Compare commits
1
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
f22f5c5dbc |
@@ -50,78 +50,3 @@ jobs:
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- name: Run unit tests
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run: cargo test --locked --lib -j 4
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production-build:
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runs-on: ubuntu-latest
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timeout-minutes: 45
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steps:
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- name: Check out source
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uses: actions/checkout@v4
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- name: Install Rust toolchain
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run: |
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curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \
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sh -s -- -y --profile minimal
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echo "$HOME/.cargo/bin" >> "$GITHUB_PATH"
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"$HOME/.cargo/bin/rustup" toolchain install nightly-2026-09-14 --profile minimal
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- name: Cache production Rust dependencies and build artifacts
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uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
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with:
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prefix-key: v2-rust
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shared-key: linux-nightly-production
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cache-bin: false
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- name: Install Linux dependencies
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run: |
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sudo apt-get update
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sudo apt-get install --no-install-recommends -y \
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clang \
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libasound2-dev \
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libudev-dev \
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libusb-1.0-0-dev \
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libwayland-dev \
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libx11-dev \
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libxkbcommon-dev \
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libxkbcommon-x11-0 \
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mesa-vulkan-drivers \
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mold \
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pkg-config
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- name: Preprocess assets
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run: cargo run --locked --bin process-assets --no-default-features --features debug_features -j 4
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- name: Build production binary
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run: cargo build --locked --profile production --no-default-features --features debug_features -j 4
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- name: Verify production binary is not Bevy/Rust dynamically linked
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run: |
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! readelf -d target/production/shinespark | grep -E 'libbevy_dylib|libstd-.*\.so'
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- name: Package Linux Steam depot
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if: github.event_name == 'push' && github.ref == 'refs/heads/master'
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run: |
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mkdir -p build/linux
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cp target/production/shinespark build/linux/shinespark
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cp -R assets build/linux/assets
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cp -R imported_assets build/linux/imported_assets
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- if: github.event_name == 'push' && github.ref == 'refs/heads/master'
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uses: CyberAndrii/steam-totp@v1
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name: Generate Steam TOTP
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id: steam-totp
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with:
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shared_secret: ${{ secrets.STEAM_SHARED_SECRET }}
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- name: Deploy Linux build to Steam
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if: github.event_name == 'push' && github.ref == 'refs/heads/master'
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uses: game-ci/steam-deploy@v3
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with:
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username: ${{ secrets.STEAM_USERNAME }}
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password: ${{ secrets.STEAM_PASSWORD }}
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totp: ${{ steps.steam-totp.outputs.code }}
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appId: 3409670
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buildDescription: ${{ github.sha }}
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rootPath: build
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depot1Path: linux
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releaseBranch: master
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Generated
+47
@@ -2096,6 +2096,14 @@ dependencies = [
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"thread_local",
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]
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[[package]]
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name = "bevy_wind_waker_shader"
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version = "0.6.0"
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source = "git+https://github.com/lavaeater/bevy_wind_waker_shader.git#1b017c3ef6a4fbdaff115df9ec5ae4954b2fb6ba"
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dependencies = [
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"bevy",
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]
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[[package]]
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name = "bevy_window"
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version = "0.19.0"
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@@ -2224,6 +2232,32 @@ dependencies = [
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"varinteger",
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]
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[[package]]
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name = "bitfields"
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version = "3.0.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "ca5a55e8cbc3b75d1f002a3b62261ab67954755f7e7866f079b8aa63a409b549"
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dependencies = [
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"bitfields-impl",
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]
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[[package]]
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name = "bitfields-impl"
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version = "3.0.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "797cb6b6e8d5e8c2ecbb5ef52b7c273596d58ce1ab79ef2a6c38fa8dca0817c5"
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dependencies = [
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"derive_more",
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"getset",
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"proc-macro2",
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"quote",
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"rustversion",
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"strum",
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"strum_macros",
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"syn 2.0.119",
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"thiserror 2.0.19",
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]
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[[package]]
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name = "bitflags"
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version = "1.3.2"
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@@ -3489,6 +3523,17 @@ dependencies = [
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"wasm-bindgen",
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]
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[[package]]
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name = "getset"
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version = "0.1.7"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "6cf442baaabe4213ce7d1239afc26c039180b6456da2cededa316ae2c8a77a77"
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dependencies = [
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"proc-macro2",
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"quote",
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"syn 2.0.119",
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]
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[[package]]
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name = "ggrs"
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version = "0.13.0"
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@@ -6125,7 +6170,9 @@ dependencies = [
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"bevy_asset_loader",
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"bevy_egui",
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"bevy_ggrs",
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"bevy_wind_waker_shader",
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"bincode",
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"bitfields",
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"clap",
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"enum_cycling",
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"enum_cycling_derive",
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+3
-12
@@ -6,13 +6,8 @@ authors = [""]
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[workspace]
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[features]
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default = ["development", "debug_features"]
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development = ["bevy/dynamic_linking", "bevy/file_watcher"]
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debug_features = ["bevy/free_camera"]
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[dependencies]
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bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "bevy_settings"] }
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bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "dynamic_linking", "free_camera", "file_watcher", "bevy_settings"] }
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# Loads the scenes you author in the editor (assets/*.bsn) and builds
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# physics colliders from them. An ordinary dependency; remove it if you
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# stop using authored scenes.
