Compare commits
2
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
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3877e36777 | ||
|
|
c390f4945f |
Generated
+2
-2
@@ -3468,9 +3468,9 @@ dependencies = [
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[[package]]
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name = "gc-adapter-neo"
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version = "1.1.0"
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version = "1.0.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "120a5b3858ae854c4674ae41a38173e8ea04b814fb3212fd3bdd1b04d414a9d7"
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checksum = "bd350c081bf33e501e9a5a11732294dfe266683d6b58a366b097146f3e633cb5"
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dependencies = [
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"binread",
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"modular-bitfield",
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+1
-1
@@ -30,7 +30,7 @@ strum = "0.28.0"
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strum_macros = "0.28.0"
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bevy_asset_loader = "0.27.0"
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ron_asset_manager = "0.9.0"
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gc-adapter-neo = { version = "1.1.0", features = ["libusb"] }
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gc-adapter-neo = { version = "1.0.0", features = ["libusb"] }
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rhai = "1.26.0"
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enum_cycling = "0.2.1"
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enum_cycling_derive = "0.2.1"
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@@ -22,8 +22,7 @@
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air_jump_horizontal_velocity: "0.96",
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air_jump_multiplier: "1.0",
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dash_initial_velocity: "1.4",
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terminal_velocity: "3.0",
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fast_fall_speed: "3.5",
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terminal_velocity: "1.6",
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gravity: "0.084",
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weight: "100.0",
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jumpsquat_duration: 5,
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@@ -17,15 +17,7 @@
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knockback_decay_per_frame: "0.051",
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knockback_launch_velocity_multiplier: "0.03",
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hitstun_frames_per_unit_knockback: "0.4",
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tumble_bounce_hitstop_threshold: 32,
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attack_ground_to_airborne_transition_vertical_angle_threshold: "90.0",
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meteor_angle_threshold: "10.0",
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visual_shake_frames_per_hitstop_frame: "1.2",
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visual_shake_table: [
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-3.0, -1.5, 1.5, 3.0
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],
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attacker_visual_shake_multiplier: 0.4,
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di_max_angle: "18.0"
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),
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stage_manifest_paths: [
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"stages/battlefield/test.stage.ron"
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@@ -1,12 +1,22 @@
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use bevy::prelude::*;
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use crate::{
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camera::MatchCamera, fighter::{
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FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity, Grounded, animation::FighterAnimationFrame, attack::{
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camera::MatchCamera,
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fighter::{
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FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
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FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation,
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FighterVelocity, Grounded,
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animation::FighterAnimationFrame,
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attack::{
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FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
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FighterSolvedHurtboxes, FighterStaleMoveQueue,
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}, baked_animation::FighterBoneMatrices, state::FighterState,
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}, input::FighterInput, player::Player, stage::line::StageCollision,
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},
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baked_animation::FighterBoneMatrices,
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state::FighterState,
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},
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input::FighterInput,
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player::Player,
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stage::line::StageCollision,
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};
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#[derive(Resource, Default)]
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@@ -38,7 +48,6 @@ struct FighterCheckpoint {
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damage: FighterDamage,
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pending_hit_reaction: FighterPendingHitReaction,
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hitstop: FighterHitstop,
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hitstop_shake: FighterHitstopShake,
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knockback_velocity: FighterKnockbackVelocity,
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stale_moves: FighterStaleMoveQueue,
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hitboxes: FighterHitboxes,
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@@ -137,7 +146,6 @@ pub(super) fn save_or_restore(world: &mut World) {
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entity.insert(saved.damage);
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entity.insert(saved.pending_hit_reaction.clone());
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entity.insert(saved.hitstop);
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entity.insert(saved.hitstop_shake);
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entity.insert(saved.knockback_velocity);
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entity.insert(saved.stale_moves.clone());
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entity.insert(saved.hitboxes.clone());
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@@ -175,7 +183,6 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
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damage: *fighter.get::<FighterDamage>()?,
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pending_hit_reaction: fighter.get::<FighterPendingHitReaction>()?.clone(),
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hitstop: *fighter.get::<FighterHitstop>()?,
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hitstop_shake: *fighter.get::<FighterHitstopShake>()?,
