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Author SHA1 Message Date
EIREXE 819c680a79 Fix GameCube poll thread shutdown and backoff
CI / build-and-test (pull_request) Successful in 1m36s
CI / production-build (pull_request) Successful in 9m24s
2026-09-21 16:17:04 +02:00
EIREXE f7bb8cc345 Remove UI multi cam setup (#54)
CI / build-and-test (push) Successful in 1m19s
CI / production-build (push) Successful in 9m38s
Reviewed-on: #54
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-20 17:34:11 +00:00
EIREXE 85236c4e0f Optimize rollback hot paths (#53)
CI / build-and-test (push) Successful in 1m16s
CI / production-build (push) Successful in 9m36s
## Summary

Fixes #20.

- Reuse fighter animation scratch and output buffers across rollback frames.
- Select air-collision hits in one pass without candidate allocations or sorting.
- Index contiguous replay input frames directly and binary-search checksums.
- Add regression tests for buffer reuse and replay lookup/validation.

Reviewed-on: #53
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-20 12:41:13 +00:00
8 changed files with 233 additions and 81 deletions
+15 -1
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@@ -4,8 +4,8 @@ mod asset_baking;
mod runtime; mod runtime;
mod visual_binding; mod visual_binding;
pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
pub use crate::math::fixed_transform::FixedMat4; pub use crate::math::fixed_transform::FixedMat4;
pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
pub use runtime::{ pub use runtime::{
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices, BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
update_fighter_bone_matrices, update_fighter_bone_matrices,
@@ -164,6 +164,20 @@ mod tests {
); );
} }
#[test]
fn repeated_pose_updates_reuse_scratch_and_output_buffers() {
let mut matrices = FighterBoneMatrices::default();
let names = ["root".into(), "hand".into()];
let parents = [None, Some(0)];
let pose = [FixedMat4::IDENTITY, FixedMat4::IDENTITY];
matrices.set_pose(&names, &parents, &pose, FGi32::ONE);
let capacities = matrices.buffer_capacities();
matrices.set_pose(&names, &parents, &pose, FGi32::ONE);
assert_eq!(capacities, matrices.buffer_capacities());
}
#[test] #[test]
fn model_scale_affects_gameplay_bones_without_changing_visual_locals() { fn model_scale_affects_gameplay_bones_without_changing_visual_locals() {
let mut root = FixedMat4::IDENTITY; let mut root = FixedMat4::IDENTITY;
+28 -8
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@@ -3,7 +3,7 @@ use std::collections::HashMap;
use bevy::prelude::*; use bevy::prelude::*;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use super::{BAKED_ANIMATION_FPS}; use super::BAKED_ANIMATION_FPS;
use crate::{ use crate::{
fighter::{ fighter::{
@@ -12,8 +12,8 @@ use crate::{
manifest::FighterManifest, manifest::FighterManifest,
visual::FighterAnimations, visual::FighterAnimations,
}, },
math::fixed_transform::FixedMat4,
math::int::FGi32, math::int::FGi32,
math::fixed_transform::FixedMat4
}; };
#[derive(Clone, Debug, Serialize, Deserialize)] #[derive(Clone, Debug, Serialize, Deserialize)]
@@ -70,12 +70,24 @@ pub struct FighterBoneMatrices {
previous_frame_matrices: Vec<FixedMat4>, previous_frame_matrices: Vec<FixedMat4>,
local_matrices: Vec<FixedMat4>, local_matrices: Vec<FixedMat4>,
previous_local_matrices: Vec<FixedMat4>, previous_local_matrices: Vec<FixedMat4>,
model_matrices: Vec<Option<FixedMat4>>,
} }
#[derive(Component, Clone, Debug, Default)] #[derive(Component, Clone, Debug, Default)]
pub struct FighterBoneIndexMap(pub HashMap<String, usize>); pub struct FighterBoneIndexMap(pub HashMap<String, usize>);
impl FighterBoneMatrices { impl FighterBoneMatrices {
#[cfg(test)]
pub(super) fn buffer_capacities(&self) -> [usize; 5] {
[
self.matrices.capacity(),
self.local_matrices.capacity(),
self.previous_frame_matrices.capacity(),
self.previous_local_matrices.capacity(),
self.model_matrices.capacity(),
]
}
