Compare commits
4
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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f2b51ae03b | ||
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075a033a2c | ||
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b13d3ce0b3 | ||
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9d786d1bd5 |
@@ -10,7 +10,7 @@ on:
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jobs:
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jobs:
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build-and-test:
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build-and-test:
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runs-on: ubuntu-latest
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runs-on: ubuntu-latest
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timeout-minutes: 30
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timeout-minutes: 15
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steps:
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steps:
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- name: Check out source
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- name: Check out source
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uses: actions/checkout@v4
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uses: actions/checkout@v4
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@@ -20,13 +20,7 @@ jobs:
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curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \
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curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \
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sh -s -- -y --profile minimal
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sh -s -- -y --profile minimal
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echo "$HOME/.cargo/bin" >> "$GITHUB_PATH"
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echo "$HOME/.cargo/bin" >> "$GITHUB_PATH"
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"$HOME/.cargo/bin/rustup" toolchain install nightly-2026-09-14 --profile minimal
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"$HOME/.cargo/bin/rustup" toolchain install nightly --profile minimal
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- name: Cache Rust dependencies and build artifacts
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uses: Swatinem/rust-cache@779680da715d629ac1d338a641029a2f4372abb5 # v2.8.2
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with:
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shared-key: linux-nightly
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cache-bin: false
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- name: Install Linux dependencies
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- name: Install Linux dependencies
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run: |
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run: |
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@@ -45,7 +39,7 @@ jobs:
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pkg-config
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pkg-config
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- name: Build
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- name: Build
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run: RUSTFLAGS="-D warnings" cargo build --locked -j 4
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run: cargo build --locked -j 4
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- name: Run unit tests
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- name: Run unit tests
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run: cargo test --locked --lib -j 4
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run: cargo test --locked --lib -j 4
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+1
-1
@@ -1,2 +1,2 @@
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[toolchain]
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[toolchain]
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channel = "nightly-2026-09-14"
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channel = "nightly"
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+116
-371
@@ -3,19 +3,16 @@
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use std::{collections::HashMap, time::Duration};
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use std::{collections::HashMap, time::Duration};
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use bevy::{
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use bevy::{
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input::InputSystems,
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prelude::*,
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prelude::*,
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settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup},
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settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup},
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};
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};
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use bevy_egui::{EguiContexts, EguiPrimaryContextPass, egui};
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use bevy_egui::{EguiContexts, EguiPrimaryContextPass, egui};
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use bevy_ggrs::{RollbackFrameRate, RunGgrsSystems};
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use bevy_ggrs::RollbackFrameRate;
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use enum_cycling::EnumCycle;
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use enum_cycling::EnumCycle;
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use enum_cycling_derive::EnumCycle;
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use enum_cycling_derive::EnumCycle;
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use crate::{AppState, player::Player, replay::StopReplayRecording};
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use crate::{AppState, player::Player, replay::StopReplayRecording};
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mod save_state;
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pub const PLAYER_DEBUG_ROW_COUNT: usize = 6;
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pub const PLAYER_DEBUG_ROW_COUNT: usize = 6;