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knockback_velocity: *fighter.get::<FighterKnockbackVelocity>()?,
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stale_moves: fighter.get::<FighterStaleMoveQueue>()?.clone(),
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hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
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@@ -1,69 +0,0 @@
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use fixed::traits::ToFixed;
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use fixed_math::SinCos;
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use crate::math::{
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int::{FGWide, FGi32},
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vec::FGVec2,
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};
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/// Applies DI to a given attack direction
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pub fn apply_directional_influence(
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receiver_stick: FGVec2,
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attack_angle: FGi32,
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di_max_angle: FGi32,
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) -> FGVec2 {
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let (sin, cos) = attack_angle.sin_cos();
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let base_launch_direction = FGVec2::new(cos, sin);
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let Some(base_launch_direction) = base_launch_direction.normalize() else {
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return FGVec2::ZERO;
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};
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if receiver_stick.length_squared().is_zero() {
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return base_launch_direction;
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}
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let normal = FGVec2::new(-base_launch_direction.y, base_launch_direction.x);
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let di_amount = receiver_stick.dot(normal);
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let angle_change = di_amount * di_max_angle.to_fixed::<FGWide>();
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let angle_change = angle_change.clamp(
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-di_max_angle.to_fixed::<FGWide>(),
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di_max_angle.to_fixed::<FGWide>(),
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);
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let (sin, cos) = (attack_angle + angle_change.to_fixed::<FGi32>()).sin_cos();
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FGVec2::new(cos, sin).normalize_or_zero()
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}
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#[cfg(test)]
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mod test {
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use crate::{
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fighter::attack::directional_influence::apply_directional_influence,
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math::{int::FGi32, vec::FGVec2},
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};
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#[test]
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fn di_zero_passes_unmodified() {
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let di = apply_directional_influence(FGVec2::ZERO, FGi32::lit("0.0"), FGi32::lit("18.0"));
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const EPSILON: FGi32 = FGi32::from_bits(4);
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assert!(di.x.abs_diff(FGi32::ONE) < EPSILON);
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assert!(di.y.abs_diff(FGi32::ZERO) < EPSILON);
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}
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#[test]
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fn di_applies_on_the_correct_side() {
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let di = apply_directional_influence(
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FGVec2::lit("0.0", "1.0"),
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FGi32::lit("0.0"),
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FGi32::lit("18.0"),
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);
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assert!(di.x > FGi32::ZERO);
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assert!(di.y > FGi32::ZERO);
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let di = apply_directional_influence(
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FGVec2::lit("0.0", "-1.0"),
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FGi32::lit("0.0"),
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FGi32::lit("18.0"),
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);
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assert!(di.x > FGi32::ZERO);
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assert!(di.y < FGi32::ZERO);
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}
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}
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@@ -1,7 +1,6 @@
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use std::collections::{HashMap, VecDeque};
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mod reaction;
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pub mod directional_influence;
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use bevy::ecs::entity::{EntityMapper, MapEntities};
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use bevy::prelude::*;
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@@ -43,8 +42,7 @@ pub enum HitReactionKind {
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#[derive(Debug, Hash, Clone)]
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pub struct FighterHitReaction {
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pub launch_velocity: FGi32,
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pub launch_angle: FGi32,
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pub launch_velocity: FGVec2,
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pub hitstop_frames: HitStop,
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pub hitstun_frames: u32,
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pub kind: HitReactionKind,
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@@ -64,13 +62,10 @@ pub struct FighterLastAttackDebug {
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pub trajectory_points: Vec<Vec3>,
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}
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#[derive(Debug, Default, Clone, Deref, DerefMut, Hash, PartialEq, PartialOrd)]
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#[derive(Debug, Default, Clone, Deref, DerefMut, Hash)]
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pub struct HitStop(u32);
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impl HitStop {
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pub fn new(hitstop: u32) -> Self {
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HitStop(hitstop)
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}
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pub fn calculate(attack_damage_stalled: FighterDamage, crouch_cancelling: bool) -> Self {
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let a = (attack_damage_stalled.0 / FGi32::lit("3.0") + FGi32::lit("4.0")).round_to_zero();
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let crouch_cancelling_factor = if crouch_cancelling {
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@@ -83,10 +78,6 @@ impl HitStop {
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Self(frames)
