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5
Commits
ecb
...
e80a961021
| Author | SHA1 | Date | |
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e80a961021 | ||
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615872f29c | ||
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66a817cd05 | ||
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946bbc4cbd | ||
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b56b7b0421 |
@@ -153,7 +153,7 @@ pub(super) fn save_or_restore(world: &mut World) {
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entity.insert(saved.hitboxes.clone());
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entity.insert(saved.solved_hurtboxes.clone());
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entity.insert(saved.bone_matrices.clone());
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entity.insert(saved.surface);
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entity.insert(saved.surface.clone());
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}
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world.insert_resource(checkpoint.pending_hits.clone());
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world.insert_resource(checkpoint.stage_collision);
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@@ -187,7 +187,7 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
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hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
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solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
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bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
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surface: *fighter.get::<FighterSurfaceState>()?,
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surface: fighter.get::<FighterSurfaceState>()?.clone(),
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})
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}
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@@ -84,6 +84,11 @@ pub enum AnimKind {
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AirDodge,
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Fall,
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Turn,
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CrouchEnter,
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CrouchIdle,
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CrouchExit,
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PlatformPass,
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FlinchGround,
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FlinchAir,
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@@ -44,6 +44,7 @@ pub fn air_collide_with_stage(
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prev_ecb: &FighterPreviousECB,
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ecb: &FighterECB,
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stage_collision: &StageCollision,
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ignored_polys: &[usize],
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) -> Option<AirCollisionWithStageResult> {
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let ray_segment = FGSegment2d::new(
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prev_translation.0 + prev_ecb.get_bottom_point(),
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@@ -54,6 +55,7 @@ pub fn air_collide_with_stage(
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.stage_polys
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.iter()
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.enumerate()
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.filter(|(poly_idx, _)| !ignored_polys.contains(poly_idx))
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.filter_map(|(poly_idx, poly)| {
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poly.intersect_ray(ray_segment).map(|intersect_result| {
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(
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@@ -76,3 +78,54 @@ pub fn air_collide_with_stage(
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.max_by(|(_, a), (_, b)| a.cmp(b))
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.map(|(result, _)| result)
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::fighter::ecb::{FighterECB, FighterPreviousECB};
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use crate::stage::line::{StagePoly, StagePolyLineSegmentType, StagePolyType};
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fn horizontal_platform(y: &str) -> StagePoly {
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StagePoly::build(
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StagePolyType::Platform,
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&[
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(FGVec2::lit("-2", y), StagePolyLineSegmentType::Floor),
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(FGVec2::lit("2", y), StagePolyLineSegmentType::Floor),
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],
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)
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}
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#[test]
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fn airborne_collision_skips_ignored_polygons() {
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let stage_collision = StageCollision {
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stage_polys: vec![horizontal_platform("0"), horizontal_platform("1")],
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};
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let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
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let translation = FighterTranslation(FGVec2::lit("0", "-1"));
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let previous_ecb = FighterPreviousECB {