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Reflect)]
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Reflect)]
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@@ -51,7 +48,7 @@ impl PresentationMotionMode {
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}
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}
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}
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq, EnumCycle, Reflect)]
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#[derive(EnumCycle, Reflect)]
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pub enum GameSpeedDebug {
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pub enum GameSpeedDebug {
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Full,
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Full,
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Half,
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Half,
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@@ -117,7 +114,6 @@ enum DebugFlag {
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Hurtboxes,
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Hurtboxes,
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Camera,
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Camera,
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DrawThroughGeometry,
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DrawThroughGeometry,
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FrameStepping,
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}
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}
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#[derive(Clone, Copy)]
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#[derive(Clone, Copy)]
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@@ -178,10 +174,6 @@ const WORLD_MENU: &[DebugMenuEntry] = &[
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DebugMenuEntry::GameSpeed {
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DebugMenuEntry::GameSpeed {
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label: "Game speed",
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label: "Game speed",
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},
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},
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DebugMenuEntry::Toggle {
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label: "Frame stepping",
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flag: DebugFlag::FrameStepping,
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},
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];
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];
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const DIAGNOSTICS_MENU: &[DebugMenuEntry] = &[DebugMenuEntry::Toggle {
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const DIAGNOSTICS_MENU: &[DebugMenuEntry] = &[DebugMenuEntry::Toggle {
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@@ -241,8 +233,6 @@ pub struct DebugSettings {
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selections: Vec<usize>,
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selections: Vec<usize>,
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#[reflect(ignore)]
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#[reflect(ignore)]
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pub player_rows: HashMap<usize, [FighterDebugRowKind; PLAYER_DEBUG_ROW_COUNT]>,
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pub player_rows: HashMap<usize, [FighterDebugRowKind; PLAYER_DEBUG_ROW_COUNT]>,
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#[reflect(ignore)]
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pub frame_stepping: bool,
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pub network: bool,
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pub network: bool,
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pub ecb: bool,
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pub ecb: bool,
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pub stage_collision: bool,
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pub stage_collision: bool,
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@@ -263,7 +253,6 @@ impl Default for DebugSettings {
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pages: vec![DebugMenuPage::Static(ROOT_MENU)],
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pages: vec![DebugMenuPage::Static(ROOT_MENU)],
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selections: vec![0],
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selections: vec![0],
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player_rows: HashMap::new(),
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player_rows: HashMap::new(),
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frame_stepping: false,
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network: false,
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network: false,
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ecb: false,
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ecb: false,
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stage_collision: false,
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stage_collision: false,
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@@ -336,7 +325,6 @@ impl DebugSettings {
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DebugFlag::Hurtboxes => self.hurtboxes,
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DebugFlag::Hurtboxes => self.hurtboxes,
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DebugFlag::DrawThroughGeometry => self.draw_through_geometry,
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DebugFlag::DrawThroughGeometry => self.draw_through_geometry,
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DebugFlag::Camera => self.camera,
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DebugFlag::Camera => self.camera,
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DebugFlag::FrameStepping => self.frame_stepping,
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}
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}
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}
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}
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@@ -352,7 +340,6 @@ impl DebugSettings {
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self.draw_through_geometry = !self.draw_through_geometry
