Compare commits
5
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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b5f3d8280b | ||
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de5d8eb030 | ||
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0dc5d0392d | ||
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804e5e37e0 | ||
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7269a1cb49 |
@@ -50,3 +50,78 @@ jobs:
|
|||||||
|
|
||||||
- name: Run unit tests
|
- name: Run unit tests
|
||||||
run: cargo test --locked --lib -j 4
|
run: cargo test --locked --lib -j 4
|
||||||
|
|
||||||
|
production-build:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
timeout-minutes: 45
|
||||||
|
steps:
|
||||||
|
- name: Check out source
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
|
||||||
|
- name: Install Rust toolchain
|
||||||
|
run: |
|
||||||
|
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \
|
||||||
|
sh -s -- -y --profile minimal
|
||||||
|
echo "$HOME/.cargo/bin" >> "$GITHUB_PATH"
|
||||||
|
"$HOME/.cargo/bin/rustup" toolchain install nightly-2026-09-14 --profile minimal
|
||||||
|
|
||||||
|
- name: Cache production Rust dependencies and build artifacts
|
||||||
|
uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
|
||||||
|
with:
|
||||||
|
prefix-key: v2-rust
|
||||||
|
shared-key: linux-nightly-production
|
||||||
|
cache-bin: false
|
||||||
|
|
||||||
|
- name: Install Linux dependencies
|
||||||
|
run: |
|
||||||
|
sudo apt-get update
|
||||||
|
sudo apt-get install --no-install-recommends -y \
|
||||||
|
clang \
|
||||||
|
libasound2-dev \
|
||||||
|
libudev-dev \
|
||||||
|
libusb-1.0-0-dev \
|
||||||
|
libwayland-dev \
|
||||||
|
libx11-dev \
|
||||||
|
libxkbcommon-dev \
|
||||||
|
libxkbcommon-x11-0 \
|
||||||
|
mesa-vulkan-drivers \
|
||||||
|
mold \
|
||||||
|
pkg-config
|
||||||
|
|
||||||
|
- name: Preprocess assets
|
||||||
|
run: cargo run --locked --bin process-assets --no-default-features --features debug_features -j 4
|
||||||
|
|
||||||
|
- name: Build production binary
|
||||||
|
run: cargo build --locked --profile production --no-default-features --features debug_features -j 4
|
||||||
|
|
||||||
|
- name: Verify production binary is not Bevy/Rust dynamically linked
|
||||||
|
run: |
|
||||||
|
! readelf -d target/production/shinespark | grep -E 'libbevy_dylib|libstd-.*\.so'
|
||||||
|
|
||||||
|
- name: Package Linux Steam depot
|
||||||
|
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
|
||||||
|
run: |
|
||||||
|
mkdir -p build/linux
|
||||||
|
cp target/production/shinespark build/linux/shinespark
|
||||||
|
cp -R assets build/linux/assets
|
||||||
|
cp -R imported_assets build/linux/imported_assets
|
||||||
|
|
||||||
|
- if: github.event_name == 'push' && github.ref == 'refs/heads/master'
|
||||||
|
uses: CyberAndrii/steam-totp@v1
|
||||||
|
name: Generate Steam TOTP
|
||||||
|
id: steam-totp
|
||||||
|
with:
|
||||||
|
shared_secret: ${{ secrets.STEAM_SHARED_SECRET }}
|
||||||
|
|
||||||
|
- name: Deploy Linux build to Steam
|
||||||
|
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
|
||||||
|
uses: game-ci/steam-deploy@v3
|
||||||
|
with:
|
||||||
|
username: ${{ secrets.STEAM_USERNAME }}
|
||||||
|
password: ${{ secrets.STEAM_PASSWORD }}
|
||||||
|
totp: ${{ steps.steam-totp.outputs.code }}
|
||||||
|
appId: 3409670
|
||||||
|
buildDescription: ${{ github.sha }}
|
||||||
|
rootPath: build
|
||||||
|
depot1Path: linux
|
||||||
|
releaseBranch: master
|
||||||
|
|||||||
Generated
-47
@@ -2096,14 +2096,6 @@ dependencies = [
|
|||||||
"thread_local",
|
"thread_local",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "bevy_wind_waker_shader"
|
|
||||||
version = "0.6.0"
|
|
||||||
