||||
HitstopStateKind::Grounded => collision_interrupt(state_context, true),
|
||||
HitstopStateKind::Airborne => {
|
||||
air::collision_interrupt(state_context, LandingType::Normal)
|
||||
}
|
||||
@@ -127,8 +121,17 @@ impl FighterStateImpl for HitstunState {
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded(_) => true,
|
||||
HitstopStateKind::Grounded => true,
|
||||
HitstopStateKind::Airborne => false,
|
||||
}
|
||||
}
|
||||
|
||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||
match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded => super::SurfacePolicy::Grounded,
|
||||
HitstopStateKind::Airborne => super::SurfacePolicy::Airborne(
|
||||
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
|
||||
),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+32
-21
@@ -2,10 +2,17 @@ use bevy::prelude::*;
|
||||
|
||||
use crate::{
|
||||
fighter::{
|
||||
animation::AnimKind, state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, air_dodge::{self, AirDodgeState}, ground::{self, GroundedStateCommon},
|
||||
animation::AnimKind,
|
||||
state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||
UpdateContext,
|
||||
air::{self, AirborneStateCommon},
|
||||
air_dodge::{self, AirDodgeState},
|
||||
ground,
|
||||
},
|
||||
}, input::FighterCommands, math::{int::FGi32, vec::FGVec2},
|
||||
},
|
||||
input::FighterCommands,
|
||||
math::{int::FGi32, vec::FGVec2},
|
||||
};
|
||||
#[derive(Debug, Hash, Clone, Copy)]
|
||||
pub enum JumpType {
|
||||
@@ -22,14 +29,12 @@ pub struct JumpState {
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct JumpSquatState {
|
||||
pub grounded_common: GroundedStateCommon,
|
||||
pub duration_counter: u32,
|
||||
}
|
||||
|
||||
impl JumpSquatState {
|
||||
pub fn create(grounded_common: GroundedStateCommon) -> Self {
|
||||
pub fn create() -> Self {
|
||||
Self {
|
||||
grounded_common,
|
||||
duration_counter: 0,
|
||||
}
|
||||
}
|
||||
@@ -69,7 +74,10 @@ impl FighterStateImpl for JumpSquatState {
|
||||
} else {
|
||||
JumpType::ShortHop
|
||||
};
|
||||
Some(FighterState::Jump(JumpState { jump_type, airborne_state_common: AirborneStateCommon::default() }))
|
||||
Some(FighterState::Jump(JumpState {
|
||||
jump_type,
|
||||
airborne_state_common: AirborneStateCommon::default(),
|
||||
}))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
@@ -84,7 +92,7 @@ impl FighterStateImpl for JumpSquatState {
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||
ground::collision_interrupt(state_context, false)
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
@@ -92,9 +100,7 @@ impl FighterStateImpl for JumpSquatState {
|
||||
state_context.input.clear_command(FighterCommands::Jump);
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
@@ -105,7 +111,7 @@ impl FighterStateImpl for JumpState {
|
||||
if state_context.input.has_command(FighterCommands::Jump) {
|
||||
Some(FighterState::Jump(JumpState {
|
||||
jump_type: JumpType::DoubleJump,
|
||||
airborne_state_common: AirborneStateCommon::default()
|
||||
airborne_state_common: AirborneStateCommon::default(),
|
||||
}))
|
||||
} else {
|
||||
air_dodge::check_input(state_context)
|
||||
@@ -177,21 +183,26 @@ impl FighterStateImpl for JumpState {
|
||||
)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
false
|
||||
}
|
||||
|
||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||
use crate::fighter::surface::EcbLockPolicy;
|
||||
match self.jump_type {
|
||||
JumpType::DoubleJump => super::SurfacePolicy::Airborne(EcbLockPolicy::Restart),
|
||||
JumpType::ShortHop | JumpType::LongJump => {
|
||||
super::SurfacePolicy::Airborne(EcbLockPolicy::StartOnDetach)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
state_context: &InterruptContext,
|
||||
ground_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
state_context
|
||||
.input
|
||||
.has_command(FighterCommands::Jump)
|
||||
.then(|| FighterState::JumpSquat(JumpSquatState::create(ground_common.clone())))
|
||||
.then(|| FighterState::JumpSquat(JumpSquatState::create()))
|
||||
}
|
||||
|
||||
pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
@@ -201,7 +212,7 @@ pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<Fight
|
||||
.then(|| {
|
||||
FighterState::Jump(JumpState {
|
||||
jump_type: JumpType::DoubleJump,
|
||||
airborne_state_common: AirborneStateCommon::default()
|
||||
airborne_state_common: AirborneStateCommon::default(),
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@ use crate::fighter::{
|
||||
state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||
UpdateContext, dash,
|
||||
ground::{self, GroundedStateCommon, grounded_movement_standstill_common_interrupts},
|
||||
ground::{self, grounded_movement_standstill_common_interrupts},
|
||||
walk,
|
||||
},
|
||||
};
|
||||
@@ -16,16 +16,12 @@ pub enum LandingType {
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct LandingState {
|
||||
pub grounded_common: GroundedStateCommon,
|
||||
pub landing_type: LandingType,
|
||||
}
|
||||
|
||||
impl LandingState {
|
||||
pub fn create(grounded_common: GroundedStateCommon, landing_type: LandingType) -> Self {
|
||||
Self {
|
||||
grounded_common,
|
||||
landing_type,
|
||||
}
|
||||
pub fn create(landing_type: LandingType) -> Self {
|
||||
Self { landing_type }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,14 +30,14 @@ impl FighterStateImpl for LandingState {
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if state_context.is_current_animation_finished() {
|
||||
grounded_movement_standstill_common_interrupts(state_context, &self.grounded_common)
|
||||
grounded_movement_standstill_common_interrupts(state_context)
|
||||
} else if state_context.get_current_animation_frame()
|
||||
>= state_context.fighter_attributes.landing_iasa
|
||||
&& let LandingType::Normal = self.landing_type
|
||||
{
|
||||
dash::check_input(state_context, &self.grounded_common).or_else(|| {
|
||||
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||
.or_else(|| walk::check_input(state_context, &self.grounded_common))
|
||||
dash::check_input(state_context).or_else(|| {
|
||||
ground::grounded_movement_common_interrupts(state_context)
|
||||
.or_else(|| walk::check_input(state_context))
|
||||
})
|
||||
} else {
|
||||
None
|
||||
@@ -56,7 +52,7 @@ impl FighterStateImpl for LandingState {
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
|
||||
ground::collision_interrupt(state_context, true)
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
@@ -70,9 +66,7 @@ impl FighterStateImpl for LandingState {
|
||||
};
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
+89
-36
@@ -7,7 +7,8 @@ use bevy::prelude::*;
|
||||
|
||||
use crate::fighter::animation::{AnimKind, FighterAnimationFrame};
|
||||
use crate::fighter::attack::{
|
||||
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction, FighterStaleMoveQueue, HitStop,
|
||||
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction,
|
||||
FighterStaleMoveQueue, HitStop,
|
||||
};
|
||||
use crate::fighter::attributes::FighterAttributes;
|
||||
use crate::fighter::baked_animation::BakedFighterAnimations;
|
||||
@@ -16,8 +17,11 @@ use crate::fighter::manifest::FighterManifest;
|
||||
use crate::fighter::state::hitstun::HitstunState;
|
||||
use crate::fighter::visual::FighterAnimations;
|
||||
use crate::fighter::{
|
||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
||||
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
|
||||
FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
