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EIREXE e35f96f86a Add libxi
CI / build-and-test (pull_request) Successful in 1m27s
CI / production-build (pull_request) Failing after 1m28s
2026-09-24 16:14:35 +02:00
EIREXE f05926e1be Install Blender XFixes runtime dependency
CI / production-build (pull_request) Failing after 2m13s
CI / build-and-test (pull_request) Successful in 1m28s
2026-09-24 16:09:01 +02:00
EIREXE ac7c57e288 Pin Blender for CI asset processing
CI / build-and-test (pull_request) Successful in 1m27s
CI / production-build (pull_request) Failing after 3m8s
2026-09-24 13:14:02 +02:00
24 changed files with 340 additions and 517 deletions
+1 -2
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@@ -130,10 +130,9 @@ jobs:
libwayland-dev \ libwayland-dev \
libx11-dev \ libx11-dev \
libxfixes3 \ libxfixes3 \
libxi6 \ libxi \
libxkbcommon-dev \ libxkbcommon-dev \
libxkbcommon-x11-0 \ libxkbcommon-x11-0 \
blender \
lld-19 \ lld-19 \
llvm-19 \ llvm-19 \
mesa-vulkan-drivers \ mesa-vulkan-drivers \
+4 -23
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@@ -3,9 +3,11 @@
use std::{collections::HashMap, time::Duration}; use std::{collections::HashMap, time::Duration};
use bevy::{ use bevy::{
camera::{CameraOutputMode, visibility::RenderLayers}, input::InputSystems, prelude::*, render::render_resource::BlendState, settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup}, input::InputSystems,
prelude::*,
settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup},
}; };
use bevy_egui::{EguiContexts, EguiGlobalSettings, EguiPrimaryContextPass, PrimaryEguiContext, egui}; use bevy_egui::{EguiContexts, EguiPrimaryContextPass, egui};
use bevy_ggrs::{RollbackFrameRate, RunGgrsSystems}; use bevy_ggrs::{RollbackFrameRate, RunGgrsSystems};
use enum_cycling::EnumCycle; use enum_cycling::EnumCycle;
use enum_cycling_derive::EnumCycle; use enum_cycling_derive::EnumCycle;
@@ -395,7 +397,6 @@ impl Plugin for DebugToolsPlugin {
.before(RunGgrsSystems) .before(RunGgrsSystems)
.run_if(in_state(AppState::InMatch)), .run_if(in_state(AppState::InMatch)),
) )
.add_systems(Startup, spawn_egui_camera)
.add_systems(PreUpdate, restore_frame_step_time.after(RunGgrsSystems)) .add_systems(PreUpdate, restore_frame_step_time.after(RunGgrsSystems))
.add_systems( .add_systems(
Update, Update,
@@ -407,26 +408,6 @@ impl Plugin for DebugToolsPlugin {
} }
} }
pub fn spawn_egui_camera(mut commands: Commands, mut egui_global_settings: ResMut<EguiGlobalSettings>,) {
egui_global_settings.auto_create_primary_context = false;
commands.spawn((
// The `PrimaryEguiContext` component requires everything needed to render a primary context.
PrimaryEguiContext,
Camera2d,
// Setting RenderLayers to none makes sure we won't render anything apart from the UI.
RenderLayers::none(),
Camera {
order: 2,
output_mode: CameraOutputMode::Write {
blend_state: Some(BlendState::ALPHA_BLENDING),
clear_color: ClearColorConfig::None,
},
clear_color: ClearColorConfig::Custom(Color::NONE),
..default()
},
));
}
fn player_handles(players: &Query<&Player>) -> Vec<usize> { fn player_handles(players: &Query<&Player>) -> Vec<usize> {
let mut handles = players let mut handles = players
.iter() .iter()
+11 -17
View File
@@ -1,22 +1,12 @@
use bevy::prelude::*; use bevy::prelude::*;
use crate::{ use crate::{
camera::MatchCamera, camera::MatchCamera, fighter::{
fighter::{ FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity, Grounded, animation::FighterAnimationFrame, attack::{
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake,
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState,
FighterTranslation, FighterVelocity,
animation::FighterAnimationFrame,
attack::{
FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits, FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
FighterSolvedHurtboxes, FighterStaleMoveQueue, FighterSolvedHurtboxes, FighterStaleMoveQueue,
}, }, baked_animation::FighterBoneMatrices, state::FighterState,
baked_animation::FighterBoneMatrices, }, input::FighterInput, player::Player, stage::line::StageCollision,
state::FighterState,
},
input::FighterInput,
player::Player,
stage::line::StageCollision,
}; };
#[derive(Resource, Default)] #[derive(Resource, Default)]
@@ -54,7 +44,7 @@ struct FighterCheckpoint {
hitboxes: FighterHitboxes, hitboxes: FighterHitboxes,
solved_hurtboxes: FighterSolvedHurtboxes, solved_hurtboxes: FighterSolvedHurtboxes,
bone_matrices: FighterBoneMatrices, bone_matrices: FighterBoneMatrices,
surface: FighterSurfaceState, grounded: bool,
} }
pub(super) fn save_or_restore(world: &mut World) { pub(super) fn save_or_restore(world: &mut World) {
@@ -153,7 +143,11 @@ pub(super) fn save_or_restore(world: &mut World) {
entity.insert(saved.hitboxes.clone()); entity.insert(saved.hitboxes.clone());
entity.insert(saved.solved_hurtboxes.clone()); entity.insert(saved.solved_hurtboxes.clone());
entity.insert(saved.bone_matrices.clone()); entity.insert(saved.bone_matrices.clone());
entity.insert(saved.surface); if saved.grounded {
entity.insert(Grounded);
} else {
entity.remove::<Grounded>();
}
} }
world.insert_resource(checkpoint.pending_hits.clone()); world.insert_resource(checkpoint.pending_hits.clone());
world.insert_resource(checkpoint.stage_collision); world.insert_resource(checkpoint.stage_collision);
@@ -187,7 +181,7 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
hitboxes: fighter.get::<FighterHitboxes>()?.clone(), hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(), solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(), bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
surface: *fighter.get::<FighterSurfaceState>()?, grounded: fighter.contains::<Grounded>(),
}) })
} }
+12 -25
View File
@@ -18,7 +18,6 @@ pub mod hurtbox;
pub mod manifest; pub mod manifest;
pub mod motion; pub mod motion;
pub mod state; pub mod state;
pub mod surface;
pub mod visual; pub mod visual;
// The fighter components are re-exported so the rest of the crate can say // The fighter components are re-exported so the rest of the crate can say
@@ -29,29 +28,18 @@ pub use attributes::FighterAttributes;
pub use ecb::FighterECB; pub use ecb::FighterECB;
pub use manifest::FighterId; pub use manifest::FighterId;
pub use motion::{ pub use motion::{
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation,
FighterVelocity, Grounded,
}; };
pub use surface::FighterSurfaceState;
use crate::{ use crate::{
AppState, AppState, fighter::{
fighter::{
attack::{ attack::{
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage, AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes, FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
FighterStaleMoveQueue, FighterStaleMoveQueue,
}, }, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, }, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
manifest::FighterManifest,
state::{FighterState, air::AirborneStateCommon, fall::FallState},
visual::FighterAnimations,
},
input::FighterInput,
math::{int::FGi32, vec::FGVec2},
player::Player,
schedule::GameplaySet,
scripting::FighterAttackScript,
stage::line::StageCollision,
}; };
use state::state_interrupt_system; use state::state_interrupt_system;
@@ -70,14 +58,14 @@ pub enum FighterFacingDirection {
pub enum FighterHitstopShakeKind { pub enum FighterHitstopShakeKind {
#[default] #[default]
Horizontal, Horizontal,
Vertical, Vertical
} }
#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)] #[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
pub enum FighterHitstopShakeRole { pub enum FighterHitstopShakeRole {
#[default] #[default]
Attacker, Attacker,
Receiver, Receiver
} }
#[derive(Component, Default, Copy, Clone, Hash)] #[derive(Component, Default, Copy, Clone, Hash)]
@@ -85,7 +73,7 @@ pub struct FighterHitstopShake {
pub remaining_frames: u32, pub remaining_frames: u32,
pub total_frames: u32, pub total_frames: u32,
pub kind: FighterHitstopShakeKind, pub kind: FighterHitstopShakeKind,
pub role: FighterHitstopShakeRole, pub role: FighterHitstopShakeRole
} }
#[derive(Component, Default, Copy, Clone, Hash)] #[derive(Component, Default, Copy, Clone, Hash)]
@@ -145,7 +133,7 @@ pub struct FighterVisual;
FighterPendingHitReaction, FighterPendingHitReaction,
FighterHitstop, FighterHitstop,
FighterKnockbackVelocity, FighterKnockbackVelocity,
FighterTranslation FighterTranslation,
)] )]
pub struct Fighter { pub struct Fighter {
pub manifest: Handle<FighterManifest>, pub manifest: Handle<FighterManifest>,
@@ -212,8 +200,8 @@ impl Plugin for FighterPlugin {
.checksum_component_with_hash::<FighterPreviousFacingDirection>() .checksum_component_with_hash::<FighterPreviousFacingDirection>()