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self.draw_through_geometry = !self.draw_through_geometry
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}
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}
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DebugFlag::Camera => self.camera = !self.camera,
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DebugFlag::Camera => self.camera = !self.camera,
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DebugFlag::FrameStepping => self.frame_stepping = !self.frame_stepping,
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}
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}
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}
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}
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@@ -369,35 +356,9 @@ impl DebugSettings {
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pub struct DebugToolsPlugin;
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pub struct DebugToolsPlugin;
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#[derive(Resource, Default)]
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struct FrameStepState {
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requested: bool,
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time_backup: Option<Time>,
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last_step_time: Time
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}
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|
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impl Plugin for DebugToolsPlugin {
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impl Plugin for DebugToolsPlugin {
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fn build(&self, app: &mut App) {
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fn build(&self, app: &mut App) {
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app.init_resource::<DebugSettings>()
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app.init_resource::<DebugSettings>()
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.init_resource::<FrameStepState>()
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.init_resource::<save_state::DebugSaveState>()
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.add_systems(OnEnter(AppState::InMatch), save_state::clear)
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.add_systems(OnExit(AppState::InMatch), save_state::clear)
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.add_systems(
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PreUpdate,
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prepare_frame_step
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.after(InputSystems)
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.before(RunGgrsSystems)
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.run_if(in_state(AppState::InMatch)),
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)
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.add_systems(
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PreUpdate,
|
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save_state::save_or_restore
|
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.after(InputSystems)
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.before(RunGgrsSystems)
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.run_if(in_state(AppState::InMatch)),
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)
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.add_systems(PreUpdate, restore_frame_step_time.after(RunGgrsSystems))
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.add_systems(
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.add_systems(
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Update,
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Update,
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(handle_palette_input, sync_gizmo_depth_bias)
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(handle_palette_input, sync_gizmo_depth_bias)
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@@ -426,141 +387,6 @@ fn page_len(page: DebugMenuPage, player_handles: &[usize]) -> usize {
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}
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}
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}
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}
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|
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fn queue_settings_save(commands: &mut Commands) {
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commands.queue(SaveSettingsDeferred(Duration::from_secs_f32(0.1)));
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|
||||||
}
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||||||
|
|
||||||
fn frame_step_duration(frame_rate: usize) -> Duration {
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Duration::from_nanos(1_000_000_000u64 / frame_rate as u64)
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}
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|
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fn prepare_frame_step(
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settings: Res<DebugSettings>,
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gamepads: Query<&Gamepad>,
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key: Res<ButtonInput<KeyCode>>,
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mut state: ResMut<FrameStepState>,
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mut time: ResMut<Time>,
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frame_rate: Res<RollbackFrameRate>,
|
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) {
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|
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if !settings.frame_stepping {
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state.requested = false;
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return;
|
|
||||||
}
|
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||||||
|
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let pressed = gamepads
|
|
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.iter()
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.any(|gamepad| gamepad.pressed(GamepadButton::DPadDown));
|
|
||||||
|
|
||||||
let just_pressed = gamepads
|
|
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.iter()
