Compare commits
6
Commits
f7bb8cc345
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e83f1fda2c
| Author | SHA1 | Date | |
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e83f1fda2c | ||
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c9434f8ec2 | ||
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d4bb3e2620 | ||
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4a15b089ac | ||
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d430eed641 | ||
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86593fb0cd |
+1
-1
@@ -12,7 +12,7 @@ development = ["bevy/dynamic_linking", "bevy/file_watcher"]
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debug_features = ["bevy/free_camera"]
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[dependencies]
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bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "bevy_settings"] }
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bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "compressed_image_saver", "bevy_settings"] }
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# Loads the scenes you author in the editor (assets/*.bsn) and builds
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# physics colliders from them. An ordinary dependency; remove it if you
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# stop using authored scenes.
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@@ -1,6 +1,6 @@
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(
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id: TestFighter,
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model_path: "fighters/test/test_fighter.gltf",
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model_path: "fighters/test/test.blend",
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model_scale: "10.0",
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baked_animation_path: "fighters/test/test.fighterbake",
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icon: (
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Load Diff
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@@ -1,6 +1,6 @@
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(
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id: TestStage,
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model_path: "stages/battlefield/battlefield.glb#Scene0",
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model_path: "stages/battlefield/bf2.blend#Scene0",
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icon: (
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path: "stages/battlefield/icon.png"
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),
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@@ -0,0 +1,376 @@
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//! Blender `.blend` source processing.
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//!
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//! Blender is used as an offline importer. The processed result is a normal
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//! GLB, so the runtime continues to use Bevy's built-in glTF loader.
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use bevy::{
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asset::{
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AssetLoader, AssetPath, AsyncWriteExt, LoadContext,
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io::{Reader, Writer},
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processor::LoadTransformAndSave,
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saver::{AssetSaver, SavedAsset},
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transformer::{AssetTransformer, TransformedAsset},
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},
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gltf::GltfLoader,
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prelude::*,
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reflect::TypePath,
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};
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use serde::Deserialize;
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use std::{
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collections::HashMap,
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fs, io,
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path::{Path, PathBuf},
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process::Command,
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time::{SystemTime, UNIX_EPOCH},
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};
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use crate::fighter::animation::AnimKind;
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const EXPORT_SCRIPT: &str = include_str!("blend_asset/export.py");
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#[derive(Asset, TypePath)]
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struct BlendSource {
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glb: Vec<u8>,
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}
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#[derive(Default, TypePath)]
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struct BlendSourceLoader;
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#[derive(Debug, Deserialize)]
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struct ExportManifest {
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dependencies: Vec<String>,
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}
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#[derive(Debug, Deserialize)]
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struct AnimationManifest {
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animations: HashMap<AnimKind, String>,
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}
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impl AssetLoader for BlendSourceLoader {
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type Asset = BlendSource;
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type Settings = ();
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type Error = io::Error;
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async fn load(
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&self,
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reader: &mut dyn Reader,
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_: &Self::Settings,
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load_context: &mut LoadContext<'_>,
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) -> Result<Self::Asset, Self::Error> {
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let mut source_bytes = Vec::new();
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reader.read_to_end(&mut source_bytes).await?;
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let temp = TempDir::new()?;
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let source_path = locate_source(load_context.path().path());
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let blend_path = if let Some(path) = source_path.as_deref() {
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path.to_path_buf()
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} else {
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let path = temp.path().join("source.blend");
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fs::write(&path, source_bytes)?;
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path
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};
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let output = temp.path().join("export.gltf");
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let script = temp.path().join("export.py");
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let actions = referenced_actions(load_context, &asset_root()).await?;
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let actions_path = temp.path().join("actions.json");
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fs::write(
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&actions_path,
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serde_json::to_vec(&actions).map_err(io::Error::other)?,
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)?;
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fs::write(&script, EXPORT_SCRIPT)?;
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let result = Command::new(std::env::var_os("BLENDER").unwrap_or_else(|| "blender".into()))
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.arg("--background")
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.arg(&blend_path)
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.arg("--python")
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.arg(&script)
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.arg("--")
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.arg(&output)
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.arg(&actions_path)
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.output()
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.map_err(|error| io::Error::other(format!("failed to start Blender: {error}")))?;
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if !result.status.success() {
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return Err(io::Error::other(format!(
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"Blender export failed with {}:\n{}\n{}",
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result.status,
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String::from_utf8_lossy(&result.stdout),
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String::from_utf8_lossy(&result.stderr)
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)));
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}
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let manifest: ExportManifest =
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serde_json::from_slice(&fs::read(temp.path().join("export-manifest.json"))?)