pub fn get(&self, bone: &str) -> Option<(FixedMat4, FixedMat4)> { pub fn get(&self, bone: &str) -> Option<(FixedMat4, FixedMat4)> {
let index = self.bone_names.iter().position(|name| name == bone)?; let index = self.bone_names.iter().position(|name| name == bone)?;
Some(( Some((
@@ -142,13 +154,19 @@ impl FighterBoneMatrices {
assert_eq!(self.bone_names, bone_names, "baked bone names changed"); assert_eq!(self.bone_names, bone_names, "baked bone names changed");
assert_eq!(self.parents, parents, "baked bone parents changed"); assert_eq!(self.parents, parents, "baked bone parents changed");
} }
self.matrices.reserve(local.len());
self.previous_frame_matrices.reserve(local.len());
self.local_matrices.reserve(local.len());
self.previous_local_matrices.reserve(local.len());
self.model_matrices.reserve(local.len());
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices); std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices); std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
self.local_matrices.clear(); self.local_matrices.clear();
self.local_matrices.extend_from_slice(local); self.local_matrices.extend_from_slice(local);
let mut model = vec![None; local.len()]; self.model_matrices.resize(local.len(), None);
self.model_matrices.fill(None);
for index in 0..local.len() { for index in 0..local.len() {
resolve_model_transform(index, parents, local, &mut model) resolve_model_transform(index, parents, local, &mut self.model_matrices)
.expect("baked bone hierarchy should be valid"); .expect("baked bone hierarchy should be valid");
} }
let model_scale = FixedMat4 { let model_scale = FixedMat4 {
@@ -159,10 +177,12 @@ impl FighterBoneMatrices {
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE], [FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
], ],
}; };
self.matrices = model self.matrices.clear();
.into_iter() self.matrices.extend(
.map(|matrix| model_scale.mul(matrix.expect("baked bone hierarchy should be valid"))) self.model_matrices.iter().map(|matrix| {
.collect(); model_scale.mul(matrix.expect("baked bone hierarchy should be valid"))
}),
);
} }
} }
+12 -14
View File
@@ -50,11 +50,13 @@ pub fn air_collide_with_stage(
translation.0 + ecb.get_bottom_point(), translation.0 + ecb.get_bottom_point(),
); );
let mut intersect_results = vec![]; stage_collision
.stage_polys
for (poly_idx, poly) in stage_collision.stage_polys.iter().enumerate() { .iter()
if let Some(intersect_result) = poly.intersect_ray(ray_segment) { .enumerate()
intersect_results.push(( .filter_map(|(poly_idx, poly)| {
poly.intersect_ray(ray_segment).map(|intersect_result| {
(
AirCollisionWithStageResult { AirCollisionWithStageResult {
line_id: { line_id: {
StageLineID { StageLineID {
@@ -68,13 +70,9 @@ pub fn air_collide_with_stage(
intersect_result intersect_result
.position .position
.distance_squared(ray_segment.point2()), .distance_squared(ray_segment.point2()),
)); )
} })
} })
intersect_results.sort_by(|(_, a), (_, b)| a.cmp(b)); .max_by(|(_, a), (_, b)| a.cmp(b))
.map(|(result, _)| result)
intersect_results
.iter()
.last()
.map(|(val, _)| val.to_owned().clone())
} }
+74 -10
View File
@@ -1,6 +1,8 @@
use std::panic::{self, AssertUnwindSafe}; use std::panic::{self, AssertUnwindSafe};
use std::sync::atomic::{AtomicBool, Ordering}; use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::{Arc, Mutex}; use std::sync::{Arc, Mutex};
use std::thread::JoinHandle;
use std::time::{Duration, Instant};
use bevy::prelude::*; use bevy::prelude::*;
use gc_adapter_neo::{Controller, GcAdapter}; use gc_adapter_neo::{Controller, GcAdapter};
@@ -55,10 +57,11 @@ impl GcPortState {
/// Shared, `Send + Sync` handle to the latest snapshot from the poll /// Shared, `Send + Sync` handle to the latest snapshot from the poll
/// thread. Safe to store as an ordinary [`Resource`] (no `NonSend` needed) /// thread. Safe to store as an ordinary [`Resource`] (no `NonSend` needed)
/// because the `GcAdapter` itself never leaves its thread. /// because the `GcAdapter` itself never leaves its thread.