|
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.any(|gamepad| gamepad.just_pressed(GamepadButton::DPadDown));
|
|
||||||
|
|
||||||
let just_pressed = key.just_pressed(KeyCode::F4) || just_pressed;
|
|
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let pressed = key.pressed(KeyCode::F4) || pressed;
|
|
||||||
|
|
||||||
if just_pressed {
|
|
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state.last_step_time = time.clone();
|
|
||||||
}
|
|
||||||
|
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let can_repress = pressed && (time.elapsed() - state.last_step_time.elapsed()).as_millis() > 500;
|
|
||||||
|
|
||||||
if !settings.menu_open && (just_pressed || can_repress)
|
|
||||||
{
|
|
||||||
state.requested = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
state.time_backup = Some(*time);
|
|
||||||
let delta = if state.requested {
|
|
||||||
frame_step_duration(**frame_rate)
|
|
||||||
} else {
|
|
||||||
Duration::ZERO
|
|
||||||
};
|
|
||||||
time.advance_by(delta);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn restore_frame_step_time(mut state: ResMut<FrameStepState>, mut time: ResMut<Time>) {
|
|
||||||
if let Some(backup) = state.time_backup.take() {
|
|
||||||
*time = backup;
|
|
||||||
state.requested = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn activate_selected(
|
|
||||||
settings: &mut DebugSettings,
|
|
||||||
page_len: usize,
|
|
||||||
player_handles: &[usize],
|
|
||||||
commands: &mut Commands,
|
|
||||||
) {
|
|
||||||
if page_len == 0 {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
match settings.page() {
|
|
||||||
DebugMenuPage::Static(entries) => match entries[settings.selected()] {
|
|
||||||
DebugMenuEntry::StopRecording { .. } => {
|
|
||||||
commands.insert_resource(StopReplayRecording);
|
|
||||||
}
|
|
||||||
DebugMenuEntry::Toggle { flag, .. } => {
|
|
||||||
settings.toggle_flag(flag);
|
|
||||||
if !matches!(flag, DebugFlag::FrameStepping) {
|
|
||||||
queue_settings_save(commands);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
DebugMenuEntry::Submenu { entries, .. } => {
|
|
||||||
settings.push_page(DebugMenuPage::Static(entries));
|
|
||||||
}
|
|
||||||
DebugMenuEntry::PlayerSlots { .. } => settings.push_page(DebugMenuPage::PlayerList),
|
|
||||||
DebugMenuEntry::MotionSampling { .. } => {
|
|
||||||
settings.cycle_motion_sampling();
|
|
||||||
queue_settings_save(commands);
|
|
||||||
}
|
|
||||||
DebugMenuEntry::GameSpeed { .. } => {
|
|
||||||
commands.insert_resource(RollbackFrameRate(settings.game_speed.frame_rate()));
|
|
||||||
queue_settings_save(commands);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
DebugMenuPage::PlayerList => {
|
|
||||||
let handle = player_handles[settings.selected()];
|
|
||||||
settings.rows_mut(handle);
|
|
||||||
settings.push_page(DebugMenuPage::PlayerRows(handle));
|
|
||||||
}
|
|
||||||
DebugMenuPage::PlayerRows(_) => {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn cycle_selected_value(settings: &mut DebugSettings, direction: i8, commands: &mut Commands) {
|
|
||||||
match settings.page() {
|
|
||||||
DebugMenuPage::Static(entries) => {
|
|
||||||
if let Some(entry) = entries.get(settings.selected()) {
|
|
||||||
match entry {
|
|
||||||
DebugMenuEntry::MotionSampling { .. } => {
|
|
||||||
settings.cycle_motion_sampling();
|
|
||||||
queue_settings_save(commands);
|
|
||||||
}
|
|
||||||
DebugMenuEntry::GameSpeed { .. } => {
|
|
||||||
settings.game_speed = if direction > 0 {
|
|
||||||
settings.game_speed.up()
|
|
||||||
} else {
|
|
||||||
settings.game_speed.down()
|
|
||||||
};
|
|
||||||
commands
|
|
||||||
.insert_resource(RollbackFrameRate(settings.game_speed.frame_rate()));
|
|
||||||
queue_settings_save(commands);
|
|
||||||
}
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
DebugMenuPage::PlayerRows(handle) => {
|
|
||||||
let selected = settings.selected();
|
|
||||||
let rows = settings.rows_mut(handle);
|
|
||||||
rows[selected] = rows[selected].cycle(direction);
|
|
||||||
queue_settings_save(commands);
|
|
||||||
}
|
|
||||||
DebugMenuPage::PlayerList => {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn handle_palette_input(
|
fn handle_palette_input(
|
||||||
keyboard: Res<ButtonInput<KeyCode>>,
|
keyboard: Res<ButtonInput<KeyCode>>,
|
||||||
gamepads: Query<(Entity, &Gamepad)>,
|
gamepads: Query<(Entity, &Gamepad)>,
|
||||||
@@ -572,15 +398,6 @@ fn handle_palette_input(
|
|||||||
settings.toggle_flag(DebugFlag::DrawThroughGeometry);
|
settings.toggle_flag(DebugFlag::DrawThroughGeometry);
|
||||||
}
|
}
|
||||||
|
|
||||||
if keyboard.just_pressed(KeyCode::F3) {
|
|
||||||
settings.menu_open = !settings.menu_open;
|
|
||||||
settings.controller = None;
|
|
||||||
if settings.menu_open {
|
|
||||||
settings.reset_navigation();
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if !settings.menu_open {
|
if !settings.menu_open {
|
||||||
for (entity, gamepad) in &gamepads {
|
for (entity, gamepad) in &gamepads {
|
||||||
if gamepad.just_pressed(GamepadButton::Start) && gamepad.pressed(GamepadButton::DPadUp)
|
if gamepad.just_pressed(GamepadButton::Start) && gamepad.pressed(GamepadButton::DPadUp)
|
||||||
@@ -594,15 +411,14 @@ fn handle_palette_input(
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
let gamepad = if let Some(controller) = settings.controller {
|
let Some(controller) = settings.controller else {
|
||||||
let Ok((_, gamepad)) = gamepads.get(controller) else {
|
settings.menu_open = false;
|
||||||
settings.menu_open = false;
|
return;
|
||||||
settings.controller = None;
|
};
|
||||||
return;
|
let Ok((_, gamepad)) = gamepads.get(controller) else {
|
||||||
};
|
settings.menu_open = false;
|
||||||
Some(gamepad)
|
settings.controller = None;
|
||||||
} else {
|
return;
|
||||||
None
|
|
||||||
};
|
};
|
||||||
let player_handles = player_handles(&players);
|
let player_handles = player_handles(&players);
|
||||||
let page = settings.page();
|
let page = settings.page();
|
||||||
@@ -612,51 +428,95 @@ fn handle_palette_input(
|
|||||||
*settings.selected_mut() = 0;
|
*settings.selected_mut() = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::DPadUp))
|
if gamepad.just_pressed(GamepadButton::DPadUp) && page_len != 0 {
|
||||||
|| keyboard.just_pressed(KeyCode::ArrowUp)
|
|
||||||
|| keyboard.just_pressed(KeyCode::KeyW))
|
|
||||||
&& page_len != 0
|
|
||||||
{
|
|
||||||
let selected = settings.selected_mut();
|
let selected = settings.selected_mut();