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@@ -27,7 +22,9 @@ serde_json = "1.0.145"
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bincode = "1.3.3"
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gltf = "1.4.1"
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ron = "0.12.0"
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bitfields = "3.0.0"
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clap = { version = "4.6.6", features = ["derive"] }
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bevy_wind_waker_shader = { git = "https://github.com/lavaeater/bevy_wind_waker_shader.git" }
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fixed = { version = "1.31.0", features = ["serde", "serde-str"] }
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strum = "0.28.0"
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strum_macros = "0.28.0"
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@@ -42,9 +39,3 @@ fixed_math = "0.4.1"
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# Enable a large amount of optimization in the dev profile for dependencies.
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[profile.dev.package."*"]
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opt-level = 3
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[profile.production]
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inherits = "release"
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lto = "thin"
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codegen-units = 1
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strip = "symbols"
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@@ -13,21 +13,3 @@ cargo run -- --debug-match --players 2 --local-port 7000 \
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cargo run -- --debug-match --players 2 --local-port 7001 \
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--net-player 0=127.0.0.1:7000 --net-player 1=local
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```
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## Production Build
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Production builds use the `production` Cargo profile and do not dynamically
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link Bevy or Rust. Development builds retain Bevy dynamic linking for faster
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iteration. Cargo stores the production profile under `target/production`,
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separate from development artifacts under `target/debug`.
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```sh
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cargo run --locked \
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--bin process-assets --no-default-features --features debug_features
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cargo build --locked \
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--profile production --no-default-features --features debug_features
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```
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The asset preprocessing command must be run from the repository root. It
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populates `imported_assets/Default`, which is then consumed by the production
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game without running the asset processor at startup.
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@@ -1,36 +0,0 @@
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use bevy::{
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app::ScheduleRunnerPlugin,
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asset::{AssetMode, AssetPlugin, processor::AssetProcessor, processor::ProcessorState},
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gltf::GltfPlugin,
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image::{CompressedImageFormats, ImageLoader, ImagePlugin},
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prelude::*,
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tasks::block_on,
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text::TextPlugin,
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};
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use shinespark::AssetProcessingPlugin;
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use std::{process::ExitCode, time::Duration};
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fn main() -> ExitCode {
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let mut app = App::new();
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app.add_plugins(MinimalPlugins.set(ScheduleRunnerPlugin::run_loop(Duration::from_millis(50))))
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.add_plugins(AssetPlugin {
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mode: AssetMode::Processed,
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use_asset_processor_override: Some(true),
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..default()
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})
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.add_plugins((ImagePlugin::default(), TextPlugin, GltfPlugin::default()))
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.register_asset_loader(ImageLoader::new(CompressedImageFormats::NONE))
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.add_plugins(AssetProcessingPlugin)
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.add_systems(Update, finish_when_processed);
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app.run();