|
||||
};
|
||||
use crate::fighter::surface::EcbLockPolicy;
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::input::FighterInput;
|
||||
use crate::math::int::FGi32;
|
||||
@@ -37,6 +41,14 @@ pub mod run;
|
||||
pub mod turn;
|
||||
pub mod wait;
|
||||
pub mod walk;
|
||||
pub mod crouch;
|
||||
pub mod platform_pass;
|
||||
|
||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
||||
pub enum SurfacePolicy {
|
||||
Grounded,
|
||||
Airborne(EcbLockPolicy),
|
||||
}
|
||||
|
||||
macro_rules! fighter_states {
|
||||
($($variant:ident => $ty:ty),* $(,)?) => {
|
||||
@@ -69,6 +81,10 @@ macro_rules! fighter_states {
|
||||
pub fn is_visually_grounded(&self) -> bool {
|
||||
match self { $(Self::$variant(s) => s.is_visually_grounded()),* }
|
||||
}
|
||||
|
||||
pub fn surface_policy(&self) -> SurfacePolicy {
|
||||
match self { $(Self::$variant(s) => s.surface_policy()),* }
|
||||
}
|
||||
}
|
||||
|
||||
$(impl From<$ty> for FighterState {
|
||||
@@ -95,9 +111,11 @@ pub trait FighterStateImpl: Sized {
|
||||
None
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool;
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool;
|
||||
|
||||
fn surface_policy(&self) -> SurfacePolicy {
|
||||
SurfacePolicy::Grounded
|
||||
}
|
||||
}
|
||||
|
||||
pub struct AnimationStatus {
|
||||
@@ -110,7 +128,9 @@ pub struct InterruptContext<'a> {
|
||||
pub facing_direction: &'a mut FighterFacingDirection,
|
||||
pub game_settings: &'a GameSettings,
|
||||
pub fighter_attributes: &'a FighterAttributes,
|
||||
pub surface: &'a FighterSurfaceState,
|
||||
pub animation: AnimationStatus,
|
||||
pub stage_collision: &'a StageCollision,
|
||||
}
|
||||
|
||||
impl InterruptContext<'_> {
|
||||
@@ -131,8 +151,10 @@ pub struct EnterContext<'a> {
|
||||
pub stale_move_queue: &'a mut FighterStaleMoveQueue,
|
||||
pub facing_direction: &'a mut FighterFacingDirection,
|
||||
pub animation_frame: &'a mut FighterAnimationFrame,
|
||||
pub surface: &'a mut FighterSurfaceState,
|
||||
pub fighter_attributes: &'a FighterAttributes,
|
||||
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
||||
pub game_settings: &'a GameSettings,
|
||||
}
|
||||
|
||||
impl EnterContext<'_> {
|
||||
@@ -143,6 +165,7 @@ impl EnterContext<'_> {
|
||||
|
||||
pub struct ExitContext<'a> {
|
||||
pub hitboxes: &'a mut FighterHitboxes,
|
||||
pub surface: &'a mut FighterSurfaceState,
|
||||
}
|
||||
|
||||
pub struct UpdateContext<'a> {
|
||||
@@ -151,6 +174,7 @@ pub struct UpdateContext<'a> {
|
||||
pub input: &'a mut FighterInput,
|
||||
pub hitboxes: &'a mut FighterHitboxes,
|
||||
pub velocity: &'a mut FighterVelocity,
|
||||
pub surface: &'a mut FighterSurfaceState,
|
||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||
pub game_settings: &'a GameSettings,
|
||||
pub animation_frame: u32,
|
||||
@@ -169,22 +193,31 @@ impl UpdateContext<'_> {
|
||||
pub struct CollisionContext<'a> {
|
||||
pub translation: &'a mut FighterTranslation,
|
||||
pub prev_translation: &'a FighterPreviousTranslation,
|
||||
pub input: &'a FighterInput,
|
||||
pub velocity: &'a mut FighterVelocity,
|
||||
pub ecb: &'a FighterECB,
|
||||
pub surface: &'a mut FighterSurfaceState,
|
||||
pub ecb: &'a mut FighterECB,
|
||||
pub prev_ecb: &'a FighterPreviousECB,
|
||||
pub stage_collision: &'a StageCollision,
|
||||
pub leave_ground_ecb_lock_duration: u32,
|
||||
pub downward_stick_threshold: FGi32,
|
||||
}
|
||||
|
||||
impl CollisionContext<'_> {
|
||||
pub fn air_collide_with_stage(
|
||||
&self,
|
||||
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
|
||||
let ignored_polys = self.surface.ignored_polygon_ids();
|
||||
let ignore_soft_platforms = self.input.get_last_frame().movement.y
|
||||
<= -self.downward_stick_threshold;
|
||||
crate::fighter::collision::air_collide_with_stage(
|
||||
self.prev_translation,
|
||||
self.translation,
|
||||
self.prev_ecb,
|
||||
self.ecb,
|
||||
self.stage_collision,
|
||||
&ignored_polys,
|
||||
ignore_soft_platforms,
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -192,6 +225,8 @@ impl CollisionContext<'_> {
|
||||
fighter_states! {
|
||||
Wait => wait::WaitState,
|
||||
Walk => walk::WalkState,
|
||||
PlatformPass => platform_pass::PlatformPassState,
|
||||
Crouch => crouch::CrouchState,
|
||||
Dash => dash::DashState,
|
||||
Run => run::RunState,
|
||||
Fall => fall::FallState,
|
||||
@@ -212,9 +247,10 @@ pub struct FighterFrameQuery {
|
||||
pub input: &'static mut FighterInput,
|
||||
pub hitboxes: &'static mut FighterHitboxes,
|
||||
pub velocity: &'static mut FighterVelocity,
|
||||
pub surface: &'static mut FighterSurfaceState,
|
||||
pub knockback_velocity: &'static mut FighterKnockbackVelocity,
|
||||
pub stale_move_queue: &'static mut FighterStaleMoveQueue,
|
||||
pub ecb: &'static FighterECB,
|
||||
pub ecb: &'static mut FighterECB,
|
||||
pub prev_ecb: &'static FighterPreviousECB,
|
||||
pub facing_direction: &'static mut FighterFacingDirection,
|
||||
pub animation_frame: &'static mut FighterAnimationFrame,
|
||||
@@ -244,6 +280,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
animations: &'a FighterAnimations,
|
||||
baked_animations: &'a Assets<BakedFighterAnimations>,
|
||||
attributes: &'a FighterAttributes,
|
||||
stage_collision: &'a StageCollision,
|
||||
) -> InterruptContext<'a> {
|
||||
let animation = self.animation_status(animations, baked_animations);
|
||||
InterruptContext {
|
||||
@@ -252,6 +289,8 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
game_settings,
|
||||
fighter_attributes: attributes,
|
||||
animation,
|
||||
surface: &self.surface,
|
||||
stage_collision,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -259,6 +298,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
&'a mut self,
|
||||
attributes: &'a FighterAttributes,
|
||||
attack_script_assets: &'a FighterAttackScriptAssets,
|
||||
game_settings: &'a GameSettings,
|
||||
) -> EnterContext<'a> {
|
||||
EnterContext {
|
||||
input: &mut self.input,
|
||||
@@ -268,14 +308,17 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
stale_move_queue: &mut self.stale_move_queue,
|
||||
facing_direction: &mut self.facing_direction,
|
||||
animation_frame: &mut self.animation_frame,
|
||||
surface: &mut self.surface,
|
||||
fighter_attributes: attributes,
|
||||
attack_script_assets,
|
||||
game_settings
|
||||
}
|
||||
}
|
||||
|
||||
fn exit_context(&mut self) -> ExitContext<'_> {
|
||||
ExitContext {
|
||||
hitboxes: &mut self.hitboxes,
|
||||
surface: &mut self.surface,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -292,27 +335,33 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
input: &mut self.input,
|
||||
hitboxes: &mut self.hitboxes,
|
||||
velocity: &mut self.velocity,
|
||||
surface: &mut self.surface,
|
||||
knockback_velocity: &mut self.knockback_velocity,
|
||||
game_settings,
|
||||
animation_frame: self.animation_frame.frame,
|
||||
fighter_attributes: attributes,
|
||||
attack_scripts,
|
||||
attack_script_assets,
|
||||
facing_direction: &self.facing_direction
|
||||
facing_direction: &self.facing_direction,
|
||||
}
|
||||
}
|
||||
|
||||
fn collision_context<'a>(
|
||||
&'a mut self,
|
||||
stage_collision: &'a StageCollision,
|
||||
game_settings: &'a GameSettings,
|
||||
) -> CollisionContext<'a> {
|
||||
CollisionContext {
|
||||
translation: &mut self.translation,
|
||||
prev_translation: &self.prev_translation,
|
||||
input: &self.input,
|
||||
velocity: &mut self.velocity,
|
||||