.rollback_component_with_copy::<animation::FighterAnimationFrame>() .rollback_component_with_copy::<animation::FighterAnimationFrame>()
.checksum_component_with_hash::<animation::FighterAnimationFrame>() .checksum_component_with_hash::<animation::FighterAnimationFrame>()
.rollback_component_with_copy::<FighterSurfaceState>() .rollback_component_with_copy::<Grounded>()
.checksum_component_with_hash::<FighterSurfaceState>() .checksum_component_with_hash::<Grounded>()
.rollback_component_with_copy::<FighterFacingDirection>() .rollback_component_with_copy::<FighterFacingDirection>()
.rollback_component_with_copy::<FighterDamage>() .rollback_component_with_copy::<FighterDamage>()
.checksum_component_with_hash::<FighterDamage>() .checksum_component_with_hash::<FighterDamage>()
@@ -271,7 +259,7 @@ pub struct FighterActiveAttack {
pub active_hitboxes: Vec<usize>, pub active_hitboxes: Vec<usize>,
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>, pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
pub hit_fighters: Vec<Entity>, pub hit_fighters: Vec<Entity>,
pub stalled: bool, pub stalled: bool
} }
#[derive(Component, Clone, Debug, Default, Hash)] #[derive(Component, Clone, Debug, Default, Hash)]
@@ -296,7 +284,6 @@ pub fn spawn_fighter(
Fighter { manifest: manifest }, Fighter { manifest: manifest },
FighterFacingDirection::Right, FighterFacingDirection::Right,
FighterPreviousFacingDirection(FighterFacingDirection::Right), FighterPreviousFacingDirection(FighterFacingDirection::Right),
FighterSurfaceState::Airborne,
Transform::from_scale(Vec3::splat(model_scale.to_num())), Transform::from_scale(Vec3::splat(model_scale.to_num())),
( (
FighterECB { FighterECB {
+10 -17
View File
@@ -5,7 +5,7 @@ use bevy::prelude::*;
use bevy_ggrs::GgrsFrameTiming; use bevy_ggrs::GgrsFrameTiming;
use crate::debug_tools::PresentationMotionMode; use crate::debug_tools::PresentationMotionMode;
use crate::fighter::FighterHitstopShake; use crate::fighter::{FighterHitstopShake};
use crate::game_settings::GameSettings; use crate::game_settings::GameSettings;
use crate::{ use crate::{
fighter::{FighterECB, FighterFacingDirection, baked_animation::FixedMat4}, fighter::{FighterECB, FighterFacingDirection, baked_animation::FixedMat4},
@@ -15,6 +15,9 @@ use crate::{
#[derive(Component, Clone, Copy, Hash)] #[derive(Component, Clone, Copy, Hash)]
pub struct FighterPreviousFacingDirection(pub FighterFacingDirection); pub struct FighterPreviousFacingDirection(pub FighterFacingDirection);
#[derive(Component, Clone, Copy, Hash)]
pub struct Grounded;
#[derive(Component, Deref, DerefMut, Default, Debug, Clone, Copy, Hash)] #[derive(Component, Deref, DerefMut, Default, Debug, Clone, Copy, Hash)]
pub struct FighterVelocity(pub FGVec2); pub struct FighterVelocity(pub FGVec2);
@@ -79,29 +82,19 @@ pub fn apply_fighter_translation_to_visuals(
0.0, 0.0,
); );
if hitstop_shake.remaining_frames > 0 if hitstop_shake.remaining_frames > 0 && hitstop_shake.total_frames > 0 && !game_settings.fighter_common.visual_shake_table.is_empty() {
&& hitstop_shake.total_frames > 0
&& !game_settings.fighter_common.visual_shake_table.is_empty()
{
let total = hitstop_shake.total_frames as f32; let total = hitstop_shake.total_frames as f32;
let curr = hitstop_shake.remaining_frames as f32; let curr = hitstop_shake.remaining_frames as f32;
let elapsed = 1.0 - curr / total; let elapsed = 1.0 - curr / total;
let access_index = (hitstop_shake.remaining_frames as usize)
% game_settings.fighter_common.visual_shake_table.len(); let access_index = (hitstop_shake.remaining_frames as usize) % game_settings.fighter_common.visual_shake_table.len();
let shake_multiplier = match hitstop_shake.role { let shake_multiplier = match hitstop_shake.role {
super::FighterHitstopShakeRole::Attacker => { super::FighterHitstopShakeRole::Attacker => game_settings.fighter_common.attacker_visual_shake_multiplier,
game_settings
.fighter_common
.attacker_visual_shake_multiplier
}
super::FighterHitstopShakeRole::Receiver => 1.0, super::FighterHitstopShakeRole::Receiver => 1.0,
}; };
let shake_amount: f32 = let shake_amount: f32 = 1.0 - EaseFunction::QuinticIn.sample(elapsed).unwrap_or_default();
1.0 - EaseFunction::QuinticIn.sample(elapsed).unwrap_or_default(); let shake_amount = game_settings.fighter_common.visual_shake_table[access_index] * shake_amount * shake_multiplier;
let shake_amount = game_settings.fighter_common.visual_shake_table[access_index]
* shake_amount
* shake_multiplier;
let shake_offset = match hitstop_shake.kind { let shake_offset = match hitstop_shake.kind {
super::FighterHitstopShakeKind::Horizontal => Vec3::new(shake_amount, 0.0, 0.0), super::FighterHitstopShakeKind::Horizontal => Vec3::new(shake_amount, 0.0, 0.0),
+12 -22
View File
@@ -1,3 +1,4 @@
use crate::fighter::state::ground::GroundedStateCommon;
use crate::fighter::state::land::{LandingState, LandingType}; use crate::fighter::state::land::{LandingState, LandingType};
use crate::fighter::state::{CollisionContext, FighterState}; use crate::fighter::state::{CollisionContext, FighterState};
use crate::fighter::*; use crate::fighter::*;
@@ -29,7 +30,7 @@ pub fn process_fast_fall(
pub fn integrate_gravity( pub fn integrate_gravity(
velocity: &mut FighterVelocity, velocity: &mut FighterVelocity,
attributes: &FighterAttributes, attributes: &FighterAttributes,
fast_fall: bool, fast_fall: bool
) { ) {
velocity.y -= attributes.gravity; velocity.y -= attributes.gravity;
@@ -83,9 +84,7 @@ pub fn apply_air_motion(
velocity: &FighterVelocity, velocity: &FighterVelocity,
translation: &mut FighterTranslation, translation: &mut FighterTranslation,
prev_translation: &mut FighterPreviousTranslation, prev_translation: &mut FighterPreviousTranslation,
surface: &mut FighterSurfaceState,
) { ) {
surface.leave_ground();
// Vertical velocity should be 0 on the ground // Vertical velocity should be 0 on the ground
prev_translation.0 = translation.0; prev_translation.0 = translation.0;
translation.0 += velocity.0; translation.0 += velocity.0;
@@ -95,24 +94,10 @@ pub fn update_standard_motion(
ctx: &mut crate::fighter::state::UpdateContext, ctx: &mut crate::fighter::state::UpdateContext,
airborne_common: &mut AirborneStateCommon, airborne_common: &mut AirborneStateCommon,
) { ) {
process_fast_fall( process_fast_fall(airborne_common, ctx.input, &mut ctx.velocity, ctx.fighter_attributes);
airborne_common, integrate_gravity(ctx.velocity, ctx.fighter_attributes, airborne_common.is_fast_falling);
ctx.input,
&mut ctx.velocity,
ctx.fighter_attributes,
);
integrate_gravity(
ctx.velocity,
ctx.fighter_attributes,
airborne_common.is_fast_falling,
);
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input); apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
apply_air_motion( apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
ctx.velocity,
ctx.translation,
ctx.prev_translation,
ctx.surface,
);
} }
pub fn collision_interrupt( pub fn collision_interrupt(
@@ -121,8 +106,13 @@ pub fn collision_interrupt(
) -> Option<FighterState> { ) -> Option<FighterState> {
let res = ctx.air_collide_with_stage()?; let res = ctx.air_collide_with_stage()?;
ctx.translation.0 = res.hit_position - ctx.ecb.get_bottom_point(); ctx.translation.0 = res.hit_position - ctx.ecb.get_bottom_point();
ctx.surface.land(res.line_id); let grounded_common = GroundedStateCommon {
Some(FighterState::Land(LandingState::create(landing_type))) current_line_id: res.line_id,
};
Some(FighterState::Land(LandingState::create(
grounded_common,
landing_type,
)))
} }
#[cfg(test)] #[cfg(test)]
+8 -16
View File
@@ -1,16 +1,9 @@
use crate::{ use crate::{
fighter::{ fighter::{
animation::AnimKind, animation::AnimKind, state::{
state::{ CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState, land::LandingType,
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
UpdateContext,
air::{self, AirborneStateCommon},
fall::FallState,
land::LandingType,
}, },
}, }, input, math::vec::FGVec2,
input,
math::vec::FGVec2,
}; };
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
@@ -23,9 +16,7 @@ impl FighterStateImpl for AirDodgeState {
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if state_context.is_current_animation_finished() { if state_context.is_current_animation_finished() {
Some(FighterState::Fall(FallState::new( Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
AirborneStateCommon::default(),
)))
} else { } else {
None None
} }
@@ -38,7 +29,6 @@ impl FighterStateImpl for AirDodgeState {
state_context.velocity, state_context.velocity,
state_context.translation, state_context.translation,
state_context.prev_translation, state_context.prev_translation,
state_context.surface,
); );
} }
@@ -55,8 +45,10 @@ impl FighterStateImpl for AirDodgeState {
