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dash_state_hashing
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4180882af5 | ||
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ff6e9a8599 |
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-1
@@ -1,7 +1,7 @@
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# for Linux
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# for Linux
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[target.x86_64-unknown-linux-gnu]
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[target.x86_64-unknown-linux-gnu]
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linker = "clang"
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linker = "clang"
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rustflags = ["-C", "link-arg=-fuse-ld=/usr/bin/mold", "-Zshare-generics=y", ]
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rustflags = ["-C", "link-arg=-fuse-ld=/usr/bin/mold", "-Zshare-generics=y", "-D", "warnings", ]
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[unstable]
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[unstable]
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codegen-backend = true
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codegen-backend = true
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@@ -25,6 +25,7 @@ jobs:
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- name: Cache Rust dependencies and build artifacts
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- name: Cache Rust dependencies and build artifacts
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uses: Swatinem/rust-cache@779680da715d629ac1d338a641029a2f4372abb5 # v2.8.2
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uses: Swatinem/rust-cache@779680da715d629ac1d338a641029a2f4372abb5 # v2.8.2
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with:
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with:
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prefix-key: v1-rust
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shared-key: linux-nightly
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shared-key: linux-nightly
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cache-bin: false
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cache-bin: false
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@@ -45,7 +46,7 @@ jobs:
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pkg-config
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pkg-config
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- name: Build
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- name: Build
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run: RUSTFLAGS="-D warnings" cargo build --locked -j 4
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run: cargo build --locked -j 4
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- name: Run unit tests
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- name: Run unit tests
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run: cargo test --locked --lib -j 4
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run: cargo test --locked --lib -j 4
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@@ -1,5 +1,3 @@
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use std::hash::Hasher;
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use super::{
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use super::{
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CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext, ground, run,
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CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext, ground, run,
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wait, walk,
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wait, walk,
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@@ -11,18 +9,12 @@ use crate::fighter::state::fall::FallState;
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use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
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use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
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use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight};
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use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight};
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone, Hash)]
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pub struct DashState {
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pub struct DashState {
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direction: FighterFacingDirection,
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direction: FighterFacingDirection,
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pub ground_common: GroundedStateCommon,
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pub ground_common: GroundedStateCommon,
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}
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}
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impl std::hash::Hash for DashState {
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fn hash<H: Hasher>(&self, state: &mut H) {
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self.direction.hash(state);
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}
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}
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impl DashState {
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impl DashState {
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pub fn new(direction: FighterFacingDirection, ground_common: GroundedStateCommon) -> Self {
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pub fn new(direction: FighterFacingDirection, ground_common: GroundedStateCommon) -> Self {
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Self {
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Self {
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