source = "git+https://github.com/lavaeater/bevy_wind_waker_shader.git#1b017c3ef6a4fbdaff115df9ec5ae4954b2fb6ba"
|
|
||||||
dependencies = [
|
|
||||||
"bevy",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "bevy_window"
|
name = "bevy_window"
|
||||||
version = "0.19.0"
|
version = "0.19.0"
|
||||||
@@ -2232,32 +2224,6 @@ dependencies = [
|
|||||||
"varinteger",
|
"varinteger",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "bitfields"
|
|
||||||
version = "3.0.0"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "ca5a55e8cbc3b75d1f002a3b62261ab67954755f7e7866f079b8aa63a409b549"
|
|
||||||
dependencies = [
|
|
||||||
"bitfields-impl",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "bitfields-impl"
|
|
||||||
version = "3.0.0"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "797cb6b6e8d5e8c2ecbb5ef52b7c273596d58ce1ab79ef2a6c38fa8dca0817c5"
|
|
||||||
dependencies = [
|
|
||||||
"derive_more",
|
|
||||||
"getset",
|
|
||||||
"proc-macro2",
|
|
||||||
"quote",
|
|
||||||
"rustversion",
|
|
||||||
"strum",
|
|
||||||
"strum_macros",
|
|
||||||
"syn 2.0.119",
|
|
||||||
"thiserror 2.0.19",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "bitflags"
|
name = "bitflags"
|
||||||
version = "1.3.2"
|
version = "1.3.2"
|
||||||
@@ -3523,17 +3489,6 @@ dependencies = [
|
|||||||
"wasm-bindgen",
|
"wasm-bindgen",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "getset"
|
|
||||||
version = "0.1.7"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "6cf442baaabe4213ce7d1239afc26c039180b6456da2cededa316ae2c8a77a77"
|
|
||||||
dependencies = [
|
|
||||||
"proc-macro2",
|
|
||||||
"quote",
|
|
||||||
"syn 2.0.119",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "ggrs"
|
name = "ggrs"
|
||||||
version = "0.13.0"
|
version = "0.13.0"
|
||||||
@@ -6170,9 +6125,7 @@ dependencies = [
|
|||||||
"bevy_asset_loader",
|
"bevy_asset_loader",
|
||||||
"bevy_egui",
|
"bevy_egui",
|
||||||
"bevy_ggrs",
|
"bevy_ggrs",
|
||||||
"bevy_wind_waker_shader",
|
|
||||||
"bincode",
|
"bincode",
|
||||||
"bitfields",
|
|
||||||
"clap",
|
"clap",
|
||||||
"enum_cycling",
|
"enum_cycling",
|
||||||
"enum_cycling_derive",
|
"enum_cycling_derive",
|
||||||
|
|||||||
+12
-3
@@ -6,8 +6,13 @@ authors = [""]
|
|||||||
|
|
||||||
[workspace]
|
[workspace]
|
||||||
|
|
||||||
|
[features]
|
||||||
|
default = ["development", "debug_features"]
|
||||||
|
development = ["bevy/dynamic_linking", "bevy/file_watcher"]
|
||||||
|
debug_features = ["bevy/free_camera"]
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "dynamic_linking", "free_camera", "file_watcher", "bevy_settings"] }
|
bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "bevy_settings"] }
|
||||||
# Loads the scenes you author in the editor (assets/*.bsn) and builds
|
# Loads the scenes you author in the editor (assets/*.bsn) and builds
|
||||||
# physics colliders from them. An ordinary dependency; remove it if you
|
# physics colliders from them. An ordinary dependency; remove it if you
|
||||||
# stop using authored scenes.
|
# stop using authored scenes.
|
||||||
@@ -22,9 +27,7 @@ serde_json = "1.0.145"
|
|||||||
bincode = "1.3.3"
|
bincode = "1.3.3"
|
||||||
gltf = "1.4.1"
|
gltf = "1.4.1"
|
||||||
ron = "0.12.0"
|
ron = "0.12.0"
|
||||||
bitfields = "3.0.0"
|
|
||||||
clap = { version = "4.6.6", features = ["derive"] }
|
clap = { version = "4.6.6", features = ["derive"] }
|
||||||
bevy_wind_waker_shader = { git = "https://github.com/lavaeater/bevy_wind_waker_shader.git" }
|
|
||||||
fixed = { version = "1.31.0", features = ["serde", "serde-str"] }
|
fixed = { version = "1.31.0", features = ["serde", "serde-str"] }
|
||||||
strum = "0.28.0"
|
strum = "0.28.0"
|
||||||
strum_macros = "0.28.0"
|
strum_macros = "0.28.0"
|
||||||
@@ -39,3 +42,9 @@ fixed_math = "0.4.1"