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}
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pub fn calculate_shake_frames(&self, game_settings: &GameSettings) -> u32 {
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(FGi32::from_num(self.0) * game_settings.fighter_common.visual_shake_frames_per_hitstop_frame).floor().to_num()
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}
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}
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#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
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@@ -1,11 +1,19 @@
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use bevy::prelude::*;
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use bevy_ggrs::prelude::GgrsSchedule;
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use fixed_math::SinCos;
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use super::*;
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use crate::{
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fighter::{
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Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors, manifest::FighterManifest, state::FighterState,
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}, game_settings::GameSettings, math::{int::FGi32}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript,
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Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop,
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FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors,
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manifest::FighterManifest,
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},
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game_settings::GameSettings,
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math::{int::FGi32, vec::FGVec2},
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player::Player,
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schedule::GameplaySet,
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scripting::FighterAttackScript,
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};
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pub fn resolve_fighter_hits(
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@@ -16,9 +24,8 @@ pub fn resolve_fighter_hits(
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&FighterHitboxes,
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&Player,
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&mut FighterHitstop,
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&mut FighterHitstopShake,
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)>,
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mut receiver: Query<(&mut FighterDamage, &Fighter, &mut FighterPendingHitReaction, &FighterState)>,
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mut receiver: Query<(&mut FighterDamage, &Fighter, &mut FighterPendingHitReaction)>,
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attack_scripts: Res<Assets<FighterAttackScript>>,
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game_settings: Res<GameSettings>,
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fighter_manifests: Res<Assets<FighterManifest>>,
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@@ -33,7 +40,7 @@ pub fn resolve_fighter_hits(
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.position(|hit| hit.defender != defender)
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.map_or(hits.len(), |offset| hit_offset + offset);
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let Ok((mut receiver_damage, fighter, mut pending_reaction, receiver_state)) = receiver.get_mut(defender)
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let Ok((mut receiver_damage, fighter, mut pending_reaction)) = receiver.get_mut(defender)
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else {
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hit_offset = next_defender;
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continue;
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@@ -42,7 +49,7 @@ pub fn resolve_fighter_hits(
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let damage_data = hits[hit_offset..next_defender]
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.iter()
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.filter_map(|hit| {
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let Ok((stale_move_queue, facing_dir, _hitboxes, player, _, _)) =
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let Ok((stale_move_queue, facing_dir, _hitboxes, player, _)) =
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attacker.get(hit.attacker)
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else {
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return None;
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@@ -89,14 +96,14 @@ pub fn resolve_fighter_hits(
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} else {
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angle
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};
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let (sin, cos) = launch_angle.sin_cos();
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let launch_direction = FGVec2::new(cos, sin);
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let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
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reactions.push((
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attacker_entity,
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attacker_slot,
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FighterHitReaction {
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launch_velocity: knockback.get_launch_speed(&game_settings),
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launch_angle,
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launch_velocity: launch_direction * knockback.get_launch_speed(&game_settings),
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hitstun_frames: knockback.get_hitstun_frames(&game_settings),
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hitstop_frames: hitstop,
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kind: HitReactionKind::Flinch,
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@@ -107,23 +114,10 @@ pub fn resolve_fighter_hits(
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receiver_damage.0 += total_damage_received_this_frame;
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for (attacker_entity, _, reaction) in &reactions {
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let Ok((.., mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
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let Ok((.., mut hitstop)) = attacker.get_mut(*attacker_entity) else {
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continue;
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};
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if hitstop.remaining_frames < reaction.hitstop_frames.0 {
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let shake_kind = if receiver_state.is_visually_grounded() {
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FighterHitstopShakeKind::Horizontal
|
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} else {
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FighterHitstopShakeKind::Vertical
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};
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hitstop.remaining_frames = reaction.hitstop_frames.0;
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let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
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hitstop_shake.total_frames = shake_frames;
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hitstop_shake.remaining_frames = shake_frames;
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hitstop_shake.kind = shake_kind;