state_context.velocity.0 = state_context.velocity.0 =
self.direction * state_context.fighter_attributes.air_dodge_velocity; self.direction * state_context.fighter_attributes.air_dodge_velocity;
} }
fn is_visually_grounded<'a>(&'a self) -> bool { fn is_visually_grounded<'a>(
&'a self,
) -> bool {
false false
} }
} }
+28 -13
View File
@@ -5,43 +5,52 @@ use super::{
use crate::fighter::FighterFacingDirection; use crate::fighter::FighterFacingDirection;
use crate::fighter::animation::AnimKind; use crate::fighter::animation::AnimKind;
use crate::fighter::state::FighterState; use crate::fighter::state::FighterState;
use crate::fighter::state::ground::GroundedStateCommon;
use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight}; use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight};
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
pub struct DashState { pub struct DashState {
direction: FighterFacingDirection, direction: FighterFacingDirection,
pub ground_common: GroundedStateCommon,
} }
impl DashState { impl DashState {
pub fn new(direction: FighterFacingDirection) -> Self { pub fn new(direction: FighterFacingDirection, ground_common: GroundedStateCommon) -> Self {
Self { direction } Self {
direction,
ground_common,
}
} }
} }
impl FighterStateImpl for DashState { impl FighterStateImpl for DashState {
const NAME: &'static str = "Dash"; const NAME: &'static str = "Dash";
fn check_interrupt(&self, ctx: &mut InterruptContext) -> Option<FighterState> { fn check_interrupt(&self, ctx: &mut InterruptContext) -> Option<FighterState> {
let ground = &self.ground_common;
let attributes = ctx.fighter_attributes; let attributes = ctx.fighter_attributes;
// A reverse dash can interrupt before IASA // A reverse dash can interrupt before IASA
if let Some(direction) = if let Some(direction) =
check_smash_input_with_dir(ctx).filter(|direction| *direction != self.direction) check_smash_input_with_dir(ctx).filter(|direction| *direction != self.direction)
{ {
return Some(FighterState::Dash(DashState::new(direction))); return Some(FighterState::Dash(DashState::new(
direction,
ground.clone(),
)));
} }
if let Some(state) = ground::grounded_movement_common_interrupts(ctx) { if let Some(state) = ground::grounded_movement_common_interrupts(ctx, ground) {
return Some(state); return Some(state);
} }
if ctx.is_current_animation_finished() { if ctx.is_current_animation_finished() {
return run::check_input(ctx) return run::check_input(ctx, ground)
.or_else(|| walk::check_input(ctx)) .or_else(|| walk::check_input(ctx, ground))
.or_else(|| wait::check_input(ctx)); .or_else(|| wait::check_input(ctx, ground));
} }
if ctx.get_current_animation_frame() > attributes.dash_acceleration_duration { if ctx.get_current_animation_frame() > attributes.dash_acceleration_duration {
return run::check_input(ctx); return run::check_input(ctx, ground);
} }
None None
@@ -97,10 +106,12 @@ impl FighterStateImpl for DashState {
&mut self, &mut self,
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
ground::collision_interrupt(state_context, true) ground::collision_interrupt(state_context, &mut self.ground_common, true)
} }
fn is_visually_grounded<'a>(&'a self) -> bool { fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true true
} }
} }
@@ -115,6 +126,10 @@ fn check_smash_input_with_dir(state_context: &InterruptContext) -> Option<Fighte
} }
} }
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> { pub fn check_input(
check_smash_input_with_dir(state_context).map(|dir| FighterState::Dash(DashState::new(dir))) state_context: &InterruptContext,
ground_common: &GroundedStateCommon,
) -> Option<FighterState> {
check_smash_input_with_dir(state_context)
.map(|dir| FighterState::Dash(DashState::new(dir, ground_common.clone())))
} }
+30 -114
View File
@@ -3,8 +3,7 @@
//! bit-for-bit deterministic for rollback. //! bit-for-bit deterministic for rollback.
use crate::fighter::state::{ use crate::fighter::state::{
CollisionContext, FighterState, InterruptContext, air, dash, fall, ground_attack, turn, wait, CollisionContext, FighterState, InterruptContext, air, dash, fall, ground_attack, turn, wait, walk,
walk,
}; };
use crate::fighter::{ use crate::fighter::{
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity, FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
@@ -14,6 +13,13 @@ use crate::math::int::{FGWide, FGi32};
use crate::math::vec::FGVec2; use crate::math::vec::FGVec2;
use crate::stage::line::{StageLineID, StagePoly, StagePolyLineSegment, StagePolyLineSegmentType}; use crate::stage::line::{StageLineID, StagePoly, StagePolyLineSegment, StagePolyLineSegmentType};
use bevy::prelude::*;
#[derive(Reflect, Hash, Clone, Debug)]
pub struct GroundedStateCommon {
pub current_line_id: StageLineID,
}
pub fn apply_grounded_friction(friction: FGi32, ground_vel: FGi32) -> FGi32 { pub fn apply_grounded_friction(friction: FGi32, ground_vel: FGi32) -> FGi32 {
if friction.abs() > ground_vel.abs() { if friction.abs() > ground_vel.abs() {
-ground_vel -ground_vel
@@ -175,23 +181,22 @@ pub fn update_friction_motion(ctx: &mut crate::fighter::state::UpdateContext) {
pub fn collide_with_stage_grounded( pub fn collide_with_stage_grounded(
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
ground_common: &mut GroundedStateCommon,
can_walk_off: bool, can_walk_off: bool,
) -> GroundedMotionResult { ) -> GroundedMotionResult {
let translation = &mut state_context.translation; let translation = &mut state_context.translation;
let ecb = state_context.ecb; let ecb = state_context.ecb;
let stage_collision = state_context.stage_collision; let stage_collision = state_context.stage_collision;
let Some(current_line_id) = state_context.surface.line_id() else { let stage_poly = stage_collision
return GroundedMotionResult::InAir; .stage_polys
}; .get(ground_common.current_line_id.polygon);
let stage_poly = stage_collision.stage_polys.get(current_line_id.polygon);
if let Some(stage_poly) = stage_poly { if let Some(stage_poly) = stage_poly {
let ecb_bottom_pos = translation.0 + ecb.get_bottom_point(); let ecb_bottom_pos = translation.0 + ecb.get_bottom_point();
match resolve_grounded_position( match resolve_grounded_position(
stage_poly, stage_poly,
current_line_id.segment, ground_common.current_line_id.segment,
ecb_bottom_pos, ecb_bottom_pos,
can_walk_off, can_walk_off,
) { ) {
@@ -211,37 +216,30 @@ pub fn collide_with_stage_grounded(
.0 .0
.project_onto_normalized(current_segment.normal) .project_onto_normalized(current_segment.normal)
}; };
state_context.surface.land(StageLineID { ground_common.current_line_id.segment = segment_idx;
polygon: current_line_id.polygon,
segment: segment_idx,
});
GroundedMotionResult::InGround GroundedMotionResult::InGround
} }
GroundedPositionResult::InAir => { GroundedPositionResult::InAir => GroundedMotionResult::InAir,
state_context.surface.leave_ground();
GroundedMotionResult::InAir
}
} }
} else { } else {
state_context.surface.leave_ground();
GroundedMotionResult::InAir GroundedMotionResult::InAir
} }
} }
pub fn collision_interrupt(ctx: &mut CollisionContext, can_walk_off: bool) -> Option<FighterState> { pub fn collision_interrupt(
match collide_with_stage_grounded(ctx, can_walk_off) { ctx: &mut CollisionContext,
common: &mut GroundedStateCommon,
can_walk_off: bool,
) -> Option<FighterState> {
match collide_with_stage_grounded(ctx, common, can_walk_off) {
GroundedMotionResult::InGround => None, GroundedMotionResult::InGround => None,
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState::new( GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState::new(air::AirborneStateCommon::default()))),
air::AirborneStateCommon::default(),
))),
} }
} }
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
use super::*; use super::*;
use crate::fighter::ecb::FighterPreviousECB;
use crate::fighter::{FighterECB, FighterSurfaceState};
use crate::stage::line::StagePolyType; use crate::stage::line::StagePolyType;
fn two_segment_floor() -> StagePoly { fn two_segment_floor() -> StagePoly {
@@ -348,110 +346,28 @@ mod tests {
GroundedPositionResult::InAir GroundedPositionResult::InAir
)); ));
} }
#[test]
fn grounded_collision_updates_surface_segment() {
let stage_collision = crate::stage::line::StageCollision {
stage_polys: vec![two_segment_floor()],
};
let mut surface = FighterSurfaceState::Grounded {
line_id: StageLineID {
polygon: 0,
segment: 0,
},
};
let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
let previous_translation = FighterPreviousTranslation(translation.0);
let mut velocity = FighterVelocity::default();
let ecb = FighterECB {
vertical_half: FGi32::ONE,
horizontal_half: FGi32::ONE,
};
let previous_ecb = FighterPreviousECB::from(ecb);