|
||||||
*selected = selected.checked_sub(1).unwrap_or(page_len - 1);
|
*selected = selected.checked_sub(1).unwrap_or(page_len - 1);
|
||||||
}
|
}
|
||||||
if (gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::DPadDown))
|
if gamepad.just_pressed(GamepadButton::DPadDown) && page_len != 0 {
|
||||||
|| keyboard.just_pressed(KeyCode::ArrowDown)
|
|
||||||
|| keyboard.just_pressed(KeyCode::KeyS))
|
|
||||||
&& page_len != 0
|
|
||||||
{
|
|
||||||
let selected = settings.selected_mut();
|
let selected = settings.selected_mut();
|
||||||
*selected = (*selected + 1) % page_len;
|
*selected = (*selected + 1) % page_len;
|
||||||
}
|
}
|
||||||
|
|
||||||
let direction = if gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::DPadLeft))
|
let direction = if gamepad.just_pressed(GamepadButton::DPadLeft) {
|
||||||
|| keyboard.just_pressed(KeyCode::ArrowLeft)
|
|
||||||
|| keyboard.just_pressed(KeyCode::KeyA)
|
|
||||||
{
|
|
||||||
Some(-1)
|
Some(-1)
|
||||||
} else if gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::DPadRight))
|
} else if gamepad.just_pressed(GamepadButton::DPadRight) {
|
||||||
|| keyboard.just_pressed(KeyCode::ArrowRight)
|
|
||||||
|| keyboard.just_pressed(KeyCode::KeyD)
|
|
||||||
{
|
|
||||||
Some(1)
|
Some(1)
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
};
|
};
|
||||||
|
|
||||||
if let Some(direction) = direction {
|
if let Some(direction) = direction {
|
||||||
cycle_selected_value(&mut settings, direction, &mut commands);
|
match page {
|
||||||
|
DebugMenuPage::Static(entries) => {
|
||||||
|
if let Some(entry) = entries.get(settings.selected()) {
|
||||||
|
match entry {
|
||||||
|
DebugMenuEntry::StopRecording { .. } => {}
|
||||||
|
DebugMenuEntry::MotionSampling { .. } => settings.cycle_motion_sampling(),
|
||||||
|
DebugMenuEntry::GameSpeed { .. } => {
|
||||||
|
if direction > 0 {
|
||||||
|
settings.game_speed = settings.game_speed.up();
|
||||||
|
} else {
|
||||||
|
settings.game_speed = settings.game_speed.down();
|
||||||
|
}
|
||||||
|
|
||||||
|
commands.insert_resource(RollbackFrameRate(
|
||||||
|
settings.game_speed.frame_rate(),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
DebugMenuPage::PlayerList => todo!(),
|
||||||
|
DebugMenuPage::PlayerRows(_) => {
|
||||||
|
let DebugMenuPage::PlayerRows(handle) = page else {
|
||||||
|
unreachable!("player row navigation must have a player row page")
|
||||||
|
};
|
||||||
|
let selected = settings.selected();
|
||||||
|
let rows = settings.rows_mut(handle);
|
||||||
|
rows[selected] = rows[selected].cycle(direction);
|
||||||
|
|
||||||
|
commands.queue(SaveSettingsDeferred(Duration::from_secs_f32(0.1)));
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::South))
|
|
||||||
|| keyboard.just_pressed(KeyCode::Enter)
|
if matches!(page, DebugMenuPage::PlayerRows(_)) {
|
||||||
|| keyboard.just_pressed(KeyCode::Space))
|
let direction = if gamepad.just_pressed(GamepadButton::DPadLeft) {
|
||||||
&& page_len != 0
|
Some(-1)
|
||||||
{
|
} else if gamepad.just_pressed(GamepadButton::DPadRight) {
|
||||||
activate_selected(&mut settings, page_len, &player_handles, &mut commands);
|
Some(1)
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
};
|
||||||
|
if let Some(_direction) = direction {}
|
||||||
}
|
}
|
||||||
if (gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::West))
|
if gamepad.just_pressed(GamepadButton::South) {
|
||||||
|| keyboard.just_pressed(KeyCode::Escape))
|
match page {
|
||||||
&& !settings.pop_page()
|
DebugMenuPage::Static(entries) if page_len != 0 => match entries[settings.selected()] {
|
||||||
{
|
DebugMenuEntry::StopRecording { .. } => {
|
||||||
|
commands.insert_resource(StopReplayRecording);
|
||||||
|
}
|
||||||
|
DebugMenuEntry::Toggle { flag, .. } => {
|
||||||
|
settings.toggle_flag(flag);
|
||||||
|
commands.queue(SaveSettingsDeferred(Duration::from_secs_f32(0.1)));
|
||||||
|
}
|
||||||
|
DebugMenuEntry::Submenu { entries, .. } => {
|
||||||
|
settings.push_page(DebugMenuPage::Static(entries));
|
||||||
|
}
|
||||||
|
DebugMenuEntry::PlayerSlots { .. } => settings.push_page(DebugMenuPage::PlayerList),
|
||||||
|
DebugMenuEntry::MotionSampling { .. } => settings.cycle_motion_sampling(),
|
||||||
|
DebugMenuEntry::GameSpeed { .. } => {}
|
||||||
|
},
|
||||||
|
DebugMenuPage::PlayerList if page_len != 0 => {
|
||||||
|
let handle = player_handles[settings.selected()];
|
||||||
|
settings.rows_mut(handle);
|
||||||
|
settings.push_page(DebugMenuPage::PlayerRows(handle));
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if gamepad.just_pressed(GamepadButton::West) && !settings.pop_page() {
|
||||||
settings.menu_open = false;
|
settings.menu_open = false;
|
||||||
settings.controller = None;
|
settings.controller = None;
|
||||||
}
|
}
|
||||||
@@ -678,9 +538,8 @@ fn sync_gizmo_depth_bias(settings: Res<DebugSettings>, mut configs: ResMut<Gizmo
|
|||||||
|
|
||||||
fn draw_palette(
|
fn draw_palette(
|
||||||
mut contexts: EguiContexts,
|
mut contexts: EguiContexts,
|
||||||
mut settings: ResMut<DebugSettings>,
|
settings: Res<DebugSettings>,
|
||||||
players: Query<&Player>,
|
players: Query<&Player>,
|
||||||
mut commands: Commands,
|
|
||||||
) -> Result {
|
) -> Result {
|
||||||
if !settings.menu_open {
|
if !settings.menu_open {
|
||||||
return Ok(());
|
return Ok(());
|
||||||
@@ -688,7 +547,7 @@ fn draw_palette(
|
|||||||
|
|
||||||
let player_handles = player_handles(&players);
|
let player_handles = player_handles(&players);
|
||||||
let page = settings.page();
|
let page = settings.page();
|
||||||
let page_len = page_len(page, &player_handles);
|
let selected = settings.selected();
|
||||||
egui::Window::new("Debug")
|
egui::Window::new("Debug")
|
||||||
.anchor(egui::Align2::RIGHT_TOP, egui::vec2(-12.0, 12.0))
|
.anchor(egui::Align2::RIGHT_TOP, egui::vec2(-12.0, 12.0))
|
||||||
.resizable(false)
|
.resizable(false)
|
||||||
@@ -697,113 +556,38 @@ fn draw_palette(
|
|||||||
match page {
|
match page {
|
||||||
DebugMenuPage::Static(entries) => {
|
DebugMenuPage::Static(entries) => {
|
||||||
for (index, entry) in entries.iter().enumerate() {
|
for (index, entry) in entries.iter().enumerate() {
|
||||||
ui.horizontal(|ui| {
|
let marker = if index == selected { ">" } else { " " };
|
||||||
ui.label(if index == settings.selected() {
|
match entry {
|
||||||
">"
|
DebugMenuEntry::StopRecording { label } => {
|
||||||
} else {
|
ui.label(format!("{marker} {label}"));
|
||||||
" "
