Compare commits
1
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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|
8e5babbaa9 |
+4
-23
@@ -3,9 +3,11 @@
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use std::{collections::HashMap, time::Duration};
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use std::{collections::HashMap, time::Duration};
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use bevy::{
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use bevy::{
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camera::{CameraOutputMode, visibility::RenderLayers}, input::InputSystems, prelude::*, render::render_resource::BlendState, settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup},
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input::InputSystems,
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prelude::*,
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settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup},
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};
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};
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use bevy_egui::{EguiContexts, EguiGlobalSettings, EguiPrimaryContextPass, PrimaryEguiContext, egui};
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use bevy_egui::{EguiContexts, EguiPrimaryContextPass, egui};
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use bevy_ggrs::{RollbackFrameRate, RunGgrsSystems};
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use bevy_ggrs::{RollbackFrameRate, RunGgrsSystems};
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use enum_cycling::EnumCycle;
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use enum_cycling::EnumCycle;
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use enum_cycling_derive::EnumCycle;
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use enum_cycling_derive::EnumCycle;
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@@ -395,7 +397,6 @@ impl Plugin for DebugToolsPlugin {
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.before(RunGgrsSystems)
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.before(RunGgrsSystems)
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.run_if(in_state(AppState::InMatch)),
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.run_if(in_state(AppState::InMatch)),
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)
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)
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.add_systems(Startup, spawn_egui_camera)
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.add_systems(PreUpdate, restore_frame_step_time.after(RunGgrsSystems))
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.add_systems(PreUpdate, restore_frame_step_time.after(RunGgrsSystems))
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.add_systems(
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.add_systems(
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Update,
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Update,
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@@ -407,26 +408,6 @@ impl Plugin for DebugToolsPlugin {
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}
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}
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}
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}
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pub fn spawn_egui_camera(mut commands: Commands, mut egui_global_settings: ResMut<EguiGlobalSettings>,) {
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egui_global_settings.auto_create_primary_context = false;
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commands.spawn((
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// The `PrimaryEguiContext` component requires everything needed to render a primary context.
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PrimaryEguiContext,
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Camera2d,
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// Setting RenderLayers to none makes sure we won't render anything apart from the UI.
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RenderLayers::none(),
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Camera {
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order: 2,
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output_mode: CameraOutputMode::Write {
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blend_state: Some(BlendState::ALPHA_BLENDING),
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clear_color: ClearColorConfig::None,
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},
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clear_color: ClearColorConfig::Custom(Color::NONE),
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..default()
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},
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));
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}
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fn player_handles(players: &Query<&Player>) -> Vec<usize> {
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fn player_handles(players: &Query<&Player>) -> Vec<usize> {
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let mut handles = players
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let mut handles = players
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.iter()
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.iter()
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@@ -1,22 +1,12 @@
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use bevy::prelude::*;
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use bevy::prelude::*;
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use crate::{
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use crate::{
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camera::MatchCamera,
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camera::MatchCamera, fighter::{
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fighter::{
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FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity, Grounded, animation::FighterAnimationFrame, attack::{
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FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake,
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FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState,
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FighterTranslation, FighterVelocity,
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animation::FighterAnimationFrame,
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attack::{
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FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
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FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
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FighterSolvedHurtboxes, FighterStaleMoveQueue,
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FighterSolvedHurtboxes, FighterStaleMoveQueue,
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},
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}, baked_animation::FighterBoneMatrices, state::FighterState,
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baked_animation::FighterBoneMatrices,
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}, input::FighterInput, player::Player, stage::line::StageCollision,
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state::FighterState,
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},
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input::FighterInput,
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player::Player,
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stage::line::StageCollision,
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};
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};
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#[derive(Resource, Default)]
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#[derive(Resource, Default)]
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@@ -54,7 +44,7 @@ struct FighterCheckpoint {
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hitboxes: FighterHitboxes,
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hitboxes: FighterHitboxes,
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solved_hurtboxes: FighterSolvedHurtboxes,
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solved_hurtboxes: FighterSolvedHurtboxes,
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bone_matrices: FighterBoneMatrices,
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bone_matrices: FighterBoneMatrices,
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surface: FighterSurfaceState,
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grounded: bool,
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}
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}
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pub(super) fn save_or_restore(world: &mut World) {
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pub(super) fn save_or_restore(world: &mut World) {
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@@ -153,7 +143,11 @@ pub(super) fn save_or_restore(world: &mut World) {
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entity.insert(saved.hitboxes.clone());
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entity.insert(saved.hitboxes.clone());
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entity.insert(saved.solved_hurtboxes.clone());
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entity.insert(saved.solved_hurtboxes.clone());
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entity.insert(saved.bone_matrices.clone());
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entity.insert(saved.bone_matrices.clone());
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entity.insert(saved.surface);
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if saved.grounded {
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entity.insert(Grounded);
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} else {
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entity.remove::<Grounded>();
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}
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}
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}
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world.insert_resource(checkpoint.pending_hits.clone());
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world.insert_resource(checkpoint.pending_hits.clone());
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world.insert_resource(checkpoint.stage_collision);
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world.insert_resource(checkpoint.stage_collision);
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@@ -187,7 +181,7 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
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hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
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hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
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solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
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solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