|
|||||||
# Enable a large amount of optimization in the dev profile for dependencies.
|
# Enable a large amount of optimization in the dev profile for dependencies.
|
||||||
[profile.dev.package."*"]
|
[profile.dev.package."*"]
|
||||||
opt-level = 3
|
opt-level = 3
|
||||||
|
|
||||||
|
[profile.production]
|
||||||
|
inherits = "release"
|
||||||
|
lto = "thin"
|
||||||
|
codegen-units = 1
|
||||||
|
strip = "symbols"
|
||||||
|
|||||||
@@ -13,3 +13,21 @@ cargo run -- --debug-match --players 2 --local-port 7000 \
|
|||||||
cargo run -- --debug-match --players 2 --local-port 7001 \
|
cargo run -- --debug-match --players 2 --local-port 7001 \
|
||||||
--net-player 0=127.0.0.1:7000 --net-player 1=local
|
--net-player 0=127.0.0.1:7000 --net-player 1=local
|
||||||
```
|
```
|
||||||
|
|
||||||
|
## Production Build
|
||||||
|
|
||||||
|
Production builds use the `production` Cargo profile and do not dynamically
|
||||||
|
link Bevy or Rust. Development builds retain Bevy dynamic linking for faster
|
||||||
|
iteration. Cargo stores the production profile under `target/production`,
|
||||||
|
separate from development artifacts under `target/debug`.
|
||||||
|
|
||||||
|
```sh
|
||||||
|
cargo run --locked \
|
||||||
|
--bin process-assets --no-default-features --features debug_features
|
||||||
|
cargo build --locked \
|
||||||
|
--profile production --no-default-features --features debug_features
|
||||||
|
```
|
||||||
|
|
||||||
|
The asset preprocessing command must be run from the repository root. It
|
||||||
|
populates `imported_assets/Default`, which is then consumed by the production
|
||||||
|
game without running the asset processor at startup.
|
||||||
|
|||||||
@@ -0,0 +1,35 @@
|
|||||||
|
use bevy::{
|
||||||
|
app::ScheduleRunnerPlugin,
|
||||||
|
asset::{AssetMode, AssetPlugin, processor::AssetProcessor, processor::ProcessorState},
|
||||||
|
gltf::GltfPlugin,
|
||||||
|
image::ImagePlugin,
|
||||||
|
prelude::*,
|
||||||
|
tasks::block_on,
|
||||||
|
text::TextPlugin,
|
||||||
|
};
|
||||||
|
use shinespark::AssetProcessingPlugin;
|
||||||
|
use std::{process::ExitCode, time::Duration};
|
||||||
|
|
||||||
|
fn main() -> ExitCode {
|
||||||
|
let mut app = App::new();
|
||||||
|
app.add_plugins(MinimalPlugins.set(ScheduleRunnerPlugin::run_loop(Duration::from_millis(50))))
|
||||||
|
.add_plugins(AssetPlugin {
|
||||||
|
mode: AssetMode::Processed,
|
||||||
|
use_asset_processor_override: Some(true),
|
||||||
|
..default()
|
||||||
|
})
|
||||||
|
.add_plugins((ImagePlugin::default(), TextPlugin, GltfPlugin::default()))
|
||||||
|
.add_plugins(AssetProcessingPlugin)
|
||||||
|
.add_systems(Update, finish_when_processed);
|
||||||
|
|
||||||
|
app.run();
|
||||||
|
ExitCode::SUCCESS
|
||||||
|
}
|
||||||
|
|
||||||
|
fn finish_when_processed(processor: Option<Res<AssetProcessor>>, mut exit: MessageWriter<AppExit>) {
|
||||||
|
if processor
|
||||||
|
.is_some_and(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
|
||||||
|
{
|
||||||
|
exit.write(AppExit::Success);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -32,9 +32,15 @@ use crate::{
|
|||||||
#[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)]
|
#[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)]
|
||||||
pub struct FighterKnockbackVelocity(pub FGVec2);
|
pub struct FighterKnockbackVelocity(pub FGVec2);
|
||||||
|
|
||||||
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash)]
|
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash, PartialEq)]
|
||||||
pub struct FighterDamage(FGi32);
|
pub struct FighterDamage(FGi32);
|
||||||
|
|
||||||
|
impl std::fmt::Display for FighterDamage {
|
||||||
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||||
|
write!(f, "{:.2}", self.0)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Debug, Hash, Clone)]
|
#[derive(Debug, Hash, Clone)]
|
||||||
pub enum HitReactionKind {
|
pub enum HitReactionKind {
|
||||||
Flinch,
|
Flinch,
|
||||||
@@ -48,6 +54,7 @@ pub struct FighterHitReaction {
|
|||||||
pub hitstop_frames: HitStop,
|
pub hitstop_frames: HitStop,
|
||||||
pub hitstun_frames: u32,
|
pub hitstun_frames: u32,
|
||||||
pub kind: HitReactionKind,
|
pub kind: HitReactionKind,
|
||||||
