Compare commits
8
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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88ad9ed951 | ||
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3af36c4bc8 | ||
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ccf2657d29 | ||
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e02dff58e5 | ||
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6f1d8a7706 | ||
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bb238d2cbc | ||
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ce00af0809 | ||
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0d1b98d406 |
+1
-1
@@ -8,7 +8,7 @@ authors = [""]
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[features]
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[features]
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default = ["development", "debug_features"]
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default = ["development", "debug_features"]
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development = ["bevy/dynamic_linking", "bevy/file_watcher"]
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development = ["bevy/dynamic_linking", "bevy/file_watcher", "bevy/embedded_watcher"]
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debug_features = ["bevy/free_camera"]
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debug_features = ["bevy/free_camera"]
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[dependencies]
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[dependencies]
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@@ -109,7 +109,9 @@ impl FighterDebugRowKind {
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enum DebugFlag {
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enum DebugFlag {
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Network,
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Network,
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Ecb,
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Ecb,
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BlastZones,
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StageCollision,
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StageCollision,
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SpawnPositions,
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AnimationBones,
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AnimationBones,
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AttackHitboxes,
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AttackHitboxes,
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Hurtboxes,
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Hurtboxes,
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@@ -173,6 +175,14 @@ const WORLD_MENU: &[DebugMenuEntry] = &[
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label: "Stage collision",
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label: "Stage collision",
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flag: DebugFlag::StageCollision,
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flag: DebugFlag::StageCollision,
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},
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},
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DebugMenuEntry::Toggle {
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label: "Blast zones",
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flag: DebugFlag::BlastZones,
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},
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DebugMenuEntry::Toggle {
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label: "Spawn points",
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flag: DebugFlag::SpawnPositions,
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},
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DebugMenuEntry::GameSpeed {
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DebugMenuEntry::GameSpeed {
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label: "Game speed",
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label: "Game speed",
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},
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},
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@@ -243,7 +253,9 @@ pub struct DebugSettings {
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pub frame_stepping: bool,
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pub frame_stepping: bool,
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pub network: bool,
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pub network: bool,
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pub ecb: bool,
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pub ecb: bool,
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pub blast_zones: bool,
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pub stage_collision: bool,
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pub stage_collision: bool,
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pub spawn_positions: bool,
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pub animation_bones: bool,
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pub animation_bones: bool,
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pub attack_hitboxes: bool,
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pub attack_hitboxes: bool,
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pub hurtboxes: bool,
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pub hurtboxes: bool,
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@@ -264,7 +276,9 @@ impl Default for DebugSettings {
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frame_stepping: false,
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frame_stepping: false,
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network: false,
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network: false,
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ecb: false,
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ecb: false,
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blast_zones: false,
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stage_collision: false,
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stage_collision: false,
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spawn_positions: false,
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animation_bones: false,
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animation_bones: false,
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attack_hitboxes: false,
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attack_hitboxes: false,
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hurtboxes: false,
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hurtboxes: false,
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@@ -328,6 +342,8 @@ impl DebugSettings {
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match flag {
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match flag {
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DebugFlag::Network => self.network,
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DebugFlag::Network => self.network,
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DebugFlag::Ecb => self.ecb,
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DebugFlag::Ecb => self.ecb,
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DebugFlag::BlastZones => self.blast_zones,
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DebugFlag::SpawnPositions => self.spawn_positions,
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DebugFlag::StageCollision => self.stage_collision,
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DebugFlag::StageCollision => self.stage_collision,
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DebugFlag::AnimationBones => self.animation_bones,
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DebugFlag::AnimationBones => self.animation_bones,
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DebugFlag::AttackHitboxes => self.attack_hitboxes,
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DebugFlag::AttackHitboxes => self.attack_hitboxes,
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@@ -342,7 +358,9 @@ impl DebugSettings {
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match flag {
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match flag {
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DebugFlag::Network => self.network = !self.network,
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DebugFlag::Network => self.network = !self.network,
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DebugFlag::Ecb => self.ecb = !self.ecb,
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DebugFlag::Ecb => self.ecb = !self.ecb,
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DebugFlag::BlastZones => self.blast_zones = !self.blast_zones,
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DebugFlag::StageCollision => self.stage_collision = !self.stage_collision,
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DebugFlag::StageCollision => self.stage_collision = !self.stage_collision,
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DebugFlag::SpawnPositions => self.spawn_positions = !self.spawn_positions,
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DebugFlag::AnimationBones => self.animation_bones = !self.animation_bones,
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DebugFlag::AnimationBones => self.animation_bones = !self.animation_bones,
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DebugFlag::AttackHitboxes => self.attack_hitboxes = !self.attack_hitboxes,
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DebugFlag::AttackHitboxes => self.attack_hitboxes = !self.attack_hitboxes,
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DebugFlag::Hurtboxes => self.hurtboxes = !self.hurtboxes,
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DebugFlag::Hurtboxes => self.hurtboxes = !self.hurtboxes,
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@@ -884,6 +902,14 @@ pub fn stage_collision_enabled(settings: Res<DebugSettings>) -> bool {
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settings.stage_collision
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settings.stage_collision
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}
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}
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pub fn blast_zones_enabled(settings: Res<DebugSettings>) -> bool {
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settings.blast_zones
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}
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pub fn spawn_positions_enabled(settings: Res<DebugSettings>) -> bool {
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settings.spawn_positions
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}
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pub fn animation_bones_enabled(settings: Res<DebugSettings>) -> bool {
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pub fn animation_bones_enabled(settings: Res<DebugSettings>) -> bool {
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settings.animation_bones
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settings.animation_bones
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}
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}
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@@ -1,22 +1,12 @@
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use bevy::prelude::*;
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use bevy::prelude::*;
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use crate::{
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use crate::{
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camera::MatchCamera,
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camera::MatchCamera, fighter::{
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fighter::{
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FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterInvulnerabilityState, FighterPendingRespawn, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity, animation::FighterAnimationFrame, attack::{
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FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake,
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FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState,
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FighterTranslation, FighterVelocity,
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animation::FighterAnimationFrame,
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attack::{
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FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
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FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
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FighterSolvedHurtboxes, FighterStaleMoveQueue,
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FighterSolvedHurtboxes, FighterStaleMoveQueue,
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},
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}, baked_animation::FighterBoneMatrices, state::FighterState,
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baked_animation::FighterBoneMatrices,
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}, input::FighterInput, match_runtime::MatchState, player::Player, stage::line::StageCollision,
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state::FighterState,
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},
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input::FighterInput,
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player::Player,
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stage::line::StageCollision,
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};
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};
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#[derive(Resource, Default)]
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#[derive(Resource, Default)]
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@@ -29,6 +19,7 @@ struct Checkpoint {
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fighters: Vec<FighterCheckpoint>,
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fighters: Vec<FighterCheckpoint>,
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stage_collision: StageCollision,
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stage_collision: StageCollision,
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pending_hits: FighterPendingHits,
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pending_hits: FighterPendingHits,
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match_state: MatchState,
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}
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}
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#[derive(Clone)]
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#[derive(Clone)]
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@@ -55,6 +46,8 @@ struct FighterCheckpoint {
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solved_hurtboxes: FighterSolvedHurtboxes,
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solved_hurtboxes: FighterSolvedHurtboxes,
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bone_matrices: FighterBoneMatrices,
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bone_matrices: FighterBoneMatrices,
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surface: FighterSurfaceState,
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surface: FighterSurfaceState,
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pending_respawn: FighterPendingRespawn,
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invulnerability_state: FighterInvulnerabilityState,
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}
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}
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pub(super) fn save_or_restore(world: &mut World) {
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pub(super) fn save_or_restore(world: &mut World) {
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@@ -99,10 +92,12 @@ pub(super) fn save_or_restore(world: &mut World) {
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checkpoint_fighters.push(checkpoint);
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checkpoint_fighters.push(checkpoint);
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}
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}
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let pending_hits = world.resource::<FighterPendingHits>().clone();
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let pending_hits = world.resource::<FighterPendingHits>().clone();
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let match_state = world.resource::<MatchState>().clone();
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world.resource_mut::<DebugSaveState>().checkpoint = Some(Checkpoint {
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world.resource_mut::<DebugSaveState>().checkpoint = Some(Checkpoint {
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fighters: checkpoint_fighters,
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fighters: checkpoint_fighters,
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stage_collision,
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stage_collision,
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pending_hits,
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pending_hits,
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match_state,
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});
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});
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info!("Saved debug game state");
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info!("Saved debug game state");
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return;
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return;
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@@ -154,9 +149,12 @@ pub(super) fn save_or_restore(world: &mut World) {
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entity.insert(saved.solved_hurtboxes.clone());
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entity.insert(saved.solved_hurtboxes.clone());
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entity.insert(saved.bone_matrices.clone());
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entity.insert(saved.bone_matrices.clone());
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entity.insert(saved.surface.clone());
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entity.insert(saved.surface.clone());
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entity.insert(saved.pending_respawn.clone());
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entity.insert(saved.invulnerability_state.clone());
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}
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}
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world.insert_resource(checkpoint.pending_hits.clone());
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world.insert_resource(checkpoint.pending_hits.clone());
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world.insert_resource(checkpoint.stage_collision);
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world.insert_resource(checkpoint.stage_collision);
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world.insert_resource(checkpoint.match_state);
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for mut match_camera in world.query::<&mut MatchCamera>().iter_mut(world) {
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for mut match_camera in world.query::<&mut MatchCamera>().iter_mut(world) {
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match_camera.needs_snap = true;
|
match_camera.needs_snap = true;
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}
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}
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@@ -188,6 +186,8 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
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solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
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solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
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bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
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bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
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surface: fighter.get::<FighterSurfaceState>()?.clone(),
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surface: fighter.get::<FighterSurfaceState>()?.clone(),
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|
pending_respawn: fighter.get::<FighterPendingRespawn>()?.clone(),
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|
invulnerability_state: fighter.get::<FighterInvulnerabilityState>()?.clone(),
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})
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})
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}
|
}
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|
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@@ -44,6 +44,9 @@ pub struct FighterAttributes {
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pub air_dodge_duration: u32,
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pub air_dodge_duration: u32,
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pub air_dodge_velocity: FGi32,
|
pub air_dodge_velocity: FGi32,
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pub air_dodge_decay: FGi32,
|
pub air_dodge_decay: FGi32,
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|
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|
pub air_dodge_intangible_duration: u32,
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|
pub air_dodge_intangible_start: u32,
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}
|
}
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|
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impl FighterAttributes {
|
impl FighterAttributes {
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@@ -8,7 +8,7 @@ pub use crate::math::fixed_transform::FixedMat4;
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pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
|
pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
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pub use runtime::{
|
pub use runtime::{
|
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BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
|
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
|
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update_fighter_bone_matrices,
|
resample_fighter_bone_matrices, update_fighter_bone_matrices,
|
||||||
};
|
};
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|
|
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pub const BAKED_ANIMATION_FPS: u32 = 60;
|
pub const BAKED_ANIMATION_FPS: u32 = 60;
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@@ -275,6 +275,31 @@ mod tests {
|
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assert_eq!(capacities, matrices.buffer_capacities());
|
assert_eq!(capacities, matrices.buffer_capacities());
|
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}
|
}
|
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|
|
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|
#[test]
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|
fn same_frame_resample_preserves_previous_gameplay_pose() {
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|
let names = ["root".into()];
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|
let parents = [None];
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|
let mut pose_a = FixedMat4::IDENTITY;
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|
pose_a.translate(FGVec3::lit("1", "0", "0"));
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|
let mut pose_b = FixedMat4::IDENTITY;
|
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|
pose_b.translate(FGVec3::lit("2", "0", "0"));
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|
let mut snapped_pose = FixedMat4::IDENTITY;
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|
snapped_pose.translate(FGVec3::lit("3", "0", "0"));
|
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|
let mut matrices = FighterBoneMatrices::default();
|
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|
|
||||||
|
matrices.set_pose(AnimKind::Wait, &names, &parents, &[pose_a], FGi32::ONE);
|
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|
matrices.set_pose(AnimKind::Wait, &names, &parents, &[pose_b], FGi32::ONE);
|
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|
matrices.resample_pose(
|
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|
AnimKind::Landing,
|
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|
&names,
|
||||||
|
&parents,
|
||||||
|
&[snapped_pose],
|
||||||
|
FGi32::ONE,
|
||||||
|
);
|
||||||
|
|
||||||
|
assert_eq!(matrices.get_index(0), Some((pose_a, snapped_pose)));
|
||||||
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn model_scale_affects_gameplay_bones_without_changing_visual_locals() {
|
fn model_scale_affects_gameplay_bones_without_changing_visual_locals() {
|
||||||
let mut root = FixedMat4::IDENTITY;
|
let mut root = FixedMat4::IDENTITY;
|
||||||
|
|||||||
@@ -144,6 +144,27 @@ impl FighterBoneMatrices {
|
|||||||
parents: &[Option<usize>],
|
parents: &[Option<usize>],
|
||||||
local: &[FixedMat4],
|
local: &[FixedMat4],
|
||||||
model_scale: FGi32,
|
model_scale: FGi32,
|
||||||
|
) {
|
||||||
|
self.sample_pose(kind, bone_names, parents, local, model_scale, true);
|
||||||
|
}
|
||||||
|
pub(super) fn resample_pose(
|
||||||
|
&mut self,
|
||||||
|
kind: AnimKind,
|
||||||
|
bone_names: &[String],
|
||||||
|
parents: &[Option<usize>],
|
||||||
|
local: &[FixedMat4],
|
||||||
|
model_scale: FGi32,
|
||||||
|
) {
|
||||||
|
self.sample_pose(kind, bone_names, parents, local, model_scale, false);
|
||||||
|
}
|
||||||
|
fn sample_pose(
|
||||||
|
&mut self,
|
||||||
|
kind: AnimKind,
|
||||||
|
bone_names: &[String],
|
||||||
|
parents: &[Option<usize>],
|
||||||
|
local: &[FixedMat4],
|
||||||
|
model_scale: FGi32,
|
||||||
|
advance_history: bool,
|
||||||
) {
|
) {
|
||||||
assert_eq!(
|
assert_eq!(
|
||||||
bone_names.len(),
|
bone_names.len(),
|
||||||
@@ -167,9 +188,11 @@ impl FighterBoneMatrices {
|
|||||||
self.local_matrices.reserve(local.len());
|
self.local_matrices.reserve(local.len());
|
||||||
self.previous_local_matrices.reserve(local.len());
|
self.previous_local_matrices.reserve(local.len());
|
||||||
self.model_matrices.reserve(local.len());
|
self.model_matrices.reserve(local.len());
|
||||||
|
if advance_history {
|
||||||
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
|
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
|
||||||
let animation_changed = self.presentation_kind != Some(kind);
|
|
||||||
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
|
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
|
||||||
|
}
|
||||||
|
let animation_changed = self.presentation_kind != Some(kind);
|
||||||
self.local_matrices.clear();
|
self.local_matrices.clear();
|
||||||
self.local_matrices.extend_from_slice(local);
|
self.local_matrices.extend_from_slice(local);
|
||||||
self.model_matrices.resize(local.len(), None);
|
self.model_matrices.resize(local.len(), None);
|
||||||
@@ -215,6 +238,56 @@ pub fn update_fighter_bone_matrices(
|
|||||||
manifests: Res<Assets<FighterManifest>>,
|
manifests: Res<Assets<FighterManifest>>,
|
||||||
) {
|
) {
|
||||||
for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
|
for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
|
||||||
|
sample_fighter_bone_matrices(
|
||||||
|
frame,
|
||||||
|
animations,
|
||||||
|
fighter,
|
||||||
|
&mut matrices,
|
||||||
|
&mut bone_indices,
|
||||||
|
&baked_assets,
|
||||||
|
&manifests,
|
||||||
|
true,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Resamples the current pose after collision-driven state transitions without
|
||||||
|
/// advancing the previous-frame pose used for swept gameplay volumes.