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bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
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bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
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surface: *fighter.get::<FighterSurfaceState>()?,
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grounded: fighter.contains::<Grounded>(),
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})
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})
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}
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}
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+12
-25
@@ -18,7 +18,6 @@ pub mod hurtbox;
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pub mod manifest;
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pub mod manifest;
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pub mod motion;
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pub mod motion;
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pub mod state;
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pub mod state;
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pub mod surface;
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pub mod visual;
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pub mod visual;
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// The fighter components are re-exported so the rest of the crate can say
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// The fighter components are re-exported so the rest of the crate can say
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@@ -29,29 +28,18 @@ pub use attributes::FighterAttributes;
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pub use ecb::FighterECB;
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pub use ecb::FighterECB;
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pub use manifest::FighterId;
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pub use manifest::FighterId;
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pub use motion::{
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pub use motion::{
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FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
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FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation,
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FighterVelocity, Grounded,
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};
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};
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pub use surface::FighterSurfaceState;
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use crate::{
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use crate::{
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AppState,
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AppState, fighter::{
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fighter::{
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attack::{
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attack::{
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AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
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AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
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FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
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FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
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FighterStaleMoveQueue,
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FighterStaleMoveQueue,
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},
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}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
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baked_animation::{FighterBoneIndexMap, FighterBoneMatrices},
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}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
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manifest::FighterManifest,
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state::{FighterState, air::AirborneStateCommon, fall::FallState},
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visual::FighterAnimations,
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},
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input::FighterInput,
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math::{int::FGi32, vec::FGVec2},
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player::Player,
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schedule::GameplaySet,
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scripting::FighterAttackScript,
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stage::line::StageCollision,
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};
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};
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use state::state_interrupt_system;
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use state::state_interrupt_system;
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@@ -70,14 +58,14 @@ pub enum FighterFacingDirection {
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pub enum FighterHitstopShakeKind {
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pub enum FighterHitstopShakeKind {
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#[default]
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#[default]
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Horizontal,
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Horizontal,
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Vertical,
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Vertical
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}
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}
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#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
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#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
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pub enum FighterHitstopShakeRole {
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pub enum FighterHitstopShakeRole {
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#[default]
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#[default]
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Attacker,
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Attacker,
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Receiver,
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Receiver
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}
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}
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#[derive(Component, Default, Copy, Clone, Hash)]
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#[derive(Component, Default, Copy, Clone, Hash)]
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@@ -85,7 +73,7 @@ pub struct FighterHitstopShake {
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pub remaining_frames: u32,
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pub remaining_frames: u32,
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pub total_frames: u32,
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pub total_frames: u32,
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pub kind: FighterHitstopShakeKind,
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pub kind: FighterHitstopShakeKind,
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pub role: FighterHitstopShakeRole,
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pub role: FighterHitstopShakeRole
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}
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}
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|
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#[derive(Component, Default, Copy, Clone, Hash)]
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#[derive(Component, Default, Copy, Clone, Hash)]
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@@ -145,7 +133,7 @@ pub struct FighterVisual;
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FighterPendingHitReaction,
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FighterPendingHitReaction,
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FighterHitstop,
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FighterHitstop,
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FighterKnockbackVelocity,
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FighterKnockbackVelocity,
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FighterTranslation
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FighterTranslation,
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)]
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)]
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pub struct Fighter {
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pub struct Fighter {
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pub manifest: Handle<FighterManifest>,
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pub manifest: Handle<FighterManifest>,
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@@ -212,8 +200,8 @@ impl Plugin for FighterPlugin {
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.checksum_component_with_hash::<FighterPreviousFacingDirection>()
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.checksum_component_with_hash::<FighterPreviousFacingDirection>()
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.rollback_component_with_copy::<animation::FighterAnimationFrame>()
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.rollback_component_with_copy::<animation::FighterAnimationFrame>()
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.checksum_component_with_hash::<animation::FighterAnimationFrame>()
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.checksum_component_with_hash::<animation::FighterAnimationFrame>()
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.rollback_component_with_copy::<FighterSurfaceState>()
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.rollback_component_with_copy::<Grounded>()
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.checksum_component_with_hash::<FighterSurfaceState>()
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.checksum_component_with_hash::<Grounded>()
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.rollback_component_with_copy::<FighterFacingDirection>()
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.rollback_component_with_copy::<FighterFacingDirection>()
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.rollback_component_with_copy::<FighterDamage>()
|
.rollback_component_with_copy::<FighterDamage>()
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.checksum_component_with_hash::<FighterDamage>()
|
.checksum_component_with_hash::<FighterDamage>()
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@@ -271,7 +259,7 @@ pub struct FighterActiveAttack {
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pub active_hitboxes: Vec<usize>,
|
pub active_hitboxes: Vec<usize>,
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pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