ecb: &self.ecb,
|
||||
surface: &mut self.surface,
|
||||
ecb: &mut self.ecb,
|
||||
prev_ecb: &self.prev_ecb,
|
||||
stage_collision,
|
||||
leave_ground_ecb_lock_duration: game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
|
||||
downward_stick_threshold: game_settings.input_common.run_stick_threshold,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -367,12 +416,19 @@ fn transition_state(
|
||||
frame: &mut FighterFrameQueryItem,
|
||||
attributes: &FighterAttributes,
|
||||
attack_script_assets: &FighterAttackScriptAssets,
|
||||
game_settings: &GameSettings,
|
||||
) {
|
||||
let old_name = current.name();
|
||||
let new_name = next.name();
|
||||
|
||||
current.on_exit(&mut frame.exit_context());
|
||||
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets));
|
||||
if let SurfacePolicy::Airborne(lock_policy) = next.surface_policy() {
|
||||
frame.surface.apply_airborne_policy(
|
||||
lock_policy,
|
||||
game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
|
||||
);
|
||||
}
|
||||
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets, game_settings));
|
||||
*current = next;
|
||||
info!("{} -> {}", old_name, new_name);
|
||||
}
|
||||
@@ -382,6 +438,7 @@ pub fn state_interrupt_system(
|
||||
game_settings: Res<GameSettings>,
|
||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||
stage_collision: Res<StageCollision>,
|
||||
) {
|
||||
for fighter in &mut query {
|
||||
let StatefulFighterQueryItem {
|
||||
@@ -400,7 +457,9 @@ pub fn state_interrupt_system(
|
||||
|
||||
let new_state = if let Some(reaction) = pending_hit_reaction.take() {
|
||||
hitstop.remaining_frames = *reaction.hitstop_frames;
|
||||
let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
|
||||
let shake_frames = reaction
|
||||
.hitstop_frames
|
||||
.calculate_shake_frames(&game_settings);
|
||||
hitstop_shake.role = FighterHitstopShakeRole::Receiver;
|
||||
hitstop_shake.total_frames = shake_frames;
|
||||
hitstop_shake.remaining_frames = shake_frames;
|
||||
@@ -410,35 +469,25 @@ pub fn state_interrupt_system(
|
||||
FighterHitstopShakeKind::Vertical
|
||||
};
|
||||
|
||||
let mut hitstop_kind = match &*state {
|
||||
FighterState::Wait(value) => {
|
||||
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||
}
|
||||
FighterState::Walk(value) => {
|
||||
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||
}
|
||||
FighterState::Dash(value) => {
|
||||
hitstun::HitstopStateKind::Grounded(value.ground_common.clone())
|
||||
}
|
||||
FighterState::Run(value) => {
|
||||
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||
}
|
||||
FighterState::Turn(value) => {
|
||||
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||
}
|
||||
FighterState::GroundAttack(value) => {
|
||||
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||
}
|
||||
_ => hitstun::HitstopStateKind::Airborne,
|
||||
let mut hitstop_kind = if frame.surface.is_grounded() {
|
||||
hitstun::HitstopStateKind::Grounded
|
||||
} else {
|
||||
hitstun::HitstopStateKind::Airborne
|
||||
};
|
||||
|
||||
if let hitstun::HitstopStateKind::Grounded(_) = hitstop_kind {
|
||||
if let hitstun::HitstopStateKind::Grounded = hitstop_kind {
|
||||
let straight_up_angle = FGi32::lit("90.0");
|
||||
if reaction.hitstop_frames >= HitStop::new(game_settings.fighter_common.tumble_bounce_hitstop_threshold) {
|
||||
if reaction.hitstop_frames
|
||||
>= HitStop::new(game_settings.fighter_common.tumble_bounce_hitstop_threshold)
|
||||
{
|
||||
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
||||
// TODO: Use floor normal here
|
||||
} else if reaction.launch_angle.abs_diff(straight_up_angle) < game_settings.fighter_common.attack_ground_to_airborne_transition_vertical_angle_threshold {
|
||||
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
||||
} else if reaction.launch_angle.abs_diff(straight_up_angle)
|
||||
< game_settings
|
||||
.fighter_common
|
||||
.attack_ground_to_airborne_transition_vertical_angle_threshold
|
||||
{
|
||||
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
||||
} else {
|
||||
// straight down is 270
|
||||
let straight_down_angle = FGi32::lit("270.0");
|
||||
@@ -463,6 +512,7 @@ pub fn state_interrupt_system(
|
||||
animations,
|
||||
&baked_animations,
|
||||
&manifest.attributes,
|
||||
&stage_collision
|
||||
))
|
||||
};
|
||||
|
||||
@@ -473,6 +523,7 @@ pub fn state_interrupt_system(
|
||||
&mut frame,
|
||||
&manifest.attributes,
|
||||
attack_script_assets,
|
||||
&game_settings,
|
||||
);
|
||||
};
|
||||
}
|
||||
@@ -482,6 +533,7 @@ pub fn state_collision_interrupt_system(
|
||||
mut query: Query<StatefulFighterQuery>,
|
||||
stage_collision: Res<StageCollision>,
|
||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||
game_settings: Res<GameSettings>,
|
||||
) {
|
||||
for fighter in &mut query {
|
||||
let StatefulFighterQueryItem {
|
||||
@@ -500,7 +552,7 @@ pub fn state_collision_interrupt_system(
|
||||
.get(&fighter.manifest)
|
||||
.expect("Fighter manifest should be valid");
|
||||
let new_state =
|
||||
state.check_collision_interrupt(&mut frame.collision_context(&stage_collision));
|
||||
state.check_collision_interrupt(&mut frame.collision_context(&stage_collision, &game_settings));
|
||||
if let Some(new_state) = new_state {
|
||||
transition_state(
|
||||
&mut state,
|
||||
@@ -508,6 +560,7 @@ pub fn state_collision_interrupt_system(
|
||||
&mut frame,
|
||||
&manifest.attributes,
|
||||
&attack_script_assets,
|
||||
&game_settings,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::air::AirborneStateCommon;
|
||||
use crate::fighter::state::{ExitContext, FighterState, air, jump};
|
||||
|
||||
#[derive(Debug, Clone, Copy, Hash, Default)]
|
||||
pub struct PlatformPassState {
|
||||
airborne_state_common: AirborneStateCommon,
|
||||
ignored_polygon: usize,
|
||||
}
|
||||
|
||||
impl PlatformPassState {
|
||||
pub fn new(airborne_state_common: AirborneStateCommon, ignored_polygon: usize) -> Self {
|
||||
Self {
|
||||
airborne_state_common,
|
||||
ignored_polygon
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterStateImpl for PlatformPassState {
|
||||
const NAME: &'static str = "PlatformPass";
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
jump::check_input_double_jump(state_context)
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context.surface.ignore_polygon(self.ignored_polygon, state_context.game_settings.fighter_common.platform_pass_platform_ignore_duration_frames);
|
||||
state_context.velocity.y = state_context.game_settings.fighter_common.platform_pass_initial_downwards_velocity;
|
||||
state_context.play_animation(AnimKind::PlatformPass, false);
|
||||
}
|
||||
|
||||
fn on_exit(&mut self, state_context: &mut ExitContext) {
|
||||
state_context.surface.clear_polygon_ignore(self.ignored_polygon);
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
air::collision_interrupt(
|
||||
state_context,
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
false
|
||||
}
|
||||
|
||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
||||
}
|
||||
}
|
||||
@@ -6,19 +6,14 @@ use super::{
|
||||
};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::FighterState;
|
||||
use crate::fighter::state::ground::GroundedStateCommon;
|
||||
|
||||
#[derive(Component, Debug, Clone, Hash)]
|
||||
pub struct RunState {
|
||||
pub grounded_common: GroundedStateCommon,
|
||||
}
|
||||
pub struct RunState;
|
||||
|
||||
impl FighterStateImpl for RunState {
|
||||
const NAME: &'static str = "Run";