|
||||||
|
pub fn resample_fighter_bone_matrices(
|
||||||
|
mut fighters: Query<(
|
||||||
|
&FighterAnimationFrame,
|
||||||
|
&FighterAnimations,
|
||||||
|
&Fighter,
|
||||||
|
&mut FighterBoneMatrices,
|
||||||
|
&mut FighterBoneIndexMap,
|
||||||
|
)>,
|
||||||
|
baked_assets: Res<Assets<BakedFighterAnimations>>,
|
||||||
|
manifests: Res<Assets<FighterManifest>>,
|
||||||
|
) {
|
||||||
|
for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
|
||||||
|
sample_fighter_bone_matrices(
|
||||||
|
frame,
|
||||||
|
animations,
|
||||||
|
fighter,
|
||||||
|
&mut matrices,
|
||||||
|
&mut bone_indices,
|
||||||
|
&baked_assets,
|
||||||
|
&manifests,
|
||||||
|
false,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn sample_fighter_bone_matrices(
|
||||||
|
frame: &FighterAnimationFrame,
|
||||||
|
animations: &FighterAnimations,
|
||||||
|
fighter: &Fighter,
|
||||||
|
matrices: &mut FighterBoneMatrices,
|
||||||
|
bone_indices: &mut FighterBoneIndexMap,
|
||||||
|
baked_assets: &Assets<BakedFighterAnimations>,
|
||||||
|
manifests: &Assets<FighterManifest>,
|
||||||
|
advance_history: bool,
|
||||||
|
) {
|
||||||
let baked = baked_assets
|
let baked = baked_assets
|
||||||
.get(&animations.baked)
|
.get(&animations.baked)
|
||||||
.expect("fighter baked animation asset should be loaded before the match starts");
|
.expect("fighter baked animation asset should be loaded before the match starts");
|
||||||
@@ -228,6 +301,7 @@ pub fn update_fighter_bone_matrices(
|
|||||||
let manifest = manifests
|
let manifest = manifests
|
||||||
.get(&fighter.manifest)
|
.get(&fighter.manifest)
|
||||||
.expect("fighter manifest should be loaded before the match starts");
|
.expect("fighter manifest should be loaded before the match starts");
|
||||||
|
if advance_history {
|
||||||
matrices.set_pose(
|
matrices.set_pose(
|
||||||
frame.kind,
|
frame.kind,
|
||||||
&baked.bone_names,
|
&baked.bone_names,
|
||||||
@@ -235,6 +309,15 @@ pub fn update_fighter_bone_matrices(
|
|||||||
pose,
|
pose,
|
||||||
manifest.model_scale,
|
manifest.model_scale,
|
||||||
);
|
);
|
||||||
|
} else {
|
||||||
|
matrices.resample_pose(
|
||||||
|
frame.kind,
|
||||||
|
&baked.bone_names,
|
||||||
|
&baked.parents,
|
||||||
|
pose,
|
||||||
|
manifest.model_scale,
|
||||||
|
);
|
||||||
|
}
|
||||||
if bone_indices.0.is_empty() {
|
if bone_indices.0.is_empty() {
|
||||||
bone_indices.0.extend(
|
bone_indices.0.extend(
|
||||||
baked
|
baked
|
||||||
@@ -245,7 +328,6 @@ pub fn update_fighter_bone_matrices(
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
fn resolve_model_transform(
|
fn resolve_model_transform(
|
||||||
index: usize,
|
index: usize,
|
||||||
|
|||||||
@@ -0,0 +1,36 @@
|
|||||||
|
//! Various interactions with the blast zones
|
||||||
|
|
||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
use crate::{fighter::{FighterPendingRespawn, FighterTranslation, state::FighterState}, match_loading::MatchConfig, stage::manifest::{StageManifest, StageManifestRegistry}};
|
||||||
|
|
||||||
|
pub fn apply_blast_zones(
|
||||||
|
stage_registry: Res<StageManifestRegistry>,
|
||||||
|
stage_manifests: Res<Assets<StageManifest>>,
|
||||||
|
match_config: Res<MatchConfig>,
|
||||||
|
fighters: Query<(&FighterTranslation, &mut FighterPendingRespawn, &FighterState)>
|
||||||
|
) {
|
||||||
|
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
for (translation, mut pending_respawn, state) in fighters {
|
||||||
|
let is_off_the_left = translation.x < stage_manifest.blast_zone_top_left.x;
|
||||||
|
let is_off_the_right = translation.x > stage_manifest.blast_zone_bottom_right.x;
|
||||||
|
let is_off_the_top = translation.y > stage_manifest.blast_zone_top_left.y;
|
||||||
|
let is_off_the_bottom = translation.y < stage_manifest.blast_zone_bottom_right.y;
|
||||||
|
|
||||||
|
if is_off_the_left || is_off_the_bottom || is_off_the_right {
|
||||||
|
pending_respawn.0 = true;
|
||||||
|
} else if is_off_the_top {
|
||||||
|
let is_in_hitstun = matches!(state, FighterState::Hitstun(..));
|
||||||
|
if is_in_hitstun {
|
||||||
|
pending_respawn.0 = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -45,7 +45,7 @@ pub fn air_collide_with_stage(
|
|||||||
ecb: &FighterECB,
|
ecb: &FighterECB,
|
||||||
stage_collision: &StageCollision,
|
stage_collision: &StageCollision,
|
||||||
ignored_polys: &[usize],
|
ignored_polys: &[usize],
|
||||||
ignore_soft_platforms: bool,
|
can_ignore_soft_platforms: bool,
|
||||||
) -> Option<AirCollisionWithStageResult> {
|
) -> Option<AirCollisionWithStageResult> {
|
||||||
let ray_segment = FGSegment2d::new(
|
let ray_segment = FGSegment2d::new(
|
||||||
prev_translation.0 + prev_ecb.get_bottom_point(),
|
prev_translation.0 + prev_ecb.get_bottom_point(),
|
||||||
@@ -58,7 +58,7 @@ pub fn air_collide_with_stage(
|
|||||||
.enumerate()
|
.enumerate()
|
||||||
.filter(|(poly_idx, poly)| {
|
.filter(|(poly_idx, poly)| {
|
||||||
!ignored_polys.contains(poly_idx)
|
!ignored_polys.contains(poly_idx)
|
||||||
&& !(ignore_soft_platforms && matches!(poly.poly_type, StagePolyType::Platform))
|
&& !(can_ignore_soft_platforms && matches!(poly.poly_type, StagePolyType::Platform))
|
||||||
})
|
})
|
||||||
.filter_map(|(poly_idx, poly)| {
|
.filter_map(|(poly_idx, poly)| {
|
||||||
poly.intersect_ray(ray_segment).map(|intersect_result| {
|
poly.intersect_ray(ray_segment).map(|intersect_result| {
|
||||||
@@ -176,6 +176,21 @@ mod tests {
|
|||||||
true,
|
true,
|
||||||
)
|
)
|
||||||
.is_none());
|
.is_none());
|
||||||
|
|
||||||
|
assert_eq!(
|
||||||
|
air_collide_with_stage(
|
||||||
|
&previous_translation,
|
||||||
|
&translation,
|
||||||
|
&previous_ecb,
|
||||||
|
&ecb,
|
||||||
|
&stage_collision,
|
||||||
|
&[],
|
||||||
|
false,
|
||||||
|
)
|
||||||
|
.expect("air dodges still collide with soft platforms")
|
||||||
|
.hit_position,
|
||||||
|
FGVec2::lit("0", "0")
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
|
|||||||
+41
-23
@@ -1,10 +1,9 @@
|
|||||||
//! Fighter debug views: gizmos and the egui inspector window.
|
//! Fighter debug views: gizmos and the egui inspector window.
|
||||||
|
|
||||||
use std::sync::OnceLock;
|
|
||||||
|
|
||||||
use bevy::color::palettes::css::ORANGE;
|
use bevy::color::palettes::css::{ORANGE, ORANGE_RED, WHITE};
|
||||||
use bevy::{color::palettes::css::YELLOW, prelude::*};
|
use bevy::prelude::*;
|
||||||
use bevy_egui::{EguiContexts, egui};
|
use bevy_egui::{egui, EguiContexts};
|
||||||
|
|
||||||
use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
|
use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
|
||||||
use crate::fighter::animation::FighterAnimationFrame;
|
use crate::fighter::animation::FighterAnimationFrame;
|
||||||
@@ -15,14 +14,14 @@ use crate::fighter::attack::{
|
|||||||
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
|
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
|
||||||
use crate::fighter::ecb::FighterPreviousECB;
|
use crate::fighter::ecb::FighterPreviousECB;
|
||||||
use crate::fighter::errors::FighterErrors;
|
use crate::fighter::errors::FighterErrors;
|
||||||
use crate::fighter::hurtbox::FixedAffineCapsule;
|
|
||||||
use crate::fighter::manifest::FighterManifest;
|
use crate::fighter::manifest::FighterManifest;
|
||||||
use crate::fighter::state::{FighterState, air};
|
use crate::fighter::state::{air, FighterState};
|
||||||
use crate::fighter::visual::FighterAnimations;
|
use crate::fighter::visual::FighterAnimations;
|
||||||
use crate::fighter::{
|
use crate::fighter::{
|
||||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterPreviousTranslation,
|
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterPreviousTranslation,
|
||||||
FighterTranslation, FighterVelocity,
|
FighterTranslation, FighterVelocity,
|
||||||
};
|
};
|
||||||
|
use crate::filled_gizmos::FilledGizmos;
|
||||||
use crate::game_settings::GameSettings;
|
use crate::game_settings::GameSettings;
|
||||||
use crate::input::FighterInput;
|
use crate::input::FighterInput;
|
||||||
use crate::math::int::FGi32;
|
use crate::math::int::FGi32;
|
||||||
@@ -38,6 +37,7 @@ pub fn debug_draw_ecb(
|
|||||||
&FighterPreviousTranslation,
|
&FighterPreviousTranslation,
|
||||||
)>,
|
)>,
|
||||||
mut gizmos: Gizmos,
|
mut gizmos: Gizmos,
|
||||||
|
mut filled_gizmos: FilledGizmos,
|
||||||
) {
|
) {
|
||||||
for (ecb, trf, ecb_prev, trf_prev) in ecbs {
|
for (ecb, trf, ecb_prev, trf_prev) in ecbs {
|
||||||
gizmos.cross(
|
gizmos.cross(
|
||||||
@@ -46,15 +46,18 @@ pub fn debug_draw_ecb(
|
|||||||
bevy::color::palettes::css::BLUE,
|
bevy::color::palettes::css::BLUE,
|
||||||
);
|
);
|
||||||
|
|
||||||
|
let prev_transformed = ecb_prev.to_3d_lineloop(Transform::from_xyz(
|
||||||
|
trf_prev.x.to_num::<f32>(),
|
||||||
|
trf_prev.y.to_num(),
|
||||||
|
0.0,
|
||||||
|
));
|
||||||
|
filled_gizmos.polygon(&prev_transformed, ORANGE_RED);
|
||||||
|
|
||||||
let transformed =
|
let transformed =
|
||||||
ecb.to_3d_lineloop(Transform::from_xyz(trf.x.to_num(), trf.y.to_num(), 0.0));
|
ecb.to_3d_lineloop(Transform::from_xyz(trf.x.to_num(), trf.y.to_num(), 0.0));
|
||||||
gizmos.lineloop(transformed, YELLOW);
|
filled_gizmos.polygon(&transformed, ORANGE);
|
||||||
let prev_transformed = ecb_prev.to_3d_lineloop(Transform::from_xyz(
|
gizmos.lineloop(transformed, WHITE);
|
||||||
trf_prev.x.to_num(),
|
|
||||||
trf_prev.y.to_num(),
|
|
||||||
-0.1,
|
|
||||||
));
|
|
||||||
gizmos.lineloop(prev_transformed, ORANGE);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn fighter_debug(
|
pub fn fighter_debug(
|
||||||
@@ -183,15 +186,23 @@ pub fn animation_debug(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn hurtbox_debug(query: Query<&FighterSolvedHurtboxes>, mut gizmos: Gizmos) {
|
pub fn hurtbox_debug(
|
||||||
|
query: Query<&FighterSolvedHurtboxes>,
|
||||||
|
mut filled_gizmos: FilledGizmos,
|
||||||
|
) {
|
||||||
for hurtboxes in &query {
|
for hurtboxes in &query {
|
||||||
for hurtbox in &hurtboxes.0 {
|
for hurtbox in &hurtboxes.0 {
|
||||||
draw_affine_capsule(&mut gizmos, hurtbox.capsule, YELLOW);
|
filled_gizmos.affine_capsule(
|
||||||
|
hurtbox.capsule.transform.to_mat4(),
|
||||||
|
hurtbox.capsule.radius.to_num(),
|
||||||
|
hurtbox.capsule.half_length.to_num(),
|
||||||
|
Color::srgba(1.0, 1.0, 0.0, 0.75),
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn draw_affine_capsule(
|
/*fn draw_affine_capsule(
|
||||||
gizmos: &mut Gizmos,
|
gizmos: &mut Gizmos,
|
||||||
capsule: FixedAffineCapsule,
|
capsule: FixedAffineCapsule,
|
||||||
color: impl Into<Color> + Copy,
|
color: impl Into<Color> + Copy,
|
||||||
@@ -213,9 +224,9 @@ fn draw_affine_capsule(
|
|||||||
for &(start, end) in &wireframe.lines {
|
for &(start, end) in &wireframe.lines {
|
||||||
gizmos.line(vertices[start], vertices[end], color);
|
gizmos.line(vertices[start], vertices[end], color);
|
||||||
}
|
}
|
||||||
}
|
}*/
|
||||||
|
|
||||||
struct CapsuleWireVertex {
|
/*struct CapsuleWireVertex {
|
||||||
direction: Vec3,
|
direction: Vec3,
|
||||||
center_sign: f32,
|
center_sign: f32,
|
||||||
}
|
}
|
||||||
@@ -223,9 +234,9 @@ struct CapsuleWireVertex {
|
|||||||
struct CapsuleWireframe {
|
struct CapsuleWireframe {
|
||||||
vertices: Vec<CapsuleWireVertex>,
|
vertices: Vec<CapsuleWireVertex>,
|
||||||
lines: Vec<(usize, usize)>,
|
lines: Vec<(usize, usize)>,
|
||||||
}
|
}*/
|
||||||
|
|
||||||
fn capsule_wireframe() -> &'static CapsuleWireframe {
|
/*fn capsule_wireframe() -> &'static CapsuleWireframe {
|
||||||
const RESOLUTION: usize = 16;
|
const RESOLUTION: usize = 16;
|
||||||
const HEMISPHERE_STEPS: usize = 4;
|
const HEMISPHERE_STEPS: usize = 4;
|
||||||
static WIREFRAME: OnceLock<CapsuleWireframe> = OnceLock::new();
|
static WIREFRAME: OnceLock<CapsuleWireframe> = OnceLock::new();
|
||||||
@@ -306,7 +317,7 @@ fn capsule_wireframe() -> &'static CapsuleWireframe {
|
|||||||
|
|
||||||
CapsuleWireframe { vertices, lines }
|
CapsuleWireframe { vertices, lines }
|
||||||
})
|
})
|
||||||
}
|
}*/
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod capsule_debug_tests {
|
mod capsule_debug_tests {
|
||||||
@@ -326,7 +337,7 @@ mod capsule_debug_tests {
|
|||||||
assert!(marker.abs_diff_eq(Vec3::new(3.0, 4.0, 3.0), 1e-5));
|
assert!(marker.abs_diff_eq(Vec3::new(3.0, 4.0, 3.0), 1e-5));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
/*#[test]
|
||||||
fn capsule_wireframe_caps_extend_in_opposite_directions() {
|
fn capsule_wireframe_caps_extend_in_opposite_directions() {
|
||||||
let wireframe = capsule_wireframe();
|
let wireframe = capsule_wireframe();
|
||||||
let lower: Vec<_> = wireframe
|
let lower: Vec<_> = wireframe
|
||||||
@@ -344,7 +355,7 @@ mod capsule_debug_tests {
|
|||||||
assert!(upper.iter().all(|vertex| vertex.direction.y >= 0.0));
|
assert!(upper.iter().all(|vertex| vertex.direction.y >= 0.0));
|
||||||
assert!(lower.iter().any(|vertex| vertex.direction == Vec3::NEG_Y));
|
assert!(lower.iter().any(|vertex| vertex.direction == Vec3::NEG_Y));
|
||||||
assert!(upper.iter().any(|vertex| vertex.direction == Vec3::Y));
|
assert!(upper.iter().any(|vertex| vertex.direction == Vec3::Y));
|
||||||
}
|
}*/
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn attack_debug(
|
pub fn attack_debug(
|
||||||
@@ -356,6 +367,7 @@ pub fn attack_debug(
|
|||||||
&FighterAnimationFrame,
|
&FighterAnimationFrame,
|
||||||
)>,
|
)>,
|
||||||
mut gizmos: Gizmos,
|
mut gizmos: Gizmos,
|
||||||
|
mut filled_gizmos: FilledGizmos,
|
||||||
) {
|
) {
|
||||||
for (hitboxes, _matrices, _translation, _facing_direction, _frame) in query {
|
for (hitboxes, _matrices, _translation, _facing_direction, _frame) in query {
|
||||||
if let Some(active_attack) = &hitboxes.0 {
|
if let Some(active_attack) = &hitboxes.0 {
|
||||||
@@ -382,6 +394,12 @@ pub fn attack_debug(
|
|||||||
capsule_draw_trf.to_isometry(),
|
capsule_draw_trf.to_isometry(),
|
||||||
bevy::color::palettes::css::RED,
|
bevy::color::palettes::css::RED,
|
||||||
);
|
);
|
||||||
|
filled_gizmos.capsule(
|
||||||
|
capsule_draw_trf.to_isometry(),
|
||||||
|
solved_hitbox.capsule.radius.to_num(),
|
||||||
|
length * 0.5,
|
||||||
|
Color::srgba(1.0, 0.0, 0.0, 0.18),
|
||||||
|
);
|
||||||
|
|
||||||
gizmos.cross(start, 1.0, bevy::color::palettes::css::GREEN);
|
gizmos.cross(start, 1.0, bevy::color::palettes::css::GREEN);
|
||||||
gizmos.cross(end, 1.0, bevy::color::palettes::css::GREEN);
|
gizmos.cross(end, 1.0, bevy::color::palettes::css::GREEN);
|
||||||
|
|||||||
+29
-5
@@ -20,6 +20,7 @@ pub mod motion;
|
|||||||
pub mod state;
|
pub mod state;
|
||||||
pub mod surface;
|
pub mod surface;
|
||||||
pub mod visual;
|
pub mod visual;
|
||||||
|
pub mod blast_zones;
|
||||||
|
|
||||||
// The fighter components are re-exported so the rest of the crate can say
|
// The fighter components are re-exported so the rest of the crate can say
|
||||||
// `fighter::FighterVelocity` without caring which file it lives in. Named
|
// `fighter::FighterVelocity` without caring which file it lives in. Named
|
||||||
@@ -40,8 +41,8 @@ use crate::{
|
|||||||
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
||||||
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
||||||
FighterStaleMoveQueue,
|
FighterStaleMoveQueue,
|
||||||
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, ecb::FighterECBBoneIndices, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
|
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, ecb::FighterECBBoneIndices, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::{FighterAnimations, FighterInvulnerabilityVisualState},
|
||||||
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
}, game_settings::GameSettings, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
||||||
};
|
};
|
||||||
use state::state_interrupt_system;
|
use state::state_interrupt_system;
|
||||||
|
|
||||||
@@ -84,6 +85,14 @@ pub struct FighterHitstop {
|
|||||||
pub remaining_frames: u32,
|
pub remaining_frames: u32,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Component, Default, Copy, Clone, Hash, PartialEq, Eq)]
|
||||||
|
pub enum FighterInvulnerabilityState {
|
||||||
|
#[default]
|
||||||
|
Vulnerable,
|
||||||
|
Invulnerable,
|
||||||
|
Intangible
|
||||||
|
}
|
||||||
|
|
||||||
impl FighterFacingDirection {
|
impl FighterFacingDirection {
|
||||||
fn reverse(&self) -> Self {
|
fn reverse(&self) -> Self {
|
||||||
match self {
|
match self {
|
||||||
@@ -128,14 +137,20 @@ impl FighterFacingDirection {
|
|||||||
#[require(Transform)]
|
#[require(Transform)]
|
||||||
pub struct FighterVisual;
|
pub struct FighterVisual;
|
||||||
|
|
||||||
|
#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone, Copy)]
|
||||||
|
pub struct FighterPendingRespawn(bool);
|
||||||
|
|
||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
#[require(
|
#[require(
|
||||||
FighterStaleMoveQueue,
|
FighterStaleMoveQueue,
|
||||||
FighterDamage,
|
FighterDamage,
|
||||||
FighterPendingHitReaction,
|
FighterPendingHitReaction,
|
||||||
|
FighterPendingRespawn,
|
||||||
FighterHitstop,
|
FighterHitstop,
|
||||||
FighterKnockbackVelocity,
|
FighterKnockbackVelocity,
|
||||||
FighterTranslation
|
FighterTranslation,
|
||||||
|
FighterInvulnerabilityState,
|
||||||
|
FighterInvulnerabilityVisualState,
|
||||||
)]
|
)]
|
||||||
pub struct Fighter {
|
pub struct Fighter {
|
||||||
pub manifest: Handle<FighterManifest>,
|
pub manifest: Handle<FighterManifest>,
|
||||||
@@ -177,8 +192,8 @@ impl Plugin for FighterPlugin {
|
|||||||
.add_systems(
|
.add_systems(
|
||||||
GgrsSchedule,
|
GgrsSchedule,
|
||||||
(
|
(
|
||||||
(ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
|
(blast_zones::apply_blast_zones, ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
|
||||||
baked_animation::update_fighter_bone_matrices,
|
baked_animation::resample_fighter_bone_matrices,
|
||||||
)
|
)
|
||||||
.chain()
|
.chain()
|
||||||
.in_set(GameplaySet::Collision),
|
.in_set(GameplaySet::Collision),
|
||||||
@@ -220,8 +235,12 @@ impl Plugin for FighterPlugin {
|
|||||||
.checksum_component_with_hash::<FighterDamage>()
|
.checksum_component_with_hash::<FighterDamage>()
|
||||||
.rollback_component_with_clone::<FighterPendingHitReaction>()
|
.rollback_component_with_clone::<FighterPendingHitReaction>()
|
||||||
.checksum_component_with_hash::<FighterPendingHitReaction>()
|
.checksum_component_with_hash::<FighterPendingHitReaction>()
|
||||||
|
.rollback_component_with_copy::<FighterPendingRespawn>()
|
||||||
|
.checksum_component_with_hash::<FighterPendingRespawn>()
|
||||||
.rollback_component_with_copy::<FighterHitstop>()
|
.rollback_component_with_copy::<FighterHitstop>()
|
||||||
.checksum_component_with_hash::<FighterHitstop>()
|
.checksum_component_with_hash::<FighterHitstop>()
|
||||||
|
.rollback_component_with_copy::<FighterInvulnerabilityState>()