let mut context = CollisionContext {
translation: &mut translation,
prev_translation: &previous_translation,
velocity: &mut velocity,
surface: &mut surface,
ecb: &ecb,
prev_ecb: &previous_ecb,
stage_collision: &stage_collision,
};
assert!(matches!(
collide_with_stage_grounded(&mut context, true),
GroundedMotionResult::InGround
));
assert_eq!(
surface.line_id(),
Some(StageLineID {
polygon: 0,
segment: 1,
})
);
}
#[test]
fn walking_off_edge_clears_surface_contact() {
let stage_collision = crate::stage::line::StageCollision {
stage_polys: vec![StagePoly::build(
StagePolyType::Platform,
&[
(FGVec2::lit("0", "0"), StagePolyLineSegmentType::Floor),
(FGVec2::lit("10", "0"), StagePolyLineSegmentType::Floor),
],
)],
};
let mut surface = FighterSurfaceState::Grounded {
line_id: StageLineID {
polygon: 0,
segment: 0,
},
};
let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
let previous_translation = FighterPreviousTranslation(translation.0);
let mut velocity = FighterVelocity::default();
let ecb = FighterECB {
vertical_half: FGi32::ONE,
horizontal_half: FGi32::ONE,
};
let previous_ecb = FighterPreviousECB::from(ecb);
let mut context = CollisionContext {
translation: &mut translation,
prev_translation: &previous_translation,
velocity: &mut velocity,
surface: &mut surface,
ecb: &ecb,
prev_ecb: &previous_ecb,
stage_collision: &stage_collision,
};
assert!(matches!(
collide_with_stage_grounded(&mut context, true),
GroundedMotionResult::InAir
));
assert_eq!(surface, FighterSurfaceState::Airborne);
}
} }
pub fn grounded_movement_common_interrupts( pub fn grounded_movement_common_interrupts(
state_context: &InterruptContext, state_context: &InterruptContext,
ground_common: &GroundedStateCommon,
) -> Option<FighterState> { ) -> Option<FighterState> {
super::jump::check_input(state_context) super::jump::check_input(state_context, ground_common)
} }
pub fn grounded_movement_standstill_common_interrupts( pub fn grounded_movement_standstill_common_interrupts(
state_context: &InterruptContext, state_context: &InterruptContext,
ground_common: &GroundedStateCommon,
) -> Option<FighterState> { ) -> Option<FighterState> {
if let Some(state) = ground_attack::check_interrupt(state_context) { if let Some(state) = ground_attack::check_interrupt(state_context, &ground_common) {
Some(state) Some(state)
} else if let Some(state) = dash::check_input(state_context) { } else if let Some(state) = dash::check_input(state_context, &ground_common) {
Some(state) Some(state)
} else if let Some(state) = turn::check_input(state_context) { } else if let Some(state) = turn::check_input(state_context, &ground_common) {
Some(state) Some(state)
} else if let Some(state) = walk::check_input(state_context) { } else if let Some(state) = walk::check_input(state_context, &ground_common) {
Some(state) Some(state)
} else if let Some(state) = wait::check_input(state_context) { } else if let Some(state) = wait::check_input(state_context, &ground_common) {
Some(state) Some(state)
} else { } else {
None None
+15 -6
View File
@@ -2,13 +2,14 @@ use crate::fighter::{
attack::{AttackKind, update_active_hitbox_list}, attack::{AttackKind, update_active_hitbox_list},
state::{ state::{
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl, CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
InterruptContext, UpdateContext, wait::WaitState, InterruptContext, UpdateContext, ground::GroundedStateCommon, wait::WaitState,
}, },
}; };
#[derive(Clone, Debug, Hash)] #[derive(Clone, Debug, Hash)]
pub struct GroundAttackState { pub struct GroundAttackState {
pub attack_kind: AttackKind, pub attack_kind: AttackKind,
pub grounded_common: GroundedStateCommon,
} }
impl FighterStateImpl for GroundAttackState { impl FighterStateImpl for GroundAttackState {
@@ -16,7 +17,9 @@ impl FighterStateImpl for GroundAttackState {
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if state_context.is_current_animation_finished() { if state_context.is_current_animation_finished() {
Some(FighterState::Wait(WaitState)) Some(FighterState::Wait(WaitState {
grounded_common: self.grounded_common.clone(),
}))
} else { } else {
None None
} }
@@ -50,7 +53,7 @@ impl FighterStateImpl for GroundAttackState {
active_hitboxes: Vec::new(), active_hitboxes: Vec::new(),
solved_hitboxes: Vec::new(), solved_hitboxes: Vec::new(),
hit_fighters: Vec::new(), hit_fighters: Vec::new(),
stalled: false, stalled: false
}); });
} }
@@ -64,13 +67,18 @@ impl FighterStateImpl for GroundAttackState {
) -> Option<FighterState> { ) -> Option<FighterState> {
None None
} }
fn is_visually_grounded<'a>(&'a self) -> bool { fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true true
} }
} }
pub fn check_interrupt(state_context: &InterruptContext) -> Option<FighterState> { pub fn check_interrupt(
state_context: &InterruptContext,
grounded_common: &GroundedStateCommon,
) -> Option<FighterState> {
if state_context if state_context
.input .input
.has_command(crate::input::FighterCommands::Attack) .has_command(crate::input::FighterCommands::Attack)
@@ -81,6 +89,7 @@ pub fn check_interrupt(state_context: &InterruptContext) -> Option<FighterState>
.to_attack_kind_grounded(); .to_attack_kind_grounded();
Some(FighterState::GroundAttack(GroundAttackState { Some(FighterState::GroundAttack(GroundAttackState {
attack_kind, attack_kind,
grounded_common: grounded_common.clone(),
})) }))
} else { } else {
None None
+17 -12
View File
@@ -7,7 +7,7 @@ use crate::{
InterruptContext, UpdateContext, InterruptContext, UpdateContext,
air::{self, AirborneStateCommon}, air::{self, AirborneStateCommon},
fall::FallState, fall::FallState,
ground::collision_interrupt, ground::{GroundedStateCommon, collision_interrupt},
land::LandingType, land::LandingType,
wait::WaitState, wait::WaitState,
}, },
@@ -17,7 +17,7 @@ use crate::{
#[derive(Clone, Debug, Hash)] #[derive(Clone, Debug, Hash)]
pub enum HitstopStateKind { pub enum HitstopStateKind {
Grounded, Grounded(GroundedStateCommon),
Airborne, Airborne,
} }
@@ -43,7 +43,7 @@ impl FighterStateImpl for HitstunState {
fn name(&self) -> String { fn name(&self) -> String {
let hitstop_kind = match self.hitstop_kind { let hitstop_kind = match self.hitstop_kind {
HitstopStateKind::Grounded => "Grounded", HitstopStateKind::Grounded(_) => "Grounded",
HitstopStateKind::Airborne => "Airborne", HitstopStateKind::Airborne => "Airborne",
}; };
@@ -58,10 +58,14 @@ impl FighterStateImpl for HitstunState {
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if state_context.get_current_animation_frame() > self.hit_reaction.hitstun_frames { if state_context.get_current_animation_frame() > self.hit_reaction.hitstun_frames {
match &self.hitstop_kind { match &self.hitstop_kind {
HitstopStateKind::Grounded => Some(FighterState::Wait(WaitState)), HitstopStateKind::Grounded(grounded_state_common) => {
HitstopStateKind::Airborne => Some(FighterState::Fall(FallState::new( Some(FighterState::Wait(WaitState {
AirborneStateCommon::default(), grounded_common: grounded_state_common.clone(),
))), }))
}
HitstopStateKind::Airborne => {
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
}
} }
} else { } else {
None None
@@ -81,9 +85,8 @@ impl FighterStateImpl for HitstunState {
} }
match self.hitstop_kind { match self.hitstop_kind {
HitstopStateKind::Grounded => {} HitstopStateKind::Grounded(_) => {}
HitstopStateKind::Airborne => { HitstopStateKind::Airborne => {
ctx.surface.leave_ground();
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false); air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
} }
} }
@@ -100,7 +103,7 @@ impl FighterStateImpl for HitstunState {
fn on_enter(&mut self, state_context: &mut EnterContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
let animation = match self.hitstop_kind { let animation = match self.hitstop_kind {
HitstopStateKind::Grounded => AnimKind::FlinchGround, HitstopStateKind::Grounded(_) => AnimKind::FlinchGround,
HitstopStateKind::Airborne => AnimKind::FlinchAir, HitstopStateKind::Airborne => AnimKind::FlinchAir,
}; };
state_context.play_animation(animation, false); state_context.play_animation(animation, false);
@@ -113,7 +116,9 @@ impl FighterStateImpl for HitstunState {
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
match &mut self.hitstop_kind { match &mut self.hitstop_kind {
HitstopStateKind::Grounded => collision_interrupt(state_context, true), HitstopStateKind::Grounded(grounded_state_common) => {
collision_interrupt(state_context, grounded_state_common, true)
}
HitstopStateKind::Airborne => { HitstopStateKind::Airborne => {
air::collision_interrupt(state_context, LandingType::Normal) air::collision_interrupt(state_context, LandingType::Normal)
} }