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bottom: FGVec2::ZERO,
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top: FGVec2::ZERO,
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left: FGVec2::ZERO,
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right: FGVec2::ZERO,
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};
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let ecb = FighterECB {
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bottom: FGVec2::ZERO,
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top: FGVec2::ZERO,
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left: FGVec2::ZERO,
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right: FGVec2::ZERO,
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};
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let collision = air_collide_with_stage(
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&previous_translation,
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&translation,
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&previous_ecb,
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&ecb,
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&stage_collision,
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&[1],
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)
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.expect("the non-ignored platform should still be collidable");
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assert_eq!(collision.line_id.polygon, 0);
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assert_eq!(collision.hit_position, FGVec2::lit("0", "0"));
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}
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}
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+3
-2
@@ -105,8 +105,8 @@ pub fn update_ecb(
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let left = FGVec2::new(min_x, midpoint_height);
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let right = FGVec2::new(max_x, midpoint_height);
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let ecb_lock_frames_remaining = if let FighterSurfaceState::Airborne { ecb_lock_frames_remaining } = *surface_state {
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ecb_lock_frames_remaining
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let ecb_lock_frames_remaining = if let FighterSurfaceState::Airborne { ecb_lock_frames_remaining, .. } = surface_state {
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*ecb_lock_frames_remaining
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} else {
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0
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};
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@@ -129,6 +129,7 @@ pub fn update_ecb(
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pub fn decrement_ecb_lockout(surface_states: Query<&mut FighterSurfaceState>) {
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for mut state in surface_states {
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state.tick_ecb_lock();
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state.tick_ignored_polygons();
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}
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}
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+1
-1
@@ -206,7 +206,7 @@ impl Plugin for FighterPlugin {
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.checksum_component_with_hash::<FighterPreviousFacingDirection>()
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.rollback_component_with_copy::<animation::FighterAnimationFrame>()
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.checksum_component_with_hash::<animation::FighterAnimationFrame>()
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.rollback_component_with_copy::<FighterSurfaceState>()
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.rollback_component_with_clone::<FighterSurfaceState>()
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.checksum_component_with_hash::<FighterSurfaceState>()
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.rollback_component_with_copy::<FighterFacingDirection>()
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.rollback_component_with_copy::<FighterDamage>()
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@@ -0,0 +1,160 @@
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use super::{
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CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext, ground,
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};
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use crate::fighter::FighterSurfaceState;
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use crate::fighter::animation::AnimKind;
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use crate::fighter::state::air::AirborneStateCommon;
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use crate::fighter::state::ground::{
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grounded_movement_common_interrupts, grounded_movement_standstill_common_interrupts,
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};
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use crate::fighter::state::platform_pass::PlatformPassState;
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use crate::fighter::state::{FighterState, dash, ground_attack, turn, walk};
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use crate::input::FighterCommands;
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use crate::stage::line::StagePolyType;
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#[derive(Debug, Clone, Hash)]
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pub enum CrouchSubState {
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Entering { pass_queued: bool },
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Idle,
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Exiting,