|
||||||
|
.checksum_component_with_hash::<FighterInvulnerabilityState>()
|
||||||
.rollback_component_with_copy::<FighterKnockbackVelocity>()
|
.rollback_component_with_copy::<FighterKnockbackVelocity>()
|
||||||
.checksum_component_with_hash::<FighterKnockbackVelocity>()
|
.checksum_component_with_hash::<FighterKnockbackVelocity>()
|
||||||
.rollback_resource_with_reflect::<StageCollision>()
|
.rollback_resource_with_reflect::<StageCollision>()
|
||||||
@@ -249,6 +268,9 @@ impl Plugin for FighterPlugin {
|
|||||||
.run_if(crate::debug_tools::attack_hitboxes_enabled)
|
.run_if(crate::debug_tools::attack_hitboxes_enabled)
|
||||||
.run_if(in_state(AppState::InMatch)),
|
.run_if(in_state(AppState::InMatch)),
|
||||||
)
|
)
|
||||||
|
.add_systems(FixedPostUpdate,
|
||||||
|
visual::update_status_colors.run_if(resource_exists::<GameSettings>)
|
||||||
|
)
|
||||||
.add_systems(
|
.add_systems(
|
||||||
FixedPostUpdate,
|
FixedPostUpdate,
|
||||||
debug::hurtbox_debug.run_if(crate::debug_tools::hurtboxes_enabled),
|
debug::hurtbox_debug.run_if(crate::debug_tools::hurtboxes_enabled),
|
||||||
@@ -281,6 +303,7 @@ pub struct FighterHitboxes(pub Option<FighterActiveAttack>);
|
|||||||
pub fn spawn_fighter(
|
pub fn spawn_fighter(
|
||||||
commands: &mut Commands,
|
commands: &mut Commands,
|
||||||
player_handle: usize,
|
player_handle: usize,
|
||||||
|
controller_port: usize,
|
||||||
spawn_position: FGVec2,
|
spawn_position: FGVec2,
|
||||||
manifest: Handle<FighterManifest>,
|
manifest: Handle<FighterManifest>,
|
||||||
model_scale: FGi32,
|
model_scale: FGi32,
|
||||||
@@ -294,6 +317,7 @@ pub fn spawn_fighter(
|
|||||||
Name(format!("Fighter {player_handle}").into()),
|
Name(format!("Fighter {player_handle}").into()),
|
||||||
Player {
|
Player {
|
||||||
handle: player_handle,
|
handle: player_handle,
|
||||||
|
controller_port,
|
||||||
},
|
},
|
||||||
Fighter { manifest: manifest },
|
Fighter { manifest: manifest },
|
||||||
FighterFacingDirection::Right,
|
FighterFacingDirection::Right,
|
||||||
|
|||||||
@@ -115,8 +115,9 @@ pub fn update_standard_motion(
|
|||||||
pub fn collision_interrupt(
|
pub fn collision_interrupt(
|
||||||
ctx: &mut CollisionContext,
|
ctx: &mut CollisionContext,
|
||||||
landing_type: LandingType,
|
landing_type: LandingType,
|
||||||
|
can_ignore_soft_platforms: bool,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
let res = ctx.air_collide_with_stage()?;
|
let res = ctx.air_collide_with_stage(can_ignore_soft_platforms)?;
|
||||||
let diff = res.hit_position - ctx.translation.0;
|
let diff = res.hit_position - ctx.translation.0;
|
||||||
ctx.ecb.bottom -= diff;
|
ctx.ecb.bottom -= diff;
|
||||||
ctx.ecb.top -= diff;
|
ctx.ecb.top -= diff;
|
||||||
@@ -168,6 +169,8 @@ mod tests {
|
|||||||
air_dodge_duration: 0,
|
air_dodge_duration: 0,
|
||||||
air_dodge_velocity: FGi32::ZERO,
|
air_dodge_velocity: FGi32::ZERO,
|
||||||
air_dodge_decay: FGi32::ZERO,
|
air_dodge_decay: FGi32::ZERO,
|
||||||
|
air_dodge_intangible_duration: 29,
|
||||||
|
air_dodge_intangible_start: 4,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,16 +1,13 @@
|
|||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
animation::AnimKind,
|
FighterInvulnerabilityState, animation::AnimKind, state::{
|
||||||
state::{
|
|
||||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||||
UpdateContext,
|
UpdateContext,
|
||||||
air::{self, AirborneStateCommon},
|
air::{self, AirborneStateCommon},
|
||||||
fall::FallState,
|
fall::FallState,
|
||||||
land::LandingType,
|
land::LandingType,
|
||||||
},
|
},
|
||||||
},
|
}, input, math::vec::FGVec2,
|
||||||
input,
|
|
||||||
math::vec::FGVec2,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
@@ -32,6 +29,12 @@ impl FighterStateImpl for AirDodgeState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
|
let airdodge_intangible_end = state_context.fighter_attributes.air_dodge_intangible_start + state_context.fighter_attributes.air_dodge_intangible_duration;
|
||||||
|
if state_context.animation_frame == state_context.fighter_attributes.air_dodge_intangible_start {
|
||||||
|
*state_context.vulnerability = FighterInvulnerabilityState::Intangible;
|
||||||
|
} else if state_context.animation_frame >= airdodge_intangible_end {
|
||||||
|
*state_context.vulnerability = FighterInvulnerabilityState::Vulnerable;
|
||||||
|
}
|
||||||
state_context.velocity.0 *= state_context.fighter_attributes.air_dodge_decay;
|
state_context.velocity.0 *= state_context.fighter_attributes.air_dodge_decay;
|
||||||
|
|
||||||
air::apply_air_motion(
|
air::apply_air_motion(
|
||||||
@@ -45,7 +48,7 @@ impl FighterStateImpl for AirDodgeState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
air::collision_interrupt(state_context, LandingType::Special)
|
air::collision_interrupt(state_context, LandingType::Special, false)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
@@ -62,6 +65,14 @@ impl FighterStateImpl for AirDodgeState {
|
|||||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||||
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn on_exit(&mut self, state_context: &mut super::ExitContext) {
|
||||||
|
*state_context.vulnerability = FighterInvulnerabilityState::Vulnerable;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn name(&self) -> String {
|
||||||
|
Self::NAME.to_owned()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
|
|||||||
@@ -0,0 +1,53 @@
|
|||||||
|
use crate::{fighter::{animation::AnimKind, state::{FighterState, FighterStateImpl, air::AirborneStateCommon, fall::FallState}}, math::vec::FGVec2};
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Hash)]
|
||||||
|
pub struct AngelState {
|
||||||
|
frames_remaining: u32
|
||||||
|
}
|
||||||
|
|
||||||
|
impl AngelState {
|
||||||
|
pub fn new(duration: u32) -> Self {
|
||||||
|
Self {
|
||||||
|
frames_remaining: duration
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FighterStateImpl for AngelState {
|
||||||
|
const NAME: &'static str = "Angel";
|
||||||
|
|
||||||
|
fn check_interrupt(&self, state_context: &mut super::InterruptContext) -> Option<super::FighterState> {
|
||||||
|
let moved_sideways = !state_context.input.get_last_frame().movement.x.is_zero();
|
||||||
|
let moved_vertically = !state_context.input.get_last_frame().movement.y.is_zero();
|
||||||
|
|
||||||
|
if self.frames_remaining == 0 || moved_sideways || moved_vertically {
|
||||||
|
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update(&mut self, _state_context: &mut super::UpdateContext) {
|
||||||
|
self.frames_remaining = self.frames_remaining.saturating_sub(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||||
|
false
|
||||||
|
}
|
||||||
|
|
||||||
|
fn on_enter(&mut self, state_context: &mut super::EnterContext) {
|
||||||
|
state_context.play_animation(AnimKind::Wait, true);
|
||||||
|
state_context.velocity.0 = FGVec2::ZERO;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn check_collision_interrupt(
|
||||||
|
&mut self,
|
||||||
|
_state_context: &mut super::CollisionContext,
|
||||||
|
) -> Option<super::FighterState> {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
|
||||||
|
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||||
|
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::Clear)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -38,6 +38,7 @@ impl FighterStateImpl for FallState {
|
|||||||
air::collision_interrupt(
|
air::collision_interrupt(
|
||||||
state_context,
|
state_context,
|
||||||
crate::fighter::state::land::LandingType::Normal,
|
crate::fighter::state::land::LandingType::Normal,
|
||||||
|
true,
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -11,8 +11,7 @@ use crate::{
|
|||||||
land::LandingType,
|
land::LandingType,
|
||||||
wait::WaitState,
|
wait::WaitState,
|
||||||
},
|
},
|
||||||
},
|
}, math::{int::FGi32, vec::FGVec2},
|
||||||
math::int::FGi32,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Clone, Debug, Hash)]
|
#[derive(Clone, Debug, Hash)]
|
||||||
@@ -103,6 +102,7 @@ impl FighterStateImpl for HitstunState {
|
|||||||
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
||||||
};
|
};
|
||||||
state_context.play_animation(animation, false);
|
state_context.play_animation(animation, false);
|
||||||
|
state_context.velocity.0 = FGVec2::ZERO;
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
|
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
|
||||||
@@ -114,7 +114,7 @@ impl FighterStateImpl for HitstunState {
|
|||||||
match &mut self.hitstop_kind {
|
match &mut self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded => collision_interrupt(state_context, true),
|
HitstopStateKind::Grounded => collision_interrupt(state_context, true),
|
||||||
HitstopStateKind::Airborne => {
|
HitstopStateKind::Airborne => {
|
||||||
air::collision_interrupt(state_context, LandingType::Normal)
|
air::collision_interrupt(state_context, LandingType::Normal, false)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -180,6 +180,7 @@ impl FighterStateImpl for JumpState {
|
|||||||
air::collision_interrupt(
|
air::collision_interrupt(
|
||||||
state_context,
|
state_context,
|
||||||
crate::fighter::state::land::LandingType::Normal,
|
crate::fighter::state::land::LandingType::Normal,
|
||||||
|
true,
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+101
-19
@@ -15,22 +15,26 @@ use crate::fighter::baked_animation::BakedFighterAnimations;
|
|||||||
use crate::fighter::ecb::FighterPreviousECB;
|
use crate::fighter::ecb::FighterPreviousECB;
|
||||||
use crate::fighter::manifest::FighterManifest;
|
use crate::fighter::manifest::FighterManifest;
|
||||||
use crate::fighter::state::hitstun::HitstunState;
|
use crate::fighter::state::hitstun::HitstunState;
|
||||||
|
use crate::fighter::surface::EcbLockPolicy;
|
||||||
use crate::fighter::visual::FighterAnimations;
|
use crate::fighter::visual::FighterAnimations;
|
||||||
use crate::fighter::{
|
use crate::fighter::{
|
||||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
Fighter, FighterDamage, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterInvulnerabilityState, FighterPendingRespawn, FighterPresentationSnap, FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
|
||||||
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
|
|
||||||
FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
|
|
||||||
FighterPresentationSnap,
|
|
||||||
};
|
};
|
||||||
use crate::fighter::surface::EcbLockPolicy;
|
|
||||||
use crate::game_settings::GameSettings;
|
use crate::game_settings::GameSettings;
|
||||||
use crate::input::FighterInput;
|
use crate::input::FighterInput;
|
||||||
|
use crate::match_loading::MatchConfig;
|
||||||
|
use crate::match_runtime::MatchState;
|
||||||
use crate::math::int::FGi32;
|
use crate::math::int::FGi32;
|
||||||
|
use crate::math::vec::FGVec2;
|
||||||
|
use crate::player::Player;
|
||||||
use crate::scripting::FighterAttackScript;
|
use crate::scripting::FighterAttackScript;
|
||||||
use crate::stage::line::StageCollision;
|
use crate::stage::line::StageCollision;
|
||||||
|
use crate::stage::manifest::{StageManifest, StageManifestRegistry};
|
||||||
|
|
||||||
pub mod air;
|
pub mod air;
|
||||||
pub mod air_dodge;
|
pub mod air_dodge;
|
||||||
|
pub mod angel;
|
||||||
|
pub mod crouch;
|
||||||
pub mod dash;
|
pub mod dash;
|
||||||
pub mod fall;
|
pub mod fall;
|
||||||
pub mod ground;
|
pub mod ground;
|
||||||
@@ -38,12 +42,11 @@ pub mod ground_attack;
|
|||||||
pub mod hitstun;
|
pub mod hitstun;
|
||||||
pub mod jump;
|
pub mod jump;
|
||||||
pub mod land;
|
pub mod land;
|
||||||
|
pub mod platform_pass;
|
||||||
pub mod run;
|
pub mod run;
|
||||||
pub mod turn;
|
pub mod turn;
|
||||||
pub mod wait;
|
pub mod wait;
|
||||||
pub mod walk;
|
pub mod walk;
|
||||||
pub mod crouch;
|
|
||||||
pub mod platform_pass;
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
||||||
pub enum SurfacePolicy {
|
pub enum SurfacePolicy {
|
||||||
@@ -167,6 +170,7 @@ impl EnterContext<'_> {
|
|||||||
pub struct ExitContext<'a> {
|
pub struct ExitContext<'a> {
|
||||||
pub hitboxes: &'a mut FighterHitboxes,
|
pub hitboxes: &'a mut FighterHitboxes,
|
||||||
pub surface: &'a mut FighterSurfaceState,
|
pub surface: &'a mut FighterSurfaceState,
|
||||||
|
pub vulnerability: &'a mut FighterInvulnerabilityState,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct UpdateContext<'a> {
|
pub struct UpdateContext<'a> {
|
||||||
@@ -177,6 +181,7 @@ pub struct UpdateContext<'a> {
|
|||||||
pub velocity: &'a mut FighterVelocity,
|
pub velocity: &'a mut FighterVelocity,
|
||||||
pub surface: &'a mut FighterSurfaceState,
|
pub surface: &'a mut FighterSurfaceState,
|
||||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||||
|
pub vulnerability: &'a mut FighterInvulnerabilityState,
|
||||||
pub game_settings: &'a GameSettings,
|
pub game_settings: &'a GameSettings,
|
||||||
pub animation_frame: u32,
|
pub animation_frame: u32,
|
||||||
pub fighter_attributes: &'a FighterAttributes,
|
pub fighter_attributes: &'a FighterAttributes,
|
||||||
@@ -208,10 +213,11 @@ pub struct CollisionContext<'a> {
|
|||||||
impl CollisionContext<'_> {
|
impl CollisionContext<'_> {
|
||||||
pub fn air_collide_with_stage(
|
pub fn air_collide_with_stage(
|
||||||
&self,
|
&self,
|
||||||
|
can_ignore_soft_platforms: bool,
|
||||||
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
|
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
|
||||||
let ignored_polys = self.surface.ignored_polygon_ids();
|
let ignored_polys = self.surface.ignored_polygon_ids();
|
||||||
let ignore_soft_platforms = self.input.get_last_frame().movement.y
|
let ignore_soft_platforms = can_ignore_soft_platforms
|
||||||
<= -self.downward_stick_threshold;
|
&& self.input.get_last_frame().movement.y <= -self.downward_stick_threshold;
|
||||||
crate::fighter::collision::air_collide_with_stage(
|
crate::fighter::collision::air_collide_with_stage(
|
||||||
self.prev_translation,
|
self.prev_translation,
|
||||||
self.translation,
|
self.translation,
|
||||||
@@ -239,6 +245,7 @@ fighter_states! {
|
|||||||
Turn => turn::TurnState,
|
Turn => turn::TurnState,
|
||||||
GroundAttack => ground_attack::GroundAttackState,
|
GroundAttack => ground_attack::GroundAttackState,
|
||||||
Hitstun => hitstun::HitstunState,
|
Hitstun => hitstun::HitstunState,
|
||||||
|
Angel => angel::AngelState,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(QueryData)]
|
#[derive(QueryData)]
|
||||||
@@ -257,6 +264,7 @@ pub struct FighterFrameQuery {
|
|||||||
pub prev_ecb: &'static FighterPreviousECB,
|
pub prev_ecb: &'static FighterPreviousECB,
|
||||||
pub facing_direction: &'static mut FighterFacingDirection,
|
pub facing_direction: &'static mut FighterFacingDirection,
|
||||||
pub animation_frame: &'static mut FighterAnimationFrame,
|
pub animation_frame: &'static mut FighterAnimationFrame,
|
||||||
|
pub vulnerability: &'static mut FighterInvulnerabilityState,
|
||||||
pub fighter: &'static Fighter,
|
pub fighter: &'static Fighter,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -314,7 +322,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
surface: &mut self.surface,
|
surface: &mut self.surface,
|
||||||
fighter_attributes: attributes,
|
fighter_attributes: attributes,
|
||||||
attack_script_assets,
|
attack_script_assets,
|
||||||
game_settings
|
game_settings,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -322,6 +330,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
ExitContext {
|
ExitContext {
|
||||||
hitboxes: &mut self.hitboxes,
|
hitboxes: &mut self.hitboxes,
|
||||||
surface: &mut self.surface,
|
surface: &mut self.surface,
|
||||||
|
vulnerability: &mut self.vulnerability,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -342,6 +351,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
knockback_velocity: &mut self.knockback_velocity,
|
knockback_velocity: &mut self.knockback_velocity,
|
||||||
game_settings,
|
game_settings,
|
||||||
animation_frame: self.animation_frame.frame,
|
animation_frame: self.animation_frame.frame,
|
||||||
|
vulnerability: &mut self.vulnerability,
|
||||||
fighter_attributes: attributes,
|
fighter_attributes: attributes,
|
||||||
attack_scripts,
|
attack_scripts,
|
||||||
attack_script_assets,
|
attack_script_assets,
|
||||||
@@ -364,7 +374,9 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
ecb: &mut self.ecb,
|
ecb: &mut self.ecb,
|
||||||
prev_ecb: &self.prev_ecb,
|
prev_ecb: &self.prev_ecb,
|
||||||
stage_collision,
|
stage_collision,
|
||||||
leave_ground_ecb_lock_duration: game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
|
leave_ground_ecb_lock_duration: game_settings
|
||||||
|
.fighter_common
|
||||||
|
.leave_ground_ecb_frame_lock_duration,
|
||||||
downward_stick_threshold: game_settings.input_common.run_stick_threshold,
|
downward_stick_threshold: game_settings.input_common.run_stick_threshold,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -378,9 +390,12 @@ pub struct StatefulFighterQuery {
|
|||||||
pub animations: &'static FighterAnimations,
|
pub animations: &'static FighterAnimations,
|
||||||
pub fighter: &'static Fighter,
|
pub fighter: &'static Fighter,
|
||||||
pub attack_script_assets: &'static FighterAttackScriptAssets,
|
pub attack_script_assets: &'static FighterAttackScriptAssets,
|
||||||
|
pub player: &'static Player,
|
||||||
pub pending_hit_reaction: &'static mut FighterPendingHitReaction,
|
pub pending_hit_reaction: &'static mut FighterPendingHitReaction,
|
||||||
pub hitstop: &'static mut FighterHitstop,
|
pub hitstop: &'static mut FighterHitstop,
|
||||||
pub hitstop_shake: &'static mut FighterHitstopShake,
|
pub hitstop_shake: &'static mut FighterHitstopShake,
|
||||||
|
pub pending_respawn: &'static mut FighterPendingRespawn,
|
||||||
|
pub damage: &'static mut FighterDamage,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn state_update_system(
|
pub fn state_update_system(
|
||||||
@@ -429,7 +444,9 @@ fn transition_state(
|
|||||||
if let SurfacePolicy::Airborne(lock_policy) = next.surface_policy() {
|
if let SurfacePolicy::Airborne(lock_policy) = next.surface_policy() {
|
||||||
frame.surface.apply_airborne_policy(
|
frame.surface.apply_airborne_policy(
|
||||||
lock_policy,
|
lock_policy,
|
||||||
game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
|
game_settings
|
||||||
|
.fighter_common
|
||||||
|
.leave_ground_ecb_frame_lock_duration,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets, game_settings));
|
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets, game_settings));
|
||||||
@@ -454,6 +471,7 @@ pub fn state_interrupt_system(
|
|||||||
mut pending_hit_reaction,
|
mut pending_hit_reaction,
|
||||||
mut hitstop,
|
mut hitstop,
|
||||||
mut hitstop_shake,
|
mut hitstop_shake,
|
||||||
|
..