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hitstop_shake.role = FighterHitstopShakeRole::Attacker;
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}
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hitstop.remaining_frames = reaction.hitstop_frames.max(hitstop.remaining_frames);
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}
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pending_reaction.0 = reactions
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@@ -37,7 +37,6 @@ pub struct FighterAttributes {
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pub ground_friction: FGi32,
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pub terminal_velocity: FGi32,
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pub gravity: FGi32,
|
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pub fast_fall_speed: FGi32,
|
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pub weight: FGi32,
|
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pub air_friction: FGi32,
|
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|
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|
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+5
-11
@@ -9,7 +9,7 @@ use bevy_egui::{EguiContexts, egui};
|
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use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
|
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use crate::fighter::animation::FighterAnimationFrame;
|
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use crate::fighter::attack::{
|
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self, FighterKnockbackVelocity, FighterLastAttackDebug, FighterPendingHitReaction,
|
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FighterKnockbackVelocity, FighterLastAttackDebug, FighterPendingHitReaction,
|
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FighterSolvedHurtboxes,
|
||||
};
|
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use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
|
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@@ -382,14 +382,14 @@ pub fn attack_debug_gather(
|
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&FighterPendingHitReaction,
|
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&FighterTranslation,
|
||||
&Fighter,
|
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&FighterInput,
|
||||
)>,
|
||||
mut commands: Commands,
|
||||
manifests: Res<Assets<FighterManifest>>,
|
||||
game_settings: Res<GameSettings>,
|
||||
) -> Result {
|
||||
for (entity, reaction, translation, fighter, input) in query {
|
||||
for (entity, reaction, translation, fighter) in query {
|
||||
let Some(ref hit) = reaction.0 else {
|
||||
commands.entity(entity).remove::<FighterLastAttackDebug>();
|
||||
continue;
|
||||
};
|
||||
|
||||
@@ -397,13 +397,7 @@ pub fn attack_debug_gather(
|
||||
.get(&fighter.manifest)
|
||||
.ok_or(FighterErrors::FighterManifestNotFound)?;
|
||||
|
||||
let launch_dir = attack::directional_influence::apply_directional_influence(
|
||||
input.get_last_frame().movement,
|
||||
hit.launch_angle,
|
||||
game_settings.fighter_common.di_max_angle,
|
||||
);
|
||||
|
||||
let mut knockback_vel = FighterKnockbackVelocity(launch_dir * hit.launch_velocity);
|
||||
let mut knockback_vel = FighterKnockbackVelocity(hit.launch_velocity);
|
||||
let mut fighter_vel = FighterVelocity(FGVec2::ZERO);
|
||||
let mut translation = Vec3::new(translation.x.to_num(), translation.y.to_num(), 0.0);
|
||||
|
||||
@@ -412,7 +406,7 @@ pub fn attack_debug_gather(
|
||||
points.reserve(hit.hitstun_frames as usize);
|
||||
|
||||
for _ in 1..hit.hitstun_frames {
|
||||
air::integrate_gravity(&mut fighter_vel, &manifest.attributes, false);
|
||||
air::integrate_gravity(&mut fighter_vel, &manifest.attributes);
|
||||
|
||||
let vel = knockback_vel.length();
|
||||
let new_vel = vel
|
||||
|
||||
+18
-33
@@ -33,13 +33,24 @@ pub use motion::{
|
||||
};
|
||||
|
||||
use crate::{
|
||||
AppState, fighter::{
|
||||
AppState,
|
||||
fighter::{
|
||||
attack::{
|
||||
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
||||
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
||||
FighterStaleMoveQueue,
|
||||
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
|
||||
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
||||
},
|
||||
baked_animation::{FighterBoneIndexMap, FighterBoneMatrices},
|
||||
manifest::FighterManifest,
|
||||
state::{FighterState, fall::FallState},
|
||||
visual::FighterAnimations,
|
||||
},
|
||||
input::FighterInput,
|
||||
math::{int::FGi32, vec::FGVec2},
|
||||
player::Player,
|
||||
schedule::GameplaySet,
|
||||
scripting::FighterAttackScript,
|
||||
stage::line::StageCollision,
|
||||
};
|
||||
use state::state_interrupt_system;
|
||||
|
||||
@@ -54,30 +65,7 @@ pub enum FighterFacingDirection {
|
||||
Right,
|
||||
}
|
||||
|
||||
#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
|
||||
pub enum FighterHitstopShakeKind {
|
||||
#[default]
|
||||
Horizontal,
|
||||
Vertical
|
||||
}
|
||||
|
||||
#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
|
||||
pub enum FighterHitstopShakeRole {
|
||||
#[default]
|
||||
Attacker,
|
||||
Receiver
|
||||
}
|
||||
|
||||
#[derive(Component, Default, Copy, Clone, Hash)]
|
||||
pub struct FighterHitstopShake {
|
||||
pub remaining_frames: u32,
|
||||
pub total_frames: u32,
|
||||
pub kind: FighterHitstopShakeKind,
|
||||
pub role: FighterHitstopShakeRole
|
||||
}
|
||||
|
||||
#[derive(Component, Default, Copy, Clone, Hash)]
|
||||
#[require(FighterHitstopShake)]
|
||||
pub struct FighterHitstop {
|
||||
pub remaining_frames: u32,
|
||||
}
|
||||
@@ -132,8 +120,7 @@ pub struct FighterVisual;
|
||||
FighterDamage,
|
||||
FighterPendingHitReaction,
|
||||
FighterHitstop,
|
||||
FighterKnockbackVelocity,
|
||||
FighterTranslation,
|
||||
FighterKnockbackVelocity
|
||||
)]
|
||||
pub struct Fighter {
|
||||
pub manifest: Handle<FighterManifest>,
|
||||
@@ -243,7 +230,6 @@ impl Plugin for FighterPlugin {
|
||||
.rollback_component_with_clone::<FighterState>()
|
||||
.rollback_component_with_clone::<FighterHitboxes>()
|
||||
.rollback_component_with_clone::<FighterBoneMatrices>()
|
||||
.rollback_component_with_clone::<FighterHitstopShake>()
|
||||
.checksum_component_with_hash::<FighterHitboxes>()
|
||||
.rollback_component_with_clone::<FighterSolvedHurtboxes>()
|
||||
.checksum_component_with_hash::<FighterSolvedHurtboxes>()
|
||||
@@ -299,7 +285,7 @@ pub fn spawn_fighter(
|
||||
visual_root,
|
||||
animations,
|
||||
attack_scripts,
|
||||
FighterState::Fall(FallState::new(AirborneStateCommon::default())),
|
||||
FighterState::Fall(FallState),
|
||||
animation::FighterAnimationFrame::new(animation::AnimKind::Wait, true),
|
||||
(
|
||||
baked_animation::FighterBoneMatrices::default(),
|
||||
@@ -313,9 +299,8 @@ pub fn spawn_fighter(
|
||||
.id()
|
||||
}
|
||||
|
||||
pub fn decay_hitstop(query: Query<(&mut FighterHitstop, &mut FighterHitstopShake)>) {
|
||||
for (mut hitstop, mut hitstop_shake) in query {
|
||||
pub fn decay_hitstop(query: Query<&mut FighterHitstop>) {
|
||||
for mut hitstop in query {
|
||||
hitstop.remaining_frames = hitstop.remaining_frames.saturating_sub(1);
|
||||
hitstop_shake.remaining_frames = hitstop_shake.remaining_frames.saturating_sub(1);
|
||||
}
|
||||
}
|
||||
|
||||
+9
-28
@@ -5,8 +5,6 @@ use bevy::prelude::*;
|
||||
use bevy_ggrs::GgrsFrameTiming;
|
||||
|
||||
use crate::debug_tools::PresentationMotionMode;
|
||||
use crate::fighter::{FighterHitstopShake};
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::{
|
||||
fighter::{FighterECB, FighterFacingDirection, baked_animation::FixedMat4},
|
||||
math::{int::FGi32, vec::FGVec2, vec3::FGVec3},
|
||||
@@ -60,15 +58,13 @@ pub fn apply_fighter_translation_to_visuals(
|
||||
&FighterTranslation,
|
||||
&FighterPreviousTranslation,
|
||||
&FighterECB,
|
||||
&FighterHitstopShake,
|
||||
&mut Transform,
|
||||
)>,
|
||||
timing: Res<GgrsFrameTiming>,
|
||||
debug_settings: Res<crate::debug_tools::DebugSettings>,
|
||||