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}
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#[derive(Debug, Clone, Hash)]
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pub struct CrouchState {
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sub_state: CrouchSubState,
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}
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pub fn crouch_idle_interrupts(state_context: &InterruptContext) -> Option<FighterState> {
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if let Some(state) = ground_attack::check_interrupt(state_context) {
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Some(state)
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} else if let Some(state) = dash::check_input(state_context) {
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Some(state)
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} else if let Some(state) = turn::check_input(state_context) {
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Some(state)
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} else if let Some(state) = walk::check_input(state_context) {
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Some(state)
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} else {
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None
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}
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}
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pub fn crouch_entering_interrupts(state_context: &InterruptContext) -> Option<FighterState> {
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if let Some(state) = ground_attack::check_interrupt(state_context) {
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Some(state)
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} else {
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None
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}
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}
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impl FighterStateImpl for CrouchState {
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const NAME: &'static str = "Crouch";
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fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
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if let Some(state) = grounded_movement_common_interrupts(state_context) {
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return Some(state);
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}
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match self.sub_state {
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CrouchSubState::Entering { pass_queued } => {
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// pass
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if let FighterSurfaceState::Grounded { line_id } = state_context.surface {
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if let Some(stage_poly) = state_context
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.stage_collision
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.stage_polys
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.get(line_id.polygon)
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{
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let is_inputting_crouch = -state_context.game_settings.input_common.run_stick_threshold > state_context.input.get_last_frame().movement.y;
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let is_on_a_soft_platform = matches!(stage_poly.poly_type, StagePolyType::Platform);
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if pass_queued && is_inputting_crouch && is_on_a_soft_platform
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{
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return Some(FighterState::PlatformPass(PlatformPassState::new(
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AirborneStateCommon::default(),
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line_id.polygon,
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)));
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}
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}
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}
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// While entering the crouch animation we do not allow movement inputs, but we do allow attacks and jumps
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if state_context.is_current_animation_finished() {
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return Some(FighterState::Crouch(CrouchState {
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sub_state: CrouchSubState::Idle,
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}));
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} else {
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return crouch_entering_interrupts(state_context);
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}
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}
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CrouchSubState::Idle => {
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if state_context.input.get_last_frame().movement.y
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> -state_context.game_settings.input_common.run_stick_threshold
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{
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return Some(FighterState::Crouch(CrouchState {
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sub_state: CrouchSubState::Exiting,
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}));
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} else {
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return crouch_idle_interrupts(state_context);
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}
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}
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CrouchSubState::Exiting => {