|
||||||
} = fighter;
|
} = fighter;
|
||||||
let manifest = fighter_manifests
|
let manifest = fighter_manifests
|
||||||
.get(&fighter.manifest)
|
.get(&fighter.manifest)
|
||||||
@@ -516,7 +534,7 @@ pub fn state_interrupt_system(
|
|||||||
animations,
|
animations,
|
||||||
&baked_animations,
|
&baked_animations,
|
||||||
&manifest.attributes,
|
&manifest.attributes,
|
||||||
&stage_collision
|
&stage_collision,
|
||||||
))
|
))
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -538,25 +556,89 @@ pub fn state_collision_interrupt_system(
|
|||||||
stage_collision: Res<StageCollision>,
|
stage_collision: Res<StageCollision>,
|
||||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||||
game_settings: Res<GameSettings>,
|
game_settings: Res<GameSettings>,
|
||||||
|
match_config: Res<MatchConfig>,
|
||||||
|
mut match_state: ResMut<MatchState>,
|
||||||
|
stage_registry: Res<StageManifestRegistry>,
|
||||||
|
stage_manifests: Res<Assets<StageManifest>>,
|
||||||
) {
|
) {
|
||||||
|
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
for fighter in &mut query {
|
for fighter in &mut query {
|
||||||
let StatefulFighterQueryItem {
|
let StatefulFighterQueryItem {
|
||||||
mut state,
|
mut state,
|
||||||
mut frame,
|
mut frame,
|
||||||
fighter,
|
fighter,
|
||||||
attack_script_assets,
|
attack_script_assets,
|
||||||
hitstop,
|
mut hitstop,
|
||||||
|
mut pending_respawn,
|
||||||
|
player,
|
||||||
|
mut damage,
|
||||||
..
|
..
|
||||||
} = fighter;
|
} = fighter;
|
||||||
if hitstop.remaining_frames > 0 {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
let manifest = fighter_manifests
|
let manifest = fighter_manifests
|
||||||
.get(&fighter.manifest)
|
.get(&fighter.manifest)
|
||||||
.expect("Fighter manifest should be valid");
|
.expect("Fighter manifest should be valid");
|
||||||
let new_state =
|
|
||||||
state.check_collision_interrupt(&mut frame.collision_context(&stage_collision, &game_settings));
|
if pending_respawn.0 {
|
||||||
|
**pending_respawn = false;
|
||||||
|
let respawn_state = FighterState::Angel(angel::AngelState::new(60 * 3));
|
||||||
|
|
||||||
|
// Find the angel platform position
|
||||||
|
let respawn_point = stage_manifest
|
||||||
|
.respawn_points
|
||||||
|
.get(player.controller_port % stage_manifest.respawn_points.len());
|
||||||
|
|
||||||
|
if let None = respawn_point {
|
||||||
|
error!("Couldn't get a respawn point, falling back to the world origin");
|
||||||
|
}
|
||||||
|
|
||||||
|
let respawn_point = respawn_point.copied().unwrap_or(FGVec2::ZERO);
|
||||||
|
|
||||||
|
frame.translation.0 = respawn_point;
|
||||||
|
frame.presentation_snap.0 = true;
|
||||||
|
|
||||||
|
// Clear hitstop
|
||||||
|
hitstop.remaining_frames = 0;
|
||||||
|
|
||||||
|
// subtract one stock
|
||||||
|
|
||||||
|
let player_state = match_state.players.get_mut(player.handle).expect(&format!(
|
||||||
|
"Failed to get fighter for GGRS slot {} (controller port {})",
|
||||||
|
player.handle, player.controller_port
|
||||||
|
));
|
||||||
|
|
||||||
|
if let Some(stocks_remaining) = &mut player_state.stocks_remaining {
|
||||||
|
*stocks_remaining = stocks_remaining.saturating_sub(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
// reset percentage
|
||||||
|
*damage = FighterDamage::default();
|
||||||
|
|
||||||
|
transition_state(
|
||||||
|
&mut state,
|
||||||
|
respawn_state,
|
||||||
|
&mut frame,
|
||||||
|
&manifest.attributes,
|
||||||
|
attack_script_assets,
|
||||||
|
&game_settings,
|
||||||
|
);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if hitstop.remaining_frames > 0 {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
let new_state = state.check_collision_interrupt(
|
||||||
|
&mut frame.collision_context(&stage_collision, &game_settings),
|
||||||
|
);
|
||||||
if let Some(new_state) = new_state {
|
if let Some(new_state) = new_state {
|
||||||
transition_state(
|
transition_state(
|
||||||
&mut state,
|
&mut state,
|
||||||
|
|||||||
@@ -46,6 +46,7 @@ impl FighterStateImpl for PlatformPassState {
|
|||||||
air::collision_interrupt(
|
air::collision_interrupt(
|
||||||
state_context,
|
state_context,
|
||||||
crate::fighter::state::land::LandingType::Normal,
|
crate::fighter::state::land::LandingType::Normal,
|
||||||
|
true,
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ use super::{
|
|||||||
ground, wait,
|
ground, wait,
|
||||||
};
|
};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::FighterState;
|
use crate::fighter::state::{self, FighterState};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct WalkState;
|
pub struct WalkState;
|
||||||
@@ -14,7 +14,7 @@ impl FighterStateImpl for WalkState {
|
|||||||
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
|
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
|
||||||
return Some(state);
|
return Some(state);
|
||||||
}
|
}
|
||||||
wait::check_input(state_context).or_else(|| dash::check_input(state_context))
|
wait::check_input(state_context).or_else(|| dash::check_input(state_context)).or_else(|| state::ground_attack::check_interrupt(state_context))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
|
|||||||
+64
-1
@@ -1,4 +1,8 @@
|
|||||||
use crate::fighter::baked_animation::BakedFighterAnimations;
|
use crate::{
|
||||||
|
fighter::{FighterInvulnerabilityState, baked_animation::BakedFighterAnimations},
|
||||||
|
game_settings::GameSettings,
|
||||||
|
materials::fighter_material::{FighterMaterial, FighterMesh},
|
||||||
|
};
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
#[derive(Component, Clone)]
|
#[derive(Component, Clone)]
|
||||||
@@ -6,3 +10,62 @@ pub struct FighterAnimations {
|
|||||||
/// The single animation source for gameplay and the visual skeleton.
|
/// The single animation source for gameplay and the visual skeleton.
|
||||||
pub baked: Handle<BakedFighterAnimations>,
|
pub baked: Handle<BakedFighterAnimations>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Component, Clone, Default)]
|
||||||
|
pub struct FighterInvulnerabilityVisualState {
|
||||||
|
pub last_known_state: FighterInvulnerabilityState,
|
||||||
|
pub frames_in_state: u32,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn update_status_colors(
|
||||||
|
mut fighters: Query<(
|
||||||
|
&FighterInvulnerabilityState,
|
||||||
|
&mut FighterInvulnerabilityVisualState,
|
||||||
|
)>,
|
||||||
|
meshes: Query<(&FighterMesh, &MeshMaterial3d<FighterMaterial>)>,
|
||||||
|
mut materials: ResMut<Assets<FighterMaterial>>,
|
||||||
|
game_settings: Res<GameSettings>,
|
||||||
|
) {
|
||||||
|
for (invuln_state, mut invuln_state_visual) in &mut fighters {
|
||||||
|
if *invuln_state != invuln_state_visual.last_known_state {
|
||||||
|
invuln_state_visual.last_known_state = *invuln_state;
|
||||||
|
invuln_state_visual.frames_in_state = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (mesh, mat) in meshes {
|
||||||
|
let (_, invuln_state_visual) = fighters
|
||||||
|
.get(mesh.fighter)
|
||||||
|
.expect("Material should have relevant fighter available");
|
||||||
|
|
||||||
|
let status_color = match invuln_state_visual.last_known_state {
|
||||||
|
FighterInvulnerabilityState::Vulnerable => bevy::color::palettes::css::WHITE.into(),
|
||||||
|
FighterInvulnerabilityState::Invulnerable => {
|
||||||
|
game_settings.fighter_common.intangible_color
|
||||||
|
}
|
||||||
|
FighterInvulnerabilityState::Intangible => {
|
||||||
|
game_settings.fighter_common.intangible_color
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
let intensity = match invuln_state_visual.last_known_state {
|
||||||
|
FighterInvulnerabilityState::Vulnerable => 0.0,
|
||||||
|
FighterInvulnerabilityState::Invulnerable | FighterInvulnerabilityState::Intangible => {
|
||||||
|
let cycle_frames = invuln_state_visual.frames_in_state
|
||||||
|
% game_settings.fighter_common.intangible_pulse_duration;
|
||||||
|
1.0 - cycle_frames as f32
|
||||||
|
/ ((game_settings.fighter_common.intangible_pulse_duration) as f32)
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
let mut material = materials
|
||||||
|
.get_mut(mat.id())
|
||||||
|
.expect("Material should exist here...");
|
||||||
|
material
|
||||||
|
.extension
|
||||||
|
.update_status_color(status_color.into(), intensity);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (_, mut invuln_state_visual) in fighters {
|
||||||
|
invuln_state_visual.frames_in_state = invuln_state_visual.frames_in_state.saturating_add(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -0,0 +1,30 @@
|
|||||||
|
#import bevy_pbr::mesh_functions::{get_world_from_local, mesh_position_local_to_clip}
|
||||||
|
|
||||||
|
@group(#{MATERIAL_BIND_GROUP}) @binding(0) var<uniform> material_color: vec4<f32>;
|
||||||
|
|
||||||
|
struct Vertex {
|
||||||
|
@builtin(instance_index) instance_index: u32,
|
||||||
|
@location(0) position: vec3<f32>,
|
||||||
|
@location(1) color: vec4<f32>,
|
||||||
|
};
|
||||||
|
|
||||||
|
struct VertexOutput {
|
||||||
|
@builtin(position) clip_position: vec4<f32>,
|
||||||
|
@location(0) color: vec4<f32>,
|
||||||
|
};
|
||||||
|
|
||||||
|
@vertex
|
||||||
|
fn vertex(vertex: Vertex) -> VertexOutput {
|
||||||
|
var output: VertexOutput;
|
||||||
|
output.clip_position = mesh_position_local_to_clip(
|
||||||
|
get_world_from_local(vertex.instance_index),
|
||||||
|
vec4<f32>(vertex.position, 1.0),
|
||||||
|
);
|
||||||
|
output.color = vertex.color;
|
||||||
|
return output;
|
||||||
|
}
|
||||||
|
|
||||||
|
@fragment
|
||||||
|
fn fragment(input: VertexOutput) -> @location(0) vec4<f32> {
|
||||||
|
return material_color * input.color;
|
||||||
|
}
|
||||||
@@ -0,0 +1,417 @@
|
|||||||
|
//! Immediate-mode filled debug geometry.
|
||||||
|
//!
|
||||||
|
//! Unlike Bevy's line-only `Gizmos`, this collects triangles into one dynamic
|
||||||
|
//! mesh. It is intended for small, transient debug overlays rather than game
|
||||||
|
//! geometry.
|
||||||
|
|
||||||
|
use std::f32::consts::{FRAC_PI_2, PI, TAU};
|
||||||
|
|
||||||
|
use bevy::{
|
||||||
|
asset::{load_internal_asset, uuid_handle, RenderAssetUsages},
|
||||||
|
camera::visibility::NoFrustumCulling,
|
||||||
|
ecs::system::SystemParam,
|
||||||
|
mesh::{Indices, MeshVertexBufferLayoutRef, PrimitiveTopology},
|
||||||
|
pbr::{MaterialPipeline, MaterialPipelineKey},
|
||||||
|
prelude::*,
|
||||||
|
render::render_resource::{
|
||||||
|
AsBindGroup, RenderPipelineDescriptor, SpecializedMeshPipelineError,
|
||||||
|
},
|
||||||
|
shader::ShaderRef,
|
||||||
|
};
|
||||||
|
|
||||||
|
const SPHERE_SECTORS: usize = 16;
|
||||||
|
const SPHERE_STACKS: usize = 8;
|
||||||
|
const CAPSULE_SECTORS: usize = 16;
|
||||||
|
const CAPSULE_HEMISPHERE_STEPS: usize = 4;
|
||||||
|
|
||||||
|
#[derive(Default)]
|
||||||
|
struct FilledGizmoGeometry {
|
||||||
|
positions: Vec<[f32; 3]>,
|
||||||
|
normals: Vec<[f32; 3]>,
|
||||||
|
colors: Vec<[f32; 4]>,
|
||||||
|
indices: Vec<u32>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Resource, Default)]
|
||||||
|
struct FilledGizmoBuffer {
|
||||||
|
/// Geometry requested by the current schedule invocation.
|
||||||
|
pending: FilledGizmoGeometry,
|
||||||
|
/// The last completed fixed-timestep geometry. This is retained between
|
||||||
|
/// render frames, just like Bevy's fixed-timestep gizmos.
|
||||||
|
retained: FilledGizmoGeometry,
|
||||||
|
mesh: Option<Handle<Mesh>>,
|
||||||
|
fixed_commit: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Immediate-mode API for drawing filled debug shapes.
|
||||||
|
#[derive(SystemParam)]
|
||||||
|
pub struct FilledGizmos<'w> {
|
||||||
|
buffer: ResMut<'w, FilledGizmoBuffer>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FilledGizmos<'_> {
|
||||||
|
/// Draw a filled planar polygon. Vertices must be ordered around the
|
||||||
|
/// perimeter and the polygon must be convex.
|
||||||
|
pub fn polygon(&mut self, vertices: &[Vec3], color: impl Into<Color> + Copy) {
|
||||||
|
if vertices.len() < 3 {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let color = color.into().to_linear().to_f32_array();
|
||||||
|
let normal = (vertices[1] - vertices[0])
|
||||||
|
.cross(vertices[2] - vertices[0])
|
||||||
|
.normalize_or_zero();
|
||||||
|
let base = self.buffer.pending.positions.len() as u32;
|
||||||
|
for &vertex in vertices {
|
||||||
|
self.push_vertex(vertex, normal, color);
|
||||||
|
}
|
||||||
|
for index in 2..vertices.len() as u32 {
|
||||||
|
self.buffer
|
||||||
|
.pending
|
||||||
|
.indices
|
||||||
|
.extend([base, base + index - 1, base + index]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn sphere(&mut self, isometry: Isometry3d, radius: f32, color: impl Into<Color> + Copy) {
|
||||||
|
if radius <= 0.0 {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let color = color.into().to_linear().to_f32_array();
|
||||||
|
let base = self.buffer.pending.positions.len() as u32;
|
||||||
|
for stack in 0..=SPHERE_STACKS {
|
||||||
|
let latitude = PI * 0.5 - stack as f32 * PI / SPHERE_STACKS as f32;
|
||||||
|
let (sin_lat, cos_lat) = latitude.sin_cos();
|
||||||
|
for sector in 0..=SPHERE_SECTORS {
|
||||||
|
let longitude = sector as f32 * TAU / SPHERE_SECTORS as f32;
|
||||||
|
let (sin_lon, cos_lon) = longitude.sin_cos();
|
||||||
|
let normal = Vec3::new(cos_lat * cos_lon, sin_lat, cos_lat * sin_lon);
|
||||||
|
self.push_vertex(
|
||||||
|
isometry.transform_point(normal * radius).into(),
|
||||||
|
isometry.rotation * normal,
|
||||||
|
color,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let stride = SPHERE_SECTORS + 1;
|
||||||
|
for stack in 0..SPHERE_STACKS {
|
||||||
|
for sector in 0..SPHERE_SECTORS {
|
||||||
|
let a = base + (stack * stride + sector) as u32;
|
||||||
|
let b = a + stride as u32;
|
||||||
|
self.buffer
|
||||||
|
.pending
|
||||||
|
.indices
|
||||||
|
.extend([a, b, a + 1, a + 1, b, b + 1]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn capsule(
|
||||||
|
&mut self,
|
||||||
|
isometry: Isometry3d,
|
||||||
|
radius: f32,
|
||||||
|
half_length: f32,
|
||||||
|
color: impl Into<Color> + Copy,
|
||||||
|
) {
|
||||||
|
let transform = Mat4::from_scale_rotation_translation(
|
||||||
|
Vec3::ONE,
|
||||||
|
isometry.rotation,
|
||||||
|
isometry.translation.into(),
|
||||||
|
);
|
||||||
|
self.affine_capsule(transform, radius, half_length, color);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Draw a capsule transformed by an arbitrary affine transform.