game_settings: Res<GameSettings>,
|
||||
) {
|
||||
let overstep_fraction = timing.overstep_fraction();
|
||||
for (translation, previous_translation, ecb, hitstop_shake, mut transform) in query {
|
||||
for (translation, previous_translation, ecb, mut transform) in query {
|
||||
let translation = sample_presentation_translation(
|
||||
*previous_translation,
|
||||
*translation,
|
||||
@@ -81,28 +77,6 @@ pub fn apply_fighter_translation_to_visuals(
|
||||
translation.y + bottom.y.to_num::<f32>(),
|
||||
0.0,
|
||||
);
|
||||
|
||||
if hitstop_shake.remaining_frames > 0 && hitstop_shake.total_frames > 0 && !game_settings.fighter_common.visual_shake_table.is_empty() {
|
||||
let total = hitstop_shake.total_frames as f32;
|
||||
let curr = hitstop_shake.remaining_frames as f32;
|
||||
let elapsed = 1.0 - curr / total;
|
||||
|
||||
|
||||
let access_index = (hitstop_shake.remaining_frames as usize) % game_settings.fighter_common.visual_shake_table.len();
|
||||
let shake_multiplier = match hitstop_shake.role {
|
||||
super::FighterHitstopShakeRole::Attacker => game_settings.fighter_common.attacker_visual_shake_multiplier,
|
||||
super::FighterHitstopShakeRole::Receiver => 1.0,
|
||||
};
|
||||
let shake_amount: f32 = 1.0 - EaseFunction::QuinticIn.sample(elapsed).unwrap_or_default();
|
||||
let shake_amount = game_settings.fighter_common.visual_shake_table[access_index] * shake_amount * shake_multiplier;
|
||||
|
||||
let shake_offset = match hitstop_shake.kind {
|
||||
super::FighterHitstopShakeKind::Horizontal => Vec3::new(shake_amount, 0.0, 0.0),
|
||||
super::FighterHitstopShakeKind::Vertical => Vec3::new(0.0, shake_amount, 0.0),
|
||||
};
|
||||
|
||||
transform.translation += shake_offset;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -111,15 +85,22 @@ pub fn apply_air_motion(
|
||||
&FighterVelocity,
|
||||
&mut FighterTranslation,
|
||||
&mut FighterPreviousTranslation,
|
||||
&mut Transform,
|
||||
)>,
|
||||
_time: Res<Time<Fixed>>,
|
||||
) {
|
||||
for (velocity, mut translation, mut prev_translation) in fighters {
|
||||
for (velocity, mut translation, mut prev_translation, _transform) in fighters {
|
||||
prev_translation.0 = translation.0;
|
||||
translation.0 += velocity.0;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn copy_fighter_transform_to_visuals(fighters: Query<(&FighterTranslation, &mut Transform)>) {
|
||||
for (translation, mut transform) in fighters {
|
||||
transform.translation = Vec3::new(translation.x.to_num(), translation.y.to_num(), 0.0);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn fighter_movement() {}
|
||||
|
||||
pub fn snapshot_fighter_motion(
|
||||
|
||||
@@ -2,44 +2,10 @@ use crate::fighter::state::ground::GroundedStateCommon;
|
||||
use crate::fighter::state::land::{LandingState, LandingType};
|
||||
use crate::fighter::state::{CollisionContext, FighterState};
|
||||
use crate::fighter::*;
|
||||
use crate::input::FighterCommands;
|
||||
|
||||
#[derive(Default, Debug, Clone, Copy, Hash)]
|
||||
pub struct AirborneStateCommon {
|
||||
pub is_fast_falling: bool,
|
||||
}
|
||||
|
||||
pub fn process_fast_fall(
|
||||
airborne_state_common: &mut AirborneStateCommon,
|
||||
input: &mut FighterInput,
|
||||
velocity: &mut FighterVelocity,
|
||||
attributes: &FighterAttributes,
|
||||
) {
|
||||
if velocity.y.is_negative() {
|
||||
if input.has_command(FighterCommands::SmashMoveDown) {
|
||||
airborne_state_common.is_fast_falling = true;
|
||||
}
|
||||
input.clear_command(FighterCommands::SmashMoveDown);
|
||||
}
|
||||
|
||||
if airborne_state_common.is_fast_falling {
|
||||
velocity.y = -attributes.fast_fall_speed;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn integrate_gravity(
|
||||
velocity: &mut FighterVelocity,
|
||||
attributes: &FighterAttributes,
|
||||
fast_fall: bool
|
||||
) {
|
||||
pub fn integrate_gravity(velocity: &mut FighterVelocity, attributes: &FighterAttributes) {
|
||||
velocity.y -= attributes.gravity;
|
||||
|
||||
let terminal_vel = if fast_fall {
|
||||
-attributes.fast_fall_speed
|
||||
} else {
|
||||
-attributes.terminal_velocity
|
||||
};
|
||||
velocity.y = velocity.y.max(terminal_vel);
|
||||
velocity.y = velocity.y.max(-attributes.terminal_velocity);
|
||||
}
|
||||
|
||||
pub fn apply_air_drift(
|
||||
@@ -90,12 +56,8 @@ pub fn apply_air_motion(
|
||||
translation.0 += velocity.0;
|
||||
}
|
||||
|
||||
pub fn update_standard_motion(
|
||||
ctx: &mut crate::fighter::state::UpdateContext,
|
||||
airborne_common: &mut AirborneStateCommon,
|
||||
) {
|
||||
process_fast_fall(airborne_common, ctx.input, &mut ctx.velocity, ctx.fighter_attributes);
|
||||
integrate_gravity(ctx.velocity, ctx.fighter_attributes, airborne_common.is_fast_falling);
|
||||
pub fn update_standard_motion(ctx: &mut crate::fighter::state::UpdateContext) {
|
||||
integrate_gravity(ctx.velocity, ctx.fighter_attributes);
|
||||
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
|
||||
apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
|
||||
}
|
||||
@@ -148,7 +110,6 @@ mod tests {
|
||||
air_drift_max: FGi32::lit("1.2"),
|
||||
ground_friction: FGi32::ZERO,
|
||||
terminal_velocity: FGi32::ZERO,
|
||||
fast_fall_speed: FGi32::ZERO,
|
||||
gravity: FGi32::ZERO,
|
||||
weight: FGi32::lit("1"),
|
||||
air_friction: FGi32::lit("0.001"),
|
||||
|
||||
@@ -1,9 +1,13 @@
|
||||
use crate::{
|
||||
fighter::{
|
||||
animation::AnimKind, state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState, land::LandingType,
|
||||
animation::AnimKind,
|
||||
state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||
UpdateContext, air, fall::FallState, land::LandingType,
|
||||
},
|
||||
}, input, math::vec::FGVec2,
|
||||
},
|
||||
input,
|
||||
math::vec::FGVec2,
|
||||
};
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
@@ -16,7 +20,7 @@ impl FighterStateImpl for AirDodgeState {
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if state_context.is_current_animation_finished() {
|
||||
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
||||
Some(FighterState::Fall(FallState))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
@@ -45,12 +49,6 @@ impl FighterStateImpl for AirDodgeState {
|
||||
state_context.velocity.0 =
|
||||
self.direction * state_context.fighter_attributes.air_dodge_velocity;
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
|
||||
@@ -108,12 +108,6 @@ impl FighterStateImpl for DashState {
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.ground_common, true)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
fn check_smash_input_with_dir(state_context: &InterruptContext) -> Option<FighterFacingDirection> {
|
||||
|
||||
+11
-21
@@ -1,24 +1,12 @@
|
||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::air::AirborneStateCommon;
|
||||
use crate::fighter::state::{FighterState, air, jump};
|
||||
|
||||
#[derive(Debug, Clone, Copy, Hash, Default)]
|
||||
pub struct FallState {
|
||||
airborne_state_common: AirborneStateCommon
|
||||
}
|
||||
|
||||
impl FallState {
|
||||
pub fn new(airborne_state_common: AirborneStateCommon) -> Self {
|
||||
Self {
|
||||
airborne_state_common
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Debug, Clone, Copy, Hash)]
|
||||
pub struct FallState;
|
||||
|
||||
impl FighterStateImpl for FallState {
|
||||
const NAME: &'static str = "Fall";
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
jump::check_input_double_jump(state_context)
|
||||
}
|
||||
@@ -28,7 +16,7 @@ impl FighterStateImpl for FallState {
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
||||
air::update_standard_motion(state_context);
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
@@ -40,11 +28,13 @@ impl FighterStateImpl for FallState {
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
let input_frame = state_context.input.get_last_frame();
|
||||
|
||||
if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone {
|
||||
return Some(FighterState::Fall(FallState));
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
//! bit-for-bit deterministic for rollback.