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if state_context.is_current_animation_finished() {
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return grounded_movement_standstill_common_interrupts(state_context);
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} else {
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return crouch_idle_interrupts(state_context);
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}
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}
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}
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}
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fn on_enter(&mut self, state_context: &mut EnterContext) {
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match self.sub_state {
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CrouchSubState::Entering { .. } => {
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state_context.play_animation(AnimKind::CrouchEnter, false);
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}
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CrouchSubState::Idle => {
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state_context.play_animation(AnimKind::CrouchIdle, true);
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}
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CrouchSubState::Exiting => {
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state_context.play_animation(AnimKind::CrouchExit, false);
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}
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}
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}
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fn update(&mut self, state_context: &mut UpdateContext) {
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if let CrouchSubState::Entering {
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pass_queued,
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} = &mut self.sub_state
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{
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if state_context
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.input
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.has_command(FighterCommands::SmashMoveDown)
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{
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state_context
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.input
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.clear_command(FighterCommands::SmashMoveDown);
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*pass_queued = true;
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}
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}
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ground::update_friction_motion(state_context);
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}
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fn check_collision_interrupt(
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&mut self,
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state_context: &mut CollisionContext,
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) -> Option<FighterState> {
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ground::collision_interrupt(state_context, false)
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}
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fn is_visually_grounded<'a>(&'a self) -> bool {
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true
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}
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}
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pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
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let input_frame = state_context.input.get_last_frame();
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if input_frame.movement.y <= -state_context.game_settings.input_common.run_stick_threshold {
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return Some(FighterState::Crouch(CrouchState {
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sub_state: CrouchSubState::Entering { pass_queued: false },
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}));
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}
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None
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}
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@@ -3,8 +3,7 @@
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//! bit-for-bit deterministic for rollback.
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use crate::fighter::state::{
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CollisionContext, FighterState, InterruptContext, air, dash, fall, ground_attack, turn, wait,
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walk,
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CollisionContext, FighterState, InterruptContext, air, crouch, dash, fall, ground_attack, turn, wait, walk,
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};
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use crate::fighter::{
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FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
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@@ -461,6 +460,8 @@ pub fn grounded_movement_standstill_common_interrupts(
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Some(state)
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} else if let Some(state) = turn::check_input(state_context) {
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Some(state)
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} else if let Some(state) = crouch::check_input(state_context) {
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Some(state)
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} else if let Some(state) = walk::check_input(state_context) {
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Some(state)