|
||||||
|
pub fn affine_capsule(
|
||||||
|
&mut self,
|
||||||
|
transform: Mat4,
|
||||||
|
radius: f32,
|
||||||
|
half_length: f32,
|
||||||
|
color: impl Into<Color> + Copy,
|
||||||
|
) {
|
||||||
|
if radius <= 0.0 {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let color = color.into().to_linear().to_f32_array();
|
||||||
|
let base = self.buffer.pending.positions.len() as u32;
|
||||||
|
let mut rings = Vec::new();
|
||||||
|
for step in 1..=CAPSULE_HEMISPHERE_STEPS {
|
||||||
|
let angle = -FRAC_PI_2 + step as f32 * FRAC_PI_2 / CAPSULE_HEMISPHERE_STEPS as f32;
|
||||||
|
rings.push((
|
||||||
|
radius * angle.cos(),
|
||||||
|
-half_length + radius * angle.sin(),
|
||||||
|
angle.sin(),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
rings.push((radius, half_length, 0.0));
|
||||||
|
for step in 1..CAPSULE_HEMISPHERE_STEPS {
|
||||||
|
let angle = step as f32 * FRAC_PI_2 / CAPSULE_HEMISPHERE_STEPS as f32;
|
||||||
|
rings.push((
|
||||||
|
radius * angle.cos(),
|
||||||
|
half_length + radius * angle.sin(),
|
||||||
|
angle.sin(),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut ring_indices = Vec::new();
|
||||||
|
let bottom_pole = self.push_capsule_vertex(
|
||||||
|
&mut ring_indices,
|
||||||
|
transform,
|
||||||
|
Vec3::NEG_Y,
|
||||||
|
-half_length,
|
||||||
|
radius,
|
||||||
|
color,
|
||||||
|
);
|
||||||
|
for &(ring_radius, y, normal_y) in &rings {
|
||||||
|
let mut ring = Vec::with_capacity(CAPSULE_SECTORS);
|
||||||
|
for sector in 0..CAPSULE_SECTORS {
|
||||||
|
let angle = sector as f32 * TAU / CAPSULE_SECTORS as f32;
|
||||||
|
let (sin, cos) = angle.sin_cos();
|
||||||
|
let normal = Vec3::new(
|
||||||
|
cos * (1.0 - normal_y * normal_y).sqrt(),
|
||||||
|
normal_y,
|
||||||
|
sin * (1.0 - normal_y * normal_y).sqrt(),
|
||||||
|
);
|
||||||
|
ring.push(self.push_transformed_vertex(
|
||||||
|
transform,
|
||||||
|
Vec3::new(cos * ring_radius, y, sin * ring_radius),
|
||||||
|
normal,
|
||||||
|
color,
|
||||||
|
));
|
||||||
|
}
|
||||||
|
ring_indices.push(ring);
|
||||||
|
}
|
||||||
|
let top_pole = self.push_capsule_vertex(
|
||||||
|
&mut ring_indices,
|
||||||
|
transform,
|
||||||
|
Vec3::Y,
|
||||||
|
half_length,
|
||||||
|
radius,
|
||||||
|
color,
|
||||||
|
);
|
||||||
|
for sector in 0..CAPSULE_SECTORS {
|
||||||
|
let next = (sector + 1) % CAPSULE_SECTORS;
|
||||||
|
self.buffer.pending.indices.extend([
|
||||||
|
bottom_pole,
|
||||||
|
ring_indices[0][next],
|
||||||
|
ring_indices[0][sector],
|
||||||
|
]);
|
||||||
|
for ring in ring_indices.windows(2) {
|
||||||
|
self.buffer.pending.indices.extend([
|
||||||
|
ring[0][sector],
|
||||||
|
ring[0][next],
|
||||||
|
ring[1][sector],
|
||||||
|
ring[1][sector],
|
||||||
|
ring[0][next],
|
||||||
|
ring[1][next],
|
||||||
|
]);
|
||||||
|
}
|
||||||
|
let last = ring_indices.len() - 1;
|
||||||
|
self.buffer.pending.indices.extend([
|
||||||
|
ring_indices[last][sector],
|
||||||
|
ring_indices[last][next],
|
||||||
|
top_pole,
|
||||||
|
]);
|
||||||
|
}
|
||||||
|
// Keep the base used by this shape observable to avoid accidental
|
||||||
|
// future changes making the generated indices refer to another shape.
|
||||||
|
debug_assert!(base <= bottom_pole);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn push_capsule_vertex(
|
||||||
|
&mut self,
|
||||||
|
_rings: &mut Vec<Vec<u32>>,
|
||||||
|
transform: Mat4,
|
||||||
|
normal: Vec3,
|
||||||
|
y: f32,
|
||||||
|
radius: f32,
|
||||||
|
color: [f32; 4],
|
||||||
|
) -> u32 {
|
||||||
|
self.push_transformed_vertex(
|
||||||
|
transform,
|
||||||
|
Vec3::new(0.0, y + normal.y * radius, 0.0),
|
||||||
|
normal,
|
||||||
|
color,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn push_transformed_vertex(
|
||||||
|
&mut self,
|
||||||
|
transform: Mat4,
|
||||||
|
position: Vec3,
|
||||||
|
normal: Vec3,
|
||||||
|
color: [f32; 4],
|
||||||
|
) -> u32 {
|
||||||
|
let transformed_normal = transform
|
||||||
|
.inverse()
|
||||||
|
.transpose()
|
||||||
|
.transform_vector3(normal)
|
||||||
|
.normalize_or_zero();
|
||||||
|
let index = self.buffer.pending.positions.len() as u32;
|
||||||
|
self.push_vertex(
|
||||||
|
transform.transform_point3(position),
|
||||||
|
transformed_normal,
|
||||||
|
color,
|
||||||
|
);
|
||||||
|
index
|
||||||
|
}
|
||||||
|
|
||||||
|
fn push_vertex(&mut self, position: Vec3, normal: Vec3, color: [f32; 4]) {
|
||||||
|
self.buffer.pending.positions.push(position.to_array());
|
||||||
|
self.buffer.pending.normals.push(normal.to_array());
|
||||||
|
self.buffer.pending.colors.push(color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct FilledGizmosPlugin;
|
||||||
|
|
||||||
|
const FILLED_GIZMO_SHADER_HANDLE: Handle<Shader> =
|
||||||
|
uuid_handle!("0e4a979f-ea11-4e5a-91cd-19c89d4e9b53");
|
||||||
|
|
||||||
|
/// A deliberately minimal material: unlike `StandardMaterial`, its fragment
|
||||||
|
/// shader writes vertex colors directly and therefore bypasses PBR lighting
|
||||||
|
/// and camera tonemapping.
|
||||||
|
#[derive(Asset, AsBindGroup, Reflect, Clone, Debug)]
|
||||||
|
struct FilledGizmoMaterial {
|
||||||
|
#[uniform(0)]
|
||||||
|
color: LinearRgba,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Material for FilledGizmoMaterial {
|
||||||
|
fn vertex_shader() -> ShaderRef {
|
||||||
|
FILLED_GIZMO_SHADER_HANDLE.clone().into()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn fragment_shader() -> ShaderRef {
|
||||||
|
FILLED_GIZMO_SHADER_HANDLE.clone().into()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn alpha_mode(&self) -> AlphaMode {
|
||||||
|
AlphaMode::Blend
|
||||||
|
}
|
||||||
|
|
||||||
|
fn enable_prepass() -> bool {
|
||||||
|
false
|
||||||
|
}
|
||||||
|
|
||||||
|
fn enable_shadows() -> bool {
|
||||||
|
false
|
||||||
|
}
|
||||||
|
|
||||||
|
fn specialize(
|
||||||
|
_pipeline: &MaterialPipeline,
|
||||||
|
descriptor: &mut RenderPipelineDescriptor,
|
||||||
|
layout: &MeshVertexBufferLayoutRef,
|
||||||
|
_key: MaterialPipelineKey<Self>,
|
||||||
|
) -> Result<(), SpecializedMeshPipelineError> {
|
||||||
|
descriptor.vertex.buffers = vec![layout.0.get_layout(&[
|
||||||
|
Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
|
||||||
|
Mesh::ATTRIBUTE_COLOR.at_shader_location(1),
|
||||||
|
])?];
|
||||||
|
descriptor.primitive.cull_mode = None;
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Plugin for FilledGizmosPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
load_internal_asset!(
|
||||||
|
app,
|
||||||
|
FILLED_GIZMO_SHADER_HANDLE,
|
||||||
|
"filled_gizmo.wgsl",
|
||||||
|
Shader::from_wgsl
|
||||||
|
);
|
||||||
|
app.add_plugins(MaterialPlugin::<FilledGizmoMaterial>::default())
|
||||||
|
.init_resource::<FilledGizmoBuffer>()
|
||||||
|
.add_systems(Startup, setup_filled_gizmo_mesh)
|
||||||
|
.add_systems(FixedFirst, begin_fixed_filled_gizmos)
|
||||||
|
.add_systems(FixedLast, commit_fixed_filled_gizmos)
|
||||||
|
.add_systems(Last, upload_filled_gizmo_mesh);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn setup_filled_gizmo_mesh(
|
||||||
|
mut commands: Commands,
|
||||||
|
mut meshes: ResMut<Assets<Mesh>>,
|
||||||
|
mut materials: ResMut<Assets<FilledGizmoMaterial>>,
|
||||||
|
mut buffer: ResMut<FilledGizmoBuffer>,
|
||||||
|
) {
|
||||||
|
let mesh = meshes.add(
|
||||||
|
Mesh::new(
|
||||||
|
PrimitiveTopology::TriangleList,
|
||||||
|
RenderAssetUsages::default(),
|
||||||
|
)
|
||||||
|
.with_inserted_attribute(Mesh::ATTRIBUTE_POSITION, vec![[0.0; 3]; 3])
|
||||||
|
.with_inserted_attribute(Mesh::ATTRIBUTE_NORMAL, vec![[0.0, 0.0, 1.0]; 3])
|
||||||
|
.with_inserted_attribute(Mesh::ATTRIBUTE_COLOR, vec![[0.0, 0.0, 0.0, 0.0]; 3])
|
||||||
|
.with_inserted_indices(Indices::U32(vec![0, 1, 2])),
|
||||||
|
);
|
||||||
|
let material = materials.add(FilledGizmoMaterial {
|
||||||
|
color: LinearRgba::WHITE,
|
||||||
|
});
|
||||||
|
commands.spawn((
|
||||||
|
Mesh3d(mesh.clone()),
|
||||||
|
MeshMaterial3d(material),
|
||||||
|
NoFrustumCulling,
|
||||||
|
));
|
||||||
|
buffer.mesh = Some(mesh);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn begin_fixed_filled_gizmos(mut buffer: ResMut<FilledGizmoBuffer>) {
|
||||||
|
buffer.pending = FilledGizmoGeometry::default();
|
||||||
|
buffer.fixed_commit = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn commit_fixed_filled_gizmos(mut buffer: ResMut<FilledGizmoBuffer>) {
|
||||||
|
let pending = std::mem::take(&mut buffer.pending);
|
||||||
|
buffer.pending = std::mem::replace(&mut buffer.retained, pending);
|
||||||
|
buffer.fixed_commit = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn upload_filled_gizmo_mesh(
|
||||||
|
mut meshes: ResMut<Assets<Mesh>>,
|
||||||
|
mut buffer: ResMut<FilledGizmoBuffer>,
|
||||||
|
) {
|
||||||
|
// No fixed tick and no render-frame requests means the existing mesh is
|
||||||
|
// already the correct image. In particular, do not replace it with the
|
||||||
|
// empty placeholder between fixed updates.
|
||||||
|
if !buffer.fixed_commit && buffer.pending.positions.is_empty() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let Some(handle) = buffer.mesh.clone() else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
let (positions, normals, colors, indices) = if buffer.fixed_commit {
|
||||||
|
// Retained geometry must remain in the CPU-side buffer after upload;
|
||||||
|
// otherwise the next render frame would have nothing to draw.
|
||||||
|
(
|
||||||
|
buffer.retained.positions.clone(),
|
||||||
|
buffer.retained.normals.clone(),
|
||||||
|
buffer.retained.colors.clone(),
|
||||||
|
buffer.retained.indices.clone(),
|
||||||
|
)
|
||||||
|
} else {
|
||||||
|
(
|
||||||
|
std::mem::take(&mut buffer.pending.positions),
|
||||||
|
std::mem::take(&mut buffer.pending.normals),
|
||||||
|
std::mem::take(&mut buffer.pending.colors),
|
||||||
|
std::mem::take(&mut buffer.pending.indices),
|
||||||
|
)
|
||||||
|
};
|
||||||
|
|
||||||
|
if let Some(mut mesh) = meshes.get_mut(&handle) {
|
||||||
|
if positions.is_empty() {
|
||||||
|
mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, vec![[0.0; 3]; 3]);
|
||||||
|
mesh.insert_attribute(Mesh::ATTRIBUTE_NORMAL, vec![[0.0, 0.0, 1.0]; 3]);
|
||||||
|
mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, vec![[0.0, 0.0, 0.0, 0.0]; 3]);
|
||||||
|
mesh.insert_indices(Indices::U32(vec![0, 1, 2]));
|
||||||
|
} else {
|
||||||
|
mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, positions);
|
||||||
|
mesh.insert_attribute(Mesh::ATTRIBUTE_NORMAL, normals);
|
||||||
|
mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, colors);
|
||||||
|
mesh.insert_indices(Indices::U32(indices));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
buffer.pending = FilledGizmoGeometry::default();
|
||||||
|
buffer.fixed_commit = false;
|
||||||
|
}
|
||||||
@@ -42,6 +42,9 @@ pub struct FighterSettingsCommon {
|
|||||||
pub leave_ground_ecb_frame_lock_duration: u32,
|
pub leave_ground_ecb_frame_lock_duration: u32,
|
||||||
pub platform_pass_platform_ignore_duration_frames: u32,
|
pub platform_pass_platform_ignore_duration_frames: u32,
|
||||||
pub platform_pass_initial_downwards_velocity: FGi32,
|
pub platform_pass_initial_downwards_velocity: FGi32,
|
||||||
|
|
||||||
|
pub intangible_color: Color,
|
||||||
|
pub intangible_pulse_duration: u32,
|
||||||
}
|
}
|
||||||
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
||||||
#[reflect(opaque)]
|
#[reflect(opaque)]
|
||||||
|
|||||||
+17
-10
@@ -28,7 +28,7 @@ pub enum LocalInputSource {
|
|||||||
Gamepad(Entity),
|
Gamepad(Entity),
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Maps an input source to a player index
|
/// Persistent mapping from physical/menu controller slots to input sources.
|
||||||
#[derive(Resource, Clone, Debug, Default, Deref, DerefMut)]
|
#[derive(Resource, Clone, Debug, Default, Deref, DerefMut)]
|
||||||
pub struct LocalInputAssignments(pub Vec<(usize, LocalInputSource)>);
|
pub struct LocalInputAssignments(pub Vec<(usize, LocalInputSource)>);
|
||||||
|
|
||||||
@@ -50,6 +50,16 @@ impl LocalInputAssignments {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Match-local mapping from dense GGRS handles to physical input sources.
|
||||||
|
#[derive(Resource, Clone, Debug, Default, Deref, DerefMut)]
|
||||||
|
pub struct MatchInputAssignments(pub Vec<Option<LocalInputSource>>);
|
||||||
|
|
||||||
|
impl MatchInputAssignments {
|
||||||
|
pub fn get_for_handle(&self, handle: usize) -> Option<LocalInputSource> {
|
||||||
|
self.0.get(handle).copied().flatten()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
use crate::game_settings::GameSettings;
|
use crate::game_settings::GameSettings;
|
||||||
use crate::math::int::FGi32;
|
use crate::math::int::FGi32;
|
||||||
use crate::netcode::GGRSCfg;
|
use crate::netcode::GGRSCfg;
|
||||||
@@ -244,20 +254,17 @@ fn read_local_inputs(
|
|||||||
input_map: Res<BaseInputMap>,
|
input_map: Res<BaseInputMap>,
|
||||||
gc_ports: Res<gamecube::GcPorts>,
|
gc_ports: Res<gamecube::GcPorts>,
|
||||||
gamepads: Query<&Gamepad>,
|
gamepads: Query<&Gamepad>,
|
||||||
assignments: Res<LocalInputAssignments>,
|
assignments: Res<MatchInputAssignments>,
|
||||||
local_players: Res<LocalPlayers>,
|
local_players: Res<LocalPlayers>,
|
||||||
game_settings: Res<GameSettings>,
|
game_settings: Res<GameSettings>,
|
||||||
) {
|
) {
|
||||||
let mut local_inputs = HashMap::new();
|
let mut local_inputs = HashMap::new();
|
||||||
|
|
||||||
for handle in &local_players.0 {
|
for handle in &local_players.0 {
|
||||||
let assigned = assignments
|
let assigned = assignments.get_for_handle(*handle);
|
||||||
.0
|
|
||||||
.iter()
|
|
||||||
.find(|(player_handle, _)| player_handle == handle);
|
|
||||||
let gamepad = match assigned {
|
let gamepad = match assigned {
|
||||||
Some((_, LocalInputSource::Gamepad(entity))) => gamepads.get(*entity).ok(),
|
Some(LocalInputSource::Gamepad(entity)) => gamepads.get(entity).ok(),
|
||||||
Some((_, LocalInputSource::Keyboard)) => None,
|
Some(LocalInputSource::Keyboard) => None,
|
||||||
None => gc_ports
|
None => gc_ports
|
||||||
.entities
|
.entities
|
||||||
.get(*handle)
|
.get(*handle)
|
||||||
@@ -267,8 +274,8 @@ fn read_local_inputs(
|
|||||||
};
|
};
|
||||||
|
|
||||||
let mut input_frame = match assigned {
|
let mut input_frame = match assigned {
|
||||||
Some((_, LocalInputSource::Keyboard)) => keyboard::sample_keyboard(&key, &input_map),
|
Some(LocalInputSource::Keyboard) => keyboard::sample_keyboard(&key, &input_map),
|
||||||
Some((_, LocalInputSource::Gamepad(_))) => gamepad
|
Some(LocalInputSource::Gamepad(_)) => gamepad
|
||||||
.map(|pad| gamepad::sample_gamepad(pad, &input_map))
|
.map(|pad| gamepad::sample_gamepad(pad, &input_map))
|
||||||
.unwrap_or_default(),
|
.unwrap_or_default(),
|
||||||
None => FighterInputFrame::default(),
|
None => FighterInputFrame::default(),
|
||||||
|
|||||||
+12
-2
@@ -21,6 +21,8 @@
|
|||||||
//! save, click Rebuild in jackdaw (or run `jd build`) and it
|
//! save, click Rebuild in jackdaw (or run `jd build`) and it
|
||||||
//! appears in `Add Component`. No registration code is needed.