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if let Some(state) =
|
||||
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||
{
|
||||
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
|
||||
return Some(state);
|
||||
}
|
||||
|
||||
@@ -28,8 +23,7 @@ impl FighterStateImpl for RunState {
|
||||
{
|
||||
None
|
||||
} else {
|
||||
walk::check_input(state_context, &self.grounded_common)
|
||||
.or_else(|| wait::check_input(state_context, &self.grounded_common))
|
||||
walk::check_input(state_context).or_else(|| wait::check_input(state_context))
|
||||
}
|
||||
}
|
||||
|
||||
@@ -62,26 +56,19 @@ impl FighterStateImpl for RunState {
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
|
||||
ground::collision_interrupt(state_context, true)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
state_context: &InterruptContext,
|
||||
ground_state_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
let input_frame = state_context.input.get_last_frame();
|
||||
if input_frame.movement.x.abs() >= state_context.game_settings.input_common.run_stick_threshold
|
||||
{
|
||||
return Some(FighterState::Run(RunState {
|
||||
grounded_common: ground_state_common.clone(),
|
||||
}));
|
||||
return Some(FighterState::Run(RunState));
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
+11
-20
@@ -1,13 +1,11 @@
|
||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::ground::{self, GroundedStateCommon};
|
||||
use crate::fighter::state::ground;
|
||||
use crate::fighter::state::{FighterState, dash, jump, wait, walk};
|
||||
use crate::input::FighterCommands;
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct TurnState {
|
||||
pub grounded_common: GroundedStateCommon,
|
||||
}
|
||||
pub struct TurnState;
|
||||
|
||||
impl FighterStateImpl for TurnState {
|
||||
const NAME: &'static str = "Turn";
|
||||
@@ -19,19 +17,19 @@ impl FighterStateImpl for TurnState {
|
||||
.input_common
|
||||
.turn_into_dashback_window as u32
|
||||
{
|
||||
if let Some(state) = dash::check_input(state_context, &self.grounded_common) {
|
||||
if let Some(state) = dash::check_input(state_context) {
|
||||
return Some(state);
|
||||
}
|
||||
}
|
||||
if let Some(state) = jump::check_input(state_context, &self.grounded_common) {
|
||||
if let Some(state) = jump::check_input(state_context) {
|
||||
*state_context.facing_direction = state_context.facing_direction.reverse();
|
||||
Some(state)
|
||||
} else if state_context.is_current_animation_finished() {
|
||||
if let Some(state) = dash::check_input(state_context, &self.grounded_common) {
|
||||
if let Some(state) = dash::check_input(state_context) {
|
||||
Some(state)
|
||||
} else if let Some(state) = walk::check_input(state_context, &self.grounded_common) {
|
||||
} else if let Some(state) = walk::check_input(state_context) {
|
||||
Some(state)
|
||||
} else if let Some(state) = wait::check_input(state_context, &self.grounded_common) {
|
||||
} else if let Some(state) = wait::check_input(state_context) {
|
||||
Some(state)
|
||||
} else {
|
||||
None
|
||||
@@ -54,20 +52,15 @@ impl FighterStateImpl for TurnState {
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||
ground::collision_interrupt(state_context, false)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
state_context: &InterruptContext,
|
||||
grounded_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
let input_frame = state_context.input.get_last_frame();
|
||||
|
||||
let has_smash_input = state_context
|
||||
@@ -81,9 +74,7 @@ pub fn check_input(
|
||||
&& input_frame.movement.x.signum() != state_context.facing_direction.to_sign()
|
||||
&& !has_smash_input
|
||||
{
|
||||
return Some(FighterState::Turn(TurnState {
|
||||
grounded_common: grounded_common.clone(),
|
||||
}));
|
||||
return Some(FighterState::Turn(TurnState));
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
@@ -3,24 +3,18 @@ use super::{
|
||||
};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::FighterState;
|
||||
use crate::fighter::state::ground::GroundedStateCommon;
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct WaitState {
|
||||
pub grounded_common: GroundedStateCommon,
|
||||
}
|
||||
pub struct WaitState;
|
||||
|
||||
impl FighterStateImpl for WaitState {
|
||||
const NAME: &'static str = "Wait";
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if let Some(state) =
|
||||
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||
{
|
||||
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
|
||||
Some(state)
|
||||
} else if let Some(state) = ground::grounded_movement_standstill_common_interrupts(
|
||||
state_context,
|
||||
&self.grounded_common,
|
||||
) {
|
||||
} else if let Some(state) =
|
||||
ground::grounded_movement_standstill_common_interrupts(state_context)
|
||||
{
|
||||
// Don't transition into yourself
|
||||
if let FighterState::Wait(_) = state {
|
||||
None
|
||||
@@ -44,26 +38,19 @@ impl FighterStateImpl for WaitState {
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||
ground::collision_interrupt(state_context, false)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
state_context: &InterruptContext,
|
||||
ground_state_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
let input_frame = state_context.input.get_last_frame();
|
||||
|
||||
if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone {
|
||||
return Some(FighterState::Wait(WaitState {
|
||||
grounded_common: ground_state_common.clone(),
|
||||
}));
|
||||
return Some(FighterState::Wait(WaitState));
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
@@ -4,23 +4,17 @@ use super::{
|
||||
};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::FighterState;
|
||||
use crate::fighter::state::ground::GroundedStateCommon;
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct WalkState {
|
||||
pub grounded_common: GroundedStateCommon,
|
||||
}
|
||||
pub struct WalkState;
|
||||
|
||||
impl FighterStateImpl for WalkState {
|
||||
const NAME: &'static str = "Walk";
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if let Some(state) =
|
||||
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||
{
|
||||
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
|
||||
return Some(state);
|
||||
}
|
||||
wait::check_input(state_context, &self.grounded_common)
|
||||
.or_else(|| dash::check_input(state_context, &self.grounded_common))
|
||||
wait::check_input(state_context).or_else(|| dash::check_input(state_context))
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
@@ -54,26 +48,19 @@ impl FighterStateImpl for WalkState {
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||
ground::collision_interrupt(state_context, false)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
state_context: &InterruptContext,
|
||||
ground_state_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
let input_frame = state_context.input.get_last_frame();
|
||||
|
||||
if !input_frame.movement.x.is_zero() {
|
||||
return Some(FighterState::Walk(WalkState {
|
||||
grounded_common: ground_state_common.clone(),
|
||||
}));
|
||||
return Some(FighterState::Walk(WalkState));
|
||||
}
|
||||
|
||||
None
|
||||
|
||||
@@ -0,0 +1,227 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::stage::line::StageLineID;
|
||||
|
||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
||||
pub enum EcbLockPolicy {
|
||||
StartOnDetach,
|
||||
Restart,
|
||||
Preserve,
|
||||
Clear,
|
||||
}
|
||||
|
||||
/// The stage surface currently supporting a fighter.