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} else if let Some(state) = wait::check_input(state_context) {
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@@ -41,6 +41,8 @@ pub mod run;
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pub mod turn;
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pub mod wait;
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pub mod walk;
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pub mod crouch;
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pub mod platform_pass;
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#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
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pub enum SurfacePolicy {
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@@ -126,7 +128,9 @@ pub struct InterruptContext<'a> {
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pub facing_direction: &'a mut FighterFacingDirection,
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pub game_settings: &'a GameSettings,
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pub fighter_attributes: &'a FighterAttributes,
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pub surface: &'a FighterSurfaceState,
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pub animation: AnimationStatus,
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pub stage_collision: &'a StageCollision,
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}
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impl InterruptContext<'_> {
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@@ -147,8 +151,10 @@ pub struct EnterContext<'a> {
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pub stale_move_queue: &'a mut FighterStaleMoveQueue,
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pub facing_direction: &'a mut FighterFacingDirection,
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pub animation_frame: &'a mut FighterAnimationFrame,
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pub surface: &'a mut FighterSurfaceState,
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pub fighter_attributes: &'a FighterAttributes,
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pub attack_script_assets: &'a FighterAttackScriptAssets,
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pub game_settings: &'a GameSettings,
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}
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impl EnterContext<'_> {
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@@ -159,6 +165,7 @@ impl EnterContext<'_> {
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pub struct ExitContext<'a> {
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pub hitboxes: &'a mut FighterHitboxes,
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pub surface: &'a mut FighterSurfaceState,
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}
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pub struct UpdateContext<'a> {
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@@ -198,12 +205,14 @@ impl CollisionContext<'_> {
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pub fn air_collide_with_stage(
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&self,
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) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
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let ignored_polys = self.surface.ignored_polygon_ids();
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crate::fighter::collision::air_collide_with_stage(
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self.prev_translation,
|
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self.translation,
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self.prev_ecb,
|
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self.ecb,
|
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self.stage_collision,
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&ignored_polys,
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)
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}
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}
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@@ -211,6 +220,8 @@ impl CollisionContext<'_> {
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fighter_states! {
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Wait => wait::WaitState,
|
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Walk => walk::WalkState,
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PlatformPass => platform_pass::PlatformPassState,
|
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Crouch => crouch::CrouchState,
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Dash => dash::DashState,
|
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Run => run::RunState,
|
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Fall => fall::FallState,
|
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@@ -264,6 +275,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
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animations: &'a FighterAnimations,
|
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baked_animations: &'a Assets<BakedFighterAnimations>,
|
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attributes: &'a FighterAttributes,
|
||||
stage_collision: &'a StageCollision,
|
||||
) -> InterruptContext<'a> {
|
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let animation = self.animation_status(animations, baked_animations);
|
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InterruptContext {
|
||||
@@ -272,6 +284,8 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
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game_settings,
|
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fighter_attributes: attributes,
|
||||
animation,
|
||||
surface: &self.surface,
|
||||
stage_collision,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -279,6 +293,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