|
||||
|
||||
use crate::fighter::state::{
|
||||
CollisionContext, FighterState, InterruptContext, air, dash, fall, ground_attack, turn, wait, walk,
|
||||
CollisionContext, FighterState, InterruptContext, dash, fall, ground_attack, turn, wait, walk,
|
||||
};
|
||||
use crate::fighter::{
|
||||
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||
@@ -233,7 +233,7 @@ pub fn collision_interrupt(
|
||||
) -> Option<FighterState> {
|
||||
match collide_with_stage_grounded(ctx, common, can_walk_off) {
|
||||
GroundedMotionResult::InGround => None,
|
||||
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState::new(air::AirborneStateCommon::default()))),
|
||||
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState)),
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -67,12 +67,6 @@ impl FighterStateImpl for GroundAttackState {
|
||||
) -> Option<FighterState> {
|
||||
None
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_interrupt(
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
use crate::{
|
||||
fighter::{
|
||||
animation::AnimKind,
|
||||
attack::{self, FighterHitReaction},
|
||||
attack::FighterHitReaction,
|
||||
state::{
|
||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
||||
InterruptContext, UpdateContext,
|
||||
air::{self, AirborneStateCommon},
|
||||
InterruptContext, UpdateContext, air,
|
||||
fall::FallState,
|
||||
ground::{GroundedStateCommon, collision_interrupt},
|
||||
land::LandingType,
|
||||
@@ -25,17 +24,6 @@ pub enum HitstopStateKind {
|
||||
pub struct HitstunState {
|
||||
pub hit_reaction: FighterHitReaction,
|
||||
pub hitstop_kind: HitstopStateKind,
|
||||
knockback_applied: bool,
|
||||
}
|
||||
|
||||
impl HitstunState {
|
||||
pub fn new(hit_reaction: FighterHitReaction, hitstop_kind: HitstopStateKind) -> Self {
|
||||
Self {
|
||||
hit_reaction,
|
||||
hitstop_kind,
|
||||
knockback_applied: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterStateImpl for HitstunState {
|
||||
@@ -63,9 +51,7 @@ impl FighterStateImpl for HitstunState {
|
||||
grounded_common: grounded_state_common.clone(),
|
||||
}))
|
||||
}
|
||||
HitstopStateKind::Airborne => {
|
||||
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
||||
}
|
||||
HitstopStateKind::Airborne => Some(FighterState::Fall(FallState)),
|
||||
}
|
||||
} else {
|
||||
None
|
||||
@@ -73,23 +59,7 @@ impl FighterStateImpl for HitstunState {
|
||||
}
|
||||
|
||||
fn update(&mut self, ctx: &mut UpdateContext) {
|
||||
if !self.knockback_applied {
|
||||
let launch_direction = attack::directional_influence::apply_directional_influence(
|
||||
ctx.input.get_last_frame().movement,
|
||||
self.hit_reaction.launch_angle,
|
||||
ctx.game_settings.fighter_common.di_max_angle,
|
||||
);
|
||||
|
||||
ctx.knockback_velocity.0 = launch_direction * self.hit_reaction.launch_velocity;
|
||||
self.knockback_applied = true;
|
||||
}
|
||||
|
||||
match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded(_) => {}
|
||||
HitstopStateKind::Airborne => {
|
||||
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
|
||||
}
|
||||
}
|
||||
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes);
|
||||
|
||||
let speed = ctx.knockback_velocity.length();
|
||||
let next_speed = speed
|
||||
@@ -107,6 +77,7 @@ impl FighterStateImpl for HitstunState {
|
||||
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
||||
};
|
||||
state_context.play_animation(animation, false);
|
||||
state_context.knockback_velocity.0 = self.hit_reaction.launch_velocity;
|
||||
}
|
||||
|
||||
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
|
||||
@@ -124,11 +95,4 @@ impl FighterStateImpl for HitstunState {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded(_) => true,
|
||||
HitstopStateKind::Airborne => false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+11
-20
@@ -2,10 +2,16 @@ use bevy::prelude::*;
|
||||
|
||||
use crate::{
|
||||
fighter::{
|
||||
animation::AnimKind, state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, air_dodge::{self, AirDodgeState}, ground::{self, GroundedStateCommon},
|
||||
animation::AnimKind,
|
||||
state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||
UpdateContext, air,
|
||||
air_dodge::{self, AirDodgeState},
|
||||
ground::{self, GroundedStateCommon},
|
||||
},
|
||||
}, input::FighterCommands, math::{int::FGi32, vec::FGVec2},
|
||||
},
|
||||
input::FighterCommands,
|
||||
math::{int::FGi32, vec::FGVec2},
|
||||
};
|
||||
#[derive(Debug, Hash, Clone, Copy)]
|
||||
pub enum JumpType {
|
||||
@@ -17,7 +23,6 @@ pub enum JumpType {
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct JumpState {
|
||||
jump_type: JumpType,
|
||||
airborne_state_common: AirborneStateCommon,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
@@ -69,7 +74,7 @@ impl FighterStateImpl for JumpSquatState {
|
||||
} else {
|
||||
JumpType::ShortHop
|
||||
};
|
||||
Some(FighterState::Jump(JumpState { jump_type, airborne_state_common: AirborneStateCommon::default() }))
|
||||
Some(FighterState::Jump(JumpState { jump_type }))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
@@ -91,12 +96,6 @@ impl FighterStateImpl for JumpSquatState {
|
||||
state_context.play_animation(AnimKind::JumpSquat, false);
|
||||
state_context.input.clear_command(FighterCommands::Jump);
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterStateImpl for JumpState {
|
||||
@@ -105,7 +104,6 @@ impl FighterStateImpl for JumpState {
|
||||
if state_context.input.has_command(FighterCommands::Jump) {
|
||||
Some(FighterState::Jump(JumpState {
|
||||