@@ -122,7 +127,7 @@ impl FighterStateImpl for HitstunState {
fn is_visually_grounded<'a>(&'a self) -> bool { fn is_visually_grounded<'a>(&'a self) -> bool {
match self.hitstop_kind { match self.hitstop_kind {
HitstopStateKind::Grounded => true, HitstopStateKind::Grounded(_) => true,
HitstopStateKind::Airborne => false, HitstopStateKind::Airborne => false,
} }
} }
+23 -24
View File
@@ -2,17 +2,10 @@ use bevy::prelude::*;
use crate::{ use crate::{
fighter::{ fighter::{
animation::AnimKind, animation::AnimKind, state::{
state::{ CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, air_dodge::{self, AirDodgeState}, ground::{self, GroundedStateCommon},
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
UpdateContext,
air::{self, AirborneStateCommon},
air_dodge::{self, AirDodgeState},
ground,
}, },
}, }, input::FighterCommands, math::{int::FGi32, vec::FGVec2},
input::FighterCommands,
math::{int::FGi32, vec::FGVec2},
}; };
#[derive(Debug, Hash, Clone, Copy)] #[derive(Debug, Hash, Clone, Copy)]
pub enum JumpType { pub enum JumpType {
@@ -29,12 +22,14 @@ pub struct JumpState {
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
pub struct JumpSquatState { pub struct JumpSquatState {
pub grounded_common: GroundedStateCommon,
pub duration_counter: u32, pub duration_counter: u32,
} }
impl JumpSquatState { impl JumpSquatState {
pub fn create() -> Self { pub fn create(grounded_common: GroundedStateCommon) -> Self {
Self { Self {
grounded_common,
duration_counter: 0, duration_counter: 0,
} }
} }
@@ -74,10 +69,7 @@ impl FighterStateImpl for JumpSquatState {
} else { } else {
JumpType::ShortHop JumpType::ShortHop
}; };
Some(FighterState::Jump(JumpState { Some(FighterState::Jump(JumpState { jump_type, airborne_state_common: AirborneStateCommon::default() }))
jump_type,
airborne_state_common: AirborneStateCommon::default(),
}))
} else { } else {
None None
} }
@@ -92,15 +84,17 @@ impl FighterStateImpl for JumpSquatState {
&mut self, &mut self,
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
ground::collision_interrupt(state_context, false) ground::collision_interrupt(state_context, &mut self.grounded_common, false)
} }
fn on_enter(&mut self, state_context: &mut EnterContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
state_context.play_animation(AnimKind::JumpSquat, false); state_context.play_animation(AnimKind::JumpSquat, false);
state_context.input.clear_command(FighterCommands::Jump); state_context.input.clear_command(FighterCommands::Jump);
} }
fn is_visually_grounded<'a>(&'a self) -> bool { fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true true
} }
} }
@@ -111,7 +105,7 @@ impl FighterStateImpl for JumpState {
if state_context.input.has_command(FighterCommands::Jump) { if state_context.input.has_command(FighterCommands::Jump) {
Some(FighterState::Jump(JumpState { Some(FighterState::Jump(JumpState {
jump_type: JumpType::DoubleJump, jump_type: JumpType::DoubleJump,
airborne_state_common: AirborneStateCommon::default(), airborne_state_common: AirborneStateCommon::default()
})) }))
} else { } else {
air_dodge::check_input(state_context) air_dodge::check_input(state_context)
@@ -182,17 +176,22 @@ impl FighterStateImpl for JumpState {
crate::fighter::state::land::LandingType::Normal, crate::fighter::state::land::LandingType::Normal,
) )
} }
fn is_visually_grounded<'a>(&'a self) -> bool { fn is_visually_grounded<'a>(
&'a self,
) -> bool {
false false
} }
} }
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> { pub fn check_input(
state_context: &InterruptContext,
ground_common: &GroundedStateCommon,
) -> Option<FighterState> {
state_context state_context
.input .input
.has_command(FighterCommands::Jump) .has_command(FighterCommands::Jump)
.then(|| FighterState::JumpSquat(JumpSquatState::create())) .then(|| FighterState::JumpSquat(JumpSquatState::create(ground_common.clone())))
} }
pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<FighterState> { pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<FighterState> {
@@ -202,7 +201,7 @@ pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<Fight
.then(|| { .then(|| {
FighterState::Jump(JumpState { FighterState::Jump(JumpState {
jump_type: JumpType::DoubleJump, jump_type: JumpType::DoubleJump,
airborne_state_common: AirborneStateCommon::default(), airborne_state_common: AirborneStateCommon::default()
}) })
}) })
} }
+16 -10
View File
@@ -3,7 +3,7 @@ use crate::fighter::{
state::{ state::{
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
UpdateContext, dash, UpdateContext, dash,
ground::{self, grounded_movement_standstill_common_interrupts}, ground::{self, GroundedStateCommon, grounded_movement_standstill_common_interrupts},
walk, walk,
}, },
}; };
@@ -16,12 +16,16 @@ pub enum LandingType {
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
pub struct LandingState { pub struct LandingState {
pub grounded_common: GroundedStateCommon,
pub landing_type: LandingType, pub landing_type: LandingType,
} }
impl LandingState { impl LandingState {
pub fn create(landing_type: LandingType) -> Self { pub fn create(grounded_common: GroundedStateCommon, landing_type: LandingType) -> Self {
Self { landing_type } Self {
grounded_common,
landing_type,
}
} }
} }
@@ -30,14 +34,14 @@ impl FighterStateImpl for LandingState {
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if state_context.is_current_animation_finished() { if state_context.is_current_animation_finished() {
grounded_movement_standstill_common_interrupts(state_context) grounded_movement_standstill_common_interrupts(state_context, &self.grounded_common)
} else if state_context.get_current_animation_frame() } else if state_context.get_current_animation_frame()
>= state_context.fighter_attributes.landing_iasa >= state_context.fighter_attributes.landing_iasa
&& let LandingType::Normal = self.landing_type && let LandingType::Normal = self.landing_type
{ {
dash::check_input(state_context).or_else(|| { dash::check_input(state_context, &self.grounded_common).or_else(|| {
ground::grounded_movement_common_interrupts(state_context) ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
.or_else(|| walk::check_input(state_context)) .or_else(|| walk::check_input(state_context, &self.grounded_common))
}) })
} else { } else {
None None
@@ -52,7 +56,7 @@ impl FighterStateImpl for LandingState {
&mut self, &mut self,
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
ground::collision_interrupt(state_context, true) ground::collision_interrupt(state_context, &mut self.grounded_common, true)
} }
fn on_enter(&mut self, state_context: &mut EnterContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
@@ -65,8 +69,10 @@ impl FighterStateImpl for LandingState {
} }
}; };
} }
fn is_visually_grounded<'a>(&'a self) -> bool { fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true true
} }
} }
+32 -34
View File
@@ -7,8 +7,7 @@ use bevy::prelude::*;
use crate::fighter::animation::{AnimKind, FighterAnimationFrame}; use crate::fighter::animation::{AnimKind, FighterAnimationFrame};
use crate::fighter::attack::{ use crate::fighter::attack::{
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction, FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction, FighterStaleMoveQueue, HitStop,
FighterStaleMoveQueue, HitStop,
}; };
use crate::fighter::attributes::FighterAttributes; use crate::fighter::attributes::FighterAttributes;
use crate::fighter::baked_animation::BakedFighterAnimations; use crate::fighter::baked_animation::BakedFighterAnimations;
@@ -17,9 +16,7 @@ use crate::fighter::manifest::FighterManifest;
use crate::fighter::state::hitstun::HitstunState; use crate::fighter::state::hitstun::HitstunState;
use crate::fighter::visual::FighterAnimations; use crate::fighter::visual::FighterAnimations;
use crate::fighter::{ use crate::fighter::{
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
}; };
use crate::game_settings::GameSettings; use crate::game_settings::GameSettings;
use crate::input::FighterInput; use crate::input::FighterInput;
@@ -98,7 +95,9 @@ pub trait FighterStateImpl: Sized {
None None
} }
fn is_visually_grounded<'a>(&'a self) -> bool; fn is_visually_grounded<'a>(
&'a self,
) -> bool;
} }
pub struct AnimationStatus { pub struct AnimationStatus {
@@ -152,7 +151,6 @@ pub struct UpdateContext<'a> {
pub input: &'a mut FighterInput, pub input: &'a mut FighterInput,
pub hitboxes: &'a mut FighterHitboxes, pub hitboxes: &'a mut FighterHitboxes,
pub velocity: &'a mut FighterVelocity, pub velocity: &'a mut FighterVelocity,
pub surface: &'a mut FighterSurfaceState,
pub knockback_velocity: &'a mut FighterKnockbackVelocity, pub knockback_velocity: &'a mut FighterKnockbackVelocity,
pub game_settings: &'a GameSettings, pub game_settings: &'a GameSettings,