|
|
||||||
});
|
|
||||||
match entry {
|
|
||||||
DebugMenuEntry::StopRecording { label } => {
|
|
||||||
if ui.button(*label).clicked() {
|
|
||||||
*settings.selected_mut() = index;
|
|
||||||
activate_selected(
|
|
||||||
&mut settings,
|
|
||||||
page_len,
|
|
||||||
&player_handles,
|
|
||||||
&mut commands,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
DebugMenuEntry::Toggle { label, flag } => {
|
|
||||||
let mut value = settings.flag(*flag);
|
|
||||||
if ui.checkbox(&mut value, *label).changed() {
|
|
||||||
settings.toggle_flag(*flag);
|
|
||||||
if !matches!(flag, DebugFlag::FrameStepping) {
|
|
||||||
queue_settings_save(&mut commands);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
DebugMenuEntry::Submenu { label, .. }
|
|
||||||
| DebugMenuEntry::PlayerSlots { label } => {
|
|
||||||
if ui.button(format!("{label} >")).clicked() {
|
|
||||||
*settings.selected_mut() = index;
|
|
||||||
activate_selected(
|
|
||||||
&mut settings,
|
|
||||||
page_len,
|
|
||||||
&player_handles,
|
|
||||||
&mut commands,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
DebugMenuEntry::MotionSampling { label } => {
|
|
||||||
let old = settings.motion_sampling;
|
|
||||||
egui::ComboBox::from_id_salt(("debug-motion", index))
|
|
||||||
.width(180.0)
|
|
||||||
.selected_text(format!("{label}: {}", old.label()))
|
|
||||||
.show_ui(ui, |ui| {
|
|
||||||
ui.selectable_value(
|
|
||||||
&mut settings.motion_sampling,
|
|
||||||
PresentationMotionMode::Interpolation,
|
|
||||||
"Interpolation",
|
|
||||||
);
|
|
||||||
ui.selectable_value(
|
|
||||||
&mut settings.motion_sampling,
|
|
||||||
PresentationMotionMode::Extrapolation,
|
|
||||||
"Extrapolation",
|
|
||||||
);
|
|
||||||
});
|
|
||||||
if settings.motion_sampling != old {
|
|
||||||
queue_settings_save(&mut commands);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
DebugMenuEntry::GameSpeed { label } => {
|
|
||||||
let old = settings.game_speed;
|
|
||||||
egui::ComboBox::from_id_salt(("debug-speed", index))
|
|
||||||
.width(180.0)
|
|
||||||
.selected_text(format!("{label}: {}", old.label()))
|
|
||||||
.show_ui(ui, |ui| {
|
|
||||||
for speed in [
|
|
||||||
GameSpeedDebug::Full,
|
|
||||||
GameSpeedDebug::Half,
|
|
||||||
GameSpeedDebug::Quarter,
|
|
||||||
] {
|
|
||||||
ui.selectable_value(
|
|
||||||
&mut settings.game_speed,
|
|
||||||
speed,
|
|
||||||
speed.label(),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
if settings.game_speed != old {
|
|
||||||
commands.insert_resource(RollbackFrameRate(
|
|
||||||
settings.game_speed.frame_rate(),
|
|
||||||
));
|
|
||||||
queue_settings_save(&mut commands);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
});
|
DebugMenuEntry::Toggle { label, flag } => {
|
||||||
|
let state = if settings.flag(*flag) { "on" } else { "off" };
|
||||||
|
ui.label(format!("{marker} {label}: {state}"));
|
||||||
|
}
|
||||||
|
DebugMenuEntry::Submenu { label, .. }
|
||||||
|
| DebugMenuEntry::PlayerSlots { label } => {
|
||||||
|
ui.label(format!("{marker} {label} >"));
|
||||||
|
}
|
||||||
|
DebugMenuEntry::MotionSampling { label } => {
|
||||||
|
ui.label(format!(
|
||||||
|
"{marker} {label}: {}",
|
||||||
|
settings.motion_sampling.label()
|
||||||
|
));
|
||||||
|
}
|
||||||
|
DebugMenuEntry::GameSpeed { label } => {
|
||||||
|
ui.label(format!(
|
||||||
|
"{marker} {label}: {}",
|
||||||
|
settings.game_speed.label()
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
DebugMenuPage::PlayerList => {
|
DebugMenuPage::PlayerList => {
|
||||||
for (index, handle) in player_handles.iter().enumerate() {
|
for (index, handle) in player_handles.iter().enumerate() {
|
||||||
ui.horizontal(|ui| {
|
let marker = if index == selected { ">" } else { " " };
|
||||||
ui.label(if index == settings.selected() {
|
ui.label(format!("{marker} Player {} >", handle + 1));
|
||||||
">"
|
|
||||||
} else {
|
|
||||||
" "
|
|
||||||
});
|
|
||||||
if ui.button(format!("Player {} >", handle + 1)).clicked() {
|
|
||||||
*settings.selected_mut() = index;
|
|
||||||
activate_selected(
|
|
||||||
&mut settings,
|
|
||||||
page_len,
|
|
||||||
&player_handles,
|
|
||||||
&mut commands,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
if player_handles.is_empty() {
|
if player_handles.is_empty() {
|
||||||
ui.label("No players in match");
|
ui.label("No players in match");
|
||||||
@@ -816,30 +600,16 @@ fn draw_palette(
|
|||||||
.unwrap_or([FighterDebugRowKind::None; PLAYER_DEBUG_ROW_COUNT]);
|
.unwrap_or([FighterDebugRowKind::None; PLAYER_DEBUG_ROW_COUNT]);
|
||||||
ui.label(format!("Player {}", handle + 1));
|
ui.label(format!("Player {}", handle + 1));
|
||||||
for (index, row) in rows.iter().enumerate() {
|
for (index, row) in rows.iter().enumerate() {
|
||||||
ui.horizontal(|ui| {
|
let marker = if index == selected { ">" } else { " " };
|
||||||
ui.label(if index == settings.selected() {
|
ui.label(format!("{marker} Row {}: {}", index + 1, row.label()));
|
||||||
">"
|
|
||||||
} else {
|
|
||||||
" "
|
|
||||||
});
|
|
||||||
egui::ComboBox::from_id_salt(("debug-row", handle, index))
|
|
||||||
.width(180.0)
|
|
||||||
.selected_text(format!("Row {}: {}", index + 1, row.label()))
|
|
||||||
.show_ui(ui, |ui| {
|
|
||||||
let rows = settings.rows_mut(handle);
|
|
||||||
for kind in FighterDebugRowKind::ALL {
|
|
||||||
ui.selectable_value(&mut rows[index], kind, kind.label());
|
|
||||||
}
|
|
||||||
});
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ui.separator();
|
ui.separator();
|
||||||
let controls = if matches!(page, DebugMenuPage::PlayerRows(_)) {
|
let controls = if matches!(page, DebugMenuPage::PlayerRows(_)) {
|
||||||
"Arrows/WASD: select/change Escape/B: back"
|
"D-pad: select/change B: back"
|
||||||
} else {
|
} else {
|
||||||
"Arrows/WASD: select Enter/A: activate Escape/B: back"
|
"D-pad: select A: enter/toggle Left/right: change B: back"
|
||||||
};
|
};
|
||||||
ui.label(controls);
|
ui.label(controls);
|
||||||
});
|
});
|
||||||
@@ -929,29 +699,4 @@ mod tests {
|
|||||||
mode.cycle();
|
mode.cycle();
|
||||||
assert_eq!(mode, PresentationMotionMode::Interpolation);
|
assert_eq!(mode, PresentationMotionMode::Interpolation);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn game_speed_has_expected_frame_rates() {
|
|
||||||
assert_eq!(GameSpeedDebug::Full.frame_rate(), 60);
|
|
||||||
assert_eq!(GameSpeedDebug::Half.frame_rate(), 30);
|
|
||||||