|
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
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pub hit_fighters: Vec<Entity>,
|
pub hit_fighters: Vec<Entity>,
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pub stalled: bool,
|
pub stalled: bool
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}
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}
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|
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#[derive(Component, Clone, Debug, Default, Hash)]
|
#[derive(Component, Clone, Debug, Default, Hash)]
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@@ -296,7 +284,6 @@ pub fn spawn_fighter(
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Fighter { manifest: manifest },
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Fighter { manifest: manifest },
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FighterFacingDirection::Right,
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FighterFacingDirection::Right,
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FighterPreviousFacingDirection(FighterFacingDirection::Right),
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FighterPreviousFacingDirection(FighterFacingDirection::Right),
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FighterSurfaceState::Airborne,
|
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Transform::from_scale(Vec3::splat(model_scale.to_num())),
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Transform::from_scale(Vec3::splat(model_scale.to_num())),
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(
|
(
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FighterECB {
|
FighterECB {
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+10
-17
@@ -5,7 +5,7 @@ use bevy::prelude::*;
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use bevy_ggrs::GgrsFrameTiming;
|
use bevy_ggrs::GgrsFrameTiming;
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|
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use crate::debug_tools::PresentationMotionMode;
|
use crate::debug_tools::PresentationMotionMode;
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use crate::fighter::FighterHitstopShake;
|
use crate::fighter::{FighterHitstopShake};
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use crate::game_settings::GameSettings;
|
use crate::game_settings::GameSettings;
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use crate::{
|
use crate::{
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fighter::{FighterECB, FighterFacingDirection, baked_animation::FixedMat4},
|
fighter::{FighterECB, FighterFacingDirection, baked_animation::FixedMat4},
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@@ -15,6 +15,9 @@ use crate::{
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#[derive(Component, Clone, Copy, Hash)]
|
#[derive(Component, Clone, Copy, Hash)]
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pub struct FighterPreviousFacingDirection(pub FighterFacingDirection);
|
pub struct FighterPreviousFacingDirection(pub FighterFacingDirection);
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|
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|
#[derive(Component, Clone, Copy, Hash)]
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|
pub struct Grounded;
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|
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#[derive(Component, Deref, DerefMut, Default, Debug, Clone, Copy, Hash)]
|
#[derive(Component, Deref, DerefMut, Default, Debug, Clone, Copy, Hash)]
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pub struct FighterVelocity(pub FGVec2);
|
pub struct FighterVelocity(pub FGVec2);
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|
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@@ -79,29 +82,19 @@ pub fn apply_fighter_translation_to_visuals(
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0.0,
|
0.0,
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||||||
);
|
);
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|
|
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if hitstop_shake.remaining_frames > 0
|
if hitstop_shake.remaining_frames > 0 && hitstop_shake.total_frames > 0 && !game_settings.fighter_common.visual_shake_table.is_empty() {
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&& hitstop_shake.total_frames > 0
|
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&& !game_settings.fighter_common.visual_shake_table.is_empty()
|
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{
|
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let total = hitstop_shake.total_frames as f32;
|
let total = hitstop_shake.total_frames as f32;
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let curr = hitstop_shake.remaining_frames as f32;
|
let curr = hitstop_shake.remaining_frames as f32;
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let elapsed = 1.0 - curr / total;
|
let elapsed = 1.0 - curr / total;
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|
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let access_index = (hitstop_shake.remaining_frames as usize)
|
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% game_settings.fighter_common.visual_shake_table.len();
|
let access_index = (hitstop_shake.remaining_frames as usize) % game_settings.fighter_common.visual_shake_table.len();
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let shake_multiplier = match hitstop_shake.role {
|
let shake_multiplier = match hitstop_shake.role {
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super::FighterHitstopShakeRole::Attacker => {
|
super::FighterHitstopShakeRole::Attacker => game_settings.fighter_common.attacker_visual_shake_multiplier,
|
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game_settings
|
|
||||||
.fighter_common
|
|
||||||
.attacker_visual_shake_multiplier
|
|
||||||
}
|
|
||||||
super::FighterHitstopShakeRole::Receiver => 1.0,
|
super::FighterHitstopShakeRole::Receiver => 1.0,
|
||||||
};
|
};
|
||||||
let shake_amount: f32 =
|
let shake_amount: f32 = 1.0 - EaseFunction::QuinticIn.sample(elapsed).unwrap_or_default();
|
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1.0 - EaseFunction::QuinticIn.sample(elapsed).unwrap_or_default();
|
let shake_amount = game_settings.fighter_common.visual_shake_table[access_index] * shake_amount * shake_multiplier;
|
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let shake_amount = game_settings.fighter_common.visual_shake_table[access_index]
|
|
||||||
* shake_amount
|
|
||||||
* shake_multiplier;
|
|
||||||
|
|
||||||
let shake_offset = match hitstop_shake.kind {
|
let shake_offset = match hitstop_shake.kind {
|
||||||
super::FighterHitstopShakeKind::Horizontal => Vec3::new(shake_amount, 0.0, 0.0),
|
super::FighterHitstopShakeKind::Horizontal => Vec3::new(shake_amount, 0.0, 0.0),
|
||||||
|
|||||||
+12
-22
@@ -1,3 +1,4 @@
|
|||||||
|
use crate::fighter::state::ground::GroundedStateCommon;
|
||||||
use crate::fighter::state::land::{LandingState, LandingType};
|
use crate::fighter::state::land::{LandingState, LandingType};
|
||||||
use crate::fighter::state::{CollisionContext, FighterState};
|
use crate::fighter::state::{CollisionContext, FighterState};
|
||||||
use crate::fighter::*;
|
use crate::fighter::*;
|
||||||
@@ -29,7 +30,7 @@ pub fn process_fast_fall(
|
|||||||
pub fn integrate_gravity(
|
pub fn integrate_gravity(
|
||||||
velocity: &mut FighterVelocity,
|
velocity: &mut FighterVelocity,
|
||||||
attributes: &FighterAttributes,
|
attributes: &FighterAttributes,
|
||||||
fast_fall: bool,
|
fast_fall: bool
|
||||||
) {
|
) {
|
||||||
velocity.y -= attributes.gravity;
|
velocity.y -= attributes.gravity;
|
||||||
|
|
||||||
@@ -83,9 +84,7 @@ pub fn apply_air_motion(
|
|||||||
velocity: &FighterVelocity,
|
velocity: &FighterVelocity,
|
||||||
translation: &mut FighterTranslation,
|
translation: &mut FighterTranslation,
|
||||||
prev_translation: &mut FighterPreviousTranslation,
|
prev_translation: &mut FighterPreviousTranslation,
|
||||||
surface: &mut FighterSurfaceState,
|
|
||||||
) {
|
) {
|
||||||
surface.leave_ground();
|
|
||||||
// Vertical velocity should be 0 on the ground
|
// Vertical velocity should be 0 on the ground
|
||||||
prev_translation.0 = translation.0;
|
prev_translation.0 = translation.0;
|
||||||
translation.0 += velocity.0;
|
translation.0 += velocity.0;
|
||||||
@@ -95,24 +94,10 @@ pub fn update_standard_motion(
|
|||||||
ctx: &mut crate::fighter::state::UpdateContext,
|
ctx: &mut crate::fighter::state::UpdateContext,
|
||||||
airborne_common: &mut AirborneStateCommon,
|
airborne_common: &mut AirborneStateCommon,
|
||||||
) {
|
) {
|
||||||
process_fast_fall(
|
process_fast_fall(airborne_common, ctx.input, &mut ctx.velocity, ctx.fighter_attributes);
|
||||||
airborne_common,
|
integrate_gravity(ctx.velocity, ctx.fighter_attributes, airborne_common.is_fast_falling);
|
||||||
ctx.input,
|
|
||||||
&mut ctx.velocity,
|
|
||||||
ctx.fighter_attributes,
|
|
||||||
);
|
|
||||||
integrate_gravity(
|
|
||||||
ctx.velocity,
|
|
||||||
ctx.fighter_attributes,
|
|
||||||
airborne_common.is_fast_falling,
|
|
||||||
);
|
|
||||||
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
|
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
|
||||||
apply_air_motion(
|
apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
|
||||||
ctx.velocity,
|
|
||||||
ctx.translation,
|
|
||||||
ctx.prev_translation,
|
|
||||||
ctx.surface,
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn collision_interrupt(
|
pub fn collision_interrupt(
|
||||||
@@ -121,8 +106,13 @@ pub fn collision_interrupt(
|
|||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
let res = ctx.air_collide_with_stage()?;
|
let res = ctx.air_collide_with_stage()?;
|
||||||
ctx.translation.0 = res.hit_position - ctx.ecb.get_bottom_point();
|
ctx.translation.0 = res.hit_position - ctx.ecb.get_bottom_point();
|
||||||
ctx.surface.land(res.line_id);
|
let grounded_common = GroundedStateCommon {
|
||||||
Some(FighterState::Land(LandingState::create(landing_type)))
|
current_line_id: res.line_id,
|
||||||
|
};
|
||||||
|
Some(FighterState::Land(LandingState::create(
|
||||||
|
grounded_common,
|
||||||
|
landing_type,
|
||||||
|
)))
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
|
|||||||
@@ -1,16 +1,9 @@
|
|||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
animation::AnimKind,
|
animation::AnimKind, state::{
|
||||||
state::{
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState, land::LandingType,
|
||||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
|
||||||
UpdateContext,
|
|
||||||
air::{self, AirborneStateCommon},
|
|
||||||
fall::FallState,
|
|
||||||
land::LandingType,
|
|
||||||
},
|
},
|
||||||
},
|
}, input, math::vec::FGVec2,
|
||||||
input,
|
|
||||||
math::vec::FGVec2,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
@@ -23,9 +16,7 @@ impl FighterStateImpl for AirDodgeState {
|
|||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if state_context.is_current_animation_finished() {
|
if state_context.is_current_animation_finished() {
|
||||||
Some(FighterState::Fall(FallState::new(
|
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
||||||
AirborneStateCommon::default(),
|
|
||||||
)))
|
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
@@ -38,7 +29,6 @@ impl FighterStateImpl for AirDodgeState {
|
|||||||