|
pub damage: FighterDamage,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone)]
|
#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone)]
|
||||||
|
|||||||
@@ -11,9 +11,9 @@ use crate::{
|
|||||||
pub fn resolve_fighter_hits(
|
pub fn resolve_fighter_hits(
|
||||||
mut pending_hits: ResMut<FighterPendingHits>,
|
mut pending_hits: ResMut<FighterPendingHits>,
|
||||||
mut attacker: Query<(
|
mut attacker: Query<(
|
||||||
&FighterStaleMoveQueue,
|
&mut FighterStaleMoveQueue,
|
||||||
&FighterFacingDirection,
|
&FighterFacingDirection,
|
||||||
&FighterHitboxes,
|
&mut FighterHitboxes,
|
||||||
&Player,
|
&Player,
|
||||||
&mut FighterHitstop,
|
&mut FighterHitstop,
|
||||||
&mut FighterHitstopShake,
|
&mut FighterHitstopShake,
|
||||||
@@ -42,7 +42,7 @@ pub fn resolve_fighter_hits(
|
|||||||
let damage_data = hits[hit_offset..next_defender]
|
let damage_data = hits[hit_offset..next_defender]
|
||||||
.iter()
|
.iter()
|
||||||
.filter_map(|hit| {
|
.filter_map(|hit| {
|
||||||
let Ok((stale_move_queue, facing_dir, _hitboxes, player, _, _)) =
|
let Ok((stale_move_queue, facing_dir, _, player, _, _)) =
|
||||||
attacker.get(hit.attacker)
|
attacker.get(hit.attacker)
|
||||||
else {
|
else {
|
||||||
return None;
|
return None;
|
||||||
@@ -52,7 +52,6 @@ pub fn resolve_fighter_hits(
|
|||||||
let damage_received = stale_move_queue
|
let damage_received = stale_move_queue
|
||||||
.get_attack_damage_multiplier(hit.attack_kind)
|
.get_attack_damage_multiplier(hit.attack_kind)
|
||||||
* hitbox.damage.0;
|
* hitbox.damage.0;
|
||||||
|
|
||||||
Some((
|
Some((
|
||||||
hit.attacker,
|
hit.attacker,
|
||||||
damage_received,
|
damage_received,
|
||||||
@@ -90,6 +89,7 @@ pub fn resolve_fighter_hits(
|
|||||||
angle
|
angle
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Attacker hitstop and data
|
||||||
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
|
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
|
||||||
reactions.push((
|
reactions.push((
|
||||||
attacker_entity,
|
attacker_entity,
|
||||||
@@ -100,6 +100,7 @@ pub fn resolve_fighter_hits(
|
|||||||
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
|
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
|
||||||
hitstop_frames: hitstop,
|
hitstop_frames: hitstop,
|
||||||
kind: HitReactionKind::Flinch,
|
kind: HitReactionKind::Flinch,
|
||||||
|
damage: FighterDamage(attack_damage)
|
||||||
},
|
},
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
@@ -107,7 +108,7 @@ pub fn resolve_fighter_hits(
|
|||||||
receiver_damage.0 += total_damage_received_this_frame;
|
receiver_damage.0 += total_damage_received_this_frame;
|
||||||
|
|
||||||
for (attacker_entity, _, reaction) in &reactions {
|
for (attacker_entity, _, reaction) in &reactions {
|
||||||
let Ok((.., mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
|
let Ok((.., _, mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
|
||||||
continue;
|
continue;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -134,6 +135,19 @@ pub fn resolve_fighter_hits(
|
|||||||
hit_offset = next_defender;
|
hit_offset = next_defender;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for hit in hits {
|
||||||
|
let Ok((mut stale_move_queue, _facing_direction, mut hitboxes, ..)) = attacker.get_mut(hit.attacker) else {
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
|
||||||
|
if let Some(ref mut hitbox) = hitboxes.0 {
|
||||||
|
if !hitbox.stalled {
|
||||||
|
hitbox.stalled = true;
|
||||||
|
stale_move_queue.push(hitbox.kind);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -151,7 +151,10 @@ type FighterBakeProcessor = LoadTransformAndSave<
|
|||||||
>;
|
>;
|
||||||
|
|
||||||
pub struct BakedAnimationPlugin;
|
pub struct BakedAnimationPlugin;
|
||||||
impl Plugin for BakedAnimationPlugin {
|
|
||||||
|
pub struct BakedAnimationAssetProcessingPlugin;
|
||||||
|
|
||||||
|
impl Plugin for BakedAnimationAssetProcessingPlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.init_asset::<BakedFighterAnimations>()
|
app.init_asset::<BakedFighterAnimations>()
|
||||||
.register_asset_loader(FighterBakeSourceLoader)
|
.register_asset_loader(FighterBakeSourceLoader)
|
||||||