assert_eq!(GameSpeedDebug::Quarter.frame_rate(), 15);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn frame_stepping_is_disabled_by_default_and_uses_game_speed_timestep() {
|
|
||||||
let settings = DebugSettings::default();
|
|
||||||
|
|
||||||
assert!(!settings.frame_stepping);
|
|
||||||
assert_eq!(frame_step_duration(60), Duration::from_nanos(16_666_666));
|
|
||||||
assert_eq!(frame_step_duration(30), Duration::from_nanos(33_333_333));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn empty_player_list_does_not_activate() {
|
|
||||||
let mut settings = DebugSettings::default();
|
|
||||||
settings.push_page(DebugMenuPage::PlayerList);
|
|
||||||
|
|
||||||
assert_eq!(page_len(settings.page(), &[]), 0);
|
|
||||||
assert_eq!(settings.selected(), 0);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,196 +0,0 @@
|
|||||||
use bevy::prelude::*;
|
|
||||||
|
|
||||||
use crate::{
|
|
||||||
camera::MatchCamera,
|
|
||||||
fighter::{
|
|
||||||
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
|
||||||
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation,
|
|
||||||
FighterVelocity, Grounded,
|
|
||||||
animation::FighterAnimationFrame,
|
|
||||||
attack::{
|
|
||||||
FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction,
|
|
||||||
FighterReceivedAttacks, FighterSolvedHurtboxes, FighterStaleMoveQueue,
|
|
||||||
},
|
|
||||||
baked_animation::FighterBoneMatrices,
|
|
||||||
state::FighterState,
|
|
||||||
},
|
|
||||||
input::FighterInput,
|
|
||||||
player::Player,
|
|
||||||
stage::line::StageCollision,
|
|
||||||
};
|
|
||||||
|
|
||||||
#[derive(Resource, Default)]
|
|
||||||
pub(super) struct DebugSaveState {
|
|
||||||
checkpoint: Option<Checkpoint>,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone)]
|
|
||||||
struct Checkpoint {
|
|
||||||
fighters: Vec<FighterCheckpoint>,
|
|
||||||
stage_collision: StageCollision,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone)]
|
|
||||||
struct FighterCheckpoint {
|
|
||||||
entity: Entity,
|
|
||||||
handle: usize,
|
|
||||||
ecb: FighterECB,
|
|
||||||
previous_ecb: crate::fighter::ecb::FighterPreviousECB,
|
|
||||||
velocity: FighterVelocity,
|
|
||||||
translation: FighterTranslation,
|
|
||||||
previous_translation: FighterPreviousTranslation,
|
|
||||||
facing: FighterFacingDirection,
|
|
||||||
previous_facing: FighterPreviousFacingDirection,
|
|
||||||
animation: FighterAnimationFrame,
|
|
||||||
state: FighterState,
|
|
||||||
input: FighterInput,
|
|
||||||
damage: FighterDamage,
|
|
||||||
pending_hit_reaction: FighterPendingHitReaction,
|
|
||||||
hitstop: FighterHitstop,
|
|
||||||
knockback_velocity: FighterKnockbackVelocity,
|
|
||||||
stale_moves: FighterStaleMoveQueue,
|
|
||||||
hitboxes: FighterHitboxes,
|
|
||||||
received_attacks: FighterReceivedAttacks,
|
|
||||||
solved_hurtboxes: FighterSolvedHurtboxes,
|
|
||||||
bone_matrices: FighterBoneMatrices,
|
|
||||||
grounded: bool,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub(super) fn save_or_restore(world: &mut World) {
|
|
||||||
if world.resource::<super::DebugSettings>().menu_open {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
let left = world
|
|
||||||
.query::<&Gamepad>()
|
|
||||||
.iter(world)
|
|
||||||
.any(|gamepad| gamepad.just_pressed(GamepadButton::DPadLeft));
|
|
||||||
let right = world
|
|
||||||
.query::<&Gamepad>()
|
|
||||||
.iter(world)
|
|
||||||
.any(|gamepad| gamepad.just_pressed(GamepadButton::DPadRight));
|
|
||||||
|
|
||||||
if left == right {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
let Some(roster) = world
|
|
||||||
.get_resource::<crate::fighter::FighterRoster>()
|
|
||||||
.map(|roster| roster.0.clone())
|
|
||||||
else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
if roster.len() != 1 {
|
|
||||||
warn!("Save states are only available in single-player matches");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if left {
|
|
||||||
let Some(stage_collision) = world.get_resource::<StageCollision>().cloned() else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
let mut checkpoint_fighters = Vec::with_capacity(roster.len());
|
|
||||||
for entity in roster.iter().copied() {
|
|
||||||
let Some(checkpoint) = capture_fighter(world, entity) else {
|
|
||||||
warn!("Could not save the current fighter state");
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
checkpoint_fighters.push(checkpoint);
|
|
||||||
}
|
|
||||||
world.resource_mut::<DebugSaveState>().checkpoint = Some(Checkpoint {
|
|
||||||
fighters: checkpoint_fighters,
|
|
||||||
stage_collision,
|
|
||||||
});
|
|
||||||
info!("Saved debug game state");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
let Some(checkpoint) = world.resource::<DebugSaveState>().checkpoint.clone() else {
|
|
||||||
warn!("No debug game state has been saved");
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
if checkpoint.fighters.len() != roster.len()
|
|
||||||
|| checkpoint
|
|
||||||
.fighters
|
|
||||||
.iter()
|
|
||||||
.zip(roster.iter())
|
|
||||||
.any(|(saved, current)| saved.entity != *current)
|
|
||||||
{
|
|
||||||
warn!("Saved debug game state belongs to another match");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
for saved in &checkpoint.fighters {
|
|
||||||
let Some(player) = world.entity(saved.entity).get::<Player>() else {
|
|
||||||
warn!("Could not restore the saved fighter state");
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
if player.handle != saved.handle {
|
|
||||||
warn!("Saved debug game state belongs to another match");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
let mut entity = world.entity_mut(saved.entity);
|
|
||||||
entity.insert(saved.ecb);
|
|
||||||
entity.insert(saved.previous_ecb);
|
|
||||||
entity.insert(saved.velocity);
|
|
||||||
entity.insert(saved.translation);
|
|
||||||
entity.insert(saved.previous_translation);
|
|
||||||
entity.insert(saved.facing);
|
|
||||||
entity.insert(saved.previous_facing);
|
|
||||||
entity.insert(saved.animation);
|
|
||||||
entity.insert(saved.state.clone());
|
|
||||||
entity.insert(saved.input);
|
|
||||||
entity.insert(saved.damage);
|
|
||||||
entity.insert(saved.pending_hit_reaction.clone());
|
|
||||||
entity.insert(saved.hitstop);
|
|
||||||
entity.insert(saved.knockback_velocity);
|
|
||||||
entity.insert(saved.stale_moves.clone());
|
|
||||||
entity.insert(saved.hitboxes.clone());
|
|
||||||
entity.insert(saved.received_attacks.clone());
|
|
||||||
entity.insert(saved.solved_hurtboxes.clone());
|
|
||||||
entity.insert(saved.bone_matrices.clone());