|
//! appears in `Add Component`. No registration code is needed.
|
||||||
|
|
||||||
|
#![recursion_limit = "512"]
|
||||||
|
|
||||||
use bevy::{
|
use bevy::{
|
||||||
asset::processor::{AssetProcessor, ProcessorState},
|
asset::processor::{AssetProcessor, ProcessorState},
|
||||||
prelude::*,
|
prelude::*,
|
||||||
@@ -33,8 +35,9 @@ use ron_asset_manager::RonAssetPlugin;
|
|||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
|
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
|
||||||
match_runtime::MatchRuntimePlugin, menus::style::FGUiStyle, schedule::GameplaySchedulePlugin,
|
match_runtime::MatchRuntimePlugin, materials::ShinesparkMaterialPlugin,
|
||||||
stage::manifest::StageManifest, ui::InGameUIPlugin,
|
menus::style::FGUiStyle, schedule::GameplaySchedulePlugin, stage::manifest::StageManifest,
|
||||||
|
ui::InGameUIPlugin,
|
||||||
};
|
};
|
||||||
|
|
||||||
mod args;
|
mod args;
|
||||||
@@ -42,10 +45,12 @@ pub mod blend_asset;
|
|||||||
pub mod camera;
|
pub mod camera;
|
||||||
pub mod debug_tools;
|
pub mod debug_tools;
|
||||||
pub mod fighter;
|
pub mod fighter;
|
||||||
|
pub mod filled_gizmos;
|
||||||
pub mod game_settings;
|
pub mod game_settings;
|
||||||
pub mod input;
|
pub mod input;
|
||||||
pub mod match_loading;
|
pub mod match_loading;
|
||||||
pub mod match_runtime;
|
pub mod match_runtime;
|
||||||
|
pub mod materials;
|
||||||
mod math;
|
mod math;
|
||||||
pub mod menus;
|
pub mod menus;
|
||||||
pub mod netcode;
|
pub mod netcode;
|
||||||
@@ -74,6 +79,7 @@ pub enum AppState {
|
|||||||
LoadingMatch,
|
LoadingMatch,
|
||||||
PreparingMatch,
|
PreparingMatch,
|
||||||
InMatch,
|
InMatch,
|
||||||
|
MatchResults,
|
||||||
MatchDisconnected,
|
MatchDisconnected,
|
||||||
MatchLoadFailed,
|
MatchLoadFailed,
|
||||||
}
|
}
|
||||||
@@ -106,6 +112,7 @@ impl Plugin for GamePlugin {
|
|||||||
// game-level content and configuration.
|
// game-level content and configuration.
|
||||||
app.init_state::<AppState>()
|
app.init_state::<AppState>()
|
||||||
.add_plugins((
|
.add_plugins((
|
||||||
|
(
|
||||||
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
|
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
|
||||||
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
||||||
netcode::FighterNetcodePlugin::default(),
|
netcode::FighterNetcodePlugin::default(),
|
||||||
@@ -114,6 +121,7 @@ impl Plugin for GamePlugin {
|
|||||||
input::FighterInputPlugin,
|
input::FighterInputPlugin,
|
||||||
replay::ReplayPlugin,
|
replay::ReplayPlugin,
|
||||||
debug_tools::DebugToolsPlugin,
|
debug_tools::DebugToolsPlugin,
|
||||||
|
filled_gizmos::FilledGizmosPlugin,
|
||||||
fighter::FighterPlugin,
|
fighter::FighterPlugin,
|
||||||
fighter::baked_animation::BakedAnimationPlugin,
|
fighter::baked_animation::BakedAnimationPlugin,
|
||||||
scripting::importer::FighterScriptImportPlugin,
|
scripting::importer::FighterScriptImportPlugin,
|
||||||
@@ -121,6 +129,8 @@ impl Plugin for GamePlugin {
|
|||||||
MatchCameraPlugin,
|
MatchCameraPlugin,
|
||||||
GameAssetPlugin,
|
GameAssetPlugin,
|
||||||
InGameUIPlugin,
|
InGameUIPlugin,
|
||||||
|
),
|
||||||
|
ShinesparkMaterialPlugin,
|
||||||
))
|
))
|
||||||
.add_plugins(menus::MenuPlugin)
|
.add_plugins(menus::MenuPlugin)
|
||||||
.add_loading_state(
|
.add_loading_state(
|
||||||
|
|||||||
+164
-28
@@ -8,9 +8,7 @@ use bevy_ggrs::prelude::Session;
|
|||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
AppState,
|
AppState, args::Args, fighter::{
|
||||||
args::Args,
|
|
||||||
fighter::{
|
|
||||||
FighterId, FighterRoster,
|
FighterId, FighterRoster,
|
||||||
animation::AnimKind,
|
animation::AnimKind,
|
||||||
attack::{AttackKind, FighterAttackScriptAssets},
|
attack::{AttackKind, FighterAttackScriptAssets},
|
||||||
@@ -18,16 +16,10 @@ use crate::{
|
|||||||
manifest::{FighterManifest, FighterManifestRegistry},
|
manifest::{FighterManifest, FighterManifestRegistry},
|
||||||
spawn_fighter,
|
spawn_fighter,
|
||||||
visual::FighterAnimations,
|
visual::FighterAnimations,
|
||||||
},
|
}, input::{LocalInputAssignments, LocalInputSource, MatchInputAssignments}, match_runtime::MatchState, netcode::{
|
||||||
input::{LocalInputAssignments, LocalInputSource},
|
|
||||||
match_runtime::MatchState,
|
|
||||||
math::{int::FGi32, vec::FGVec2},
|
|
||||||
netcode::{
|
|
||||||
GGRSCfg,
|
GGRSCfg,
|
||||||
session::{ConnectionStatus, SessionConfig, create_session},
|
session::{ConnectionStatus, SessionConfig, create_session},
|
||||||
},
|
}, scripting::FighterAttackScript, stage::{
|
||||||
scripting::FighterAttackScript,
|
|
||||||
stage::{
|
|
||||||
self,
|
self,
|
||||||
manifest::{StageId, StageManifest, StageManifestRegistry},
|
manifest::{StageId, StageManifest, StageManifestRegistry},
|
||||||
},
|
},
|
||||||
@@ -35,7 +27,10 @@ use crate::{
|
|||||||
|
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||||
pub struct MatchPlayer {
|
pub struct MatchPlayer {
|
||||||
|
/// Dense index used by GGRS and rollback-simulated player state.
|
||||||
pub handle: usize,
|
pub handle: usize,
|
||||||
|
/// Physical controller port selected in the menu.
|
||||||
|
pub controller_port: usize,
|
||||||
pub fighter: FighterId,
|
pub fighter: FighterId,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -46,6 +41,22 @@ pub struct MatchConfig {
|
|||||||
pub rules: MatchRules,
|
pub rules: MatchRules,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl MatchConfig {
|
||||||
|
/// Maps a GGRS handle to the controller port used by gameplay.
|
||||||
|
///
|
||||||
|
/// Multiplayer uses the stable, dense GGRS handle as the port. A
|
||||||
|
/// single-player match preserves the physical controller port selected in
|
||||||
|
/// the menu (for example, port 3 remains port 3).
|
||||||
|
pub fn controller_port_for_handle(&self, handle: usize) -> Option<usize> {
|
||||||
|
let player = self.players.iter().find(|player| player.handle == handle)?;
|
||||||
|
Some(if self.players.len() > 1 {
|
||||||
|
handle
|
||||||
|
} else {
|
||||||
|
player.controller_port
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
||||||
pub enum MatchRules {
|
pub enum MatchRules {
|
||||||
Stock {
|
Stock {
|
||||||
@@ -228,6 +239,7 @@ pub fn initiate_default_match(
|
|||||||
let players = (0..args.players)
|
let players = (0..args.players)
|
||||||
.map(|handle| MatchPlayer {
|
.map(|handle| MatchPlayer {
|
||||||
handle,
|
handle,
|
||||||
|
controller_port: handle,
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
})
|
})
|
||||||
.collect();
|
.collect();
|
||||||
@@ -263,6 +275,7 @@ pub fn initiate_default_match(
|
|||||||
pub fn prepare_match(
|
pub fn prepare_match(
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
config: Res<MatchConfig>,
|
config: Res<MatchConfig>,
|
||||||
|
input_assignments: Res<LocalInputAssignments>,
|
||||||
assets: Res<MatchAssets>,
|
assets: Res<MatchAssets>,
|
||||||
gltfs: Res<Assets<Gltf>>,
|
gltfs: Res<Assets<Gltf>>,
|
||||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||||
@@ -277,7 +290,7 @@ pub fn prepare_match(
|
|||||||
if !valid_player_handles(&config.players) {
|
if !valid_player_handles(&config.players) {
|
||||||
fail_match(
|
fail_match(
|
||||||
&mut next_state,
|
&mut next_state,
|
||||||
"player handles must be unique and cover 0..player_count",
|
"player handles must be dense, unique, and non-empty",
|
||||||
);
|
);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -287,6 +300,20 @@ pub fn prepare_match(
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
let stage_handle = stage_registry
|
||||||
|
.get(config.stage)
|
||||||
|
.expect("Initialization check should ensure all stages exist");
|
||||||
|
let stage_manifest = stage_manifests
|
||||||
|
.get(&stage_handle)
|
||||||
|
.expect("Initialization check should ensure stage manifests are kept alive");
|
||||||
|
let spawn_positions = match stage_manifest.neutral_spawn_positions(config.players.len()) {
|
||||||
|
Ok(positions) => positions,
|
||||||
|
Err(error) => {
|
||||||
|
fail_match(&mut next_state, &error);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
if assets.fighters.len() != config.players.len() {
|
if assets.fighters.len() != config.players.len() {
|
||||||
fail_match(
|
fail_match(
|
||||||
&mut next_state,
|
&mut next_state,
|
||||||
@@ -449,7 +476,8 @@ pub fn prepare_match(
|
|||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
let session_config = match SessionConfig::from_args(&args, config.players.len()) {
|
let session_player_count = player_count_for_handles(&config.players);
|
||||||
|
let session_config = match SessionConfig::from_args(&args, session_player_count) {
|
||||||
Ok(config) => config,
|
Ok(config) => config,
|
||||||
Err(error) => {
|
Err(error) => {
|
||||||
fail_match(
|
fail_match(
|
||||||
@@ -459,7 +487,7 @@ pub fn prepare_match(
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
let session = match create_session(&args, config.players.len()) {
|
let session = match create_session(&args, session_player_count) {
|
||||||
Ok(session) => session,
|
Ok(session) => session,
|
||||||
Err(error) => {
|
Err(error) => {
|
||||||
fail_match(
|
fail_match(
|
||||||
@@ -470,14 +498,13 @@ pub fn prepare_match(
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
commands.insert_resource(create_match_input_assignments(
|
||||||
|
&input_assignments,
|
||||||
|
&config.players,
|
||||||
|
));
|
||||||
|
|
||||||
let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
|
let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
|
||||||
|
|
||||||
let stage_handle = stage_registry
|
|
||||||
.get(config.stage)
|
|
||||||
.expect("Initialization check should ensure all stages exist");
|
|
||||||
let stage_manifest = stage_manifests
|
|
||||||
.get(&stage_handle)
|
|
||||||
.expect("Initialization check should ensure stage manifests are kept alive");
|
|
||||||
stage::spawn_stage(
|
stage::spawn_stage(
|
||||||
&mut commands,
|
&mut commands,
|
||||||
root,
|
root,
|
||||||
@@ -487,14 +514,18 @@ pub fn prepare_match(
|
|||||||
);
|
);
|
||||||
|
|
||||||
let mut fighter_roster = Vec::with_capacity(config.players.len());
|
let mut fighter_roster = Vec::with_capacity(config.players.len());
|
||||||
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale, ecb_bone_indices))) in
|
|
||||||
|
for (spawn_index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale, ecb_bone_indices))) in
|
||||||
config.players.iter().zip(prepared).enumerate()
|
config.players.iter().zip(prepared).enumerate()
|
||||||
{
|
{
|
||||||
let spawn_x = (index as i32 * 2 + 1 - config.players.len() as i32) * 5;
|
let spawn_point = spawn_positions[spawn_index];
|
||||||
fighter_roster.push(spawn_fighter(
|
fighter_roster.push(spawn_fighter(
|
||||||
&mut commands,
|
&mut commands,
|
||||||
player.handle,
|
player.handle,
|
||||||
FGVec2::new(FGi32::from_num(spawn_x), FGi32::lit("12.5")),
|
config
|
||||||
|
.controller_port_for_handle(player.handle)
|
||||||
|
.expect("validated match config contains every player handle"),
|
||||||
|
spawn_point,
|
||||||
manifest_handle.clone(),
|
manifest_handle.clone(),
|
||||||
model_scale,
|
model_scale,
|
||||||
animations,
|
animations,
|
||||||
@@ -518,12 +549,30 @@ fn fail_match(next_state: &mut NextState<AppState>, message: &str) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn valid_player_handles(players: &[MatchPlayer]) -> bool {
|
fn valid_player_handles(players: &[MatchPlayer]) -> bool {
|
||||||
let mut handles = players
|
if players.is_empty() {
|
||||||
.iter()
|
return false;
|
||||||
.map(|player| player.handle)
|
}
|
||||||
.collect::<Vec<_>>();
|
|
||||||
|
let mut handles = players.iter().map(|player| player.handle).collect::<Vec<_>>();
|
||||||
handles.sort_unstable();
|
handles.sort_unstable();
|
||||||
handles == (0..players.len()).collect::<Vec<_>>()
|
handles.into_iter().eq(0..players.len())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn player_count_for_handles(players: &[MatchPlayer]) -> usize {
|
||||||
|
players.len()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn create_match_input_assignments(
|
||||||
|
assignments: &LocalInputAssignments,
|
||||||
|
players: &[MatchPlayer],
|
||||||
|
) -> MatchInputAssignments {
|
||||||
|
let mut match_assignments = vec![None; players.len()];
|
||||||
|
for player in players {
|
||||||
|
match_assignments[player.handle] = assignments
|
||||||
|
.get_from_slot(player.controller_port)
|
||||||
|
.copied();
|
||||||
|
}
|
||||||
|
MatchInputAssignments(match_assignments)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn cleanup_match(
|
pub fn cleanup_match(
|
||||||
@@ -544,6 +593,7 @@ pub fn cleanup_match(
|
|||||||
commands.remove_resource::<MatchAssets>();
|
commands.remove_resource::<MatchAssets>();
|
||||||
commands.remove_resource::<MatchConfig>();
|
commands.remove_resource::<MatchConfig>();
|
||||||
commands.remove_resource::<MatchState>();
|
commands.remove_resource::<MatchState>();
|
||||||
|
commands.remove_resource::<MatchInputAssignments>();
|
||||||
commands.remove_resource::<FighterRoster>();
|
commands.remove_resource::<FighterRoster>();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -558,10 +608,12 @@ mod tests {
|
|||||||
players: vec![
|
players: vec![
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 0,
|
handle: 0,
|
||||||
|
controller_port: 0,
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 1,
|
handle: 1,
|
||||||
|
controller_port: 1,
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
@@ -579,10 +631,12 @@ mod tests {
|
|||||||
let players = [
|
let players = [
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 0,
|
handle: 0,
|
||||||
|
controller_port: 0,
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 0,
|
handle: 0,
|
||||||
|
controller_port: 1,
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
];
|
];
|
||||||
@@ -590,6 +644,88 @@ mod tests {
|
|||||||
assert!(!valid_player_handles(&players));
|
assert!(!valid_player_handles(&players));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn player_handles_must_not_have_gaps() {
|
||||||
|
let players = [
|
||||||
|
MatchPlayer {
|
||||||
|
handle: 0,
|
||||||
|
controller_port: 0,
|
||||||
|
fighter: FighterId::TestFighter,
|
||||||
|
},
|
||||||
|
MatchPlayer {
|
||||||
|
handle: 2,
|
||||||
|
controller_port: 3,
|
||||||
|
fighter: FighterId::TestFighter,
|
||||||
|
},
|
||||||
|
];
|
||||||
|
|
||||||
|
assert!(!valid_player_handles(&players));
|
||||||
|
assert_eq!(player_count_for_handles(&players), 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn controller_ports_use_ggrs_handles_only_in_multiplayer() {
|
||||||
|
let single_player = MatchConfig {
|
||||||
|
stage: StageId::TestStage,
|
||||||
|
players: vec![MatchPlayer {
|
||||||
|
handle: 0,
|
||||||
|
controller_port: 3,
|
||||||
|
fighter: FighterId::TestFighter,
|
||||||
|
}],
|
||||||
|
rules: MatchRules::default(),
|
||||||
|
};
|
||||||
|
assert_eq!(single_player.controller_port_for_handle(0), Some(3));
|
||||||
|
|
||||||
|
let multiplayer = MatchConfig {
|
||||||
|
stage: StageId::TestStage,
|
||||||
|
players: vec![
|
||||||
|
MatchPlayer {
|
||||||
|
handle: 0,
|
||||||
|
controller_port: 0,
|
||||||
|
fighter: FighterId::TestFighter,
|
||||||
|
},
|
||||||
|
MatchPlayer {
|
||||||
|
handle: 1,
|
||||||
|
controller_port: 3,
|
||||||
|
fighter: FighterId::TestFighter,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
rules: MatchRules::default(),
|
||||||
|
};
|
||||||
|
assert_eq!(multiplayer.controller_port_for_handle(0), Some(0));
|
||||||
|
assert_eq!(multiplayer.controller_port_for_handle(1), Some(1));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn match_input_assignments_map_ports_to_ggrs_handles_without_mutating_ports() {
|
||||||
|
let players = [
|
||||||
|
MatchPlayer {
|
||||||
|
handle: 0,
|
||||||
|
controller_port: 0,
|
||||||
|
fighter: FighterId::TestFighter,
|
||||||
|
},
|
||||||
|
MatchPlayer {
|
||||||
|
handle: 1,
|
||||||
|
controller_port: 3,
|
||||||
|
fighter: FighterId::TestFighter,
|
||||||
|
},
|
||||||
|
];
|
||||||
|
let assignments = LocalInputAssignments(vec![
|
||||||
|
(0, LocalInputSource::Keyboard),
|
||||||
|
(3, LocalInputSource::Gamepad(Entity::PLACEHOLDER)),
|
||||||
|
]);
|
||||||
|
|
||||||
|
let match_assignments = create_match_input_assignments(&assignments, &players);
|
||||||
|
|
||||||
|
assert_eq!(match_assignments.get_for_handle(0), Some(LocalInputSource::Keyboard));
|
||||||
|
assert_eq!(
|
||||||
|
match_assignments.get_for_handle(1),
|
||||||
|
Some(LocalInputSource::Gamepad(Entity::PLACEHOLDER))
|
||||||
|
);
|
||||||
|
assert_eq!(assignments[0].0, 0);
|
||||||
|
assert_eq!(assignments[1].0, 3);
|
||||||
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn match_rules_reject_zero_limits() {
|
fn match_rules_reject_zero_limits() {
|
||||||
assert!(
|
assert!(
|
||||||
|
|||||||
+54
-5
@@ -49,6 +49,45 @@ impl MatchState {
|
|||||||
.collect(),
|
.collect(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn is_match_finished(&self, config: &MatchConfig) -> bool {
|
||||||
|
let time_limit = match config.rules {
|
||||||
|
MatchRules::Stock {
|
||||||
|
starting_stocks: _,
|
||||||
|
time_limit_frames,
|
||||||
|
} => time_limit_frames,
|
||||||
|
MatchRules::Timed { time_limit_frames } => Some(time_limit_frames),
|
||||||
|
};
|
||||||
|
|
||||||
|
if let Some(time_limit) = time_limit {
|
||||||
|
if self.elapsed_frames >= time_limit {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if let MatchRules::Stock {
|
||||||
|
starting_stocks: _,
|
||||||
|
time_limit_frames: _,
|
||||||
|
} = config.rules
|
||||||
|
{
|
||||||
|
let alive_fighter_count = self