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ExitCode::SUCCESS
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}
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fn finish_when_processed(processor: Option<Res<AssetProcessor>>, mut exit: MessageWriter<AppExit>) {
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if processor
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.is_some_and(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
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{
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exit.write(AppExit::Success);
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}
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}
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@@ -32,15 +32,9 @@ use crate::{
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#[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)]
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pub struct FighterKnockbackVelocity(pub FGVec2);
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#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash, PartialEq)]
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#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash)]
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pub struct FighterDamage(FGi32);
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impl std::fmt::Display for FighterDamage {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "{:.2}", self.0)
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}
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}
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#[derive(Debug, Hash, Clone)]
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pub enum HitReactionKind {
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Flinch,
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@@ -54,7 +48,6 @@ pub struct FighterHitReaction {
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pub hitstop_frames: HitStop,
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pub hitstun_frames: u32,
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pub kind: HitReactionKind,
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pub damage: FighterDamage,
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}
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#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone)]
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@@ -11,9 +11,9 @@ use crate::{
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pub fn resolve_fighter_hits(
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mut pending_hits: ResMut<FighterPendingHits>,
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mut attacker: Query<(
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&mut FighterStaleMoveQueue,
|
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&FighterStaleMoveQueue,
|
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&FighterFacingDirection,
|
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&mut FighterHitboxes,
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&FighterHitboxes,
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&Player,
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&mut FighterHitstop,
|
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&mut FighterHitstopShake,
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@@ -42,7 +42,7 @@ pub fn resolve_fighter_hits(
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let damage_data = hits[hit_offset..next_defender]
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.iter()
|
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.filter_map(|hit| {
|
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let Ok((stale_move_queue, facing_dir, _, player, _, _)) =
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let Ok((stale_move_queue, facing_dir, _hitboxes, player, _, _)) =
|
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attacker.get(hit.attacker)
|
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else {
|
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return None;
|
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@@ -52,6 +52,7 @@ pub fn resolve_fighter_hits(
|
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let damage_received = stale_move_queue
|
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.get_attack_damage_multiplier(hit.attack_kind)
|
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* hitbox.damage.0;
|
||||
|
||||
Some((
|
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hit.attacker,
|
||||
damage_received,
|
||||
@@ -89,7 +90,6 @@ pub fn resolve_fighter_hits(
|
||||
angle
|
||||
};
|
||||
|
||||
// Attacker hitstop and data
|
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let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
|
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reactions.push((
|
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attacker_entity,
|
||||
@@ -100,7 +100,6 @@ pub fn resolve_fighter_hits(
|
||||
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
|
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hitstop_frames: hitstop,
|
||||
kind: HitReactionKind::Flinch,
|
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damage: FighterDamage(attack_damage)
|
||||
},
|
||||
));
|
||||
}
|
||||
@@ -108,7 +107,7 @@ pub fn resolve_fighter_hits(
|
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receiver_damage.0 += total_damage_received_this_frame;
|
||||
|
||||
for (attacker_entity, _, reaction) in &reactions {
|
||||
let Ok((.., _, mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