state_context.velocity,
|
state_context.velocity,
|
||||||
state_context.translation,
|
state_context.translation,
|
||||||
state_context.prev_translation,
|
state_context.prev_translation,
|
||||||
state_context.surface,
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -56,7 +46,9 @@ impl FighterStateImpl for AirDodgeState {
|
|||||||
self.direction * state_context.fighter_attributes.air_dodge_velocity;
|
self.direction * state_context.fighter_attributes.air_dodge_velocity;
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
false
|
false
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+27
-12
@@ -5,43 +5,52 @@ use super::{
|
|||||||
use crate::fighter::FighterFacingDirection;
|
use crate::fighter::FighterFacingDirection;
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::FighterState;
|
use crate::fighter::state::FighterState;
|
||||||
|
use crate::fighter::state::ground::GroundedStateCommon;
|
||||||
use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight};
|
use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct DashState {
|
pub struct DashState {
|
||||||
direction: FighterFacingDirection,
|
direction: FighterFacingDirection,
|
||||||
|
pub ground_common: GroundedStateCommon,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl DashState {
|
impl DashState {
|
||||||
pub fn new(direction: FighterFacingDirection) -> Self {
|
pub fn new(direction: FighterFacingDirection, ground_common: GroundedStateCommon) -> Self {
|
||||||
Self { direction }
|
Self {
|
||||||
|
direction,
|
||||||
|
ground_common,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl FighterStateImpl for DashState {
|
impl FighterStateImpl for DashState {
|
||||||
const NAME: &'static str = "Dash";
|
const NAME: &'static str = "Dash";
|
||||||
fn check_interrupt(&self, ctx: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, ctx: &mut InterruptContext) -> Option<FighterState> {
|
||||||
|
let ground = &self.ground_common;
|
||||||
let attributes = ctx.fighter_attributes;
|
let attributes = ctx.fighter_attributes;
|
||||||
|
|
||||||
// A reverse dash can interrupt before IASA
|
// A reverse dash can interrupt before IASA
|
||||||
if let Some(direction) =
|
if let Some(direction) =
|
||||||
check_smash_input_with_dir(ctx).filter(|direction| *direction != self.direction)
|
check_smash_input_with_dir(ctx).filter(|direction| *direction != self.direction)
|
||||||
{
|
{
|
||||||
return Some(FighterState::Dash(DashState::new(direction)));
|
return Some(FighterState::Dash(DashState::new(
|
||||||
|
direction,
|
||||||
|
ground.clone(),
|
||||||
|
)));
|
||||||
}
|
}
|
||||||
|
|
||||||
if let Some(state) = ground::grounded_movement_common_interrupts(ctx) {
|
if let Some(state) = ground::grounded_movement_common_interrupts(ctx, ground) {
|
||||||
return Some(state);
|
return Some(state);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ctx.is_current_animation_finished() {
|
if ctx.is_current_animation_finished() {
|
||||||
return run::check_input(ctx)
|
return run::check_input(ctx, ground)
|
||||||
.or_else(|| walk::check_input(ctx))
|
.or_else(|| walk::check_input(ctx, ground))
|
||||||
.or_else(|| wait::check_input(ctx));
|
.or_else(|| wait::check_input(ctx, ground));
|
||||||
}
|
}
|
||||||
|
|
||||||
if ctx.get_current_animation_frame() > attributes.dash_acceleration_duration {
|
if ctx.get_current_animation_frame() > attributes.dash_acceleration_duration {
|
||||||
return run::check_input(ctx);
|
return run::check_input(ctx, ground);
|
||||||
}
|
}
|
||||||
|
|
||||||
None
|
None
|
||||||
@@ -97,10 +106,12 @@ impl FighterStateImpl for DashState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, true)
|
ground::collision_interrupt(state_context, &mut self.ground_common, true)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -115,6 +126,10 @@ fn check_smash_input_with_dir(state_context: &InterruptContext) -> Option<Fighte
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_input(
|
||||||
check_smash_input_with_dir(state_context).map(|dir| FighterState::Dash(DashState::new(dir)))
|
state_context: &InterruptContext,
|
||||||
|
ground_common: &GroundedStateCommon,
|
||||||
|
) -> Option<FighterState> {
|
||||||
|
check_smash_input_with_dir(state_context)
|
||||||
|
.map(|dir| FighterState::Dash(DashState::new(dir, ground_common.clone())))
|
||||||
}
|
}
|
||||||
|
|||||||
+30
-114
@@ -3,8 +3,7 @@
|
|||||||
//! bit-for-bit deterministic for rollback.
|
//! bit-for-bit deterministic for rollback.
|
||||||
|
|
||||||
use crate::fighter::state::{
|
use crate::fighter::state::{
|
||||||
CollisionContext, FighterState, InterruptContext, air, dash, fall, ground_attack, turn, wait,
|
CollisionContext, FighterState, InterruptContext, air, dash, fall, ground_attack, turn, wait, walk,
|
||||||
walk,
|
|
||||||
};
|
};
|
||||||
use crate::fighter::{
|
use crate::fighter::{
|
||||||
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||||
@@ -14,6 +13,13 @@ use crate::math::int::{FGWide, FGi32};
|
|||||||
use crate::math::vec::FGVec2;
|
use crate::math::vec::FGVec2;
|
||||||
use crate::stage::line::{StageLineID, StagePoly, StagePolyLineSegment, StagePolyLineSegmentType};
|
use crate::stage::line::{StageLineID, StagePoly, StagePolyLineSegment, StagePolyLineSegmentType};
|
||||||
|
|
||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
#[derive(Reflect, Hash, Clone, Debug)]
|
||||||
|
pub struct GroundedStateCommon {
|
||||||
|
pub current_line_id: StageLineID,
|
||||||
|
}
|
||||||
|
|
||||||
pub fn apply_grounded_friction(friction: FGi32, ground_vel: FGi32) -> FGi32 {
|
pub fn apply_grounded_friction(friction: FGi32, ground_vel: FGi32) -> FGi32 {
|
||||||
if friction.abs() > ground_vel.abs() {
|
if friction.abs() > ground_vel.abs() {
|
||||||
-ground_vel
|
-ground_vel
|
||||||
@@ -175,23 +181,22 @@ pub fn update_friction_motion(ctx: &mut crate::fighter::state::UpdateContext) {
|
|||||||
|
|
||||||
pub fn collide_with_stage_grounded(
|
pub fn collide_with_stage_grounded(
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
|
ground_common: &mut GroundedStateCommon,
|
||||||
can_walk_off: bool,
|
can_walk_off: bool,
|
||||||
) -> GroundedMotionResult {
|
) -> GroundedMotionResult {
|
||||||
let translation = &mut state_context.translation;
|
let translation = &mut state_context.translation;
|
||||||
let ecb = state_context.ecb;
|
let ecb = state_context.ecb;
|
||||||
let stage_collision = state_context.stage_collision;
|
let stage_collision = state_context.stage_collision;
|
||||||
|
|
||||||
let Some(current_line_id) = state_context.surface.line_id() else {
|
let stage_poly = stage_collision
|
||||||
return GroundedMotionResult::InAir;
|
.stage_polys
|
||||||
};
|
.get(ground_common.current_line_id.polygon);
|
||||||
|
|
||||||
let stage_poly = stage_collision.stage_polys.get(current_line_id.polygon);
|
|
||||||
|
|
||||||
if let Some(stage_poly) = stage_poly {
|
if let Some(stage_poly) = stage_poly {
|
||||||
let ecb_bottom_pos = translation.0 + ecb.get_bottom_point();
|
let ecb_bottom_pos = translation.0 + ecb.get_bottom_point();
|
||||||
match resolve_grounded_position(
|
match resolve_grounded_position(
|
||||||
stage_poly,
|
stage_poly,
|
||||||
current_line_id.segment,
|
ground_common.current_line_id.segment,
|
||||||
ecb_bottom_pos,
|
ecb_bottom_pos,
|
||||||
can_walk_off,
|
can_walk_off,
|
||||||
) {
|
) {
|
||||||
@@ -211,37 +216,30 @@ pub fn collide_with_stage_grounded(
|
|||||||
.0
|
.0
|
||||||
.project_onto_normalized(current_segment.normal)
|
.project_onto_normalized(current_segment.normal)
|
||||||
};
|
};
|
||||||
state_context.surface.land(StageLineID {
|
ground_common.current_line_id.segment = segment_idx;
|
||||||
polygon: current_line_id.polygon,
|
|
||||||
segment: segment_idx,
|
|
||||||
});
|
|
||||||
GroundedMotionResult::InGround
|
GroundedMotionResult::InGround
|
||||||
}
|
}
|
||||||
GroundedPositionResult::InAir => {
|
GroundedPositionResult::InAir => GroundedMotionResult::InAir,
|
||||||
state_context.surface.leave_ground();
|
|
||||||
GroundedMotionResult::InAir
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
state_context.surface.leave_ground();
|
|
||||||
GroundedMotionResult::InAir
|
GroundedMotionResult::InAir
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn collision_interrupt(ctx: &mut CollisionContext, can_walk_off: bool) -> Option<FighterState> {
|
pub fn collision_interrupt(
|
||||||
match collide_with_stage_grounded(ctx, can_walk_off) {
|
ctx: &mut CollisionContext,
|
||||||
|
common: &mut GroundedStateCommon,
|
||||||
|
can_walk_off: bool,
|
||||||
|
) -> Option<FighterState> {
|
||||||
|
match collide_with_stage_grounded(ctx, common, can_walk_off) {
|
||||||
GroundedMotionResult::InGround => None,
|
GroundedMotionResult::InGround => None,
|
||||||
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState::new(
|
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState::new(air::AirborneStateCommon::default()))),
|
||||||
air::AirborneStateCommon::default(),
|
|
||||||
))),
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod tests {
|
mod tests {
|
||||||
use super::*;
|
use super::*;
|
||||||
use crate::fighter::ecb::FighterPreviousECB;
|
|
||||||
use crate::fighter::{FighterECB, FighterSurfaceState};
|
|
||||||
use crate::stage::line::StagePolyType;
|
use crate::stage::line::StagePolyType;
|
||||||
|
|
||||||
fn two_segment_floor() -> StagePoly {
|
fn two_segment_floor() -> StagePoly {
|
||||||
@@ -348,110 +346,28 @@ mod tests {
|
|||||||
GroundedPositionResult::InAir
|
GroundedPositionResult::InAir
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn grounded_collision_updates_surface_segment() {
|
|
||||||
let stage_collision = crate::stage::line::StageCollision {
|
|
||||||
stage_polys: vec![two_segment_floor()],
|
|
||||||
};
|
|
||||||
let mut surface = FighterSurfaceState::Grounded {
|
|
||||||
line_id: StageLineID {
|
|
||||||
polygon: 0,
|
|
||||||
segment: 0,
|
|
||||||
},
|
|
||||||
};
|
|
||||||
let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
|
|
||||||
let previous_translation = FighterPreviousTranslation(translation.0);
|
|
||||||
let mut velocity = FighterVelocity::default();
|
|
||||||
let ecb = FighterECB {
|
|
||||||
vertical_half: FGi32::ONE,
|
|
||||||
horizontal_half: FGi32::ONE,
|
|
||||||
};
|
|
||||||
let previous_ecb = FighterPreviousECB::from(ecb);
|
|
||||||
let mut context = CollisionContext {
|
|
||||||
translation: &mut translation,
|
|
||||||
prev_translation: &previous_translation,
|
|
||||||
velocity: &mut velocity,
|
|
||||||
surface: &mut surface,
|
|
||||||
ecb: &ecb,
|
|
||||||
prev_ecb: &previous_ecb,
|
|
||||||
stage_collision: &stage_collision,
|
|
||||||
};
|
|
||||||
|
|
||||||
assert!(matches!(
|
|
||||||
collide_with_stage_grounded(&mut context, true),
|
|
||||||
GroundedMotionResult::InGround
|
|
||||||
));
|
|
||||||
assert_eq!(
|
|
||||||
surface.line_id(),
|
|
||||||
Some(StageLineID {
|
|
||||||
polygon: 0,
|
|
||||||
segment: 1,
|
|
||||||
})
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn walking_off_edge_clears_surface_contact() {
|
|
||||||
let stage_collision = crate::stage::line::StageCollision {
|
|
||||||
stage_polys: vec![StagePoly::build(
|
|
||||||
StagePolyType::Platform,
|
|
||||||
&[
|
|
||||||
(FGVec2::lit("0", "0"), StagePolyLineSegmentType::Floor),
|
|
||||||
(FGVec2::lit("10", "0"), StagePolyLineSegmentType::Floor),
|
|
||||||
],
|
|
||||||
)],
|
|
||||||
};
|
|
||||||
let mut surface = FighterSurfaceState::Grounded {