|
||||
///
|
||||
/// This is physics state rather than fighter-state-machine state. Keeping it
|
||||
/// separate means grounded, landing, and hitstun states all share one source
|
||||
/// of truth for stage contact.
|
||||
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
|
||||
pub struct IgnoredPolygon {
|
||||
pub polygon: usize,
|
||||
pub frames_remaining: u32,
|
||||
}
|
||||
|
||||
#[derive(Component, Clone, Debug, Hash, PartialEq, Eq)]
|
||||
pub enum FighterSurfaceState {
|
||||
Airborne {
|
||||
ecb_lock_frames_remaining: u32,
|
||||
ignored_polys: Vec<IgnoredPolygon>,
|
||||
},
|
||||
Grounded {
|
||||
line_id: StageLineID,
|
||||
},
|
||||
}
|
||||
|
||||
impl Default for FighterSurfaceState {
|
||||
fn default() -> Self {
|
||||
Self::Airborne {
|
||||
ecb_lock_frames_remaining: 0,
|
||||
ignored_polys: vec![],
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterSurfaceState {
|
||||
pub fn is_grounded(&self) -> bool {
|
||||
matches!(self, Self::Grounded { .. })
|
||||
}
|
||||
|
||||
pub fn line_id(&self) -> Option<StageLineID> {
|
||||
match self {
|
||||
Self::Airborne { .. } => None,
|
||||
Self::Grounded { line_id } => Some(*line_id),
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn land(&mut self, line_id: StageLineID) {
|
||||
*self = Self::Grounded { line_id };
|
||||
}
|
||||
|
||||
pub fn clear_polygon_ignore(&mut self, polygon: usize) {
|
||||
let Self::Airborne { ignored_polys, .. } = self else {
|
||||
return;
|
||||
};
|
||||
|
||||
ignored_polys.retain(|element| element.polygon != polygon);
|
||||
}
|
||||
|
||||
pub fn ignore_polygon(&mut self, polygon: usize, duration_frames: u32) {
|
||||
let Self::Airborne { ignored_polys, .. } = self else {
|
||||
return;
|
||||
};
|
||||
|
||||
if duration_frames == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
if let Some(ignored) = ignored_polys.iter_mut().find(|ignored| ignored.polygon == polygon) {
|
||||
ignored.frames_remaining = duration_frames;
|
||||
} else {
|
||||
ignored_polys.push(IgnoredPolygon {
|
||||
polygon,
|
||||
frames_remaining: duration_frames,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_polygon_ignored(&self, polygon: usize) -> bool {
|
||||
matches!(self, Self::Airborne { ignored_polys, .. }
|
||||
if ignored_polys.iter().any(|ignored| ignored.polygon == polygon))
|
||||
}
|
||||
|
||||
pub(crate) fn ignored_polygon_ids(&self) -> Vec<usize> {
|
||||
match self {
|
||||
Self::Airborne { ignored_polys, .. } => {
|
||||
ignored_polys.iter().map(|ignored| ignored.polygon).collect()
|
||||
}
|
||||
Self::Grounded { .. } => vec![],
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn apply_airborne_policy(
|
||||
&mut self,
|
||||
policy: EcbLockPolicy,
|
||||
ecb_lock_duration: u32,
|
||||
) {
|
||||
let current_lock = match self {
|
||||
Self::Airborne { ecb_lock_frames_remaining, .. } => *ecb_lock_frames_remaining,
|
||||
Self::Grounded { .. } => 0,
|
||||
};
|
||||
let ecb_lock_frames_remaining = match policy {
|
||||
EcbLockPolicy::StartOnDetach if self.is_grounded() => ecb_lock_duration,
|
||||
EcbLockPolicy::StartOnDetach => current_lock,
|
||||
EcbLockPolicy::Restart => ecb_lock_duration,
|
||||
EcbLockPolicy::Preserve => current_lock,
|
||||
EcbLockPolicy::Clear => 0,
|
||||
};
|
||||
let ignored_polys = match self {
|
||||
Self::Airborne { ignored_polys, .. } => ignored_polys.clone(),
|
||||
Self::Grounded { .. } => vec![],
|
||||
};
|
||||
*self = Self::Airborne { ecb_lock_frames_remaining, ignored_polys };
|
||||
}
|
||||
|
||||
pub(crate) fn tick_ecb_lock(&mut self) {
|
||||
if let Self::Airborne { ecb_lock_frames_remaining, .. } = self {
|
||||
*ecb_lock_frames_remaining = ecb_lock_frames_remaining.saturating_sub(1);
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn tick_ignored_polygons(&mut self) {
|
||||
if let Self::Airborne { ignored_polys, .. } = self {
|
||||
for ignored in ignored_polys.iter_mut() {
|
||||
ignored.frames_remaining = ignored.frames_remaining.saturating_sub(1);
|
||||
}
|
||||
ignored_polys.retain(|ignored| ignored.frames_remaining > 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn contact_lifecycle_has_one_source_of_truth() {
|
||||
let mut surface = FighterSurfaceState::default();
|
||||
assert!(!surface.is_grounded());
|
||||
assert_eq!(surface.line_id(), None);
|
||||
|
||||
let line_id = StageLineID {
|
||||
polygon: 2,
|
||||
segment: 3,
|
||||
};
|
||||
surface.land(line_id);
|
||||
assert!(surface.is_grounded());
|
||||
assert_eq!(surface.line_id(), Some(line_id));
|
||||
|
||||
surface.apply_airborne_policy(EcbLockPolicy::Clear, 0);
|
||||
assert!(!surface.is_grounded());
|
||||
assert_eq!(surface.line_id(), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn start_on_detach_does_not_reset_an_existing_lock() {
|
||||
let mut surface = FighterSurfaceState::default();