@@ -160,7 +163,13 @@ impl Plugin for BakedAnimationPlugin {
|
|||||||
FighterBakeTransformer,
|
FighterBakeTransformer,
|
||||||
BakedFighterAnimationsSaver,
|
BakedFighterAnimationsSaver,
|
||||||
))
|
))
|
||||||
.set_default_asset_processor::<FighterBakeProcessor>("fighterbake")
|
.set_default_asset_processor::<FighterBakeProcessor>("fighterbake");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Plugin for BakedAnimationPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_plugins(BakedAnimationAssetProcessingPlugin)
|
||||||
.add_systems(
|
.add_systems(
|
||||||
bevy_ggrs::prelude::GgrsSchedule,
|
bevy_ggrs::prelude::GgrsSchedule,
|
||||||
super::runtime::update_fighter_bone_matrices
|
super::runtime::update_fighter_bone_matrices
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ mod asset_baking;
|
|||||||
mod runtime;
|
mod runtime;
|
||||||
mod visual_binding;
|
mod visual_binding;
|
||||||
|
|
||||||
pub use asset_baking::BakedAnimationPlugin;
|
pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
|
||||||
pub use crate::math::fixed_transform::FixedMat4;
|
pub use crate::math::fixed_transform::FixedMat4;
|
||||||
pub use runtime::{
|
pub use runtime::{
|
||||||
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
|
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
|
||||||
|
|||||||
@@ -259,6 +259,7 @@ pub struct FighterActiveAttack {
|
|||||||
pub active_hitboxes: Vec<usize>,
|
pub active_hitboxes: Vec<usize>,
|
||||||
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
|
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
|
||||||
pub hit_fighters: Vec<Entity>,
|
pub hit_fighters: Vec<Entity>,
|
||||||
|
pub stalled: bool
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, Clone, Debug, Default, Hash)]
|
#[derive(Component, Clone, Debug, Default, Hash)]
|
||||||
|
|||||||
@@ -47,13 +47,13 @@ impl FighterStateImpl for GroundAttackState {
|
|||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
state_context.play_animation(self.attack_kind.get_animation(), false);
|
state_context.play_animation(self.attack_kind.get_animation(), false);
|
||||||
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
||||||
state_context.stale_move_queue.push(self.attack_kind);
|
|
||||||
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
|
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
|
||||||
kind: self.attack_kind,
|
kind: self.attack_kind,
|
||||||
script,
|
script,
|
||||||
active_hitboxes: Vec::new(),
|
active_hitboxes: Vec::new(),
|
||||||
solved_hitboxes: Vec::new(),
|
solved_hitboxes: Vec::new(),
|
||||||
hit_fighters: Vec::new(),
|
hit_fighters: Vec::new(),
|
||||||
|
stalled: false
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+41
-8
@@ -28,13 +28,17 @@ use bevy::{
|
|||||||
tasks::block_on,
|
tasks::block_on,
|
||||||
};
|
};
|
||||||
use bevy_asset_loader::prelude::*;
|
use bevy_asset_loader::prelude::*;
|
||||||
use bevy_wind_waker_shader::prelude::*;
|
|
||||||
use clap::Parser;
|
use clap::Parser;
|
||||||
use ron_asset_manager::RonAssetPlugin;
|
use ron_asset_manager::RonAssetPlugin;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
|
camera::MatchCameraPlugin,
|
||||||
schedule::GameplaySchedulePlugin, stage::manifest::StageManifest,
|
fighter::manifest::FighterManifest,
|
||||||
|
game_settings::GameSettings,
|
||||||
|
menus::style::FGUiStyle,
|
||||||
|
schedule::GameplaySchedulePlugin,
|
||||||
|
stage::manifest::StageManifest,
|
||||||
|
ui::InGameUIPlugin,
|
||||||
};
|
};
|
||||||
|
|
||||||
mod args;
|
mod args;
|
||||||
@@ -53,6 +57,7 @@ pub mod schedule;
|
|||||||
pub mod scripting;
|
pub mod scripting;
|
||||||
pub mod stage;
|
pub mod stage;
|
||||||
pub mod texture_reference;
|
pub mod texture_reference;
|
||||||
|
pub mod ui;
|
||||||
|
|
||||||
#[derive(States, Debug, Clone, Copy, Eq, PartialEq, Hash, Default)]
|
#[derive(States, Debug, Clone, Copy, Eq, PartialEq, Hash, Default)]
|
||||||
pub enum AppState {
|
pub enum AppState {
|
||||||
@@ -81,6 +86,20 @@ pub enum AppState {
|
|||||||
#[derive(Default)]
|
#[derive(Default)]
|
||||||
pub struct GamePlugin;
|
pub struct GamePlugin;
|
||||||
|
|
||||||
|
/// Registers every custom asset loader used by the game and asset processor.