|
||||
let Ok((.., mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
@@ -135,19 +134,6 @@ pub fn resolve_fighter_hits(
|
||||
hit_offset = next_defender;
|
||||
}
|
||||
|
||||
for hit in hits {
|
||||
let Ok((mut stale_move_queue, _facing_direction, mut hitboxes, ..)) = attacker.get_mut(hit.attacker) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
if let Some(ref mut hitbox) = hitboxes.0 {
|
||||
if !hitbox.stalled {
|
||||
hitbox.stalled = true;
|
||||
stale_move_queue.push(hitbox.kind);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
||||
@@ -151,10 +151,7 @@ type FighterBakeProcessor = LoadTransformAndSave<
|
||||
>;
|
||||
|
||||
pub struct BakedAnimationPlugin;
|
||||
|
||||
pub struct BakedAnimationAssetProcessingPlugin;
|
||||
|
||||
impl Plugin for BakedAnimationAssetProcessingPlugin {
|
||||
impl Plugin for BakedAnimationPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.init_asset::<BakedFighterAnimations>()
|
||||
.register_asset_loader(FighterBakeSourceLoader)
|
||||
@@ -163,13 +160,7 @@ impl Plugin for BakedAnimationAssetProcessingPlugin {
|
||||
FighterBakeTransformer,
|
||||
BakedFighterAnimationsSaver,
|
||||
))
|
||||
.set_default_asset_processor::<FighterBakeProcessor>("fighterbake");
|
||||
}
|
||||
}
|
||||
|
||||
impl Plugin for BakedAnimationPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_plugins(BakedAnimationAssetProcessingPlugin)
|
||||
.set_default_asset_processor::<FighterBakeProcessor>("fighterbake")
|
||||
.add_systems(
|
||||
bevy_ggrs::prelude::GgrsSchedule,
|
||||
super::runtime::update_fighter_bone_matrices
|
||||
|
||||
@@ -4,7 +4,7 @@ mod asset_baking;
|
||||
mod runtime;
|
||||
mod visual_binding;
|
||||
|
||||
pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
|
||||
pub use asset_baking::BakedAnimationPlugin;
|
||||
pub use crate::math::fixed_transform::FixedMat4;
|
||||
pub use runtime::{
|
||||
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
|
||||
|
||||
@@ -259,7 +259,6 @@ pub struct FighterActiveAttack {
|
||||
pub active_hitboxes: Vec<usize>,
|
||||
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
|
||||
pub hit_fighters: Vec<Entity>,
|
||||
pub stalled: bool
|
||||
}
|
||||
|
||||
#[derive(Component, Clone, Debug, Default, Hash)]
|
||||
|
||||
@@ -47,13 +47,13 @@ impl FighterStateImpl for GroundAttackState {
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context.play_animation(self.attack_kind.get_animation(), false);
|
||||
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
||||
state_context.stale_move_queue.push(self.attack_kind);
|
||||
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
|
||||
kind: self.attack_kind,
|
||||
script,
|
||||
active_hitboxes: Vec::new(),
|
||||
solved_hitboxes: Vec::new(),
|
||||
hit_fighters: Vec::new(),
|
||||
stalled: false
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
+8
-41
@@ -28,17 +28,13 @@ use bevy::{
|
||||
tasks::block_on,
|
||||
};
|
||||
use bevy_asset_loader::prelude::*;
|
||||
use bevy_wind_waker_shader::prelude::*;
|
||||
use clap::Parser;
|
||||
use ron_asset_manager::RonAssetPlugin;
|
||||
|
||||
use crate::{
|
||||
camera::MatchCameraPlugin,
|
||||
fighter::manifest::FighterManifest,
|
||||
game_settings::GameSettings,
|
||||
menus::style::FGUiStyle,
|
||||
schedule::GameplaySchedulePlugin,
|
||||
stage::manifest::StageManifest,
|
||||
ui::InGameUIPlugin,
|
||||
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
|
||||
schedule::GameplaySchedulePlugin, stage::manifest::StageManifest,
|
||||
};
|
||||
|
||||
mod args;
|
||||
@@ -57,7 +53,6 @@ pub mod schedule;
|
||||
pub mod scripting;
|
||||
pub mod stage;
|
||||
pub mod texture_reference;
|
||||
pub mod ui;
|
||||
|
||||
#[derive(States, Debug, Clone, Copy, Eq, PartialEq, Hash, Default)]
|
||||
pub enum AppState {
|
||||
@@ -86,20 +81,6 @@ pub enum AppState {
|
||||
#[derive(Default)]
|
||||
pub struct GamePlugin;
|
||||
|
||||
/// Registers every custom asset loader used by the game and asset processor.
|
||||
pub struct GameAssetPlugin;
|
||||
|
||||
impl Plugin for GameAssetPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_plugins((
|
||||
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
|
||||
RonAssetPlugin::<StageManifest>::create("stage.ron"),
|
||||
RonAssetPlugin::<GameSettings>::create("ron"),
|
||||
RonAssetPlugin::<FGUiStyle>::create("stylesheet.ron"),
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
impl Plugin for GamePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
// Each module owns its own systems, rollback registrations and
|
||||
@@ -108,6 +89,7 @@ impl Plugin for GamePlugin {
|
||||
app.init_state::<AppState>()
|
||||
.add_plugins((
|
||||
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
|
||||
WindWakerShaderPlugin::default(),
|
||||
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
||||
netcode::FighterNetcodePlugin::default(),
|
||||
GameplaySchedulePlugin,
|
||||
@@ -119,8 +101,9 @@ impl Plugin for GamePlugin {
|
||||
scripting::importer::FighterScriptImportPlugin,
|
||||
stage::StagePlugin,
|
||||
MatchCameraPlugin,
|
||||
GameAssetPlugin,
|
||||
InGameUIPlugin,
|
||||
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
|
||||
RonAssetPlugin::<StageManifest>::create("stage.ron"),
|
||||
RonAssetPlugin::<GameSettings>::create("ron"),
|
||||
))
|
||||
.add_plugins(menus::MenuPlugin)
|
||||
.add_loading_state(
|
||||
@@ -173,27 +156,11 @@ impl Plugin for GamePlugin {
|
||||
}
|
||||
}
|
||||
|
||||
/// Registers the custom asset loaders and processors used by CI and release
|
||||
/// builds. The processing binary adds this plugin without starting the game.