#[derive(Resource, Clone)] #[derive(Resource)]
pub struct GcAdapterSnapshot { pub struct GcAdapterSnapshot {
ports: Arc<Mutex<[GcPortState; 4]>>, ports: Arc<Mutex<[GcPortState; 4]>>,
shutdown: Arc<AtomicBool>, shutdown: Arc<AtomicBool>,
poll_thread: Option<JoinHandle<()>>,
} }
impl GcAdapterSnapshot { impl GcAdapterSnapshot {
@@ -69,13 +72,37 @@ impl GcAdapterSnapshot {
impl Drop for GcAdapterSnapshot { impl Drop for GcAdapterSnapshot {
fn drop(&mut self) { fn drop(&mut self) {
// Only actually signals shutdown once the last clone (this resource self.shutdown.store(true, Ordering::Release);
// is never cloned in practice, but be defensive) is dropped.
if Arc::strong_count(&self.shutdown) <= 1 { if let Some(poll_thread) = self.poll_thread.take() {
self.shutdown.store(true, Ordering::Relaxed); if let Err(payload) = poll_thread.join() {
error!(
"GameCube Controller Adapter poll thread panicked during shutdown: {payload:?}"
);
} }
} }
} }
}
const INITIAL_ERROR_BACKOFF: Duration = Duration::from_millis(1);
const MAX_ERROR_BACKOFF: Duration = Duration::from_millis(100);
fn next_error_backoff(backoff: Duration) -> Duration {
backoff.saturating_mul(2).min(MAX_ERROR_BACKOFF)
}
/// Wait for a retry while still allowing the owner to shut the poll thread down promptly.
fn wait_for_retry(shutdown: &AtomicBool, delay: Duration) -> bool {
let deadline = Instant::now() + delay;
while !shutdown.load(Ordering::Acquire) {
let remaining = deadline.saturating_duration_since(Instant::now());
if remaining.is_zero() {
return true;
}
std::thread::sleep(remaining.min(Duration::from_millis(10)));
}
false
}
/// Connects to the first GameCube adapter found on the USB bus and starts /// Connects to the first GameCube adapter found on the USB bus and starts
/// polling it on a dedicated thread. Returns `None` (after logging a /// polling it on a dedicated thread. Returns `None` (after logging a
@@ -94,7 +121,7 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
let thread_ports = ports.clone(); let thread_ports = ports.clone();
let thread_shutdown = shutdown.clone(); let thread_shutdown = shutdown.clone();
std::thread::Builder::new() let poll_thread = std::thread::Builder::new()
.name("gc-adapter-poll".into()) .name("gc-adapter-poll".into())
.spawn(move || { .spawn(move || {
// Flush whatever the adapter had buffered before we started // Flush whatever the adapter had buffered before we started
@@ -107,17 +134,27 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
let mut rate_window_start = std::time::Instant::now(); let mut rate_window_start = std::time::Instant::now();
#[cfg(debug_assertions)] #[cfg(debug_assertions)]
let mut rate_window_count: u32 = 0; let mut rate_window_count: u32 = 0;
let mut error_backoff = INITIAL_ERROR_BACKOFF;
while !thread_shutdown.load(Ordering::Relaxed) { while !thread_shutdown.load(Ordering::Acquire) {
let result = panic::catch_unwind(AssertUnwindSafe(|| adapter.read_controllers())); let result = panic::catch_unwind(AssertUnwindSafe(|| adapter.read_controllers()));
let controllers = match result { let controllers = match result {
Ok(Ok(controllers)) => controllers, Ok(Ok(controllers)) => {
error_backoff = INITIAL_ERROR_BACKOFF;
controllers
}
// Ignore this, for some reason we get a bunch of these when we start reading // Ignore this, for some reason we get a bunch of these when we start reading
Ok(Err( Ok(Err(
gc_adapter_neo::AdapterError::Parse(_) gc_adapter_neo::AdapterError::Parse(_)
| gc_adapter_neo::AdapterError::ShortRead(_), | gc_adapter_neo::AdapterError::ShortRead(_),
)) => continue, )) => {
if !wait_for_retry(&thread_shutdown, error_backoff) {
break;
}
error_backoff = next_error_backoff(error_backoff);
continue;
}
Ok(Err(gc_adapter_neo::AdapterError::Usb(err))) => { Ok(Err(gc_adapter_neo::AdapterError::Usb(err))) => {
error!( error!(
"GameCube Controller Adapter USB read failed ({err:?}); stopping \ "GameCube Controller Adapter USB read failed ({err:?}); stopping \
@@ -160,5 +197,32 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
}) })