|
|
||||||
line_id: StageLineID {
|
|
||||||
polygon: 0,
|
|
||||||
segment: 0,
|
|
||||||
},
|
|
||||||
};
|
|
||||||
let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
|
|
||||||
let previous_translation = FighterPreviousTranslation(translation.0);
|
|
||||||
let mut velocity = FighterVelocity::default();
|
|
||||||
let ecb = FighterECB {
|
|
||||||
vertical_half: FGi32::ONE,
|
|
||||||
horizontal_half: FGi32::ONE,
|
|
||||||
};
|
|
||||||
let previous_ecb = FighterPreviousECB::from(ecb);
|
|
||||||
let mut context = CollisionContext {
|
|
||||||
translation: &mut translation,
|
|
||||||
prev_translation: &previous_translation,
|
|
||||||
velocity: &mut velocity,
|
|
||||||
surface: &mut surface,
|
|
||||||
ecb: &ecb,
|
|
||||||
prev_ecb: &previous_ecb,
|
|
||||||
stage_collision: &stage_collision,
|
|
||||||
};
|
|
||||||
|
|
||||||
assert!(matches!(
|
|
||||||
collide_with_stage_grounded(&mut context, true),
|
|
||||||
GroundedMotionResult::InAir
|
|
||||||
));
|
|
||||||
assert_eq!(surface, FighterSurfaceState::Airborne);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn grounded_movement_common_interrupts(
|
pub fn grounded_movement_common_interrupts(
|
||||||
state_context: &InterruptContext,
|
state_context: &InterruptContext,
|
||||||
|
ground_common: &GroundedStateCommon,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
super::jump::check_input(state_context)
|
super::jump::check_input(state_context, ground_common)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn grounded_movement_standstill_common_interrupts(
|
pub fn grounded_movement_standstill_common_interrupts(
|
||||||
state_context: &InterruptContext,
|
state_context: &InterruptContext,
|
||||||
|
ground_common: &GroundedStateCommon,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
if let Some(state) = ground_attack::check_interrupt(state_context) {
|
if let Some(state) = ground_attack::check_interrupt(state_context, &ground_common) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else if let Some(state) = dash::check_input(state_context) {
|
} else if let Some(state) = dash::check_input(state_context, &ground_common) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else if let Some(state) = turn::check_input(state_context) {
|
} else if let Some(state) = turn::check_input(state_context, &ground_common) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else if let Some(state) = walk::check_input(state_context) {
|
} else if let Some(state) = walk::check_input(state_context, &ground_common) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else if let Some(state) = wait::check_input(state_context) {
|
} else if let Some(state) = wait::check_input(state_context, &ground_common) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
|
|||||||
@@ -2,13 +2,14 @@ use crate::fighter::{
|
|||||||
attack::{AttackKind, update_active_hitbox_list},
|
attack::{AttackKind, update_active_hitbox_list},
|
||||||
state::{
|
state::{
|
||||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
||||||
InterruptContext, UpdateContext, wait::WaitState,
|
InterruptContext, UpdateContext, ground::GroundedStateCommon, wait::WaitState,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Clone, Debug, Hash)]
|
#[derive(Clone, Debug, Hash)]
|
||||||
pub struct GroundAttackState {
|
pub struct GroundAttackState {
|
||||||
pub attack_kind: AttackKind,
|
pub attack_kind: AttackKind,
|
||||||
|
pub grounded_common: GroundedStateCommon,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl FighterStateImpl for GroundAttackState {
|
impl FighterStateImpl for GroundAttackState {
|
||||||
@@ -16,7 +17,9 @@ impl FighterStateImpl for GroundAttackState {
|
|||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if state_context.is_current_animation_finished() {
|
if state_context.is_current_animation_finished() {
|
||||||
Some(FighterState::Wait(WaitState))
|
Some(FighterState::Wait(WaitState {
|
||||||
|
grounded_common: self.grounded_common.clone(),
|
||||||
|
}))
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
@@ -50,7 +53,7 @@ impl FighterStateImpl for GroundAttackState {
|
|||||||
active_hitboxes: Vec::new(),
|
active_hitboxes: Vec::new(),
|
||||||
solved_hitboxes: Vec::new(),
|
solved_hitboxes: Vec::new(),
|
||||||
hit_fighters: Vec::new(),
|
hit_fighters: Vec::new(),
|
||||||
stalled: false,
|
stalled: false
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -65,12 +68,17 @@ impl FighterStateImpl for GroundAttackState {
|
|||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_interrupt(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_interrupt(
|
||||||
|
state_context: &InterruptContext,
|
||||||
|
grounded_common: &GroundedStateCommon,
|
||||||
|
) -> Option<FighterState> {
|
||||||
if state_context
|
if state_context
|
||||||
.input
|
.input
|
||||||
.has_command(crate::input::FighterCommands::Attack)
|
.has_command(crate::input::FighterCommands::Attack)
|
||||||
@@ -81,6 +89,7 @@ pub fn check_interrupt(state_context: &InterruptContext) -> Option<FighterState>
|
|||||||
.to_attack_kind_grounded();
|
.to_attack_kind_grounded();
|
||||||
Some(FighterState::GroundAttack(GroundAttackState {
|
Some(FighterState::GroundAttack(GroundAttackState {
|
||||||
attack_kind,
|
attack_kind,
|
||||||
|
grounded_common: grounded_common.clone(),
|
||||||
}))
|
}))
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
|
|||||||
@@ -7,7 +7,7 @@ use crate::{
|
|||||||
InterruptContext, UpdateContext,
|
InterruptContext, UpdateContext,
|
||||||
air::{self, AirborneStateCommon},
|
air::{self, AirborneStateCommon},
|
||||||
fall::FallState,
|
fall::FallState,
|
||||||
ground::collision_interrupt,
|
ground::{GroundedStateCommon, collision_interrupt},
|
||||||
land::LandingType,
|
land::LandingType,
|
||||||
wait::WaitState,
|
wait::WaitState,
|
||||||
},
|
},
|
||||||
@@ -17,7 +17,7 @@ use crate::{
|
|||||||
|
|
||||||
#[derive(Clone, Debug, Hash)]
|
#[derive(Clone, Debug, Hash)]
|
||||||
pub enum HitstopStateKind {
|
pub enum HitstopStateKind {
|
||||||
Grounded,
|
Grounded(GroundedStateCommon),
|
||||||
Airborne,
|
Airborne,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -43,7 +43,7 @@ impl FighterStateImpl for HitstunState {
|
|||||||
|
|
||||||
fn name(&self) -> String {
|
fn name(&self) -> String {
|
||||||
let hitstop_kind = match self.hitstop_kind {
|
let hitstop_kind = match self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded => "Grounded",
|
HitstopStateKind::Grounded(_) => "Grounded",
|
||||||
HitstopStateKind::Airborne => "Airborne",
|
HitstopStateKind::Airborne => "Airborne",
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -58,10 +58,14 @@ impl FighterStateImpl for HitstunState {
|
|||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if state_context.get_current_animation_frame() > self.hit_reaction.hitstun_frames {
|
if state_context.get_current_animation_frame() > self.hit_reaction.hitstun_frames {
|
||||||
match &self.hitstop_kind {
|
match &self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded => Some(FighterState::Wait(WaitState)),
|
HitstopStateKind::Grounded(grounded_state_common) => {
|
||||||
HitstopStateKind::Airborne => Some(FighterState::Fall(FallState::new(
|
Some(FighterState::Wait(WaitState {
|
||||||
AirborneStateCommon::default(),
|
grounded_common: grounded_state_common.clone(),
|
||||||
))),
|
}))
|
||||||
|
}
|
||||||
|
HitstopStateKind::Airborne => {
|
||||||
|
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
||||||
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
@@ -81,9 +85,8 @@ impl FighterStateImpl for HitstunState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
match self.hitstop_kind {
|
match self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded => {}
|
HitstopStateKind::Grounded(_) => {}
|
||||||
HitstopStateKind::Airborne => {
|
HitstopStateKind::Airborne => {
|
||||||
ctx.surface.leave_ground();
|
|
||||||
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
|
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -100,7 +103,7 @@ impl FighterStateImpl for HitstunState {
|
|||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
let animation = match self.hitstop_kind {
|
let animation = match self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded => AnimKind::FlinchGround,
|
HitstopStateKind::Grounded(_) => AnimKind::FlinchGround,
|
||||||
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
||||||
};
|
};
|
||||||
state_context.play_animation(animation, false);
|
state_context.play_animation(animation, false);
|
||||||
@@ -113,7 +116,9 @@ impl FighterStateImpl for HitstunState {
|
|||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
match &mut self.hitstop_kind {
|
match &mut self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded => collision_interrupt(state_context, true),
|
HitstopStateKind::Grounded(grounded_state_common) => {
|
||||||
|
collision_interrupt(state_context, grounded_state_common, true)
|
||||||
|
}
|
||||||
HitstopStateKind::Airborne => {
|
HitstopStateKind::Airborne => {
|
||||||
air::collision_interrupt(state_context, LandingType::Normal)
|
air::collision_interrupt(state_context, LandingType::Normal)
|
||||||
}
|
}
|
||||||
@@ -122,7 +127,7 @@ impl FighterStateImpl for HitstunState {
|
|||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||||
match self.hitstop_kind {
|
match self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded => true,
|
HitstopStateKind::Grounded(_) => true,
|
||||||
HitstopStateKind::Airborne => false,
|
HitstopStateKind::Airborne => false,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+21
-22
@@ -2,17 +2,10 @@ use bevy::prelude::*;
|
|||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
animation::AnimKind,
|
animation::AnimKind, state::{
|
||||||
state::{
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, air_dodge::{self, AirDodgeState}, ground::{self, GroundedStateCommon},
|
||||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
|
||||||
UpdateContext,
|
|
||||||
air::{self, AirborneStateCommon},
|
|
||||||
air_dodge::{self, AirDodgeState},
|
|
||||||
ground,
|
|
||||||
},
|
},
|
||||||
},
|
}, input::FighterCommands, math::{int::FGi32, vec::FGVec2},
|
||||||
input::FighterCommands,
|
|
||||||
math::{int::FGi32, vec::FGVec2},
|
|
||||||
};
|
};
|
||||||
#[derive(Debug, Hash, Clone, Copy)]
|
#[derive(Debug, Hash, Clone, Copy)]
|
||||||
pub enum JumpType {
|
pub enum JumpType {
|
||||||
@@ -29,12 +22,14 @@ pub struct JumpState {
|
|||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct JumpSquatState {
|
pub struct JumpSquatState {
|
||||||
|
pub grounded_common: GroundedStateCommon,
|
||||||
pub duration_counter: u32,
|
pub duration_counter: u32,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl JumpSquatState {
|
impl JumpSquatState {
|
||||||
pub fn create() -> Self {
|
pub fn create(grounded_common: GroundedStateCommon) -> Self {
|
||||||
Self {
|
Self {
|
||||||
|
grounded_common,
|
||||||
duration_counter: 0,
|
duration_counter: 0,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -74,10 +69,7 @@ impl FighterStateImpl for JumpSquatState {
|
|||||||
} else {
|
} else {
|
||||||
JumpType::ShortHop
|
JumpType::ShortHop
|
||||||
};
|
};
|
||||||
Some(FighterState::Jump(JumpState {
|
Some(FighterState::Jump(JumpState { jump_type, airborne_state_common: AirborneStateCommon::default() }))
|
||||||
jump_type,
|
|
||||||
airborne_state_common: AirborneStateCommon::default(),
|
|
||||||
}))
|