|
||||||
|
.players
|
||||||
|
.iter()
|
||||||
|
.filter(|fighter| {
|
||||||
|
fighter
|
||||||
|
.stocks_remaining
|
||||||
|
.map(|stocks| stocks)
|
||||||
|
.unwrap_or_default()
|
||||||
|
> 0
|
||||||
|
})
|
||||||
|
.count();
|
||||||
|
if alive_fighter_count <= 1 {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
false
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct MatchRuntimePlugin;
|
pub struct MatchRuntimePlugin;
|
||||||
@@ -63,7 +102,8 @@ impl Plugin for MatchRuntimePlugin {
|
|||||||
.add_systems(OnExit(AppState::InMatch), reset_pause)
|
.add_systems(OnExit(AppState::InMatch), reset_pause)
|
||||||
.add_systems(
|
.add_systems(
|
||||||
PreUpdate,
|
PreUpdate,
|
||||||
toggle_pause
|
(toggle_pause, check_match_finished)
|
||||||
|
.chain()
|
||||||
.after(InputSystems)
|
.after(InputSystems)
|
||||||
.before(RunGgrsSystems)
|
.before(RunGgrsSystems)
|
||||||
.run_if(in_state(AppState::InMatch)),
|
.run_if(in_state(AppState::InMatch)),
|
||||||
@@ -98,14 +138,21 @@ fn toggle_pause(
|
|||||||
virtual_time.toggle();
|
virtual_time.toggle();
|
||||||
}
|
}
|
||||||
|
|
||||||
fn reset_pause(
|
fn reset_pause(mut pause: ResMut<PauseState>, mut virtual_time: ResMut<Time<Virtual>>) {
|
||||||
mut pause: ResMut<PauseState>,
|
|
||||||
mut virtual_time: ResMut<Time<Virtual>>,
|
|
||||||
) {
|
|
||||||
pause.paused = false;
|
pause.paused = false;
|
||||||
virtual_time.unpause();
|
virtual_time.unpause();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn check_match_finished(
|
||||||
|
match_state: Res<MatchState>,
|
||||||
|
match_config: Res<MatchConfig>,
|
||||||
|
mut next_state: ResMut<NextState<AppState>>,
|
||||||
|
) {
|
||||||
|
if match_state.is_match_finished(&match_config) {
|
||||||
|
next_state.set(AppState::MatchResults);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod tests {
|
mod tests {
|
||||||
use super::*;
|
use super::*;
|
||||||
@@ -117,10 +164,12 @@ mod tests {
|
|||||||
players: vec![
|
players: vec![
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 1,
|
handle: 1,
|
||||||
|
controller_port: 3,
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 0,
|
handle: 0,
|
||||||
|
controller_port: 0,
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
|
|||||||
@@ -0,0 +1,77 @@
|
|||||||
|
use bevy::{gltf::GltfMaterialName, pbr::{ExtendedMaterial, MaterialExtension}, prelude::*, render::render_resource::AsBindGroup, shader::ShaderRef, world_serialization::WorldInstanceReady};
|
||||||
|
|
||||||
|
pub type FighterMaterial = ExtendedMaterial<StandardMaterial, FighterMaterialExtension>;
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct FighterMesh {
|
||||||
|
pub fighter: Entity
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Asset, AsBindGroup, Reflect, Debug, Clone, Default)]
|
||||||
|
pub struct FighterMaterialExtension {
|
||||||
|
#[uniform(100)]
|
||||||
|
status_color: LinearRgba,
|
||||||
|
#[uniform(100)]
|
||||||
|
status_color_intensity: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
const SHADER_ASSET_PATH: &str = "embedded://shinespark/shaders/fighter.wgsl";
|
||||||
|
|
||||||
|
impl FighterMaterialExtension {
|
||||||
|
pub fn new(status_color: Color) -> Self {
|
||||||
|
Self {
|
||||||
|
status_color: status_color.into(),
|
||||||
|
status_color_intensity: 0.0,
|
||||||
|
..default()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn update_status_color(&mut self, status_color: LinearRgba, intensity: f32) {
|
||||||
|
self.status_color = status_color;
|
||||||
|
self.status_color_intensity = intensity;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl MaterialExtension for FighterMaterialExtension {
|
||||||
|
fn fragment_shader() -> ShaderRef {
|
||||||
|
SHADER_ASSET_PATH.into()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn deferred_fragment_shader() -> ShaderRef {
|
||||||
|
SHADER_ASSET_PATH.into()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn bind_fighter_material(
|
||||||
|
scene_ready: On<WorldInstanceReady>,
|
||||||
|
mut commands: Commands,
|
||||||
|
children: Query<&Children>,
|
||||||
|
//color_override: Query<&ColorOverride>,
|
||||||
|
mesh_materials: Query<(Entity, &MeshMaterial3d<StandardMaterial>, &GltfMaterialName)>,
|
||||||
|
mut asset_materials: ResMut<Assets<FighterMaterial>>,
|
||||||
|
original_materials: Res<Assets<StandardMaterial>>,
|
||||||
|
) {
|
||||||
|
for descendant in children.iter_descendants(scene_ready.entity) {
|
||||||
|
let Ok((entity, id, material_name)) = mesh_materials.get(descendant) else {
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
|
||||||
|
dbg!(material_name);
|
||||||
|
|
||||||
|
if !material_name.starts_with("Fighter_") {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
let Some(original_material) = original_materials.get(id.id()) else {
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
|
||||||
|
commands.entity(entity).insert((MeshMaterial3d(asset_materials.add(ExtendedMaterial {
|
||||||
|
base: StandardMaterial {
|
||||||
|
// can be used in forward or deferred mode
|
||||||
|
..original_material.clone()
|
||||||
|
},
|
||||||
|
extension: FighterMaterialExtension::new(bevy::color::palettes::css::BLUE.into())
|
||||||
|
})), FighterMesh { fighter: scene_ready.entity }));
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
use bevy::{
|
||||||
|
asset::embedded_asset, prelude::*,
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
pub mod fighter_material;
|
||||||
|
|
||||||
|
pub struct ShinesparkMaterialPlugin;
|
||||||
|
|
||||||
|
pub fn startup_test(asset_server: Res<AssetServer>) {
|
||||||
|
let test: Handle<Shader> = asset_server.load("embedded://shinespark/shaders/fighter.wgsl");
|
||||||
|
dbg!(test);
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Plugin for ShinesparkMaterialPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
let omit_prefix = "";
|
||||||
|
embedded_asset!(app, omit_prefix, "shaders/fighter.wgsl");
|
||||||
|
app.add_systems(Startup, startup_test)
|
||||||
|
.add_observer(fighter_material::bind_fighter_material)
|
||||||
|
.add_plugins(MaterialPlugin::<fighter_material::FighterMaterial>::default());
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,67 @@
|
|||||||
|
#import bevy_pbr::{
|
||||||
|
pbr_fragment::pbr_input_from_standard_material,
|
||||||
|
pbr_functions::alpha_discard,
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef PREPASS_PIPELINE
|
||||||
|
#import bevy_pbr::{
|
||||||
|
prepass_io::{VertexOutput, FragmentOutput},
|
||||||
|
pbr_deferred_functions::deferred_output,
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
#import bevy_pbr::{
|
||||||
|
forward_io::{VertexOutput, FragmentOutput},
|
||||||
|
pbr_functions::{apply_pbr_lighting, main_pass_post_lighting_processing},
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
struct FighterExtendedMaterial {
|
||||||
|
status_color: vec4<f32>,
|
||||||
|
status_color_intensity: f32,
|
||||||
|
#ifdef SIXTEEN_BYTE_ALIGNMENT
|
||||||
|
// Web examples WebGL2 support: structs must be 16 byte aligned.
|
||||||
|
_webgl2_padding_8b: u32,
|
||||||
|
_webgl2_padding_12b: u32,
|
||||||
|
_webgl2_padding_16b: u32,
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
@group(#{MATERIAL_BIND_GROUP}) @binding(100)
|
||||||
|
var<uniform> fighter_material: FighterExtendedMaterial;
|
||||||
|
|
||||||
|
@fragment
|
||||||
|
fn fragment(
|
||||||
|
in: VertexOutput,
|
||||||
|
@builtin(front_facing) is_front: bool,
|
||||||
|
) -> FragmentOutput {
|
||||||
|
// generate a PbrInput struct from the StandardMaterial bindings
|
||||||
|
var pbr_input = pbr_input_from_standard_material(in, is_front);
|
||||||
|
|
||||||
|
// we can optionally modify the input before lighting and alpha_discard is applied
|
||||||
|
//pbr_input.material.base_color.b = pbr_input.material.base_color.r;
|
||||||
|
|
||||||
|
// alpha discard
|
||||||
|
pbr_input.material.base_color = alpha_discard(pbr_input.material, pbr_input.material.base_color);
|
||||||
|
|
||||||
|
#ifdef PREPASS_PIPELINE
|
||||||
|
// in deferred mode we can't modify anything after that, as lighting is run in a separate fullscreen shader.
|
||||||
|
let out = deferred_output(in, pbr_input);
|
||||||
|
#else
|
||||||
|
var out: FragmentOutput;
|
||||||
|
// apply lighting
|
||||||
|
out.color = apply_pbr_lighting(pbr_input);
|
||||||
|
|
||||||
|
// we can optionally modify the lit color before post-processing is applied
|
||||||
|
var quantize_steps: i32 = 2;
|
||||||
|
out.color = vec4<f32>(vec4<u32>(out.color * f32(quantize_steps))) / f32(quantize_steps);
|
||||||
|
|
||||||
|
// apply in-shader post processing (fog, alpha-premultiply, and also tonemapping, debanding if the camera is non-hdr)
|
||||||
|
// note this does not include fullscreen postprocessing effects like bloom.
|
||||||
|
out.color = main_pass_post_lighting_processing(pbr_input, out.color);
|
||||||
|
|
||||||
|
out.color = mix(out.color, fighter_material.status_color, fighter_material.status_color_intensity * 0.5);
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return out;
|
||||||
|
}
|
||||||
@@ -65,7 +65,10 @@ impl MenuMatchConfig {
|
|||||||
|
|
||||||
let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?;
|
let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?;
|
||||||
|
|
||||||
for player in self.players.iter() {
|
let mut players = self.players.iter().collect::<Vec<_>>();
|
||||||
|
players.sort_unstable_by_key(|player| player.slot);
|
||||||
|
|
||||||
|
for (handle, player) in players.into_iter().enumerate() {
|
||||||
let fighter_id =
|
let fighter_id =
|
||||||
player
|
player
|
||||||
.fighter
|
.fighter
|
||||||
@@ -74,7 +77,8 @@ impl MenuMatchConfig {
|
|||||||
))?;
|
))?;
|
||||||
match_players.push(MatchPlayer {
|
match_players.push(MatchPlayer {
|
||||||
fighter: fighter_id,
|
fighter: fighter_id,
|
||||||
handle: player.slot,
|
handle,
|
||||||
|
controller_port: player.slot,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -102,4 +106,27 @@ mod tests {
|
|||||||
|
|
||||||
assert_eq!(menu.to_match_config().unwrap().rules, MatchRules::default());
|
assert_eq!(menu.to_match_config().unwrap().rules, MatchRules::default());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn sparse_controller_ports_get_dense_ggrs_handles() {
|
||||||
|
let menu = MenuMatchConfig {
|
||||||
|
stage: Some(StageId::TestStage),
|
||||||
|
players: vec![
|
||||||
|
MenuMatchPlayerSlot {
|
||||||
|
slot: 3,
|
||||||
|
fighter: Some(FighterId::TestFighter),
|
||||||
|
},
|
||||||
|
MenuMatchPlayerSlot {
|
||||||
|
slot: 0,
|
||||||
|
fighter: Some(FighterId::TestFighter),
|
||||||
|
},
|
||||||
|
],
|
||||||
|
};
|
||||||
|
|
||||||
|
let config = menu.to_match_config().unwrap();
|
||||||
|
assert_eq!(config.players[0].handle, 0);
|
||||||
|
assert_eq!(config.players[0].controller_port, 0);
|
||||||
|
assert_eq!(config.players[1].handle, 1);
|
||||||
|
assert_eq!(config.players[1].controller_port, 3);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,44 @@
|
|||||||
|
use bevy::{prelude::*, text::FontSourceTemplate};
|
||||||
|
|
||||||
|
use crate::{AppState, menus::{MenuMarker, spawn_menu}};
|
||||||
|
|
||||||
|
pub fn setup_post_match_menu(
|
||||||
|
existing_menu: Option<Single<Entity, With<MenuMarker>>>,
|
||||||
|
commands: Commands,
|
||||||
|
) {
|
||||||
|
let menu = bsn! {
|
||||||
|
Node {
|
||||||
|
flex_direction: FlexDirection::Column,
|
||||||
|
width: percent(100),
|
||||||
|
height: percent(100),
|
||||||
|
justify_content: JustifyContent::Center,
|
||||||
|
align_items: AlignItems::Center
|
||||||
|
}
|
||||||
|
Children [
|
||||||
|
(
|
||||||
|
Text("[Insert beautiful post-match screen here]")
|
||||||
|
TextFont {
|
||||||
|
font: FontSourceTemplate::Handle("fonts/roboto.ttf"),
|
||||||
|
font_size: px(super::style::H1_SIZE),
|
||||||
|
}
|
||||||
|
TextColor(Color::srgb(0.9, 0.9, 0.9))
|
||||||
|
),
|
||||||
|
Text("Press any button/key to continue...")
|
||||||
|
TextFont {
|
||||||
|
font: FontSourceTemplate::Handle("fonts/roboto.ttf"),
|
||||||
|
font_size: px(super::style::H3_SIZE),
|
||||||
|
}
|
||||||
|
TextColor(Color::srgb(0.9, 0.9, 0.9))
|
||||||
|
]
|
||||||
|
};
|
||||||
|
|
||||||
|
spawn_menu(existing_menu, commands, menu);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn check_return_to_character_select(gamepads: Query<&Gamepad>, keyboard: Res<ButtonInput<KeyCode>>, mut next_state: ResMut<NextState<AppState>>) {
|
||||||
|
let any_pressed = gamepads.iter().any(|gp| gp.get_just_pressed().count() > 0);
|
||||||
|
let any_pressed = any_pressed || keyboard.get_just_pressed().count() > 0;
|
||||||
|
if any_pressed {
|
||||||
|
next_state.set(AppState::MainMenu);
|
||||||
|
}
|
||||||
|
}
|
||||||
+23
-16
@@ -18,6 +18,7 @@ pub mod errors;
|
|||||||
pub mod input;
|
pub mod input;
|
||||||
pub mod main_menu;
|
pub mod main_menu;
|
||||||
pub mod match_config;
|
pub mod match_config;
|
||||||
|
pub mod match_results;
|
||||||
pub mod navigation;
|
pub mod navigation;
|
||||||
pub mod scaling;
|
pub mod scaling;
|
||||||
pub mod stage_select;
|
pub mod stage_select;
|
||||||
@@ -77,11 +78,8 @@ pub fn despawn_menu(
|
|||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
) {
|
) {
|
||||||
if let Some(entity) = existing_menu {
|
if let Some(entity) = existing_menu {
|
||||||
commands
|
commands.entity(entity.into_inner()).despawn();
|
||||||
.entity(entity.into_inner())
|
|
||||||
.despawn();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn spawn_menu(
|
pub fn spawn_menu(
|
||||||
@@ -90,9 +88,7 @@ pub fn spawn_menu(
|
|||||||
menu: impl Scene,
|
menu: impl Scene,
|
||||||
) {
|
) {
|
||||||
if let Some(entity) = existing_menu {
|
if let Some(entity) = existing_menu {
|
||||||
commands
|
commands.entity(entity.into_inner()).despawn();
|
||||||
.entity(entity.into_inner())
|
|
||||||
.despawn();
|
|
||||||
}
|
}
|
||||||
commands.queue_spawn_scene(wrap_menu(menu));
|
commands.queue_spawn_scene(wrap_menu(menu));
|
||||||
}
|
}
|
||||||
@@ -117,19 +113,13 @@ where
|
|||||||
|
|
||||||
impl Plugin for MenuPlugin {
|
impl Plugin for MenuPlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.add_systems(
|
app.add_systems(OnEnter(AppState::MainMenu), build_menu::<MainMenu>)
|
||||||
OnEnter(AppState::MainMenu),
|
|
||||||
build_menu::<MainMenu>,
|
|
||||||
)
|
|
||||||
.add_message::<character_select::PlayerSlotAssigned>()
|
.add_message::<character_select::PlayerSlotAssigned>()
|
||||||
.init_resource::<navigation::UINavigationActionState>()
|
.init_resource::<navigation::UINavigationActionState>()
|
||||||
.init_resource::<navigation::UINavigationRepeat>()
|
.init_resource::<navigation::UINavigationRepeat>()
|
||||||
.init_resource::<input::MenuInputState>()
|
.init_resource::<input::MenuInputState>()
|
||||||
.insert_resource(InputFocusVisible(true))
|
.insert_resource(InputFocusVisible(true))
|
||||||
.insert_resource(GlobalUiDebugOptions {
|
.insert_resource(GlobalUiDebugOptions { ..default() })
|
||||||
enabled: true,
|
|
||||||
..default()
|
|
||||||
})
|
|
||||||
// Configure auto-navigation behavior
|
// Configure auto-navigation behavior
|
||||||
.insert_resource(AutoNavigationConfig {
|
.insert_resource(AutoNavigationConfig {
|
||||||
// Require at least 10% overlap in perpendicular axis for cardinal directions
|
// Require at least 10% overlap in perpendicular axis for cardinal directions
|
||||||
@@ -194,7 +184,9 @@ impl Plugin for MenuPlugin {
|
|||||||
OnExit(AppState::CharacterSelect),
|
OnExit(AppState::CharacterSelect),
|
||||||
(cursor::despawn_cursors, character_select::despawn_tokens),
|
(cursor::despawn_cursors, character_select::despawn_tokens),
|
||||||
)
|
)
|
||||||
.add_observer(character_select::select_fighter.run_if(in_state(AppState::CharacterSelect)))
|
.add_observer(
|
||||||
|
character_select::select_fighter.run_if(in_state(AppState::CharacterSelect)),
|
||||||
|
)
|
||||||
.add_observer(
|
.add_observer(
|
||||||
character_select::update_start_banner_visibility
|
character_select::update_start_banner_visibility
|
||||||
.run_if(in_state(AppState::CharacterSelect)),
|
.run_if(in_state(AppState::CharacterSelect)),
|
||||||
@@ -217,6 +209,21 @@ impl Plugin for MenuPlugin {
|
|||||||
//---------
|
//---------
|
||||||
// STAGE SELECT END
|
// STAGE SELECT END
|
||||||
//---------
|
//---------
|
||||||
|
//---------
|
||||||
|
// MATCH RESULT START
|
||||||
|
//---------
|
||||||
|
.add_systems(
|
||||||
|
OnEnter(AppState::MatchResults),
|
||||||
|
match_results::setup_post_match_menu,
|
||||||
|
)
|
||||||
|
.add_systems(
|
||||||
|
PostUpdate,
|
||||||
|
match_results::check_return_to_character_select
|
||||||
|
.run_if(in_state(AppState::MatchResults)),
|
||||||
|
)
|
||||||
|
//---------
|
||||||
|
// MATCH RESULT END
|
||||||
|
//---------
|
||||||
.add_systems(
|
.add_systems(
|
||||||
Update,
|
Update,
|
||||||
(
|
(
|
||||||
|
|||||||
@@ -102,7 +102,7 @@ pub fn process_inputs(
|
|||||||
.insert(DirectionalNavigationAction::Right);
|
.insert(DirectionalNavigationAction::Right);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if input.accept.is_pressed() {
|
if input.accept.is_just_pressed() {
|
||||||
action_state
|
action_state
|
||||||
.pressed_actions
|
.pressed_actions
|
||||||
.insert(DirectionalNavigationAction::Select);
|
.insert(DirectionalNavigationAction::Select);
|
||||||
|
|||||||
@@ -10,5 +10,8 @@ use bevy_ggrs::prelude::*;
|
|||||||
#[derive(Default, Component)]
|
#[derive(Default, Component)]
|
||||||
#[require(Rollback, Transform)]
|
#[require(Rollback, Transform)]
|
||||||
pub struct Player {
|
pub struct Player {
|
||||||
|
/// Dense GGRS session index.