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.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
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let asset_root = asset_root();
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let mut dependencies = manifest.dependencies;
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let document: serde_json::Value = serde_json::from_slice(&fs::read(&output)?)
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.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
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if let Some(images) = document.get("images").and_then(serde_json::Value::as_array) {
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for image in images {
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if let Some(uri) = image.get("uri").and_then(serde_json::Value::as_str) {
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let path = temp.path().join(uri);
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dependencies.push(path.to_string_lossy().into_owned());
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}
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}
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}
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let mut seen = std::collections::HashSet::new();
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for dependency in dependencies {
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let physical = PathBuf::from(&dependency);
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let Some(asset_path) = physical_to_asset_path(&physical, &asset_root) else {
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continue;
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};
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if seen.insert(asset_path.clone()) {
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// This read is intentionally discarded: it registers the file and
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// its processed hash as a processor dependency.
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load_context
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.read_asset_bytes(asset_path)
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.await
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.map_err(|error| {
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io::Error::other(format!("failed to read blend dependency: {error}"))
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})?;
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}
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}
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let glb = make_glb(&output, &temp, load_context.path().path(), &asset_root)?;
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Ok(BlendSource { glb })
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}
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fn extensions(&self) -> &[&str] {
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&["blend"]
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}
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}
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async fn referenced_actions(
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load_context: &mut LoadContext<'_>,
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root: &Path,
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) -> io::Result<Vec<String>> {
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let model_path = load_context.path().path();
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let Some(stem) = model_path.file_stem().and_then(|stem| stem.to_str()) else {
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return Ok(Vec::new());
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};
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let manifest_path = model_path
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.parent()
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.unwrap_or_else(|| Path::new(""))
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.join(format!("{stem}.fighter.ron"));
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if !root.join(&manifest_path).is_file() {
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return Ok(Vec::new());
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}
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let bytes = load_context
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.read_asset_bytes(manifest_path)
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.await
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.map_err(|error| io::Error::other(error.to_string()))?;
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let manifest: AnimationManifest = ron::de::from_bytes(&bytes)
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.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
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Ok(manifest.animations.into_values().collect())
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}
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#[derive(Asset, TypePath)]
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struct ProcessedBlend {
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bytes: Vec<u8>,
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}
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#[derive(Default, TypePath)]
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struct BlendTransformer;
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impl AssetTransformer for BlendTransformer {
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type AssetInput = BlendSource;
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type AssetOutput = ProcessedBlend;
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type Settings = ();