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
@@ -92,7 +84,7 @@ impl FighterStateImpl for JumpSquatState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, false)
|
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
@@ -100,7 +92,9 @@ impl FighterStateImpl for JumpSquatState {
|
|||||||
state_context.input.clear_command(FighterCommands::Jump);
|
state_context.input.clear_command(FighterCommands::Jump);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -111,7 +105,7 @@ impl FighterStateImpl for JumpState {
|
|||||||
if state_context.input.has_command(FighterCommands::Jump) {
|
if state_context.input.has_command(FighterCommands::Jump) {
|
||||||
Some(FighterState::Jump(JumpState {
|
Some(FighterState::Jump(JumpState {
|
||||||
jump_type: JumpType::DoubleJump,
|
jump_type: JumpType::DoubleJump,
|
||||||
airborne_state_common: AirborneStateCommon::default(),
|
airborne_state_common: AirborneStateCommon::default()
|
||||||
}))
|
}))
|
||||||
} else {
|
} else {
|
||||||
air_dodge::check_input(state_context)
|
air_dodge::check_input(state_context)
|
||||||
@@ -183,16 +177,21 @@ impl FighterStateImpl for JumpState {
|
|||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
false
|
false
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_input(
|
||||||
|
state_context: &InterruptContext,
|
||||||
|
ground_common: &GroundedStateCommon,
|
||||||
|
) -> Option<FighterState> {
|
||||||
state_context
|
state_context
|
||||||
.input
|
.input
|
||||||
.has_command(FighterCommands::Jump)
|
.has_command(FighterCommands::Jump)
|
||||||
.then(|| FighterState::JumpSquat(JumpSquatState::create()))
|
.then(|| FighterState::JumpSquat(JumpSquatState::create(ground_common.clone())))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
@@ -202,7 +201,7 @@ pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<Fight
|
|||||||
.then(|| {
|
.then(|| {
|
||||||
FighterState::Jump(JumpState {
|
FighterState::Jump(JumpState {
|
||||||
jump_type: JumpType::DoubleJump,
|
jump_type: JumpType::DoubleJump,
|
||||||
airborne_state_common: AirborneStateCommon::default(),
|
airborne_state_common: AirborneStateCommon::default()
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ use crate::fighter::{
|
|||||||
state::{
|
state::{
|
||||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||||
UpdateContext, dash,
|
UpdateContext, dash,
|
||||||
ground::{self, grounded_movement_standstill_common_interrupts},
|
ground::{self, GroundedStateCommon, grounded_movement_standstill_common_interrupts},
|
||||||
walk,
|
walk,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
@@ -16,12 +16,16 @@ pub enum LandingType {
|
|||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct LandingState {
|
pub struct LandingState {
|
||||||
|
pub grounded_common: GroundedStateCommon,
|
||||||
pub landing_type: LandingType,
|
pub landing_type: LandingType,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl LandingState {
|
impl LandingState {
|
||||||
pub fn create(landing_type: LandingType) -> Self {
|
pub fn create(grounded_common: GroundedStateCommon, landing_type: LandingType) -> Self {
|
||||||
Self { landing_type }
|
Self {
|
||||||
|
grounded_common,
|
||||||
|
landing_type,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -30,14 +34,14 @@ impl FighterStateImpl for LandingState {
|
|||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if state_context.is_current_animation_finished() {
|
if state_context.is_current_animation_finished() {
|
||||||
grounded_movement_standstill_common_interrupts(state_context)
|
grounded_movement_standstill_common_interrupts(state_context, &self.grounded_common)
|
||||||
} else if state_context.get_current_animation_frame()
|
} else if state_context.get_current_animation_frame()
|
||||||
>= state_context.fighter_attributes.landing_iasa
|
>= state_context.fighter_attributes.landing_iasa
|
||||||
&& let LandingType::Normal = self.landing_type
|
&& let LandingType::Normal = self.landing_type
|
||||||
{
|
{
|
||||||
dash::check_input(state_context).or_else(|| {
|
dash::check_input(state_context, &self.grounded_common).or_else(|| {
|
||||||
ground::grounded_movement_common_interrupts(state_context)
|
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||||
.or_else(|| walk::check_input(state_context))
|
.or_else(|| walk::check_input(state_context, &self.grounded_common))
|
||||||
})
|
})
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
@@ -52,7 +56,7 @@ impl FighterStateImpl for LandingState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, true)
|
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
@@ -66,7 +70,9 @@ impl FighterStateImpl for LandingState {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+30
-32
@@ -7,8 +7,7 @@ use bevy::prelude::*;
|
|||||||
|
|
||||||
use crate::fighter::animation::{AnimKind, FighterAnimationFrame};
|
use crate::fighter::animation::{AnimKind, FighterAnimationFrame};
|
||||||
use crate::fighter::attack::{
|
use crate::fighter::attack::{
|
||||||
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction,
|
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction, FighterStaleMoveQueue, HitStop,
|
||||||
FighterStaleMoveQueue, HitStop,
|
|
||||||
};
|
};
|
||||||
use crate::fighter::attributes::FighterAttributes;
|
use crate::fighter::attributes::FighterAttributes;
|
||||||
use crate::fighter::baked_animation::BakedFighterAnimations;
|
use crate::fighter::baked_animation::BakedFighterAnimations;
|
||||||
@@ -17,9 +16,7 @@ use crate::fighter::manifest::FighterManifest;
|
|||||||
use crate::fighter::state::hitstun::HitstunState;
|
use crate::fighter::state::hitstun::HitstunState;
|
||||||
use crate::fighter::visual::FighterAnimations;
|
use crate::fighter::visual::FighterAnimations;
|
||||||
use crate::fighter::{
|
use crate::fighter::{
|
||||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||||
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
|
|
||||||
FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
|
|
||||||
};
|
};
|
||||||
use crate::game_settings::GameSettings;
|
use crate::game_settings::GameSettings;
|
||||||
use crate::input::FighterInput;
|
use crate::input::FighterInput;
|
||||||
@@ -98,7 +95,9 @@ pub trait FighterStateImpl: Sized {
|
|||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool;
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct AnimationStatus {
|
pub struct AnimationStatus {
|
||||||
@@ -152,7 +151,6 @@ pub struct UpdateContext<'a> {
|
|||||||
pub input: &'a mut FighterInput,
|
pub input: &'a mut FighterInput,
|
||||||
pub hitboxes: &'a mut FighterHitboxes,
|
pub hitboxes: &'a mut FighterHitboxes,
|
||||||
pub velocity: &'a mut FighterVelocity,
|
pub velocity: &'a mut FighterVelocity,
|
||||||
pub surface: &'a mut FighterSurfaceState,
|
|
||||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||||
pub game_settings: &'a GameSettings,
|
pub game_settings: &'a GameSettings,
|
||||||
pub animation_frame: u32,
|
pub animation_frame: u32,
|
||||||
@@ -172,7 +170,6 @@ pub struct CollisionContext<'a> {
|
|||||||
pub translation: &'a mut FighterTranslation,
|
pub translation: &'a mut FighterTranslation,
|
||||||
pub prev_translation: &'a FighterPreviousTranslation,
|
pub prev_translation: &'a FighterPreviousTranslation,
|
||||||
pub velocity: &'a mut FighterVelocity,
|
pub velocity: &'a mut FighterVelocity,
|
||||||
pub surface: &'a mut FighterSurfaceState,
|
|
||||||
pub ecb: &'a FighterECB,
|
pub ecb: &'a FighterECB,
|
||||||
pub prev_ecb: &'a FighterPreviousECB,
|
pub prev_ecb: &'a FighterPreviousECB,
|
||||||
pub stage_collision: &'a StageCollision,
|
pub stage_collision: &'a StageCollision,
|
||||||
@@ -215,7 +212,6 @@ pub struct FighterFrameQuery {
|
|||||||
pub input: &'static mut FighterInput,
|
pub input: &'static mut FighterInput,
|
||||||
pub hitboxes: &'static mut FighterHitboxes,
|
pub hitboxes: &'static mut FighterHitboxes,
|
||||||
pub velocity: &'static mut FighterVelocity,
|
pub velocity: &'static mut FighterVelocity,
|
||||||
pub surface: &'static mut FighterSurfaceState,
|
|
||||||
pub knockback_velocity: &'static mut FighterKnockbackVelocity,
|
pub knockback_velocity: &'static mut FighterKnockbackVelocity,
|
||||||
pub stale_move_queue: &'static mut FighterStaleMoveQueue,
|
pub stale_move_queue: &'static mut FighterStaleMoveQueue,
|
||||||
pub ecb: &'static FighterECB,
|
pub ecb: &'static FighterECB,
|
||||||
@@ -296,14 +292,13 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
input: &mut self.input,
|
input: &mut self.input,
|
||||||
hitboxes: &mut self.hitboxes,
|
hitboxes: &mut self.hitboxes,
|
||||||
velocity: &mut self.velocity,
|
velocity: &mut self.velocity,
|
||||||
surface: &mut self.surface,
|
|
||||||
knockback_velocity: &mut self.knockback_velocity,
|
knockback_velocity: &mut self.knockback_velocity,
|
||||||
game_settings,
|
game_settings,
|
||||||
animation_frame: self.animation_frame.frame,
|
animation_frame: self.animation_frame.frame,
|
||||||
fighter_attributes: attributes,
|
fighter_attributes: attributes,
|
||||||
attack_scripts,
|
attack_scripts,
|
||||||
attack_script_assets,
|
attack_script_assets,
|
||||||
facing_direction: &self.facing_direction,
|
facing_direction: &self.facing_direction
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -315,7 +310,6 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
translation: &mut self.translation,
|
translation: &mut self.translation,
|
||||||
prev_translation: &self.prev_translation,
|
prev_translation: &self.prev_translation,
|
||||||
velocity: &mut self.velocity,
|
velocity: &mut self.velocity,
|
||||||
surface: &mut self.surface,
|
|
||||||
ecb: &self.ecb,
|
ecb: &self.ecb,
|
||||||
prev_ecb: &self.prev_ecb,
|
prev_ecb: &self.prev_ecb,
|
||||||
stage_collision,
|
stage_collision,
|
||||||
@@ -406,9 +400,7 @@ pub fn state_interrupt_system(
|
|||||||
|
|
||||||
let new_state = if let Some(reaction) = pending_hit_reaction.take() {
|
let new_state = if let Some(reaction) = pending_hit_reaction.take() {
|
||||||
hitstop.remaining_frames = *reaction.hitstop_frames;
|
hitstop.remaining_frames = *reaction.hitstop_frames;
|
||||||
let shake_frames = reaction
|
let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
|
||||||
.hitstop_frames
|
|
||||||
.calculate_shake_frames(&game_settings);
|
|
||||||
hitstop_shake.role = FighterHitstopShakeRole::Receiver;
|
hitstop_shake.role = FighterHitstopShakeRole::Receiver;
|
||||||
hitstop_shake.total_frames = shake_frames;
|
hitstop_shake.total_frames = shake_frames;
|
||||||
hitstop_shake.remaining_frames = shake_frames;
|
hitstop_shake.remaining_frames = shake_frames;
|
||||||
@@ -418,24 +410,34 @@ pub fn state_interrupt_system(
|
|||||||
FighterHitstopShakeKind::Vertical
|
FighterHitstopShakeKind::Vertical
|
||||||
};
|
};
|
||||||
|
|
||||||
let mut hitstop_kind = if frame.surface.is_grounded() {
|
let mut hitstop_kind = match &*state {
|
||||||
hitstun::HitstopStateKind::Grounded
|
FighterState::Wait(value) => {
|
||||||
} else {
|
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||||
hitstun::HitstopStateKind::Airborne
|
}
|
||||||
|
FighterState::Walk(value) => {
|
||||||
|
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||||
|
}
|
||||||
|
FighterState::Dash(value) => {
|
||||||
|
hitstun::HitstopStateKind::Grounded(value.ground_common.clone())
|
||||||
|
}
|
||||||
|
FighterState::Run(value) => {
|
||||||
|
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||||
|
}
|
||||||
|
FighterState::Turn(value) => {
|
||||||