|
||||||
pub handle: usize,
|
pub handle: usize,
|
||||||
|
/// Port used for port-dependent gameplay such as respawn placement.
|
||||||
|
pub controller_port: usize,
|
||||||
}
|
}
|
||||||
|
|||||||
+4
-3
@@ -17,7 +17,7 @@ use crate::{
|
|||||||
};
|
};
|
||||||
|
|
||||||
const MAGIC: &[u8; 8] = b"SPRPLY01";
|
const MAGIC: &[u8; 8] = b"SPRPLY01";
|
||||||
pub const REPLAY_VERSION: u32 = 2;
|
pub const REPLAY_VERSION: u32 = 3;
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)]
|
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)]
|
||||||
pub enum ReplayFormat {
|
pub enum ReplayFormat {
|
||||||
@@ -140,7 +140,7 @@ fn validate(replay: &Replay) -> Result<(), String> {
|
|||||||
));
|
));
|
||||||
}
|
}
|
||||||
if replay.players_are_invalid() {
|
if replay.players_are_invalid() {
|
||||||
return Err("replay player handles must cover 0..player_count".into());
|
return Err("replay player handles must be unique".into());
|
||||||
}
|
}
|
||||||
if replay.frames.is_empty() {
|
if replay.frames.is_empty() {
|
||||||
return Err("replay must contain at least one frame".into());
|
return Err("replay must contain at least one frame".into());
|
||||||
@@ -185,7 +185,7 @@ impl Replay {
|
|||||||
.map(|player| player.handle)
|
.map(|player| player.handle)
|
||||||
.collect();
|
.collect();
|
||||||
handles.sort_unstable();
|
handles.sort_unstable();
|
||||||
handles != (0..handles.len()).collect::<Vec<_>>()
|
handles.is_empty() || !handles.into_iter().eq(0..self.match_config.players.len())
|
||||||
}
|
}
|
||||||
|
|
||||||
fn frame(&self, frame: i32) -> Option<&ReplayFrame> {
|
fn frame(&self, frame: i32) -> Option<&ReplayFrame> {
|
||||||
@@ -374,6 +374,7 @@ mod tests {
|
|||||||
stage: StageId::TestStage,
|
stage: StageId::TestStage,
|
||||||
players: vec![MatchPlayer {
|
players: vec![MatchPlayer {
|
||||||
handle: 0,
|
handle: 0,
|
||||||
|
controller_port: 0,
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
}],
|
}],
|
||||||
rules: MatchRules::Timed {
|
rules: MatchRules::Timed {
|
||||||
|
|||||||
@@ -117,7 +117,7 @@ pub fn register_common_types(engine: &mut rhai::Engine) {
|
|||||||
.register_fn("knockback_normal", KnockbackType::make_normal)
|
.register_fn("knockback_normal", KnockbackType::make_normal)
|
||||||
.register_fn("knockback_fixed", KnockbackType::make_fixed)
|
.register_fn("knockback_fixed", KnockbackType::make_fixed)
|
||||||
.register_type_with_name::<AttackAngle>("Angle")
|
.register_type_with_name::<AttackAngle>("Angle")
|
||||||
.register_fn("angle", AttackAngle::make_normal)
|
.register_fn("angle", |str: &str| AttackAngle::make_normal(FGi32::lit(str)))
|
||||||
.register_fn("angle_sakurai", AttackAngle::make_sakurai)
|
.register_fn("angle_sakurai", AttackAngle::make_sakurai)
|
||||||
.register_type_with_name::<Knockback>("Knockback")
|
.register_type_with_name::<Knockback>("Knockback")
|
||||||
.register_fn("knockback", Knockback::lit)
|
.register_fn("knockback", Knockback::lit)
|
||||||
@@ -261,18 +261,18 @@ pub fn compile_script(text: &str) -> Result<FighterAttackScript, String> {
|
|||||||
mod tests {
|
mod tests {
|
||||||
use super::*;
|
use super::*;
|
||||||
|
|
||||||
const HITBOX: &str = "hitbox(0, \"hand_l\", damage(\"1\"), vec3(\"0\", \"0\", \"0\"), fg32(\"1\"), angle(fg32(\"0\")), knockback_normal(), knockback(\"1\"), fg32(\"1\"));";
|
const HITBOX: &str = "hitbox(0, \"hand_l\", damage(\"1\"), vec3(\"0\", \"0\", \"0\"), fg32(\"1\"), angle(\"0\"), knockback_normal(), knockback(\"1\"), fg32(\"1\"));";
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn compiled_hitboxes_are_sorted_by_authored_id() {
|
fn compiled_hitboxes_are_sorted_by_authored_id() {
|
||||||
let script = compile_script(
|
let script = compile_script(
|
||||||
r#"
|
r#"
|
||||||
frame(1);
|
frame(1);
|
||||||
hitbox(20, "hand_l", damage("1"), vec3("0", "0", "0"), fg32("1"), angle(fg32("0")), knockback_normal(), knockback("1"), fg32("1"));
|
hitbox(20, "hand_l", damage("1"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1"));
|
||||||
frame(2);
|
frame(2);
|
||||||
hitbox(3, "hand_l", damage("2"), vec3("0", "0", "0"), fg32("1"), angle(fg32("0")), knockback_normal(), knockback("1"), fg32("1"));
|
hitbox(3, "hand_l", damage("2"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1"));
|
||||||
frame(3);
|
frame(3);
|
||||||
hitbox(10, "hand_l", damage("3"), vec3("0", "0", "0"), fg32("1"), angle(fg32("0")), knockback_normal(), knockback("1"), fg32("1"));
|
hitbox(10, "hand_l", damage("3"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1"));
|
||||||
frame(4);
|
frame(4);
|
||||||
"#,
|
"#,
|
||||||
)
|
)
|
||||||
|
|||||||
+55
-1
@@ -1,6 +1,11 @@
|
|||||||
use bevy::{color::palettes::css::RED, prelude::*};
|
use bevy::{color::palettes::css::RED, prelude::*};
|
||||||
|
|
||||||
use crate::stage::line::StageCollision;
|
use crate::{
|
||||||
|
match_loading::MatchConfig, math::{int::FGi32, vec3::FGVec3}, stage::{
|
||||||
|
line::StageCollision,
|
||||||
|
manifest::{StageManifest, StageManifestRegistry},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>) {
|
pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>) {
|
||||||
for poly in stage_collision.stage_polys.iter() {
|
for poly in stage_collision.stage_polys.iter() {
|
||||||
@@ -16,3 +21,52 @@ pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn debug_draw_blast_zones(
|
||||||
|
mut gizmos: Gizmos,
|
||||||
|
stage_registry: Res<StageManifestRegistry>,
|
||||||
|
stage_manifests: Res<Assets<StageManifest>>,
|
||||||
|
match_config: Res<MatchConfig>,
|
||||||
|
) {
|
||||||
|
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
let top_left = stage_manifest.blast_zone_top_left.to_vec2();
|
||||||
|
let bottom_right = stage_manifest.blast_zone_bottom_right.to_vec2();
|
||||||
|
let center = (top_left + bottom_right) / 2.0;
|
||||||
|
let size = (bottom_right - top_left).abs();
|
||||||
|
|
||||||
|
gizmos.rect(
|
||||||
|
Vec3::new(center.x, center.y, 0.0),
|
||||||
|
size,
|
||||||
|
bevy::color::palettes::css::BLUE,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn debug_draw_spawn_positions(
|
||||||
|
mut gizmos: Gizmos,
|
||||||
|
stage_registry: Res<StageManifestRegistry>,
|
||||||
|
stage_manifests: Res<Assets<StageManifest>>,
|
||||||
|
match_config: Res<MatchConfig>,
|
||||||
|
) {
|
||||||
|
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
for spawn_point in stage_manifest.spawn_points.iter() {
|
||||||
|
gizmos.cross(FGVec3::new(spawn_point.x, spawn_point.y, FGi32::ZERO).to_vec3(), 2.0, bevy::color::palettes::css::BLUE);
|
||||||
|
}
|
||||||
|
|
||||||
|
for respawn_point in stage_manifest.respawn_points.iter() {
|
||||||
|
gizmos.cross(FGVec3::new(respawn_point.x, respawn_point.y, FGi32::ZERO).to_vec3(), 2.0, bevy::color::palettes::css::HOT_PINK);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
+88
-7
@@ -1,4 +1,4 @@
|
|||||||
use std::collections::HashMap;
|
use std::collections::{HashMap, HashSet};
|
||||||
|
|
||||||
use bevy_asset_loader::asset_collection::AssetCollection;
|
use bevy_asset_loader::asset_collection::AssetCollection;
|
||||||
use ron_asset_manager::prelude::RonAsset;
|
use ron_asset_manager::prelude::RonAsset;
|
||||||
@@ -7,14 +7,10 @@ use strum::IntoEnumIterator;
|
|||||||
use strum_macros::EnumIter;
|
use strum_macros::EnumIter;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
AppState,
|
AppState, game_settings::GameSettings, math::{vec::FGVec2}, stage::{
|
||||||
game_settings::GameSettings,
|
|
||||||
math::vec::FGVec2,
|
|
||||||
stage::{
|
|
||||||
StagePoly,
|
StagePoly,
|
||||||
line::{StageCollision, StagePolyLineSegmentType, StagePolyType},
|
line::{StageCollision, StagePolyLineSegmentType, StagePolyType},
|
||||||
},
|
}, texture_reference::TextureReference,
|
||||||
texture_reference::TextureReference,
|
|
||||||
};
|
};
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
@@ -87,6 +83,17 @@ pub struct StageManifest {
|
|||||||
pub icon: TextureReference,
|
pub icon: TextureReference,
|
||||||
pub camera: StageCameraProfile,
|
pub camera: StageCameraProfile,
|
||||||
pub polygons: Vec<StagePolyDefinition>,
|
pub polygons: Vec<StagePolyDefinition>,
|
||||||
|
|
||||||
|
#[reflect(ignore)]
|
||||||
|
pub blast_zone_top_left: FGVec2,
|
||||||
|
#[reflect(ignore)]
|
||||||
|
pub blast_zone_bottom_right: FGVec2,
|
||||||
|
|
||||||
|
#[reflect(ignore)]
|
||||||
|
pub spawn_points: Vec<FGVec2>,
|
||||||
|
pub neutral_spawn_point_sets: Vec<Vec<usize>>,
|
||||||
|
#[reflect(ignore)]
|
||||||
|
pub respawn_points: Vec<FGVec2>,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Resource)]
|
#[derive(Resource)]
|
||||||
@@ -162,6 +169,13 @@ pub fn prepare_stage_manifests(
|
|||||||
);
|
);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
if let Err(error) = manifest.validate_spawn_points() {
|
||||||
|
fail(
|
||||||
|
&mut next_state,
|
||||||
|
&format!("{:?} has invalid spawn points: {error}", manifest.id),
|
||||||
|
);
|
||||||
|
return;
|
||||||
|
}
|
||||||
if registry.insert(manifest.id, handle.clone()).is_some() {
|
if registry.insert(manifest.id, handle.clone()).is_some() {
|
||||||
fail(
|
fail(
|
||||||
&mut next_state,
|
&mut next_state,
|
||||||
@@ -186,6 +200,73 @@ pub fn prepare_stage_manifests(
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl StageManifest {
|
impl StageManifest {
|
||||||
|
pub fn neutral_spawn_positions(&self, player_count: usize) -> Result<Vec<FGVec2>, String> {
|
||||||
|
if player_count == 0 {
|
||||||
|
return Err("a match must contain at least one player".to_owned());
|
||||||
|
}
|
||||||
|
|
||||||
|
let layout = self
|
||||||
|
.neutral_spawn_point_sets
|
||||||
|
.get(player_count - 1)
|
||||||
|
.ok_or_else(|| format!("no spawn layout for {player_count} players"))?;
|
||||||
|
|
||||||
|
if layout.len() != player_count {
|
||||||
|
return Err(format!(
|
||||||
|
"the {player_count}-player layout contains {} positions",
|
||||||
|
layout.len()
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
|
layout
|
||||||
|
.iter()
|
||||||
|
.map(|&index| {
|
||||||
|
self.spawn_points.get(index).copied().ok_or_else(|| {
|
||||||
|
format!("the {player_count}-player layout references spawn point {index}")
|
||||||
|
})
|
||||||
|
})
|
||||||
|
.collect()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn validate_spawn_points(&self) -> Result<(), String> {
|
||||||
|
if self.spawn_points.is_empty() {
|
||||||
|
return Err("no spawn points are configured".to_owned());
|
||||||
|
}
|
||||||
|
|
||||||
|
if self.respawn_points.is_empty() {
|
||||||
|
return Err("no respawn points are configured".to_owned());
|
||||||
|
}
|
||||||
|
|
||||||
|
if self.neutral_spawn_point_sets.is_empty() {
|
||||||
|
return Err("no neutral spawn layouts are configured".to_owned());
|
||||||
|
}
|
||||||
|
|
||||||
|
for (layout_index, layout) in self.neutral_spawn_point_sets.iter().enumerate() {
|
||||||
|
let player_count = layout_index + 1;
|
||||||
|
if layout.len() != player_count {
|
||||||
|
return Err(format!(
|
||||||
|
"the {player_count}-player layout contains {} positions",
|
||||||
|
layout.len()
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut unique_indices = HashSet::with_capacity(layout.len());
|
||||||
|
for &spawn_point_index in layout {
|
||||||
|
if spawn_point_index >= self.spawn_points.len() {
|
||||||
|
return Err(format!(
|
||||||
|
"the {player_count}-player layout references spawn point {spawn_point_index}"
|
||||||
|
));
|
||||||
|
}
|
||||||
|
if !unique_indices.insert(spawn_point_index) {
|
||||||
|
return Err(format!(
|
||||||
|
"the {player_count}-player layout uses spawn point {spawn_point_index} more than once"
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
pub fn to_collision(&self) -> StageCollision {
|
pub fn to_collision(&self) -> StageCollision {
|
||||||
let stage_polys: Vec<StagePoly> = self
|
let stage_polys: Vec<StagePoly> = self
|
||||||
.polygons
|
.polygons
|
||||||
|
|||||||
+11
-3
@@ -10,7 +10,7 @@ pub mod scene;
|
|||||||
|
|
||||||
pub use line::{StagePlaneIntersectResult, StagePoly};
|
pub use line::{StagePlaneIntersectResult, StagePoly};
|
||||||
|
|
||||||
use crate::stage::{line::StageCollision, manifest::StageCameraProfile};
|
use crate::{match_loading::MatchConfig, stage::{line::StageCollision, manifest::StageCameraProfile}};
|
||||||
|
|
||||||
/// Owns the stage geometry: which scene gets spawned and how it is drawn.
|
/// Owns the stage geometry: which scene gets spawned and how it is drawn.
|
||||||
#[derive(Default)]
|
#[derive(Default)]
|
||||||
@@ -20,9 +20,17 @@ impl Plugin for StagePlugin {
|
|||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.add_systems(
|
app.add_systems(
|
||||||
Update,
|
Update,
|
||||||
debug::debug_draw_scene
|
(
|
||||||
|
(debug::debug_draw_scene
|
||||||
.run_if(resource_exists::<line::StageCollision>)
|
.run_if(resource_exists::<line::StageCollision>)
|
||||||
.run_if(crate::debug_tools::stage_collision_enabled),
|
.run_if(crate::debug_tools::stage_collision_enabled)),
|
||||||
|
(debug::debug_draw_blast_zones
|
||||||
|
.run_if(resource_exists::<MatchConfig>)
|
||||||
|
.run_if(crate::debug_tools::blast_zones_enabled),),
|
||||||
|
(debug::debug_draw_spawn_positions
|
||||||
|
.run_if(resource_exists::<MatchConfig>)
|
||||||
|
.run_if(crate::debug_tools::spawn_positions_enabled),),
|
||||||
|
),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user