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&'a mut self,
|
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attributes: &'a FighterAttributes,
|
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attack_script_assets: &'a FighterAttackScriptAssets,
|
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game_settings: &'a GameSettings,
|
||||
) -> EnterContext<'a> {
|
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EnterContext {
|
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input: &mut self.input,
|
||||
@@ -288,14 +303,17 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
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stale_move_queue: &mut self.stale_move_queue,
|
||||
facing_direction: &mut self.facing_direction,
|
||||
animation_frame: &mut self.animation_frame,
|
||||
surface: &mut self.surface,
|
||||
fighter_attributes: attributes,
|
||||
attack_script_assets,
|
||||
game_settings
|
||||
}
|
||||
}
|
||||
|
||||
fn exit_context(&mut self) -> ExitContext<'_> {
|
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ExitContext {
|
||||
hitboxes: &mut self.hitboxes,
|
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surface: &mut self.surface,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -403,7 +421,7 @@ fn transition_state(
|
||||
game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
|
||||
);
|
||||
}
|
||||
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets));
|
||||
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets, game_settings));
|
||||
*current = next;
|
||||
info!("{} -> {}", old_name, new_name);
|
||||
}
|
||||
@@ -413,6 +431,7 @@ pub fn state_interrupt_system(
|
||||
game_settings: Res<GameSettings>,
|
||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||
stage_collision: Res<StageCollision>,
|
||||
) {
|
||||
for fighter in &mut query {
|
||||
let StatefulFighterQueryItem {
|
||||
@@ -486,6 +505,7 @@ pub fn state_interrupt_system(
|
||||
animations,
|
||||
&baked_animations,
|
||||
&manifest.attributes,
|
||||
&stage_collision
|
||||
))
|
||||
};
|
||||
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::air::AirborneStateCommon;
|
||||
use crate::fighter::state::{ExitContext, FighterState, air, jump};
|
||||
|
||||
#[derive(Debug, Clone, Copy, Hash, Default)]
|
||||
pub struct PlatformPassState {
|
||||
airborne_state_common: AirborneStateCommon,
|
||||
ignored_polygon: usize,
|
||||
}
|
||||
|
||||
impl PlatformPassState {
|
||||
pub fn new(airborne_state_common: AirborneStateCommon, ignored_polygon: usize) -> Self {
|
||||
Self {
|
||||
airborne_state_common,
|
||||
ignored_polygon
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterStateImpl for PlatformPassState {
|
||||
const NAME: &'static str = "PlatformPass";
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
jump::check_input_double_jump(state_context)
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context.surface.ignore_polygon(self.ignored_polygon, state_context.game_settings.fighter_common.platform_pass_platform_ignore_duration_frames);
|
||||
state_context.velocity.y = state_context.game_settings.fighter_common.platform_pass_initial_downwards_velocity;
|
||||
state_context.play_animation(AnimKind::PlatformPass, false);
|
||||
}
|
||||
|
||||
fn on_exit(&mut self, state_context: &mut ExitContext) {
|
||||
state_context.surface.clear_polygon_ignore(self.ignored_polygon);
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
air::collision_interrupt(
|
||||
state_context,
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
false
|
||||
}
|
||||
|
||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
||||
}
|
||||
}
|
||||
+108
-11
@@ -1,6 +1,6 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::{stage::line::StageLineID};
|
||||
use crate::stage::line::StageLineID;
|
||||
|
||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
||||
pub enum EcbLockPolicy {
|
||||
@@ -15,10 +15,17 @@ pub enum EcbLockPolicy {
|
||||
/// This is physics state rather than fighter-state-machine state. Keeping it
|
||||
/// separate means grounded, landing, and hitstun states all share one source
|
||||
/// of truth for stage contact.
|
||||
#[derive(Component, Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
||||
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
|
||||
pub struct IgnoredPolygon {
|
||||
pub polygon: usize,
|
||||
pub frames_remaining: u32,
|
||||
}
|
||||
|
||||
#[derive(Component, Clone, Debug, Hash, PartialEq, Eq)]
|
||||
pub enum FighterSurfaceState {
|
||||
Airborne {
|
||||
ecb_lock_frames_remaining: u32
|
||||
ecb_lock_frames_remaining: u32,
|
||||
ignored_polys: Vec<IgnoredPolygon>,
|
||||
},
|
||||
Grounded {
|
||||
line_id: StageLineID,
|
||||
@@ -28,20 +35,21 @@ pub enum FighterSurfaceState {
|
||||
impl Default for FighterSurfaceState {
|
||||
fn default() -> Self {
|
||||
Self::Airborne {
|
||||
ecb_lock_frames_remaining: 0
|
||||
ecb_lock_frames_remaining: 0,
|
||||
ignored_polys: vec![],
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterSurfaceState {
|
||||
pub fn is_grounded(self) -> bool {
|
||||
pub fn is_grounded(&self) -> bool {
|
||||
matches!(self, Self::Grounded { .. })
|
||||
}
|
||||
|
||||
pub fn line_id(self) -> Option<StageLineID> {
|
||||
pub fn line_id(&self) -> Option<StageLineID> {
|
||||
match self {
|
||||
Self::Airborne { .. } => None,
|
||||
Self::Grounded { line_id } => Some(line_id),
|
||||
Self::Grounded { line_id } => Some(*line_id),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -49,13 +57,54 @@ impl FighterSurfaceState {
|
||||
*self = Self::Grounded { line_id };
|
||||
}
|
||||
|
||||
pub fn clear_polygon_ignore(&mut self, polygon: usize) {
|
||||
let Self::Airborne { ignored_polys, .. } = self else {
|
||||
return;
|
||||
};
|
||||
|
||||
ignored_polys.retain(|element| element.polygon != polygon);
|
||||
}
|
||||
|
||||
pub fn ignore_polygon(&mut self, polygon: usize, duration_frames: u32) {
|
||||
let Self::Airborne { ignored_polys, .. } = self else {