.expect("failed to spawn gc-adapter poll thread"); .expect("failed to spawn gc-adapter poll thread");
Ok(GcAdapterSnapshot { ports, shutdown }) Ok(GcAdapterSnapshot {
ports,
shutdown,
poll_thread: Some(poll_thread),
})
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn error_backoff_is_capped() {
let mut backoff = INITIAL_ERROR_BACKOFF;
for _ in 0..16 {
backoff = next_error_backoff(backoff);
}
assert_eq!(backoff, MAX_ERROR_BACKOFF);
assert_eq!(next_error_backoff(MAX_ERROR_BACKOFF), MAX_ERROR_BACKOFF);
}
#[test]
fn retry_wait_stops_when_shutdown_is_requested() {
let shutdown = AtomicBool::new(true);
assert!(!wait_for_retry(&shutdown, Duration::from_secs(1)));
}
} }
+1 -1
View File
@@ -241,7 +241,7 @@ pub fn copy_cursor_transform_to_token(
character_boxes: Query<(&CharacterBox, &ComputedNode, &UiGlobalTransform)>, character_boxes: Query<(&CharacterBox, &ComputedNode, &UiGlobalTransform)>,
match_config: Res<MenuMatchConfig>, match_config: Res<MenuMatchConfig>,
cursors: Query<&UiGlobalTransform, With<FGMenuCursor>>, cursors: Query<&UiGlobalTransform, With<FGMenuCursor>>,
cam: Single<&Camera, With<IsDefaultUiCamera>>, cam: Single<&Camera>,
ui_scale: Res<UiScale>, ui_scale: Res<UiScale>,
) -> Result { ) -> Result {
let camera = cam.into_inner(); let camera = cam.into_inner();
+1 -1
View File
@@ -181,7 +181,7 @@ pub fn cursor_input(
} }
pub fn update_cursor_transform( pub fn update_cursor_transform(
camera: Single<&Camera, With<IsDefaultUiCamera>>, camera: Single<&Camera>,
query: Query<(&mut Node, &PointerLocation), With<FGMenuCursor>>, query: Query<(&mut Node, &PointerLocation), With<FGMenuCursor>>,
ui_scale: Res<UiScale>, ui_scale: Res<UiScale>,
) { ) {
+14 -14
View File
@@ -25,6 +25,8 @@ pub mod style;
#[derive(Component, Clone, Default)] #[derive(Component, Clone, Default)]
pub struct MenuMarker {} pub struct MenuMarker {}
#[derive(Component, Clone, Default)]
pub struct MenuCameraMarker {}
pub struct MenuPlugin; pub struct MenuPlugin;
@@ -38,6 +40,7 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
bsn! { bsn! {
#MenuRoot #MenuRoot
MenuMarker MenuMarker
Transform
Node { Node {
width: percent(100), width: percent(100),
height: percent(100), height: percent(100),
@@ -46,6 +49,11 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
flex_direction: FlexDirection::Column, flex_direction: FlexDirection::Column,
} }
Children [ Children [
(
#MenuCamera
Camera
Camera2d
),
( (
#MenuContainer #MenuContainer
Node { Node {
@@ -65,15 +73,18 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
pub fn despawn_menu( pub fn despawn_menu(
existing_menu: Option<Single<Entity, With<MenuMarker>>>, existing_menu: Option<Single<Entity, With<MenuMarker>>>,
existing_menu_camera: Option<Single<Entity, With<MenuCameraMarker>>>,
mut commands: Commands, mut commands: Commands,
) { ) {
if let Some(entity) = existing_menu { if let Some(entity) = existing_menu {
commands commands
.entity(entity.into_inner()) .entity(entity.into_inner())
.remove::<Camera2d>()
.remove::<Camera>()
.despawn(); .despawn();
} }
if let Some(menu_cam) = existing_menu_camera {
commands.entity(*menu_cam).despawn();
}
} }
pub fn spawn_menu( pub fn spawn_menu(
@@ -84,8 +95,6 @@ pub fn spawn_menu(
if let Some(entity) = existing_menu { if let Some(entity) = existing_menu {
commands commands
.entity(entity.into_inner()) .entity(entity.into_inner())
.remove::<Camera2d>()
.remove::<Camera>()
.despawn(); .despawn();
} }
commands.queue_spawn_scene(wrap_menu(menu)); commands.queue_spawn_scene(wrap_menu(menu));
@@ -113,16 +122,7 @@ impl Plugin for MenuPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.add_systems( app.add_systems(
OnEnter(AppState::MainMenu), OnEnter(AppState::MainMenu),
(build_menu::<MainMenu>, |mut commands: Commands| { build_menu::<MainMenu>,
commands.spawn((Camera2d, IsDefaultUiCamera));
commands.spawn((
Camera2d,
Camera {
order: 1,
..default()
},
));
}),
) )
.add_message::<character_select::PlayerSlotAssigned>() .add_message::<character_select::PlayerSlotAssigned>()
.init_resource::<navigation::UINavigationActionState>() .init_resource::<navigation::UINavigationActionState>()