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type Error = io::Error;
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async fn transform<'a>(
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&'a self,
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source: TransformedAsset<Self::AssetInput>,
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_: &'a Self::Settings,
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) -> Result<TransformedAsset<Self::AssetOutput>, Self::Error> {
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let bytes = source.glb.clone();
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Ok(source.replace_asset(ProcessedBlend { bytes }))
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}
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}
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#[derive(Default, TypePath)]
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struct BlendSaver;
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impl AssetSaver for BlendSaver {
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type Asset = ProcessedBlend;
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type Settings = ();
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type OutputLoader = GltfLoader;
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type Error = io::Error;
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async fn save(
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&self,
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writer: &mut Writer,
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asset: SavedAsset<'_, '_, Self::Asset>,
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_: &Self::Settings,
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_: AssetPath<'_>,
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) -> Result<<Self::OutputLoader as AssetLoader>::Settings, Self::Error> {
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writer.write_all(&asset.bytes).await?;
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Ok(default())
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}
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}
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type BlendProcessor = LoadTransformAndSave<BlendSourceLoader, BlendTransformer, BlendSaver>;
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pub struct BlendAssetProcessingPlugin;
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impl Plugin for BlendAssetProcessingPlugin {
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fn build(&self, app: &mut App) {
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app.init_asset::<BlendSource>()
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.init_asset::<ProcessedBlend>()
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.register_asset_loader(BlendSourceLoader)
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.register_asset_processor(BlendProcessor::new(BlendTransformer, BlendSaver))
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.set_default_asset_processor::<BlendProcessor>("blend");
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}
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}
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struct TempDir(PathBuf);
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impl TempDir {
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fn new() -> io::Result<Self> {
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let stamp = SystemTime::now()
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.duration_since(UNIX_EPOCH)
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.unwrap_or_default()
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.as_nanos();
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let path =
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std::env::temp_dir().join(format!("shinespark-blend-{}-{stamp}", std::process::id()));
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fs::create_dir_all(&path)?;
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Ok(Self(path))
|
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}
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fn path(&self) -> &Path {
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&self.0
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}
|
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}
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impl Drop for TempDir {
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fn drop(&mut self) {
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let _ = fs::remove_dir_all(&self.0);
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}
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}
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fn asset_root() -> PathBuf {
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std::env::var_os("BEVY_ASSET_ROOT")
|
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.map(PathBuf::from)
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.unwrap_or_else(|| std::env::current_dir().unwrap_or_default().join("assets"))
|
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}
|
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|
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fn locate_source(path: &Path) -> Option<PathBuf> {
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let root = asset_root();
|
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[root.join(path), PathBuf::from(path)]
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.into_iter()
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.find(|candidate| candidate.is_file())
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}
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|
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fn physical_to_asset_path(path: &Path, root: &Path) -> Option<String> {