|
||||
return;
|
||||
};
|
||||
|
||||
if duration_frames == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
if let Some(ignored) = ignored_polys.iter_mut().find(|ignored| ignored.polygon == polygon) {
|
||||
ignored.frames_remaining = duration_frames;
|
||||
} else {
|
||||
ignored_polys.push(IgnoredPolygon {
|
||||
polygon,
|
||||
frames_remaining: duration_frames,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_polygon_ignored(&self, polygon: usize) -> bool {
|
||||
matches!(self, Self::Airborne { ignored_polys, .. }
|
||||
if ignored_polys.iter().any(|ignored| ignored.polygon == polygon))
|
||||
}
|
||||
|
||||
pub(crate) fn ignored_polygon_ids(&self) -> Vec<usize> {
|
||||
match self {
|
||||
Self::Airborne { ignored_polys, .. } => {
|
||||
ignored_polys.iter().map(|ignored| ignored.polygon).collect()
|
||||
}
|
||||
Self::Grounded { .. } => vec![],
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn apply_airborne_policy(
|
||||
&mut self,
|
||||
policy: EcbLockPolicy,
|
||||
ecb_lock_duration: u32,
|
||||
) {
|
||||
let current_lock = match *self {
|
||||
Self::Airborne { ecb_lock_frames_remaining } => ecb_lock_frames_remaining,
|
||||
let current_lock = match self {
|
||||
Self::Airborne { ecb_lock_frames_remaining, .. } => *ecb_lock_frames_remaining,
|
||||
Self::Grounded { .. } => 0,
|
||||
};
|
||||
let ecb_lock_frames_remaining = match policy {
|
||||
@@ -65,14 +114,27 @@ impl FighterSurfaceState {
|
||||
EcbLockPolicy::Preserve => current_lock,
|
||||
EcbLockPolicy::Clear => 0,
|
||||
};
|
||||
*self = Self::Airborne { ecb_lock_frames_remaining };
|
||||
let ignored_polys = match self {
|
||||
Self::Airborne { ignored_polys, .. } => ignored_polys.clone(),
|
||||
Self::Grounded { .. } => vec![],
|
||||
};
|
||||
*self = Self::Airborne { ecb_lock_frames_remaining, ignored_polys };
|
||||
}
|
||||
|
||||
pub(crate) fn tick_ecb_lock(&mut self) {
|
||||
if let Self::Airborne { ecb_lock_frames_remaining } = self {
|
||||
if let Self::Airborne { ecb_lock_frames_remaining, .. } = self {
|
||||
*ecb_lock_frames_remaining = ecb_lock_frames_remaining.saturating_sub(1);
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn tick_ignored_polygons(&mut self) {
|
||||
if let Self::Airborne { ignored_polys, .. } = self {
|
||||
for ignored in ignored_polys.iter_mut() {
|
||||
ignored.frames_remaining = ignored.frames_remaining.saturating_sub(1);
|
||||
}
|
||||
ignored_polys.retain(|ignored| ignored.frames_remaining > 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
@@ -109,6 +171,7 @@ mod tests {
|
||||
surface,
|
||||
FighterSurfaceState::Airborne {
|
||||
ecb_lock_frames_remaining: 4,
|
||||
ignored_polys: vec![],
|
||||
}
|
||||
);
|
||||
}
|
||||
@@ -124,7 +187,41 @@ mod tests {
|
||||
surface,
|
||||
FighterSurfaceState::Airborne {
|
||||
ecb_lock_frames_remaining: 5,
|
||||
ignored_polys: vec![],
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn ignored_polygon_expires_after_requested_frames() {
|
||||
let mut surface = FighterSurfaceState::default();
|
||||
surface.ignore_polygon(3, 2);
|
||||
|
||||
assert!(surface.is_polygon_ignored(3));
|
||||
surface.tick_ignored_polygons();
|
||||
assert!(surface.is_polygon_ignored(3));
|
||||
surface.tick_ignored_polygons();
|
||||
assert!(!surface.is_polygon_ignored(3));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn ignoring_polygon_refreshes_existing_entry() {
|
||||
let mut surface = FighterSurfaceState::default();
|
||||
surface.ignore_polygon(3, 2);
|
||||
surface.ignore_polygon(3, 5);
|
||||
surface.tick_ignored_polygons();
|
||||
surface.tick_ignored_polygons();
|
||||
assert!(surface.is_polygon_ignored(3));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn airborne_policy_preserves_ignored_polygons_and_landing_clears_them() {
|
||||
let mut surface = FighterSurfaceState::default();
|
||||
surface.ignore_polygon(3, 5);
|
||||
surface.apply_airborne_policy(EcbLockPolicy::Restart, 2);
|
||||
assert!(surface.is_polygon_ignored(3));
|
||||
|
||||
surface.land(StageLineID { polygon: 0, segment: 0 });
|
||||
assert!(!surface.is_polygon_ignored(3));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,7 +39,9 @@ pub struct FighterSettingsCommon {
|
||||
|
||||
/// Maximum angle changed caused by directional influence
|
||||
pub di_max_angle: FGi32,
|
||||
pub leave_ground_ecb_frame_lock_duration: u32
|
||||
pub leave_ground_ecb_frame_lock_duration: u32,
|
||||
pub platform_pass_platform_ignore_duration_frames: u32,
|
||||
pub platform_pass_initial_downwards_velocity: FGi32,
|
||||
}
|
||||
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
||||
#[reflect(opaque)]
|
||||
|
||||
@@ -233,6 +233,8 @@ pub fn postprocess_input(
|
||||
input.clear_command(FighterCommands::SmashMoveUp);
|
||||
input.clear_command(FighterCommands::SmashMoveDown);
|
||||
|
||||
input.frames_in_y_flick_deadzone = 0xFF;
|
||||
|
||||
let command_to_set = if input.current_frame.movement.y > 0.0 {
|
||||
FighterCommands::SmashMoveUp
|
||||
} else {
|
||||
|
||||
+2
-3
@@ -116,13 +116,12 @@ impl Plugin for FighterInputPlugin {
|
||||
binding: GamepadBinding::Button(GamepadButton::North),
|
||||
action: InputMapAction::Jump,
|
||||
},
|
||||
// shield/airdodge -- both shoulder buttons, Melee-style
|
||||
GamepadInputMapElement {
|
||||
binding: GamepadBinding::Button(GamepadButton::LeftTrigger),
|
||||
binding: GamepadBinding::Button(GamepadButton::LeftTrigger2),
|
||||
action: InputMapAction::Shield,
|
||||
},
|
||||
GamepadInputMapElement {
|
||||
binding: GamepadBinding::Button(GamepadButton::RightTrigger),
|
||||
binding: GamepadBinding::Button(GamepadButton::RightTrigger2),
|
||||
action: InputMapAction::Shield,
|
||||
},
|
||||
// attack
|
||||
|
||||
+1
-1
@@ -34,7 +34,7 @@ pub struct StageLineID {
|
||||
|
||||
#[derive(Reflect, Clone, Default)]
|
||||
pub struct StagePoly {
|
||||
poly_type: StagePolyType,
|
||||
pub poly_type: StagePolyType,
|
||||
pub segments: Vec<StagePolyLineSegment>,
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user