+70 -14
View File
@@ -152,6 +152,20 @@ fn validate(replay: &Replay) -> Result<(), String> {
{ {
return Err("replay frames must be strictly ordered".into()); return Err("replay frames must be strictly ordered".into());
} }
if replay
.frames
.windows(2)
.any(|frames| frames[0].frame.checked_add(1) != Some(frames[1].frame))
{
return Err("replay frames must be contiguous".into());
}
if replay
.checksums
.windows(2)
.any(|checksums| checksums[0].frame >= checksums[1].frame)
{
return Err("replay checksums must be strictly ordered".into());
}
if replay if replay
.frames .frames
.iter() .iter()
@@ -173,6 +187,21 @@ impl Replay {
handles.sort_unstable(); handles.sort_unstable();
handles != (0..handles.len()).collect::<Vec<_>>() handles != (0..handles.len()).collect::<Vec<_>>()
} }
fn frame(&self, frame: i32) -> Option<&ReplayFrame> {
let first_frame = self.frames.first()?.frame;
let index = frame.checked_sub(first_frame)? as usize;
self.frames
.get(index)
.filter(|recorded| recorded.frame == frame)
}
fn checksum(&self, frame: i32) -> Option<u128> {
self.checksums
.binary_search_by_key(&frame, |checksum| checksum.frame)
.ok()
.map(|index| self.checksums[index].checksum)
}
} }
fn start_replay(mut commands: Commands, args: Res<Args>, loaded: Option<Res<LoadedReplay>>) { fn start_replay(mut commands: Commands, args: Res<Args>, loaded: Option<Res<LoadedReplay>>) {
@@ -210,11 +239,7 @@ fn replay_inputs(
.insert(frame.0, inputs.iter().map(|(input, _)| *input).collect()); .insert(frame.0, inputs.iter().map(|(input, _)| *input).collect());
} }
ReplayMode::Playback { replay, mismatch } if !*mismatch => { ReplayMode::Playback { replay, mismatch } if !*mismatch => {
let Some(recorded) = replay let Some(recorded) = replay.frame(frame.0) else {
.frames
.iter()
.find(|recorded| recorded.frame == frame.0)
else {
error!("Replay has no input for frame {}", frame.0); error!("Replay has no input for frame {}", frame.0);
*mismatch = true; *mismatch = true;
return; return;
@@ -235,14 +260,10 @@ fn record_checksum(
let Some(mut runtime) = runtime else { return }; let Some(mut runtime) = runtime else { return };
if matches!(&runtime.mode, ReplayMode::Record { .. }) { if matches!(&runtime.mode, ReplayMode::Record { .. }) {
runtime.checksums.insert(frame.0, checksum.0); runtime.checksums.insert(frame.0, checksum.0);
} else if let ReplayMode::Playback { replay, mismatch } = &mut runtime.mode { } else if let ReplayMode::Playback { replay, mismatch } = &mut runtime.mode
if let Some(expected) = replay && let Some(expected) = replay.checksum(frame.0)
.checksums && expected != checksum.0
.iter()
.find(|value| value.frame == frame.0)
.map(|value| value.checksum)
{ {
if expected != checksum.0 {
error!( error!(
"Replay desync at frame {}: expected {:X}, got {:X}", "Replay desync at frame {}: expected {:X}, got {:X}",
frame.0, expected, checksum.0 frame.0, expected, checksum.0
@@ -250,8 +271,6 @@ fn record_checksum(
*mismatch = true; *mismatch = true;
} }
} }
}
}
fn stop_recording( fn stop_recording(
mut commands: Commands, mut commands: Commands,
@@ -407,4 +426,41 @@ mod tests {
"unsupported replay version 1" "unsupported replay version 1"
); );
} }
#[test]
fn playback_lookups_use_frame_offsets_and_support_sparse_checksums() {
let mut replay = sample();
replay.frames[0].frame = 10;
replay.frames.push(ReplayFrame {
frame: 11,
inputs: replay.frames[0].inputs.clone(),
});
replay.checksums.push(ReplayChecksum {
frame: 11,
checksum: 84,
});
replay.checksums[0].frame = 10;
validate(&replay).unwrap();
assert_eq!(replay.frame(10).unwrap().frame, 10);
assert_eq!(replay.frame(11).unwrap().frame, 11);
assert!(replay.frame(9).is_none());
assert_eq!(replay.checksum(10), Some(42));
assert_eq!(replay.checksum(11), Some(84));
assert_eq!(replay.checksum(12), None);
}
#[test]
fn noncontiguous_input_frames_are_rejected() {
let mut replay = sample();
replay.frames.push(ReplayFrame {
frame: 3,
inputs: replay.frames[0].inputs.clone(),
});
assert_eq!(
validate(&replay).unwrap_err(),
"replay frames must be contiguous"
);
}
} }