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let canonical = fs::canonicalize(path).ok()?;
|
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let root = fs::canonicalize(root).ok()?;
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let relative = canonical.strip_prefix(root).ok()?;
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Some(relative.to_string_lossy().replace('\\', "/"))
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}
|
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|
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fn make_glb(
|
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gltf_path: &Path,
|
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temp: &TempDir,
|
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model_asset_path: &Path,
|
||||
asset_root: &Path,
|
||||
) -> io::Result<Vec<u8>> {
|
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let mut json: serde_json::Value = serde_json::from_slice(&fs::read(gltf_path)?)
|
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.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
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let bin_name = json["buffers"][0]["uri"].as_str().ok_or_else(|| {
|
||||
io::Error::new(io::ErrorKind::InvalidData, "glTF has no binary buffer URI")
|
||||
})?;
|
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let mut bin = fs::read(temp.path().join(bin_name))?;
|
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let model_parent = model_asset_path.parent().unwrap_or_else(|| Path::new(""));
|
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let image_count = json["images"].as_array().map_or(0, Vec::len);
|
||||
if image_count > 0 && !json["bufferViews"].is_array() {
|
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return Err(io::Error::new(
|
||||
io::ErrorKind::InvalidData,
|
||||
"glTF bufferViews are not an array",
|
||||
));
|
||||
}
|
||||
for index in 0..image_count {
|
||||
let uri = json["images"][index]
|
||||
.get("uri")
|
||||
.and_then(serde_json::Value::as_str)
|
||||
.map(str::to_owned);
|
||||
let Some(uri) = uri else { continue };
|
||||
if uri.starts_with("data:") {
|
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continue;
|
||||
}
|
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let uri_path = temp.path().join(uri);
|
||||
if let Some(asset_path) = physical_to_asset_path(&uri_path, asset_root) {
|
||||
json["images"][index]["uri"] =
|
||||
serde_json::Value::String(relative_uri(model_parent, Path::new(&asset_path)));
|
||||
} else {
|
||||
let bytes = fs::read(&uri_path)?;
|
||||
while bin.len() % 4 != 0 {
|
||||
bin.push(0);
|
||||
}
|
||||
let offset = bin.len();
|
||||
bin.extend_from_slice(&bytes);
|
||||
let mime = mime_type(&uri_path);
|
||||
let view = json["bufferViews"].as_array().unwrap().len();
|
||||
json["bufferViews"]
|
||||
.as_array_mut()
|
||||
.unwrap()
|
||||
.push(serde_json::json!({
|
||||
"buffer": 0,
|
||||
"byteOffset": offset,
|
||||
"byteLength": bytes.len(),
|
||||
}));
|
||||
json["images"][index].as_object_mut().unwrap().remove("uri");
|
||||
json["images"][index]["bufferView"] = serde_json::Value::from(view);
|
||||
json["images"][index]["mimeType"] = serde_json::Value::String(mime.to_owned());
|
||||
}
|
||||
}
|
||||
json["buffers"][0]["byteLength"] = serde_json::Value::from(bin.len());
|
||||
json["buffers"][0].as_object_mut().unwrap().remove("uri");
|
||||
let mut json_bytes = serde_json::to_vec(&json).map_err(io::Error::other)?;
|
||||
while json_bytes.len() % 4 != 0 {
|
||||
json_bytes.push(b' ');
|
||||
}
|
||||
while bin.len() % 4 != 0 {
|
||||
bin.push(0);
|
||||
}
|
||||
let length = 12 + 8 + json_bytes.len() + 8 + bin.len();
|
||||
let mut glb = Vec::with_capacity(length);
|
||||
glb.extend_from_slice(b"glTF");
|
||||
glb.extend_from_slice(&2u32.to_le_bytes());
|
||||
glb.extend_from_slice(&(length as u32).to_le_bytes());
|
||||
glb.extend_from_slice(&(json_bytes.len() as u32).to_le_bytes());
|
||||
glb.extend_from_slice(b"JSON");
|
||||
glb.extend_from_slice(&json_bytes);
|
||||
glb.extend_from_slice(&(bin.len() as u32).to_le_bytes());
|
||||
glb.extend_from_slice(b"BIN\0");
|
||||
glb.extend_from_slice(&bin);
|
||||
Ok(glb)
|
||||
}
|
||||
|
||||
fn relative_uri(from: &Path, to: &Path) -> String {
|
||||
let from: Vec<_> = from.components().collect();
|
||||
let to: Vec<_> = to.components().collect();
|
||||
let common = from.iter().zip(&to).take_while(|(a, b)| a == b).count();
|
||||
let mut result = PathBuf::new();
|
||||
for _ in common..from.len() {
|
||||
result.push("..");
|
||||
}
|
||||
for component in &to[common..] {
|
||||
result.push(component.as_os_str());
|
||||
}
|
||||
result.to_string_lossy().replace('\\', "/")
|
||||
}
|
||||
|
||||
fn mime_type(path: &Path) -> &'static str {
|
||||
match path
|
||||
.extension()
|
||||
.and_then(|e| e.to_str())
|
||||
.unwrap_or_default()
|
||||
.to_ascii_lowercase()
|
||||
.as_str()
|
||||
{
|
||||
"jpg" | "jpeg" => "image/jpeg",
|
||||
"webp" => "image/webp",
|
||||
_ => "image/png",
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,70 @@
|
||||
import bpy
|
||||
import json
|
||||
import os
|
||||
import sys
|
||||
|
||||
|
||||
def main():
|
||||
output = sys.argv[sys.argv.index("--") + 1]
|
||||
actions_path = sys.argv[sys.argv.index("--") + 2]
|
||||
with open(actions_path) as file:
|
||||
actions_to_keep = set(json.load(file))
|
||||
|
||||
for obj in bpy.data.objects:
|
||||
if not obj.animation_data:
|
||||
continue
|
||||
for track in list(obj.animation_data.nla_tracks):
|
||||
if track.name.startswith("[Action Stash]"):
|
||||
obj.animation_data.nla_tracks.remove(track)
|
||||
|
||||
nla_tracks = [
|
||||
track
|
||||
for obj in bpy.data.objects
|
||||
if obj.animation_data
|
||||
for track in obj.animation_data.nla_tracks
|
||||
]
|
||||
use_nla_tracks = bool(nla_tracks)