pub animation_frame: u32, pub animation_frame: u32,
@@ -172,7 +170,6 @@ pub struct CollisionContext<'a> {
pub translation: &'a mut FighterTranslation, pub translation: &'a mut FighterTranslation,
pub prev_translation: &'a FighterPreviousTranslation, pub prev_translation: &'a FighterPreviousTranslation,
pub velocity: &'a mut FighterVelocity, pub velocity: &'a mut FighterVelocity,
pub surface: &'a mut FighterSurfaceState,
pub ecb: &'a FighterECB, pub ecb: &'a FighterECB,
pub prev_ecb: &'a FighterPreviousECB, pub prev_ecb: &'a FighterPreviousECB,
pub stage_collision: &'a StageCollision, pub stage_collision: &'a StageCollision,
@@ -215,7 +212,6 @@ pub struct FighterFrameQuery {
pub input: &'static mut FighterInput, pub input: &'static mut FighterInput,
pub hitboxes: &'static mut FighterHitboxes, pub hitboxes: &'static mut FighterHitboxes,
pub velocity: &'static mut FighterVelocity, pub velocity: &'static mut FighterVelocity,
pub surface: &'static mut FighterSurfaceState,
pub knockback_velocity: &'static mut FighterKnockbackVelocity, pub knockback_velocity: &'static mut FighterKnockbackVelocity,
pub stale_move_queue: &'static mut FighterStaleMoveQueue, pub stale_move_queue: &'static mut FighterStaleMoveQueue,
pub ecb: &'static FighterECB, pub ecb: &'static FighterECB,
@@ -296,14 +292,13 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
input: &mut self.input, input: &mut self.input,
hitboxes: &mut self.hitboxes, hitboxes: &mut self.hitboxes,
velocity: &mut self.velocity, velocity: &mut self.velocity,
surface: &mut self.surface,
knockback_velocity: &mut self.knockback_velocity, knockback_velocity: &mut self.knockback_velocity,
game_settings, game_settings,
animation_frame: self.animation_frame.frame, animation_frame: self.animation_frame.frame,
fighter_attributes: attributes, fighter_attributes: attributes,
attack_scripts, attack_scripts,
attack_script_assets, attack_script_assets,
facing_direction: &self.facing_direction, facing_direction: &self.facing_direction
} }
} }
@@ -315,7 +310,6 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
translation: &mut self.translation, translation: &mut self.translation,
prev_translation: &self.prev_translation, prev_translation: &self.prev_translation,
velocity: &mut self.velocity, velocity: &mut self.velocity,
surface: &mut self.surface,
ecb: &self.ecb, ecb: &self.ecb,
prev_ecb: &self.prev_ecb, prev_ecb: &self.prev_ecb,
stage_collision, stage_collision,
@@ -406,9 +400,7 @@ pub fn state_interrupt_system(
let new_state = if let Some(reaction) = pending_hit_reaction.take() { let new_state = if let Some(reaction) = pending_hit_reaction.take() {
hitstop.remaining_frames = *reaction.hitstop_frames; hitstop.remaining_frames = *reaction.hitstop_frames;
let shake_frames = reaction let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
.hitstop_frames
.calculate_shake_frames(&game_settings);
hitstop_shake.role = FighterHitstopShakeRole::Receiver; hitstop_shake.role = FighterHitstopShakeRole::Receiver;
hitstop_shake.total_frames = shake_frames; hitstop_shake.total_frames = shake_frames;
hitstop_shake.remaining_frames = shake_frames; hitstop_shake.remaining_frames = shake_frames;
@@ -417,26 +409,36 @@ pub fn state_interrupt_system(
} else { } else {
FighterHitstopShakeKind::Vertical FighterHitstopShakeKind::Vertical
}; };
let mut hitstop_kind = if frame.surface.is_grounded() { let mut hitstop_kind = match &*state {
hitstun::HitstopStateKind::Grounded FighterState::Wait(value) => {
} else { hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
hitstun::HitstopStateKind::Airborne }
FighterState::Walk(value) => {
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
}
FighterState::Dash(value) => {
hitstun::HitstopStateKind::Grounded(value.ground_common.clone())
}
FighterState::Run(value) => {
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
}
FighterState::Turn(value) => {
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
}
FighterState::GroundAttack(value) => {
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
}
_ => hitstun::HitstopStateKind::Airborne,
}; };
if let hitstun::HitstopStateKind::Grounded = hitstop_kind { if let hitstun::HitstopStateKind::Grounded(_) = hitstop_kind {
let straight_up_angle = FGi32::lit("90.0"); let straight_up_angle = FGi32::lit("90.0");
if reaction.hitstop_frames if reaction.hitstop_frames >= HitStop::new(game_settings.fighter_common.tumble_bounce_hitstop_threshold) {
>= HitStop::new(game_settings.fighter_common.tumble_bounce_hitstop_threshold)
{
hitstop_kind = hitstun::HitstopStateKind::Airborne; hitstop_kind = hitstun::HitstopStateKind::Airborne;
// TODO: Use floor normal here // TODO: Use floor normal here
} else if reaction.launch_angle.abs_diff(straight_up_angle) } else if reaction.launch_angle.abs_diff(straight_up_angle) < game_settings.fighter_common.attack_ground_to_airborne_transition_vertical_angle_threshold {
< game_settings hitstop_kind = hitstun::HitstopStateKind::Airborne;
.fighter_common
.attack_ground_to_airborne_transition_vertical_angle_threshold
{
hitstop_kind = hitstun::HitstopStateKind::Airborne;
} else { } else {
// straight down is 270 // straight down is 270
let straight_down_angle = FGi32::lit("270.0"); let straight_down_angle = FGi32::lit("270.0");
@@ -448,10 +450,6 @@ pub fn state_interrupt_system(
} }
} }
if matches!(hitstop_kind, hitstun::HitstopStateKind::Airborne) {
frame.surface.leave_ground();
}
info!("Entering hitstop kind: {:?}", hitstop_kind); info!("Entering hitstop kind: {:?}", hitstop_kind);
Some(FighterState::Hitstun(HitstunState::new( Some(FighterState::Hitstun(HitstunState::new(
reaction, reaction,
+21 -8
View File
@@ -6,14 +6,19 @@ use super::{
}; };
use crate::fighter::animation::AnimKind; use crate::fighter::animation::AnimKind;
use crate::fighter::state::FighterState; use crate::fighter::state::FighterState;
use crate::fighter::state::ground::GroundedStateCommon;
#[derive(Component, Debug, Clone, Hash)] #[derive(Component, Debug, Clone, Hash)]
pub struct RunState; pub struct RunState {
pub grounded_common: GroundedStateCommon,
}
impl FighterStateImpl for RunState { impl FighterStateImpl for RunState {
const NAME: &'static str = "Run"; const NAME: &'static str = "Run";
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) { if let Some(state) =
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
{
return Some(state); return Some(state);
} }
@@ -23,7 +28,8 @@ impl FighterStateImpl for RunState {
{ {
None None
} else { } else {
walk::check_input(state_context).or_else(|| wait::check_input(state_context)) walk::check_input(state_context, &self.grounded_common)
.or_else(|| wait::check_input(state_context, &self.grounded_common))
} }
} }
@@ -56,19 +62,26 @@ impl FighterStateImpl for RunState {
&mut self, &mut self,
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
ground::collision_interrupt(state_context, true) ground::collision_interrupt(state_context, &mut self.grounded_common, true)
} }
fn is_visually_grounded<'a>(&'a self) -> bool { fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true true
} }
} }
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> { pub fn check_input(
state_context: &InterruptContext,
ground_state_common: &GroundedStateCommon,
) -> Option<FighterState> {
let input_frame = state_context.input.get_last_frame(); let input_frame = state_context.input.get_last_frame();
if input_frame.movement.x.abs() >= state_context.game_settings.input_common.run_stick_threshold if input_frame.movement.x.abs() >= state_context.game_settings.input_common.run_stick_threshold
{ {
return Some(FighterState::Run(RunState)); return Some(FighterState::Run(RunState {
grounded_common: ground_state_common.clone(),
}));
} }
None None
} }
+21 -12
View File
@@ -1,11 +1,13 @@
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext}; use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
use crate::fighter::animation::AnimKind; use crate::fighter::animation::AnimKind;
use crate::fighter::state::ground; use crate::fighter::state::ground::{self, GroundedStateCommon};
use crate::fighter::state::{FighterState, dash, jump, wait, walk}; use crate::fighter::state::{FighterState, dash, jump, wait, walk};
use crate::input::FighterCommands; use crate::input::FighterCommands;
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
pub struct TurnState; pub struct TurnState {
pub grounded_common: GroundedStateCommon,
}
impl FighterStateImpl for TurnState { impl FighterStateImpl for TurnState {
const NAME: &'static str = "Turn"; const NAME: &'static str = "Turn";
@@ -17,19 +19,19 @@ impl FighterStateImpl for TurnState {
.input_common .input_common