|
||||
pub struct AssetProcessingPlugin;
|
||||
|
||||
impl Plugin for AssetProcessingPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_plugins((
|
||||
GameAssetPlugin,
|
||||
scripting::importer::FighterScriptImportPlugin,
|
||||
fighter::baked_animation::BakedAnimationAssetProcessingPlugin,
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
fn wait_for_asset_processor(
|
||||
processor: Option<Res<AssetProcessor>>,
|
||||
mut next_state: ResMut<NextState<AppState>>,
|
||||
) {
|
||||
if !cfg!(feature = "development")
|
||||
|| processor
|
||||
.is_none_or(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
|
||||
if processor.is_none_or(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
|
||||
{
|
||||
next_state.set(AppState::LoadCommonAssets);
|
||||
}
|
||||
|
||||
+7
-16
@@ -1,11 +1,8 @@
|
||||
use bevy::asset::AssetMode::Processed;
|
||||
#[cfg(feature = "debug_features")]
|
||||
use bevy::camera_controller::free_camera::FreeCameraPlugin;
|
||||
use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor};
|
||||
use bevy::prelude::*;
|
||||
#[cfg(feature = "debug_features")]
|
||||
use bevy_egui::EguiPlugin;
|
||||
#[cfg(feature = "debug_features")]
|
||||
use bevy_inspector_egui::quick::WorldInspectorPlugin;
|
||||
|
||||
fn main() -> AppExit {
|
||||
@@ -23,22 +20,16 @@ fn main() -> AppExit {
|
||||
})
|
||||
.set(AssetPlugin {
|
||||
mode: Processed,
|
||||
use_asset_processor_override: Some(cfg!(feature = "development")),
|
||||
..default()
|
||||
});
|
||||
|
||||
let mut app = App::new();
|
||||
app.add_plugins(default_plugins)
|
||||
App::new()
|
||||
.add_plugins(default_plugins)
|
||||
.add_plugins(avian3d::prelude::PhysicsPlugins::default())
|
||||
.add_plugins(shinespark::GamePlugin)
|
||||
.insert_resource(Time::<Fixed>::from_hz(60.0));
|
||||
|
||||
#[cfg(feature = "debug_features")]
|
||||
app.add_plugins((
|
||||
FreeCameraPlugin,
|
||||
EguiPlugin::default(),
|
||||
WorldInspectorPlugin::default(),
|
||||
));
|
||||
|
||||
app.run()
|
||||
.add_plugins(FreeCameraPlugin)
|
||||
.add_plugins(EguiPlugin::default())
|
||||
.add_plugins(WorldInspectorPlugin::default()) // adds default options and `InspectorEguiImpl`s
|
||||
.insert_resource(Time::<Fixed>::from_hz(60.0))
|
||||
.run()
|
||||
}
|
||||
|
||||
+4
-1
@@ -6,10 +6,12 @@ use bevy::{
|
||||
prelude::*,
|
||||
};
|
||||
|
||||
use ron_asset_manager::RonAssetPlugin;
|
||||
|
||||
use crate::{
|
||||
AppState,
|
||||
game_settings::CommonAssets,
|
||||
menus::{character_select::CharacterSelectScreen, main_menu::MainMenu},
|
||||
menus::{character_select::CharacterSelectScreen, main_menu::MainMenu, style::FGUiStyle},
|
||||
};
|
||||
pub mod button;
|
||||
pub mod character_select;
|
||||
@@ -220,6 +222,7 @@ impl Plugin for MenuPlugin {
|
||||
//---------
|
||||
// STAGE SELECT END
|
||||
//---------
|
||||
.add_plugins(RonAssetPlugin::<FGUiStyle>::create("stylesheet.ron"))
|
||||
.add_systems(
|
||||
Update,
|
||||
(
|
||||
|
||||
@@ -1,57 +0,0 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::{
|
||||
fighter::manifest::{FighterManifest, FighterManifestRegistry}, match_loading::{PendingMatch}, ui::{errors::UIErrors, fighter_info::FighterInfoUI},
|
||||
};
|
||||
|
||||
#[derive(Component, FromTemplate)]
|
||||
pub struct BattleUI {
|
||||
}
|
||||
|
||||
pub fn spawn_battle_ui(mut commands: Commands, request: Res<PendingMatch>, fighter_registry: Res<FighterManifestRegistry>, manifests: Res<Assets<FighterManifest>>) -> Result {
|
||||
|
||||
let mut fighter_uis = vec![];
|
||||
|
||||
for player in &request.players {
|
||||
let manifest = fighter_registry.get(player.fighter).ok_or_else(|| UIErrors::FighterManifestHandleNotFound(player.fighter))?;
|
||||
let manifest = manifests.get(manifest).ok_or_else(|| UIErrors::FighterManifestNotFound(player.fighter))?;