|
||||
|
||||
# For blends without NLA tracks, use the actions referenced by the fighter
|
||||
# manifest instead of sampling every source action.
|
||||
if not use_nla_tracks and actions_to_keep:
|
||||
from io_scene_gltf2 import GLTF2_filter_action
|
||||
|
||||
if not hasattr(bpy.types.Scene, "gltf_action_filter"):
|
||||
bpy.types.Scene.gltf_action_filter = bpy.props.CollectionProperty(
|
||||
type=GLTF2_filter_action
|
||||
)
|
||||
scene = bpy.context.scene
|
||||
scene.gltf_action_filter.clear()
|
||||
for action in bpy.data.actions:
|
||||
item = scene.gltf_action_filter.add()
|
||||
item.action = action
|
||||
item.keep = action.name in actions_to_keep
|
||||
|
||||
bpy.ops.export_scene.gltf(
|
||||
filepath=output,
|
||||
export_format="GLTF_SEPARATE",
|
||||
export_keep_originals=True,
|
||||
export_extras=True,
|
||||
export_animations=True,
|
||||
export_skins=True,
|
||||
export_morph=True,
|
||||
export_yup=True,
|
||||
export_action_filter=False,
|
||||
export_animation_mode="NLA_TRACKS" if use_nla_tracks else "ACTIONS",
|
||||
)
|
||||
|
||||
dependencies = []
|
||||
for image in bpy.data.images:
|
||||
if image.source not in {"FILE", "TILED"}:
|
||||
continue
|
||||
path = image.filepath_raw or image.filepath
|
||||
if path and not image.packed_file:
|
||||
dependencies.append(bpy.path.abspath(path))
|
||||
|
||||
with open(os.path.join(os.path.dirname(output), "export-manifest.json"), "w") as file:
|
||||
json.dump({"dependencies": sorted(set(dependencies))}, file)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -2,8 +2,8 @@ use super::{
|
||||
BAKED_ANIMATION_FPS,
|
||||
runtime::{BakedAnimationClip, BakedFighterAnimations},
|
||||
};
|
||||
use crate::math::fixed_transform::FixedMat4;
|
||||
use crate::fighter::{animation::AnimKind, manifest::FighterManifest};
|
||||
use crate::math::fixed_transform::FixedMat4;
|
||||
use bevy::{
|
||||
asset::{
|
||||
AssetLoader, AssetPath, AsyncWriteExt, LoadContext,
|
||||
@@ -51,6 +51,9 @@ impl AssetLoader for FighterBakeSourceLoader {
|
||||
.map_err(|error| io::Error::other(error.to_string()))?;
|
||||
let manifest: FighterManifest = ron::de::from_bytes(&manifest_bytes)
|
||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
||||
// `read_asset_bytes` uses the processor's processed asset source. This
|
||||
// deliberately allows `model_path` to point at a `.blend`: the blend
|
||||
// processor has already converted it to a hybrid GLB by this point.
|
||||
let model_bytes = load_context
|
||||
.read_asset_bytes(&manifest.model_path)
|
||||
.await
|
||||
|
||||
@@ -38,6 +38,7 @@ use crate::{
|
||||
};
|
||||
|
||||
mod args;
|
||||
pub mod blend_asset;
|
||||
pub mod camera;
|
||||
pub mod debug_tools;
|
||||
pub mod fighter;
|
||||
@@ -89,6 +90,7 @@ pub struct GameAssetPlugin;
|
||||
impl Plugin for GameAssetPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_plugins((
|
||||
blend_asset::BlendAssetProcessingPlugin,
|
||||
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
|
||||
RonAssetPlugin::<StageManifest>::create("stage.ron"),
|
||||
RonAssetPlugin::<GameSettings>::create("ron"),
|
||||
|
||||
+11
-6
@@ -1,6 +1,7 @@
|
||||
use bevy::asset::AssetMode::Processed;
|
||||
#[cfg(feature = "debug_features")]
|
||||
use bevy::camera_controller::free_camera::FreeCameraPlugin;
|
||||
use bevy::gltf::GltfPlugin;
|
||||
use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor};
|
||||
use bevy::prelude::*;
|
||||
#[cfg(feature = "debug_features")]
|
||||
@@ -12,14 +13,18 @@ fn main() -> AppExit {
|
||||
// A `Repeat` sampler so the tileable materials authored in the
|
||||
// editor render the same way at runtime; Bevy's default
|
||||
// `ClampToEdge` smears texture edges on brush geometry.
|
||||
let default_sampler = ImageSamplerDescriptor::linear()
|
||||
.set_address_mode(ImageAddressMode::Repeat)
|
||||
.set_anisotropic_filter(16)
|
||||
.clone();
|
||||
|
||||
let default_plugins = DefaultPlugins
|
||||
.set(ImagePlugin {
|
||||
default_sampler: ImageSamplerDescriptor {
|
||||
address_mode_u: ImageAddressMode::Repeat,
|
||||
address_mode_v: ImageAddressMode::Repeat,
|
||||
address_mode_w: ImageAddressMode::Repeat,
|
||||
..ImageSamplerDescriptor::linear()
|
||||
},
|
||||
default_sampler: default_sampler.clone(),
|
||||
})
|
||||
.set(GltfPlugin {
|
||||
default_sampler,
|
||||
..default()
|
||||
})
|
||||
.set(AssetPlugin {
|
||||
mode: Processed,
|
||||
|
||||
Reference in New Issue
Block a user