|
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||||
|
}
|
||||||
|
FighterState::GroundAttack(value) => {
|
||||||
|
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||||
|
}
|
||||||
|
_ => hitstun::HitstopStateKind::Airborne,
|
||||||
};
|
};
|
||||||
|
|
||||||
if let hitstun::HitstopStateKind::Grounded = hitstop_kind {
|
if let hitstun::HitstopStateKind::Grounded(_) = hitstop_kind {
|
||||||
let straight_up_angle = FGi32::lit("90.0");
|
let straight_up_angle = FGi32::lit("90.0");
|
||||||
if reaction.hitstop_frames
|
if reaction.hitstop_frames >= HitStop::new(game_settings.fighter_common.tumble_bounce_hitstop_threshold) {
|
||||||
>= HitStop::new(game_settings.fighter_common.tumble_bounce_hitstop_threshold)
|
|
||||||
{
|
|
||||||
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
||||||
// TODO: Use floor normal here
|
// TODO: Use floor normal here
|
||||||
} else if reaction.launch_angle.abs_diff(straight_up_angle)
|
} else if reaction.launch_angle.abs_diff(straight_up_angle) < game_settings.fighter_common.attack_ground_to_airborne_transition_vertical_angle_threshold {
|
||||||
< game_settings
|
|
||||||
.fighter_common
|
|
||||||
.attack_ground_to_airborne_transition_vertical_angle_threshold
|
|
||||||
{
|
|
||||||
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
||||||
} else {
|
} else {
|
||||||
// straight down is 270
|
// straight down is 270
|
||||||
@@ -448,10 +450,6 @@ pub fn state_interrupt_system(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if matches!(hitstop_kind, hitstun::HitstopStateKind::Airborne) {
|
|
||||||
frame.surface.leave_ground();
|
|
||||||
}
|
|
||||||
|
|
||||||
info!("Entering hitstop kind: {:?}", hitstop_kind);
|
info!("Entering hitstop kind: {:?}", hitstop_kind);
|
||||||
Some(FighterState::Hitstun(HitstunState::new(
|
Some(FighterState::Hitstun(HitstunState::new(
|
||||||
reaction,
|
reaction,
|
||||||
|
|||||||
@@ -6,14 +6,19 @@ use super::{
|
|||||||
};
|
};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::FighterState;
|
use crate::fighter::state::FighterState;
|
||||||
|
use crate::fighter::state::ground::GroundedStateCommon;
|
||||||
|
|
||||||
#[derive(Component, Debug, Clone, Hash)]
|
#[derive(Component, Debug, Clone, Hash)]
|
||||||
pub struct RunState;
|
pub struct RunState {
|
||||||
|
pub grounded_common: GroundedStateCommon,
|
||||||
|
}
|
||||||
|
|
||||||
impl FighterStateImpl for RunState {
|
impl FighterStateImpl for RunState {
|
||||||
const NAME: &'static str = "Run";
|
const NAME: &'static str = "Run";
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
|
if let Some(state) =
|
||||||
|
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||||
|
{
|
||||||
return Some(state);
|
return Some(state);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -23,7 +28,8 @@ impl FighterStateImpl for RunState {
|
|||||||
{
|
{
|
||||||
None
|
None
|
||||||
} else {
|
} else {
|
||||||
walk::check_input(state_context).or_else(|| wait::check_input(state_context))
|
walk::check_input(state_context, &self.grounded_common)
|
||||||
|
.or_else(|| wait::check_input(state_context, &self.grounded_common))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -56,19 +62,26 @@ impl FighterStateImpl for RunState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, true)
|
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_input(
|
||||||
|
state_context: &InterruptContext,
|
||||||
|
ground_state_common: &GroundedStateCommon,
|
||||||
|
) -> Option<FighterState> {
|
||||||
let input_frame = state_context.input.get_last_frame();
|
let input_frame = state_context.input.get_last_frame();
|
||||||
if input_frame.movement.x.abs() >= state_context.game_settings.input_common.run_stick_threshold
|
if input_frame.movement.x.abs() >= state_context.game_settings.input_common.run_stick_threshold
|
||||||
{
|
{
|
||||||
return Some(FighterState::Run(RunState));
|
return Some(FighterState::Run(RunState {
|
||||||
|
grounded_common: ground_state_common.clone(),
|
||||||
|
}));
|
||||||
}
|
}
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|||||||
+20
-11
@@ -1,11 +1,13 @@
|
|||||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::ground;
|
use crate::fighter::state::ground::{self, GroundedStateCommon};
|
||||||
use crate::fighter::state::{FighterState, dash, jump, wait, walk};
|
use crate::fighter::state::{FighterState, dash, jump, wait, walk};
|
||||||
use crate::input::FighterCommands;
|
use crate::input::FighterCommands;
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct TurnState;
|
pub struct TurnState {
|
||||||
|
pub grounded_common: GroundedStateCommon,
|
||||||
|
}
|
||||||
|
|
||||||
impl FighterStateImpl for TurnState {
|
impl FighterStateImpl for TurnState {
|
||||||
const NAME: &'static str = "Turn";
|
const NAME: &'static str = "Turn";
|
||||||
@@ -17,19 +19,19 @@ impl FighterStateImpl for TurnState {
|
|||||||
.input_common
|
.input_common
|
||||||
.turn_into_dashback_window as u32
|
.turn_into_dashback_window as u32
|
||||||
{
|
{
|
||||||
if let Some(state) = dash::check_input(state_context) {
|
if let Some(state) = dash::check_input(state_context, &self.grounded_common) {
|
||||||
return Some(state);
|
return Some(state);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if let Some(state) = jump::check_input(state_context) {
|
if let Some(state) = jump::check_input(state_context, &self.grounded_common) {
|
||||||
*state_context.facing_direction = state_context.facing_direction.reverse();
|
*state_context.facing_direction = state_context.facing_direction.reverse();
|
||||||
Some(state)
|
Some(state)
|
||||||
} else if state_context.is_current_animation_finished() {
|
} else if state_context.is_current_animation_finished() {
|
||||||
if let Some(state) = dash::check_input(state_context) {
|
if let Some(state) = dash::check_input(state_context, &self.grounded_common) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else if let Some(state) = walk::check_input(state_context) {
|
} else if let Some(state) = walk::check_input(state_context, &self.grounded_common) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else if let Some(state) = wait::check_input(state_context) {
|
} else if let Some(state) = wait::check_input(state_context, &self.grounded_common) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
@@ -52,15 +54,20 @@ impl FighterStateImpl for TurnState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, false)
|
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_input(
|
||||||
|
state_context: &InterruptContext,
|
||||||
|
grounded_common: &GroundedStateCommon,
|
||||||
|
) -> Option<FighterState> {
|
||||||
let input_frame = state_context.input.get_last_frame();
|
let input_frame = state_context.input.get_last_frame();
|
||||||
|
|
||||||
let has_smash_input = state_context
|
let has_smash_input = state_context
|
||||||
@@ -74,7 +81,9 @@ pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
|||||||
&& input_frame.movement.x.signum() != state_context.facing_direction.to_sign()
|
&& input_frame.movement.x.signum() != state_context.facing_direction.to_sign()
|
||||||
&& !has_smash_input
|
&& !has_smash_input
|
||||||
{
|
{
|
||||||
return Some(FighterState::Turn(TurnState));
|
return Some(FighterState::Turn(TurnState {
|
||||||
|
grounded_common: grounded_common.clone(),
|
||||||
|
}));
|
||||||
}
|
}
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,18 +3,24 @@ use super::{
|
|||||||
};
|
};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::FighterState;
|
use crate::fighter::state::FighterState;
|
||||||
|
use crate::fighter::state::ground::GroundedStateCommon;
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct WaitState;
|
pub struct WaitState {
|
||||||
|
pub grounded_common: GroundedStateCommon,
|
||||||
|
}
|
||||||
|
|
||||||
impl FighterStateImpl for WaitState {
|
impl FighterStateImpl for WaitState {
|
||||||
const NAME: &'static str = "Wait";
|
const NAME: &'static str = "Wait";
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
|
if let Some(state) =
|
||||||
Some(state)
|
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||||
} else if let Some(state) =
|
|
||||||
ground::grounded_movement_standstill_common_interrupts(state_context)
|
|
||||||
{
|
{
|
||||||
|
Some(state)
|
||||||
|
} else if let Some(state) = ground::grounded_movement_standstill_common_interrupts(
|
||||||
|
state_context,
|
||||||
|
&self.grounded_common,
|
||||||
|
) {
|
||||||
// Don't transition into yourself
|
// Don't transition into yourself
|
||||||
if let FighterState::Wait(_) = state {
|
if let FighterState::Wait(_) = state {
|
||||||
None
|
None
|
||||||
@@ -38,19 +44,26 @@ impl FighterStateImpl for WaitState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, false)
|
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_input(
|
||||||
|
state_context: &InterruptContext,
|
||||||
|
ground_state_common: &GroundedStateCommon,
|
||||||
|
) -> Option<FighterState> {
|
||||||
let input_frame = state_context.input.get_last_frame();
|
let input_frame = state_context.input.get_last_frame();
|
||||||
|
|
||||||
if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone {
|
if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone {
|
||||||
return Some(FighterState::Wait(WaitState));
|
return Some(FighterState::Wait(WaitState {
|
||||||
|
grounded_common: ground_state_common.clone(),
|
||||||
|
}));
|
||||||
}
|
}
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,17 +4,23 @@ use super::{
|
|||||||
};
|
};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::FighterState;
|
use crate::fighter::state::FighterState;
|
||||||
|
use crate::fighter::state::ground::GroundedStateCommon;
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct WalkState;
|
pub struct WalkState {
|
||||||
|
pub grounded_common: GroundedStateCommon,
|
||||||
|
}
|
||||||
|
|
||||||
impl FighterStateImpl for WalkState {
|
impl FighterStateImpl for WalkState {
|
||||||
const NAME: &'static str = "Walk";
|
const NAME: &'static str = "Walk";
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
|
if let Some(state) =
|
||||||
|
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||||
|
{
|
||||||
return Some(state);
|
return Some(state);
|
||||||
}
|
}
|
||||||
wait::check_input(state_context).or_else(|| dash::check_input(state_context))
|
wait::check_input(state_context, &self.grounded_common)
|
||||||
|
.or_else(|| dash::check_input(state_context, &self.grounded_common))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
@@ -48,19 +54,26 @@ impl FighterStateImpl for WalkState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, false)
|
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_input(
|
||||||
|
state_context: &InterruptContext,
|
||||||
|
ground_state_common: &GroundedStateCommon,
|
||||||
|
) -> Option<FighterState> {
|
||||||
let input_frame = state_context.input.get_last_frame();
|
let input_frame = state_context.input.get_last_frame();
|
||||||
|
|
||||||
if !input_frame.movement.x.is_zero() {
|
if !input_frame.movement.x.is_zero() {
|
||||||
return Some(FighterState::Walk(WalkState));
|
return Some(FighterState::Walk(WalkState {
|
||||||
|
grounded_common: ground_state_common.clone(),
|
||||||
|
}));
|
||||||
}
|
}
|
||||||
|
|
||||||
None
|
None
|
||||||
|
|||||||
@@ -1,62 +0,0 @@
|
|||||||
use bevy::prelude::*;
|
|
||||||
|
|
||||||
use crate::stage::line::StageLineID;
|
|
||||||
|
|
||||||
/// The stage surface currently supporting a fighter.