|
||||
surface.apply_airborne_policy(EcbLockPolicy::Restart, 5);
|
||||
surface.tick_ecb_lock();
|
||||
surface.apply_airborne_policy(EcbLockPolicy::StartOnDetach, 5);
|
||||
|
||||
assert_eq!(
|
||||
surface,
|
||||
FighterSurfaceState::Airborne {
|
||||
ecb_lock_frames_remaining: 4,
|
||||
ignored_polys: vec![],
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn restart_retriggers_an_existing_lock() {
|
||||
let mut surface = FighterSurfaceState::default();
|
||||
surface.apply_airborne_policy(EcbLockPolicy::Restart, 5);
|
||||
surface.tick_ecb_lock();
|
||||
surface.apply_airborne_policy(EcbLockPolicy::Restart, 5);
|
||||
|
||||
assert_eq!(
|
||||
surface,
|
||||
FighterSurfaceState::Airborne {
|
||||
ecb_lock_frames_remaining: 5,
|
||||
ignored_polys: vec![],
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn ignored_polygon_expires_after_requested_frames() {
|
||||
let mut surface = FighterSurfaceState::default();
|
||||
surface.ignore_polygon(3, 2);
|
||||
|
||||
assert!(surface.is_polygon_ignored(3));
|
||||
surface.tick_ignored_polygons();
|
||||
assert!(surface.is_polygon_ignored(3));
|
||||
surface.tick_ignored_polygons();
|
||||
assert!(!surface.is_polygon_ignored(3));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn ignoring_polygon_refreshes_existing_entry() {
|
||||
let mut surface = FighterSurfaceState::default();
|
||||
surface.ignore_polygon(3, 2);
|
||||
surface.ignore_polygon(3, 5);
|
||||
surface.tick_ignored_polygons();
|
||||
surface.tick_ignored_polygons();
|
||||
assert!(surface.is_polygon_ignored(3));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn airborne_policy_preserves_ignored_polygons_and_landing_clears_them() {
|
||||
let mut surface = FighterSurfaceState::default();
|
||||
surface.ignore_polygon(3, 5);
|
||||
surface.apply_airborne_policy(EcbLockPolicy::Restart, 2);
|
||||
assert!(surface.is_polygon_ignored(3));
|
||||
|
||||
surface.land(StageLineID { polygon: 0, segment: 0 });
|
||||
assert!(!surface.is_polygon_ignored(3));
|
||||
}
|
||||
}
|
||||
@@ -39,6 +39,9 @@ pub struct FighterSettingsCommon {
|
||||
|
||||
/// Maximum angle changed caused by directional influence
|
||||
pub di_max_angle: FGi32,
|
||||
pub leave_ground_ecb_frame_lock_duration: u32,
|
||||
pub platform_pass_platform_ignore_duration_frames: u32,
|
||||
pub platform_pass_initial_downwards_velocity: FGi32,
|
||||
}
|
||||
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
||||
#[reflect(opaque)]
|
||||
|
||||
@@ -233,6 +233,8 @@ pub fn postprocess_input(
|
||||
input.clear_command(FighterCommands::SmashMoveUp);
|
||||
input.clear_command(FighterCommands::SmashMoveDown);
|
||||
|
||||
input.frames_in_y_flick_deadzone = 0xFF;
|
||||
|
||||
let command_to_set = if input.current_frame.movement.y > 0.0 {
|
||||
FighterCommands::SmashMoveUp
|
||||
} else {
|
||||
|
||||
+74
-10
@@ -1,6 +1,8 @@
|
||||
use std::panic::{self, AssertUnwindSafe};
|
||||
use std::sync::atomic::{AtomicBool, Ordering};
|
||||
use std::sync::{Arc, Mutex};
|
||||
use std::thread::JoinHandle;
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
use bevy::prelude::*;
|
||||
use gc_adapter_neo::{Controller, GcAdapter};
|
||||
@@ -55,10 +57,11 @@ impl GcPortState {
|
||||
/// Shared, `Send + Sync` handle to the latest snapshot from the poll
|
||||
/// thread. Safe to store as an ordinary [`Resource`] (no `NonSend` needed)
|
||||
/// because the `GcAdapter` itself never leaves its thread.
|
||||
#[derive(Resource, Clone)]
|
||||
#[derive(Resource)]
|
||||
pub struct GcAdapterSnapshot {
|
||||
ports: Arc<Mutex<[GcPortState; 4]>>,
|
||||
shutdown: Arc<AtomicBool>,
|
||||
poll_thread: Option<JoinHandle<()>>,
|
||||
}
|
||||
|
||||
impl GcAdapterSnapshot {
|
||||
@@ -69,14 +72,38 @@ impl GcAdapterSnapshot {
|
||||
|
||||
impl Drop for GcAdapterSnapshot {
|
||||
fn drop(&mut self) {
|
||||
// Only actually signals shutdown once the last clone (this resource
|
||||
// is never cloned in practice, but be defensive) is dropped.
|
||||
if Arc::strong_count(&self.shutdown) <= 1 {
|
||||
self.shutdown.store(true, Ordering::Relaxed);
|
||||
self.shutdown.store(true, Ordering::Release);
|
||||
|
||||
if let Some(poll_thread) = self.poll_thread.take() {
|
||||
if let Err(payload) = poll_thread.join() {
|
||||
error!(
|
||||
"GameCube Controller Adapter poll thread panicked during shutdown: {payload:?}"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const INITIAL_ERROR_BACKOFF: Duration = Duration::from_millis(1);
|
||||
const MAX_ERROR_BACKOFF: Duration = Duration::from_millis(100);
|
||||
|
||||
fn next_error_backoff(backoff: Duration) -> Duration {
|
||||
backoff.saturating_mul(2).min(MAX_ERROR_BACKOFF)
|
||||
}
|
||||
|
||||
/// Wait for a retry while still allowing the owner to shut the poll thread down promptly.