|
||||||
|
pub struct GameAssetPlugin;
|
||||||
|
|
||||||
|
impl Plugin for GameAssetPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_plugins((
|
||||||
|
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
|
||||||
|
RonAssetPlugin::<StageManifest>::create("stage.ron"),
|
||||||
|
RonAssetPlugin::<GameSettings>::create("ron"),
|
||||||
|
RonAssetPlugin::<FGUiStyle>::create("stylesheet.ron"),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
impl Plugin for GamePlugin {
|
impl Plugin for GamePlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
// Each module owns its own systems, rollback registrations and
|
// Each module owns its own systems, rollback registrations and
|
||||||
@@ -89,7 +108,6 @@ impl Plugin for GamePlugin {
|
|||||||
app.init_state::<AppState>()
|
app.init_state::<AppState>()
|
||||||
.add_plugins((
|
.add_plugins((
|
||||||
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
|
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
|
||||||
WindWakerShaderPlugin::default(),
|
|
||||||
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
||||||
netcode::FighterNetcodePlugin::default(),
|
netcode::FighterNetcodePlugin::default(),
|
||||||
GameplaySchedulePlugin,
|
GameplaySchedulePlugin,
|
||||||
@@ -101,9 +119,8 @@ impl Plugin for GamePlugin {
|
|||||||
scripting::importer::FighterScriptImportPlugin,
|
scripting::importer::FighterScriptImportPlugin,
|
||||||
stage::StagePlugin,
|
stage::StagePlugin,
|
||||||
MatchCameraPlugin,
|
MatchCameraPlugin,
|
||||||
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
|
GameAssetPlugin,
|
||||||
RonAssetPlugin::<StageManifest>::create("stage.ron"),
|
InGameUIPlugin,
|
||||||
RonAssetPlugin::<GameSettings>::create("ron"),
|
|
||||||
))
|
))
|
||||||
.add_plugins(menus::MenuPlugin)
|
.add_plugins(menus::MenuPlugin)
|
||||||
.add_loading_state(
|
.add_loading_state(
|
||||||
@@ -156,11 +173,27 @@ impl Plugin for GamePlugin {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Registers the custom asset loaders and processors used by CI and release
|
||||||
|
/// builds. The processing binary adds this plugin without starting the game.
|
||||||
|
pub struct AssetProcessingPlugin;
|
||||||
|
|
||||||
|
impl Plugin for AssetProcessingPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_plugins((
|
||||||
|
GameAssetPlugin,
|
||||||
|
scripting::importer::FighterScriptImportPlugin,
|
||||||
|
fighter::baked_animation::BakedAnimationAssetProcessingPlugin,
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn wait_for_asset_processor(
|
fn wait_for_asset_processor(
|
||||||
processor: Option<Res<AssetProcessor>>,
|
processor: Option<Res<AssetProcessor>>,
|
||||||
mut next_state: ResMut<NextState<AppState>>,
|
mut next_state: ResMut<NextState<AppState>>,
|
||||||
) {
|
) {
|
||||||
if processor.is_none_or(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
|
if !cfg!(feature = "development")
|
||||||
|
|| processor
|
||||||
|
.is_none_or(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
|
||||||
{
|
{
|
||||||
next_state.set(AppState::LoadCommonAssets);
|
next_state.set(AppState::LoadCommonAssets);
|
||||||
}
|
}
|
||||||
|
|||||||
+16
-7
@@ -1,8 +1,11 @@
|
|||||||
use bevy::asset::AssetMode::Processed;
|
use bevy::asset::AssetMode::Processed;
|
||||||
|
#[cfg(feature = "debug_features")]
|
||||||
use bevy::camera_controller::free_camera::FreeCameraPlugin;
|
use bevy::camera_controller::free_camera::FreeCameraPlugin;
|
||||||
use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor};
|
use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor};
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
#[cfg(feature = "debug_features")]
|
||||||
use bevy_egui::EguiPlugin;
|
use bevy_egui::EguiPlugin;
|
||||||
|