|
|
||||||
///
|
|
||||||
/// This is physics state rather than fighter-state-machine state. Keeping it
|
|
||||||
/// separate means grounded, landing, and hitstun states all share one source
|
|
||||||
/// of truth for stage contact.
|
|
||||||
#[derive(Component, Clone, Copy, Debug, Default, Hash, PartialEq, Eq)]
|
|
||||||
pub enum FighterSurfaceState {
|
|
||||||
#[default]
|
|
||||||
Airborne,
|
|
||||||
Grounded {
|
|
||||||
line_id: StageLineID,
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
impl FighterSurfaceState {
|
|
||||||
pub fn is_grounded(self) -> bool {
|
|
||||||
matches!(self, Self::Grounded { .. })
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn line_id(self) -> Option<StageLineID> {
|
|
||||||
match self {
|
|
||||||
Self::Airborne => None,
|
|
||||||
Self::Grounded { line_id } => Some(line_id),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub(crate) fn land(&mut self, line_id: StageLineID) {
|
|
||||||
*self = Self::Grounded { line_id };
|
|
||||||
}
|
|
||||||
|
|
||||||
pub(crate) fn leave_ground(&mut self) {
|
|
||||||
*self = Self::Airborne;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(test)]
|
|
||||||
mod tests {
|
|
||||||
use super::*;
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn contact_lifecycle_has_one_source_of_truth() {
|
|
||||||
let mut surface = FighterSurfaceState::default();
|
|
||||||
assert!(!surface.is_grounded());
|
|
||||||
assert_eq!(surface.line_id(), None);
|
|
||||||
|
|
||||||
let line_id = StageLineID {
|
|
||||||
polygon: 2,
|
|
||||||
segment: 3,
|
|
||||||
};
|
|
||||||
surface.land(line_id);
|
|
||||||
assert!(surface.is_grounded());
|
|
||||||
assert_eq!(surface.line_id(), Some(line_id));
|
|
||||||
|
|
||||||
surface.leave_ground();
|
|
||||||
assert!(!surface.is_grounded());
|
|
||||||
assert_eq!(surface.line_id(), None);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,8 +1,19 @@
|
|||||||
use bevy::{picking::pointer::PointerId, prelude::*};
|
use bevy::{picking::pointer::PointerId, prelude::*};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
AppState, fighter::manifest::{FighterManifest, FighterManifestRegistry}, game_settings::CommonAssets, input::{LocalInputAssignments, LocalInputSource}, menus::{
|
AppState,
|
||||||
MenuCameraMarker, MenuMarker, button::FGUiButton, character_select::{character_box::CharacterBox, token::CharacterSelectToken}, cursor::{FGMenuCursor, MenuCursorInputSource}, errors::MenuErrors::FighterManifestNotFound, match_config::{MenuMatchConfig, MenuMatchPlayerSlot}, scaling, spawn_menu, style::{FGUiButtonType, FGUiStyle},
|
fighter::manifest::{FighterManifest, FighterManifestRegistry},
|
||||||
|
game_settings::CommonAssets,
|
||||||
|
input::{LocalInputAssignments, LocalInputSource},
|
||||||
|
menus::{
|
||||||
|
MenuMarker,
|
||||||
|
button::FGUiButton,
|
||||||
|
character_select::{character_box::CharacterBox, token::CharacterSelectToken},
|
||||||
|
cursor::{FGMenuCursor, MenuCursorInputSource},
|
||||||
|
errors::MenuErrors::FighterManifestNotFound,
|
||||||
|
match_config::{MenuMatchConfig, MenuMatchPlayerSlot},
|
||||||
|
scaling, spawn_menu,
|
||||||
|
style::{FGUiButtonType, FGUiStyle},
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -230,7 +241,7 @@ pub fn copy_cursor_transform_to_token(
|
|||||||
character_boxes: Query<(&CharacterBox, &ComputedNode, &UiGlobalTransform)>,
|
character_boxes: Query<(&CharacterBox, &ComputedNode, &UiGlobalTransform)>,
|
||||||
match_config: Res<MenuMatchConfig>,
|
match_config: Res<MenuMatchConfig>,
|
||||||
cursors: Query<&UiGlobalTransform, With<FGMenuCursor>>,
|
cursors: Query<&UiGlobalTransform, With<FGMenuCursor>>,
|
||||||
cam: Single<&Camera, With<MenuCameraMarker>>,
|
cam: Single<&Camera>,
|
||||||
ui_scale: Res<UiScale>,
|
ui_scale: Res<UiScale>,
|
||||||
) -> Result {
|
) -> Result {
|
||||||
let camera = cam.into_inner();
|
let camera = cam.into_inner();
|
||||||
|
|||||||
+6
-3
@@ -9,8 +9,11 @@ use bevy::{
|
|||||||
};
|
};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
input::{LocalInputAssignments, LocalInputSource}, menus::{
|
input::{LocalInputAssignments, LocalInputSource},
|
||||||
MenuCameraMarker, input::{MenuInput, MenuInputState}, scaling, style::FGUiStyle,
|
menus::{
|
||||||
|
input::{MenuInput, MenuInputState},
|
||||||
|
scaling,
|
||||||
|
style::FGUiStyle,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -178,7 +181,7 @@ pub fn cursor_input(
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub fn update_cursor_transform(
|
pub fn update_cursor_transform(
|
||||||
camera: Single<&Camera, With<MenuCameraMarker>>,
|
camera: Single<&Camera>,
|
||||||
query: Query<(&mut Node, &PointerLocation), With<FGMenuCursor>>,
|
query: Query<(&mut Node, &PointerLocation), With<FGMenuCursor>>,
|
||||||
ui_scale: Res<UiScale>,
|
ui_scale: Res<UiScale>,
|
||||||
) {
|
) {
|
||||||
|
|||||||
+4
-1
@@ -53,7 +53,6 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
|
|||||||
#MenuCamera
|
#MenuCamera
|
||||||
Camera
|
Camera
|
||||||
Camera2d
|
Camera2d
|
||||||
MenuCameraMarker
|
|
||||||
),
|
),
|
||||||
(
|
(
|
||||||
#MenuContainer
|
#MenuContainer
|
||||||
@@ -74,6 +73,7 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
|
|||||||
|
|
||||||
pub fn despawn_menu(
|
pub fn despawn_menu(
|
||||||
existing_menu: Option<Single<Entity, With<MenuMarker>>>,
|
existing_menu: Option<Single<Entity, With<MenuMarker>>>,
|
||||||
|
existing_menu_camera: Option<Single<Entity, With<MenuCameraMarker>>>,
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
) {
|
) {
|
||||||
if let Some(entity) = existing_menu {
|
if let Some(entity) = existing_menu {
|
||||||
@@ -82,6 +82,9 @@ pub fn despawn_menu(
|
|||||||
.despawn();
|
.despawn();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if let Some(menu_cam) = existing_menu_camera {
|
||||||
|
commands.entity(*menu_cam).despawn();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn spawn_menu(
|
pub fn spawn_menu(
|
||||||
|
|||||||
+1
-1
@@ -26,7 +26,7 @@ pub enum StagePolyType {
|
|||||||
Platform,
|
Platform,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Reflect, Hash, Debug, Clone, Copy, Default, PartialEq, Eq)]
|
#[derive(Reflect, Hash, Debug, Clone, Copy, Default)]
|
||||||
pub struct StageLineID {
|
pub struct StageLineID {
|
||||||
pub polygon: usize,
|
pub polygon: usize,
|
||||||
pub segment: usize,
|
pub segment: usize,
|
||||||
|
|||||||
Reference in New Issue
Block a user