|
|
||||||
if saved.grounded {
|
|
||||||
entity.insert(Grounded);
|
|
||||||
} else {
|
|
||||||
entity.remove::<Grounded>();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
world.insert_resource(checkpoint.stage_collision);
|
|
||||||
for mut match_camera in world.query::<&mut MatchCamera>().iter_mut(world) {
|
|
||||||
match_camera.needs_snap = true;
|
|
||||||
}
|
|
||||||
info!("Restored debug game state");
|
|
||||||
}
|
|
||||||
|
|
||||||
fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
|
|
||||||
let fighter = world.entity(entity);
|
|
||||||
Some(FighterCheckpoint {
|
|
||||||
entity,
|
|
||||||
handle: fighter.get::<Player>()?.handle,
|
|
||||||
ecb: *fighter.get::<FighterECB>()?,
|
|
||||||
previous_ecb: *fighter.get::<crate::fighter::ecb::FighterPreviousECB>()?,
|
|
||||||
velocity: *fighter.get::<FighterVelocity>()?,
|
|
||||||
translation: *fighter.get::<FighterTranslation>()?,
|
|
||||||
previous_translation: *fighter.get::<FighterPreviousTranslation>()?,
|
|
||||||
facing: *fighter.get::<FighterFacingDirection>()?,
|
|
||||||
previous_facing: *fighter.get::<FighterPreviousFacingDirection>()?,
|
|
||||||
animation: *fighter.get::<FighterAnimationFrame>()?,
|
|
||||||
state: fighter.get::<FighterState>()?.clone(),
|
|
||||||
input: *fighter.get::<FighterInput>()?,
|
|
||||||
damage: *fighter.get::<FighterDamage>()?,
|
|
||||||
pending_hit_reaction: fighter.get::<FighterPendingHitReaction>()?.clone(),
|
|
||||||
hitstop: *fighter.get::<FighterHitstop>()?,
|
|
||||||
knockback_velocity: *fighter.get::<FighterKnockbackVelocity>()?,
|
|
||||||
stale_moves: fighter.get::<FighterStaleMoveQueue>()?.clone(),
|
|
||||||
hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
|
|
||||||
received_attacks: fighter.get::<FighterReceivedAttacks>()?.clone(),
|
|
||||||
solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
|
|
||||||
bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
|
|
||||||
grounded: fighter.contains::<Grounded>(),
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
pub(super) fn clear(mut save_state: ResMut<DebugSaveState>) {
|
|
||||||
save_state.checkpoint = None;
|
|
||||||
}
|
|
||||||
@@ -3,7 +3,6 @@
|
|||||||
use std::{
|
use std::{
|
||||||
collections::{HashMap, HashSet},
|
collections::{HashMap, HashSet},
|
||||||
io,
|
io,
|
||||||
path::Path,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
use bevy::{
|
use bevy::{
|
||||||
@@ -518,7 +517,6 @@ struct FighterBakeDeclaration {
|
|||||||
#[derive(Asset, TypePath)]
|
#[derive(Asset, TypePath)]
|
||||||
struct FighterBakeSource {
|
struct FighterBakeSource {
|
||||||
model_bytes: Vec<u8>,
|
model_bytes: Vec<u8>,
|
||||||
buffers: Vec<Vec<u8>>,
|
|
||||||
animations: HashMap<AnimKind, String>,
|
animations: HashMap<AnimKind, String>,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -552,31 +550,8 @@ impl AssetLoader for FighterBakeSourceLoader {
|
|||||||
.read_asset_bytes(&manifest.model_path)
|
.read_asset_bytes(&manifest.model_path)
|
||||||
.await
|
.await
|
||||||
.map_err(|error| io::Error::other(error.to_string()))?;
|
.map_err(|error| io::Error::other(error.to_string()))?;
|
||||||
|
|
||||||
let gltf = gltf::Gltf::from_slice(&model_bytes)
|
|
||||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
|
||||||
let mut buffers = Vec::with_capacity(gltf.buffers().len());
|
|
||||||
for buffer in gltf.buffers() {
|
|
||||||
let bytes = match buffer.source() {
|
|
||||||
gltf::buffer::Source::Uri(uri) => load_context
|
|
||||||
.read_asset_bytes(AssetPath::from_path_buf(
|
|
||||||
Path::new(&manifest.model_path)
|
|
||||||
.parent()
|
|
||||||
.unwrap_or_else(|| Path::new(""))
|
|
||||||
.join(uri),
|
|
||||||
))
|
|
||||||
.await
|
|
||||||
.map_err(|error| io::Error::other(error.to_string()))?,
|
|
||||||
gltf::buffer::Source::Bin => gltf.blob.clone().ok_or_else(|| {
|
|
||||||
io::Error::new(io::ErrorKind::InvalidData, "missing glTF binary blob")
|
|
||||||
})?,
|
|
||||||
};
|
|
||||||
buffers.push(bytes);
|
|
||||||
}
|
|
||||||
|
|
||||||
Ok(FighterBakeSource {
|
Ok(FighterBakeSource {
|
||||||
model_bytes,
|
model_bytes,
|
||||||
buffers,
|
|
||||||
animations: manifest.animations,
|
animations: manifest.animations,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
@@ -625,7 +600,7 @@ impl AssetTransformer for FighterBakeTransformer {
|
|||||||
source: TransformedAsset<Self::AssetInput>,
|
source: TransformedAsset<Self::AssetInput>,
|
||||||
_: &'a Self::Settings,
|
_: &'a Self::Settings,
|
||||||
) -> Result<TransformedAsset<Self::AssetOutput>, Self::Error> {
|
) -> Result<TransformedAsset<Self::AssetOutput>, Self::Error> {
|
||||||
let baked = bake_gltf(&source.model_bytes, &source.buffers, &source.animations)?;
|
let baked = bake_gltf(&source.model_bytes, &source.animations)?;
|
||||||
Ok(source.replace_asset(baked))
|
Ok(source.replace_asset(baked))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -681,36 +656,11 @@ impl Plugin for BakedAnimationPlugin {
|
|||||||
|
|
||||||
fn bake_gltf(
|
fn bake_gltf(
|
||||||
bytes: &[u8],
|
bytes: &[u8],
|
||||||
buffer_bytes: &[Vec<u8>],
|
|
||||||
animations: &HashMap<AnimKind, String>,
|
animations: &HashMap<AnimKind, String>,
|
||||||
) -> io::Result<BakedFighterAnimations> {
|
) -> io::Result<BakedFighterAnimations> {
|
||||||
let gltf = gltf::Gltf::from_slice(bytes)
|
let (document, buffers, _) = gltf::import_slice(bytes)
|
||||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
||||||
let buffers = gltf
|
bake_gltf_document(document, buffers, animations)
|
||||||
.buffers()
|
|
||||||
.zip(buffer_bytes)
|
|
||||||
.map(|(buffer, bytes)| {
|
|
||||||
if bytes.len() < buffer.length() {
|
|
||||||
return Err(io::Error::new(
|
|
||||||
io::ErrorKind::InvalidData,
|
|
||||||
format!(
|
|
||||||
"glTF buffer {} is too short: expected {}, got {}",
|
|
||||||
buffer.index(),
|
|
||||||
buffer.length(),
|
|
||||||
bytes.len()
|
|
||||||
),
|
|
||||||
));
|
|
||||||
}
|
|
||||||
Ok(gltf::buffer::Data(bytes.clone()))
|
|
||||||
})
|
|
||||||
.collect::<io::Result<Vec<_>>>()?;
|
|
||||||
if buffers.len() != gltf.buffers().len() {
|
|
||||||
return Err(io::Error::new(
|
|
||||||
io::ErrorKind::InvalidData,
|
|
||||||
"glTF buffer data is incomplete",
|
|
||||||
));
|
|
||||||
}
|
|
||||||
bake_gltf_document(gltf.document, buffers, animations)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn bake_gltf_document(
|
fn bake_gltf_document(
|
||||||
|
|||||||
Reference in New Issue
Block a user