.turn_into_dashback_window as u32 .turn_into_dashback_window as u32
{ {
if let Some(state) = dash::check_input(state_context) { if let Some(state) = dash::check_input(state_context, &self.grounded_common) {
return Some(state); return Some(state);
} }
} }
if let Some(state) = jump::check_input(state_context) { if let Some(state) = jump::check_input(state_context, &self.grounded_common) {
*state_context.facing_direction = state_context.facing_direction.reverse(); *state_context.facing_direction = state_context.facing_direction.reverse();
Some(state) Some(state)
} else if state_context.is_current_animation_finished() { } else if state_context.is_current_animation_finished() {
if let Some(state) = dash::check_input(state_context) { if let Some(state) = dash::check_input(state_context, &self.grounded_common) {
Some(state) Some(state)
} else if let Some(state) = walk::check_input(state_context) { } else if let Some(state) = walk::check_input(state_context, &self.grounded_common) {
Some(state) Some(state)
} else if let Some(state) = wait::check_input(state_context) { } else if let Some(state) = wait::check_input(state_context, &self.grounded_common) {
Some(state) Some(state)
} else { } else {
None None
@@ -52,15 +54,20 @@ impl FighterStateImpl for TurnState {
&mut self, &mut self,
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
ground::collision_interrupt(state_context, false) ground::collision_interrupt(state_context, &mut self.grounded_common, false)
} }
fn is_visually_grounded<'a>(&'a self) -> bool { fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true true
} }
} }
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> { pub fn check_input(
state_context: &InterruptContext,
grounded_common: &GroundedStateCommon,
) -> Option<FighterState> {
let input_frame = state_context.input.get_last_frame(); let input_frame = state_context.input.get_last_frame();
let has_smash_input = state_context let has_smash_input = state_context
@@ -74,7 +81,9 @@ pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
&& input_frame.movement.x.signum() != state_context.facing_direction.to_sign() && input_frame.movement.x.signum() != state_context.facing_direction.to_sign()
&& !has_smash_input && !has_smash_input
{ {
return Some(FighterState::Turn(TurnState)); return Some(FighterState::Turn(TurnState {
grounded_common: grounded_common.clone(),
}));
} }
None None
} }
+23 -10
View File
@@ -3,18 +3,24 @@ use super::{
}; };
use crate::fighter::animation::AnimKind; use crate::fighter::animation::AnimKind;
use crate::fighter::state::FighterState; use crate::fighter::state::FighterState;
use crate::fighter::state::ground::GroundedStateCommon;
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
pub struct WaitState; pub struct WaitState {
pub grounded_common: GroundedStateCommon,
}
impl FighterStateImpl for WaitState { impl FighterStateImpl for WaitState {
const NAME: &'static str = "Wait"; const NAME: &'static str = "Wait";
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) { if let Some(state) =
Some(state) ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
} else if let Some(state) =
ground::grounded_movement_standstill_common_interrupts(state_context)
{ {
Some(state)
} else if let Some(state) = ground::grounded_movement_standstill_common_interrupts(
state_context,
&self.grounded_common,
) {
// Don't transition into yourself // Don't transition into yourself
if let FighterState::Wait(_) = state { if let FighterState::Wait(_) = state {
None None
@@ -38,19 +44,26 @@ impl FighterStateImpl for WaitState {
&mut self, &mut self,
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
ground::collision_interrupt(state_context, false) ground::collision_interrupt(state_context, &mut self.grounded_common, false)
} }
fn is_visually_grounded<'a>(&'a self) -> bool { fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true true
} }
} }
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> { pub fn check_input(
state_context: &InterruptContext,
ground_state_common: &GroundedStateCommon,
) -> Option<FighterState> {
let input_frame = state_context.input.get_last_frame(); let input_frame = state_context.input.get_last_frame();
if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone { if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone {
return Some(FighterState::Wait(WaitState)); return Some(FighterState::Wait(WaitState {
grounded_common: ground_state_common.clone(),
}));
} }
None None
} }
+21 -8
View File
@@ -4,17 +4,23 @@ use super::{
}; };
use crate::fighter::animation::AnimKind; use crate::fighter::animation::AnimKind;
use crate::fighter::state::FighterState; use crate::fighter::state::FighterState;
use crate::fighter::state::ground::GroundedStateCommon;
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
pub struct WalkState; pub struct WalkState {
pub grounded_common: GroundedStateCommon,
}
impl FighterStateImpl for WalkState { impl FighterStateImpl for WalkState {
const NAME: &'static str = "Walk"; const NAME: &'static str = "Walk";
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) { if let Some(state) =
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
{
return Some(state); return Some(state);
} }
wait::check_input(state_context).or_else(|| dash::check_input(state_context)) wait::check_input(state_context, &self.grounded_common)
.or_else(|| dash::check_input(state_context, &self.grounded_common))
} }
fn on_enter(&mut self, state_context: &mut EnterContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
@@ -48,19 +54,26 @@ impl FighterStateImpl for WalkState {
&mut self, &mut self,
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
ground::collision_interrupt(state_context, false) ground::collision_interrupt(state_context, &mut self.grounded_common, false)
} }
fn is_visually_grounded<'a>(&'a self) -> bool { fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true true
} }
} }
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> { pub fn check_input(
state_context: &InterruptContext,
ground_state_common: &GroundedStateCommon,
) -> Option<FighterState> {
let input_frame = state_context.input.get_last_frame(); let input_frame = state_context.input.get_last_frame();
if !input_frame.movement.x.is_zero() { if !input_frame.movement.x.is_zero() {
return Some(FighterState::Walk(WalkState)); return Some(FighterState::Walk(WalkState {
grounded_common: ground_state_common.clone(),
}));
} }
None None
-62
View File
@@ -1,62 +0,0 @@
use bevy::prelude::*;
use crate::stage::line::StageLineID;
/// The stage surface currently supporting a fighter.
///
/// This is physics state rather than fighter-state-machine state. Keeping it
/// separate means grounded, landing, and hitstun states all share one source
/// of truth for stage contact.
#[derive(Component, Clone, Copy, Debug, Default, Hash, PartialEq, Eq)]
pub enum FighterSurfaceState {
#[default]
Airborne,
Grounded {
line_id: StageLineID,
},
}
impl FighterSurfaceState {
pub fn is_grounded(self) -> bool {
matches!(self, Self::Grounded { .. })
}
pub fn line_id(self) -> Option<StageLineID> {
match self {
Self::Airborne => None,
Self::Grounded { line_id } => Some(line_id),
}
}
pub(crate) fn land(&mut self, line_id: StageLineID) {
*self = Self::Grounded { line_id };
}
pub(crate) fn leave_ground(&mut self) {
*self = Self::Airborne;
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn contact_lifecycle_has_one_source_of_truth() {
let mut surface = FighterSurfaceState::default();
assert!(!surface.is_grounded());
assert_eq!(surface.line_id(), None);
let line_id = StageLineID {
polygon: 2,
segment: 3,
};
surface.land(line_id);
assert!(surface.is_grounded());
assert_eq!(surface.line_id(), Some(line_id));
surface.leave_ground();
assert!(!surface.is_grounded());
assert_eq!(surface.line_id(), None);
}
}
+10 -74
View File
@@ -1,8 +1,6 @@
use std::panic::{self, AssertUnwindSafe}; use std::panic::{self, AssertUnwindSafe};
use std::sync::atomic::{AtomicBool, Ordering}; use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::{Arc, Mutex}; use std::sync::{Arc, Mutex};
use std::thread::JoinHandle;
use std::time::{Duration, Instant};
use bevy::prelude::*; use bevy::prelude::*;
use gc_adapter_neo::{Controller, GcAdapter}; use gc_adapter_neo::{Controller, GcAdapter};
@@ -57,11 +55,10 @@ impl GcPortState {
/// Shared, `Send + Sync` handle to the latest snapshot from the poll /// Shared, `Send + Sync` handle to the latest snapshot from the poll
/// thread. Safe to store as an ordinary [`Resource`] (no `NonSend` needed) /// thread. Safe to store as an ordinary [`Resource`] (no `NonSend` needed)
/// because the `GcAdapter` itself never leaves its thread. /// because the `GcAdapter` itself never leaves its thread.