|
||||
fn wait_for_retry(shutdown: &AtomicBool, delay: Duration) -> bool {
|
||||
let deadline = Instant::now() + delay;
|
||||
while !shutdown.load(Ordering::Acquire) {
|
||||
let remaining = deadline.saturating_duration_since(Instant::now());
|
||||
if remaining.is_zero() {
|
||||
return true;
|
||||
}
|
||||
std::thread::sleep(remaining.min(Duration::from_millis(10)));
|
||||
}
|
||||
false
|
||||
}
|
||||
|
||||
/// Connects to the first GameCube adapter found on the USB bus and starts
|
||||
/// polling it on a dedicated thread. Returns `None` (after logging a
|
||||
/// warning) if no adapter is plugged in
|
||||
@@ -94,7 +121,7 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
|
||||
|
||||
let thread_ports = ports.clone();
|
||||
let thread_shutdown = shutdown.clone();
|
||||
std::thread::Builder::new()
|
||||
let poll_thread = std::thread::Builder::new()
|
||||
.name("gc-adapter-poll".into())
|
||||
.spawn(move || {
|
||||
// Flush whatever the adapter had buffered before we started
|
||||
@@ -107,17 +134,27 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
|
||||
let mut rate_window_start = std::time::Instant::now();
|
||||
#[cfg(debug_assertions)]
|
||||
let mut rate_window_count: u32 = 0;
|
||||
let mut error_backoff = INITIAL_ERROR_BACKOFF;
|
||||
|
||||
while !thread_shutdown.load(Ordering::Relaxed) {
|
||||
while !thread_shutdown.load(Ordering::Acquire) {
|
||||
let result = panic::catch_unwind(AssertUnwindSafe(|| adapter.read_controllers()));
|
||||
|
||||
let controllers = match result {
|
||||
Ok(Ok(controllers)) => controllers,
|
||||
Ok(Ok(controllers)) => {
|
||||
error_backoff = INITIAL_ERROR_BACKOFF;
|
||||
controllers
|
||||
}
|
||||
// Ignore this, for some reason we get a bunch of these when we start reading
|
||||
Ok(Err(
|
||||
gc_adapter_neo::AdapterError::Parse(_)
|
||||
| gc_adapter_neo::AdapterError::ShortRead(_),
|
||||
)) => continue,
|
||||
)) => {
|
||||
if !wait_for_retry(&thread_shutdown, error_backoff) {
|
||||
break;
|
||||
}
|
||||
error_backoff = next_error_backoff(error_backoff);
|
||||
continue;
|
||||
}
|
||||
Ok(Err(gc_adapter_neo::AdapterError::Usb(err))) => {
|
||||
error!(
|
||||
"GameCube Controller Adapter USB read failed ({err:?}); stopping \
|
||||
@@ -160,5 +197,32 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
|
||||
})
|
||||
.expect("failed to spawn gc-adapter poll thread");
|
||||
|
||||
Ok(GcAdapterSnapshot { ports, shutdown })
|
||||
Ok(GcAdapterSnapshot {
|
||||
ports,
|
||||
shutdown,
|
||||
poll_thread: Some(poll_thread),
|
||||
})
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn error_backoff_is_capped() {
|
||||
let mut backoff = INITIAL_ERROR_BACKOFF;
|
||||
for _ in 0..16 {
|
||||
backoff = next_error_backoff(backoff);
|
||||
}
|
||||
|
||||
assert_eq!(backoff, MAX_ERROR_BACKOFF);
|
||||
assert_eq!(next_error_backoff(MAX_ERROR_BACKOFF), MAX_ERROR_BACKOFF);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn retry_wait_stops_when_shutdown_is_requested() {
|
||||
let shutdown = AtomicBool::new(true);
|
||||
|
||||
assert!(!wait_for_retry(&shutdown, Duration::from_secs(1)));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,6 +38,7 @@ use crate::{
|
||||
};
|
||||
|
||||
mod args;
|
||||
pub mod blend_asset;
|
||||
pub mod camera;
|
||||
pub mod debug_tools;
|
||||
pub mod fighter;
|
||||
@@ -89,6 +90,7 @@ pub struct GameAssetPlugin;
|
||||
impl Plugin for GameAssetPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_plugins((
|
||||
blend_asset::BlendAssetProcessingPlugin,
|
||||
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
|
||||
RonAssetPlugin::<StageManifest>::create("stage.ron"),
|
||||
RonAssetPlugin::<GameSettings>::create("ron"),
|
||||
|
||||
+11
-6
@@ -1,6 +1,7 @@
|
||||
use bevy::asset::AssetMode::Processed;
|
||||
#[cfg(feature = "debug_features")]
|
||||
use bevy::camera_controller::free_camera::FreeCameraPlugin;
|
||||
use bevy::gltf::GltfPlugin;
|
||||
use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor};
|
||||
use bevy::prelude::*;
|
||||
#[cfg(feature = "debug_features")]
|
||||
@@ -12,14 +13,18 @@ fn main() -> AppExit {
|
||||
// A `Repeat` sampler so the tileable materials authored in the
|
||||
// editor render the same way at runtime; Bevy's default
|
||||
// `ClampToEdge` smears texture edges on brush geometry.
|
||||
let default_sampler = ImageSamplerDescriptor::linear()
|
||||
.set_address_mode(ImageAddressMode::Repeat)
|
||||
.set_anisotropic_filter(16)
|
||||
.clone();
|
||||
|
||||
let default_plugins = DefaultPlugins
|
||||
.set(ImagePlugin {
|
||||
default_sampler: ImageSamplerDescriptor {
|
||||
address_mode_u: ImageAddressMode::Repeat,
|
||||
address_mode_v: ImageAddressMode::Repeat,
|
||||
address_mode_w: ImageAddressMode::Repeat,
|
||||
..ImageSamplerDescriptor::linear()
|
||||
},
|
||||
default_sampler: default_sampler.clone(),
|
||||
})
|
||||
.set(GltfPlugin {
|
||||
default_sampler,
|
||||
..default()
|
||||
})
|
||||
.set(AssetPlugin {
|
||||
mode: Processed,
|
||||
|
||||
+12
-1
@@ -336,6 +336,15 @@ pub fn prepare_match(
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
let ecb_bone_indices = baked.bone_names.iter().enumerate().filter_map(|(idx, name)| {
|
||||
if manifest.ecb_bones.contains(name) {
|
||||
Some(idx)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}).collect::<Vec<_>>();
|
||||
|
||||
if let Err(error) = manifest.attributes.validate() {
|
||||
fail_match(
|
||||
&mut next_state,
|
||||
@@ -436,6 +445,7 @@ pub fn prepare_match(
|
||||
attack_scripts,
|
||||
manifest_handle,
|
||||
manifest.model_scale,
|
||||
ecb_bone_indices,
|
||||
));
|
||||
}
|
||||
|
||||
@@ -477,7 +487,7 @@ pub fn prepare_match(
|
||||
);
|
||||
|
||||
let mut fighter_roster = Vec::with_capacity(config.players.len());
|
||||
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale))) in
|
||||
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale, ecb_bone_indices))) in
|
||||
config.players.iter().zip(prepared).enumerate()
|
||||
{
|
||||
let spawn_x = (index as i32 * 2 + 1 - config.players.len() as i32) * 5;
|
||||
@@ -490,6 +500,7 @@ pub fn prepare_match(
|
||||
animations,
|
||||
attack_scripts,
|
||||
WorldAssetRoot(scene),
|
||||
ecb_bone_indices
|
||||
));
|
||||
}
|
||||
|
||||
|
||||
+10
-1
@@ -2,7 +2,7 @@ use bevy::math::Vec2;