jump_type: JumpType::DoubleJump,
|
||||
airborne_state_common: AirborneStateCommon::default()
|
||||
}))
|
||||
} else {
|
||||
air_dodge::check_input(state_context)
|
||||
@@ -113,7 +111,7 @@ impl FighterStateImpl for JumpState {
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
||||
air::update_standard_motion(state_context);
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
@@ -176,12 +174,6 @@ impl FighterStateImpl for JumpState {
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
@@ -201,7 +193,6 @@ pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<Fight
|
||||
.then(|| {
|
||||
FighterState::Jump(JumpState {
|
||||
jump_type: JumpType::DoubleJump,
|
||||
airborne_state_common: AirborneStateCommon::default()
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
@@ -69,10 +69,4 @@ impl FighterStateImpl for LandingState {
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
+10
-49
@@ -7,7 +7,8 @@ use bevy::prelude::*;
|
||||
|
||||
use crate::fighter::animation::{AnimKind, FighterAnimationFrame};
|
||||
use crate::fighter::attack::{
|
||||
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction, FighterStaleMoveQueue, HitStop,
|
||||
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction,
|
||||
FighterStaleMoveQueue,
|
||||
};
|
||||
use crate::fighter::attributes::FighterAttributes;
|
||||
use crate::fighter::baked_animation::BakedFighterAnimations;
|
||||
@@ -16,11 +17,11 @@ use crate::fighter::manifest::FighterManifest;
|
||||
use crate::fighter::state::hitstun::HitstunState;
|
||||
use crate::fighter::visual::FighterAnimations;
|
||||
use crate::fighter::{
|
||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
||||
FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||
};
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::input::FighterInput;
|
||||
use crate::math::int::FGi32;
|
||||
use crate::scripting::FighterAttackScript;
|
||||
use crate::stage::line::StageCollision;
|
||||
|
||||
@@ -65,10 +66,6 @@ macro_rules! fighter_states {
|
||||
pub fn check_collision_interrupt(&mut self, ctx: &mut CollisionContext) -> Option<FighterState> {
|
||||
match self { $(Self::$variant(s) => s.check_collision_interrupt(ctx)),* }
|
||||
}
|
||||
|
||||
pub fn is_visually_grounded(&self) -> bool {
|
||||
match self { $(Self::$variant(s) => s.is_visually_grounded()),* }
|
||||
}
|
||||
}
|
||||
|
||||
$(impl From<$ty> for FighterState {
|
||||
@@ -94,10 +91,6 @@ pub trait FighterStateImpl: Sized {
|
||||
) -> Option<FighterState> {
|
||||
None
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool;
|
||||
}
|
||||
|
||||
pub struct AnimationStatus {
|
||||
@@ -148,7 +141,7 @@ pub struct ExitContext<'a> {
|
||||
pub struct UpdateContext<'a> {
|
||||
pub translation: &'a mut FighterTranslation,
|
||||
pub prev_translation: &'a mut FighterPreviousTranslation,
|
||||
pub input: &'a mut FighterInput,
|
||||
pub input: &'a FighterInput,
|
||||
pub hitboxes: &'a mut FighterHitboxes,
|
||||
pub velocity: &'a mut FighterVelocity,
|
||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||
@@ -289,7 +282,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
UpdateContext {
|
||||
translation: &mut self.translation,
|
||||
prev_translation: &mut self.prev_translation,
|
||||
input: &mut self.input,
|
||||
input: &self.input,
|
||||
hitboxes: &mut self.hitboxes,
|
||||
velocity: &mut self.velocity,
|
||||
knockback_velocity: &mut self.knockback_velocity,
|
||||
@@ -327,7 +320,6 @@ pub struct StatefulFighterQuery {
|
||||
pub attack_script_assets: &'static FighterAttackScriptAssets,
|
||||
pub pending_hit_reaction: &'static mut FighterPendingHitReaction,
|
||||
pub hitstop: &'static mut FighterHitstop,
|
||||
pub hitstop_shake: &'static mut FighterHitstopShake,
|
||||
}
|
||||
|
||||
pub fn state_update_system(
|
||||
@@ -392,7 +384,6 @@ pub fn state_interrupt_system(
|
||||
attack_script_assets,
|
||||
mut pending_hit_reaction,
|
||||
mut hitstop,
|
||||
mut hitstop_shake,
|
||||
} = fighter;
|
||||
let manifest = fighter_manifests
|
||||
.get(&fighter.manifest)
|
||||
@@ -400,17 +391,7 @@ pub fn state_interrupt_system(
|
||||
|
||||
let new_state = if let Some(reaction) = pending_hit_reaction.take() {
|
||||
hitstop.remaining_frames = *reaction.hitstop_frames;
|
||||
let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
|
||||
hitstop_shake.role = FighterHitstopShakeRole::Receiver;
|
||||
hitstop_shake.total_frames = shake_frames;
|
||||
hitstop_shake.remaining_frames = shake_frames;
|
||||
hitstop_shake.kind = if state.is_visually_grounded() {
|
||||
FighterHitstopShakeKind::Horizontal
|
||||
} else {
|
||||
FighterHitstopShakeKind::Vertical
|
||||
};
|
||||
|
||||
let mut hitstop_kind = match &*state {
|
||||
let hitstop_kind = match &*state {
|
||||
FighterState::Wait(value) => {
|
||||
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||
}
|
||||
@@ -431,30 +412,10 @@ pub fn state_interrupt_system(
|
||||
}
|
||||
_ => hitstun::HitstopStateKind::Airborne,
|
||||
};
|
||||
|
||||
if let hitstun::HitstopStateKind::Grounded(_) = hitstop_kind {
|
||||
let straight_up_angle = FGi32::lit("90.0");
|
||||
if reaction.hitstop_frames >= HitStop::new(game_settings.fighter_common.tumble_bounce_hitstop_threshold) {
|
||||
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
||||
// TODO: Use floor normal here
|
||||
} else if reaction.launch_angle.abs_diff(straight_up_angle) < game_settings.fighter_common.attack_ground_to_airborne_transition_vertical_angle_threshold {
|
||||
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