#[derive(Resource)] #[derive(Resource, Clone)]
pub struct GcAdapterSnapshot { pub struct GcAdapterSnapshot {
ports: Arc<Mutex<[GcPortState; 4]>>, ports: Arc<Mutex<[GcPortState; 4]>>,
shutdown: Arc<AtomicBool>, shutdown: Arc<AtomicBool>,
poll_thread: Option<JoinHandle<()>>,
} }
impl GcAdapterSnapshot { impl GcAdapterSnapshot {
@@ -72,38 +69,14 @@ impl GcAdapterSnapshot {
impl Drop for GcAdapterSnapshot { impl Drop for GcAdapterSnapshot {
fn drop(&mut self) { fn drop(&mut self) {
self.shutdown.store(true, Ordering::Release); // Only actually signals shutdown once the last clone (this resource
// is never cloned in practice, but be defensive) is dropped.
if let Some(poll_thread) = self.poll_thread.take() { if Arc::strong_count(&self.shutdown) <= 1 {
if let Err(payload) = poll_thread.join() { self.shutdown.store(true, Ordering::Relaxed);
error!(
"GameCube Controller Adapter poll thread panicked during shutdown: {payload:?}"
);
}
} }
} }
} }
const INITIAL_ERROR_BACKOFF: Duration = Duration::from_millis(1);
const MAX_ERROR_BACKOFF: Duration = Duration::from_millis(100);
fn next_error_backoff(backoff: Duration) -> Duration {
backoff.saturating_mul(2).min(MAX_ERROR_BACKOFF)
}
/// Wait for a retry while still allowing the owner to shut the poll thread down promptly.
fn wait_for_retry(shutdown: &AtomicBool, delay: Duration) -> bool {
let deadline = Instant::now() + delay;
while !shutdown.load(Ordering::Acquire) {
let remaining = deadline.saturating_duration_since(Instant::now());
if remaining.is_zero() {
return true;
}
std::thread::sleep(remaining.min(Duration::from_millis(10)));
}
false
}
/// Connects to the first GameCube adapter found on the USB bus and starts /// Connects to the first GameCube adapter found on the USB bus and starts
/// polling it on a dedicated thread. Returns `None` (after logging a /// polling it on a dedicated thread. Returns `None` (after logging a
/// warning) if no adapter is plugged in /// warning) if no adapter is plugged in
@@ -121,7 +94,7 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
let thread_ports = ports.clone(); let thread_ports = ports.clone();
let thread_shutdown = shutdown.clone(); let thread_shutdown = shutdown.clone();
let poll_thread = std::thread::Builder::new() std::thread::Builder::new()
.name("gc-adapter-poll".into()) .name("gc-adapter-poll".into())
.spawn(move || { .spawn(move || {
// Flush whatever the adapter had buffered before we started // Flush whatever the adapter had buffered before we started
@@ -134,27 +107,17 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
let mut rate_window_start = std::time::Instant::now(); let mut rate_window_start = std::time::Instant::now();
#[cfg(debug_assertions)] #[cfg(debug_assertions)]
let mut rate_window_count: u32 = 0; let mut rate_window_count: u32 = 0;
let mut error_backoff = INITIAL_ERROR_BACKOFF;
while !thread_shutdown.load(Ordering::Acquire) { while !thread_shutdown.load(Ordering::Relaxed) {
let result = panic::catch_unwind(AssertUnwindSafe(|| adapter.read_controllers())); let result = panic::catch_unwind(AssertUnwindSafe(|| adapter.read_controllers()));
let controllers = match result { let controllers = match result {
Ok(Ok(controllers)) => { Ok(Ok(controllers)) => controllers,
error_backoff = INITIAL_ERROR_BACKOFF;
controllers
}
// Ignore this, for some reason we get a bunch of these when we start reading // Ignore this, for some reason we get a bunch of these when we start reading
Ok(Err( Ok(Err(
gc_adapter_neo::AdapterError::Parse(_) gc_adapter_neo::AdapterError::Parse(_)
| gc_adapter_neo::AdapterError::ShortRead(_), | gc_adapter_neo::AdapterError::ShortRead(_),
)) => { )) => continue,
if !wait_for_retry(&thread_shutdown, error_backoff) {
break;
}
error_backoff = next_error_backoff(error_backoff);
continue;
}
Ok(Err(gc_adapter_neo::AdapterError::Usb(err))) => { Ok(Err(gc_adapter_neo::AdapterError::Usb(err))) => {
error!( error!(
"GameCube Controller Adapter USB read failed ({err:?}); stopping \ "GameCube Controller Adapter USB read failed ({err:?}); stopping \
@@ -197,32 +160,5 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
}) })
.expect("failed to spawn gc-adapter poll thread"); .expect("failed to spawn gc-adapter poll thread");
Ok(GcAdapterSnapshot { Ok(GcAdapterSnapshot { ports, shutdown })
ports,
shutdown,
poll_thread: Some(poll_thread),
})
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn error_backoff_is_capped() {
let mut backoff = INITIAL_ERROR_BACKOFF;
for _ in 0..16 {
backoff = next_error_backoff(backoff);
}
assert_eq!(backoff, MAX_ERROR_BACKOFF);
assert_eq!(next_error_backoff(MAX_ERROR_BACKOFF), MAX_ERROR_BACKOFF);
}
#[test]
fn retry_wait_stops_when_shutdown_is_requested() {
let shutdown = AtomicBool::new(true);
assert!(!wait_for_retry(&shutdown, Duration::from_secs(1)));
}
} }
+14 -3
View File
@@ -1,8 +1,19 @@
use bevy::{picking::pointer::PointerId, prelude::*}; use bevy::{picking::pointer::PointerId, prelude::*};
use crate::{ use crate::{
AppState, fighter::manifest::{FighterManifest, FighterManifestRegistry}, game_settings::CommonAssets, input::{LocalInputAssignments, LocalInputSource}, menus::{ AppState,
MenuCameraMarker, MenuMarker, button::FGUiButton, character_select::{character_box::CharacterBox, token::CharacterSelectToken}, cursor::{FGMenuCursor, MenuCursorInputSource}, errors::MenuErrors::FighterManifestNotFound, match_config::{MenuMatchConfig, MenuMatchPlayerSlot}, scaling, spawn_menu, style::{FGUiButtonType, FGUiStyle}, fighter::manifest::{FighterManifest, FighterManifestRegistry},
game_settings::CommonAssets,
input::{LocalInputAssignments, LocalInputSource},
menus::{
MenuMarker,
button::FGUiButton,
character_select::{character_box::CharacterBox, token::CharacterSelectToken},
cursor::{FGMenuCursor, MenuCursorInputSource},
errors::MenuErrors::FighterManifestNotFound,
match_config::{MenuMatchConfig, MenuMatchPlayerSlot},
scaling, spawn_menu,
style::{FGUiButtonType, FGUiStyle},
}, },
}; };
@@ -230,7 +241,7 @@ pub fn copy_cursor_transform_to_token(
character_boxes: Query<(&CharacterBox, &ComputedNode, &UiGlobalTransform)>, character_boxes: Query<(&CharacterBox, &ComputedNode, &UiGlobalTransform)>,
match_config: Res<MenuMatchConfig>, match_config: Res<MenuMatchConfig>,
cursors: Query<&UiGlobalTransform, With<FGMenuCursor>>, cursors: Query<&UiGlobalTransform, With<FGMenuCursor>>,
cam: Single<&Camera, With<MenuCameraMarker>>, cam: Single<&Camera>,
ui_scale: Res<UiScale>, ui_scale: Res<UiScale>,
) -> Result { ) -> Result {
let camera = cam.into_inner(); let camera = cam.into_inner();
+6 -3
View File
@@ -9,8 +9,11 @@ use bevy::{
}; };
use crate::{ use crate::{
input::{LocalInputAssignments, LocalInputSource}, menus::{ input::{LocalInputAssignments, LocalInputSource},
MenuCameraMarker, input::{MenuInput, MenuInputState}, scaling, style::FGUiStyle, menus::{
input::{MenuInput, MenuInputState},
scaling,
style::FGUiStyle,
}, },
}; };
@@ -178,7 +181,7 @@ pub fn cursor_input(
} }
pub fn update_cursor_transform( pub fn update_cursor_transform(
camera: Single<&Camera, With<MenuCameraMarker>>, camera: Single<&Camera>,
query: Query<(&mut Node, &PointerLocation), With<FGMenuCursor>>, query: Query<(&mut Node, &PointerLocation), With<FGMenuCursor>>,
ui_scale: Res<UiScale>, ui_scale: Res<UiScale>,
) { ) {
+4 -1
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@@ -53,7 +53,6 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
#MenuCamera #MenuCamera
Camera Camera
Camera2d Camera2d
MenuCameraMarker
), ),
( (
#MenuContainer #MenuContainer
@@ -74,6 +73,7 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
pub fn despawn_menu( pub fn despawn_menu(
existing_menu: Option<Single<Entity, With<MenuMarker>>>, existing_menu: Option<Single<Entity, With<MenuMarker>>>,
existing_menu_camera: Option<Single<Entity, With<MenuCameraMarker>>>,
mut commands: Commands, mut commands: Commands,
) { ) {
if let Some(entity) = existing_menu { if let Some(entity) = existing_menu {
@@ -82,6 +82,9 @@ pub fn despawn_menu(
.despawn(); .despawn();
} }
if let Some(menu_cam) = existing_menu_camera {
commands.entity(*menu_cam).despawn();
}
} }
pub fn spawn_menu( pub fn spawn_menu(
+1 -1
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@@ -26,7 +26,7 @@ pub enum StagePolyType {
Platform, Platform,
} }
#[derive(Reflect, Hash, Debug, Clone, Copy, Default, PartialEq, Eq)] #[derive(Reflect, Hash, Debug, Clone, Copy, Default)]
pub struct StageLineID { pub struct StageLineID {
pub polygon: usize, pub polygon: usize,
pub segment: usize, pub segment: usize,