|
||||
|
||||
fighter_uis.push(FighterInfoUI::build(manifest, player));
|
||||
}
|
||||
|
||||
let scene = bsn! {
|
||||
BattleUI {
|
||||
}
|
||||
Node {
|
||||
width: percent(100),
|
||||
height: percent(100),
|
||||
flex_direction: FlexDirection::Column,
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::End,
|
||||
}
|
||||
Children [
|
||||
(
|
||||
#FighterInfos
|
||||
Node {
|
||||
width: percent(100),
|
||||
flex_direction: FlexDirection::Row,
|
||||
align_items: AlignItems::End,
|
||||
justify_content: JustifyContent::SpaceEvenly,
|
||||
}
|
||||
Children [
|
||||
{fighter_uis}
|
||||
]
|
||||
)
|
||||
]
|
||||
};
|
||||
|
||||
commands.spawn_scene(scene);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn cleanup_battle_ui(mut commands: Commands, battle_ui: Query<Entity, With<BattleUI>>) {
|
||||
for entity in battle_ui {
|
||||
commands.entity(entity).despawn();
|
||||
}
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
use bevy::{scene::SpawnSceneError};
|
||||
|
||||
use crate::{fighter::FighterId};
|
||||
|
||||
#[derive(thiserror::Error, Debug)]
|
||||
pub enum UIErrors {
|
||||
#[error("Scene spawn failed: {0:?}")]
|
||||
SceneSpawnFailed(#[from] SpawnSceneError),
|
||||
#[error("Fighter manifest handle not found for fighter id {0:?}")]
|
||||
FighterManifestHandleNotFound(FighterId),
|
||||
|
||||
#[error("Fighter manifest not found for fighter id {0:?}")]
|
||||
FighterManifestNotFound(FighterId),
|
||||
}
|
||||
@@ -1,57 +0,0 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::{fighter::{attack::FighterDamage, manifest::{FighterManifest}}, match_loading::MatchPlayer, player::Player};
|
||||
|
||||
#[derive(Component, FromTemplate)]
|
||||
pub struct FighterInfoUI {
|
||||
percentage_text: Entity,
|
||||
_name_text: Entity,
|
||||
player_handle: usize,
|
||||
visible_damage: FighterDamage,
|
||||
}
|
||||
|
||||
impl FighterInfoUI {
|
||||
pub fn build(_manifest: &FighterManifest, match_player: &MatchPlayer) -> impl Scene {
|
||||
let fighter_name = "El grande padre";
|
||||
bsn! {
|
||||
FighterInfoUI {
|
||||
percentage_text: #PercentageText,
|
||||
_name_text: #NameText,
|
||||
player_handle: {match_player.handle}
|
||||
}
|
||||
Node {
|
||||
flex_direction: FlexDirection::Column,
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::Center,
|
||||
}
|
||||
Children [
|
||||
(
|
||||
#PercentageText
|
||||
Text("0.00%")
|
||||
TextFont {
|
||||
font_size: px(crate::menus::style::H2_SIZE),
|
||||
}
|
||||
),
|
||||
(
|
||||
#NameText
|
||||
Text({fighter_name})
|
||||
)
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update_fighter_info_damage(fighters: Query<(&Player, &FighterDamage)>, ui_elements: Query<&mut FighterInfoUI>, mut commands: Commands) {
|
||||
for mut ui_element in ui_elements {
|
||||
let Some((_, damage)) = fighters.iter().find(|(player, _)| {
|
||||
player.handle == ui_element.player_handle
|
||||
}) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
if *damage != ui_element.visible_damage {
|
||||
commands.entity(ui_element.percentage_text).insert(Text(format!("{}%", damage)));
|
||||
ui_element.visible_damage = damage.clone();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::AppState;
|
||||
|
||||
pub mod battle_ui;
|
||||
pub mod errors;
|
||||
pub mod fighter_info;
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct InGameUIPlugin;
|
||||
|
||||
impl Plugin for InGameUIPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(OnEnter(AppState::InMatch), battle_ui::spawn_battle_ui)
|
||||
.add_systems(OnExit(AppState::InMatch), battle_ui::cleanup_battle_ui)
|
||||
.add_systems(PostUpdate, fighter_info::update_fighter_info_damage);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user