|
||||
use bevy::prelude::*;
|
||||
use fixed::types::I32F32;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::ops::{Add, AddAssign, Div, Mul, MulAssign, Sub};
|
||||
use std::ops::{Add, AddAssign, Div, Mul, MulAssign, Sub, SubAssign};
|
||||
|
||||
use super::int::{FGWide, FGi32};
|
||||
|
||||
@@ -227,6 +227,15 @@ impl AddAssign for FGVec2 {
|
||||
}
|
||||
}
|
||||
|
||||
impl SubAssign for FGVec2 {
|
||||
fn sub_assign(&mut self, rhs: Self) {
|
||||
*self = Self {
|
||||
x: self.x - rhs.x,
|
||||
y: self.y - rhs.y,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl MulAssign for FGVec2 {
|
||||
fn mul_assign(&mut self, rhs: Self) {
|
||||
*self = Self {
|
||||
|
||||
@@ -1,19 +1,8 @@
|
||||
use bevy::{picking::pointer::PointerId, prelude::*};
|
||||
|
||||
use crate::{
|
||||
AppState,
|
||||
fighter::manifest::{FighterManifest, FighterManifestRegistry},
|
||||
game_settings::CommonAssets,
|
||||
input::{LocalInputAssignments, LocalInputSource},
|
||||
menus::{
|
||||
MenuMarker,
|
||||
button::FGUiButton,
|
||||
character_select::{character_box::CharacterBox, token::CharacterSelectToken},
|
||||
cursor::{FGMenuCursor, MenuCursorInputSource},
|
||||
errors::MenuErrors::FighterManifestNotFound,
|
||||
match_config::{MenuMatchConfig, MenuMatchPlayerSlot},
|
||||
scaling, spawn_menu,
|
||||
style::{FGUiButtonType, FGUiStyle},
|
||||
AppState, fighter::manifest::{FighterManifest, FighterManifestRegistry}, game_settings::CommonAssets, input::{LocalInputAssignments, LocalInputSource}, menus::{
|
||||
MenuCameraMarker, MenuMarker, button::FGUiButton, character_select::{character_box::CharacterBox, token::CharacterSelectToken}, cursor::{FGMenuCursor, MenuCursorInputSource}, errors::MenuErrors::FighterManifestNotFound, match_config::{MenuMatchConfig, MenuMatchPlayerSlot}, scaling, spawn_menu, style::{FGUiButtonType, FGUiStyle},
|
||||
},
|
||||
};
|
||||
|
||||
@@ -241,7 +230,7 @@ pub fn copy_cursor_transform_to_token(
|
||||
character_boxes: Query<(&CharacterBox, &ComputedNode, &UiGlobalTransform)>,
|
||||
match_config: Res<MenuMatchConfig>,
|
||||
cursors: Query<&UiGlobalTransform, With<FGMenuCursor>>,
|
||||
cam: Single<&Camera, With<IsDefaultUiCamera>>,
|
||||
cam: Single<&Camera, With<MenuCameraMarker>>,
|
||||
ui_scale: Res<UiScale>,
|
||||
) -> Result {
|
||||
let camera = cam.into_inner();
|
||||
|
||||
+3
-6
@@ -9,11 +9,8 @@ use bevy::{
|
||||
};
|
||||
|
||||
use crate::{
|
||||
input::{LocalInputAssignments, LocalInputSource},
|
||||
menus::{
|
||||
input::{MenuInput, MenuInputState},
|
||||
scaling,
|
||||
style::FGUiStyle,
|
||||
input::{LocalInputAssignments, LocalInputSource}, menus::{
|
||||
MenuCameraMarker, input::{MenuInput, MenuInputState}, scaling, style::FGUiStyle,
|
||||
},
|
||||
};
|
||||
|
||||
@@ -181,7 +178,7 @@ pub fn cursor_input(
|
||||
}
|
||||
|
||||
pub fn update_cursor_transform(
|
||||
camera: Single<&Camera, With<IsDefaultUiCamera>>,
|
||||
camera: Single<&Camera, With<MenuCameraMarker>>,
|
||||
query: Query<(&mut Node, &PointerLocation), With<FGMenuCursor>>,
|
||||
ui_scale: Res<UiScale>,
|
||||
) {
|
||||
|
||||
+11
-14
@@ -25,6 +25,8 @@ pub mod style;
|
||||
|
||||
#[derive(Component, Clone, Default)]
|
||||
pub struct MenuMarker {}
|
||||
#[derive(Component, Clone, Default)]
|
||||
pub struct MenuCameraMarker {}
|
||||
|
||||
pub struct MenuPlugin;
|
||||
|
||||
@@ -38,6 +40,7 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
|
||||
bsn! {
|
||||
#MenuRoot
|
||||
MenuMarker
|
||||
Transform
|
||||
Node {
|
||||
width: percent(100),
|
||||
height: percent(100),
|
||||
@@ -46,6 +49,12 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
|
||||
flex_direction: FlexDirection::Column,
|
||||
}
|
||||
Children [
|
||||
(
|
||||
#MenuCamera
|
||||
Camera
|
||||
Camera2d
|
||||
MenuCameraMarker
|
||||
),
|
||||
(
|
||||
#MenuContainer
|
||||
Node {
|
||||
@@ -70,10 +79,9 @@ pub fn despawn_menu(
|
||||
if let Some(entity) = existing_menu {
|
||||
commands
|
||||
.entity(entity.into_inner())
|
||||
.remove::<Camera2d>()
|
||||
.remove::<Camera>()
|
||||
.despawn();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
pub fn spawn_menu(
|
||||
@@ -84,8 +92,6 @@ pub fn spawn_menu(
|
||||
if let Some(entity) = existing_menu {
|
||||
commands
|
||||
.entity(entity.into_inner())
|
||||
.remove::<Camera2d>()
|
||||
.remove::<Camera>()
|
||||
.despawn();
|
||||
}
|
||||
commands.queue_spawn_scene(wrap_menu(menu));
|
||||
@@ -113,16 +119,7 @@ impl Plugin for MenuPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(
|
||||
OnEnter(AppState::MainMenu),
|
||||
(build_menu::<MainMenu>, |mut commands: Commands| {
|
||||
commands.spawn((Camera2d, IsDefaultUiCamera));
|
||||
commands.spawn((
|
||||
Camera2d,
|
||||
Camera {
|
||||
order: 1,
|
||||
..default()
|
||||
},
|
||||
));
|
||||
}),
|
||||
build_menu::<MainMenu>,
|
||||
)
|
||||
.add_message::<character_select::PlayerSlotAssigned>()
|
||||
.init_resource::<navigation::UINavigationActionState>()
|
||||
|
||||
+3
-3
@@ -19,10 +19,10 @@ pub enum GameplaySet {
|
||||
StateUpdate,
|
||||
/// Integrate velocities into positions.
|
||||
Physics,
|
||||
/// Solve collision boxes
|
||||
Animation,
|
||||
/// Resolve the integrated positions against the stage.
|
||||
Collision,
|
||||
/// Solve collision boxes
|
||||
Animation,
|
||||
/// Resolve attacks
|
||||
Attacks,
|
||||
}
|
||||
@@ -40,8 +40,8 @@ impl Plugin for GameplaySchedulePlugin {
|
||||
GameplaySet::Interrupt,
|
||||
GameplaySet::StateUpdate,
|
||||
GameplaySet::Physics,
|
||||
GameplaySet::Collision,
|
||||
GameplaySet::Animation,
|
||||
GameplaySet::Collision,
|
||||
GameplaySet::Attacks,
|
||||
)
|
||||
.chain(),
|
||||
|
||||
+2
-2
@@ -26,7 +26,7 @@ pub enum StagePolyType {
|
||||
Platform,
|
||||
}
|
||||
|
||||
#[derive(Reflect, Hash, Debug, Clone, Copy, Default)]
|
||||
#[derive(Reflect, Hash, Debug, Clone, Copy, Default, PartialEq, Eq)]
|
||||
pub struct StageLineID {
|
||||
pub polygon: usize,
|
||||
pub segment: usize,
|
||||
@@ -34,7 +34,7 @@ pub struct StageLineID {
|
||||
|
||||
#[derive(Reflect, Clone, Default)]
|
||||
pub struct StagePoly {
|
||||
poly_type: StagePolyType,
|
||||
pub poly_type: StagePolyType,
|
||||
pub segments: Vec<StagePolyLineSegment>,
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user