||||
} else {
|
||||
// straight down is 270
|
||||
let straight_down_angle = FGi32::lit("270.0");
|
||||
let meteor_threshold = game_settings.fighter_common.meteor_angle_threshold;
|
||||
if (reaction.launch_angle - straight_down_angle).abs() <= meteor_threshold {
|
||||
// TODO: Floor bounce
|
||||
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
info!("Entering hitstop kind: {:?}", hitstop_kind);
|
||||
Some(FighterState::Hitstun(HitstunState::new(
|
||||
reaction,
|
||||
Some(FighterState::Hitstun(HitstunState {
|
||||
hit_reaction: reaction,
|
||||
hitstop_kind,
|
||||
)))
|
||||
}))
|
||||
} else if hitstop.remaining_frames > 0 {
|
||||
None
|
||||
} else {
|
||||
|
||||
@@ -64,12 +64,6 @@ impl FighterStateImpl for RunState {
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
|
||||
@@ -56,12 +56,6 @@ impl FighterStateImpl for TurnState {
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
|
||||
@@ -46,12 +46,6 @@ impl FighterStateImpl for WaitState {
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
|
||||
@@ -56,12 +56,6 @@ impl FighterStateImpl for WalkState {
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
|
||||
@@ -9,36 +9,12 @@ use crate::{math::int::FGi32, menus::style::FGUiStyle};
|
||||
#[reflect(opaque)]
|
||||
pub struct FighterSettingsCommon {
|
||||
pub walk_speed_ease: FGi32,
|
||||
|
||||
/// Maximum allowed horizontal velocity
|
||||
pub ground_max_horizontal_velocity: FGi32,
|
||||
|
||||
/// Ground friction applied when the fighter is above the walk speed
|
||||
pub ground_friction_over_walk_speed_multiplier: FGi32,
|
||||
pub knockback_stacking_window: u32,
|
||||
pub knockback_decay_per_frame: FGi32,
|
||||
|
||||
/// Multiplier that translates knockback -> game unit velocity
|
||||
pub knockback_launch_velocity_multiplier: FGi32,
|
||||
pub hitstun_frames_per_unit_knockback: FGi32,
|
||||
|
||||
/// If an attack's hitstop > this value it will cause a grounded fighter to either bounce (if a meteor/spike)
|
||||
/// or to become airborne
|
||||
pub tumble_bounce_hitstop_threshold: u32,
|
||||
|
||||
/// Angle diff from straight down under which the attack will count as a meteor
|
||||
pub meteor_angle_threshold: FGi32,
|
||||
|
||||
/// Angle diff from straight up under which the attack will force an airborne state
|
||||
pub attack_ground_to_airborne_transition_vertical_angle_threshold: FGi32,
|
||||
pub visual_shake_frames_per_hitstop_frame: FGi32,
|
||||
// offsets applied when the fighter is in hitstop
|
||||
pub visual_shake_table: Vec<f32>,
|
||||
/// The attacker will always get less hitstop
|
||||
pub attacker_visual_shake_multiplier: f32,
|
||||
|
||||
/// Maximum angle changed caused by directional influence
|
||||
pub di_max_angle: FGi32,
|
||||
}
|
||||
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
||||
#[reflect(opaque)]
|
||||
|
||||
@@ -20,8 +20,6 @@ pub enum FighterCommands {
|
||||
Jump,
|
||||
Shield,
|
||||
Attack,
|
||||
SmashMoveUp,
|
||||
SmashMoveDown,
|
||||
SmashMoveLeft,
|
||||
SmashMoveRight,
|
||||
}
|
||||
@@ -62,8 +60,6 @@ impl FighterAttackCommandType {
|
||||
pub struct FighterCommandLifetimes {
|
||||
smash_move_left: u8,
|
||||
smash_move_right: u8,
|
||||
smash_move_down: u8,
|
||||
smash_move_up: u8,
|
||||
jump: u8,
|
||||
shield: u8,
|
||||
attack: u8,
|
||||
@@ -76,8 +72,6 @@ impl Index<FighterCommands> for FighterCommandLifetimes {
|
||||
match command {
|
||||
FighterCommands::SmashMoveLeft => &self.smash_move_left,
|
||||
FighterCommands::SmashMoveRight => &self.smash_move_right,
|
||||
FighterCommands::SmashMoveDown => &self.smash_move_down,
|
||||
FighterCommands::SmashMoveUp => &self.smash_move_up,
|
||||
FighterCommands::Jump => &self.jump,
|
||||
FighterCommands::Shield => &self.shield,
|
||||
FighterCommands::Attack => &self.attack,
|
||||
@@ -90,8 +84,6 @@ impl IndexMut<FighterCommands> for FighterCommandLifetimes {
|
||||
match command {
|
||||
FighterCommands::SmashMoveLeft => &mut self.smash_move_left,
|
||||
FighterCommands::SmashMoveRight => &mut self.smash_move_right,
|
||||
FighterCommands::SmashMoveDown => &mut self.smash_move_down,
|
||||
FighterCommands::SmashMoveUp => &mut self.smash_move_up,
|
||||
FighterCommands::Jump => &mut self.jump,
|
||||
FighterCommands::Shield => &mut self.shield,
|
||||
FighterCommands::Attack => &mut self.attack,
|
||||
@@ -229,19 +221,6 @@ pub fn postprocess_input(
|
||||
let mut x_flick_detected =
|
||||
x_abs >= axis_threshold && input.frames_in_x_flick_deadzone <= frame_threshold;
|
||||
|
||||
if y_flick_detected {
|
||||
input.clear_command(FighterCommands::SmashMoveUp);
|
||||
input.clear_command(FighterCommands::SmashMoveDown);
|
||||
|
||||
let command_to_set = if input.current_frame.movement.y > 0.0 {
|
||||
FighterCommands::SmashMoveUp
|
||||
} else {
|
||||
FighterCommands::SmashMoveDown
|
||||
};
|
||||
|
||||
input.set_lifetime(command_to_set, game_settings.input_common.input_buffer_size);
|
||||
}
|
||||
|
||||
// if both flicks are detected, only one wins
|
||||
|
||||
if x_flick_detected && y_flick_detected {
|
||||
|
||||
@@ -45,8 +45,8 @@ impl GcPortState {
|
||||
dpad_right: b.dpad_right(),
|
||||
left_trigger_digital: b.left_trigger(),
|
||||
right_trigger_digital: b.right_trigger(),
|
||||
left_stick: cal.left_stick_coords(&c),
|
||||
right_stick: cal.right_stick_coords(&c),
|
||||
left_stick: cal.left_stick(&c),
|
||||
right_stick: cal.right_stick(&c),
|
||||
triggers: (c.triggers.left.raw(), c.triggers.right.raw()),
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user