#[cfg(feature = "debug_features")]
|
||||||
use bevy_inspector_egui::quick::WorldInspectorPlugin;
|
use bevy_inspector_egui::quick::WorldInspectorPlugin;
|
||||||
|
|
||||||
fn main() -> AppExit {
|
fn main() -> AppExit {
|
||||||
@@ -20,16 +23,22 @@ fn main() -> AppExit {
|
|||||||
})
|
})
|
||||||
.set(AssetPlugin {
|
.set(AssetPlugin {
|
||||||
mode: Processed,
|
mode: Processed,
|
||||||
|
use_asset_processor_override: Some(cfg!(feature = "development")),
|
||||||
..default()
|
..default()
|
||||||
});
|
});
|
||||||
|
|
||||||
App::new()
|
let mut app = App::new();
|
||||||
.add_plugins(default_plugins)
|
app.add_plugins(default_plugins)
|
||||||
.add_plugins(avian3d::prelude::PhysicsPlugins::default())
|
.add_plugins(avian3d::prelude::PhysicsPlugins::default())
|
||||||
.add_plugins(shinespark::GamePlugin)
|
.add_plugins(shinespark::GamePlugin)
|
||||||
.add_plugins(FreeCameraPlugin)
|
.insert_resource(Time::<Fixed>::from_hz(60.0));
|
||||||
.add_plugins(EguiPlugin::default())
|
|
||||||
.add_plugins(WorldInspectorPlugin::default()) // adds default options and `InspectorEguiImpl`s
|
#[cfg(feature = "debug_features")]
|
||||||
.insert_resource(Time::<Fixed>::from_hz(60.0))
|
app.add_plugins((
|
||||||
.run()
|
FreeCameraPlugin,
|
||||||
|
EguiPlugin::default(),
|
||||||
|
WorldInspectorPlugin::default(),
|
||||||
|
));
|
||||||
|
|
||||||
|
app.run()
|
||||||
}
|
}
|
||||||
|
|||||||
+1
-4
@@ -6,12 +6,10 @@ use bevy::{
|
|||||||
prelude::*,
|
prelude::*,
|
||||||
};
|
};
|
||||||
|
|
||||||
use ron_asset_manager::RonAssetPlugin;
|
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
AppState,
|
AppState,
|
||||||
game_settings::CommonAssets,
|
game_settings::CommonAssets,
|
||||||
menus::{character_select::CharacterSelectScreen, main_menu::MainMenu, style::FGUiStyle},
|
menus::{character_select::CharacterSelectScreen, main_menu::MainMenu},
|
||||||
};
|
};
|
||||||
pub mod button;
|
pub mod button;
|
||||||
pub mod character_select;
|
pub mod character_select;
|
||||||
@@ -222,7 +220,6 @@ impl Plugin for MenuPlugin {
|
|||||||
//---------
|
//---------
|
||||||
// STAGE SELECT END
|
// STAGE SELECT END
|
||||||
//---------
|
//---------
|
||||||
.add_plugins(RonAssetPlugin::<FGUiStyle>::create("stylesheet.ron"))
|
|
||||||
.add_systems(
|
.add_systems(
|
||||||
Update,
|
Update,
|
||||||
(
|
(
|
||||||
|
|||||||
@@ -0,0 +1,57 @@
|
|||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
use crate::{
|
||||||
|
fighter::manifest::{FighterManifest, FighterManifestRegistry}, match_loading::{PendingMatch}, ui::{errors::UIErrors, fighter_info::FighterInfoUI},
|
||||||
|
};
|
||||||
|
|
||||||
|
#[derive(Component, FromTemplate)]
|
||||||
|
pub struct BattleUI {
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn spawn_battle_ui(mut commands: Commands, request: Res<PendingMatch>, fighter_registry: Res<FighterManifestRegistry>, manifests: Res<Assets<FighterManifest>>) -> Result {
|
||||||
|
|
||||||
|
let mut fighter_uis = vec![];
|
||||||
|
|
||||||
|
for player in &request.players {
|
||||||
|
let manifest = fighter_registry.get(player.fighter).ok_or_else(|| UIErrors::FighterManifestHandleNotFound(player.fighter))?;
|
||||||
|
let manifest = manifests.get(manifest).ok_or_else(|| UIErrors::FighterManifestNotFound(player.fighter))?;
|
||||||
|
|
||||||
|
fighter_uis.push(FighterInfoUI::build(manifest, player));
|
||||||
|
}
|
||||||
|
|
||||||
|
let scene = bsn! {
|
||||||
|
BattleUI {
|
||||||
|
}
|
||||||
|
Node {
|
||||||
|
width: percent(100),
|
||||||
|
height: percent(100),
|
||||||
|
flex_direction: FlexDirection::Column,
|
||||||
|
align_items: AlignItems::Center,
|
||||||
|
justify_content: JustifyContent::End,
|
||||||
|
}
|
||||||
|
Children [
|
||||||
|
(
|
||||||
|
#FighterInfos
|
||||||
|
Node {
|
||||||
|
width: percent(100),
|
||||||
|
flex_direction: FlexDirection::Row,
|
||||||
|
align_items: AlignItems::End,
|
||||||
|
justify_content: JustifyContent::SpaceEvenly,
|
||||||
|
}
|
||||||
|
Children [
|
||||||
|
{fighter_uis}
|
||||||
|
]
|
||||||
|
)
|
||||||
|
]
|
||||||
|
};
|
||||||
|
|
||||||
|
commands.spawn_scene(scene);
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn cleanup_battle_ui(mut commands: Commands, battle_ui: Query<Entity, With<BattleUI>>) {
|
||||||
|
for entity in battle_ui {
|
||||||
|
commands.entity(entity).despawn();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
use bevy::{scene::SpawnSceneError};
|
||||||
|
|
||||||
|
use crate::{fighter::FighterId};
|
||||||
|
|
||||||
|
#[derive(thiserror::Error, Debug)]
|
||||||
|
pub enum UIErrors {
|
||||||
|
#[error("Scene spawn failed: {0:?}")]
|
||||||
|
SceneSpawnFailed(#[from] SpawnSceneError),
|
||||||
|
#[error("Fighter manifest handle not found for fighter id {0:?}")]
|
||||||
|
FighterManifestHandleNotFound(FighterId),
|
||||||
|
|
||||||
|
#[error("Fighter manifest not found for fighter id {0:?}")]
|
||||||
|
FighterManifestNotFound(FighterId),
|
||||||
|
}
|
||||||
@@ -0,0 +1,57 @@
|
|||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
use crate::{fighter::{attack::FighterDamage, manifest::{FighterManifest}}, match_loading::MatchPlayer, player::Player};
|
||||||
|
|
||||||
|
#[derive(Component, FromTemplate)]
|
||||||
|
pub struct FighterInfoUI {
|
||||||
|
percentage_text: Entity,
|
||||||
|
_name_text: Entity,
|
||||||
|
player_handle: usize,
|
||||||
|
visible_damage: FighterDamage,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FighterInfoUI {
|
||||||
|
pub fn build(_manifest: &FighterManifest, match_player: &MatchPlayer) -> impl Scene {
|
||||||
|
let fighter_name = "El grande padre";
|
||||||
|
bsn! {
|
||||||
|
FighterInfoUI {
|
||||||
|
percentage_text: #PercentageText,
|
||||||
|
_name_text: #NameText,
|
||||||
|
player_handle: {match_player.handle}
|
||||||
|
}
|
||||||
|
Node {
|
||||||
|
flex_direction: FlexDirection::Column,
|
||||||
|
align_items: AlignItems::Center,
|
||||||
|
justify_content: JustifyContent::Center,
|
||||||
|
}
|
||||||
|
Children [
|
||||||
|
(
|
||||||
|
#PercentageText
|
||||||
|
Text("0.00%")
|
||||||
|
TextFont {
|
||||||
|
font_size: px(crate::menus::style::H2_SIZE),
|
||||||
|
}
|
||||||
|
),
|
||||||
|
(
|
||||||
|
#NameText
|
||||||
|
Text({fighter_name})
|
||||||
|
)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn update_fighter_info_damage(fighters: Query<(&Player, &FighterDamage)>, ui_elements: Query<&mut FighterInfoUI>, mut commands: Commands) {
|
||||||
|
for mut ui_element in ui_elements {
|
||||||
|
let Some((_, damage)) = fighters.iter().find(|(player, _)| {
|
||||||
|
player.handle == ui_element.player_handle
|
||||||
|
}) else {
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
|
||||||
|
if *damage != ui_element.visible_damage {
|
||||||
|
commands.entity(ui_element.percentage_text).insert(Text(format!("{}%", damage)));
|
||||||
|
ui_element.visible_damage = damage.clone();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
use crate::AppState;
|
||||||
|
|
||||||
|
pub mod battle_ui;
|
||||||
|
pub mod errors;
|
||||||
|
pub mod fighter_info;
|
||||||
|
|
||||||
|
#[derive(Default)]
|
||||||
|
pub struct InGameUIPlugin;
|
||||||
|
|
||||||
|
impl Plugin for InGameUIPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_systems(OnEnter(AppState::InMatch), battle_ui::spawn_battle_ui)
|
||||||
|
.add_systems(OnExit(AppState::InMatch), battle_ui::cleanup_battle_ui)
|
||||||
|
.add_systems(PostUpdate, fighter_info::update_fighter_info_damage);
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user